removing dead code

This commit is contained in:
Sam Gateau 2015-08-04 16:37:01 -07:00
parent d2360d1406
commit 730ad2da2f
4 changed files with 3 additions and 11 deletions

View file

@ -406,9 +406,7 @@ void DeferredLightingEffect::render(RenderArgs* args) {
Transform viewMat;
args->_viewFrustum->evalProjectionMatrix(projMat);
args->_viewFrustum->evalViewTransform(viewMat);
if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
// viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
}
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat);

View file

@ -156,8 +156,6 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
RenderKey mirrorKey(key.getRaw() | RenderKey::IS_MIRROR);
auto mirrorState = std::make_shared<gpu::State>(state->getValues());
// mirrorState->setFrontFaceClockwise(true);
// create a new RenderPipeline with the same shader side and the mirrorState
auto mirrorPipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, mirrorState));
insert(value_type(mirrorKey.getRaw(), RenderPipeline(mirrorPipeline, locations)));

View file

@ -132,9 +132,7 @@ void DrawStatus::run(const SceneContextPointer& sceneContext, const RenderContex
Transform viewMat;
args->_viewFrustum->evalProjectionMatrix(projMat);
args->_viewFrustum->evalViewTransform(viewMat);
if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
// viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
}
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat);
batch.setModelTransform(Transform());

View file

@ -264,9 +264,7 @@ void DrawBackground::run(const SceneContextPointer& sceneContext, const RenderCo
Transform viewMat;
args->_viewFrustum->evalProjectionMatrix(projMat);
args->_viewFrustum->evalViewTransform(viewMat);
if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
// viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
}
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat);