This commit is contained in:
Stephen Birarda 2014-03-06 14:53:57 -08:00
commit 721047234c

View file

@ -412,10 +412,10 @@ void Avatar::renderDisplayName() {
glGetIntegerv(GL_VIEWPORT, viewportMatrix);
GLdouble result0[3], result1[3];
glm::dvec3 upVector(modelViewMatrix[1]);
// The up vector must be relative to the rotation current rotation matrix:
// we set the identity
glm::dvec3 testPoint0 = glm::dvec3(textPosition);
glm::dvec3 testPoint1 = glm::dvec3(textPosition) + upVector;
glm::dvec3 testPoint1 = glm::dvec3(textPosition) + glm::dvec3(IDENTITY_UP);
bool success;
success = gluProject(testPoint0.x, testPoint0.y, testPoint0.z,