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Remove whitespace.
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@ -61,7 +61,6 @@ bool BlendFace::render(float alpha) {
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-_owningHead->getScale() * MODEL_SCALE);
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glScalef(scale.x, scale.y, scale.z);
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glTranslatef(-_geometry.neckPivot.x, -_geometry.neckPivot.y, -_geometry.neckPivot.z);
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glEnableClientState(GL_VERTEX_ARRAY);
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