diff --git a/scripts/defaultScripts.js b/scripts/defaultScripts.js
index d48974dd94..7529c715d8 100644
--- a/scripts/defaultScripts.js
+++ b/scripts/defaultScripts.js
@@ -38,7 +38,6 @@ var DEFAULT_SCRIPTS_COMBINED = [
"system/keyboardShortcuts/keyboardShortcuts.js",
"system/onEscape.js",
"system/onFirstRun.js",
- "system/appreciate/appreciate_app.js",
"system/places/places.js"
//"developer/debugging/scriptMemoryReport.js"
];
diff --git a/scripts/system/appreciate/README.md b/scripts/system/appreciate/README.md
deleted file mode 100644
index b3f9a3649b..0000000000
--- a/scripts/system/appreciate/README.md
+++ /dev/null
@@ -1,40 +0,0 @@
-# Appreciate
-
-## Description
-
-Show someone else that you like what they're doing. Open the app to see usage instructions and some options!
-
-## Releases
-
-### v1.5 | [48d8247](https://github.com/highfidelity/hifi-content/commit/48d8247)
-
-- Fixed an issue where Appreciate app users wearing avatars without a specific joint wouldn't hear the Appreciate sound or see the Appreciation Dodecahedron
-
-### 2019-03-08_11-37-00 | Marketplace v1.4 | [93bf464](https://github.com/highfidelity/hifi-content/commit/93bf464)
-
-- Fixed an issue where a user could press the "Z" key to appreciate while the Appreciate UI was focused even if the Appreciate switch was turned off
-- Fixed an issue where Appreciation Intensity decayed too quickly after switching from HMD mode to Desktop mode
-
-### 2019-02-22_10-49-00 | Marketplace v1.3 | [51704b5](https://github.com/highfidelity/hifi-content/commit/51704b5)
-
-- Optimize app
-- Add option to not show Appreciation Dodecahedron while Appreciating
-- Forward Z keypresses to the Appreciate script that the user makes when the App's HTML UI is focused
-
-### 2019-02-19_13-09-00 | Marketplace v1.2 | [0e2fa82](https://github.com/highfidelity/hifi-content/commit/0e2fa82)
-
-- Introduced functionality to stop running versions of Appreciate when those versions are baked into the client installation AND other versions of Appreciate are running
-
-### 2019-02-15_17-03-00 | Marketplace v1.1 | [83f8927](https://github.com/highfidelity/hifi-content/commit/83f8927)
-
-- Ensure that old Appreciation Dodecahedrons will be deleted in the event of a client crashing while Appreciating
-
-### 2019-02-14_10-00-00 | Marketplace v1.0 | [658ed4e](https://github.com/highfidelity/hifi-content/commit/658ed4e)
-
-- Initial Release
-
-## Project Links
-[Trello Card](https://trello.com/c/2iMbEgdw/36-appreciation-app)
-
-## Known issues
-- N/A
diff --git a/scripts/system/appreciate/appreciate.jpg b/scripts/system/appreciate/appreciate.jpg
deleted file mode 100644
index 615991743b..0000000000
Binary files a/scripts/system/appreciate/appreciate.jpg and /dev/null differ
diff --git a/scripts/system/appreciate/appreciate_app.js b/scripts/system/appreciate/appreciate_app.js
deleted file mode 100644
index dce2a93502..0000000000
--- a/scripts/system/appreciate/appreciate_app.js
+++ /dev/null
@@ -1,1138 +0,0 @@
-/*
- Appreciate
- Created by Zach Fox on 2019-01-30
- Copyright 2019 High Fidelity, Inc.
-
- Distributed under the Apache License, Version 2.0.
- See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
-*/
-
-(function () {
- // *************************************
- // START UTILITY FUNCTIONS
- // *************************************
- // #region Utilities
- var MS_PER_S = 1000;
- var CM_PER_M = 100;
- var HALF = 0.5;
-
-
- // Returns the first valid joint position from the list of supplied test joint positions.
- // If none are valid, returns MyAvatar.position.
- function getValidJointPosition(jointsToTest) {
- var currentJointIndex;
-
- for (var i = 0; i < jointsToTest.length; i++) {
- currentJointIndex = MyAvatar.getJointIndex(jointsToTest[i]);
-
- if (currentJointIndex > -1) {
- return MyAvatar.getJointPosition(jointsToTest[i]);
- }
- }
-
- return MyAvatar.position;
- }
-
-
- // Returns the world position halfway between the user's hands
- function getAppreciationPosition() {
- var validLeftJoints = ["LeftHandMiddle2", "LeftHand", "LeftArm"];
- var leftPosition = getValidJointPosition(validLeftJoints);
-
- var validRightJoints = ["RightHandMiddle2", "RightHand", "RightArm"];;
- var rightPosition = getValidJointPosition(validRightJoints);
-
- var centerPosition = Vec3.sum(leftPosition, rightPosition);
- centerPosition = Vec3.multiply(centerPosition, HALF);
-
- return centerPosition;
- }
-
-
- // Returns a linearly scaled value based on `factor` and the other inputs
- function linearScale(factor, minInput, maxInput, minOutput, maxOutput) {
- return minOutput + (maxOutput - minOutput) *
- (factor - minInput) / (maxInput - minInput);
- }
-
-
- // Linearly scales an RGB color between 0 and 1 based on RGB color values
- // between 0 and 255.
- function linearScaleColor(intensity, min, max) {
- var output = {
- "red": 0,
- "green": 0,
- "blue": 0
- };
-
- output.red = linearScale(intensity, 0, 1, min.red, max.red);
- output.green = linearScale(intensity, 0, 1, min.green, max.green);
- output.blue = linearScale(intensity, 0, 1, min.blue, max.blue);
-
- return output;
- }
-
-
- function randomFloat(min, max) {
- return Math.random() * (max - min) + min;
- }
-
-
- // Updates the Current Intensity Meter UI element. Called when intensity changes.
- function updateCurrentIntensityUI() {
- ui.sendMessage({method: "updateCurrentIntensityUI", currentIntensity: currentIntensity});
- }
- // #endregion
- // *************************************
- // END UTILITY FUNCTIONS
- // *************************************
-
- // If the interval that updates the intensity interval exists,
- // clear it.
- var updateIntensityEntityInterval = false;
- var UPDATE_INTENSITY_ENTITY_INTERVAL_MS = 75;
- function maybeClearUpdateIntensityEntityInterval() {
- if (updateIntensityEntityInterval) {
- Script.clearInterval(updateIntensityEntityInterval);
- updateIntensityEntityInterval = false;
- }
-
- if (intensityEntity) {
- Entities.deleteEntity(intensityEntity);
- intensityEntity = false;
- }
- }
-
-
- // Determines if any XYZ JSON object has changed "enough" based on
- // last xyz values and current xyz values.
- // Used for determining if angular velocity and dimensions have changed enough.
- var lastAngularVelocity = {
- "x": 0,
- "y": 0,
- "z": 0
- };
- var ANGVEL_DISTANCE_THRESHOLD_PERCENT_CHANGE = 0.35;
- var lastDimensions= {
- "x": 0,
- "y": 0,
- "z": 0
- };
- var DIMENSIONS_DISTANCE_THRESHOLD_PERCENT_CHANGE = 0.2;
- function xyzVecChangedEnough(current, last, thresh) {
- var currentLength = Math.sqrt(
- Math.pow(current.x, TWO) + Math.pow(current.y, TWO) + Math.pow(current.z, TWO));
- var lastLength = Math.sqrt(
- Math.pow(last.x, TWO) + Math.pow(last.y, TWO) + Math.pow(last.z, TWO));
-
- var change = Math.abs(currentLength - lastLength);
- if (change/lastLength > thresh) {
- return true;
- }
-
- return false;
- }
-
-
- // Determines if color values have changed "enough" based on
- // last color and current color
- var lastColor = {
- "red": 0,
- "blue": 0,
- "green": 0
- };
- var COLOR_DISTANCE_THRESHOLD_PERCENT_CHANGE = 0.35;
- var TWO = 2;
- function colorChangedEnough(current, last, thresh) {
- var currentLength = Math.sqrt(
- Math.pow(current.red, TWO) + Math.pow(current.green, TWO) + Math.pow(current.blue, TWO));
- var lastLength = Math.sqrt(
- Math.pow(last.red, TWO) + Math.pow(last.green, TWO) + Math.pow(last.blue, TWO));
-
- var change = Math.abs(currentLength - lastLength);
- if (change/lastLength > thresh) {
- return true;
- }
-
- return false;
- }
-
-
- // Updates the intensity entity based on the user's avatar's hand position and the
- // current intensity of their appreciation.
- // Many of these property values are empirically determined.
- var intensityEntity = false;
- var INTENSITY_ENTITY_MAX_DIMENSIONS = {
- "x": 0.24,
- "y": 0.24,
- "z": 0.24
- };
- var INTENSITY_ENTITY_MIN_ANGULAR_VELOCITY = {
- "x": -0.21,
- "y": -0.21,
- "z": -0.21
- };
- var INTENSITY_ENTITY_MAX_ANGULAR_VELOCITY = {
- "x": 0.21,
- "y": 0.21,
- "z": 0.21
- };
- var intensityEntityColorMin = {
- "red": 82,
- "green": 196,
- "blue": 145
- };
- var INTENSITY_ENTITY_COLOR_MAX_DEFAULT = {
- "red": 5,
- "green": 255,
- "blue": 5
- };
- var MIN_COLOR_MULTIPLIER = 0.4;
- var intensityEntityColorMax = JSON.parse(Settings.getValue("appreciate/entityColor",
- JSON.stringify(INTENSITY_ENTITY_COLOR_MAX_DEFAULT)));
- var ANGVEL_ENTITY_MULTIPLY_FACTOR = 62;
- var INTENSITY_ENTITY_NAME = "Appreciation Dodecahedron";
- var INTENSITY_ENTITY_PROPERTIES = {
- "name": INTENSITY_ENTITY_NAME,
- "type": "Shape",
- "shape": "Dodecahedron",
- "dimensions": {
- "x": 0,
- "y": 0,
- "z": 0
- },
- "angularVelocity": {
- "x": 0,
- "y": 0,
- "z": 0
- },
- "angularDamping": 0,
- "grab": {
- "grabbable": false,
- "equippableLeftRotation": {
- "x": -0.0000152587890625,
- "y": -0.0000152587890625,
- "z": -0.0000152587890625,
- "w": 1
- },
- "equippableRightRotation": {
- "x": -0.0000152587890625,
- "y": -0.0000152587890625,
- "z": -0.0000152587890625,
- "w": 1
- }
- },
- "collisionless": true,
- "ignoreForCollisions": true,
- "queryAACube": {
- "x": -0.17320507764816284,
- "y": -0.17320507764816284,
- "z": -0.17320507764816284,
- "scale": 0.3464101552963257
- },
- "damping": 0,
- "color": intensityEntityColorMin,
- "clientOnly": false,
- "avatarEntity": true,
- "localEntity": false,
- "faceCamera": false,
- "isFacingAvatar": false
- };
- var currentInitialAngularVelocity = {
- "x": 0,
- "y": 0,
- "z": 0
- };
- function updateIntensityEntity() {
- if (!showAppreciationEntity) {
- return;
- }
-
- if (currentIntensity > 0) {
- if (intensityEntity) {
- intensityEntityColorMin.red = intensityEntityColorMax.red * MIN_COLOR_MULTIPLIER;
- intensityEntityColorMin.green = intensityEntityColorMax.green * MIN_COLOR_MULTIPLIER;
- intensityEntityColorMin.blue = intensityEntityColorMax.blue * MIN_COLOR_MULTIPLIER;
-
- var color = linearScaleColor(currentIntensity, intensityEntityColorMin, intensityEntityColorMax);
-
- var propsToUpdate = {
- position: getAppreciationPosition()
- };
-
- var currentDimensions = Vec3.multiply(INTENSITY_ENTITY_MAX_DIMENSIONS, currentIntensity);
- if (xyzVecChangedEnough(currentDimensions, lastDimensions, DIMENSIONS_DISTANCE_THRESHOLD_PERCENT_CHANGE)) {
- propsToUpdate.dimensions = currentDimensions;
- lastDimensions = currentDimensions;
- }
-
- var currentAngularVelocity = Vec3.multiply(currentInitialAngularVelocity,
- currentIntensity * ANGVEL_ENTITY_MULTIPLY_FACTOR);
- if (xyzVecChangedEnough(currentAngularVelocity, lastAngularVelocity, ANGVEL_DISTANCE_THRESHOLD_PERCENT_CHANGE)) {
- propsToUpdate.angularVelocity = currentAngularVelocity;
- lastAngularVelocity = currentAngularVelocity;
- }
-
- var currentColor = color;
- if (colorChangedEnough(currentColor, lastColor, COLOR_DISTANCE_THRESHOLD_PERCENT_CHANGE)) {
- propsToUpdate.color = currentColor;
- lastColor = currentColor;
- }
-
- Entities.editEntity(intensityEntity, propsToUpdate);
- } else {
- var props = INTENSITY_ENTITY_PROPERTIES;
- props.position = getAppreciationPosition();
-
- currentInitialAngularVelocity.x =
- randomFloat(INTENSITY_ENTITY_MIN_ANGULAR_VELOCITY.x, INTENSITY_ENTITY_MAX_ANGULAR_VELOCITY.x);
- currentInitialAngularVelocity.y =
- randomFloat(INTENSITY_ENTITY_MIN_ANGULAR_VELOCITY.y, INTENSITY_ENTITY_MAX_ANGULAR_VELOCITY.y);
- currentInitialAngularVelocity.z =
- randomFloat(INTENSITY_ENTITY_MIN_ANGULAR_VELOCITY.z, INTENSITY_ENTITY_MAX_ANGULAR_VELOCITY.z);
- props.angularVelocity = currentInitialAngularVelocity;
-
- intensityEntity = Entities.addEntity(props, "avatar");
- }
- } else {
- if (intensityEntity) {
- Entities.deleteEntity(intensityEntity);
- intensityEntity = false;
- }
-
- maybeClearUpdateIntensityEntityInterval();
- }
- }
-
-
- // Function that AppUI calls when the App's UI opens
- function onOpened() {
- updateCurrentIntensityUI();
- }
-
-
- // Locally pre-caches all of the sounds in the sounds/claps and sounds/whistles
- // directories.
- var NUM_CLAP_SOUNDS = 16;
- var NUM_WHISTLE_SOUNDS = 17;
- var clapSounds = [];
- var whistleSounds = [];
- function getSounds() {
- for (var i = 1; i < NUM_CLAP_SOUNDS + 1; i++) {
- clapSounds.push(SoundCache.getSound(Script.resolvePath(
- "resources/sounds/claps/" + ("0" + i).slice(-2) + ".wav")));
- }
- for (i = 1; i < NUM_WHISTLE_SOUNDS + 1; i++) {
- whistleSounds.push(SoundCache.getSound(Script.resolvePath(
- "resources/sounds/whistles/" + ("0" + i).slice(-2) + ".wav")));
- }
- }
-
-
- // Locally pre-caches the Cheering and Clapping animations
- var whistlingAnimation = false;
- var clappingAnimation = false;
- function getAnimations() {
- var animationURL = Script.resolvePath("resources/animations/Cheering.fbx");
- var resource = AnimationCache.prefetch(animationURL);
- var animation = AnimationCache.getAnimation(animationURL);
- whistlingAnimation = {url: animationURL, animation: animation, resource: resource};
-
- animationURL = Script.resolvePath("resources/animations/Clapping.fbx");
- resource = AnimationCache.prefetch(animationURL);
- animation = AnimationCache.getAnimation(animationURL);
- clappingAnimation = {url: animationURL, animation: animation, resource: resource};
- }
-
-
- // If we're currently fading out the appreciation sounds on an interval,
- // clear that interval.
- function maybeClearSoundFadeInterval() {
- if (soundFadeInterval) {
- Script.clearInterval(soundFadeInterval);
- soundFadeInterval = false;
- }
- }
-
-
- // Fade out the appreciation sounds by quickly
- // lowering the global current intensity.
- var soundFadeInterval = false;
- var FADE_INTERVAL_MS = 20;
- var FADE_OUT_STEP_SIZE = 0.05; // Unitless
- function fadeOutAndStopSound() {
- maybeClearSoundFadeInterval();
-
- soundFadeInterval = Script.setInterval(function() {
- currentIntensity -= FADE_OUT_STEP_SIZE;
-
- if (currentIntensity <= 0) {
- if (soundInjector) {
- soundInjector.stop();
- soundInjector = false;
- }
-
- updateCurrentIntensityUI();
-
- maybeClearSoundFadeInterval();
- }
-
- fadeIntensity(currentIntensity, INTENSITY_MAX_STEP_SIZE_DESKTOP);
- }, FADE_INTERVAL_MS);
- }
-
-
- // Calculates the audio injector volume based on
- // the current global appreciation intensity and some min/max values.
- var MIN_VOLUME_CLAP = 0.05;
- var MAX_VOLUME_CLAP = 1.0;
- var MIN_VOLUME_WHISTLE = 0.07;
- var MAX_VOLUME_WHISTLE = 0.16;
- function calculateInjectorVolume() {
- var minInputVolume = 0;
- var maxInputVolume = MAX_CLAP_INTENSITY;
- var minOutputVolume = MIN_VOLUME_CLAP;
- var maxOutputVolume = MAX_VOLUME_CLAP;
-
- if (currentSound === "whistle") {
- minInputVolume = MAX_CLAP_INTENSITY;
- maxInputVolume = MAX_WHISTLE_INTENSITY;
- minOutputVolume = MIN_VOLUME_WHISTLE;
- maxOutputVolume = MAX_VOLUME_WHISTLE;
- }
-
- var vol = linearScale(currentIntensity, minInputVolume,
- maxInputVolume, minOutputVolume, maxOutputVolume);
- return vol;
- }
-
-
- // Modifies the global currentIntensity. Moves towards the targetIntensity,
- // but never moves faster than a given max step size per function call.
- // Also clamps the intensity to a min of 0 and a max of 1.0.
- var currentIntensity = 0;
- var INTENSITY_MAX_STEP_SIZE = 0.003; // Unitless, determined empirically
- var INTENSITY_MAX_STEP_SIZE_DESKTOP = 1; // Unitless, determined empirically
- var MAX_CLAP_INTENSITY = 0.55; // Unitless, determined empirically
- var MAX_WHISTLE_INTENSITY = 1.0; // Unitless, determined empirically
- function fadeIntensity(targetIntensity, maxStepSize) {
- if (!maxStepSize) {
- maxStepSize = INTENSITY_MAX_STEP_SIZE;
- }
-
- var volumeDelta = targetIntensity - currentIntensity;
- volumeDelta = Math.min(Math.abs(volumeDelta), maxStepSize);
-
- if (targetIntensity < currentIntensity) {
- volumeDelta *= -1;
- }
-
- currentIntensity += volumeDelta;
-
- currentIntensity = Math.max(0.0, Math.min(
- neverWhistleEnabled ? MAX_CLAP_INTENSITY : MAX_WHISTLE_INTENSITY, currentIntensity));
-
- updateCurrentIntensityUI();
-
- // Don't adjust volume or position while a sound is playing.
- if (!soundInjector || soundInjector.isPlaying()) {
- return;
- }
-
- var injectorOptions = {
- position: getAppreciationPosition(),
- volume: calculateInjectorVolume()
- };
-
- soundInjector.setOptions(injectorOptions);
- }
-
-
- // Call this function to actually play a sound.
- // Doesn't play a new sound if a sound is playing AND (you're whistling OR you're in HMD)
- // Injectors are placed between the user's hands (at the same location as the apprecation
- // entity) and are randomly pitched between a MIN and MAX value.
- // Only uses one injector, ever.
- var soundInjector = false;
- var MINIMUM_PITCH = 0.85;
- var MAXIMUM_PITCH = 1.15;
- function playSound(sound) {
- if (soundInjector && soundInjector.isPlaying() && (currentSound === "whistle" || HMD.active)) {
- return;
- }
-
- if (soundInjector) {
- soundInjector.stop();
- soundInjector = false;
- }
-
- soundInjector = Audio.playSound(sound, {
- position: getAppreciationPosition(),
- volume: calculateInjectorVolume(),
- pitch: randomFloat(MINIMUM_PITCH, MAXIMUM_PITCH)
- });
- }
-
-
- // Returns true if the global intensity and user settings dictate that clapping is the
- // right thing to do.
- function shouldClap() {
- return (currentIntensity > 0.0 && neverWhistleEnabled) ||
- (currentIntensity > 0.0 && currentIntensity <= MAX_CLAP_INTENSITY);
- }
-
-
- // Returns true if the global intensity and user settings dictate that whistling is the
- // right thing to do.
- function shouldWhistle() {
- return currentIntensity > MAX_CLAP_INTENSITY &&
- currentIntensity <= MAX_WHISTLE_INTENSITY;
- }
-
-
- // Selects the correct sound, then plays it.
- var currentSound;
- function selectAndPlaySound() {
- if (shouldClap()) {
- currentSound = "clap";
- playSound(clapSounds[Math.floor(Math.random() * clapSounds.length)]);
- } else if (shouldWhistle()) {
- currentSound = "whistle";
- playSound(whistleSounds[Math.floor(Math.random() * whistleSounds.length)]);
- }
- }
-
-
- // If there exists a VR debounce timer (used for not playing sounds too often),
- // clear it.
- function maybeClearVRDebounceTimer() {
- if (vrDebounceTimer) {
- Script.clearTimeout(vrDebounceTimer);
- vrDebounceTimer = false;
- }
- }
-
-
- // Calculates the current intensity of appreciation based on the user's
- // hand velocity (rotational and linear).
- // Each type of velocity is weighted differently when determining the final intensity.
- // The VR debounce timer length changes based on current intensity. This forces
- // sounds to play further apart when the user isn't appreciating hard.
- var MAX_VELOCITY_CM_PER_SEC = 110; // determined empirically
- var MAX_ANGULAR_VELOCITY_LENGTH = 1.5; // determined empirically
- var LINEAR_VELOCITY_WEIGHT = 0.7; // This and the line below must add up to 1.0
- var ANGULAR_VELOCITY_LENGTH_WEIGHT = 0.3; // This and the line below must add up to 1.0
- var vrDebounceTimer = false;
- var VR_DEBOUNCE_TIMER_TIMEOUT_MIN_MS = 20; // determined empirically
- var VR_DEBOUNCE_TIMER_TIMEOUT_MAX_MS = 200; // determined empirically
- function calculateHandEffect(linearVelocity, angularVelocity){
- var leftHandLinearVelocityCMPerSec = linearVelocity.left;
- var rightHandLinearVelocityCMPerSec = linearVelocity.right;
- var averageLinearVelocity = (leftHandLinearVelocityCMPerSec + rightHandLinearVelocityCMPerSec) / 2;
- averageLinearVelocity = Math.min(averageLinearVelocity, MAX_VELOCITY_CM_PER_SEC);
-
- var leftHandAngularVelocityLength = Vec3.length(angularVelocity.left);
- var rightHandAngularVelocityLength = Vec3.length(angularVelocity.right);
- var averageAngularVelocityIntensity = (leftHandAngularVelocityLength + rightHandAngularVelocityLength) / 2;
- averageAngularVelocityIntensity = Math.min(averageAngularVelocityIntensity, MAX_ANGULAR_VELOCITY_LENGTH);
-
- var appreciationIntensity =
- averageLinearVelocity / MAX_VELOCITY_CM_PER_SEC * LINEAR_VELOCITY_WEIGHT +
- averageAngularVelocityIntensity / MAX_ANGULAR_VELOCITY_LENGTH * ANGULAR_VELOCITY_LENGTH_WEIGHT;
-
- fadeIntensity(appreciationIntensity);
-
- var vrDebounceTimeout = VR_DEBOUNCE_TIMER_TIMEOUT_MIN_MS +
- (VR_DEBOUNCE_TIMER_TIMEOUT_MAX_MS - VR_DEBOUNCE_TIMER_TIMEOUT_MIN_MS) * (1.0 - appreciationIntensity);
- // This timer forces a minimum tail duration for all sound clips
- if (!vrDebounceTimer) {
- selectAndPlaySound();
- vrDebounceTimer = Script.setTimeout(function() {
- vrDebounceTimer = false;
- }, vrDebounceTimeout);
- }
- }
-
-
- // Gets both hands' linear velocity.
- var lastLeftHandPosition = false;
- var lastRightHandPosition = false;
- function getHandsLinearVelocity() {
- var linearVelocity = {
- left: 0,
- right: 0
- };
-
- var leftHandPosition = MyAvatar.getJointPosition("LeftHand");
- var rightHandPosition = MyAvatar.getJointPosition("RightHand");
-
- if (!lastLeftHandPosition || !lastRightHandPosition) {
- lastLeftHandPosition = leftHandPosition;
- lastRightHandPosition = rightHandPosition;
- return linearVelocity;
- }
-
- var leftHandDistanceCM = Vec3.distance(leftHandPosition, lastLeftHandPosition) * CM_PER_M;
- var rightHandDistanceCM = Vec3.distance(rightHandPosition, lastRightHandPosition) * CM_PER_M;
-
- linearVelocity.left = leftHandDistanceCM / HAND_VELOCITY_CHECK_INTERVAL_MS * MS_PER_S;
- linearVelocity.right = rightHandDistanceCM / HAND_VELOCITY_CHECK_INTERVAL_MS * MS_PER_S;
-
- lastLeftHandPosition = leftHandPosition;
- lastRightHandPosition = rightHandPosition;
-
- return linearVelocity;
- }
-
-
- // Gets both hands' angular velocity.
- var lastLeftHandRotation = false;
- var lastRightHandRotation = false;
- function getHandsAngularVelocity() {
- var angularVelocity = {
- left: {x: 0, y: 0, z: 0},
- right: {x: 0, y: 0, z: 0}
- };
-
- var leftHandRotation = MyAvatar.getJointRotation(MyAvatar.getJointIndex("LeftHand"));
- var rightHandRotation = MyAvatar.getJointRotation(MyAvatar.getJointIndex("RightHand"));
-
- if (!lastLeftHandRotation || !lastRightHandRotation) {
- lastLeftHandRotation = leftHandRotation;
- lastRightHandRotation = rightHandRotation;
- return angularVelocity;
- }
-
- var leftHandAngleDelta = Quat.multiply(leftHandRotation, Quat.inverse(lastLeftHandRotation));
- var rightHandAngleDelta = Quat.multiply(rightHandRotation, Quat.inverse(lastRightHandRotation));
-
- leftHandAngleDelta = Quat.safeEulerAngles(leftHandAngleDelta);
- rightHandAngleDelta = Quat.safeEulerAngles(rightHandAngleDelta);
-
- angularVelocity.left = Vec3.multiply(leftHandAngleDelta, 1 / HAND_VELOCITY_CHECK_INTERVAL_MS);
- angularVelocity.right = Vec3.multiply(rightHandAngleDelta, 1 / HAND_VELOCITY_CHECK_INTERVAL_MS);
-
- lastLeftHandRotation = leftHandRotation;
- lastRightHandRotation = rightHandRotation;
-
- return angularVelocity;
- }
-
-
- // Calculates the hand effect (see above). Gets called on an interval,
- // but only if the user's hands are above their head. This saves processing power.
- // Also sets up the `updateIntensityEntity` interval.
- function handVelocityCheck() {
- if (!handsAreAboveHead) {
- return;
- }
-
- var handsLinearVelocity = getHandsLinearVelocity();
- var handsAngularVelocity = getHandsAngularVelocity();
-
- calculateHandEffect(handsLinearVelocity, handsAngularVelocity);
-
- if (!updateIntensityEntityInterval && showAppreciationEntity) {
- updateIntensityEntityInterval = Script.setInterval(updateIntensityEntity, UPDATE_INTENSITY_ENTITY_INTERVAL_MS);
- }
- }
-
-
- // If handVelocityCheckInterval is set up, clear it.
- function maybeClearHandVelocityCheck() {
- if (handVelocityCheckInterval) {
- Script.clearInterval(handVelocityCheckInterval);
- handVelocityCheckInterval = false;
- }
- }
-
-
- // If handVelocityCheckInterval is set up, clear it.
- // Also stop the sound injector and set currentIntensity to 0.
- function maybeClearHandVelocityCheckIntervalAndStopSound() {
- maybeClearHandVelocityCheck();
-
- if (soundInjector) {
- soundInjector.stop();
- soundInjector = false;
- }
-
- currentIntensity = 0.0;
- }
-
-
- // Sets up an interval that'll check the avatar's hand's velocities.
- // This is used for calculating the effect.
- // If the user isn't in HMD, we'll never set up this interval.
- var handVelocityCheckInterval = false;
- var HAND_VELOCITY_CHECK_INTERVAL_MS = 10;
- function maybeSetupHandVelocityCheckInterval() {
- // `!HMD.active` clause isn't really necessary, just extra protection
- if (handVelocityCheckInterval || !HMD.active) {
- return;
- }
-
- handVelocityCheckInterval = Script.setInterval(handVelocityCheck, HAND_VELOCITY_CHECK_INTERVAL_MS);
- }
-
-
- // Checks the position of the user's hands to determine if they're above their head.
- // If they are, sets up the hand velocity check interval (see above).
- // If they aren't, clears that interval and stops the apprecation sound.
- var handsAreAboveHead = false;
- function handPositionCheck() {
- var leftHandPosition = MyAvatar.getJointPosition("LeftHand");
- var rightHandPosition = MyAvatar.getJointPosition("RightHand");
- var headJointPosition = MyAvatar.getJointPosition("Head");
-
- var headY = headJointPosition.y;
-
- handsAreAboveHead = (rightHandPosition.y > headY && leftHandPosition.y > headY);
-
- if (handsAreAboveHead) {
- maybeSetupHandVelocityCheckInterval();
- } else {
- maybeClearHandVelocityCheck();
- fadeOutAndStopSound();
- }
- }
-
-
- // If handPositionCheckInterval is set up, clear it.
- function maybeClearHandPositionCheckInterval() {
- if (handPositionCheckInterval) {
- Script.clearInterval(handPositionCheckInterval);
- handPositionCheckInterval = false;
- }
- }
-
-
- // If the app is enabled, sets up an interval that'll check if the avatar's hands are above their head.
- var handPositionCheckInterval = false;
- var HAND_POSITION_CHECK_INTERVAL_MS = 200;
- function maybeSetupHandPositionCheckInterval() {
- if (!appreciateEnabled || !HMD.active) {
- return;
- }
-
- maybeClearHandPositionCheckInterval();
-
- handPositionCheckInterval = Script.setInterval(handPositionCheck, HAND_POSITION_CHECK_INTERVAL_MS);
- }
-
-
- // If the interval that periodically lowers the apprecation volume is set up, clear it.
- function maybeClearSlowAppreciationInterval() {
- if (slowAppreciationInterval) {
- Script.clearInterval(slowAppreciationInterval);
- slowAppreciationInterval = false;
- }
- }
-
-
- // Stop appreciating. Called when Appreciating from Desktop mode.
- function stopAppreciating() {
- maybeClearStopAppreciatingTimeout();
- maybeClearSlowAppreciationInterval();
- maybeClearUpdateIntensityEntityInterval();
- MyAvatar.restoreAnimation();
- currentAnimationFPS = INITIAL_ANIMATION_FPS;
- currentlyPlayingFrame = 0;
- currentAnimationTimestamp = 0;
- }
-
-
- // If the timeout that stops the user's apprecation is set up, clear it.
- function maybeClearStopAppreciatingTimeout() {
- if (stopAppreciatingTimeout) {
- Script.clearTimeout(stopAppreciatingTimeout);
- stopAppreciatingTimeout = false;
- }
- }
-
-
- function calculateCurrentAnimationFPS(frameCount) {
- var animationTimestampDeltaMS = Date.now() - currentAnimationTimestamp;
- var frameDelta = animationTimestampDeltaMS / MS_PER_S * currentAnimationFPS;
-
- currentlyPlayingFrame = (currentlyPlayingFrame + frameDelta) % frameCount;
-
- currentAnimationFPS = currentIntensity * CHEERING_FPS_MAX + INITIAL_ANIMATION_FPS;
-
- currentAnimationFPS = Math.min(currentAnimationFPS, CHEERING_FPS_MAX);
-
- if (currentAnimation === clappingAnimation) {
- currentAnimationFPS += CLAP_ANIMATION_FPS_BOOST;
- }
- }
-
-
- // Called on an interval. Slows down the user's appreciation!
- var VOLUME_STEP_DOWN_DESKTOP = 0.01; // Unitless, determined empirically
- function slowAppreciation() {
- currentIntensity -= VOLUME_STEP_DOWN_DESKTOP;
- fadeIntensity(currentIntensity, INTENSITY_MAX_STEP_SIZE_DESKTOP);
-
- currentAnimation = selectAnimation();
-
- if (!currentAnimation) {
- stopAppreciating();
- return;
- }
-
- var frameCount = currentAnimation.animation.frames.length;
-
- calculateCurrentAnimationFPS(frameCount);
-
- MyAvatar.overrideAnimation(currentAnimation.url, currentAnimationFPS, true, currentlyPlayingFrame, frameCount);
-
- currentAnimationTimestamp = Date.now();
- }
-
-
- // Selects the proper animation to use when Appreciating in Desktop mode.
- function selectAnimation() {
- if (shouldClap()) {
- if (currentAnimation === whistlingAnimation) {
- currentAnimationTimestamp = 0;
- }
- return clappingAnimation;
- } else if (shouldWhistle()) {
- if (currentAnimation === clappingAnimation) {
- currentAnimationTimestamp = 0;
- }
- return whistlingAnimation;
- } else {
- return false;
- }
- }
-
-
- // Called when the Z key is pressed (and some other conditions are met).
- // 1. (Maybe) clears old intervals
- // 2. Steps up the global currentIntensity, then forces the effect/sound to fade/play immediately
- // 3. Selects an animation to play based on various factors, then plays it
- // - Stops appreciating if the selected animation is falsey
- // 4. Sets up the "Slow Appreciation" interval which slows appreciation over time
- // 5. Modifies the avatar's animation based on the current appreciation intensity
- // - Since there's no way to modify animation FPS on-the-fly, we have to calculate
- // where the animation should start based on where it was before changing FPS
- // 6. Sets up the `updateIntensityEntity` interval if one isn't already setup
- var INITIAL_ANIMATION_FPS = 7;
- var SLOW_APPRECIATION_INTERVAL_MS = 100;
- var CHEERING_FPS_MAX = 80;
- var VOLUME_STEP_UP_DESKTOP = 0.035; // Unitless, determined empirically
- var CLAP_ANIMATION_FPS_BOOST = 15;
- var currentAnimation = false;
- var currentAnimationFPS = INITIAL_ANIMATION_FPS;
- var slowAppreciationInterval = false;
- var currentlyPlayingFrame = 0;
- var currentAnimationTimestamp;
- function keyPressed() {
- // Don't do anything if the animations aren't cached.
- if (!whistlingAnimation || !clappingAnimation) {
- return;
- }
-
- maybeClearSoundFadeInterval();
- maybeClearStopAppreciatingTimeout();
-
- currentIntensity += VOLUME_STEP_UP_DESKTOP;
- fadeIntensity(currentIntensity, INTENSITY_MAX_STEP_SIZE_DESKTOP);
- selectAndPlaySound();
-
- currentAnimation = selectAnimation();
-
- if (!currentAnimation) {
- stopAppreciating();
- return;
- }
-
- if (!slowAppreciationInterval) {
- slowAppreciationInterval = Script.setInterval(slowAppreciation, SLOW_APPRECIATION_INTERVAL_MS);
- }
-
- var frameCount = currentAnimation.animation.frames.length;
-
- if (currentAnimationTimestamp > 0) {
- calculateCurrentAnimationFPS(frameCount);
- } else {
- currentlyPlayingFrame = 0;
- }
-
- MyAvatar.overrideAnimation(currentAnimation.url, currentAnimationFPS, true, currentlyPlayingFrame, frameCount);
- currentAnimationTimestamp = Date.now();
-
- if (!updateIntensityEntityInterval && showAppreciationEntity) {
- updateIntensityEntityInterval = Script.setInterval(updateIntensityEntity, UPDATE_INTENSITY_ENTITY_INTERVAL_MS);
- }
- }
-
-
- // The listener for all in-app keypresses. Listens for an unshifted, un-alted, un-ctrl'd
- // "Z" keypress. Only listens when in Desktop mode. If the user is holding the key down,
- // we make sure not to call the `keyPressed()` handler too often using the `desktopDebounceTimer`.
- var desktopDebounceTimer = false;
- var DESKTOP_DEBOUNCE_TIMEOUT_MS = 160;
- function keyPressEvent(event) {
- if (!appreciateEnabled) {
- return;
- }
-
- if ((event.text.toUpperCase() === "Z") &&
- !event.isShifted &&
- !event.isMeta &&
- !event.isControl &&
- !event.isAlt &&
- !HMD.active) {
-
- if (event.isAutoRepeat) {
- if (!desktopDebounceTimer) {
- keyPressed();
-
- desktopDebounceTimer = Script.setTimeout(function() {
- desktopDebounceTimer = false;
- }, DESKTOP_DEBOUNCE_TIMEOUT_MS);
- }
- } else {
- keyPressed();
- }
- }
- }
-
-
- // Sets up a timeout that will fade out the appreciation sound, then stop it.
- var stopAppreciatingTimeout = false;
- var STOP_APPRECIATING_TIMEOUT_MS = 1000;
- function stopAppreciatingSoon() {
- maybeClearStopAppreciatingTimeout();
-
- if (currentIntensity > 0) {
- stopAppreciatingTimeout = Script.setTimeout(fadeOutAndStopSound, STOP_APPRECIATING_TIMEOUT_MS);
- }
- }
-
-
- // When the "Z" key is released, we want to stop appreciating a short time later.
- function keyReleaseEvent(event) {
- if (!appreciateEnabled) {
- return;
- }
-
- if ((event.text.toUpperCase() === "Z") &&
- !event.isAutoRepeat) {
- stopAppreciatingSoon();
- }
- }
-
-
- // Enables or disables the app's main functionality
- var appreciateEnabled = Settings.getValue("appreciate/enabled", false);
- var neverWhistleEnabled = Settings.getValue("appreciate/neverWhistle", false);
- var showAppreciationEntity = Settings.getValue("appreciate/showAppreciationEntity", true);
- var keyEventsWired = false;
- function enableOrDisableAppreciate() {
- maybeClearHandPositionCheckInterval();
- maybeClearHandVelocityCheckIntervalAndStopSound();
-
- if (appreciateEnabled) {
- maybeSetupHandPositionCheckInterval();
-
- if (!keyEventsWired && !HMD.active) {
- Controller.keyPressEvent.connect(keyPressEvent);
- Controller.keyReleaseEvent.connect(keyReleaseEvent);
- keyEventsWired = true;
- }
- } else {
- stopAppreciating();
-
- if (keyEventsWired) {
- Controller.keyPressEvent.disconnect(keyPressEvent);
- Controller.keyReleaseEvent.disconnect(keyReleaseEvent);
- keyEventsWired = false;
- }
- }
- }
-
-
- // Handles incoming messages from the UI
- // - "eventBridgeReady" - The App's UI will send this when it's ready to
- // receive events over the Event Bridge
- // - "appreciateSwitchClicked" - The App's UI will send this when the user
- // clicks the main toggle switch in the top right of the app
- // - "neverWhistleCheckboxClicked" - Sent when the user clicks the
- // "Never Whistle" checkbox
- // - "setEntityColor" - Sent when the user chooses a new Entity Color.
- function onMessage(message) {
- if (message.app !== "appreciate") {
- return;
- }
-
- switch (message.method) {
- case "eventBridgeReady":
- ui.sendMessage({
- method: "updateUI",
- appreciateEnabled: appreciateEnabled,
- neverWhistleEnabled: neverWhistleEnabled,
- showAppreciationEntity: showAppreciationEntity,
- isFirstRun: Settings.getValue("appreciate/firstRun", true),
- entityColor: intensityEntityColorMax
- });
- break;
-
- case "appreciateSwitchClicked":
- Settings.setValue("appreciate/firstRun", false);
- appreciateEnabled = message.appreciateEnabled;
- Settings.setValue("appreciate/enabled", appreciateEnabled);
- enableOrDisableAppreciate();
- break;
-
- case "neverWhistleCheckboxClicked":
- neverWhistleEnabled = message.neverWhistle;
- Settings.setValue("appreciate/neverWhistle", neverWhistleEnabled);
- break;
-
- case "showAppreciationEntityCheckboxClicked":
- showAppreciationEntity = message.showAppreciationEntity;
- Settings.setValue("appreciate/showAppreciationEntity", showAppreciationEntity);
- break;
-
- case "setEntityColor":
- intensityEntityColorMax = message.entityColor;
- Settings.setValue("appreciate/entityColor", JSON.stringify(intensityEntityColorMax));
- break;
-
- case "zKeyDown":
- var pressEvent = {
- "text": "Z",
- "isShifted": false,
- "isMeta": false,
- "isControl": false,
- "isAlt": false,
- "isAutoRepeat": message.repeat
- };
- keyPressEvent(pressEvent);
- break;
-
- case "zKeyUp":
- var releaseEvent = {
- "text": "Z",
- "isShifted": false,
- "isMeta": false,
- "isControl": false,
- "isAlt": false,
- "isAutoRepeat": false
- };
- keyReleaseEvent(releaseEvent);
- break;
-
- default:
- console.log("Unhandled message from appreciate_ui.js: " + JSON.stringify(message));
- break;
- }
- }
-
-
- // Searches through all of your avatar entities and deletes any with the name
- // that equals the one set when rezzing the Intensity Entity
- function cleanupOldIntensityEntities() {
- MyAvatar.getAvatarEntitiesVariant().forEach(function(avatarEntity) {
- var name = Entities.getEntityProperties(avatarEntity.id, 'name').name;
- if (name === INTENSITY_ENTITY_NAME && avatarEntity.id !== intensityEntity) {
- Entities.deleteEntity(avatarEntity.id);
- }
- });
- }
-
-
- // Called when the script is stopped. STOP ALL THE THINGS!
- function onScriptEnding() {
- maybeClearHandPositionCheckInterval();
- maybeClearHandVelocityCheckIntervalAndStopSound();
- maybeClearSoundFadeInterval();
- maybeClearVRDebounceTimer();
- maybeClearUpdateIntensityEntityInterval();
- cleanupOldIntensityEntities();
-
- maybeClearStopAppreciatingTimeout();
- stopAppreciating();
-
- if (desktopDebounceTimer) {
- Script.clearTimeout(desktopDebounceTimer);
- desktopDebounceTimer = false;
- }
-
- if (keyEventsWired) {
- Controller.keyPressEvent.disconnect(keyPressEvent);
- Controller.keyReleaseEvent.disconnect(keyReleaseEvent);
- keyEventsWired = false;
- }
-
- if (intensityEntity) {
- Entities.deleteEntity(intensityEntity);
- intensityEntity = false;
- }
-
- HMD.displayModeChanged.disconnect(enableOrDisableAppreciate);
- }
-
-
- // When called, this function will stop the versions of this script that are
- // baked into the client installation IF there's another version of the script
- // running that ISN'T the baked version.
- function maybeStopBakedScriptVersions() {
- var THIS_SCRIPT_FILENAME = "appreciate_app.js";
- var RELATIVE_PATH_TO_BAKED_SCRIPT = "system/experiences/appreciate/appResources/appData/" + THIS_SCRIPT_FILENAME;
- var bakedLocalScriptPaths = [];
- var alsoRunningNonBakedVersion = false;
-
- var runningScripts = ScriptDiscoveryService.getRunning();
- runningScripts.forEach(function(scriptObject) {
- if (scriptObject.local && scriptObject.url.indexOf(RELATIVE_PATH_TO_BAKED_SCRIPT) > -1) {
- bakedLocalScriptPaths.push(scriptObject.path);
- }
-
- if (scriptObject.name === THIS_SCRIPT_FILENAME && scriptObject.url.indexOf(RELATIVE_PATH_TO_BAKED_SCRIPT) === -1) {
- alsoRunningNonBakedVersion = true;
- }
- });
-
- if (alsoRunningNonBakedVersion && bakedLocalScriptPaths.length > 0) {
- for (var i = 0; i < bakedLocalScriptPaths.length; i++) {
- ScriptDiscoveryService.stopScript(bakedLocalScriptPaths[i]);
- }
- }
- }
-
-
- // Called when the script starts up
- var BUTTON_NAME = "APPRECIATE";
- var APP_UI_URL = Script.resolvePath('resources/appreciate_ui.html');
- var CLEANUP_INTENSITY_ENTITIES_STARTUP_DELAY_MS = 5000;
- var AppUI = Script.require('appUi');
- var ui;
- function startup() {
- ui = new AppUI({
- buttonName: BUTTON_NAME,
- home: APP_UI_URL,
- // clap by Rena from the Noun Project
- graphicsDirectory: Script.resolvePath("./resources/images/icons/"),
- onOpened: onOpened,
- onMessage: onMessage
- });
-
- cleanupOldIntensityEntities();
- // We need this because sometimes avatar entities load after this script does.
- Script.setTimeout(cleanupOldIntensityEntities, CLEANUP_INTENSITY_ENTITIES_STARTUP_DELAY_MS);
- enableOrDisableAppreciate();
- getSounds();
- getAnimations();
- HMD.displayModeChanged.connect(enableOrDisableAppreciate);
- maybeStopBakedScriptVersions();
- }
-
-
- Script.scriptEnding.connect(onScriptEnding);
- startup();
-})();
-
diff --git a/scripts/system/appreciate/resource.json b/scripts/system/appreciate/resource.json
deleted file mode 100644
index 485d35c726..0000000000
--- a/scripts/system/appreciate/resource.json
+++ /dev/null
@@ -1,41 +0,0 @@
-{
- "name": "Appreciate App",
- "version": "1.5.0",
- "description": "Show someone else that you like what they're doing. Open the app to see usage instructions and some options!",
- "homepage": "http://overte.org",
- "bugs": "",
- "keywords": [
- "Clapping",
- "Clap",
- "Applause"
- ],
- "icon": "/appreciate.jpg",
- "images": [
- "/appreciate.jpg"
- ],
- "author": {
- "name": "High Fidelity",
- "email": "",
- "url": "",
- "license": "Apache 2.0"
- },
- "sublicense": [
- ],
- "contributors": [
- ],
- "repository": {
- "type": "git",
- "url": "https://github.com/overte-org/overte-content.git"
- },
- "main": "/appreciate_app.js",
- "type": "app",
- "meta": {
- },
- "dependencies": {
- },
- "engines": {
- },
- "resource": {
- "version": 1.0.0
- }
-}
diff --git a/scripts/system/appreciate/resources/animations/Cheering.fbx b/scripts/system/appreciate/resources/animations/Cheering.fbx
deleted file mode 100644
index 8787bf4bd8..0000000000
Binary files a/scripts/system/appreciate/resources/animations/Cheering.fbx and /dev/null differ
diff --git a/scripts/system/appreciate/resources/animations/Clapping.fbx b/scripts/system/appreciate/resources/animations/Clapping.fbx
deleted file mode 100644
index d05b41866d..0000000000
Binary files a/scripts/system/appreciate/resources/animations/Clapping.fbx and /dev/null differ
diff --git a/scripts/system/appreciate/resources/appreciate_ui.html b/scripts/system/appreciate/resources/appreciate_ui.html
deleted file mode 100644
index 24ffb6fb64..0000000000
--- a/scripts/system/appreciate/resources/appreciate_ui.html
+++ /dev/null
@@ -1,84 +0,0 @@
-
-
-
-
-
- Appreciate
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Appreciate v1.5
-
-
-
-
-
-
-
Use this switch to enable and disable the Appreciate app.
-
-
-
-
Intensity Meter
-
-
-
-
-
-
-
-
-
-
- Desktop Mode:
Tap or hold the Z key on your keyboard!
-
-
- VR Mode:
Raise your hands above your head and shake them!
-
-
-
-
-
-
-
-
diff --git a/scripts/system/appreciate/resources/css/style.css b/scripts/system/appreciate/resources/css/style.css
deleted file mode 100644
index abd58b1b22..0000000000
--- a/scripts/system/appreciate/resources/css/style.css
+++ /dev/null
@@ -1,284 +0,0 @@
-*, *:before, *:after {
- -webkit-box-sizing: inherit;
- -moz-box-sizing: inherit;
- box-sizing: inherit;
-}
-
-html {
- -webkit-box-sizing: border-box;
- -moz-box-sizing: border-box;
- box-sizing: border-box;
-}
-
-body {
- font-family: 'Raleway', sans-serif;
- background-color: #393939;
- color: #afafaf;
- overflow: hidden;
- margin: 0;
- padding: 0;
-}
-
-#mainContainer {
- width: 100vw;
- height: 100vh;
-}
-
-#loadingContainer {
- background-color: rgba(0, 0, 0, 0.8);
- background-image: url('../images/loadingSpinner.svg');
- background-repeat: no-repeat;
- background-position: center center;
- width: 100vw;
- height: 100vh;
- position: fixed;
- z-index: 999;
-}
-
-#firstRun {
- background-color: rgba(0, 0, 0, 0.9);
- width: 100vw;
- height: calc(100vh - 60px);
- position: fixed;
- z-index: 998;
- padding: 8px 12px 0 50%;
- font-size: 24px;
- text-align: right;
-}
-
-#tutorialArrow {
- border: solid #00b4ef;
- border-width: 0 5px 5px 0;
- margin-right: 28px;
- display: inline-block;
- padding: 5px;
- transform: rotate(-135deg);
- -webkit-transform: rotate(-135deg);
-}
-
-/* START SWITCH CSS
-Mostly from: https://www.w3schools.com/howto/howto_css_switch.asp
-*/
-#titleBarContainer {
- display: flex;
- align-items: center;
- height: 60px;
- padding: 0 16px;
- font-size: 24px;
- background-color: #121212;
- color: #ffffff;
- justify-content: space-between;
-}
-
-/* The switch - the box around the slider */
-.switch {
- position: relative;
- display: block;
- width: 70px;
- height: 34px;
-}
-
-/* Hide default HTML checkbox */
-.switch input {
- opacity: 0;
- width: 0;
- height: 0;
-}
-
-/* The slider */
-.slider {
- position: absolute;
- cursor: pointer;
- top: 0;
- left: 0;
- right: 0;
- bottom: 0;
- background-color: #ccc;
- -webkit-transition: .4s;
- transition: .4s;
-}
-
-.slider:before {
- position: absolute;
- content: "";
- height: 26px;
- width: 26px;
- left: 4px;
- bottom: 4px;
- background-color: white;
- -webkit-transition: .4s;
- transition: .4s;
-}
-
-input:checked + .slider {
- background-color: #00b4ef;
-}
-
-input:focus + .slider {
- box-shadow: 0 0 1px #00b4ef;
-}
-
-input:checked + .slider:before {
- -webkit-transform: translateX(35px);
- -ms-transform: translateX(35px);
- transform: translateX(35px);
-}
-
-/* Rounded sliders */
-.slider.round {
- border-radius: 34px;
-}
-
-.slider.round:before {
- border-radius: 50%;
-}
-/* END SWITCH CSS */
-
-/* START PROGRESS BAR CSS */
-#progressBarContainer {
- width: calc(100vw - 24px);
- margin: 24px auto 0 auto;
-}
-
-#progressBarContainer > span {
- font-size: 18px;
-}
-
-#currentIntensityDisplay {
- width: 100%;
- height: 175px;
- margin-top: 8px;
- background: #FFFFFF;
- background-image: linear-gradient(to right, #EEE 0, #EEE 55%, #FFF 55%, #FFF 100%);
-}
-
-#crosshatch {
- display: none;
- float: right;
- position: relative;
- top: -175px;
- height: 175px;
- width: 45%;
- background: repeating-linear-gradient(45deg, transparent 0px, transparent 4px, rgba(0, 0, 0, 0.1) 4px, rgba(0, 0, 0, 0.1) 8px);
-}
-
-#currentIntensity {
- display: block;
- height: 100%;
- background-color: #1ac567;
- background-image: linear-gradient(to right,#1ac567 0, #C62147 100%);
- position: relative;
- overflow: hidden;
-}
-/* END PROGRESS BAR CSS */
-
-#optionsContainer {
- display: flex;
- flex-direction: column;
- height: 150px;
- width: calc(100vw - 24px);
- margin: 12px 12px 0 12px;
- position: absolute;
-}
-
-#colorPickerContainer {
- margin: 8px 0 0 0;
- visibility: hidden;
-}
-
-#colorPickerContainer > input {
- font-family: 'Raleway', sans-serif;
- height: 34px;
- font-size: 18px;
- min-width: 185px;
-}
-
-.checkmark {
- position: absolute;
- top: 0;
- left: 0;
- height: 25px;
- width: 25px;
- background-color: #eee;
-}
-
-/* Create the checkmark/indicator (hidden when not checked) */
-.checkmark:after {
- content: "";
- position: absolute;
- display: none;
-}
-
-#neverWhistleContainer,
-#showAppreciationEntityContainer {
- display: block;
- margin: 8px 0 0 0;
- height: 25px;
- position: relative;
- padding-left: 35px;
- cursor: pointer;
- font-size: 18px;
- -webkit-user-select: none;
- -moz-user-select: none;
- -ms-user-select: none;
- user-select: none;
-}
-
-#showAppreciationEntityContainer {
- margin-top: 16px;
-}
-
-/* Hide the browser's default checkbox */
-#neverWhistleContainer input,
-#showAppreciationEntityContainer input {
- position: absolute;
- opacity: 0;
- cursor: pointer;
- height: 0;
- width: 0;
-}
-
-/* On mouse-over, add a grey background color */
-#neverWhistleContainer:hover input ~ .checkmark,
-#showAppreciationEntityContainer:hover input ~ .checkmark {
- background-color: #ccc;
-}
-
-/* When the checkbox is checked, add a blue background */
-#neverWhistleContainer input:checked ~ .checkmark,
-#showAppreciationEntityContainer input:checked ~ .checkmark {
- background-color: #0093C5;
-}
-
-/* Show the checkmark when checked */
-#neverWhistleContainer input:checked ~ .checkmark:after,
-#showAppreciationEntityContainer input:checked ~ .checkmark:after {
- display: block;
-}
-
-/* Style the checkmark/indicator */
-#neverWhistleContainer .checkmark:after,
-#showAppreciationEntityContainer .checkmark:after {
- left: 9px;
- top: 3px;
- width: 8px;
- height: 15px;
- border: solid white;
- border-width: 0 3px 3px 0;
- transform: rotate(45deg);
- -webkit-transform: rotate(45deg);
-}
-
-#instructions {
- position: fixed;
- height: 150px;
- bottom: 0;
- left: 0;
- right: 0;
- margin: 0 12px;
- font-size: 18px;
-}
-
-#instructions > div {
- margin-top: 16px;
-}
\ No newline at end of file
diff --git a/scripts/system/appreciate/resources/images/icons/appreciate-a.svg b/scripts/system/appreciate/resources/images/icons/appreciate-a.svg
deleted file mode 100644
index 44cd326ea1..0000000000
--- a/scripts/system/appreciate/resources/images/icons/appreciate-a.svg
+++ /dev/null
@@ -1,89 +0,0 @@
-
-
diff --git a/scripts/system/appreciate/resources/images/icons/appreciate-i.svg b/scripts/system/appreciate/resources/images/icons/appreciate-i.svg
deleted file mode 100644
index 74ae65b19f..0000000000
--- a/scripts/system/appreciate/resources/images/icons/appreciate-i.svg
+++ /dev/null
@@ -1,89 +0,0 @@
-
-
diff --git a/scripts/system/appreciate/resources/images/loadingSpinner.svg b/scripts/system/appreciate/resources/images/loadingSpinner.svg
deleted file mode 100644
index a290bb8c60..0000000000
--- a/scripts/system/appreciate/resources/images/loadingSpinner.svg
+++ /dev/null
@@ -1 +0,0 @@
-
\ No newline at end of file
diff --git a/scripts/system/appreciate/resources/js/appreciate_ui.js b/scripts/system/appreciate/resources/js/appreciate_ui.js
deleted file mode 100644
index b955193b45..0000000000
--- a/scripts/system/appreciate/resources/js/appreciate_ui.js
+++ /dev/null
@@ -1,188 +0,0 @@
-/*
- Appreciate
- Created by Zach Fox on 2019-01-30
- Copyright 2019 High Fidelity, Inc.
-
- Distributed under the Apache License, Version 2.0.
- See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
-*/
-
-/* globals document EventBridge setTimeout */
-
-// Called when the user clicks the switch in the top right of the app.
-// Sends an event to the App JS and clears the `firstRun` `div`.
-function appreciateSwitchClicked(checkbox) {
- EventBridge.emitWebEvent(JSON.stringify({
- app: "appreciate",
- method: "appreciateSwitchClicked",
- appreciateEnabled: checkbox.checked
- }));
- document.getElementById("firstRun").style.display = "none";
-}
-
-// Called when the user checks/unchecks the Never Whistle checkbox.
-// Adds the crosshatch div to the UI and sends an event to the App JS.
-function neverWhistleCheckboxClicked(checkbox) {
- var crosshatch = document.getElementById("crosshatch");
- if (checkbox.checked) {
- crosshatch.style.display = "inline-block";
- } else {
- crosshatch.style.display = "none";
- }
-
- EventBridge.emitWebEvent(JSON.stringify({
- app: "appreciate",
- method: "neverWhistleCheckboxClicked",
- neverWhistle: checkbox.checked
- }));
-}
-
-// Called when the user checks/unchecks the Show Appreciation Entity checkbox.
-// Sends an event to the App JS.
-function showAppreciationEntityCheckboxClicked(checkbox) {
- EventBridge.emitWebEvent(JSON.stringify({
- app: "appreciate",
- method: "showAppreciationEntityCheckboxClicked",
- showAppreciationEntity: checkbox.checked
- }));
-
- if (checkbox.checked) {
- document.getElementById("colorPickerContainer").style.visibility = "visible";
- } else {
- document.getElementById("colorPickerContainer").style.visibility = "hidden";
- }
-}
-
-// Called when the user changes the entity's color using the jscolor picker.
-// Modifies the color of the Intensity Meter gradient and sends a message to the App JS.
-var START_COLOR_MULTIPLIER = 0.2;
-function setEntityColor(jscolor) {
- var newEntityColor = {
- "red": jscolor.rgb[0],
- "green": jscolor.rgb[1],
- "blue": jscolor.rgb[2]
- };
-
- var startColor = {
- "red": Math.floor(newEntityColor.red * START_COLOR_MULTIPLIER),
- "green": Math.floor(newEntityColor.green * START_COLOR_MULTIPLIER),
- "blue": Math.floor(newEntityColor.blue * START_COLOR_MULTIPLIER)
- };
-
- var currentIntensityDisplayWidth = document.getElementById("currentIntensityDisplay").offsetWidth;
- var bgString = "linear-gradient(to right, rgb(" + startColor.red + ", " +
- startColor.green + ", " + startColor.blue + ") 0, " +
- jscolor.toHEXString() + " " + currentIntensityDisplayWidth + "px)";
- document.getElementById("currentIntensity").style.backgroundImage = bgString;
-
- EventBridge.emitWebEvent(JSON.stringify({
- app: "appreciate",
- method: "setEntityColor",
- entityColor: newEntityColor
- }));
-}
-
-// Handle EventBridge messages from *_app.js.
-function onScriptEventReceived(message) {
- try {
- message = JSON.parse(message);
- } catch (error) {
- console.log("Couldn't parse script event message: " + error);
- return;
- }
-
- // This message gets sent by `entityList.js` when it shouldn't!
- if (message.type === "removeEntities") {
- return;
- }
-
- switch (message.method) {
- case "updateUI":
- if (message.isFirstRun) {
- document.getElementById("firstRun").style.display = "block";
- }
- document.getElementById("appreciateSwitch").checked = message.appreciateEnabled;
- document.getElementById("neverWhistleCheckbox").checked = message.neverWhistleEnabled;
-
- var showAppreciationEntityCheckbox = document.getElementById("showAppreciationEntityCheckbox");
- showAppreciationEntityCheckbox.checked = message.showAppreciationEntity;
- if (showAppreciationEntityCheckbox.checked) {
- document.getElementById("colorPickerContainer").style.visibility = "visible";
- } else {
- document.getElementById("colorPickerContainer").style.visibility = "hidden";
- }
-
- if (message.neverWhistleEnabled) {
- var crosshatch = document.getElementById("crosshatch");
- crosshatch.style.display = "inline-block";
- }
-
- document.getElementById("loadingContainer").style.display = "none";
-
- var color = document.getElementById("colorPicker").jscolor;
- color.fromRGB(message.entityColor.red, message.entityColor.green, message.entityColor.blue);
-
- var startColor = {
- "red": Math.floor(color.rgb[0] * START_COLOR_MULTIPLIER),
- "green": Math.floor(color.rgb[1] * START_COLOR_MULTIPLIER),
- "blue": Math.floor(color.rgb[2] * START_COLOR_MULTIPLIER)
- };
- var currentIntensityDisplayWidth = document.getElementById("currentIntensityDisplay").offsetWidth;
- document.getElementById("currentIntensity").style.backgroundImage =
- "linear-gradient(to right, rgb(" + startColor.red + ", " +
- startColor.green + ", " + startColor.blue + ") 0, " +
- color.toHEXString() + " " + currentIntensityDisplayWidth + "px)";
- break;
-
- case "updateCurrentIntensityUI":
- document.getElementById("currentIntensity").style.width = message.currentIntensity * 100 + "%";
- break;
-
- default:
- console.log("Unknown message received from appreciate_app.js! " + JSON.stringify(message));
- break;
- }
-}
-
-// This function detects a keydown on the document, which enables the app
-// to forward these keypress events to the app JS.
-function onKeyDown(e) {
- var key = e.key.toUpperCase();
- if (key === "Z") {
- EventBridge.emitWebEvent(JSON.stringify({
- app: "appreciate",
- method: "zKeyDown",
- repeat: e.repeat
- }));
- }
-}
-
-// This function detects a keyup on the document, which enables the app
-// to forward these keypress events to the app JS.
-function onKeyUp(e) {
- var key = e.key.toUpperCase();
- if (key === "Z") {
- EventBridge.emitWebEvent(JSON.stringify({
- app: "appreciate",
- method: "zKeyUp"
- }));
- }
-}
-
-// This delay is necessary to allow for the JS EventBridge to become active.
-// The delay is still necessary for HTML apps in RC78+.
-var EVENTBRIDGE_SETUP_DELAY = 500;
-function onLoad() {
- setTimeout(function() {
- EventBridge.scriptEventReceived.connect(onScriptEventReceived);
- EventBridge.emitWebEvent(JSON.stringify({
- app: "appreciate",
- method: "eventBridgeReady"
- }));
- }, EVENTBRIDGE_SETUP_DELAY);
-
- document.addEventListener("keydown", onKeyDown);
- document.addEventListener("keyup", onKeyUp);
-}
-
-onLoad();
\ No newline at end of file
diff --git a/scripts/system/appreciate/resources/js/jscolor.js b/scripts/system/appreciate/resources/js/jscolor.js
deleted file mode 100644
index 9b5e8e6cbc..0000000000
--- a/scripts/system/appreciate/resources/js/jscolor.js
+++ /dev/null
@@ -1,1855 +0,0 @@
-/**
- * jscolor - JavaScript Color Picker
- *
- * @link http://jscolor.com
- * @license For open source use: GPLv3
- * For commercial use: JSColor Commercial License
- * @author Jan Odvarko
- * @version 2.0.5
- *
- * See usage examples at http://jscolor.com/examples/
- */
-
-
-"use strict";
-
-
-if (!window.jscolor) { window.jscolor = (function () {
-
-
-var jsc = {
-
-
- register : function () {
- jsc.attachDOMReadyEvent(jsc.init);
- jsc.attachEvent(document, 'mousedown', jsc.onDocumentMouseDown);
- jsc.attachEvent(document, 'touchstart', jsc.onDocumentTouchStart);
- jsc.attachEvent(window, 'resize', jsc.onWindowResize);
- },
-
-
- init : function () {
- if (jsc.jscolor.lookupClass) {
- jsc.jscolor.installByClassName(jsc.jscolor.lookupClass);
- }
- },
-
-
- tryInstallOnElements : function (elms, className) {
- var matchClass = new RegExp('(^|\\s)(' + className + ')(\\s*(\\{[^}]*\\})|\\s|$)', 'i');
-
- for (var i = 0; i < elms.length; i += 1) {
- if (elms[i].type !== undefined && elms[i].type.toLowerCase() == 'color') {
- if (jsc.isColorAttrSupported) {
- // skip inputs of type 'color' if supported by the browser
- continue;
- }
- }
- var m;
- if (!elms[i].jscolor && elms[i].className && (m = elms[i].className.match(matchClass))) {
- var targetElm = elms[i];
- var optsStr = null;
-
- var dataOptions = jsc.getDataAttr(targetElm, 'jscolor');
- if (dataOptions !== null) {
- optsStr = dataOptions;
- } else if (m[4]) {
- optsStr = m[4];
- }
-
- var opts = {};
- if (optsStr) {
- try {
- opts = (new Function ('return (' + optsStr + ')'))();
- } catch(eParseError) {
- jsc.warn('Error parsing jscolor options: ' + eParseError + ':\n' + optsStr);
- }
- }
- targetElm.jscolor = new jsc.jscolor(targetElm, opts);
- }
- }
- },
-
-
- isColorAttrSupported : (function () {
- var elm = document.createElement('input');
- if (elm.setAttribute) {
- elm.setAttribute('type', 'color');
- if (elm.type.toLowerCase() == 'color') {
- return true;
- }
- }
- return false;
- })(),
-
-
- isCanvasSupported : (function () {
- var elm = document.createElement('canvas');
- return !!(elm.getContext && elm.getContext('2d'));
- })(),
-
-
- fetchElement : function (mixed) {
- return typeof mixed === 'string' ? document.getElementById(mixed) : mixed;
- },
-
-
- isElementType : function (elm, type) {
- return elm.nodeName.toLowerCase() === type.toLowerCase();
- },
-
-
- getDataAttr : function (el, name) {
- var attrName = 'data-' + name;
- var attrValue = el.getAttribute(attrName);
- if (attrValue !== null) {
- return attrValue;
- }
- return null;
- },
-
-
- attachEvent : function (el, evnt, func) {
- if (el.addEventListener) {
- el.addEventListener(evnt, func, false);
- } else if (el.attachEvent) {
- el.attachEvent('on' + evnt, func);
- }
- },
-
-
- detachEvent : function (el, evnt, func) {
- if (el.removeEventListener) {
- el.removeEventListener(evnt, func, false);
- } else if (el.detachEvent) {
- el.detachEvent('on' + evnt, func);
- }
- },
-
-
- _attachedGroupEvents : {},
-
-
- attachGroupEvent : function (groupName, el, evnt, func) {
- if (!jsc._attachedGroupEvents.hasOwnProperty(groupName)) {
- jsc._attachedGroupEvents[groupName] = [];
- }
- jsc._attachedGroupEvents[groupName].push([el, evnt, func]);
- jsc.attachEvent(el, evnt, func);
- },
-
-
- detachGroupEvents : function (groupName) {
- if (jsc._attachedGroupEvents.hasOwnProperty(groupName)) {
- for (var i = 0; i < jsc._attachedGroupEvents[groupName].length; i += 1) {
- var evt = jsc._attachedGroupEvents[groupName][i];
- jsc.detachEvent(evt[0], evt[1], evt[2]);
- }
- delete jsc._attachedGroupEvents[groupName];
- }
- },
-
-
- attachDOMReadyEvent : function (func) {
- var fired = false;
- var fireOnce = function () {
- if (!fired) {
- fired = true;
- func();
- }
- };
-
- if (document.readyState === 'complete') {
- setTimeout(fireOnce, 1); // async
- return;
- }
-
- if (document.addEventListener) {
- document.addEventListener('DOMContentLoaded', fireOnce, false);
-
- // Fallback
- window.addEventListener('load', fireOnce, false);
-
- } else if (document.attachEvent) {
- // IE
- document.attachEvent('onreadystatechange', function () {
- if (document.readyState === 'complete') {
- document.detachEvent('onreadystatechange', arguments.callee);
- fireOnce();
- }
- })
-
- // Fallback
- window.attachEvent('onload', fireOnce);
-
- // IE7/8
- if (document.documentElement.doScroll && window == window.top) {
- var tryScroll = function () {
- if (!document.body) { return; }
- try {
- document.documentElement.doScroll('left');
- fireOnce();
- } catch (e) {
- setTimeout(tryScroll, 1);
- }
- };
- tryScroll();
- }
- }
- },
-
-
- warn : function (msg) {
- if (window.console && window.console.warn) {
- window.console.warn(msg);
- }
- },
-
-
- preventDefault : function (e) {
- if (e.preventDefault) { e.preventDefault(); }
- e.returnValue = false;
- },
-
-
- captureTarget : function (target) {
- // IE
- if (target.setCapture) {
- jsc._capturedTarget = target;
- jsc._capturedTarget.setCapture();
- }
- },
-
-
- releaseTarget : function () {
- // IE
- if (jsc._capturedTarget) {
- jsc._capturedTarget.releaseCapture();
- jsc._capturedTarget = null;
- }
- },
-
-
- fireEvent : function (el, evnt) {
- if (!el) {
- return;
- }
- if (document.createEvent) {
- var ev = document.createEvent('HTMLEvents');
- ev.initEvent(evnt, true, true);
- el.dispatchEvent(ev);
- } else if (document.createEventObject) {
- var ev = document.createEventObject();
- el.fireEvent('on' + evnt, ev);
- } else if (el['on' + evnt]) { // alternatively use the traditional event model
- el['on' + evnt]();
- }
- },
-
-
- classNameToList : function (className) {
- return className.replace(/^\s+|\s+$/g, '').split(/\s+/);
- },
-
-
- // The className parameter (str) can only contain a single class name
- hasClass : function (elm, className) {
- if (!className) {
- return false;
- }
- return -1 != (' ' + elm.className.replace(/\s+/g, ' ') + ' ').indexOf(' ' + className + ' ');
- },
-
-
- // The className parameter (str) can contain multiple class names separated by whitespace
- setClass : function (elm, className) {
- var classList = jsc.classNameToList(className);
- for (var i = 0; i < classList.length; i += 1) {
- if (!jsc.hasClass(elm, classList[i])) {
- elm.className += (elm.className ? ' ' : '') + classList[i];
- }
- }
- },
-
-
- // The className parameter (str) can contain multiple class names separated by whitespace
- unsetClass : function (elm, className) {
- var classList = jsc.classNameToList(className);
- for (var i = 0; i < classList.length; i += 1) {
- var repl = new RegExp(
- '^\\s*' + classList[i] + '\\s*|' +
- '\\s*' + classList[i] + '\\s*$|' +
- '\\s+' + classList[i] + '(\\s+)',
- 'g'
- );
- elm.className = elm.className.replace(repl, '$1');
- }
- },
-
-
- getStyle : function (elm) {
- return window.getComputedStyle ? window.getComputedStyle(elm) : elm.currentStyle;
- },
-
-
- setStyle : (function () {
- var helper = document.createElement('div');
- var getSupportedProp = function (names) {
- for (var i = 0; i < names.length; i += 1) {
- if (names[i] in helper.style) {
- return names[i];
- }
- }
- };
- var props = {
- borderRadius: getSupportedProp(['borderRadius', 'MozBorderRadius', 'webkitBorderRadius']),
- boxShadow: getSupportedProp(['boxShadow', 'MozBoxShadow', 'webkitBoxShadow'])
- };
- return function (elm, prop, value) {
- switch (prop.toLowerCase()) {
- case 'opacity':
- var alphaOpacity = Math.round(parseFloat(value) * 100);
- elm.style.opacity = value;
- elm.style.filter = 'alpha(opacity=' + alphaOpacity + ')';
- break;
- default:
- elm.style[props[prop]] = value;
- break;
- }
- };
- })(),
-
-
- setBorderRadius : function (elm, value) {
- jsc.setStyle(elm, 'borderRadius', value || '0');
- },
-
-
- setBoxShadow : function (elm, value) {
- jsc.setStyle(elm, 'boxShadow', value || 'none');
- },
-
-
- getElementPos : function (e, relativeToViewport) {
- var x=0, y=0;
- var rect = e.getBoundingClientRect();
- x = rect.left;
- y = rect.top;
- if (!relativeToViewport) {
- var viewPos = jsc.getViewPos();
- x += viewPos[0];
- y += viewPos[1];
- }
- return [x, y];
- },
-
-
- getElementSize : function (e) {
- return [e.offsetWidth, e.offsetHeight];
- },
-
-
- // get pointer's X/Y coordinates relative to viewport
- getAbsPointerPos : function (e) {
- if (!e) { e = window.event; }
- var x = 0, y = 0;
- if (typeof e.changedTouches !== 'undefined' && e.changedTouches.length) {
- // touch devices
- x = e.changedTouches[0].clientX;
- y = e.changedTouches[0].clientY;
- } else if (typeof e.clientX === 'number') {
- x = e.clientX;
- y = e.clientY;
- }
- return { x: x, y: y };
- },
-
-
- // get pointer's X/Y coordinates relative to target element
- getRelPointerPos : function (e) {
- if (!e) { e = window.event; }
- var target = e.target || e.srcElement;
- var targetRect = target.getBoundingClientRect();
-
- var x = 0, y = 0;
-
- var clientX = 0, clientY = 0;
- if (typeof e.changedTouches !== 'undefined' && e.changedTouches.length) {
- // touch devices
- clientX = e.changedTouches[0].clientX;
- clientY = e.changedTouches[0].clientY;
- } else if (typeof e.clientX === 'number') {
- clientX = e.clientX;
- clientY = e.clientY;
- }
-
- x = clientX - targetRect.left;
- y = clientY - targetRect.top;
- return { x: x, y: y };
- },
-
-
- getViewPos : function () {
- var doc = document.documentElement;
- return [
- (window.pageXOffset || doc.scrollLeft) - (doc.clientLeft || 0),
- (window.pageYOffset || doc.scrollTop) - (doc.clientTop || 0)
- ];
- },
-
-
- getViewSize : function () {
- var doc = document.documentElement;
- return [
- (window.innerWidth || doc.clientWidth),
- (window.innerHeight || doc.clientHeight),
- ];
- },
-
-
- redrawPosition : function () {
-
- if (jsc.picker && jsc.picker.owner) {
- var thisObj = jsc.picker.owner;
-
- var tp, vp;
-
- if (thisObj.fixed) {
- // Fixed elements are positioned relative to viewport,
- // therefore we can ignore the scroll offset
- tp = jsc.getElementPos(thisObj.targetElement, true); // target pos
- vp = [0, 0]; // view pos
- } else {
- tp = jsc.getElementPos(thisObj.targetElement); // target pos
- vp = jsc.getViewPos(); // view pos
- }
-
- var ts = jsc.getElementSize(thisObj.targetElement); // target size
- var vs = jsc.getViewSize(); // view size
- var ps = jsc.getPickerOuterDims(thisObj); // picker size
- var a, b, c;
- switch (thisObj.position.toLowerCase()) {
- case 'left': a=1; b=0; c=-1; break;
- case 'right':a=1; b=0; c=1; break;
- case 'top': a=0; b=1; c=-1; break;
- default: a=0; b=1; c=1; break;
- }
- var l = (ts[b]+ps[b])/2;
-
- // compute picker position
- if (!thisObj.smartPosition) {
- var pp = [
- tp[a],
- tp[b]+ts[b]-l+l*c
- ];
- } else {
- var pp = [
- -vp[a]+tp[a]+ps[a] > vs[a] ?
- (-vp[a]+tp[a]+ts[a]/2 > vs[a]/2 && tp[a]+ts[a]-ps[a] >= 0 ? tp[a]+ts[a]-ps[a] : tp[a]) :
- tp[a],
- -vp[b]+tp[b]+ts[b]+ps[b]-l+l*c > vs[b] ?
- (-vp[b]+tp[b]+ts[b]/2 > vs[b]/2 && tp[b]+ts[b]-l-l*c >= 0 ? tp[b]+ts[b]-l-l*c : tp[b]+ts[b]-l+l*c) :
- (tp[b]+ts[b]-l+l*c >= 0 ? tp[b]+ts[b]-l+l*c : tp[b]+ts[b]-l-l*c)
- ];
- }
-
- var x = pp[a];
- var y = pp[b];
- var positionValue = thisObj.fixed ? 'fixed' : 'absolute';
- var contractShadow =
- (pp[0] + ps[0] > tp[0] || pp[0] < tp[0] + ts[0]) &&
- (pp[1] + ps[1] < tp[1] + ts[1]);
-
- jsc._drawPosition(thisObj, x, y, positionValue, contractShadow);
- }
- },
-
-
- _drawPosition : function (thisObj, x, y, positionValue, contractShadow) {
- var vShadow = contractShadow ? 0 : thisObj.shadowBlur; // px
-
- jsc.picker.wrap.style.position = positionValue;
- jsc.picker.wrap.style.left = x + 'px';
- jsc.picker.wrap.style.top = y + 'px';
-
- jsc.setBoxShadow(
- jsc.picker.boxS,
- thisObj.shadow ?
- new jsc.BoxShadow(0, vShadow, thisObj.shadowBlur, 0, thisObj.shadowColor) :
- null);
- },
-
-
- getPickerDims : function (thisObj) {
- var displaySlider = !!jsc.getSliderComponent(thisObj);
- var dims = [
- 2 * thisObj.insetWidth + 2 * thisObj.padding + thisObj.width +
- (displaySlider ? 2 * thisObj.insetWidth + jsc.getPadToSliderPadding(thisObj) + thisObj.sliderSize : 0),
- 2 * thisObj.insetWidth + 2 * thisObj.padding + thisObj.height +
- (thisObj.closable ? 2 * thisObj.insetWidth + thisObj.padding + thisObj.buttonHeight : 0)
- ];
- return dims;
- },
-
-
- getPickerOuterDims : function (thisObj) {
- var dims = jsc.getPickerDims(thisObj);
- return [
- dims[0] + 2 * thisObj.borderWidth,
- dims[1] + 2 * thisObj.borderWidth
- ];
- },
-
-
- getPadToSliderPadding : function (thisObj) {
- return Math.max(thisObj.padding, 1.5 * (2 * thisObj.pointerBorderWidth + thisObj.pointerThickness));
- },
-
-
- getPadYComponent : function (thisObj) {
- switch (thisObj.mode.charAt(1).toLowerCase()) {
- case 'v': return 'v'; break;
- }
- return 's';
- },
-
-
- getSliderComponent : function (thisObj) {
- if (thisObj.mode.length > 2) {
- switch (thisObj.mode.charAt(2).toLowerCase()) {
- case 's': return 's'; break;
- case 'v': return 'v'; break;
- }
- }
- return null;
- },
-
-
- onDocumentMouseDown : function (e) {
- if (!e) { e = window.event; }
- var target = e.target || e.srcElement;
-
- if (target._jscLinkedInstance) {
- if (target._jscLinkedInstance.showOnClick) {
- target._jscLinkedInstance.show();
- }
- } else if (target._jscControlName) {
- jsc.onControlPointerStart(e, target, target._jscControlName, 'mouse');
- } else {
- // Mouse is outside the picker controls -> hide the color picker!
- if (jsc.picker && jsc.picker.owner) {
- jsc.picker.owner.hide();
- }
- }
- },
-
-
- onDocumentTouchStart : function (e) {
- if (!e) { e = window.event; }
- var target = e.target || e.srcElement;
-
- if (target._jscLinkedInstance) {
- if (target._jscLinkedInstance.showOnClick) {
- target._jscLinkedInstance.show();
- }
- } else if (target._jscControlName) {
- jsc.onControlPointerStart(e, target, target._jscControlName, 'touch');
- } else {
- if (jsc.picker && jsc.picker.owner) {
- jsc.picker.owner.hide();
- }
- }
- },
-
-
- onWindowResize : function (e) {
- jsc.redrawPosition();
- },
-
-
- onParentScroll : function (e) {
- // hide the picker when one of the parent elements is scrolled
- if (jsc.picker && jsc.picker.owner) {
- jsc.picker.owner.hide();
- }
- },
-
-
- _pointerMoveEvent : {
- mouse: 'mousemove',
- touch: 'touchmove'
- },
- _pointerEndEvent : {
- mouse: 'mouseup',
- touch: 'touchend'
- },
-
-
- _pointerOrigin : null,
- _capturedTarget : null,
-
-
- onControlPointerStart : function (e, target, controlName, pointerType) {
- var thisObj = target._jscInstance;
-
- jsc.preventDefault(e);
- jsc.captureTarget(target);
-
- var registerDragEvents = function (doc, offset) {
- jsc.attachGroupEvent('drag', doc, jsc._pointerMoveEvent[pointerType],
- jsc.onDocumentPointerMove(e, target, controlName, pointerType, offset));
- jsc.attachGroupEvent('drag', doc, jsc._pointerEndEvent[pointerType],
- jsc.onDocumentPointerEnd(e, target, controlName, pointerType));
- };
-
- registerDragEvents(document, [0, 0]);
-
- if (window.parent && window.frameElement) {
- var rect = window.frameElement.getBoundingClientRect();
- var ofs = [-rect.left, -rect.top];
- registerDragEvents(window.parent.window.document, ofs);
- }
-
- var abs = jsc.getAbsPointerPos(e);
- var rel = jsc.getRelPointerPos(e);
- jsc._pointerOrigin = {
- x: abs.x - rel.x,
- y: abs.y - rel.y
- };
-
- switch (controlName) {
- case 'pad':
- // if the slider is at the bottom, move it up
- switch (jsc.getSliderComponent(thisObj)) {
- case 's': if (thisObj.hsv[1] === 0) { thisObj.fromHSV(null, 100, null); }; break;
- case 'v': if (thisObj.hsv[2] === 0) { thisObj.fromHSV(null, null, 100); }; break;
- }
- jsc.setPad(thisObj, e, 0, 0);
- break;
-
- case 'sld':
- jsc.setSld(thisObj, e, 0);
- break;
- }
-
- jsc.dispatchFineChange(thisObj);
- },
-
-
- onDocumentPointerMove : function (e, target, controlName, pointerType, offset) {
- return function (e) {
- var thisObj = target._jscInstance;
- switch (controlName) {
- case 'pad':
- if (!e) { e = window.event; }
- jsc.setPad(thisObj, e, offset[0], offset[1]);
- jsc.dispatchFineChange(thisObj);
- break;
-
- case 'sld':
- if (!e) { e = window.event; }
- jsc.setSld(thisObj, e, offset[1]);
- jsc.dispatchFineChange(thisObj);
- break;
- }
- }
- },
-
-
- onDocumentPointerEnd : function (e, target, controlName, pointerType) {
- return function (e) {
- var thisObj = target._jscInstance;
- jsc.detachGroupEvents('drag');
- jsc.releaseTarget();
- // Always dispatch changes after detaching outstanding mouse handlers,
- // in case some user interaction will occur in user's onchange callback
- // that would intrude with current mouse events
- jsc.dispatchChange(thisObj);
- };
- },
-
-
- dispatchChange : function (thisObj) {
- if (thisObj.valueElement) {
- if (jsc.isElementType(thisObj.valueElement, 'input')) {
- jsc.fireEvent(thisObj.valueElement, 'change');
- }
- }
- },
-
-
- dispatchFineChange : function (thisObj) {
- if (thisObj.onFineChange) {
- var callback;
- if (typeof thisObj.onFineChange === 'string') {
- callback = new Function (thisObj.onFineChange);
- } else {
- callback = thisObj.onFineChange;
- }
- callback.call(thisObj);
- }
- },
-
-
- setPad : function (thisObj, e, ofsX, ofsY) {
- var pointerAbs = jsc.getAbsPointerPos(e);
- var x = ofsX + pointerAbs.x - jsc._pointerOrigin.x - thisObj.padding - thisObj.insetWidth;
- var y = ofsY + pointerAbs.y - jsc._pointerOrigin.y - thisObj.padding - thisObj.insetWidth;
-
- var xVal = x * (360 / (thisObj.width - 1));
- var yVal = 100 - (y * (100 / (thisObj.height - 1)));
-
- switch (jsc.getPadYComponent(thisObj)) {
- case 's': thisObj.fromHSV(xVal, yVal, null, jsc.leaveSld); break;
- case 'v': thisObj.fromHSV(xVal, null, yVal, jsc.leaveSld); break;
- }
- },
-
-
- setSld : function (thisObj, e, ofsY) {
- var pointerAbs = jsc.getAbsPointerPos(e);
- var y = ofsY + pointerAbs.y - jsc._pointerOrigin.y - thisObj.padding - thisObj.insetWidth;
-
- var yVal = 100 - (y * (100 / (thisObj.height - 1)));
-
- switch (jsc.getSliderComponent(thisObj)) {
- case 's': thisObj.fromHSV(null, yVal, null, jsc.leavePad); break;
- case 'v': thisObj.fromHSV(null, null, yVal, jsc.leavePad); break;
- }
- },
-
-
- _vmlNS : 'jsc_vml_',
- _vmlCSS : 'jsc_vml_css_',
- _vmlReady : false,
-
-
- initVML : function () {
- if (!jsc._vmlReady) {
- // init VML namespace
- var doc = document;
- if (!doc.namespaces[jsc._vmlNS]) {
- doc.namespaces.add(jsc._vmlNS, 'urn:schemas-microsoft-com:vml');
- }
- if (!doc.styleSheets[jsc._vmlCSS]) {
- var tags = ['shape', 'shapetype', 'group', 'background', 'path', 'formulas', 'handles', 'fill', 'stroke', 'shadow', 'textbox', 'textpath', 'imagedata', 'line', 'polyline', 'curve', 'rect', 'roundrect', 'oval', 'arc', 'image'];
- var ss = doc.createStyleSheet();
- ss.owningElement.id = jsc._vmlCSS;
- for (var i = 0; i < tags.length; i += 1) {
- ss.addRule(jsc._vmlNS + '\\:' + tags[i], 'behavior:url(#default#VML);');
- }
- }
- jsc._vmlReady = true;
- }
- },
-
-
- createPalette : function () {
-
- var paletteObj = {
- elm: null,
- draw: null
- };
-
- if (jsc.isCanvasSupported) {
- // Canvas implementation for modern browsers
-
- var canvas = document.createElement('canvas');
- var ctx = canvas.getContext('2d');
-
- var drawFunc = function (width, height, type) {
- canvas.width = width;
- canvas.height = height;
-
- ctx.clearRect(0, 0, canvas.width, canvas.height);
-
- var hGrad = ctx.createLinearGradient(0, 0, canvas.width, 0);
- hGrad.addColorStop(0 / 6, '#F00');
- hGrad.addColorStop(1 / 6, '#FF0');
- hGrad.addColorStop(2 / 6, '#0F0');
- hGrad.addColorStop(3 / 6, '#0FF');
- hGrad.addColorStop(4 / 6, '#00F');
- hGrad.addColorStop(5 / 6, '#F0F');
- hGrad.addColorStop(6 / 6, '#F00');
-
- ctx.fillStyle = hGrad;
- ctx.fillRect(0, 0, canvas.width, canvas.height);
-
- var vGrad = ctx.createLinearGradient(0, 0, 0, canvas.height);
- switch (type.toLowerCase()) {
- case 's':
- vGrad.addColorStop(0, 'rgba(255,255,255,0)');
- vGrad.addColorStop(1, 'rgba(255,255,255,1)');
- break;
- case 'v':
- vGrad.addColorStop(0, 'rgba(0,0,0,0)');
- vGrad.addColorStop(1, 'rgba(0,0,0,1)');
- break;
- }
- ctx.fillStyle = vGrad;
- ctx.fillRect(0, 0, canvas.width, canvas.height);
- };
-
- paletteObj.elm = canvas;
- paletteObj.draw = drawFunc;
-
- } else {
- // VML fallback for IE 7 and 8
-
- jsc.initVML();
-
- var vmlContainer = document.createElement('div');
- vmlContainer.style.position = 'relative';
- vmlContainer.style.overflow = 'hidden';
-
- var hGrad = document.createElement(jsc._vmlNS + ':fill');
- hGrad.type = 'gradient';
- hGrad.method = 'linear';
- hGrad.angle = '90';
- hGrad.colors = '16.67% #F0F, 33.33% #00F, 50% #0FF, 66.67% #0F0, 83.33% #FF0'
-
- var hRect = document.createElement(jsc._vmlNS + ':rect');
- hRect.style.position = 'absolute';
- hRect.style.left = -1 + 'px';
- hRect.style.top = -1 + 'px';
- hRect.stroked = false;
- hRect.appendChild(hGrad);
- vmlContainer.appendChild(hRect);
-
- var vGrad = document.createElement(jsc._vmlNS + ':fill');
- vGrad.type = 'gradient';
- vGrad.method = 'linear';
- vGrad.angle = '180';
- vGrad.opacity = '0';
-
- var vRect = document.createElement(jsc._vmlNS + ':rect');
- vRect.style.position = 'absolute';
- vRect.style.left = -1 + 'px';
- vRect.style.top = -1 + 'px';
- vRect.stroked = false;
- vRect.appendChild(vGrad);
- vmlContainer.appendChild(vRect);
-
- var drawFunc = function (width, height, type) {
- vmlContainer.style.width = width + 'px';
- vmlContainer.style.height = height + 'px';
-
- hRect.style.width =
- vRect.style.width =
- (width + 1) + 'px';
- hRect.style.height =
- vRect.style.height =
- (height + 1) + 'px';
-
- // Colors must be specified during every redraw, otherwise IE won't display
- // a full gradient during a subsequential redraw
- hGrad.color = '#F00';
- hGrad.color2 = '#F00';
-
- switch (type.toLowerCase()) {
- case 's':
- vGrad.color = vGrad.color2 = '#FFF';
- break;
- case 'v':
- vGrad.color = vGrad.color2 = '#000';
- break;
- }
- };
-
- paletteObj.elm = vmlContainer;
- paletteObj.draw = drawFunc;
- }
-
- return paletteObj;
- },
-
-
- createSliderGradient : function () {
-
- var sliderObj = {
- elm: null,
- draw: null
- };
-
- if (jsc.isCanvasSupported) {
- // Canvas implementation for modern browsers
-
- var canvas = document.createElement('canvas');
- var ctx = canvas.getContext('2d');
-
- var drawFunc = function (width, height, color1, color2) {
- canvas.width = width;
- canvas.height = height;
-
- ctx.clearRect(0, 0, canvas.width, canvas.height);
-
- var grad = ctx.createLinearGradient(0, 0, 0, canvas.height);
- grad.addColorStop(0, color1);
- grad.addColorStop(1, color2);
-
- ctx.fillStyle = grad;
- ctx.fillRect(0, 0, canvas.width, canvas.height);
- };
-
- sliderObj.elm = canvas;
- sliderObj.draw = drawFunc;
-
- } else {
- // VML fallback for IE 7 and 8
-
- jsc.initVML();
-
- var vmlContainer = document.createElement('div');
- vmlContainer.style.position = 'relative';
- vmlContainer.style.overflow = 'hidden';
-
- var grad = document.createElement(jsc._vmlNS + ':fill');
- grad.type = 'gradient';
- grad.method = 'linear';
- grad.angle = '180';
-
- var rect = document.createElement(jsc._vmlNS + ':rect');
- rect.style.position = 'absolute';
- rect.style.left = -1 + 'px';
- rect.style.top = -1 + 'px';
- rect.stroked = false;
- rect.appendChild(grad);
- vmlContainer.appendChild(rect);
-
- var drawFunc = function (width, height, color1, color2) {
- vmlContainer.style.width = width + 'px';
- vmlContainer.style.height = height + 'px';
-
- rect.style.width = (width + 1) + 'px';
- rect.style.height = (height + 1) + 'px';
-
- grad.color = color1;
- grad.color2 = color2;
- };
-
- sliderObj.elm = vmlContainer;
- sliderObj.draw = drawFunc;
- }
-
- return sliderObj;
- },
-
-
- leaveValue : 1<<0,
- leaveStyle : 1<<1,
- leavePad : 1<<2,
- leaveSld : 1<<3,
-
-
- BoxShadow : (function () {
- var BoxShadow = function (hShadow, vShadow, blur, spread, color, inset) {
- this.hShadow = hShadow;
- this.vShadow = vShadow;
- this.blur = blur;
- this.spread = spread;
- this.color = color;
- this.inset = !!inset;
- };
-
- BoxShadow.prototype.toString = function () {
- var vals = [
- Math.round(this.hShadow) + 'px',
- Math.round(this.vShadow) + 'px',
- Math.round(this.blur) + 'px',
- Math.round(this.spread) + 'px',
- this.color
- ];
- if (this.inset) {
- vals.push('inset');
- }
- return vals.join(' ');
- };
-
- return BoxShadow;
- })(),
-
-
- //
- // Usage:
- // var myColor = new jscolor( [, ])
- //
-
- jscolor : function (targetElement, options) {
-
- // General options
- //
- this.value = null; // initial HEX color. To change it later, use methods fromString(), fromHSV() and fromRGB()
- this.valueElement = targetElement; // element that will be used to display and input the color code
- this.styleElement = targetElement; // element that will preview the picked color using CSS backgroundColor
- this.required = true; // whether the associated text can be left empty
- this.refine = true; // whether to refine the entered color code (e.g. uppercase it and remove whitespace)
- this.hash = false; // whether to prefix the HEX color code with # symbol
- this.uppercase = true; // whether to show the color code in upper case
- this.onFineChange = null; // called instantly every time the color changes (value can be either a function or a string with javascript code)
- this.activeClass = 'jscolor-active'; // class to be set to the target element when a picker window is open on it
- this.overwriteImportant = false; // whether to overwrite colors of styleElement using !important
- this.minS = 0; // min allowed saturation (0 - 100)
- this.maxS = 100; // max allowed saturation (0 - 100)
- this.minV = 0; // min allowed value (brightness) (0 - 100)
- this.maxV = 100; // max allowed value (brightness) (0 - 100)
-
- // Accessing the picked color
- //
- this.hsv = [0, 0, 100]; // read-only [0-360, 0-100, 0-100]
- this.rgb = [255, 255, 255]; // read-only [0-255, 0-255, 0-255]
-
- // Color Picker options
- //
- this.width = 181; // width of color palette (in px)
- this.height = 101; // height of color palette (in px)
- this.showOnClick = true; // whether to display the color picker when user clicks on its target element
- this.mode = 'HSV'; // HSV | HVS | HS | HV - layout of the color picker controls
- this.position = 'bottom'; // left | right | top | bottom - position relative to the target element
- this.smartPosition = true; // automatically change picker position when there is not enough space for it
- this.sliderSize = 16; // px
- this.crossSize = 8; // px
- this.closable = false; // whether to display the Close button
- this.closeText = 'Close';
- this.buttonColor = '#000000'; // CSS color
- this.buttonHeight = 18; // px
- this.padding = 12; // px
- this.backgroundColor = '#FFFFFF'; // CSS color
- this.borderWidth = 1; // px
- this.borderColor = '#BBBBBB'; // CSS color
- this.borderRadius = 8; // px
- this.insetWidth = 1; // px
- this.insetColor = '#BBBBBB'; // CSS color
- this.shadow = true; // whether to display shadow
- this.shadowBlur = 15; // px
- this.shadowColor = 'rgba(0,0,0,0.2)'; // CSS color
- this.pointerColor = '#4C4C4C'; // px
- this.pointerBorderColor = '#FFFFFF'; // px
- this.pointerBorderWidth = 1; // px
- this.pointerThickness = 2; // px
- this.zIndex = 1000;
- this.container = null; // where to append the color picker (BODY element by default)
-
-
- for (var opt in options) {
- if (options.hasOwnProperty(opt)) {
- this[opt] = options[opt];
- }
- }
-
-
- this.hide = function () {
- if (isPickerOwner()) {
- detachPicker();
- }
- };
-
-
- this.show = function () {
- drawPicker();
- };
-
-
- this.redraw = function () {
- if (isPickerOwner()) {
- drawPicker();
- }
- };
-
-
- this.importColor = function () {
- if (!this.valueElement) {
- this.exportColor();
- } else {
- if (jsc.isElementType(this.valueElement, 'input')) {
- if (!this.refine) {
- if (!this.fromString(this.valueElement.value, jsc.leaveValue)) {
- if (this.styleElement) {
- this.styleElement.style.backgroundImage = this.styleElement._jscOrigStyle.backgroundImage;
- this.styleElement.style.backgroundColor = this.styleElement._jscOrigStyle.backgroundColor;
- this.styleElement.style.color = this.styleElement._jscOrigStyle.color;
- }
- this.exportColor(jsc.leaveValue | jsc.leaveStyle);
- }
- } else if (!this.required && /^\s*$/.test(this.valueElement.value)) {
- this.valueElement.value = '';
- if (this.styleElement) {
- this.styleElement.style.backgroundImage = this.styleElement._jscOrigStyle.backgroundImage;
- this.styleElement.style.backgroundColor = this.styleElement._jscOrigStyle.backgroundColor;
- this.styleElement.style.color = this.styleElement._jscOrigStyle.color;
- }
- this.exportColor(jsc.leaveValue | jsc.leaveStyle);
-
- } else if (this.fromString(this.valueElement.value)) {
- // managed to import color successfully from the value -> OK, don't do anything
- } else {
- this.exportColor();
- }
- } else {
- // not an input element -> doesn't have any value
- this.exportColor();
- }
- }
- };
-
-
- this.exportColor = function (flags) {
- if (!(flags & jsc.leaveValue) && this.valueElement) {
- var value = this.toString();
- if (this.uppercase) { value = value.toUpperCase(); }
- if (this.hash) { value = '#' + value; }
-
- // if (jsc.isElementType(this.valueElement, 'input')) {
- // this.valueElement.value = value;
- // } else {
- // this.valueElement.innerHTML = value;
- // }
- }
- if (!(flags & jsc.leaveStyle)) {
- if (this.styleElement) {
- var bgColor = '#' + this.toString();
- var fgColor = this.isLight() ? '#000' : '#FFF';
-
- this.styleElement.style.backgroundImage = 'none';
- this.styleElement.style.backgroundColor = bgColor;
- this.styleElement.style.color = fgColor;
-
- if (this.overwriteImportant) {
- this.styleElement.setAttribute('style',
- 'background: ' + bgColor + ' !important; ' +
- 'color: ' + fgColor + ' !important;'
- );
- }
- }
- }
- if (!(flags & jsc.leavePad) && isPickerOwner()) {
- redrawPad();
- }
- if (!(flags & jsc.leaveSld) && isPickerOwner()) {
- redrawSld();
- }
- };
-
-
- // h: 0-360
- // s: 0-100
- // v: 0-100
- //
- this.fromHSV = function (h, s, v, flags) { // null = don't change
- if (h !== null) {
- if (isNaN(h)) { return false; }
- h = Math.max(0, Math.min(360, h));
- }
- if (s !== null) {
- if (isNaN(s)) { return false; }
- s = Math.max(0, Math.min(100, this.maxS, s), this.minS);
- }
- if (v !== null) {
- if (isNaN(v)) { return false; }
- v = Math.max(0, Math.min(100, this.maxV, v), this.minV);
- }
-
- this.rgb = HSV_RGB(
- h===null ? this.hsv[0] : (this.hsv[0]=h),
- s===null ? this.hsv[1] : (this.hsv[1]=s),
- v===null ? this.hsv[2] : (this.hsv[2]=v)
- );
-
- this.exportColor(flags);
- };
-
-
- // r: 0-255
- // g: 0-255
- // b: 0-255
- //
- this.fromRGB = function (r, g, b, flags) { // null = don't change
- if (r !== null) {
- if (isNaN(r)) { return false; }
- r = Math.max(0, Math.min(255, r));
- }
- if (g !== null) {
- if (isNaN(g)) { return false; }
- g = Math.max(0, Math.min(255, g));
- }
- if (b !== null) {
- if (isNaN(b)) { return false; }
- b = Math.max(0, Math.min(255, b));
- }
-
- var hsv = RGB_HSV(
- r===null ? this.rgb[0] : r,
- g===null ? this.rgb[1] : g,
- b===null ? this.rgb[2] : b
- );
- if (hsv[0] !== null) {
- this.hsv[0] = Math.max(0, Math.min(360, hsv[0]));
- }
- if (hsv[2] !== 0) {
- this.hsv[1] = hsv[1]===null ? null : Math.max(0, this.minS, Math.min(100, this.maxS, hsv[1]));
- }
- this.hsv[2] = hsv[2]===null ? null : Math.max(0, this.minV, Math.min(100, this.maxV, hsv[2]));
-
- // update RGB according to final HSV, as some values might be trimmed
- var rgb = HSV_RGB(this.hsv[0], this.hsv[1], this.hsv[2]);
- this.rgb[0] = rgb[0];
- this.rgb[1] = rgb[1];
- this.rgb[2] = rgb[2];
-
- this.exportColor(flags);
- };
-
-
- this.fromString = function (str, flags) {
- var m;
- if (m = str.match(/^\W*([0-9A-F]{3}([0-9A-F]{3})?)\W*$/i)) {
- // HEX notation
- //
-
- if (m[1].length === 6) {
- // 6-char notation
- this.fromRGB(
- parseInt(m[1].substr(0,2),16),
- parseInt(m[1].substr(2,2),16),
- parseInt(m[1].substr(4,2),16),
- flags
- );
- } else {
- // 3-char notation
- this.fromRGB(
- parseInt(m[1].charAt(0) + m[1].charAt(0),16),
- parseInt(m[1].charAt(1) + m[1].charAt(1),16),
- parseInt(m[1].charAt(2) + m[1].charAt(2),16),
- flags
- );
- }
- return true;
-
- } else if (m = str.match(/^\W*rgba?\(([^)]*)\)\W*$/i)) {
- var params = m[1].split(',');
- var re = /^\s*(\d*)(\.\d+)?\s*$/;
- var mR, mG, mB;
- if (
- params.length >= 3 &&
- (mR = params[0].match(re)) &&
- (mG = params[1].match(re)) &&
- (mB = params[2].match(re))
- ) {
- var r = parseFloat((mR[1] || '0') + (mR[2] || ''));
- var g = parseFloat((mG[1] || '0') + (mG[2] || ''));
- var b = parseFloat((mB[1] || '0') + (mB[2] || ''));
- this.fromRGB(r, g, b, flags);
- return true;
- }
- }
- return false;
- };
-
-
- this.toString = function () {
- return (
- (0x100 | Math.round(this.rgb[0])).toString(16).substr(1) +
- (0x100 | Math.round(this.rgb[1])).toString(16).substr(1) +
- (0x100 | Math.round(this.rgb[2])).toString(16).substr(1)
- );
- };
-
-
- this.toHEXString = function () {
- return '#' + this.toString().toUpperCase();
- };
-
-
- this.toRGBString = function () {
- return ('rgb(' +
- Math.round(this.rgb[0]) + ',' +
- Math.round(this.rgb[1]) + ',' +
- Math.round(this.rgb[2]) + ')'
- );
- };
-
-
- this.isLight = function () {
- return (
- 0.213 * this.rgb[0] +
- 0.715 * this.rgb[1] +
- 0.072 * this.rgb[2] >
- 255 / 2
- );
- };
-
-
- this._processParentElementsInDOM = function () {
- if (this._linkedElementsProcessed) { return; }
- this._linkedElementsProcessed = true;
-
- var elm = this.targetElement;
- do {
- // If the target element or one of its parent nodes has fixed position,
- // then use fixed positioning instead
- //
- // Note: In Firefox, getComputedStyle returns null in a hidden iframe,
- // that's why we need to check if the returned style object is non-empty
- var currStyle = jsc.getStyle(elm);
- if (currStyle && currStyle.position.toLowerCase() === 'fixed') {
- this.fixed = true;
- }
-
- if (elm !== this.targetElement) {
- // Ensure to attach onParentScroll only once to each parent element
- // (multiple targetElements can share the same parent nodes)
- //
- // Note: It's not just offsetParents that can be scrollable,
- // that's why we loop through all parent nodes
- if (!elm._jscEventsAttached) {
- jsc.attachEvent(elm, 'scroll', jsc.onParentScroll);
- elm._jscEventsAttached = true;
- }
- }
- } while ((elm = elm.parentNode) && !jsc.isElementType(elm, 'body'));
- };
-
-
- // r: 0-255
- // g: 0-255
- // b: 0-255
- //
- // returns: [ 0-360, 0-100, 0-100 ]
- //
- function RGB_HSV (r, g, b) {
- r /= 255;
- g /= 255;
- b /= 255;
- var n = Math.min(Math.min(r,g),b);
- var v = Math.max(Math.max(r,g),b);
- var m = v - n;
- if (m === 0) { return [ null, 0, 100 * v ]; }
- var h = r===n ? 3+(b-g)/m : (g===n ? 5+(r-b)/m : 1+(g-r)/m);
- return [
- 60 * (h===6?0:h),
- 100 * (m/v),
- 100 * v
- ];
- }
-
-
- // h: 0-360
- // s: 0-100
- // v: 0-100
- //
- // returns: [ 0-255, 0-255, 0-255 ]
- //
- function HSV_RGB (h, s, v) {
- var u = 255 * (v / 100);
-
- if (h === null) {
- return [ u, u, u ];
- }
-
- h /= 60;
- s /= 100;
-
- var i = Math.floor(h);
- var f = i%2 ? h-i : 1-(h-i);
- var m = u * (1 - s);
- var n = u * (1 - s * f);
- switch (i) {
- case 6:
- case 0: return [u,n,m];
- case 1: return [n,u,m];
- case 2: return [m,u,n];
- case 3: return [m,n,u];
- case 4: return [n,m,u];
- case 5: return [u,m,n];
- }
- }
-
-
- function detachPicker () {
- jsc.unsetClass(THIS.targetElement, THIS.activeClass);
- jsc.picker.wrap.parentNode.removeChild(jsc.picker.wrap);
- delete jsc.picker.owner;
- }
-
-
- function drawPicker () {
-
- // At this point, when drawing the picker, we know what the parent elements are
- // and we can do all related DOM operations, such as registering events on them
- // or checking their positioning
- THIS._processParentElementsInDOM();
-
- if (!jsc.picker) {
- jsc.picker = {
- owner: null,
- wrap : document.createElement('div'),
- box : document.createElement('div'),
- boxS : document.createElement('div'), // shadow area
- boxB : document.createElement('div'), // border
- pad : document.createElement('div'),
- padB : document.createElement('div'), // border
- padM : document.createElement('div'), // mouse/touch area
- padPal : jsc.createPalette(),
- cross : document.createElement('div'),
- crossBY : document.createElement('div'), // border Y
- crossBX : document.createElement('div'), // border X
- crossLY : document.createElement('div'), // line Y
- crossLX : document.createElement('div'), // line X
- sld : document.createElement('div'),
- sldB : document.createElement('div'), // border
- sldM : document.createElement('div'), // mouse/touch area
- sldGrad : jsc.createSliderGradient(),
- sldPtrS : document.createElement('div'), // slider pointer spacer
- sldPtrIB : document.createElement('div'), // slider pointer inner border
- sldPtrMB : document.createElement('div'), // slider pointer middle border
- sldPtrOB : document.createElement('div'), // slider pointer outer border
- btn : document.createElement('div'),
- btnT : document.createElement('span') // text
- };
-
- jsc.picker.pad.appendChild(jsc.picker.padPal.elm);
- jsc.picker.padB.appendChild(jsc.picker.pad);
- jsc.picker.cross.appendChild(jsc.picker.crossBY);
- jsc.picker.cross.appendChild(jsc.picker.crossBX);
- jsc.picker.cross.appendChild(jsc.picker.crossLY);
- jsc.picker.cross.appendChild(jsc.picker.crossLX);
- jsc.picker.padB.appendChild(jsc.picker.cross);
- jsc.picker.box.appendChild(jsc.picker.padB);
- jsc.picker.box.appendChild(jsc.picker.padM);
-
- jsc.picker.sld.appendChild(jsc.picker.sldGrad.elm);
- jsc.picker.sldB.appendChild(jsc.picker.sld);
- jsc.picker.sldB.appendChild(jsc.picker.sldPtrOB);
- jsc.picker.sldPtrOB.appendChild(jsc.picker.sldPtrMB);
- jsc.picker.sldPtrMB.appendChild(jsc.picker.sldPtrIB);
- jsc.picker.sldPtrIB.appendChild(jsc.picker.sldPtrS);
- jsc.picker.box.appendChild(jsc.picker.sldB);
- jsc.picker.box.appendChild(jsc.picker.sldM);
-
- jsc.picker.btn.appendChild(jsc.picker.btnT);
- jsc.picker.box.appendChild(jsc.picker.btn);
-
- jsc.picker.boxB.appendChild(jsc.picker.box);
- jsc.picker.wrap.appendChild(jsc.picker.boxS);
- jsc.picker.wrap.appendChild(jsc.picker.boxB);
- }
-
- var p = jsc.picker;
-
- var displaySlider = !!jsc.getSliderComponent(THIS);
- var dims = jsc.getPickerDims(THIS);
- var crossOuterSize = (2 * THIS.pointerBorderWidth + THIS.pointerThickness + 2 * THIS.crossSize);
- var padToSliderPadding = jsc.getPadToSliderPadding(THIS);
- var borderRadius = Math.min(
- THIS.borderRadius,
- Math.round(THIS.padding * Math.PI)); // px
- var padCursor = 'crosshair';
-
- // wrap
- p.wrap.style.clear = 'both';
- p.wrap.style.width = (dims[0] + 2 * THIS.borderWidth) + 'px';
- p.wrap.style.height = (dims[1] + 2 * THIS.borderWidth) + 'px';
- p.wrap.style.zIndex = THIS.zIndex;
-
- // picker
- p.box.style.width = dims[0] + 'px';
- p.box.style.height = dims[1] + 'px';
-
- p.boxS.style.position = 'absolute';
- p.boxS.style.left = '0';
- p.boxS.style.top = '0';
- p.boxS.style.width = '100%';
- p.boxS.style.height = '100%';
- jsc.setBorderRadius(p.boxS, borderRadius + 'px');
-
- // picker border
- p.boxB.style.position = 'relative';
- p.boxB.style.border = THIS.borderWidth + 'px solid';
- p.boxB.style.borderColor = THIS.borderColor;
- p.boxB.style.background = THIS.backgroundColor;
- jsc.setBorderRadius(p.boxB, borderRadius + 'px');
-
- // IE hack:
- // If the element is transparent, IE will trigger the event on the elements under it,
- // e.g. on Canvas or on elements with border
- p.padM.style.background =
- p.sldM.style.background =
- '#FFF';
- jsc.setStyle(p.padM, 'opacity', '0');
- jsc.setStyle(p.sldM, 'opacity', '0');
-
- // pad
- p.pad.style.position = 'relative';
- p.pad.style.width = THIS.width + 'px';
- p.pad.style.height = THIS.height + 'px';
-
- // pad palettes (HSV and HVS)
- p.padPal.draw(THIS.width, THIS.height, jsc.getPadYComponent(THIS));
-
- // pad border
- p.padB.style.position = 'absolute';
- p.padB.style.left = THIS.padding + 'px';
- p.padB.style.top = THIS.padding + 'px';
- p.padB.style.border = THIS.insetWidth + 'px solid';
- p.padB.style.borderColor = THIS.insetColor;
-
- // pad mouse area
- p.padM._jscInstance = THIS;
- p.padM._jscControlName = 'pad';
- p.padM.style.position = 'absolute';
- p.padM.style.left = '0';
- p.padM.style.top = '0';
- p.padM.style.width = (THIS.padding + 2 * THIS.insetWidth + THIS.width + padToSliderPadding / 2) + 'px';
- p.padM.style.height = dims[1] + 'px';
- p.padM.style.cursor = padCursor;
-
- // pad cross
- p.cross.style.position = 'absolute';
- p.cross.style.left =
- p.cross.style.top =
- '0';
- p.cross.style.width =
- p.cross.style.height =
- crossOuterSize + 'px';
-
- // pad cross border Y and X
- p.crossBY.style.position =
- p.crossBX.style.position =
- 'absolute';
- p.crossBY.style.background =
- p.crossBX.style.background =
- THIS.pointerBorderColor;
- p.crossBY.style.width =
- p.crossBX.style.height =
- (2 * THIS.pointerBorderWidth + THIS.pointerThickness) + 'px';
- p.crossBY.style.height =
- p.crossBX.style.width =
- crossOuterSize + 'px';
- p.crossBY.style.left =
- p.crossBX.style.top =
- (Math.floor(crossOuterSize / 2) - Math.floor(THIS.pointerThickness / 2) - THIS.pointerBorderWidth) + 'px';
- p.crossBY.style.top =
- p.crossBX.style.left =
- '0';
-
- // pad cross line Y and X
- p.crossLY.style.position =
- p.crossLX.style.position =
- 'absolute';
- p.crossLY.style.background =
- p.crossLX.style.background =
- THIS.pointerColor;
- p.crossLY.style.height =
- p.crossLX.style.width =
- (crossOuterSize - 2 * THIS.pointerBorderWidth) + 'px';
- p.crossLY.style.width =
- p.crossLX.style.height =
- THIS.pointerThickness + 'px';
- p.crossLY.style.left =
- p.crossLX.style.top =
- (Math.floor(crossOuterSize / 2) - Math.floor(THIS.pointerThickness / 2)) + 'px';
- p.crossLY.style.top =
- p.crossLX.style.left =
- THIS.pointerBorderWidth + 'px';
-
- // slider
- p.sld.style.overflow = 'hidden';
- p.sld.style.width = THIS.sliderSize + 'px';
- p.sld.style.height = THIS.height + 'px';
-
- // slider gradient
- p.sldGrad.draw(THIS.sliderSize, THIS.height, '#000', '#000');
-
- // slider border
- p.sldB.style.display = displaySlider ? 'block' : 'none';
- p.sldB.style.position = 'absolute';
- p.sldB.style.right = THIS.padding + 'px';
- p.sldB.style.top = THIS.padding + 'px';
- p.sldB.style.border = THIS.insetWidth + 'px solid';
- p.sldB.style.borderColor = THIS.insetColor;
-
- // slider mouse area
- p.sldM._jscInstance = THIS;
- p.sldM._jscControlName = 'sld';
- p.sldM.style.display = displaySlider ? 'block' : 'none';
- p.sldM.style.position = 'absolute';
- p.sldM.style.right = '0';
- p.sldM.style.top = '0';
- p.sldM.style.width = (THIS.sliderSize + padToSliderPadding / 2 + THIS.padding + 2 * THIS.insetWidth) + 'px';
- p.sldM.style.height = dims[1] + 'px';
- p.sldM.style.cursor = 'default';
-
- // slider pointer inner and outer border
- p.sldPtrIB.style.border =
- p.sldPtrOB.style.border =
- THIS.pointerBorderWidth + 'px solid ' + THIS.pointerBorderColor;
-
- // slider pointer outer border
- p.sldPtrOB.style.position = 'absolute';
- p.sldPtrOB.style.left = -(2 * THIS.pointerBorderWidth + THIS.pointerThickness) + 'px';
- p.sldPtrOB.style.top = '0';
-
- // slider pointer middle border
- p.sldPtrMB.style.border = THIS.pointerThickness + 'px solid ' + THIS.pointerColor;
-
- // slider pointer spacer
- p.sldPtrS.style.width = THIS.sliderSize + 'px';
- p.sldPtrS.style.height = sliderPtrSpace + 'px';
-
- // the Close button
- function setBtnBorder () {
- var insetColors = THIS.insetColor.split(/\s+/);
- var outsetColor = insetColors.length < 2 ? insetColors[0] : insetColors[1] + ' ' + insetColors[0] + ' ' + insetColors[0] + ' ' + insetColors[1];
- p.btn.style.borderColor = outsetColor;
- }
- p.btn.style.display = THIS.closable ? 'block' : 'none';
- p.btn.style.position = 'absolute';
- p.btn.style.left = THIS.padding + 'px';
- p.btn.style.bottom = THIS.padding + 'px';
- p.btn.style.padding = '0 15px';
- p.btn.style.height = THIS.buttonHeight + 'px';
- p.btn.style.border = THIS.insetWidth + 'px solid';
- setBtnBorder();
- p.btn.style.color = THIS.buttonColor;
- p.btn.style.font = '12px sans-serif';
- p.btn.style.textAlign = 'center';
- try {
- p.btn.style.cursor = 'pointer';
- } catch(eOldIE) {
- p.btn.style.cursor = 'hand';
- }
- p.btn.onmousedown = function () {
- THIS.hide();
- };
- p.btnT.style.lineHeight = THIS.buttonHeight + 'px';
- p.btnT.innerHTML = '';
- p.btnT.appendChild(document.createTextNode(THIS.closeText));
-
- // place pointers
- redrawPad();
- redrawSld();
-
- // If we are changing the owner without first closing the picker,
- // make sure to first deal with the old owner
- if (jsc.picker.owner && jsc.picker.owner !== THIS) {
- jsc.unsetClass(jsc.picker.owner.targetElement, THIS.activeClass);
- }
-
- // Set the new picker owner
- jsc.picker.owner = THIS;
-
- // The redrawPosition() method needs picker.owner to be set, that's why we call it here,
- // after setting the owner
- if (jsc.isElementType(container, 'body')) {
- jsc.redrawPosition();
- } else {
- jsc._drawPosition(THIS, 0, 0, 'relative', false);
- }
-
- if (p.wrap.parentNode != container) {
- container.appendChild(p.wrap);
- }
-
- jsc.setClass(THIS.targetElement, THIS.activeClass);
- }
-
-
- function redrawPad () {
- // redraw the pad pointer
- switch (jsc.getPadYComponent(THIS)) {
- case 's': var yComponent = 1; break;
- case 'v': var yComponent = 2; break;
- }
- var x = Math.round((THIS.hsv[0] / 360) * (THIS.width - 1));
- var y = Math.round((1 - THIS.hsv[yComponent] / 100) * (THIS.height - 1));
- var crossOuterSize = (2 * THIS.pointerBorderWidth + THIS.pointerThickness + 2 * THIS.crossSize);
- var ofs = -Math.floor(crossOuterSize / 2);
- jsc.picker.cross.style.left = (x + ofs) + 'px';
- jsc.picker.cross.style.top = (y + ofs) + 'px';
-
- // redraw the slider
- switch (jsc.getSliderComponent(THIS)) {
- case 's':
- var rgb1 = HSV_RGB(THIS.hsv[0], 100, THIS.hsv[2]);
- var rgb2 = HSV_RGB(THIS.hsv[0], 0, THIS.hsv[2]);
- var color1 = 'rgb(' +
- Math.round(rgb1[0]) + ',' +
- Math.round(rgb1[1]) + ',' +
- Math.round(rgb1[2]) + ')';
- var color2 = 'rgb(' +
- Math.round(rgb2[0]) + ',' +
- Math.round(rgb2[1]) + ',' +
- Math.round(rgb2[2]) + ')';
- jsc.picker.sldGrad.draw(THIS.sliderSize, THIS.height, color1, color2);
- break;
- case 'v':
- var rgb = HSV_RGB(THIS.hsv[0], THIS.hsv[1], 100);
- var color1 = 'rgb(' +
- Math.round(rgb[0]) + ',' +
- Math.round(rgb[1]) + ',' +
- Math.round(rgb[2]) + ')';
- var color2 = '#000';
- jsc.picker.sldGrad.draw(THIS.sliderSize, THIS.height, color1, color2);
- break;
- }
- }
-
-
- function redrawSld () {
- var sldComponent = jsc.getSliderComponent(THIS);
- if (sldComponent) {
- // redraw the slider pointer
- switch (sldComponent) {
- case 's': var yComponent = 1; break;
- case 'v': var yComponent = 2; break;
- }
- var y = Math.round((1 - THIS.hsv[yComponent] / 100) * (THIS.height - 1));
- jsc.picker.sldPtrOB.style.top = (y - (2 * THIS.pointerBorderWidth + THIS.pointerThickness) - Math.floor(sliderPtrSpace / 2)) + 'px';
- }
- }
-
-
- function isPickerOwner () {
- return jsc.picker && jsc.picker.owner === THIS;
- }
-
-
- function blurValue () {
- THIS.importColor();
- }
-
-
- // Find the target element
- if (typeof targetElement === 'string') {
- var id = targetElement;
- var elm = document.getElementById(id);
- if (elm) {
- this.targetElement = elm;
- } else {
- jsc.warn('Could not find target element with ID \'' + id + '\'');
- }
- } else if (targetElement) {
- this.targetElement = targetElement;
- } else {
- jsc.warn('Invalid target element: \'' + targetElement + '\'');
- }
-
- if (this.targetElement._jscLinkedInstance) {
- jsc.warn('Cannot link jscolor twice to the same element. Skipping.');
- return;
- }
- this.targetElement._jscLinkedInstance = this;
-
- // Find the value element
- this.valueElement = jsc.fetchElement(this.valueElement);
- // Find the style element
- this.styleElement = jsc.fetchElement(this.styleElement);
-
- var THIS = this;
- var container =
- this.container ?
- jsc.fetchElement(this.container) :
- document.getElementsByTagName('body')[0];
- var sliderPtrSpace = 3; // px
-
- // For BUTTON elements it's important to stop them from sending the form when clicked
- // (e.g. in Safari)
- if (jsc.isElementType(this.targetElement, 'button')) {
- if (this.targetElement.onclick) {
- var origCallback = this.targetElement.onclick;
- this.targetElement.onclick = function (evt) {
- origCallback.call(this, evt);
- return false;
- };
- } else {
- this.targetElement.onclick = function () { return false; };
- }
- }
-
- /*
- var elm = this.targetElement;
- do {
- // If the target element or one of its offsetParents has fixed position,
- // then use fixed positioning instead
- //
- // Note: In Firefox, getComputedStyle returns null in a hidden iframe,
- // that's why we need to check if the returned style object is non-empty
- var currStyle = jsc.getStyle(elm);
- if (currStyle && currStyle.position.toLowerCase() === 'fixed') {
- this.fixed = true;
- }
-
- if (elm !== this.targetElement) {
- // attach onParentScroll so that we can recompute the picker position
- // when one of the offsetParents is scrolled
- if (!elm._jscEventsAttached) {
- jsc.attachEvent(elm, 'scroll', jsc.onParentScroll);
- elm._jscEventsAttached = true;
- }
- }
- } while ((elm = elm.offsetParent) && !jsc.isElementType(elm, 'body'));
- */
-
- // valueElement
- if (this.valueElement) {
- if (jsc.isElementType(this.valueElement, 'input')) {
- var updateField = function () {
- THIS.fromString(THIS.valueElement.value, jsc.leaveValue);
- jsc.dispatchFineChange(THIS);
- };
- jsc.attachEvent(this.valueElement, 'keyup', updateField);
- jsc.attachEvent(this.valueElement, 'input', updateField);
- jsc.attachEvent(this.valueElement, 'blur', blurValue);
- this.valueElement.setAttribute('autocomplete', 'off');
- }
- }
-
- // styleElement
- if (this.styleElement) {
- this.styleElement._jscOrigStyle = {
- backgroundImage : this.styleElement.style.backgroundImage,
- backgroundColor : this.styleElement.style.backgroundColor,
- color : this.styleElement.style.color
- };
- }
-
- if (this.value) {
- // Try to set the color from the .value option and if unsuccessful,
- // export the current color
- this.fromString(this.value) || this.exportColor();
- } else {
- this.importColor();
- }
- }
-
-};
-
-
-//================================
-// Public properties and methods
-//================================
-
-
-// By default, search for all elements with class="jscolor" and install a color picker on them.
-//
-// You can change what class name will be looked for by setting the property jscolor.lookupClass
-// anywhere in your HTML document. To completely disable the automatic lookup, set it to null.
-//
-jsc.jscolor.lookupClass = 'jscolor';
-
-
-jsc.jscolor.installByClassName = function (className) {
- var inputElms = document.getElementsByTagName('input');
- var buttonElms = document.getElementsByTagName('button');
-
- jsc.tryInstallOnElements(inputElms, className);
- jsc.tryInstallOnElements(buttonElms, className);
-};
-
-
-jsc.register();
-
-
-return jsc.jscolor;
-
-
-})(); }
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