Merge pull request #12907 from AndrewMeadows/more-correct-stats-002

more correct stats names
This commit is contained in:
John Conklin II 2018-04-18 10:50:38 -07:00 committed by GitHub
commit 710bfb894a
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7 changed files with 65 additions and 52 deletions

View file

@ -5260,12 +5260,12 @@ void Application::update(float deltaTime) {
QSharedPointer<AvatarManager> avatarManager = DependencyManager::get<AvatarManager>();
{
PROFILE_RANGE(simulation_physics, "Physics");
PerformanceTimer perfTimer("physics");
PROFILE_RANGE(simulation_physics, "Simulation");
PerformanceTimer perfTimer("simulation");
if (_physicsEnabled) {
{
PROFILE_RANGE(simulation_physics, "PreStep");
PerformanceTimer perfTimer("preStep)");
PROFILE_RANGE(simulation_physics, "PrePhysics");
PerformanceTimer perfTimer("prePhysics)");
{
const VectorOfMotionStates& motionStates = _entitySimulation->getObjectsToRemoveFromPhysics();
_physicsEngine->removeObjects(motionStates);
@ -5299,59 +5299,63 @@ void Application::update(float deltaTime) {
});
}
{
PROFILE_RANGE(simulation_physics, "Step");
PerformanceTimer perfTimer("step");
PROFILE_RANGE(simulation_physics, "StepPhysics");
PerformanceTimer perfTimer("stepPhysics");
getEntities()->getTree()->withWriteLock([&] {
_physicsEngine->stepSimulation();
});
}
{
PROFILE_RANGE(simulation_physics, "PostStep");
PerformanceTimer perfTimer("postStep");
if (_physicsEngine->hasOutgoingChanges()) {
// grab the collision events BEFORE handleOutgoingChanges() because at this point
// we have a better idea of which objects we own or should own.
auto& collisionEvents = _physicsEngine->getCollisionEvents();
{
PROFILE_RANGE(simulation_physics, "PostPhysics");
PerformanceTimer perfTimer("postPhysics");
// grab the collision events BEFORE handleChangedMotionStates() because at this point
// we have a better idea of which objects we own or should own.
auto& collisionEvents = _physicsEngine->getCollisionEvents();
getEntities()->getTree()->withWriteLock([&] {
PROFILE_RANGE(simulation_physics, "HandleChanges");
PerformanceTimer perfTimer("handleChanges");
getEntities()->getTree()->withWriteLock([&] {
PROFILE_RANGE(simulation_physics, "HandleChanges");
PerformanceTimer perfTimer("handleChanges");
const VectorOfMotionStates& outgoingChanges = _physicsEngine->getChangedMotionStates();
_entitySimulation->handleChangedMotionStates(outgoingChanges);
avatarManager->handleChangedMotionStates(outgoingChanges);
const VectorOfMotionStates& outgoingChanges = _physicsEngine->getChangedMotionStates();
_entitySimulation->handleChangedMotionStates(outgoingChanges);
avatarManager->handleChangedMotionStates(outgoingChanges);
const VectorOfMotionStates& deactivations = _physicsEngine->getDeactivatedMotionStates();
_entitySimulation->handleDeactivatedMotionStates(deactivations);
});
const VectorOfMotionStates& deactivations = _physicsEngine->getDeactivatedMotionStates();
_entitySimulation->handleDeactivatedMotionStates(deactivations);
});
if (!_aboutToQuit) {
// handleCollisionEvents() AFTER handleOutgoingChanges()
{
PROFILE_RANGE(simulation_physics, "CollisionEvents");
avatarManager->handleCollisionEvents(collisionEvents);
// Collision events (and their scripts) must not be handled when we're locked, above. (That would risk
// deadlock.)
_entitySimulation->handleCollisionEvents(collisionEvents);
if (!_aboutToQuit) {
// handleCollisionEvents() AFTER handleChangedMotionStates()
{
PROFILE_RANGE(simulation_physics, "CollisionEvents");
avatarManager->handleCollisionEvents(collisionEvents);
// Collision events (and their scripts) must not be handled when we're locked, above. (That would risk
// deadlock.)
_entitySimulation->handleCollisionEvents(collisionEvents);
}
}
{
PROFILE_RANGE(simulation_physics, "MyAvatar");
myAvatar->harvestResultsFromPhysicsSimulation(deltaTime);
}
if (PerformanceTimer::isActive() &&
Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails) &&
Menu::getInstance()->isOptionChecked(MenuOption::ExpandPhysicsTiming)) {
_physicsEngine->harvestPerformanceStats();
}
// NOTE: the PhysicsEngine stats are written to stdout NOT to Qt log framework
_physicsEngine->dumpStatsIfNecessary();
}
if (!_aboutToQuit) {
// NOTE: the getEntities()->update() call below will wait for lock
// and will simulate entity motion (the EntityTree has been given an EntitySimulation).
// and will provide non-physical entity motion
getEntities()->update(true); // update the models...
}
{
PROFILE_RANGE(simulation_physics, "MyAvatar");
myAvatar->harvestResultsFromPhysicsSimulation(deltaTime);
}
if (PerformanceTimer::isActive() &&
Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails) &&
Menu::getInstance()->isOptionChecked(MenuOption::ExpandPhysicsSimulationTiming)) {
_physicsEngine->harvestPerformanceStats();
}
// NOTE: the PhysicsEngine stats are written to stdout NOT to Qt log framework
_physicsEngine->dumpStatsIfNecessary();
}
}
} else {

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@ -683,11 +683,12 @@ Menu::Menu() {
qApp, SLOT(enablePerfStats(bool)));
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::OnlyDisplayTopTen, 0, true);
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandUpdateTiming, 0, false);
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandSimulationTiming, 0, false);
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandPhysicsTiming, 0, false);
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarTiming, 0, false);
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarSimulateTiming, 0, false);
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandOtherAvatarTiming, 0, false);
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandPaintGLTiming, 0, false);
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandPhysicsSimulationTiming, 0, false);
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::FrameTimer);
addActionToQMenuAndActionHash(timingMenu, MenuOption::RunTimingTests, 0, qApp, SLOT(runTests()));

View file

@ -105,7 +105,8 @@ namespace MenuOption {
const QString ExpandMyAvatarTiming = "Expand /myAvatar";
const QString ExpandOtherAvatarTiming = "Expand /otherAvatar";
const QString ExpandPaintGLTiming = "Expand /paintGL";
const QString ExpandPhysicsSimulationTiming = "Expand /physics";
const QString ExpandSimulationTiming = "Expand /simulation";
const QString ExpandPhysicsTiming = "Expand /physics";
const QString ExpandUpdateTiming = "Expand /update";
const QString FirstPerson = "First Person";
const QString FirstPersonHMD = "Enter First Person Mode in HMD";

View file

@ -60,8 +60,8 @@ Stats::Stats(QQuickItem* parent) : QQuickItem(parent) {
bool Stats::includeTimingRecord(const QString& name) {
if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails)) {
if (name.startsWith("/idle/update/")) {
if (name.startsWith("/idle/update/physics/")) {
return Menu::getInstance()->isOptionChecked(MenuOption::ExpandPhysicsSimulationTiming);
if (name.startsWith("/idle/update/simulation/")) {
return Menu::getInstance()->isOptionChecked(MenuOption::ExpandSimulationTiming);
} else if (name.startsWith("/idle/update/myAvatar/")) {
if (name.startsWith("/idle/update/myAvatar/simulate/")) {
return Menu::getInstance()->isOptionChecked(MenuOption::ExpandMyAvatarSimulateTiming);
@ -75,8 +75,8 @@ bool Stats::includeTimingRecord(const QString& name) {
return Menu::getInstance()->isOptionChecked(MenuOption::ExpandPaintGLTiming);
} else if (name.startsWith("/paintGL/")) {
return Menu::getInstance()->isOptionChecked(MenuOption::ExpandPaintGLTiming);
} else if (name.startsWith("step/")) {
return Menu::getInstance()->isOptionChecked(MenuOption::ExpandPhysicsSimulationTiming);
} else if (name.startsWith("physics/")) {
return Menu::getInstance()->isOptionChecked(MenuOption::ExpandPhysicsTiming);
}
return true;
}
@ -479,7 +479,14 @@ void Stats::updateStats(bool force) {
float dt = (float)itr.value().getMovingAverage() / (float)USECS_PER_MSEC;
_gameUpdateStats = QString("/idle/update = %1 ms").arg(dt);
QVector<QString> categories = { "devices", "physics", "otherAvatars", "MyAvatar", "misc" };
QVector<QString> categories = {
"devices",
"MyAvatar",
"otherAvatars",
"pickManager",
"pointerManager",
"simulation"
};
for (int32_t j = 0; j < categories.size(); ++j) {
QString recordKey = "/idle/update/" + categories[j];
itr = allRecords.find(recordKey);

View file

@ -132,7 +132,7 @@ protected:
//
// (2) For locally owned simulation: we store the last values sent to the server, integrated forward over time
// according to how we think the server doing it. We calculate the error between the true local transform
// and the remote to decide when to send another update.
// and the remote to decide whether to send another update or not.
//
glm::vec3 _serverPosition; // in simulation-frame (not world-frame)
glm::quat _serverRotation;

View file

@ -41,7 +41,7 @@ void PhysicalEntitySimulation::init(
// begin EntitySimulation overrides
void PhysicalEntitySimulation::updateEntitiesInternal(uint64_t now) {
// Do nothing here because the "internal" update the PhysicsEngine::stepSimualtion() which is done elsewhere.
// Do nothing here because the "internal" update the PhysicsEngine::stepSimulation() which is done elsewhere.
}
void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {

View file

@ -413,7 +413,7 @@ void PhysicsEngine::harvestPerformanceStats() {
if (QString(itr->Get_Current_Name()) == "stepSimulation") {
itr->Enter_Child(childIndex);
StatsHarvester harvester;
harvester.recurse(itr, "step/");
harvester.recurse(itr, "physics/");
break;
}
itr->Next();