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suppress useless audio debug
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1 changed files with 0 additions and 2 deletions
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@ -80,13 +80,11 @@ int PositionalAudioRingBuffer::parsePositionalData(const QByteArray& positionalB
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bool PositionalAudioRingBuffer::shouldBeAddedToMix(int numJitterBufferSamples) {
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bool PositionalAudioRingBuffer::shouldBeAddedToMix(int numJitterBufferSamples) {
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if (!isNotStarvedOrHasMinimumSamples(NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL + numJitterBufferSamples)) {
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if (!isNotStarvedOrHasMinimumSamples(NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL + numJitterBufferSamples)) {
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if (_shouldOutputStarveDebug) {
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if (_shouldOutputStarveDebug) {
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qDebug() << "Starved and do not have minimum samples to start. Buffer held back.";
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_shouldOutputStarveDebug = false;
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_shouldOutputStarveDebug = false;
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}
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}
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return false;
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return false;
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} else if (samplesAvailable() < NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
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} else if (samplesAvailable() < NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
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qDebug() << "Do not have number of samples needed for interval. Buffer starved.";
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_isStarved = true;
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_isStarved = true;
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// reset our _shouldOutputStarveDebug to true so the next is printed
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// reset our _shouldOutputStarveDebug to true so the next is printed
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