suppress useless audio debug

This commit is contained in:
Stephen Birarda 2014-03-21 10:19:17 -07:00
parent 0105029d9c
commit 6f37bb54f8

View file

@ -80,13 +80,11 @@ int PositionalAudioRingBuffer::parsePositionalData(const QByteArray& positionalB
bool PositionalAudioRingBuffer::shouldBeAddedToMix(int numJitterBufferSamples) {
if (!isNotStarvedOrHasMinimumSamples(NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL + numJitterBufferSamples)) {
if (_shouldOutputStarveDebug) {
qDebug() << "Starved and do not have minimum samples to start. Buffer held back.";
_shouldOutputStarveDebug = false;
}
return false;
} else if (samplesAvailable() < NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
qDebug() << "Do not have number of samples needed for interval. Buffer starved.";
_isStarved = true;
// reset our _shouldOutputStarveDebug to true so the next is printed