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016bf4011d
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6eeb64b032
5 changed files with 6 additions and 8 deletions
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@ -50,7 +50,6 @@
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var properties = {};
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var properties = {};
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properties[group] = {};
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properties[group] = {};
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properties[group][propertyName] = this.checked;
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properties[group][propertyName] = this.checked;
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//debugPrint(" about to emitWebEvent() properties:" + JSON.stringify(properties));
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EventBridge.emitWebEvent(
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EventBridge.emitWebEvent(
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JSON.stringify({
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JSON.stringify({
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type: "update",
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type: "update",
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@ -92,7 +92,7 @@ public:
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float getLastFrame() const { return _animationLoop.getLastFrame(); }
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float getLastFrame() const { return _animationLoop.getLastFrame(); }
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void setRunning(bool running, bool restoreJoints = true);
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void setRunning(bool running, bool restoreJoints = true);
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bool isRunning() const { return _animationLoop.isRunning(); }
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bool isRunning() const { return _animationLoop.getRunning(); }
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void setFrameIndex(float frameIndex) { _animationLoop.setFrameIndex(frameIndex); }
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void setFrameIndex(float frameIndex) { _animationLoop.setFrameIndex(frameIndex); }
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float getFrameIndex() const { return _animationLoop.getFrameIndex(); }
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float getFrameIndex() const { return _animationLoop.getFrameIndex(); }
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@ -26,7 +26,7 @@ AnimationLoop::AnimationLoop() :
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_running(false),
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_running(false),
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_frameIndex(0.0f),
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_frameIndex(0.0f),
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_maxFrameIndexHint(MAXIMUM_POSSIBLE_FRAME),
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_maxFrameIndexHint(MAXIMUM_POSSIBLE_FRAME),
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_resetOnRunning(false),
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_resetOnRunning(true),
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_lastSimulated(usecTimestampNow())
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_lastSimulated(usecTimestampNow())
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{
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{
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}
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}
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@ -40,7 +40,7 @@ AnimationLoop::AnimationLoop(const AnimationDetails& animationDetails) :
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_lastFrame(animationDetails.lastFrame),
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_lastFrame(animationDetails.lastFrame),
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_running(animationDetails.running),
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_running(animationDetails.running),
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_frameIndex(animationDetails.frameIndex),
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_frameIndex(animationDetails.frameIndex),
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_resetOnRunning(false),
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_resetOnRunning(true),
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_lastSimulated(usecTimestampNow())
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_lastSimulated(usecTimestampNow())
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{
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{
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}
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}
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@ -55,7 +55,7 @@ AnimationLoop::AnimationLoop(float fps, bool loop, bool hold, bool startAutomati
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_lastFrame(lastFrame),
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_lastFrame(lastFrame),
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_running(running),
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_running(running),
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_frameIndex(frameIndex),
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_frameIndex(frameIndex),
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_resetOnRunning(false),
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_resetOnRunning(true),
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_lastSimulated(usecTimestampNow())
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_lastSimulated(usecTimestampNow())
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{
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{
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}
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}
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@ -91,7 +91,7 @@ void AnimationLoop::simulate(float deltaTime) {
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}
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}
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void AnimationLoop::setStartAutomatically(bool startAutomatically) {
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void AnimationLoop::setStartAutomatically(bool startAutomatically) {
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if ((_startAutomatically = startAutomatically) && !isRunning()) {
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if ((_startAutomatically = startAutomatically) && !getRunning()) {
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start();
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start();
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}
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}
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}
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}
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@ -47,7 +47,6 @@ public:
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void setResetOnRunning(bool resetOnRunning) { _resetOnRunning = resetOnRunning; }
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void setResetOnRunning(bool resetOnRunning) { _resetOnRunning = resetOnRunning; }
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void setRunning(bool running);
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void setRunning(bool running);
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bool getRunning() const { return _running; }
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bool getRunning() const { return _running; }
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bool isRunning() const { return _running; }
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void setFrameIndex(float frameIndex) { _frameIndex = glm::clamp(frameIndex, _firstFrame, _lastFrame); }
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void setFrameIndex(float frameIndex) { _frameIndex = glm::clamp(frameIndex, _firstFrame, _lastFrame); }
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float getFrameIndex() const { return _frameIndex; }
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float getFrameIndex() const { return _frameIndex; }
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@ -107,7 +107,7 @@ public:
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void getAnimationFrame(bool& newFrame, QVector<glm::quat>& rotationsResult, QVector<glm::vec3>& translationsResult);
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void getAnimationFrame(bool& newFrame, QVector<glm::quat>& rotationsResult, QVector<glm::vec3>& translationsResult);
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bool jointsMapped() const { return _jointMappingCompleted; }
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bool jointsMapped() const { return _jointMappingCompleted; }
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bool getAnimationIsPlaying() const { return _animationLoop.isRunning(); }
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bool getAnimationIsPlaying() const { return _animationLoop.getRunning(); }
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float getAnimationFrameIndex() const { return _animationLoop.getFrameIndex(); }
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float getAnimationFrameIndex() const { return _animationLoop.getFrameIndex(); }
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float getAnimationFPS() const { return _animationLoop.getFPS(); }
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float getAnimationFPS() const { return _animationLoop.getFPS(); }
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