fix build errors

This commit is contained in:
Sam Gondelman 2018-10-10 16:16:56 -07:00 committed by GitHub
parent 296bd65c9b
commit 6ed38ea333
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GPG key ID: 4AEE18F83AFDEB23

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@ -134,6 +134,11 @@ public:
bool needsFixupInScene() const;
bool needsReload() const { return _needsReload; }
bool addToScene(const render::ScenePointer& scene,
render::Transaction& transaction) {
auto getters = render::Item::Status::Getters(0);
return addToScene(scene, transaction, getters);
}
bool addToScene(const render::ScenePointer& scene,
render::Transaction& transaction,
std::function<void(int, QVector<BlendshapeOffset>, QVector<int>, render::ItemIDs)> modelBlendshapeOperator) {
@ -142,7 +147,7 @@ public:
}
bool addToScene(const render::ScenePointer& scene,
render::Transaction& transaction,
render::Item::Status::Getters& statusGetters = render::Item::Status::Getters(0),
render::Item::Status::Getters& statusGetters,
std::function<void(int, QVector<BlendshapeOffset>, QVector<int>, render::ItemIDs)> modelBlendshapeOperator = [](int, QVector<BlendshapeOffset>, QVector<int>, render::ItemIDs) {});
void removeFromScene(const render::ScenePointer& scene, render::Transaction& transaction);
bool isRenderable() const;