mirror of
https://github.com/lubosz/overte.git
synced 2025-04-23 23:33:48 +02:00
commit
6e724d246a
3 changed files with 172 additions and 178 deletions
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@ -26,28 +26,43 @@ ProfileRangeBatch::~ProfileRangeBatch() {
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}
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#endif
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#define ADD_COMMAND(call) _commands.push_back(COMMAND_##call); _commandOffsets.push_back(_params.size());
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#define ADD_COMMAND(call) _commands.emplace_back(COMMAND_##call); _commandOffsets.emplace_back(_params.size());
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using namespace gpu;
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Batch::Batch(const CacheState& cacheState) : Batch() {
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_commands.reserve(cacheState.commandsSize);
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_commandOffsets.reserve(cacheState.offsetsSize);
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_params.reserve(cacheState.paramsSize);
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_data.reserve(cacheState.dataSize);
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}
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size_t Batch::_commandsMax { BATCH_PREALLOCATE_MIN };
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size_t Batch::_commandOffsetsMax { BATCH_PREALLOCATE_MIN };
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size_t Batch::_paramsMax { BATCH_PREALLOCATE_MIN };
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size_t Batch::_dataMax { BATCH_PREALLOCATE_MIN };
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size_t Batch::_objectsMax { BATCH_PREALLOCATE_MIN };
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size_t Batch::_drawCallInfosMax { BATCH_PREALLOCATE_MIN };
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Batch::CacheState Batch::getCacheState() {
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return CacheState(_commands.size(), _commandOffsets.size(), _params.size(), _data.size(),
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_buffers.size(), _textures.size(), _streamFormats.size(), _transforms.size(), _pipelines.size(),
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_framebuffers.size(), _queries.size());
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Batch::Batch() {
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_commands.reserve(_commandsMax);
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_commandOffsets.reserve(_commandOffsetsMax);
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_params.reserve(_paramsMax);
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_data.reserve(_dataMax);
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_objects.reserve(_objectsMax);
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_drawCallInfos.reserve(_drawCallInfosMax);
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}
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Batch::~Batch() {
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//qDebug() << "Batch::~Batch()... " << getCacheState();
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_commandsMax = std::max(_commands.size(), _commandsMax);
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_commandOffsetsMax = std::max(_commandOffsets.size(), _commandOffsetsMax);
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_paramsMax = std::max(_params.size(), _paramsMax);
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_dataMax = std::max(_data.size(), _dataMax);
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_objectsMax = std::max(_objects.size(), _objectsMax);
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_drawCallInfosMax = std::max(_drawCallInfos.size(), _drawCallInfosMax);
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}
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void Batch::clear() {
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_commandsMax = std::max(_commands.size(), _commandsMax);
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_commandOffsetsMax = std::max(_commandOffsets.size(), _commandOffsetsMax);
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_paramsMax = std::max(_params.size(), _paramsMax);
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_dataMax = std::max(_data.size(), _dataMax);
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_objectsMax = std::max(_objects.size(), _objectsMax);
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_drawCallInfosMax = std::max(_drawCallInfos.size(), _drawCallInfosMax);
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_commands.clear();
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_commandOffsets.clear();
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_params.clear();
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@ -58,6 +73,8 @@ void Batch::clear() {
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_transforms.clear();
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_pipelines.clear();
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_framebuffers.clear();
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_objects.clear();
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_drawCallInfos.clear();
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}
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size_t Batch::cacheData(size_t size, const void* data) {
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@ -72,9 +89,9 @@ size_t Batch::cacheData(size_t size, const void* data) {
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void Batch::draw(Primitive primitiveType, uint32 numVertices, uint32 startVertex) {
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ADD_COMMAND(draw);
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_params.push_back(startVertex);
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_params.push_back(numVertices);
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_params.push_back(primitiveType);
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_params.emplace_back(startVertex);
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_params.emplace_back(numVertices);
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_params.emplace_back(primitiveType);
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captureDrawCallInfo();
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}
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@ -82,9 +99,9 @@ void Batch::draw(Primitive primitiveType, uint32 numVertices, uint32 startVertex
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void Batch::drawIndexed(Primitive primitiveType, uint32 numIndices, uint32 startIndex) {
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ADD_COMMAND(drawIndexed);
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_params.push_back(startIndex);
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_params.push_back(numIndices);
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_params.push_back(primitiveType);
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_params.emplace_back(startIndex);
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_params.emplace_back(numIndices);
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_params.emplace_back(primitiveType);
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captureDrawCallInfo();
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}
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@ -92,11 +109,11 @@ void Batch::drawIndexed(Primitive primitiveType, uint32 numIndices, uint32 start
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void Batch::drawInstanced(uint32 numInstances, Primitive primitiveType, uint32 numVertices, uint32 startVertex, uint32 startInstance) {
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ADD_COMMAND(drawInstanced);
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_params.push_back(startInstance);
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_params.push_back(startVertex);
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_params.push_back(numVertices);
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_params.push_back(primitiveType);
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_params.push_back(numInstances);
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_params.emplace_back(startInstance);
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_params.emplace_back(startVertex);
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_params.emplace_back(numVertices);
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_params.emplace_back(primitiveType);
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_params.emplace_back(numInstances);
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captureDrawCallInfo();
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}
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@ -104,11 +121,11 @@ void Batch::drawInstanced(uint32 numInstances, Primitive primitiveType, uint32 n
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void Batch::drawIndexedInstanced(uint32 numInstances, Primitive primitiveType, uint32 numIndices, uint32 startIndex, uint32 startInstance) {
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ADD_COMMAND(drawIndexedInstanced);
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_params.push_back(startInstance);
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_params.push_back(startIndex);
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_params.push_back(numIndices);
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_params.push_back(primitiveType);
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_params.push_back(numInstances);
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_params.emplace_back(startInstance);
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_params.emplace_back(startIndex);
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_params.emplace_back(numIndices);
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_params.emplace_back(primitiveType);
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_params.emplace_back(numInstances);
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captureDrawCallInfo();
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}
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@ -116,16 +133,16 @@ void Batch::drawIndexedInstanced(uint32 numInstances, Primitive primitiveType, u
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void Batch::multiDrawIndirect(uint32 numCommands, Primitive primitiveType) {
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ADD_COMMAND(multiDrawIndirect);
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_params.push_back(numCommands);
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_params.push_back(primitiveType);
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_params.emplace_back(numCommands);
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_params.emplace_back(primitiveType);
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captureDrawCallInfo();
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}
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void Batch::multiDrawIndexedIndirect(uint32 nbCommands, Primitive primitiveType) {
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ADD_COMMAND(multiDrawIndexedIndirect);
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_params.push_back(nbCommands);
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_params.push_back(primitiveType);
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_params.emplace_back(nbCommands);
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_params.emplace_back(primitiveType);
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captureDrawCallInfo();
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}
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@ -133,16 +150,16 @@ void Batch::multiDrawIndexedIndirect(uint32 nbCommands, Primitive primitiveType)
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void Batch::setInputFormat(const Stream::FormatPointer& format) {
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ADD_COMMAND(setInputFormat);
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_params.push_back(_streamFormats.cache(format));
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_params.emplace_back(_streamFormats.cache(format));
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}
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void Batch::setInputBuffer(Slot channel, const BufferPointer& buffer, Offset offset, Offset stride) {
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ADD_COMMAND(setInputBuffer);
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_params.push_back(stride);
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_params.push_back(offset);
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_params.push_back(_buffers.cache(buffer));
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_params.push_back(channel);
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_params.emplace_back(stride);
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_params.emplace_back(offset);
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_params.emplace_back(_buffers.cache(buffer));
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_params.emplace_back(channel);
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}
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void Batch::setInputBuffer(Slot channel, const BufferView& view) {
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@ -163,9 +180,9 @@ void Batch::setInputStream(Slot startChannel, const BufferStream& stream) {
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void Batch::setIndexBuffer(Type type, const BufferPointer& buffer, Offset offset) {
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ADD_COMMAND(setIndexBuffer);
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_params.push_back(offset);
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_params.push_back(_buffers.cache(buffer));
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_params.push_back(type);
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_params.emplace_back(offset);
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_params.emplace_back(_buffers.cache(buffer));
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_params.emplace_back(type);
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}
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void Batch::setIndexBuffer(const BufferView& buffer) {
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@ -175,9 +192,9 @@ void Batch::setIndexBuffer(const BufferView& buffer) {
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void Batch::setIndirectBuffer(const BufferPointer& buffer, Offset offset, Offset stride) {
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ADD_COMMAND(setIndirectBuffer);
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_params.push_back(_buffers.cache(buffer));
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_params.push_back(offset);
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_params.push_back(stride);
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_params.emplace_back(_buffers.cache(buffer));
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_params.emplace_back(offset);
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_params.emplace_back(stride);
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}
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@ -191,56 +208,56 @@ void Batch::setModelTransform(const Transform& model) {
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void Batch::setViewTransform(const Transform& view) {
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ADD_COMMAND(setViewTransform);
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_params.push_back(_transforms.cache(view));
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_params.emplace_back(_transforms.cache(view));
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}
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void Batch::setProjectionTransform(const Mat4& proj) {
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ADD_COMMAND(setProjectionTransform);
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_params.push_back(cacheData(sizeof(Mat4), &proj));
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_params.emplace_back(cacheData(sizeof(Mat4), &proj));
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}
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void Batch::setViewportTransform(const Vec4i& viewport) {
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ADD_COMMAND(setViewportTransform);
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_params.push_back(cacheData(sizeof(Vec4i), &viewport));
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_params.emplace_back(cacheData(sizeof(Vec4i), &viewport));
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}
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void Batch::setDepthRangeTransform(float nearDepth, float farDepth) {
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ADD_COMMAND(setDepthRangeTransform);
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_params.push_back(farDepth);
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_params.push_back(nearDepth);
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_params.emplace_back(farDepth);
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_params.emplace_back(nearDepth);
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}
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void Batch::setPipeline(const PipelinePointer& pipeline) {
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ADD_COMMAND(setPipeline);
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_params.push_back(_pipelines.cache(pipeline));
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_params.emplace_back(_pipelines.cache(pipeline));
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}
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void Batch::setStateBlendFactor(const Vec4& factor) {
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ADD_COMMAND(setStateBlendFactor);
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_params.push_back(factor.x);
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_params.push_back(factor.y);
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_params.push_back(factor.z);
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_params.push_back(factor.w);
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_params.emplace_back(factor.x);
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_params.emplace_back(factor.y);
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_params.emplace_back(factor.z);
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_params.emplace_back(factor.w);
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}
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void Batch::setStateScissorRect(const Vec4i& rect) {
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ADD_COMMAND(setStateScissorRect);
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_params.push_back(cacheData(sizeof(Vec4i), &rect));
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_params.emplace_back(cacheData(sizeof(Vec4i), &rect));
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}
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void Batch::setUniformBuffer(uint32 slot, const BufferPointer& buffer, Offset offset, Offset size) {
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ADD_COMMAND(setUniformBuffer);
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_params.push_back(size);
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_params.push_back(offset);
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_params.push_back(_buffers.cache(buffer));
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_params.push_back(slot);
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_params.emplace_back(size);
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_params.emplace_back(offset);
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_params.emplace_back(_buffers.cache(buffer));
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_params.emplace_back(slot);
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}
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void Batch::setUniformBuffer(uint32 slot, const BufferView& view) {
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@ -251,8 +268,8 @@ void Batch::setUniformBuffer(uint32 slot, const BufferView& view) {
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void Batch::setResourceTexture(uint32 slot, const TexturePointer& texture) {
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ADD_COMMAND(setResourceTexture);
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_params.push_back(_textures.cache(texture));
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_params.push_back(slot);
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_params.emplace_back(_textures.cache(texture));
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_params.emplace_back(slot);
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}
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void Batch::setResourceTexture(uint32 slot, const TextureView& view) {
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@ -262,21 +279,21 @@ void Batch::setResourceTexture(uint32 slot, const TextureView& view) {
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void Batch::setFramebuffer(const FramebufferPointer& framebuffer) {
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ADD_COMMAND(setFramebuffer);
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_params.push_back(_framebuffers.cache(framebuffer));
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_params.emplace_back(_framebuffers.cache(framebuffer));
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}
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void Batch::clearFramebuffer(Framebuffer::Masks targets, const Vec4& color, float depth, int stencil, bool enableScissor) {
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ADD_COMMAND(clearFramebuffer);
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_params.push_back(enableScissor);
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_params.push_back(stencil);
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_params.push_back(depth);
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_params.push_back(color.w);
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_params.push_back(color.z);
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_params.push_back(color.y);
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_params.push_back(color.x);
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_params.push_back(targets);
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_params.emplace_back(enableScissor);
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_params.emplace_back(stencil);
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_params.emplace_back(depth);
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_params.emplace_back(color.w);
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_params.emplace_back(color.z);
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_params.emplace_back(color.y);
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_params.emplace_back(color.x);
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_params.emplace_back(targets);
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}
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void Batch::clearColorFramebuffer(Framebuffer::Masks targets, const Vec4& color, bool enableScissor) {
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@ -299,40 +316,40 @@ void Batch::blit(const FramebufferPointer& src, const Vec4i& srcViewport,
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const FramebufferPointer& dst, const Vec4i& dstViewport) {
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ADD_COMMAND(blit);
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_params.push_back(_framebuffers.cache(src));
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_params.push_back(srcViewport.x);
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_params.push_back(srcViewport.y);
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_params.push_back(srcViewport.z);
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_params.push_back(srcViewport.w);
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_params.push_back(_framebuffers.cache(dst));
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_params.push_back(dstViewport.x);
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_params.push_back(dstViewport.y);
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_params.push_back(dstViewport.z);
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_params.push_back(dstViewport.w);
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_params.emplace_back(_framebuffers.cache(src));
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_params.emplace_back(srcViewport.x);
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_params.emplace_back(srcViewport.y);
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_params.emplace_back(srcViewport.z);
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_params.emplace_back(srcViewport.w);
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_params.emplace_back(_framebuffers.cache(dst));
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_params.emplace_back(dstViewport.x);
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_params.emplace_back(dstViewport.y);
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_params.emplace_back(dstViewport.z);
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_params.emplace_back(dstViewport.w);
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}
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void Batch::generateTextureMips(const TexturePointer& texture) {
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ADD_COMMAND(generateTextureMips);
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_params.push_back(_textures.cache(texture));
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_params.emplace_back(_textures.cache(texture));
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}
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void Batch::beginQuery(const QueryPointer& query) {
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ADD_COMMAND(beginQuery);
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_params.push_back(_queries.cache(query));
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_params.emplace_back(_queries.cache(query));
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}
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void Batch::endQuery(const QueryPointer& query) {
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ADD_COMMAND(endQuery);
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_params.push_back(_queries.cache(query));
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_params.emplace_back(_queries.cache(query));
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}
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void Batch::getQuery(const QueryPointer& query) {
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ADD_COMMAND(getQuery);
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_params.push_back(_queries.cache(query));
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_params.emplace_back(_queries.cache(query));
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}
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void Batch::resetStages() {
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@ -341,12 +358,12 @@ void Batch::resetStages() {
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void Batch::runLambda(std::function<void()> f) {
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ADD_COMMAND(runLambda);
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_params.push_back(_lambdas.cache(f));
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_params.emplace_back(_lambdas.cache(f));
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}
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void Batch::startNamedCall(const std::string& name) {
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ADD_COMMAND(startNamedCall);
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_params.push_back(_names.cache(name));
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_params.emplace_back(_names.cache(name));
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_currentNamedCall = name;
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}
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@ -422,14 +439,14 @@ void Batch::captureDrawCallInfoImpl() {
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//_model.getInverseMatrix(_object._modelInverse);
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object._modelInverse = glm::inverse(object._model);
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_objects.push_back(object);
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_objects.emplace_back(object);
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// Flag is clean
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_invalidModel = false;
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}
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auto& drawCallInfos = getDrawCallInfoBuffer();
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drawCallInfos.push_back((uint16)_objects.size() - 1);
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drawCallInfos.emplace_back((uint16)_objects.size() - 1);
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}
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void Batch::captureDrawCallInfo() {
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@ -458,22 +475,11 @@ void Batch::preExecute() {
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}
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}
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QDebug& operator<<(QDebug& debug, const Batch::CacheState& cacheState) {
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debug << "Batch::CacheState[ "
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<< "commandsSize:" << cacheState.commandsSize
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<< "offsetsSize:" << cacheState.offsetsSize
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<< "paramsSize:" << cacheState.paramsSize
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<< "dataSize:" << cacheState.dataSize
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<< "]";
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return debug;
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}
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// Debugging
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void Batch::pushProfileRange(const char* name) {
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#if defined(NSIGHT_FOUND)
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ADD_COMMAND(pushProfileRange);
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_params.push_back(_profileRanges.cache(name));
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_params.emplace_back(_profileRanges.cache(name));
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#endif
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}
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@ -490,9 +496,9 @@ void Batch::_glActiveBindTexture(uint32 unit, uint32 target, uint32 texture) {
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setResourceTexture(unit - GL_TEXTURE0, nullptr);
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ADD_COMMAND(glActiveBindTexture);
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_params.push_back(texture);
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_params.push_back(target);
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_params.push_back(unit);
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||||
_params.emplace_back(texture);
|
||||
_params.emplace_back(target);
|
||||
_params.emplace_back(unit);
|
||||
}
|
||||
|
||||
void Batch::_glUniform1i(int32 location, int32 v0) {
|
||||
|
@ -500,8 +506,8 @@ void Batch::_glUniform1i(int32 location, int32 v0) {
|
|||
return;
|
||||
}
|
||||
ADD_COMMAND(glUniform1i);
|
||||
_params.push_back(v0);
|
||||
_params.push_back(location);
|
||||
_params.emplace_back(v0);
|
||||
_params.emplace_back(location);
|
||||
}
|
||||
|
||||
void Batch::_glUniform1f(int32 location, float v0) {
|
||||
|
@ -509,89 +515,89 @@ void Batch::_glUniform1f(int32 location, float v0) {
|
|||
return;
|
||||
}
|
||||
ADD_COMMAND(glUniform1f);
|
||||
_params.push_back(v0);
|
||||
_params.push_back(location);
|
||||
_params.emplace_back(v0);
|
||||
_params.emplace_back(location);
|
||||
}
|
||||
|
||||
void Batch::_glUniform2f(int32 location, float v0, float v1) {
|
||||
ADD_COMMAND(glUniform2f);
|
||||
|
||||
_params.push_back(v1);
|
||||
_params.push_back(v0);
|
||||
_params.push_back(location);
|
||||
_params.emplace_back(v1);
|
||||
_params.emplace_back(v0);
|
||||
_params.emplace_back(location);
|
||||
}
|
||||
|
||||
void Batch::_glUniform3f(int32 location, float v0, float v1, float v2) {
|
||||
ADD_COMMAND(glUniform3f);
|
||||
|
||||
_params.push_back(v2);
|
||||
_params.push_back(v1);
|
||||
_params.push_back(v0);
|
||||
_params.push_back(location);
|
||||
_params.emplace_back(v2);
|
||||
_params.emplace_back(v1);
|
||||
_params.emplace_back(v0);
|
||||
_params.emplace_back(location);
|
||||
}
|
||||
|
||||
void Batch::_glUniform4f(int32 location, float v0, float v1, float v2, float v3) {
|
||||
ADD_COMMAND(glUniform4f);
|
||||
|
||||
_params.push_back(v3);
|
||||
_params.push_back(v2);
|
||||
_params.push_back(v1);
|
||||
_params.push_back(v0);
|
||||
_params.push_back(location);
|
||||
_params.emplace_back(v3);
|
||||
_params.emplace_back(v2);
|
||||
_params.emplace_back(v1);
|
||||
_params.emplace_back(v0);
|
||||
_params.emplace_back(location);
|
||||
}
|
||||
|
||||
void Batch::_glUniform3fv(int32 location, int count, const float* value) {
|
||||
ADD_COMMAND(glUniform3fv);
|
||||
|
||||
const int VEC3_SIZE = 3 * sizeof(float);
|
||||
_params.push_back(cacheData(count * VEC3_SIZE, value));
|
||||
_params.push_back(count);
|
||||
_params.push_back(location);
|
||||
_params.emplace_back(cacheData(count * VEC3_SIZE, value));
|
||||
_params.emplace_back(count);
|
||||
_params.emplace_back(location);
|
||||
}
|
||||
|
||||
void Batch::_glUniform4fv(int32 location, int count, const float* value) {
|
||||
ADD_COMMAND(glUniform4fv);
|
||||
|
||||
const int VEC4_SIZE = 4 * sizeof(float);
|
||||
_params.push_back(cacheData(count * VEC4_SIZE, value));
|
||||
_params.push_back(count);
|
||||
_params.push_back(location);
|
||||
_params.emplace_back(cacheData(count * VEC4_SIZE, value));
|
||||
_params.emplace_back(count);
|
||||
_params.emplace_back(location);
|
||||
}
|
||||
|
||||
void Batch::_glUniform4iv(int32 location, int count, const int32* value) {
|
||||
ADD_COMMAND(glUniform4iv);
|
||||
|
||||
const int VEC4_SIZE = 4 * sizeof(int);
|
||||
_params.push_back(cacheData(count * VEC4_SIZE, value));
|
||||
_params.push_back(count);
|
||||
_params.push_back(location);
|
||||
_params.emplace_back(cacheData(count * VEC4_SIZE, value));
|
||||
_params.emplace_back(count);
|
||||
_params.emplace_back(location);
|
||||
}
|
||||
|
||||
void Batch::_glUniformMatrix3fv(int32 location, int count, uint8 transpose, const float* value) {
|
||||
ADD_COMMAND(glUniformMatrix3fv);
|
||||
|
||||
const int MATRIX3_SIZE = 9 * sizeof(float);
|
||||
_params.push_back(cacheData(count * MATRIX3_SIZE, value));
|
||||
_params.push_back(transpose);
|
||||
_params.push_back(count);
|
||||
_params.push_back(location);
|
||||
_params.emplace_back(cacheData(count * MATRIX3_SIZE, value));
|
||||
_params.emplace_back(transpose);
|
||||
_params.emplace_back(count);
|
||||
_params.emplace_back(location);
|
||||
}
|
||||
|
||||
void Batch::_glUniformMatrix4fv(int32 location, int count, uint8 transpose, const float* value) {
|
||||
ADD_COMMAND(glUniformMatrix4fv);
|
||||
|
||||
const int MATRIX4_SIZE = 16 * sizeof(float);
|
||||
_params.push_back(cacheData(count * MATRIX4_SIZE, value));
|
||||
_params.push_back(transpose);
|
||||
_params.push_back(count);
|
||||
_params.push_back(location);
|
||||
_params.emplace_back(cacheData(count * MATRIX4_SIZE, value));
|
||||
_params.emplace_back(transpose);
|
||||
_params.emplace_back(count);
|
||||
_params.emplace_back(location);
|
||||
}
|
||||
|
||||
void Batch::_glColor4f(float red, float green, float blue, float alpha) {
|
||||
ADD_COMMAND(glColor4f);
|
||||
|
||||
_params.push_back(alpha);
|
||||
_params.push_back(blue);
|
||||
_params.push_back(green);
|
||||
_params.push_back(red);
|
||||
}
|
||||
_params.emplace_back(alpha);
|
||||
_params.emplace_back(blue);
|
||||
_params.emplace_back(green);
|
||||
_params.emplace_back(red);
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
#include "Transform.h"
|
||||
|
||||
class QDebug;
|
||||
|
||||
#define BATCH_PREALLOCATE_MIN 128
|
||||
namespace gpu {
|
||||
|
||||
enum ReservedSlot {
|
||||
|
@ -87,6 +87,7 @@ public:
|
|||
using NamedBatchDataMap = std::map<std::string, NamedBatchData>;
|
||||
|
||||
DrawCallInfoBuffer _drawCallInfos;
|
||||
static size_t _drawCallInfosMax;
|
||||
|
||||
std::string _currentNamedCall;
|
||||
|
||||
|
@ -96,34 +97,7 @@ public:
|
|||
void captureDrawCallInfo();
|
||||
void captureNamedDrawCallInfo(std::string name);
|
||||
|
||||
class CacheState {
|
||||
public:
|
||||
size_t commandsSize;
|
||||
size_t offsetsSize;
|
||||
size_t paramsSize;
|
||||
size_t dataSize;
|
||||
|
||||
size_t buffersSize;
|
||||
size_t texturesSize;
|
||||
size_t streamFormatsSize;
|
||||
size_t transformsSize;
|
||||
size_t pipelinesSize;
|
||||
size_t framebuffersSize;
|
||||
size_t queriesSize;
|
||||
|
||||
CacheState() : commandsSize(0), offsetsSize(0), paramsSize(0), dataSize(0), buffersSize(0), texturesSize(0),
|
||||
streamFormatsSize(0), transformsSize(0), pipelinesSize(0), framebuffersSize(0), queriesSize(0) { }
|
||||
|
||||
CacheState(size_t commandsSize, size_t offsetsSize, size_t paramsSize, size_t dataSize, size_t buffersSize,
|
||||
size_t texturesSize, size_t streamFormatsSize, size_t transformsSize, size_t pipelinesSize,
|
||||
size_t framebuffersSize, size_t queriesSize) :
|
||||
commandsSize(commandsSize), offsetsSize(offsetsSize), paramsSize(paramsSize), dataSize(dataSize),
|
||||
buffersSize(buffersSize), texturesSize(texturesSize), streamFormatsSize(streamFormatsSize),
|
||||
transformsSize(transformsSize), pipelinesSize(pipelinesSize), framebuffersSize(framebuffersSize), queriesSize(queriesSize) { }
|
||||
};
|
||||
|
||||
Batch() {}
|
||||
Batch(const CacheState& cacheState);
|
||||
Batch();
|
||||
explicit Batch(const Batch& batch);
|
||||
~Batch();
|
||||
|
||||
|
@ -131,9 +105,6 @@ public:
|
|||
|
||||
void preExecute();
|
||||
|
||||
CacheState getCacheState();
|
||||
|
||||
|
||||
// Batches may need to override the context level stereo settings
|
||||
// if they're performing framebuffer copy operations, like the
|
||||
// deferred lighting resolution mechanism
|
||||
|
@ -401,15 +372,25 @@ public:
|
|||
typedef T Data;
|
||||
Data _data;
|
||||
Cache<T>(const Data& data) : _data(data) {}
|
||||
static size_t _max;
|
||||
|
||||
class Vector {
|
||||
public:
|
||||
std::vector< Cache<T> > _items;
|
||||
|
||||
Vector() {
|
||||
_items.reserve(_max);
|
||||
}
|
||||
|
||||
~Vector() {
|
||||
_max = std::max(_items.size(), _max);
|
||||
}
|
||||
|
||||
|
||||
size_t size() const { return _items.size(); }
|
||||
size_t cache(const Data& data) {
|
||||
size_t offset = _items.size();
|
||||
_items.push_back(Cache<T>(data));
|
||||
_items.emplace_back(data);
|
||||
return offset;
|
||||
}
|
||||
|
||||
|
@ -449,9 +430,16 @@ public:
|
|||
}
|
||||
|
||||
Commands _commands;
|
||||
static size_t _commandsMax;
|
||||
|
||||
CommandOffsets _commandOffsets;
|
||||
static size_t _commandOffsetsMax;
|
||||
|
||||
Params _params;
|
||||
static size_t _paramsMax;
|
||||
|
||||
Bytes _data;
|
||||
static size_t _dataMax;
|
||||
|
||||
// SSBO class... layout MUST match the layout in Transform.slh
|
||||
class TransformObject {
|
||||
|
@ -464,6 +452,7 @@ public:
|
|||
bool _invalidModel { true };
|
||||
Transform _currentModel;
|
||||
TransformObjects _objects;
|
||||
static size_t _objectsMax;
|
||||
|
||||
BufferCaches _buffers;
|
||||
TextureCaches _textures;
|
||||
|
@ -491,6 +480,9 @@ protected:
|
|||
void captureDrawCallInfoImpl();
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
size_t Batch::Cache<T>::_max = BATCH_PREALLOCATE_MIN;
|
||||
|
||||
}
|
||||
|
||||
#if defined(NSIGHT_FOUND)
|
||||
|
@ -512,6 +504,4 @@ private:
|
|||
|
||||
#endif
|
||||
|
||||
QDebug& operator<<(QDebug& debug, const gpu::Batch::CacheState& cacheState);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -231,11 +231,9 @@ typedef std::shared_ptr<Context> ContextPointer;
|
|||
|
||||
template<typename F>
|
||||
void doInBatch(std::shared_ptr<gpu::Context> context, F f) {
|
||||
static gpu::Batch::CacheState cacheState;
|
||||
gpu::Batch batch(cacheState);
|
||||
gpu::Batch batch;
|
||||
f(batch);
|
||||
context->render(batch);
|
||||
cacheState = batch.getCacheState();
|
||||
}
|
||||
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue