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Merge pull request #10986 from Atlante45/fix/avatar-audio-timer
Use timer instead of dedicated thread to tick AC scripted avatar audio
This commit is contained in:
commit
6e59e451c4
4 changed files with 15 additions and 86 deletions
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@ -51,14 +51,14 @@
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#include "RecordingScriptingInterface.h"
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#include "AbstractAudioInterface.h"
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#include "AvatarAudioTimer.h"
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static const int RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES = 10;
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Agent::Agent(ReceivedMessage& message) :
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ThreadedAssignment(message),
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_receivedAudioStream(RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES, RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES),
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_audioGate(AudioConstants::SAMPLE_RATE, AudioConstants::MONO)
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_audioGate(AudioConstants::SAMPLE_RATE, AudioConstants::MONO),
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_avatarAudioTimer(this)
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{
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_entityEditSender.setPacketsPerSecond(DEFAULT_ENTITY_PPS_PER_SCRIPT);
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DependencyManager::get<EntityScriptingInterface>()->setPacketSender(&_entityEditSender);
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@ -96,6 +96,14 @@ Agent::Agent(ReceivedMessage& message) :
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this, "handleOctreePacket");
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packetReceiver.registerListener(PacketType::Jurisdiction, this, "handleJurisdictionPacket");
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packetReceiver.registerListener(PacketType::SelectedAudioFormat, this, "handleSelectedAudioFormat");
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// 100Hz timer for audio
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const int TARGET_INTERVAL_MSEC = 10; // 10ms
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connect(&_avatarAudioTimer, &QTimer::timeout, this, &Agent::processAgentAvatarAudio);
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_avatarAudioTimer.setSingleShot(false);
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_avatarAudioTimer.setInterval(TARGET_INTERVAL_MSEC);
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_avatarAudioTimer.setTimerType(Qt::PreciseTimer);
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}
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void Agent::playAvatarSound(SharedSoundPointer sound) {
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@ -475,14 +483,7 @@ void Agent::executeScript() {
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DependencyManager::set<AssignmentParentFinder>(_entityViewer.getTree());
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// 100Hz timer for audio
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AvatarAudioTimer* audioTimerWorker = new AvatarAudioTimer();
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audioTimerWorker->moveToThread(&_avatarAudioTimerThread);
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connect(audioTimerWorker, &AvatarAudioTimer::avatarTick, this, &Agent::processAgentAvatarAudio);
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connect(this, &Agent::startAvatarAudioTimer, audioTimerWorker, &AvatarAudioTimer::start);
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connect(this, &Agent::stopAvatarAudioTimer, audioTimerWorker, &AvatarAudioTimer::stop);
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connect(&_avatarAudioTimerThread, &QThread::finished, audioTimerWorker, &QObject::deleteLater);
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_avatarAudioTimerThread.start();
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QMetaObject::invokeMethod(&_avatarAudioTimer, "start");
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// Agents should run at 45hz
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static const int AVATAR_DATA_HZ = 45;
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@ -561,7 +562,7 @@ void Agent::setIsAvatar(bool isAvatar) {
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_avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS); // FIXME - we shouldn't really need to constantly send identity packets
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// tell the avatarAudioTimer to start ticking
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emit startAvatarAudioTimer();
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QMetaObject::invokeMethod(&_avatarAudioTimer, "start");
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}
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@ -590,7 +591,7 @@ void Agent::setIsAvatar(bool isAvatar) {
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nodeList->sendPacket(std::move(packet), *node);
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});
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}
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emit stopAvatarAudioTimer();
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QMetaObject::invokeMethod(&_avatarAudioTimer, "stop");
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}
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}
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@ -818,9 +819,7 @@ void Agent::aboutToFinish() {
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DependencyManager::destroy<recording::Recorder>();
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DependencyManager::destroy<recording::ClipCache>();
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emit stopAvatarAudioTimer();
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_avatarAudioTimerThread.quit();
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_avatarAudioTimerThread.wait();
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QMetaObject::invokeMethod(&_avatarAudioTimer, "stop");
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// cleanup codec & encoder
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if (_codec && _encoder) {
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@ -81,9 +81,6 @@ private slots:
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void processAgentAvatar();
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void processAgentAvatarAudio();
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signals:
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void startAvatarAudioTimer();
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void stopAvatarAudioTimer();
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private:
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void negotiateAudioFormat();
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void selectAudioFormat(const QString& selectedCodecName);
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@ -118,7 +115,7 @@ private:
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CodecPluginPointer _codec;
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QString _selectedCodecName;
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Encoder* _encoder { nullptr };
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QThread _avatarAudioTimerThread;
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QTimer _avatarAudioTimer;
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bool _flushEncoder { false };
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};
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@ -1,36 +0,0 @@
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//
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// AvatarAudioTimer.cpp
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// assignment-client/src
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//
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// Created by David Kelly on 10/12/13.
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <QDebug>
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#include <SharedUtil.h>
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#include "AvatarAudioTimer.h"
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// this should send a signal every 10ms, with pretty good precision. Hardcoding
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// to 10ms since that's what you'd want for audio.
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void AvatarAudioTimer::start() {
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auto startTime = usecTimestampNow();
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quint64 frameCounter = 0;
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const int TARGET_INTERVAL_USEC = 10000; // 10ms
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while (!_quit) {
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++frameCounter;
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// tick every 10ms from startTime
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quint64 targetTime = startTime + frameCounter * TARGET_INTERVAL_USEC;
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quint64 now = usecTimestampNow();
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// avoid quint64 underflow
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if (now < targetTime) {
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usleep(targetTime - now);
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}
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emit avatarTick();
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}
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qDebug() << "AvatarAudioTimer is finished";
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}
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@ -1,31 +0,0 @@
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//
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// AvatarAudioTimer.h
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// assignment-client/src
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//
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// Created by David Kelly on 10/12/13.
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_AvatarAudioTimer_h
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#define hifi_AvatarAudioTimer_h
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#include <QtCore/QObject>
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class AvatarAudioTimer : public QObject {
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Q_OBJECT
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signals:
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void avatarTick();
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public slots:
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void start();
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void stop() { _quit = true; }
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private:
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bool _quit { false };
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};
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#endif //hifi_AvatarAudioTimer_h
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