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there we go
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@ -731,10 +731,6 @@ void RenderPipelines::updateMultiMaterial(graphics::MultiMaterial& multiMaterial
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}
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void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu::Batch& batch, bool enableTextures) {
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if (multiMaterial.size() == 0) {
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return;
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}
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if (multiMaterial.shouldUpdate()) {
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updateMultiMaterial(multiMaterial);
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}
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