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Working on joystick support using SDL.
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074a6b7f38
commit
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4 changed files with 126 additions and 0 deletions
interface
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@ -136,6 +136,7 @@ find_package(Faceplus)
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find_package(Faceshift)
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find_package(LibOVR)
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find_package(PrioVR)
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find_package(SDL)
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find_package(Sixense)
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find_package(Visage)
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find_package(ZLIB)
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@ -193,6 +194,13 @@ if (PRIOVR_FOUND AND NOT DISABLE_PRIOVR)
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target_link_libraries(${TARGET_NAME} "${PRIOVR_LIBRARIES}")
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endif (PRIOVR_FOUND AND NOT DISABLE_PRIOVR)
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# and with SDL for joysticks
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if (SDL_FOUND AND NOT DISABLE_SDL)
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add_definitions(-DHAVE_SDL)
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include_directories(SYSTEM "${SDL_INCLUDE_DIR}")
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target_link_libraries(${TARGET_NAME} "${SDL_LIBRARY}")
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endif (SDL_FOUND AND NOT DISABLE_SDL)
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# and with qxmpp for chat
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if (QXMPP_FOUND AND NOT DISABLE_QXMPP)
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add_definitions(-DHAVE_QXMPP -DQXMPP_STATIC)
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@ -58,6 +58,7 @@
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#include "avatar/MyAvatar.h"
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#include "devices/Faceplus.h"
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#include "devices/Faceshift.h"
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#include "devices/JoystickManager.h"
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#include "devices/PrioVR.h"
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#include "devices/SixenseManager.h"
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#include "devices/Visage.h"
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@ -196,6 +197,7 @@ public:
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FaceTracker* getActiveFaceTracker();
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SixenseManager* getSixenseManager() { return &_sixenseManager; }
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PrioVR* getPrioVR() { return &_prioVR; }
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JoystickManager* getJoystickManager() { return &_joystickManager; }
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BandwidthMeter* getBandwidthMeter() { return &_bandwidthMeter; }
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QUndoStack* getUndoStack() { return &_undoStack; }
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@ -449,6 +451,7 @@ private:
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SixenseManager _sixenseManager;
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PrioVR _prioVR;
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JoystickManager _joystickManager;
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Camera _myCamera; // My view onto the world
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Camera _viewFrustumOffsetCamera; // The camera we use to sometimes show the view frustum from an offset mode
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63
interface/src/devices/JoystickManager.cpp
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63
interface/src/devices/JoystickManager.cpp
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@ -0,0 +1,63 @@
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//
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// JoystickManager.cpp
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// interface/src/devices
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//
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// Created by Andrzej Kapolka on 5/15/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <limits>
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#include <QtDebug>
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#include <glm/glm.hpp>
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#include "JoystickManager.h"
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using namespace std;
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JoystickManager::JoystickManager() {
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#ifdef HAVE_SDL
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SDL_Init(SDL_INIT_JOYSTICK);
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int joystickCount = SDL_NumJoysticks();
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for (int i = 0; i < joystickCount; i++) {
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SDL_Joystick* joystick = SDL_JoystickOpen(i);
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if (joystick) {
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JoystickState state = { SDL_JoystickName(i), QVector<float>(SDL_JoystickNumAxes(joystick)),
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QVector<bool>(SDL_JoystickNumButtons(joystick)) };
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qDebug() << state.name << state.axes.size() << state.buttons.size();
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_joystickStates.append(state);
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_joysticks.append(joystick);
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}
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}
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#endif
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}
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JoystickManager::~JoystickManager() {
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#ifdef HAVE_SDL
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foreach (SDL_Joystick* joystick, _joysticks) {
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SDL_JoystickClose(joystick);
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}
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SDL_Quit();
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#endif
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}
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void JoystickManager::update() {
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#ifdef HAVE_SDL
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SDL_JoystickUpdate();
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for (int i = 0; i < _joystickStates.size(); i++) {
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SDL_Joystick* joystick = _joysticks.at(i);
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JoystickState& state = _joystickStates[i];
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for (int j = 0; j < state.axes.size(); j++) {
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state.axes[j] = glm::round(SDL_JoystickGetAxis(joystick, j) + 0.5f) / numeric_limits<short>::max();
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}
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for (int j = 0; j < state.buttons.size(); j++) {
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state.buttons[j] = SDL_JoystickGetButton(joystick, j);
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}
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}
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#endif
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}
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52
interface/src/devices/JoystickManager.h
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52
interface/src/devices/JoystickManager.h
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@ -0,0 +1,52 @@
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//
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// JoystickManager.h
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// interface/src/devices
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//
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// Created by Andrzej Kapolka on 5/15/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_JoystickManager_h
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#define hifi_JoystickManager_h
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#include <QObject>
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#include <QVector>
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#ifdef HAVE_SDL
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#include <SDL.h>
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#endif
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class JoystickState;
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/// Handles joystick input through SDL.
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class JoystickManager : public QObject {
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Q_OBJECT
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public:
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JoystickManager();
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virtual ~JoystickManager();
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const QVector<JoystickState>& getJoystickStates() const { return _joystickStates; }
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void update();
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private:
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QVector<JoystickState> _joystickStates;
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#ifdef HAVE_SDL
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QVector<SDL_Joystick*> _joysticks;
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#endif
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};
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class JoystickState {
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public:
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QString name;
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QVector<float> axes;
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QVector<bool> buttons;
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};
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#endif // hifi_JoystickManager_h
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