merge with master

This commit is contained in:
SamGondelman 2019-05-16 19:34:50 -07:00
commit 6d3e23a7fe
35 changed files with 322 additions and 147 deletions

View file

@ -13,6 +13,7 @@ import "../../simplifiedConstants" as SimplifiedConstants
import "../../simplifiedControls" as SimplifiedControls
import stylesUit 1.0 as HifiStylesUit
import QtQuick.Layouts 1.3
import PerformanceEnums 1.0
Flickable {
property string avatarNametagMode: Settings.getValue("simplifiedNametag/avatarNametagMode", "on")
@ -113,16 +114,28 @@ Flickable {
SimplifiedControls.RadioButton {
id: performanceLow
text: "Eco"
checked: Performance.getRefreshRateProfile() === RefreshRate.ECO
onClicked: {
Performance.setRefreshRateProfile(RefreshRate.ECO);
}
}
SimplifiedControls.RadioButton {
id: performanceMedium
text: "Interactive"
checked: Performance.getRefreshRateProfile() === RefreshRate.INTERACTIVE
onClicked: {
Performance.setRefreshRateProfile(RefreshRate.INTERACTIVE);
}
}
SimplifiedControls.RadioButton {
id: performanceHigh
text: "Realtime"
checked: Performance.getRefreshRateProfile() === RefreshRate.REALTIME
onClicked: {
Performance.setRefreshRateProfile(RefreshRate.REALTIME);
}
}
}
}

View file

@ -277,8 +277,34 @@ Rectangle {
}
onClicked: {
Tablet.playSound(TabletEnums.ButtonClick);
// TODO: actually do this right and change the display plugin
HMD.active = !HMD.active;
var displayPluginCount = Window.getDisplayPluginCount();
if (HMD.active) {
// This next line seems backwards and shouldn't be necessary - the NOTIFY handler should
// result in `displayModeImage.source` changing automatically - but that's not working.
// This is working. So, I'm keeping it.
displayModeImage.source = "./images/vrMode.svg";
// Switch to desktop mode - selects first VR display plugin
for (var i = 0; i < displayPluginCount; i++) {
if (!Window.isDisplayPluginHmd(i)) {
Window.setActiveDisplayPlugin(i);
return;
}
}
} else {
// This next line seems backwards and shouldn't be necessary - the NOTIFY handler should
// result in `displayModeImage.source` changing automatically - but that's not working.
// This is working. So, I'm keeping it.
displayModeImage.source = "./images/desktopMode.svg";
// Switch to VR mode - selects first HMD display plugin
for (var i = 0; i < displayPluginCount; i++) {
if (Window.isDisplayPluginHmd(i)) {
Window.setActiveDisplayPlugin(i);
return;
}
}
}
}
}
}

View file

@ -194,8 +194,7 @@
#include "scripting/TTSScriptingInterface.h"
#include "scripting/KeyboardScriptingInterface.h"
#include "scripting/PerformanceScriptingInterface.h"
#include "scripting/RenderScriptingInterface.h"
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
#include "SpeechRecognizer.h"
@ -3331,7 +3330,7 @@ void Application::onDesktopRootContextCreated(QQmlContext* surfaceContext) {
surfaceContext->setContextProperty("LODManager", DependencyManager::get<LODManager>().data());
surfaceContext->setContextProperty("HMD", DependencyManager::get<HMDScriptingInterface>().data());
surfaceContext->setContextProperty("Scene", DependencyManager::get<SceneScriptingInterface>().data());
surfaceContext->setContextProperty("Render", _graphicsEngine.getRenderEngine()->getConfiguration().get());
surfaceContext->setContextProperty("Render", RenderScriptingInterface::getInstance());
surfaceContext->setContextProperty("Workload", _gameWorkload._engine->getConfiguration().get());
surfaceContext->setContextProperty("Reticle", getApplicationCompositor().getReticleInterface());
surfaceContext->setContextProperty("Snapshot", DependencyManager::get<Snapshot>().data());
@ -3446,7 +3445,7 @@ void Application::setupQmlSurface(QQmlContext* surfaceContext, bool setAdditiona
surfaceContext->setContextProperty("InputConfiguration", DependencyManager::get<InputConfiguration>().data());
surfaceContext->setContextProperty("SoundCache", DependencyManager::get<SoundCacheScriptingInterface>().data());
surfaceContext->setContextProperty("AvatarBookmarks", DependencyManager::get<AvatarBookmarks>().data());
surfaceContext->setContextProperty("Render", AbstractViewStateInterface::instance()->getRenderEngine()->getConfiguration().get());
surfaceContext->setContextProperty("Render", RenderScriptingInterface::getInstance());
surfaceContext->setContextProperty("Workload", qApp->getGameWorkload()._engine->getConfiguration().get());
surfaceContext->setContextProperty("Controller", DependencyManager::get<controller::ScriptingInterface>().data());
surfaceContext->setContextProperty("Pointers", DependencyManager::get<PointerScriptingInterface>().data());
@ -7396,7 +7395,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEnginePointe
scriptEngine->registerFunction("HMD", "getHUDLookAtPosition3D", HMDScriptingInterface::getHUDLookAtPosition3D, 0);
scriptEngine->registerGlobalObject("Scene", DependencyManager::get<SceneScriptingInterface>().data());
scriptEngine->registerGlobalObject("Render", _graphicsEngine.getRenderEngine()->getConfiguration().get());
scriptEngine->registerGlobalObject("Render", RenderScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("Workload", _gameWorkload._engine->getConfiguration().get());
GraphicsScriptingInterface::registerMetaTypes(scriptEngine.data());

View file

@ -290,7 +290,6 @@ public:
render::EnginePointer getRenderEngine() override { return _graphicsEngine.getRenderEngine(); }
gpu::ContextPointer getGPUContext() const { return _graphicsEngine.getGPUContext(); }
const GameWorkload& getGameWorkload() const { return _gameWorkload; }
virtual void pushPostUpdateLambda(void* key, const std::function<void()>& func) override;

View file

@ -524,7 +524,7 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ComputeBlendshapes, 0, true,
DependencyManager::get<ModelBlender>().data(), SLOT(setComputeBlendshapes(bool)));
action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::MeshShaders, 0, true);
action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::MeshShaders, 0, false);
connect(action, &QAction::triggered, [action] {
MeshPartPayload::enableMeshShaders = action->isChecked();
});

View file

@ -228,7 +228,7 @@ namespace MenuOption {
const QString NotificationSoundsTablet = "play_notification_sounds_tablet";
const QString ForceCoarsePicking = "Force Coarse Picking";
const QString ComputeBlendshapes = "Compute Blendshapes";
const QString MeshShaders = "Enable Shaders on Meshes";
const QString MeshShaders = "Enable Procedural Materials on Meshes";
}
#endif // hifi_Menu_h

View file

@ -0,0 +1,44 @@
//
// Created by Sam Gondelman on 5/16/19
// Copyright 2013-2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderScriptingInterface.h"
const QString DEFERRED = "deferred";
const QString FORWARD = "forward";
RenderScriptingInterface* RenderScriptingInterface::getInstance() {
static RenderScriptingInterface sharedInstance;
return &sharedInstance;
}
RenderScriptingInterface::RenderScriptingInterface() {
setRenderMethod((render::Args::RenderMethod)_renderMethodSetting.get() == render::Args::RenderMethod::DEFERRED ? DEFERRED : FORWARD);
}
QString RenderScriptingInterface::getRenderMethod() {
return (render::Args::RenderMethod)_renderMethodSetting.get() == render::Args::RenderMethod::DEFERRED ? DEFERRED : FORWARD;
}
void RenderScriptingInterface::setRenderMethod(const QString& renderMethod) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setRenderMethod", Q_ARG(const QString&, renderMethod));
return;
}
auto config = dynamic_cast<task::SwitchConfig*>(qApp->getRenderEngine()->getConfiguration()->getConfig("RenderMainView.DeferredForwardSwitch"));
if (config) {
if (renderMethod == DEFERRED) {
_renderMethodSetting.set(render::Args::RenderMethod::DEFERRED);
config->setBranch(render::Args::RenderMethod::DEFERRED);
emit config->dirtyEnabled();
} else if (renderMethod == FORWARD) {
_renderMethodSetting.set(render::Args::RenderMethod::FORWARD);
config->setBranch(render::Args::RenderMethod::FORWARD);
emit config->dirtyEnabled();
}
}
}

View file

@ -0,0 +1,65 @@
//
// Created by Sam Gondelman on 5/16/19
// Copyright 2013-2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderScriptingInterface_h
#define hifi_RenderScriptingInterface_h
#include <QtCore/QObject>
#include "Application.h"
#include "RenderForward.h"
/**jsdoc
* The <code>Render</code> API allows you to configure the graphics engine
*
* @namespace Render
*
* @hifi-interface
* @hifi-client-entity
* @hifi-avatar
*/
class RenderScriptingInterface : public QObject {
Q_OBJECT
Q_PROPERTY(QString renderMethod READ getRenderMethod WRITE setRenderMethod)
public:
RenderScriptingInterface();
static RenderScriptingInterface* getInstance();
public slots:
/**jsdoc
* Get a config for a job by name
* @function Render.getConfig
* @param {string} name - Can be:
* - <job_name>. Search for the first job named job_name traversing the the sub graph of task and jobs (from this task as root)
* - <parent_name>.[<sub_parent_names>.]<job_name>. Allows you to first look for the parent_name job (from this task as root) and then search from there for the
* optional sub_parent_names and finally from there looking for the job_name (assuming every job in the path is found)
* @returns {object} The sub job config.
*/
QObject* getConfig(const QString& name) { return qApp->getRenderEngine()->getConfiguration()->getConfig(name); }
/**jsdoc
* Gets the current render method
* @function Render.getRenderMethod
* @returns {string} <code>"deferred"</code> or <code>"forward"</code>
*/
QString getRenderMethod();
/**jsdoc
* Sets the current render method
* @function Render.setRenderMethod
* @param {string} renderMethod - <code>"deferred"</code> or <code>"forward"</code>
*/
void setRenderMethod(const QString& renderMethod);
private:
Setting::Handle<int> _renderMethodSetting { "renderMethod", RENDER_FORWARD ? render::Args::RenderMethod::FORWARD : render::Args::RenderMethod::DEFERRED };
};
#endif // hifi_RenderScriptingInterface_h

View file

@ -109,7 +109,7 @@ void ShapeEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
void ShapeEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
withReadLock([&] {
auto mat = _materials.find("0");
if (mat != _materials.end() && mat->second.top().material && mat->second.top().material->isEnabled()) {
if (mat != _materials.end() && mat->second.top().material && mat->second.top().material->isProcedural() && mat->second.top().material->isEnabled()) {
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(mat->second.top().material);
if (procedural->isFading()) {
procedural->setIsFading(Interpolate::calculateFadeRatio(procedural->getFadeStartTime()) < 1.0f);

View file

@ -6,5 +6,6 @@ include_hifi_library_headers(fbx)
include_hifi_library_headers(gpu)
include_hifi_library_headers(image)
include_hifi_library_headers(ktx)
include_hifi_library_headers(material-networking)
include_hifi_library_headers(procedural)
link_hifi_libraries(shared shaders networking octree avatars graphics material-networking model-networking)
link_hifi_libraries(shared shaders networking octree avatars graphics model-networking)

View file

@ -291,6 +291,7 @@ public:
class Model {
public:
using Pointer = std::shared_ptr<Model>;
using ConstPointer = std::shared_ptr<const Model>;
QString originalURL;
QString author;

View file

@ -46,6 +46,7 @@ public:
bool isHFMModelLoaded() const { return (bool)_hfmModel; }
const HFMModel& getHFMModel() const { return *_hfmModel; }
const HFMModel::ConstPointer& getConstHFMModelPointer() const { return _hfmModel; }
const MaterialMapping& getMaterialMapping() const { return _materialMapping; }
const GeometryMeshes& getMeshes() const { return *_meshes; }
const std::shared_ptr<NetworkMaterial> getShapeMaterial(int shapeID) const;
@ -59,7 +60,7 @@ public:
protected:
// Shared across all geometries, constant throughout lifetime
std::shared_ptr<const HFMModel> _hfmModel;
HFMModel::ConstPointer _hfmModel;
MaterialMapping _materialMapping;
std::shared_ptr<const GeometryMeshes> _meshes;
std::shared_ptr<const GeometryMeshParts> _meshParts;

View file

@ -8,9 +8,8 @@
#include "AndroidPlatform.h"
#include "platformJsonKeys.h"
#include <GPUIdent.h>
#include <string>
using namespace platform;
void AndroidInstance::enumerateCpu() {
@ -35,6 +34,11 @@ void AndroidInstance::enumerateGpu() {
void AndroidInstance::enumerateMemory() {
json ram = {};
ram["totalMemory"]="";
_memory.push_back(ram);
}
void AndroidInstance::enumerateComputer(){
//no implememntation at this time
}

View file

@ -18,6 +18,7 @@ namespace platform {
void enumerateCpu() override;
void enumerateMemory() override;
void enumerateGpu() override;
void enumerateComputer () override;
};
} // namespace platform

View file

@ -9,7 +9,6 @@
#include "LinuxPlatform.h"
#include "platformJsonKeys.h"
#include <GPUIdent.h>
#include <string>
using namespace platform;
void LinuxInstance::enumerateCpu() {
@ -36,7 +35,12 @@ void LinuxInstance::enumerateGpu() {
void LinuxInstance::enumerateMemory() {
json ram = {};
ram["totalMemory"]="";
_memory.push_back(ram);
}
void LinuxInstance::enumerateComputer(){
//no implememntation at this time
}

View file

@ -18,6 +18,7 @@ namespace platform {
void enumerateCpu() override;
void enumerateMemory() override;
void enumerateGpu() override;
void enumerateComputer () override;
};
} // namespace platform

View file

@ -8,6 +8,7 @@
#include "MACOSPlatform.h"
#include "platformJsonKeys.h"
#include <thread>
#include <GPUIdent.h>
#include <string>
@ -15,6 +16,7 @@
#ifdef Q_OS_MAC
#include <unistd.h>
#include <cpuid.h>
#include <sys/sysctl.h>
#endif
using namespace platform;
@ -33,6 +35,7 @@ static void getCpuId( uint32_t* p, uint32_t ax )
#endif
}
void MACOSInstance::enumerateCpu() {
json cpu = {};
uint32_t cpuInfo[4]={0,0,0,0};
@ -72,6 +75,7 @@ void MACOSInstance::enumerateGpu() {
_gpu.push_back(gpu);
_display = ident->getOutput();
}
void MACOSInstance::enumerateMemory() {
@ -84,3 +88,20 @@ void MACOSInstance::enumerateMemory() {
#endif
_memory.push_back(ram);
}
void MACOSInstance::enumerateComputer(){
#ifdef Q_OS_MAC
//get system name
size_t len=0;
sysctlbyname("hw.model",NULL, &len, NULL, 0);
char* model = (char *) malloc(sizeof(char)*len+1);
sysctlbyname("hw.model", model, &len, NULL,0);
_computer["computerModel"]=std::string(model);
free(model);
#endif
}

View file

@ -18,8 +18,9 @@ namespace platform {
void enumerateCpu() override;
void enumerateMemory() override;
void enumerateGpu() override;
void enumerateComputer () override;
};
} // namespace platform
#endif //hifi_winplatform_h
#endif //hifi_macosplatform_h

View file

@ -8,6 +8,7 @@
#include "WINPlatform.h"
#include "platformJsonKeys.h"
#ifdef Q_OS_WINDOWS
#include <intrin.h>
#include <Windows.h>
@ -76,7 +77,12 @@ void WINInstance::enumerateMemory() {
statex.dwLength = sizeof(statex);
GlobalMemoryStatusEx(&statex);
int totalRam = statex.ullTotalPhys / 1024 / 1024;
ram[jsonKeys::totalMemory] = totalRam;
ram["totalMemory"] = totalRam;
#endif
_memory.push_back(ram);
}
void WINInstance::enumerateComputer(){
//no implememntation at this time
}

View file

@ -18,7 +18,7 @@ namespace platform {
void enumerateCpu() override;
void enumerateMemory() override;
void enumerateGpu() override;
void enumerateComputer () override;
};
} // namespace platform

View file

@ -77,3 +77,7 @@ int platform::getNumMemory() {
json platform::getMemory(int index) {
return _instance->getMemory(index);
}
json platform::getComputer(){
return _instance->getComputer();
}

View file

@ -9,8 +9,7 @@
#ifndef hifi_Platform_h
#define hifi_Platform_h
#include "platformInstance.h"
#include <vector>
#include <nlohmann/json.hpp>
namespace platform {
@ -32,6 +31,8 @@ json getDisplay(int index);
int getNumMemory();
json getMemory(int index);
json getComputer();
} // namespace platform
#endif // hifi_platform_h

View file

@ -7,24 +7,13 @@
//
#include "platform.h"
#include "platformInstance.h"
#include <QtGlobal>
#ifdef Q_OS_WIN
#include "WINPlatform.h"
#endif
#ifdef Q_OS_MACOS
#include "MACOSPlatform.h"
#endif
#ifdef Q_OS_LINUX
#endif
using namespace platform;
bool Instance::enumeratePlatform() {
enumerateComputer();
enumerateCpu();
enumerateGpu();
enumerateMemory();
@ -75,7 +64,6 @@ Instance::~Instance() {
_memory.clear();
}
if (_gpu.size() > 0) {
_gpu.clear();
}

View file

@ -31,9 +31,13 @@ public:
int getNumDisplay() { return (int)_display.size(); }
json getDisplay(int index);
json getComputer() {return _computer;}
void virtual enumerateCpu()=0;
void virtual enumerateMemory()=0;
void virtual enumerateGpu()=0;
void virtual enumerateComputer()=0;
virtual ~Instance();
@ -42,6 +46,7 @@ protected:
std::vector<json> _memory;
std::vector<json> _gpu;
std::vector<json> _display;
json _computer;
};
} // namespace platform

View file

@ -26,9 +26,12 @@ namespace platform {
static const char* displayCoordsRight { "coordinatesright"};
static const char* displayCoordsTop { "coordinatestop"};
static const char* displayCoordsBottom { "coordinatesbottom"};
static const char* computerModel { "computerModel"};
#endif
}
} // namespace platform
} // namespace plaform::jsonKeys
#endif

View file

@ -91,7 +91,7 @@ void ProceduralData::parse(const QJsonObject& proceduralData) {
}
}
{ // Fragment shader URL (either fragmentShaderUrl or shaderUrl)
{ // Fragment shader URL (either fragmentShaderURL or shaderUrl)
auto rawShaderUrl = proceduralData[FRAGMENT_URL_KEY].toString();
fragmentShaderUrl = DependencyManager::get<ResourceManager>()->normalizeURL(rawShaderUrl);

View file

@ -196,7 +196,6 @@ class ProceduralMaterial : public NetworkMaterial {
public:
ProceduralMaterial() : NetworkMaterial() { initializeProcedural(); }
ProceduralMaterial(const NetworkMaterial& material) : NetworkMaterial(material) { initializeProcedural(); }
//ProceduralMaterial(const ProceduralMaterial& material) : NetworkMaterial(material), _procedural(material._procedural) {}
bool isProcedural() const override { return true; }
bool isEnabled() const override { return _procedural.isEnabled(); }

View file

@ -76,7 +76,6 @@ void CauterizedModel::createRenderItemSet() {
// Run through all of the meshes, and place them into their segregated, but unsorted buckets
int shapeID = 0;
uint32_t numMeshes = (uint32_t)meshes.size();
const HFMModel& hfmModel = getHFMModel();
for (uint32_t i = 0; i < numMeshes; i++) {
const auto& mesh = meshes.at(i);
if (!mesh) {
@ -86,8 +85,6 @@ void CauterizedModel::createRenderItemSet() {
// Create the render payloads
int numParts = (int)mesh->getNumParts();
for (int partIndex = 0; partIndex < numParts; partIndex++) {
initializeBlendshapes(hfmModel.meshes[i], i);
auto ptr = std::make_shared<CauterizedMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset, _created);
_modelMeshRenderItems << std::static_pointer_cast<ModelMeshPartPayload>(ptr);
auto material = getGeometry()->getShapeMaterial(shapeID);
@ -96,7 +93,6 @@ void CauterizedModel::createRenderItemSet() {
shapeID++;
}
}
_blendshapeOffsetsInitialized = true;
} else {
Model::createRenderItemSet();
}
@ -181,7 +177,7 @@ void CauterizedModel::updateClusterMatrices() {
// post the blender if we're not currently waiting for one to finish
auto modelBlender = DependencyManager::get<ModelBlender>();
if (_blendshapeOffsetsInitialized && modelBlender->shouldComputeBlendshapes() && hfmModel.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
if (modelBlender->shouldComputeBlendshapes() && hfmModel.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
modelBlender->noteRequiresBlend(getThisPointer());
}

View file

@ -21,7 +21,7 @@
#include "RenderPipelines.h"
bool MeshPartPayload::enableMeshShaders = true;
bool MeshPartPayload::enableMeshShaders = false;
using namespace render;

View file

@ -315,10 +315,8 @@ bool Model::updateGeometry() {
state.clusterDualQuaternions.resize(mesh.clusters.size());
state.clusterMatrices.resize(mesh.clusters.size());
_meshStates.push_back(state);
initializeBlendshapes(mesh, i);
i++;
}
_blendshapeOffsetsInitialized = true;
needFullUpdate = true;
emit rigReady();
}
@ -1023,9 +1021,6 @@ void Model::removeFromScene(const render::ScenePointer& scene, render::Transacti
_modelMeshRenderItemShapes.clear();
_priorityMap.clear();
_blendshapeOffsets.clear();
_blendshapeOffsetsInitialized = false;
_addedToScene = false;
_renderInfoVertexCount = 0;
@ -1416,7 +1411,7 @@ void Model::updateClusterMatrices() {
// post the blender if we're not currently waiting for one to finish
auto modelBlender = DependencyManager::get<ModelBlender>();
if (_blendshapeOffsetsInitialized && modelBlender->shouldComputeBlendshapes() && hfmModel.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
if (modelBlender->shouldComputeBlendshapes() && hfmModel.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
modelBlender->noteRequiresBlend(getThisPointer());
}
@ -1424,8 +1419,6 @@ void Model::updateClusterMatrices() {
void Model::deleteGeometry() {
_deleteGeometryCounter++;
_blendshapeOffsets.clear();
_blendshapeOffsetsInitialized = false;
_meshStates.clear();
_rig.destroyAnimGraph();
_blendedBlendshapeCoefficients.clear();
@ -1485,7 +1478,6 @@ void Model::createRenderItemSet() {
// Run through all of the meshes, and place them into their segregated, but unsorted buckets
int shapeID = 0;
uint32_t numMeshes = (uint32_t)meshes.size();
auto& hfmModel = getHFMModel();
for (uint32_t i = 0; i < numMeshes; i++) {
const auto& mesh = meshes.at(i);
if (!mesh) {
@ -1495,7 +1487,6 @@ void Model::createRenderItemSet() {
// Create the render payloads
int numParts = (int)mesh->getNumParts();
for (int partIndex = 0; partIndex < numParts; partIndex++) {
initializeBlendshapes(hfmModel.meshes[i], i);
_modelMeshRenderItems << std::make_shared<ModelMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset, _created);
auto material = getGeometry()->getShapeMaterial(shapeID);
_modelMeshMaterialNames.push_back(material ? material->getName() : "");
@ -1503,7 +1494,6 @@ void Model::createRenderItemSet() {
shapeID++;
}
}
_blendshapeOffsetsInitialized = true;
}
bool Model::isRenderable() const {
@ -1723,119 +1713,104 @@ void packBlendshapeOffsetTo_Pos_F32_3xSN10_Nor_3xSN10_Tan_3xSN10(glm::uvec4& pac
class Blender : public QRunnable {
public:
Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry, const QVector<float>& blendshapeCoefficients);
Blender(ModelPointer model, HFMModel::ConstPointer hfmModel, int blendNumber, const QVector<float>& blendshapeCoefficients);
virtual void run() override;
private:
ModelPointer _model;
HFMModel::ConstPointer _hfmModel;
int _blendNumber;
Geometry::WeakPointer _geometry;
QVector<float> _blendshapeCoefficients;
};
Blender::Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry, const QVector<float>& blendshapeCoefficients) :
Blender::Blender(ModelPointer model, HFMModel::ConstPointer hfmModel, int blendNumber, const QVector<float>& blendshapeCoefficients) :
_model(model),
_hfmModel(hfmModel),
_blendNumber(blendNumber),
_geometry(geometry),
_blendshapeCoefficients(blendshapeCoefficients) {
}
void Blender::run() {
QVector<BlendshapeOffset> blendshapeOffsets;
DETAILED_PROFILE_RANGE_EX(simulation_animation, __FUNCTION__, 0xFFFF0000, 0, { { "url", _model->getURL().toString() } });
int numBlendshapeOffsets = 0; // number of offsets required for all meshes.
int numMeshes = 0; // number of meshes in this model.
for (auto meshIter = _hfmModel->meshes.cbegin(); meshIter != _hfmModel->meshes.cend(); ++meshIter) {
numMeshes++;
int numVertsInMesh = meshIter->vertices.size();
numBlendshapeOffsets += numVertsInMesh;
}
// all elements are default constructed to zero offsets.
QVector<BlendshapeOffset> packedBlendshapeOffsets(numBlendshapeOffsets);
QVector<BlendshapeOffsetUnpacked> unpackedBlendshapeOffsets(numBlendshapeOffsets);
// allocate the required size
QVector<int> blendedMeshSizes;
if (_model && _model->isLoaded()) {
DETAILED_PROFILE_RANGE_EX(simulation_animation, __FUNCTION__, 0xFFFF0000, 0, { { "url", _model->getURL().toString() } });
int offset = 0;
const auto& meshes = _model->getHFMModel().meshes;
int meshIndex = 0;
for(const HFMMesh& mesh : meshes) {
auto modelMeshBlendshapeOffsets = _model->_blendshapeOffsets.find(meshIndex++);
if (mesh.blendshapes.isEmpty() || modelMeshBlendshapeOffsets == _model->_blendshapeOffsets.end()) {
// Not blendshaped or not initialized
blendedMeshSizes.push_back(0);
blendedMeshSizes.reserve(numMeshes);
int offset = 0;
for (auto meshIter = _hfmModel->meshes.cbegin(); meshIter != _hfmModel->meshes.cend(); ++meshIter) {
if (meshIter->blendshapes.isEmpty()) {
blendedMeshSizes.push_back(0);
continue;
}
int numVertsInMesh = meshIter->vertices.size();
blendedMeshSizes.push_back(numVertsInMesh);
// for each blendshape in this mesh, accumulate the offsets into unpackedBlendshapeOffsets.
const float NORMAL_COEFFICIENT_SCALE = 0.01f;
for (int i = 0, n = qMin(_blendshapeCoefficients.size(), meshIter->blendshapes.size()); i < n; i++) {
float vertexCoefficient = _blendshapeCoefficients.at(i);
const float EPSILON = 0.0001f;
if (vertexCoefficient < EPSILON) {
continue;
}
if (mesh.vertices.size() != modelMeshBlendshapeOffsets->second.size()) {
// Mesh sizes don't match. Something has gone wrong
blendedMeshSizes.push_back(0);
continue;
}
float normalCoefficient = vertexCoefficient * NORMAL_COEFFICIENT_SCALE;
const HFMBlendshape& blendshape = meshIter->blendshapes.at(i);
for (int j = 0; j < blendshape.indices.size(); ++j) {
int index = blendshape.indices.at(j);
blendshapeOffsets += modelMeshBlendshapeOffsets->second;
BlendshapeOffset* meshBlendshapeOffsets = blendshapeOffsets.data() + offset;
int numVertices = modelMeshBlendshapeOffsets->second.size();
blendedMeshSizes.push_back(numVertices);
offset += numVertices;
std::vector<BlendshapeOffsetUnpacked> unpackedBlendshapeOffsets(modelMeshBlendshapeOffsets->second.size());
const float NORMAL_COEFFICIENT_SCALE = 0.01f;
for (int i = 0, n = qMin(_blendshapeCoefficients.size(), mesh.blendshapes.size()); i < n; i++) {
float vertexCoefficient = _blendshapeCoefficients.at(i);
const float EPSILON = 0.0001f;
if (vertexCoefficient < EPSILON) {
continue;
}
float normalCoefficient = vertexCoefficient * NORMAL_COEFFICIENT_SCALE;
const HFMBlendshape& blendshape = mesh.blendshapes.at(i);
for (int j = 0; j < blendshape.indices.size(); ++j) {
int index = blendshape.indices.at(j);
auto& currentBlendshapeOffset = unpackedBlendshapeOffsets[index];
currentBlendshapeOffset.positionOffset += blendshape.vertices.at(j) * vertexCoefficient;
currentBlendshapeOffset.normalOffset += blendshape.normals.at(j) * normalCoefficient;
if (j < blendshape.tangents.size()) {
currentBlendshapeOffset.tangentOffset += blendshape.tangents.at(j) * normalCoefficient;
}
}
}
// Blendshape offsets are generrated, now let's pack it on its way to gpu
// FIXME it feels like we could be more effectively using SIMD here
{
auto unpacked = unpackedBlendshapeOffsets.data();
auto packed = meshBlendshapeOffsets;
for (int j = 0; j < (int)unpackedBlendshapeOffsets.size(); ++j) {
packBlendshapeOffsetTo_Pos_F32_3xSN10_Nor_3xSN10_Tan_3xSN10((*packed).packedPosNorTan, (*unpacked));
++unpacked;
++packed;
auto& currentBlendshapeOffset = unpackedBlendshapeOffsets[offset + index];
currentBlendshapeOffset.positionOffset += blendshape.vertices.at(j) * vertexCoefficient;
currentBlendshapeOffset.normalOffset += blendshape.normals.at(j) * normalCoefficient;
if (j < blendshape.tangents.size()) {
currentBlendshapeOffset.tangentOffset += blendshape.tangents.at(j) * normalCoefficient;
}
}
}
offset += numVertsInMesh;
}
// convert unpackedBlendshapeOffsets into packedBlendshapeOffsets for the gpu.
// FIXME it feels like we could be more effectively using SIMD here
{
auto unpacked = unpackedBlendshapeOffsets.data();
auto packed = packedBlendshapeOffsets.data();
for (int i = 0; i < unpackedBlendshapeOffsets.size(); ++i) {
packBlendshapeOffsetTo_Pos_F32_3xSN10_Nor_3xSN10_Tan_3xSN10((*packed).packedPosNorTan, (*unpacked));
++unpacked;
++packed;
}
}
// post the result to the ModelBlender, which will dispatch to the model if still alive
QMetaObject::invokeMethod(DependencyManager::get<ModelBlender>().data(), "setBlendedVertices",
Q_ARG(ModelPointer, _model), Q_ARG(int, _blendNumber), Q_ARG(QVector<BlendshapeOffset>, blendshapeOffsets), Q_ARG(QVector<int>, blendedMeshSizes));
Q_ARG(ModelPointer, _model), Q_ARG(int, _blendNumber),
Q_ARG(QVector<BlendshapeOffset>, packedBlendshapeOffsets),
Q_ARG(QVector<int>, blendedMeshSizes));
}
bool Model::maybeStartBlender() {
if (isLoaded()) {
QThreadPool::globalInstance()->start(new Blender(getThisPointer(), ++_blendNumber, _renderGeometry, _blendshapeCoefficients));
QThreadPool::globalInstance()->start(new Blender(getThisPointer(), getGeometry()->getConstHFMModelPointer(),
++_blendNumber, _blendshapeCoefficients));
return true;
}
return false;
}
void Model::initializeBlendshapes(const HFMMesh& mesh, int index) {
if (mesh.blendshapes.empty()) {
// mesh doesn't have blendshape, did we allocate one though ?
if (_blendshapeOffsets.find(index) != _blendshapeOffsets.end()) {
qWarning() << "Mesh does not have Blendshape yet the blendshapeOffsets are allocated ?";
}
return;
}
// Mesh has blendshape, let s allocate the local buffer if not done yet
if (_blendshapeOffsets.find(index) == _blendshapeOffsets.end()) {
QVector<BlendshapeOffset> blendshapeOffset;
blendshapeOffset.fill(BlendshapeOffset(), mesh.vertices.size());
_blendshapeOffsets[index] = blendshapeOffset;
}
}
ModelBlender::ModelBlender() :
_pendingBlenders(0) {
}

View file

@ -363,8 +363,6 @@ public:
void addMaterial(graphics::MaterialLayer material, const std::string& parentMaterialName);
void removeMaterial(graphics::MaterialPointer material, const std::string& parentMaterialName);
std::unordered_map<int, QVector<BlendshapeOffset>> _blendshapeOffsets;
public slots:
void loadURLFinished(bool success);
@ -446,7 +444,6 @@ protected:
QVector<float> _blendshapeCoefficients;
QVector<float> _blendedBlendshapeCoefficients;
int _blendNumber { 0 };
bool _blendshapeOffsetsInitialized { false };
mutable QMutex _mutex{ QMutex::Recursive };
@ -509,8 +506,6 @@ protected:
bool shouldInvalidatePayloadShapeKey(int meshIndex);
void initializeBlendshapes(const HFMMesh& mesh, int index);
uint64_t _created;
private:

View file

@ -15,8 +15,6 @@
#include "RenderDeferredTask.h"
#include "RenderForwardTask.h"
#include <RenderForward.h>
void RenderShadowsAndDeferredTask::build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, uint8_t tagBits, uint8_t tagMask) {
task.addJob<SetRenderMethod>("SetRenderMethodTask", render::Args::DEFERRED);
@ -34,9 +32,9 @@ void RenderShadowsAndDeferredTask::build(JobModel& task, const render::Varying&
}
void DeferredForwardSwitchJob::build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, uint8_t tagBits, uint8_t tagMask) {
task.addBranch<RenderShadowsAndDeferredTask>("RenderShadowsAndDeferredTask", RENDER_FORWARD ? 1 : 0, input, cullFunctor, tagBits, tagMask);
task.addBranch<RenderShadowsAndDeferredTask>("RenderShadowsAndDeferredTask", 0, input, cullFunctor, tagBits, tagMask);
task.addBranch<RenderForwardTask>("RenderForwardTask", RENDER_FORWARD ? 0 : 1, input);
task.addBranch<RenderForwardTask>("RenderForwardTask", 1, input);
}
void RenderViewTask::build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, uint8_t tagBits, uint8_t tagMask) {

View file

@ -71,7 +71,7 @@ void SoftAttachmentModel::updateClusterMatrices() {
// post the blender if we're not currently waiting for one to finish
auto modelBlender = DependencyManager::get<ModelBlender>();
if (_blendshapeOffsetsInitialized && modelBlender->shouldComputeBlendshapes() && hfmModel.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
if (modelBlender->shouldComputeBlendshapes() && hfmModel.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
modelBlender->noteRequiresBlend(getThisPointer());
}

View file

@ -22,6 +22,10 @@
#elif defined(Q_OS_MAC)
#include <OpenGL/OpenGL.h>
#include <sstream>
#include <QString>
#include <qstringlist.h>
#endif
#include <QtCore/QtGlobal>
@ -56,6 +60,27 @@ GPUIdent* GPUIdent::ensureQuery(const QString& vendor, const QString& renderer)
}
}
}
//get gpu name
FILE* stream = popen("system_profiler SPDisplaysDataType | grep Chipset", "r");
std::ostringstream hostStream;
while (!feof(stream) && !ferror(stream)) {
char buf[128];
int bytesRead = fread(buf, 1, 128, stream);
hostStream.write(buf, bytesRead);
}
QString result = QString::fromStdString(hostStream.str());
QStringList parts = result.split('\n');
std::string name;
for (int i = 0; i < parts.size(); ++i) {
if (parts[i].toLower().contains("radeon") || parts[i].toLower().contains("nvidia")) {
_name=parts[i];
}
}
_dedicatedMemoryMB = bestVRAM;
CGLDestroyRendererInfo(rendererInfo);

View file

@ -220,7 +220,6 @@ public:
TaskConfig() = default;
TaskConfig(bool enabled) : JobConfig(enabled) {}
/**jsdoc
* @function Render.getConfig
* @param {string} name
@ -262,7 +261,7 @@ public:
class SwitchConfig : public JobConfig {
Q_OBJECT
Q_PROPERTY(bool branch READ getBranch WRITE setBranch NOTIFY dirtyEnabled)
Q_PROPERTY(int branch READ getBranch WRITE setBranch NOTIFY dirtyEnabled)
public:
uint8_t getBranch() const { return _branch; }