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update Avatar in PhysicsEngine on load new body
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@ -4091,5 +4091,7 @@ void Application::checkSkeleton() {
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_myAvatar->setSkeletonModelURL(DEFAULT_BODY_MODEL_URL);
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_myAvatar->sendIdentityPacket();
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} else {
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_physicsEngine.setAvatarData(_myAvatar);
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}
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}
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