mirror of
https://github.com/lubosz/overte.git
synced 2025-04-24 21:23:18 +02:00
better comments in script
This commit is contained in:
parent
5d9cf23ac5
commit
6ba5daad0c
1 changed files with 6 additions and 12 deletions
|
@ -1,5 +1,5 @@
|
|||
//
|
||||
// This sample script watches your hydra hands and makes clapping sound when they come close together fast
|
||||
// This example musical instrument script plays 'air drums' when you move your hands downward
|
||||
//
|
||||
|
||||
function length(v) {
|
||||
|
@ -18,11 +18,10 @@ function vMinus(a, b) {
|
|||
|
||||
// First, load two percussion sounds to be used on the sticks
|
||||
|
||||
//var drum1 = new Sound("http://public.highfidelity.io/sounds/Colissions-hitsandslaps/Hit1.raw");
|
||||
var drum1 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/MusicalInstruments/drums/snare.raw");
|
||||
var drum2 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/MusicalInstruments/drums/snare.raw");
|
||||
|
||||
// State =
|
||||
// State Machine:
|
||||
// 0 = not triggered
|
||||
// 1 = triggered, waiting to stop to play sound
|
||||
var state = new Array();
|
||||
|
@ -33,17 +32,14 @@ strokeSpeed[0] = 0.0;
|
|||
strokeSpeed[1] = 0.0;
|
||||
|
||||
function checkSticks() {
|
||||
// Set the location and other info for the sound to play
|
||||
|
||||
for (var palm = 0; palm < 2; palm++) {
|
||||
var palmVelocity = Controller.getSpatialControlVelocity(palm * 2 + 1);
|
||||
var speed = length(palmVelocity);
|
||||
|
||||
// lower trigger speed let you 'drum' more slowly.
|
||||
const TRIGGER_SPEED = 0.30;
|
||||
const STOP_SPEED = 0.01;
|
||||
const GAIN = 0.5;
|
||||
const AVERAGING = 0.2;
|
||||
const TRIGGER_SPEED = 0.30; // Lower this value to let you 'drum' more gently
|
||||
const STOP_SPEED = 0.01; // Speed below which a sound will trigger
|
||||
const GAIN = 0.5; // Loudness compared to stick velocity
|
||||
const AVERAGING = 0.2; // How far back to sample trailing velocity
|
||||
|
||||
// Measure trailing average stroke speed to ultimately set volume
|
||||
strokeSpeed[palm] = (1.0 - AVERAGING) * strokeSpeed[palm] + AVERAGING * (speed * GAIN);
|
||||
|
@ -52,13 +48,11 @@ function checkSticks() {
|
|||
// Waiting for downward speed to indicate stroke
|
||||
if ((palmVelocity.y < 0.0) && (strokeSpeed[palm] > TRIGGER_SPEED)) {
|
||||
state[palm] = 1;
|
||||
print("waiting\n");
|
||||
}
|
||||
} else if (state[palm] == 1) {
|
||||
// Waiting for change in velocity direction or slowing to trigger drum sound
|
||||
if ((palmVelocity.y > 0.0) || (speed < STOP_SPEED)) {
|
||||
state[palm] = 0;
|
||||
print("boom, volume = " + strokeSpeed[palm] + "\n");
|
||||
var options = new AudioInjectionOptions();
|
||||
options.position = Controller.getSpatialControlPosition(palm * 2 + 1);
|
||||
if (strokeSpeed[palm] > 1.0) { strokeSpeed[palm] = 1.0; }
|
||||
|
|
Loading…
Reference in a new issue