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Simplified serial port init to not use baud.
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parent
87dfbf9f4f
commit
6b85d93aee
3 changed files with 9 additions and 26 deletions
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@ -36,7 +36,7 @@ void SerialInterface::pair() {
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char *serialPortname = new char[100];
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sprintf(serialPortname, "/dev/%s", entry->d_name);
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initializePort(serialPortname, 115200);
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initializePort(serialPortname);
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delete [] serialPortname;
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}
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@ -48,7 +48,7 @@ void SerialInterface::pair() {
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}
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// connect to the serial port
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void SerialInterface::initializePort(char* portname, int baud) {
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void SerialInterface::initializePort(char* portname) {
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#ifdef __APPLE__
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_serialDescriptor = open(portname, O_RDWR | O_NOCTTY | O_NDELAY);
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@ -61,32 +61,15 @@ void SerialInterface::initializePort(char* portname, int baud) {
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struct termios options;
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tcgetattr(_serialDescriptor, &options);
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switch(baud) {
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case 9600: cfsetispeed(&options,B9600);
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cfsetospeed(&options,B9600);
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break;
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case 19200: cfsetispeed(&options,B19200);
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cfsetospeed(&options,B19200);
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break;
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case 38400: cfsetispeed(&options,B38400);
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cfsetospeed(&options,B38400);
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break;
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case 115200: cfsetispeed(&options,B115200);
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cfsetospeed(&options,B115200);
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break;
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default:cfsetispeed(&options,B9600);
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cfsetospeed(&options,B9600);
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break;
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}
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options.c_cflag |= (CLOCAL | CREAD);
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options.c_cflag |= (CLOCAL | CREAD | CS8);
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options.c_cflag &= ~PARENB;
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options.c_cflag &= ~CSTOPB;
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options.c_cflag &= ~CSIZE;
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options.c_cflag |= CS8;
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tcsetattr(_serialDescriptor, TCSANOW, &options);
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cfsetispeed(&options,B115200);
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cfsetospeed(&options,B115200);
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if (USING_INVENSENSE_MPU9150) {
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// block on invensense reads until there is data to read
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@ -60,7 +60,7 @@ public:
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bool active;
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private:
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void initializePort(char* portname, int baud);
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void initializePort(char* portname);
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void resetSerial();
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int _serialDescriptor;
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@ -1812,7 +1812,7 @@ void idle(void) {
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float deltaTime = 1.f/FPS;
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// update behaviors for avatar hand movement: handControl takes mouse values as input,
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// update behaviors for avatar hand movement: handControl takes mouse values as input,
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// and gives back 3D values modulated for smooth transitioning between interaction modes.
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handControl.update(mouseX, mouseY);
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myAvatar.setHandMovementValues(handControl.getValues());
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@ -1876,7 +1876,7 @@ void idle(void) {
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// Read serial port interface devices
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if (serialPort.active) {
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serialPort.readData();
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serialPort.readData();
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}
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// Sample hardware, update view frustum if needed, and send avatar data to mixer/agents
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