pull from upstream, code review

This commit is contained in:
Seth Alves 2017-06-07 10:28:02 -07:00
parent b1c7c251ac
commit 69520ff3db
2 changed files with 1 additions and 14 deletions

View file

@ -417,7 +417,7 @@ void MyAvatar::update(float deltaTime) {
}
#ifdef DEBUG_DRAW_HMD_MOVING_AVERAGE
glm::vec3 p = transformPoint(getSensorToWorldMatrix(), getHeadControllerPoseInAvatarFrame() +
glm::vec3 p = transformPoint(getSensorToWorldMatrix(), getHeadControllerPoseInAvatarFrame() *
glm::vec3(_headControllerFacingMovingAverage.x, 0.0f, _headControllerFacingMovingAverage.y));
DebugDraw::getInstance().addMarker("facing-avg", getOrientation(), p, glm::vec4(1.0f));
p = transformPoint(getSensorToWorldMatrix(), getHMDSensorPosition() +
@ -644,7 +644,6 @@ void MyAvatar::updateFromHMDSensorMatrix(const glm::mat4& hmdSensorMatrix) {
_hmdSensorPosition = newHmdSensorPosition;
_hmdSensorOrientation = glm::quat_cast(hmdSensorMatrix);
// _headControllerFacing = getFacingDir2D(_hmdSensorOrientation);
auto headPose = _headControllerPoseInSensorFrameCache.get();
if (headPose.isValid()) {
_headControllerFacing = getFacingDir2D(headPose.rotation);
@ -2328,14 +2327,6 @@ bool MyAvatar::isDriveKeyDisabled(DriveKeys key) const {
}
}
glm::vec3 MyAvatar::getWorldBodyPosition() const {
return transformPoint(_sensorToWorldMatrix, extractTranslation(_bodySensorMatrix));
}
glm::quat MyAvatar::getWorldBodyOrientation() const {
return glm::quat_cast(_sensorToWorldMatrix * _bodySensorMatrix);
}
// old school meat hook style
glm::mat4 MyAvatar::deriveBodyFromHMDSensor() const {
glm::vec3 headPosition;

View file

@ -564,10 +564,6 @@ signals:
private:
glm::vec3 getWorldBodyPosition() const;
glm::quat getWorldBodyOrientation() const;
virtual QByteArray toByteArrayStateful(AvatarDataDetail dataDetail) override;
void simulate(float deltaTime);