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cleanup Faceplus and Faceshift find modules, fix for OVR stitched include
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parent
5f8b6de153
commit
68f9334628
4 changed files with 39 additions and 48 deletions
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@ -19,7 +19,4 @@ if (WIN32)
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endif (WIN32)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(FACEPLUS DEFAULT_MSG FACEPLUS_INCLUDE_DIRS FACEPLUS_LIBRARIES)
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# show the FACEPLUS_INCLUDE_DIRS and FACEPLUS_LIBRARIES variables only in the advanced view
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mark_as_advanced(FACEPLUS_INCLUDE_DIRS FACEPLUS_LIBRARIES)
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find_package_handle_standard_args(FACEPLUS DEFAULT_MSG FACEPLUS_INCLUDE_DIRS FACEPLUS_LIBRARIES)
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@ -18,47 +18,41 @@
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# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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#
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if (FACESHIFT_LIBRARIES AND FACESHIFT_INCLUDE_DIRS)
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# in cache already
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set(FACESHIFT_FOUND TRUE)
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else ()
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find_path(FACESHIFT_INCLUDE_DIRS fsbinarystream.h ${FACESHIFT_ROOT_DIR}/include)
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if (APPLE)
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find_library(FACESHIFT_LIBRARIES libfaceshift.a ${FACESHIFT_ROOT_DIR}/lib/MacOS/)
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elseif (UNIX)
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find_library(FACESHIFT_LIBRARIES libfaceshift.a ${FACESHIFT_ROOT_DIR}/lib/UNIX/)
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elseif (WIN32)
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# For windows, we're going to build the faceshift sources directly into the interface build
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# and not link to a prebuilt library. This is because the VS2010 linker doesn't like cross-linking
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# between release and debug libraries. If we change that in the future we can make win32 more
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# like the other platforms
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#find_library(FACESHIFT_LIBRARIES faceshift.lib ${FACESHIFT_ROOT_DIR}/lib/WIN32/)
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endif ()
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if (WIN32)
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# Windows only cares about the headers
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if (FACESHIFT_INCLUDE_DIRS)
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set(FACESHIFT_FOUND TRUE)
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endif (FACESHIFT_INCLUDE_DIRS)
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else ()
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# Mac and Unix requires libraries
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if (FACESHIFT_INCLUDE_DIRS AND FACESHIFT_LIBRARIES)
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set(FACESHIFT_FOUND TRUE)
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endif (FACESHIFT_INCLUDE_DIRS AND FACESHIFT_LIBRARIES)
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endif ()
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if (FACESHIFT_FOUND)
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if (NOT FACESHIFT_FIND_QUIETLY)
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message(STATUS "Found Faceshift... ${FACESHIFT_LIBRARIES}")
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endif (NOT FACESHIFT_FIND_QUIETLY)
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else ()
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if (FACESHIFT_FIND_REQUIRED)
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message(FATAL_ERROR "Could not find Faceshift")
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endif (FACESHIFT_FIND_REQUIRED)
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endif ()
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# show the FACESHIFT_INCLUDE_DIRS and FACESHIFT_LIBRARIES variables only in the advanced view
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mark_as_advanced(FACESHIFT_INCLUDE_DIRS FACESHIFT_LIBRARIES)
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find_path(FACESHIFT_INCLUDE_DIRS fsbinarystream.h ${FACESHIFT_ROOT_DIR}/include)
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if (APPLE)
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find_library(FACESHIFT_LIBRARIES libfaceshift.a ${FACESHIFT_ROOT_DIR}/lib/MacOS/)
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elseif (UNIX)
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find_library(FACESHIFT_LIBRARIES libfaceshift.a ${FACESHIFT_ROOT_DIR}/lib/UNIX/)
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elseif (WIN32)
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# For windows, we're going to build the faceshift sources directly into the interface build
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# and not link to a prebuilt library. This is because the VS2010 linker doesn't like cross-linking
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# between release and debug libraries. If we change that in the future we can make win32 more
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# like the other platforms
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#find_library(FACESHIFT_LIBRARIES faceshift.lib ${FACESHIFT_ROOT_DIR}/lib/WIN32/)
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endif ()
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if (WIN32)
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# Windows only cares about the headers
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if (FACESHIFT_INCLUDE_DIRS)
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set(FACESHIFT_FOUND TRUE)
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endif (FACESHIFT_INCLUDE_DIRS)
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else ()
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# Mac and Unix requires libraries
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if (FACESHIFT_INCLUDE_DIRS AND FACESHIFT_LIBRARIES)
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set(FACESHIFT_FOUND TRUE)
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endif (FACESHIFT_INCLUDE_DIRS AND FACESHIFT_LIBRARIES)
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endif ()
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if (FACESHIFT_FOUND)
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if (NOT FACESHIFT_FIND_QUIETLY)
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message(STATUS "Found Faceshift... ${FACESHIFT_LIBRARIES}")
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endif (NOT FACESHIFT_FIND_QUIETLY)
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else ()
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if (FACESHIFT_FIND_REQUIRED)
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message(FATAL_ERROR "Could not find Faceshift")
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endif (FACESHIFT_FIND_REQUIRED)
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endif ()
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# show the FACESHIFT_INCLUDE_DIRS and FACESHIFT_LIBRARIES variables only in the advanced view
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mark_as_advanced(FACESHIFT_INCLUDE_DIRS FACESHIFT_LIBRARIES)
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@ -24,7 +24,7 @@ find_path(LIBOVR_INCLUDE_DIRS OVR.h PATH_SUFFIXES Include HINTS ${LIBOVR_SEARCH_
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find_path(LIBOVR_UTIL_INCLUDE_DIR Util_Render_Stereo.h PATH_SUFFIXES Src/Util HINTS ${LIBOVR_SEARCH_DIRS})
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# add the util include dir to the general include dirs
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set(LIBOVR_INCLUDE_DIRS "${LIBOVR_INCLUDE_DIRS}" "${LIBOVR_UTIL_INCLUDE_DIR}")
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set(LIBOVR_INCLUDE_DIRS ${LIBOVR_INCLUDE_DIRS} ${LIBOVR_UTIL_INCLUDE_DIR})
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if (APPLE)
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find_library(LIBOVR_LIBRARY_DEBUG "Lib/MacOS/Debug/libovr.a" HINTS ${LIBOVR_SEARCH_DIRS})
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@ -183,7 +183,7 @@ endif (FACEPLUS_FOUND AND NOT DISABLE_FACEPLUS)
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# and with LibOVR for Oculus Rift
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if (LIBOVR_FOUND AND NOT DISABLE_LIBOVR)
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add_definitions(-DHAVE_LIBOVR)
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include_directories(SYSTEM "${LIBOVR_INCLUDE_DIRS}")
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include_directories(SYSTEM ${LIBOVR_INCLUDE_DIRS})
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if (APPLE OR UNIX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -isystem ${LIBOVR_INCLUDE_DIRS}")
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