cleanup Faceplus and Faceshift find modules, fix for OVR stitched include

This commit is contained in:
Stephen Birarda 2014-07-17 16:37:10 -07:00
parent 5f8b6de153
commit 68f9334628
4 changed files with 39 additions and 48 deletions

View file

@ -19,7 +19,4 @@ if (WIN32)
endif (WIN32)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(FACEPLUS DEFAULT_MSG FACEPLUS_INCLUDE_DIRS FACEPLUS_LIBRARIES)
# show the FACEPLUS_INCLUDE_DIRS and FACEPLUS_LIBRARIES variables only in the advanced view
mark_as_advanced(FACEPLUS_INCLUDE_DIRS FACEPLUS_LIBRARIES)
find_package_handle_standard_args(FACEPLUS DEFAULT_MSG FACEPLUS_INCLUDE_DIRS FACEPLUS_LIBRARIES)

View file

@ -18,47 +18,41 @@
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
if (FACESHIFT_LIBRARIES AND FACESHIFT_INCLUDE_DIRS)
# in cache already
set(FACESHIFT_FOUND TRUE)
else ()
find_path(FACESHIFT_INCLUDE_DIRS fsbinarystream.h ${FACESHIFT_ROOT_DIR}/include)
if (APPLE)
find_library(FACESHIFT_LIBRARIES libfaceshift.a ${FACESHIFT_ROOT_DIR}/lib/MacOS/)
elseif (UNIX)
find_library(FACESHIFT_LIBRARIES libfaceshift.a ${FACESHIFT_ROOT_DIR}/lib/UNIX/)
elseif (WIN32)
# For windows, we're going to build the faceshift sources directly into the interface build
# and not link to a prebuilt library. This is because the VS2010 linker doesn't like cross-linking
# between release and debug libraries. If we change that in the future we can make win32 more
# like the other platforms
#find_library(FACESHIFT_LIBRARIES faceshift.lib ${FACESHIFT_ROOT_DIR}/lib/WIN32/)
endif ()
if (WIN32)
# Windows only cares about the headers
if (FACESHIFT_INCLUDE_DIRS)
set(FACESHIFT_FOUND TRUE)
endif (FACESHIFT_INCLUDE_DIRS)
else ()
# Mac and Unix requires libraries
if (FACESHIFT_INCLUDE_DIRS AND FACESHIFT_LIBRARIES)
set(FACESHIFT_FOUND TRUE)
endif (FACESHIFT_INCLUDE_DIRS AND FACESHIFT_LIBRARIES)
endif ()
if (FACESHIFT_FOUND)
if (NOT FACESHIFT_FIND_QUIETLY)
message(STATUS "Found Faceshift... ${FACESHIFT_LIBRARIES}")
endif (NOT FACESHIFT_FIND_QUIETLY)
else ()
if (FACESHIFT_FIND_REQUIRED)
message(FATAL_ERROR "Could not find Faceshift")
endif (FACESHIFT_FIND_REQUIRED)
endif ()
# show the FACESHIFT_INCLUDE_DIRS and FACESHIFT_LIBRARIES variables only in the advanced view
mark_as_advanced(FACESHIFT_INCLUDE_DIRS FACESHIFT_LIBRARIES)
find_path(FACESHIFT_INCLUDE_DIRS fsbinarystream.h ${FACESHIFT_ROOT_DIR}/include)
if (APPLE)
find_library(FACESHIFT_LIBRARIES libfaceshift.a ${FACESHIFT_ROOT_DIR}/lib/MacOS/)
elseif (UNIX)
find_library(FACESHIFT_LIBRARIES libfaceshift.a ${FACESHIFT_ROOT_DIR}/lib/UNIX/)
elseif (WIN32)
# For windows, we're going to build the faceshift sources directly into the interface build
# and not link to a prebuilt library. This is because the VS2010 linker doesn't like cross-linking
# between release and debug libraries. If we change that in the future we can make win32 more
# like the other platforms
#find_library(FACESHIFT_LIBRARIES faceshift.lib ${FACESHIFT_ROOT_DIR}/lib/WIN32/)
endif ()
if (WIN32)
# Windows only cares about the headers
if (FACESHIFT_INCLUDE_DIRS)
set(FACESHIFT_FOUND TRUE)
endif (FACESHIFT_INCLUDE_DIRS)
else ()
# Mac and Unix requires libraries
if (FACESHIFT_INCLUDE_DIRS AND FACESHIFT_LIBRARIES)
set(FACESHIFT_FOUND TRUE)
endif (FACESHIFT_INCLUDE_DIRS AND FACESHIFT_LIBRARIES)
endif ()
if (FACESHIFT_FOUND)
if (NOT FACESHIFT_FIND_QUIETLY)
message(STATUS "Found Faceshift... ${FACESHIFT_LIBRARIES}")
endif (NOT FACESHIFT_FIND_QUIETLY)
else ()
if (FACESHIFT_FIND_REQUIRED)
message(FATAL_ERROR "Could not find Faceshift")
endif (FACESHIFT_FIND_REQUIRED)
endif ()
# show the FACESHIFT_INCLUDE_DIRS and FACESHIFT_LIBRARIES variables only in the advanced view
mark_as_advanced(FACESHIFT_INCLUDE_DIRS FACESHIFT_LIBRARIES)

View file

@ -24,7 +24,7 @@ find_path(LIBOVR_INCLUDE_DIRS OVR.h PATH_SUFFIXES Include HINTS ${LIBOVR_SEARCH_
find_path(LIBOVR_UTIL_INCLUDE_DIR Util_Render_Stereo.h PATH_SUFFIXES Src/Util HINTS ${LIBOVR_SEARCH_DIRS})
# add the util include dir to the general include dirs
set(LIBOVR_INCLUDE_DIRS "${LIBOVR_INCLUDE_DIRS}" "${LIBOVR_UTIL_INCLUDE_DIR}")
set(LIBOVR_INCLUDE_DIRS ${LIBOVR_INCLUDE_DIRS} ${LIBOVR_UTIL_INCLUDE_DIR})
if (APPLE)
find_library(LIBOVR_LIBRARY_DEBUG "Lib/MacOS/Debug/libovr.a" HINTS ${LIBOVR_SEARCH_DIRS})

View file

@ -183,7 +183,7 @@ endif (FACEPLUS_FOUND AND NOT DISABLE_FACEPLUS)
# and with LibOVR for Oculus Rift
if (LIBOVR_FOUND AND NOT DISABLE_LIBOVR)
add_definitions(-DHAVE_LIBOVR)
include_directories(SYSTEM "${LIBOVR_INCLUDE_DIRS}")
include_directories(SYSTEM ${LIBOVR_INCLUDE_DIRS})
if (APPLE OR UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -isystem ${LIBOVR_INCLUDE_DIRS}")