From 68e287628c2582ce49088e56a96fff7eb66a47a1 Mon Sep 17 00:00:00 2001 From: luiscuenca Date: Tue, 8 Oct 2019 14:39:27 -0700 Subject: [PATCH] Fix eye look at forward vector --- interface/src/avatar/MyAvatar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index de6ae526b4..ea0efe29cb 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -2175,7 +2175,7 @@ static float lookAtCostFunction(const glm::vec3& myForward, const glm::vec3& myP } void MyAvatar::computeMyLookAtTarget(const AvatarHash& hash) { - glm::vec3 myForward = getHead()->getFinalOrientationInWorldFrame() * IDENTITY_FORWARD; + glm::vec3 myForward = _lookAtYaw * IDENTITY_FORWARD; glm::vec3 myPosition = getHead()->getEyePosition(); CameraMode mode = qApp->getCamera().getMode(); if (mode == CAMERA_MODE_FIRST_PERSON) {