Merge pull request #3930 from ZappoMan/crashOnSwitch

fix to crash on rapidly switching domains
This commit is contained in:
Stephen Birarda 2014-12-09 12:13:05 -08:00
commit 68c7985412

View file

@ -151,12 +151,19 @@ QScriptValue EntityTreeRenderer::loadEntityScript(EntityItem* entity) {
return QScriptValue(); // no entity...
}
// NOTE: we keep local variables for the entityID and the script because
// below in loadScriptContents() it's possible for us to execute the
// application event loop, which may cause our entity to be deleted on
// us. We don't really need access the entity after this point, can
// can accomplish all we need to here with just the script "text" and the ID.
EntityItemID entityID = entity->getEntityItemID();
QString entityScript = entity->getScript();
if (_entityScripts.contains(entityID)) {
EntityScriptDetails details = _entityScripts[entityID];
// check to make sure our script text hasn't changed on us since we last loaded it
if (details.scriptText == entity->getScript()) {
if (details.scriptText == entityScript) {
return details.scriptObject; // previously loaded
}
@ -164,18 +171,18 @@ QScriptValue EntityTreeRenderer::loadEntityScript(EntityItem* entity) {
// has changed and so we need to reload it.
_entityScripts.remove(entityID);
}
if (entity->getScript().isEmpty()) {
if (entityScript.isEmpty()) {
return QScriptValue(); // no script
}
QString scriptContents = loadScriptContents(entity->getScript());
QString scriptContents = loadScriptContents(entityScript);
QScriptSyntaxCheckResult syntaxCheck = QScriptEngine::checkSyntax(scriptContents);
if (syntaxCheck.state() != QScriptSyntaxCheckResult::Valid) {
qDebug() << "EntityTreeRenderer::loadEntityScript() entity:" << entityID;
qDebug() << " " << syntaxCheck.errorMessage() << ":"
<< syntaxCheck.errorLineNumber() << syntaxCheck.errorColumnNumber();
qDebug() << " SCRIPT:" << entity->getScript();
qDebug() << " SCRIPT:" << entityScript;
return QScriptValue(); // invalid script
}
@ -184,12 +191,12 @@ QScriptValue EntityTreeRenderer::loadEntityScript(EntityItem* entity) {
if (!entityScriptConstructor.isFunction()) {
qDebug() << "EntityTreeRenderer::loadEntityScript() entity:" << entityID;
qDebug() << " NOT CONSTRUCTOR";
qDebug() << " SCRIPT:" << entity->getScript();
qDebug() << " SCRIPT:" << entityScript;
return QScriptValue(); // invalid script
}
QScriptValue entityScriptObject = entityScriptConstructor.construct();
EntityScriptDetails newDetails = { entity->getScript(), entityScriptObject };
EntityScriptDetails newDetails = { entityScript, entityScriptObject };
_entityScripts[entityID] = newDetails;
return entityScriptObject; // newly constructed