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https://github.com/lubosz/overte.git
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Ensure thread-safety for model pointer access
This commit is contained in:
parent
523d099f70
commit
688ee68cf9
2 changed files with 131 additions and 91 deletions
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@ -36,6 +36,29 @@
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static CollisionRenderMeshCache collisionMeshCache;
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static CollisionRenderMeshCache collisionMeshCache;
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void ModelEntityWrapper::setModel(const ModelPointer& model) {
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withWriteLock([&] {
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if (_model != model) {
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_model = model;
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if (_model) {
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_needsInitialSimulation = true;
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}
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}
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});
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}
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ModelPointer ModelEntityWrapper::getModel() const {
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return resultWithReadLock<ModelPointer>([&] {
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return _model;
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});
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}
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bool ModelEntityWrapper::isModelLoaded() const {
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return resultWithReadLock<bool>([&] {
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return _model.operator bool() && _model->isLoaded();
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});
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}
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EntityItemPointer RenderableModelEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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EntityItemPointer RenderableModelEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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EntityItemPointer entity{ new RenderableModelEntityItem(entityID, properties.getDimensionsInitialized()) };
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EntityItemPointer entity{ new RenderableModelEntityItem(entityID, properties.getDimensionsInitialized()) };
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entity->setProperties(properties);
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entity->setProperties(properties);
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@ -43,7 +66,7 @@ EntityItemPointer RenderableModelEntityItem::factory(const EntityItemID& entityI
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}
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}
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RenderableModelEntityItem::RenderableModelEntityItem(const EntityItemID& entityItemID, bool dimensionsInitialized) :
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RenderableModelEntityItem::RenderableModelEntityItem(const EntityItemID& entityItemID, bool dimensionsInitialized) :
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ModelEntityItem(entityItemID),
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ModelEntityWrapper(entityItemID),
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_dimensionsInitialized(dimensionsInitialized) {
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_dimensionsInitialized(dimensionsInitialized) {
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}
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}
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@ -83,41 +106,47 @@ QVariantMap parseTexturesToMap(QString textures, const QVariantMap& defaultTextu
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}
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}
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void RenderableModelEntityItem::doInitialModelSimulation() {
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void RenderableModelEntityItem::doInitialModelSimulation() {
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ModelPointer model = getModel();
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if (!model) {
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return;
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}
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// The machinery for updateModelBounds will give existing models the opportunity to fix their
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// The machinery for updateModelBounds will give existing models the opportunity to fix their
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// translation/rotation/scale/registration. The first two are straightforward, but the latter two have guards to
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// translation/rotation/scale/registration. The first two are straightforward, but the latter two have guards to
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// make sure they don't happen after they've already been set. Here we reset those guards. This doesn't cause the
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// make sure they don't happen after they've already been set. Here we reset those guards. This doesn't cause the
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// entity values to change -- it just allows the model to match once it comes in.
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// entity values to change -- it just allows the model to match once it comes in.
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_model->setScaleToFit(false, getDimensions());
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model->setScaleToFit(false, getDimensions());
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_model->setSnapModelToRegistrationPoint(false, getRegistrationPoint());
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model->setSnapModelToRegistrationPoint(false, getRegistrationPoint());
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// now recalculate the bounds and registration
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// now recalculate the bounds and registration
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_model->setScaleToFit(true, getDimensions());
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model->setScaleToFit(true, getDimensions());
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_model->setSnapModelToRegistrationPoint(true, getRegistrationPoint());
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model->setSnapModelToRegistrationPoint(true, getRegistrationPoint());
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_model->setRotation(getRotation());
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model->setRotation(getRotation());
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_model->setTranslation(getPosition());
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model->setTranslation(getPosition());
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{
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{
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PerformanceTimer perfTimer("_model->simulate");
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PerformanceTimer perfTimer("model->simulate");
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_model->simulate(0.0f);
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model->simulate(0.0f);
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}
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}
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_needsInitialSimulation = false;
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_needsInitialSimulation = false;
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}
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}
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void RenderableModelEntityItem::autoResizeJointArrays() {
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void RenderableModelEntityItem::autoResizeJointArrays() {
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if (_model && _model->isLoaded() && !_needsInitialSimulation) {
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ModelPointer model = getModel();
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resizeJointArrays(_model->getJointStateCount());
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if (model && model->isLoaded() && !_needsInitialSimulation) {
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resizeJointArrays(model->getJointStateCount());
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}
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}
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}
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}
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bool RenderableModelEntityItem::needsUpdateModelBounds() const {
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bool RenderableModelEntityItem::needsUpdateModelBounds() const {
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if (!hasModel() || !_model) {
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ModelPointer model = getModel();
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if (!hasModel() || !model) {
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return false;
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return false;
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}
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}
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if (!_dimensionsInitialized || !_model->isActive()) {
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if (!_dimensionsInitialized || !model->isActive()) {
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return false;
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return false;
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}
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}
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if (_model->needsReload()) {
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if (model->needsReload()) {
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return true;
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return true;
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}
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}
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@ -129,21 +158,21 @@ bool RenderableModelEntityItem::needsUpdateModelBounds() const {
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return true;
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return true;
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}
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}
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if (_model->getScaleToFitDimensions() != getDimensions()) {
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if (model->getScaleToFitDimensions() != getDimensions()) {
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return true;
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return true;
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}
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}
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if (_model->getRegistrationPoint() != getRegistrationPoint()) {
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if (model->getRegistrationPoint() != getRegistrationPoint()) {
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return true;
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return true;
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}
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}
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bool success;
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bool success;
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auto transform = getTransform(success);
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auto transform = getTransform(success);
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if (success) {
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if (success) {
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if (_model->getTranslation() != transform.getTranslation()) {
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if (model->getTranslation() != transform.getTranslation()) {
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return true;
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return true;
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}
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}
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if (_model->getRotation() != transform.getRotation()) {
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if (model->getRotation() != transform.getRotation()) {
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return true;
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return true;
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}
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}
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}
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}
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@ -158,16 +187,6 @@ void RenderableModelEntityItem::updateModelBounds() {
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}
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}
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}
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}
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void RenderableModelEntityItem::setModel(const ModelPointer& model) {
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withWriteLock([&] {
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if (_model != model) {
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_model = model;
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if (_model) {
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_needsInitialSimulation = true;
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}
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}
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});
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}
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EntityItemProperties RenderableModelEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
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EntityItemProperties RenderableModelEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
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EntityItemProperties properties = ModelEntityItem::getProperties(desiredProperties); // get the properties from our base class
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EntityItemProperties properties = ModelEntityItem::getProperties(desiredProperties); // get the properties from our base class
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@ -175,43 +194,44 @@ EntityItemProperties RenderableModelEntityItem::getProperties(EntityPropertyFlag
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properties.setTextureNames(_originalTextures);
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properties.setTextureNames(_originalTextures);
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}
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}
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if (_model) {
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ModelPointer model = getModel();
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properties.setRenderInfoVertexCount(_model->getRenderInfoVertexCount());
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if (model) {
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properties.setRenderInfoTextureCount(_model->getRenderInfoTextureCount());
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properties.setRenderInfoVertexCount(model->getRenderInfoVertexCount());
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properties.setRenderInfoTextureSize(_model->getRenderInfoTextureSize());
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properties.setRenderInfoTextureCount(model->getRenderInfoTextureCount());
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properties.setRenderInfoDrawCalls(_model->getRenderInfoDrawCalls());
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properties.setRenderInfoTextureSize(model->getRenderInfoTextureSize());
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properties.setRenderInfoHasTransparent(_model->getRenderInfoHasTransparent());
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properties.setRenderInfoDrawCalls(model->getRenderInfoDrawCalls());
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properties.setRenderInfoHasTransparent(model->getRenderInfoHasTransparent());
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if (model->isLoaded()) {
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// TODO: improve naturalDimensions in the future,
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// for now we've added this hack for setting natural dimensions of models
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Extents meshExtents = model->getFBXGeometry().getUnscaledMeshExtents();
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properties.setNaturalDimensions(meshExtents.maximum - meshExtents.minimum);
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properties.calculateNaturalPosition(meshExtents.minimum, meshExtents.maximum);
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}
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}
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}
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if (_model && _model->isLoaded()) {
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// TODO: improve naturalDimensions in the future,
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// for now we've added this hack for setting natural dimensions of models
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Extents meshExtents = _model->getFBXGeometry().getUnscaledMeshExtents();
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properties.setNaturalDimensions(meshExtents.maximum - meshExtents.minimum);
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properties.calculateNaturalPosition(meshExtents.minimum, meshExtents.maximum);
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}
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return properties;
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return properties;
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}
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}
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bool RenderableModelEntityItem::supportsDetailedRayIntersection() const {
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bool RenderableModelEntityItem::supportsDetailedRayIntersection() const {
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return resultWithReadLock<bool>([&] {
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return isModelLoaded();
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return _model && _model->isLoaded();
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});
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}
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}
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bool RenderableModelEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
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bool RenderableModelEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
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bool& keepSearching, OctreeElementPointer& element, float& distance, BoxFace& face,
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bool& keepSearching, OctreeElementPointer& element, float& distance, BoxFace& face,
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glm::vec3& surfaceNormal, void** intersectedObject, bool precisionPicking) const {
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glm::vec3& surfaceNormal, void** intersectedObject, bool precisionPicking) const {
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if (!_model) {
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auto model = getModel();
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if (!model) {
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return true;
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return true;
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}
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}
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// qCDebug(entitiesrenderer) << "RenderableModelEntityItem::findDetailedRayIntersection() precisionPicking:"
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// qCDebug(entitiesrenderer) << "RenderableModelEntityItem::findDetailedRayIntersection() precisionPicking:"
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// << precisionPicking;
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// << precisionPicking;
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QString extraInfo;
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QString extraInfo;
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return _model->findRayIntersectionAgainstSubMeshes(origin, direction, distance,
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return model->findRayIntersectionAgainstSubMeshes(origin, direction, distance,
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face, surfaceNormal, extraInfo, precisionPicking, false);
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face, surfaceNormal, extraInfo, precisionPicking, false);
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}
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}
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@ -242,7 +262,7 @@ void RenderableModelEntityItem::setCompoundShapeURL(const QString& url) {
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// parse it twice.
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// parse it twice.
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auto currentCompoundShapeURL = getCompoundShapeURL();
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auto currentCompoundShapeURL = getCompoundShapeURL();
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ModelEntityItem::setCompoundShapeURL(url);
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ModelEntityItem::setCompoundShapeURL(url);
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if (getCompoundShapeURL() != currentCompoundShapeURL || !_model) {
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if (getCompoundShapeURL() != currentCompoundShapeURL || !getModel()) {
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if (getShapeType() == SHAPE_TYPE_COMPOUND) {
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if (getShapeType() == SHAPE_TYPE_COMPOUND) {
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getCollisionGeometryResource();
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getCollisionGeometryResource();
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}
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}
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@ -252,17 +272,18 @@ void RenderableModelEntityItem::setCompoundShapeURL(const QString& url) {
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bool RenderableModelEntityItem::isReadyToComputeShape() const {
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bool RenderableModelEntityItem::isReadyToComputeShape() const {
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ShapeType type = getShapeType();
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ShapeType type = getShapeType();
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auto model = getModel();
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if (type == SHAPE_TYPE_COMPOUND) {
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if (type == SHAPE_TYPE_COMPOUND) {
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if (!_model || getCompoundShapeURL().isEmpty()) {
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if (!model || getCompoundShapeURL().isEmpty()) {
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return false;
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return false;
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}
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}
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if (_model->getURL().isEmpty()) {
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if (model->getURL().isEmpty()) {
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// we need a render geometry with a scale to proceed, so give up.
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// we need a render geometry with a scale to proceed, so give up.
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return false;
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return false;
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}
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}
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if (_model->isLoaded()) {
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if (model->isLoaded()) {
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if (!getCompoundShapeURL().isEmpty() && !_compoundShapeResource) {
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if (!getCompoundShapeURL().isEmpty() && !_compoundShapeResource) {
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const_cast<RenderableModelEntityItem*>(this)->getCollisionGeometryResource();
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const_cast<RenderableModelEntityItem*>(this)->getCollisionGeometryResource();
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}
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}
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@ -281,7 +302,7 @@ bool RenderableModelEntityItem::isReadyToComputeShape() const {
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// the model is still being downloaded.
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// the model is still being downloaded.
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return false;
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return false;
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} else if (type >= SHAPE_TYPE_SIMPLE_HULL && type <= SHAPE_TYPE_STATIC_MESH) {
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} else if (type >= SHAPE_TYPE_SIMPLE_HULL && type <= SHAPE_TYPE_STATIC_MESH) {
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return (_model && _model->isLoaded());
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return isModelLoaded();
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}
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}
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return true;
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return true;
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}
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}
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@ -292,6 +313,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
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ShapeType type = getShapeType();
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ShapeType type = getShapeType();
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glm::vec3 dimensions = getDimensions();
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glm::vec3 dimensions = getDimensions();
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auto model = getModel();
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if (type == SHAPE_TYPE_COMPOUND) {
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if (type == SHAPE_TYPE_COMPOUND) {
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updateModelBounds();
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updateModelBounds();
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@ -373,14 +395,14 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
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// to the visual model and apply them to the collision model (without regard for the
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// to the visual model and apply them to the collision model (without regard for the
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// collision model's extents).
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// collision model's extents).
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glm::vec3 scaleToFit = dimensions / _model->getFBXGeometry().getUnscaledMeshExtents().size();
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glm::vec3 scaleToFit = dimensions / model->getFBXGeometry().getUnscaledMeshExtents().size();
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// multiply each point by scale before handing the point-set off to the physics engine.
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// multiply each point by scale before handing the point-set off to the physics engine.
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// also determine the extents of the collision model.
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// also determine the extents of the collision model.
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glm::vec3 registrationOffset = dimensions * (ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint());
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glm::vec3 registrationOffset = dimensions * (ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint());
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for (int32_t i = 0; i < pointCollection.size(); i++) {
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for (int32_t i = 0; i < pointCollection.size(); i++) {
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for (int32_t j = 0; j < pointCollection[i].size(); j++) {
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for (int32_t j = 0; j < pointCollection[i].size(); j++) {
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// back compensate for registration so we can apply that offset to the shapeInfo later
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// back compensate for registration so we can apply that offset to the shapeInfo later
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pointCollection[i][j] = scaleToFit * (pointCollection[i][j] + _model->getOffset()) - registrationOffset;
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pointCollection[i][j] = scaleToFit * (pointCollection[i][j] + model->getOffset()) - registrationOffset;
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}
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}
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}
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}
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shapeInfo.setParams(type, dimensions, getCompoundShapeURL());
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shapeInfo.setParams(type, dimensions, getCompoundShapeURL());
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@ -389,11 +411,11 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
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assert(_model && _model->isLoaded());
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assert(_model && _model->isLoaded());
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updateModelBounds();
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updateModelBounds();
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_model->updateGeometry();
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model->updateGeometry();
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// compute meshPart local transforms
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// compute meshPart local transforms
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QVector<glm::mat4> localTransforms;
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QVector<glm::mat4> localTransforms;
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const FBXGeometry& fbxGeometry = _model->getFBXGeometry();
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const FBXGeometry& fbxGeometry = model->getFBXGeometry();
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int numFbxMeshes = fbxGeometry.meshes.size();
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int numFbxMeshes = fbxGeometry.meshes.size();
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int totalNumVertices = 0;
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int totalNumVertices = 0;
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glm::mat4 invRegistraionOffset = glm::translate(dimensions * (getRegistrationPoint() - ENTITY_ITEM_DEFAULT_REGISTRATION_POINT));
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glm::mat4 invRegistraionOffset = glm::translate(dimensions * (getRegistrationPoint() - ENTITY_ITEM_DEFAULT_REGISTRATION_POINT));
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@ -401,7 +423,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
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const FBXMesh& mesh = fbxGeometry.meshes.at(i);
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const FBXMesh& mesh = fbxGeometry.meshes.at(i);
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if (mesh.clusters.size() > 0) {
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if (mesh.clusters.size() > 0) {
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const FBXCluster& cluster = mesh.clusters.at(0);
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const FBXCluster& cluster = mesh.clusters.at(0);
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auto jointMatrix = _model->getRig().getJointTransform(cluster.jointIndex);
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auto jointMatrix = model->getRig().getJointTransform(cluster.jointIndex);
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// we backtranslate by the registration offset so we can apply that offset to the shapeInfo later
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// we backtranslate by the registration offset so we can apply that offset to the shapeInfo later
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localTransforms.push_back(invRegistraionOffset * jointMatrix * cluster.inverseBindMatrix);
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localTransforms.push_back(invRegistraionOffset * jointMatrix * cluster.inverseBindMatrix);
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} else {
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} else {
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@ -417,7 +439,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
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return;
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return;
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}
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}
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auto& meshes = _model->getGeometry()->getMeshes();
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auto& meshes = model->getGeometry()->getMeshes();
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int32_t numMeshes = (int32_t)(meshes.size());
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int32_t numMeshes = (int32_t)(meshes.size());
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const int MAX_ALLOWED_MESH_COUNT = 1000;
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const int MAX_ALLOWED_MESH_COUNT = 1000;
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@ -631,7 +653,8 @@ void RenderableModelEntityItem::setCollisionShape(const btCollisionShape* shape)
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}
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}
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bool RenderableModelEntityItem::contains(const glm::vec3& point) const {
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bool RenderableModelEntityItem::contains(const glm::vec3& point) const {
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if (EntityItem::contains(point) && _model && _compoundShapeResource && _compoundShapeResource->isLoaded()) {
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auto model = getModel();
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if (EntityItem::contains(point) && model && _compoundShapeResource && _compoundShapeResource->isLoaded()) {
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return _compoundShapeResource->getFBXGeometry().convexHullContains(worldToEntity(point));
|
return _compoundShapeResource->getFBXGeometry().convexHullContains(worldToEntity(point));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -639,11 +662,12 @@ bool RenderableModelEntityItem::contains(const glm::vec3& point) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderableModelEntityItem::shouldBePhysical() const {
|
bool RenderableModelEntityItem::shouldBePhysical() const {
|
||||||
|
auto model = getModel();
|
||||||
// If we have a model, make sure it hasn't failed to download.
|
// If we have a model, make sure it hasn't failed to download.
|
||||||
// If it has, we'll report back that we shouldn't be physical so that physics aren't held waiting for us to be ready.
|
// If it has, we'll report back that we shouldn't be physical so that physics aren't held waiting for us to be ready.
|
||||||
if (_model && getShapeType() == SHAPE_TYPE_COMPOUND && _model->didCollisionGeometryRequestFail()) {
|
if (model && getShapeType() == SHAPE_TYPE_COMPOUND && model->didCollisionGeometryRequestFail()) {
|
||||||
return false;
|
return false;
|
||||||
} else if (_model && getShapeType() != SHAPE_TYPE_NONE && _model->didVisualGeometryRequestFail()) {
|
} else if (model && getShapeType() != SHAPE_TYPE_NONE && model->didVisualGeometryRequestFail()) {
|
||||||
return false;
|
return false;
|
||||||
} else {
|
} else {
|
||||||
return ModelEntityItem::shouldBePhysical();
|
return ModelEntityItem::shouldBePhysical();
|
||||||
|
@ -651,9 +675,10 @@ bool RenderableModelEntityItem::shouldBePhysical() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::quat RenderableModelEntityItem::getAbsoluteJointRotationInObjectFrame(int index) const {
|
glm::quat RenderableModelEntityItem::getAbsoluteJointRotationInObjectFrame(int index) const {
|
||||||
if (_model) {
|
auto model = getModel();
|
||||||
|
if (model) {
|
||||||
glm::quat result;
|
glm::quat result;
|
||||||
if (_model->getAbsoluteJointRotationInRigFrame(index, result)) {
|
if (model->getAbsoluteJointRotationInRigFrame(index, result)) {
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -661,9 +686,10 @@ glm::quat RenderableModelEntityItem::getAbsoluteJointRotationInObjectFrame(int i
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::vec3 RenderableModelEntityItem::getAbsoluteJointTranslationInObjectFrame(int index) const {
|
glm::vec3 RenderableModelEntityItem::getAbsoluteJointTranslationInObjectFrame(int index) const {
|
||||||
if (_model) {
|
auto model = getModel();
|
||||||
|
if (model) {
|
||||||
glm::vec3 result;
|
glm::vec3 result;
|
||||||
if (_model->getAbsoluteJointTranslationInRigFrame(index, result)) {
|
if (model->getAbsoluteJointTranslationInRigFrame(index, result)) {
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -671,10 +697,11 @@ glm::vec3 RenderableModelEntityItem::getAbsoluteJointTranslationInObjectFrame(in
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) {
|
bool RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) {
|
||||||
if (!_model) {
|
auto model = getModel();
|
||||||
|
if (!model) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
const Rig& rig = _model->getRig();
|
const Rig& rig = model->getRig();
|
||||||
int jointParentIndex = rig.getJointParentIndex(index);
|
int jointParentIndex = rig.getJointParentIndex(index);
|
||||||
if (jointParentIndex == -1) {
|
if (jointParentIndex == -1) {
|
||||||
return setLocalJointRotation(index, rotation);
|
return setLocalJointRotation(index, rotation);
|
||||||
|
@ -700,10 +727,11 @@ bool RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame(int index,
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) {
|
bool RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) {
|
||||||
if (!_model) {
|
auto model = getModel();
|
||||||
|
if (!model) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
const Rig& rig = _model->getRig();
|
const Rig& rig = model->getRig();
|
||||||
|
|
||||||
int jointParentIndex = rig.getJointParentIndex(index);
|
int jointParentIndex = rig.getJointParentIndex(index);
|
||||||
if (jointParentIndex == -1) {
|
if (jointParentIndex == -1) {
|
||||||
|
@ -730,9 +758,10 @@ bool RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame(int ind
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::quat RenderableModelEntityItem::getLocalJointRotation(int index) const {
|
glm::quat RenderableModelEntityItem::getLocalJointRotation(int index) const {
|
||||||
if (_model) {
|
auto model = getModel();
|
||||||
|
if (model) {
|
||||||
glm::quat result;
|
glm::quat result;
|
||||||
if (_model->getJointRotation(index, result)) {
|
if (model->getJointRotation(index, result)) {
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -740,9 +769,10 @@ glm::quat RenderableModelEntityItem::getLocalJointRotation(int index) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::vec3 RenderableModelEntityItem::getLocalJointTranslation(int index) const {
|
glm::vec3 RenderableModelEntityItem::getLocalJointTranslation(int index) const {
|
||||||
if (_model) {
|
auto model = getModel();
|
||||||
|
if (model) {
|
||||||
glm::vec3 result;
|
glm::vec3 result;
|
||||||
if (_model->getJointTranslation(index, result)) {
|
if (model->getJointTranslation(index, result)) {
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -810,19 +840,22 @@ void RenderableModelEntityItem::setJointTranslationsSet(const QVector<bool>& tra
|
||||||
void RenderableModelEntityItem::locationChanged(bool tellPhysics) {
|
void RenderableModelEntityItem::locationChanged(bool tellPhysics) {
|
||||||
PerformanceTimer pertTimer("locationChanged");
|
PerformanceTimer pertTimer("locationChanged");
|
||||||
EntityItem::locationChanged(tellPhysics);
|
EntityItem::locationChanged(tellPhysics);
|
||||||
if (_model && _model->isLoaded()) {
|
auto model = getModel();
|
||||||
_model->updateRenderItems();
|
if (model && model->isLoaded()) {
|
||||||
|
model->updateRenderItems();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int RenderableModelEntityItem::getJointIndex(const QString& name) const {
|
int RenderableModelEntityItem::getJointIndex(const QString& name) const {
|
||||||
return (_model && _model->isActive()) ? _model->getRig().indexOfJoint(name) : -1;
|
auto model = getModel();
|
||||||
|
return (model && model->isActive()) ? model->getRig().indexOfJoint(name) : -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
QStringList RenderableModelEntityItem::getJointNames() const {
|
QStringList RenderableModelEntityItem::getJointNames() const {
|
||||||
QStringList result;
|
QStringList result;
|
||||||
if (_model && _model->isActive()) {
|
auto model = getModel();
|
||||||
const Rig& rig = _model->getRig();
|
if (model && model->isActive()) {
|
||||||
|
const Rig& rig = model->getRig();
|
||||||
int jointCount = rig.getJointStateCount();
|
int jointCount = rig.getJointStateCount();
|
||||||
for (int jointIndex = 0; jointIndex < jointCount; jointIndex++) {
|
for (int jointIndex = 0; jointIndex < jointCount; jointIndex++) {
|
||||||
result << rig.nameOfJoint(jointIndex);
|
result << rig.nameOfJoint(jointIndex);
|
||||||
|
@ -832,19 +865,16 @@ QStringList RenderableModelEntityItem::getJointNames() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderableModelEntityItem::getMeshes(MeshProxyList& result) {
|
bool RenderableModelEntityItem::getMeshes(MeshProxyList& result) {
|
||||||
if (!_model || !_model->isLoaded()) {
|
auto model = getModel();
|
||||||
|
if (!model || !model->isLoaded()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
BLOCKING_INVOKE_METHOD(_model.get(), "getMeshes", Q_RETURN_ARG(MeshProxyList, result));
|
BLOCKING_INVOKE_METHOD(model.get(), "getMeshes", Q_RETURN_ARG(MeshProxyList, result));
|
||||||
return !result.isEmpty();
|
return !result.isEmpty();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderableModelEntityItem::copyAnimationJointDataToModel() {
|
void RenderableModelEntityItem::copyAnimationJointDataToModel() {
|
||||||
ModelPointer model;
|
auto model = getModel();
|
||||||
withReadLock([&] {
|
|
||||||
model = _model;
|
|
||||||
});
|
|
||||||
|
|
||||||
if (!model || !model->isLoaded()) {
|
if (!model || !model->isLoaded()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -859,7 +889,7 @@ void RenderableModelEntityItem::copyAnimationJointDataToModel() {
|
||||||
jointData.rotationDirty = false;
|
jointData.rotationDirty = false;
|
||||||
}
|
}
|
||||||
if (jointData.translationDirty) {
|
if (jointData.translationDirty) {
|
||||||
_model->setJointTranslation(index, true, jointData.joint.translation, 1.0f);
|
model->setJointTranslation(index, true, jointData.joint.translation, 1.0f);
|
||||||
jointData.translationDirty = false;
|
jointData.translationDirty = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1192,7 +1222,6 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
|
||||||
// When the individual mesh parts of a model finish fading, they will mark their Model as needing updating
|
// When the individual mesh parts of a model finish fading, they will mark their Model as needing updating
|
||||||
// we will watch for that and ask the model to update it's render items
|
// we will watch for that and ask the model to update it's render items
|
||||||
if (model->getRenderItemsNeedUpdate()) {
|
if (model->getRenderItemsNeedUpdate()) {
|
||||||
qDebug() << "QQQ" << __FUNCTION__ << "Update model render items" << model->getURL();
|
|
||||||
model->updateRenderItems();
|
model->updateRenderItems();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -34,10 +34,24 @@ class ModelEntityRenderer;
|
||||||
} }
|
} }
|
||||||
|
|
||||||
//#define MODEL_ENTITY_USE_FADE_EFFECT
|
//#define MODEL_ENTITY_USE_FADE_EFFECT
|
||||||
|
class ModelEntityWrapper : public ModelEntityItem {
|
||||||
class RenderableModelEntityItem : public ModelEntityItem {
|
using Parent = ModelEntityItem;
|
||||||
friend class render::entities::ModelEntityRenderer;
|
friend class render::entities::ModelEntityRenderer;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
ModelEntityWrapper(const EntityItemID& entityItemID) : Parent(entityItemID) {}
|
||||||
|
void setModel(const ModelPointer& model);
|
||||||
|
ModelPointer getModel() const;
|
||||||
|
bool isModelLoaded() const;
|
||||||
|
|
||||||
|
bool _needsInitialSimulation{ true };
|
||||||
|
private:
|
||||||
|
ModelPointer _model;
|
||||||
|
};
|
||||||
|
|
||||||
|
class RenderableModelEntityItem : public ModelEntityWrapper {
|
||||||
|
friend class render::entities::ModelEntityRenderer;
|
||||||
|
using Parent = ModelEntityWrapper;
|
||||||
public:
|
public:
|
||||||
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
|
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
|
||||||
|
|
||||||
|
@ -97,14 +111,11 @@ private:
|
||||||
bool isAnimatingSomething() const;
|
bool isAnimatingSomething() const;
|
||||||
void autoResizeJointArrays();
|
void autoResizeJointArrays();
|
||||||
void copyAnimationJointDataToModel();
|
void copyAnimationJointDataToModel();
|
||||||
void setModel(const ModelPointer& model);
|
|
||||||
|
|
||||||
void getCollisionGeometryResource();
|
void getCollisionGeometryResource();
|
||||||
GeometryResource::Pointer _compoundShapeResource;
|
GeometryResource::Pointer _compoundShapeResource;
|
||||||
bool _originalTexturesRead { false };
|
bool _originalTexturesRead { false };
|
||||||
QVariantMap _originalTextures;
|
QVariantMap _originalTextures;
|
||||||
ModelPointer _model;
|
|
||||||
bool _needsInitialSimulation { true };
|
|
||||||
bool _dimensionsInitialized { true };
|
bool _dimensionsInitialized { true };
|
||||||
bool _needsJointSimulation { false };
|
bool _needsJointSimulation { false };
|
||||||
bool _showCollisionGeometry { false };
|
bool _showCollisionGeometry { false };
|
||||||
|
|
Loading…
Reference in a new issue