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https://github.com/lubosz/overte.git
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Merge pull request #342 from birarda/voxel-noise
use stream identifier to match injected audio across packets
This commit is contained in:
commit
67bab7e73d
14 changed files with 200 additions and 135 deletions
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@ -3,11 +3,18 @@ cmake_minimum_required(VERSION 2.8)
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set(ROOT_DIR ..)
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set(MACRO_DIR ${ROOT_DIR}/cmake/macros)
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# setup for find modules
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/modules/")
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set(TARGET_NAME audio-mixer)
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include(${MACRO_DIR}/SetupHifiProject.cmake)
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setup_hifi_project(${TARGET_NAME})
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# set up the external glm library
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include(${MACRO_DIR}/IncludeGLM.cmake)
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include_glm(${TARGET_NAME} ${ROOT_DIR})
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# link the shared hifi library
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include(${MACRO_DIR}/LinkHifiLibrary.cmake)
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link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
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@ -18,6 +18,7 @@
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#include <signal.h>
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#include <AgentList.h>
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#include <Agent.h>
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#include <AgentTypes.h>
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#include <SharedUtil.h>
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#include <StdDev.h>
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@ -132,128 +133,130 @@ int main(int argc, const char* argv[]) {
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memset(distanceCoefficients, 0, sizeof(distanceCoefficients));
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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AudioRingBuffer* agentRingBuffer = (AudioRingBuffer*) agent->getLinkedData();
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// zero out the client mix for this agent
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memset(clientSamples, 0, sizeof(clientSamples));
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for (AgentList::iterator otherAgent = agentList->begin(); otherAgent != agentList->end(); otherAgent++) {
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if (otherAgent != agent || (otherAgent == agent && agentRingBuffer->shouldLoopbackForAgent())) {
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AudioRingBuffer* otherAgentBuffer = (AudioRingBuffer*) otherAgent->getLinkedData();
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if (otherAgentBuffer->shouldBeAddedToMix()) {
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if (agent->getType() == AGENT_TYPE_AVATAR) {
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AudioRingBuffer* agentRingBuffer = (AudioRingBuffer*) agent->getLinkedData();
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// zero out the client mix for this agent
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memset(clientSamples, 0, sizeof(clientSamples));
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for (AgentList::iterator otherAgent = agentList->begin(); otherAgent != agentList->end(); otherAgent++) {
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if (otherAgent != agent || (otherAgent == agent && agentRingBuffer->shouldLoopbackForAgent())) {
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AudioRingBuffer* otherAgentBuffer = (AudioRingBuffer*) otherAgent->getLinkedData();
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float bearingRelativeAngleToSource = 0.f;
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float attenuationCoefficient = 1.f;
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int numSamplesDelay = 0;
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float weakChannelAmplitudeRatio = 1.f;
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if (otherAgent != agent) {
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Position agentPosition = agentRingBuffer->getPosition();
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Position otherAgentPosition = otherAgentBuffer->getPosition();
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if (otherAgentBuffer->shouldBeAddedToMix()) {
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// calculate the distance to the other agent
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float bearingRelativeAngleToSource = 0.f;
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float attenuationCoefficient = 1.f;
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int numSamplesDelay = 0;
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float weakChannelAmplitudeRatio = 1.f;
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// use the distance to the other agent to calculate the change in volume for this frame
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int lowAgentIndex = std::min(agent.getAgentIndex(), otherAgent.getAgentIndex());
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int highAgentIndex = std::max(agent.getAgentIndex(), otherAgent.getAgentIndex());
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if (distanceCoefficients[lowAgentIndex][highAgentIndex] == 0) {
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float distanceToAgent = sqrtf(powf(agentPosition.x - otherAgentPosition.x, 2) +
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powf(agentPosition.y - otherAgentPosition.y, 2) +
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powf(agentPosition.z - otherAgentPosition.z, 2));
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if (otherAgent != agent) {
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glm::vec3 agentPosition = agentRingBuffer->getPosition();
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glm::vec3 otherAgentPosition = otherAgentBuffer->getPosition();
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float minCoefficient = std::min(1.0f,
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powf(0.5,
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(logf(DISTANCE_RATIO * distanceToAgent) / logf(3)) - 1));
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distanceCoefficients[lowAgentIndex][highAgentIndex] = minCoefficient;
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}
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// get the angle from the right-angle triangle
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float triangleAngle = atan2f(fabsf(agentPosition.z - otherAgentPosition.z),
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fabsf(agentPosition.x - otherAgentPosition.x)) * (180 / M_PI);
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float absoluteAngleToSource = 0;
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bearingRelativeAngleToSource = 0;
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// find the angle we need for calculation based on the orientation of the triangle
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if (otherAgentPosition.x > agentPosition.x) {
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if (otherAgentPosition.z > agentPosition.z) {
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absoluteAngleToSource = -90 + triangleAngle;
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} else {
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absoluteAngleToSource = -90 - triangleAngle;
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// calculate the distance to the other agent
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// use the distance to the other agent to calculate the change in volume for this frame
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int lowAgentIndex = std::min(agent.getAgentIndex(), otherAgent.getAgentIndex());
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int highAgentIndex = std::max(agent.getAgentIndex(), otherAgent.getAgentIndex());
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if (distanceCoefficients[lowAgentIndex][highAgentIndex] == 0) {
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float distanceToAgent = sqrtf(powf(agentPosition.x - otherAgentPosition.x, 2) +
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powf(agentPosition.y - otherAgentPosition.y, 2) +
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powf(agentPosition.z - otherAgentPosition.z, 2));
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float minCoefficient = std::min(1.0f,
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powf(0.5,
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(logf(DISTANCE_RATIO * distanceToAgent) / logf(3)) - 1));
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distanceCoefficients[lowAgentIndex][highAgentIndex] = minCoefficient;
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}
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} else {
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if (otherAgentPosition.z > agentPosition.z) {
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absoluteAngleToSource = 90 - triangleAngle;
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// get the angle from the right-angle triangle
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float triangleAngle = atan2f(fabsf(agentPosition.z - otherAgentPosition.z),
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fabsf(agentPosition.x - otherAgentPosition.x)) * (180 / M_PI);
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float absoluteAngleToSource = 0;
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bearingRelativeAngleToSource = 0;
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// find the angle we need for calculation based on the orientation of the triangle
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if (otherAgentPosition.x > agentPosition.x) {
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if (otherAgentPosition.z > agentPosition.z) {
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absoluteAngleToSource = -90 + triangleAngle;
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} else {
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absoluteAngleToSource = -90 - triangleAngle;
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}
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} else {
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absoluteAngleToSource = 90 + triangleAngle;
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if (otherAgentPosition.z > agentPosition.z) {
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absoluteAngleToSource = 90 - triangleAngle;
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} else {
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absoluteAngleToSource = 90 + triangleAngle;
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}
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}
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bearingRelativeAngleToSource = absoluteAngleToSource - agentRingBuffer->getBearing();
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if (bearingRelativeAngleToSource > 180) {
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bearingRelativeAngleToSource -= 360;
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} else if (bearingRelativeAngleToSource < -180) {
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bearingRelativeAngleToSource += 360;
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}
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float angleOfDelivery = absoluteAngleToSource - otherAgentBuffer->getBearing();
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if (angleOfDelivery > 180) {
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angleOfDelivery -= 360;
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} else if (angleOfDelivery < -180) {
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angleOfDelivery += 360;
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}
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float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
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(OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f));
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attenuationCoefficient = distanceCoefficients[lowAgentIndex][highAgentIndex]
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* otherAgentBuffer->getAttenuationRatio()
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* offAxisCoefficient;
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bearingRelativeAngleToSource *= (M_PI / 180);
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float sinRatio = fabsf(sinf(bearingRelativeAngleToSource));
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numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
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weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
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}
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bearingRelativeAngleToSource = absoluteAngleToSource - agentRingBuffer->getBearing();
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if (bearingRelativeAngleToSource > 180) {
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bearingRelativeAngleToSource -= 360;
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} else if (bearingRelativeAngleToSource < -180) {
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bearingRelativeAngleToSource += 360;
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}
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float angleOfDelivery = absoluteAngleToSource - otherAgentBuffer->getBearing();
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if (angleOfDelivery > 180) {
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angleOfDelivery -= 360;
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} else if (angleOfDelivery < -180) {
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angleOfDelivery += 360;
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}
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float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
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(OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f));
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attenuationCoefficient = distanceCoefficients[lowAgentIndex][highAgentIndex]
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* otherAgentBuffer->getAttenuationRatio()
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* offAxisCoefficient;
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bearingRelativeAngleToSource *= (M_PI / 180);
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float sinRatio = fabsf(sinf(bearingRelativeAngleToSource));
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numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
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weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
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}
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int16_t* goodChannel = bearingRelativeAngleToSource > 0.0f
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int16_t* goodChannel = bearingRelativeAngleToSource > 0.0f
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? clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL
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: clientSamples;
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int16_t* delayedChannel = bearingRelativeAngleToSource > 0.0f
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int16_t* delayedChannel = bearingRelativeAngleToSource > 0.0f
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? clientSamples
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: clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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int16_t* delaySamplePointer = otherAgentBuffer->getNextOutput() == otherAgentBuffer->getBuffer()
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int16_t* delaySamplePointer = otherAgentBuffer->getNextOutput() == otherAgentBuffer->getBuffer()
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? otherAgentBuffer->getBuffer() + RING_BUFFER_SAMPLES - numSamplesDelay
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: otherAgentBuffer->getNextOutput() - numSamplesDelay;
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for (int s = 0; s < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; s++) {
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if (s < numSamplesDelay) {
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// pull the earlier sample for the delayed channel
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int earlierSample = delaySamplePointer[s] * attenuationCoefficient;
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plateauAdditionOfSamples(delayedChannel[s], earlierSample * weakChannelAmplitudeRatio);
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}
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int16_t currentSample = (otherAgentBuffer->getNextOutput()[s] * attenuationCoefficient);
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plateauAdditionOfSamples(goodChannel[s], currentSample);
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if (s + numSamplesDelay < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
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plateauAdditionOfSamples(delayedChannel[s + numSamplesDelay],
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currentSample * weakChannelAmplitudeRatio);
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for (int s = 0; s < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; s++) {
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if (s < numSamplesDelay) {
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// pull the earlier sample for the delayed channel
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int earlierSample = delaySamplePointer[s] * attenuationCoefficient;
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plateauAdditionOfSamples(delayedChannel[s], earlierSample * weakChannelAmplitudeRatio);
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}
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int16_t currentSample = (otherAgentBuffer->getNextOutput()[s] * attenuationCoefficient);
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plateauAdditionOfSamples(goodChannel[s], currentSample);
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if (s + numSamplesDelay < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
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plateauAdditionOfSamples(delayedChannel[s + numSamplesDelay],
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currentSample * weakChannelAmplitudeRatio);
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}
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}
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}
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}
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}
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memcpy(clientPacket + 1, clientSamples, sizeof(clientSamples));
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agentList->getAgentSocket()->send(agent->getPublicSocket(), clientPacket, BUFFER_LENGTH_BYTES + 1);
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}
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memcpy(clientPacket + 1, clientSamples, sizeof(clientSamples));
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agentList->getAgentSocket()->send(agent->getPublicSocket(), clientPacket, BUFFER_LENGTH_BYTES + 1);
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}
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// push forward the next output pointers for any audio buffers we used
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@ -272,16 +275,42 @@ int main(int argc, const char* argv[]) {
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// pull any new audio data from agents off of the network stack
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while (agentList->getAgentSocket()->receive(agentAddress, packetData, &receivedBytes)) {
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if (packetData[0] == PACKET_HEADER_INJECT_AUDIO || packetData[0] == PACKET_HEADER_MICROPHONE_AUDIO) {
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char agentType = (packetData[0] == PACKET_HEADER_MICROPHONE_AUDIO)
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? AGENT_TYPE_AVATAR
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: AGENT_TYPE_AUDIO_INJECTOR;
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if (packetData[0] == PACKET_HEADER_MICROPHONE_AUDIO) {
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Agent* avatarAgent = agentList->addOrUpdateAgent(agentAddress,
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agentAddress,
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AGENT_TYPE_AVATAR,
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agentList->getLastAgentID());
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if (agentList->addOrUpdateAgent(agentAddress, agentAddress, agentType, agentList->getLastAgentID())) {
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if (avatarAgent->getAgentID() == agentList->getLastAgentID()) {
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agentList->increaseAgentID();
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}
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agentList->updateAgentWithData(agentAddress, packetData, receivedBytes);
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} else if (packetData[0] == PACKET_HEADER_INJECT_AUDIO) {
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Agent* matchingInjector = NULL;
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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if (agent->getLinkedData()) {
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AudioRingBuffer* ringBuffer = (AudioRingBuffer*) agent->getLinkedData();
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if (memcmp(ringBuffer->getStreamIdentifier(), packetData + 1, sizeof(STREAM_IDENTIFIER_NUM_BYTES))) {
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// this is the matching stream, assign to matchingInjector and stop looking
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matchingInjector = &*agent;
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break;
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}
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}
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}
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if (!matchingInjector) {
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matchingInjector = agentList->addOrUpdateAgent(NULL,
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NULL,
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AGENT_TYPE_AUDIO_INJECTOR,
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agentList->getLastAgentID());
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agentList->increaseAgentID();
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}
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// give the new audio data to the matching injector agent
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agentList->updateAgentWithData(matchingInjector, packetData, receivedBytes);
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}
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}
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@ -70,6 +70,7 @@ int main(int argc, const char* argv[]) {
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unsigned char* currentBufferPosition = NULL;
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uint16_t agentID = 0;
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Agent* avatarAgent = NULL;
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while (true) {
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if (agentList->getAgentSocket()->receive(agentAddress, packetData, &receivedBytes)) {
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@ -79,10 +80,10 @@ int main(int argc, const char* argv[]) {
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unpackAgentId(packetData + 1, &agentID);
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// add or update the agent in our list
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agentList->addOrUpdateAgent(agentAddress, agentAddress, AGENT_TYPE_AVATAR, agentID);
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avatarAgent = agentList->addOrUpdateAgent(agentAddress, agentAddress, AGENT_TYPE_AVATAR, agentID);
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// parse positional data from an agent
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agentList->updateAgentWithData(agentAddress, packetData, receivedBytes);
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agentList->updateAgentWithData(avatarAgent, packetData, receivedBytes);
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currentBufferPosition = broadcastPacket + 1;
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@ -115,10 +115,12 @@ int main(int argc, const char * argv[])
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}
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}
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if (agentList->addOrUpdateAgent((sockaddr*) &agentPublicAddress,
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(sockaddr*) &agentLocalAddress,
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agentType,
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agentList->getLastAgentID())) {
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Agent* newAgent = agentList->addOrUpdateAgent((sockaddr*) &agentPublicAddress,
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(sockaddr*) &agentLocalAddress,
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agentType,
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agentList->getLastAgentID());
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if (newAgent->getAgentID() == agentList->getLastAgentID()) {
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agentList->increaseAgentID();
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}
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@ -24,6 +24,8 @@ AudioInjector::AudioInjector(const char* filename) :
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_indexOfNextSlot(0),
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_isInjectingAudio(false)
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{
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loadRandomIdentifier(_streamIdentifier, STREAM_IDENTIFIER_NUM_BYTES);
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std::fstream sourceFile;
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sourceFile.open(filename, std::ios::in | std::ios::binary);
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@ -51,6 +53,8 @@ AudioInjector::AudioInjector(int maxNumSamples) :
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_indexOfNextSlot(0),
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_isInjectingAudio(false)
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{
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loadRandomIdentifier(_streamIdentifier, STREAM_IDENTIFIER_NUM_BYTES);
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_audioSampleArray = new int16_t[maxNumSamples];
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memset(_audioSampleArray, 0, _numTotalSamples * sizeof(int16_t));
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}
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@ -72,6 +76,10 @@ void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destination
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dataPacket[0] = PACKET_HEADER_INJECT_AUDIO;
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unsigned char *currentPacketPtr = dataPacket + 1;
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// copy the identifier for this injector
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memcpy(currentPacketPtr, &_streamIdentifier, sizeof(_streamIdentifier));
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currentPacketPtr += sizeof(_streamIdentifier);
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memcpy(currentPacketPtr, &_position, sizeof(_position));
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currentPacketPtr += sizeof(_position);
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@ -13,14 +13,14 @@
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#include <glm/glm.hpp>
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#include "AudioRingBuffer.h"
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const int BUFFER_LENGTH_BYTES = 512;
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const int BUFFER_LENGTH_SAMPLES = BUFFER_LENGTH_BYTES / sizeof(int16_t);
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const float SAMPLE_RATE = 22050.0f;
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const float BUFFER_SEND_INTERVAL_USECS = (BUFFER_LENGTH_SAMPLES / SAMPLE_RATE) * 1000000;
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class AudioInjector {
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friend class AudioInjectionManager;
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public:
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AudioInjector(const char* filename);
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AudioInjector(int maxNumSamples);
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@ -43,6 +43,7 @@ public:
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void addSample(const int16_t sample);
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void addSamples(int16_t* sampleBuffer, int numSamples);
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private:
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unsigned char _streamIdentifier[STREAM_IDENTIFIER_NUM_BYTES];
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int16_t* _audioSampleArray;
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int _numTotalSamples;
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glm::vec3 _position;
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@ -18,8 +18,9 @@ AudioRingBuffer::AudioRingBuffer(int ringSamples, int bufferSamples) :
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_endOfLastWrite(NULL),
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_started(false),
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_shouldBeAddedToMix(false),
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_shouldLoopbackForAgent(false) {
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_shouldLoopbackForAgent(false),
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_streamIdentifier()
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{
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_buffer = new int16_t[_ringBufferLengthSamples];
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_nextOutput = _buffer;
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};
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@ -39,6 +40,12 @@ int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
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// if this came from an injector or interface client
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// there's data required for spatialization to pull out
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if (sourceBuffer[0] == PACKET_HEADER_INJECT_AUDIO) {
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// we've got a stream identifier to pull from the packet
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memcpy(&_streamIdentifier, dataBuffer, sizeof(_streamIdentifier));
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dataBuffer += sizeof(_streamIdentifier);
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}
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memcpy(&_position, dataBuffer, sizeof(_position));
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dataBuffer += (sizeof(_position));
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|
|
@ -10,13 +10,12 @@
|
|||
#define __interface__AudioRingBuffer__
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "AgentData.h"
|
||||
|
||||
struct Position {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
};
|
||||
const int STREAM_IDENTIFIER_NUM_BYTES = 8;
|
||||
|
||||
class AudioRingBuffer : public AgentData {
|
||||
public:
|
||||
|
@ -39,10 +38,11 @@ public:
|
|||
bool shouldBeAddedToMix() const { return _shouldBeAddedToMix; }
|
||||
void setShouldBeAddedToMix(bool shouldBeAddedToMix) { _shouldBeAddedToMix = shouldBeAddedToMix; }
|
||||
|
||||
const Position& getPosition() const { return _position; }
|
||||
const glm::vec3& getPosition() const { return _position; }
|
||||
float getAttenuationRatio() const { return _attenuationRatio; }
|
||||
float getBearing() const { return _bearing; }
|
||||
bool shouldLoopbackForAgent() const { return _shouldLoopbackForAgent; }
|
||||
const unsigned char* getStreamIdentifier() const { return _streamIdentifier; }
|
||||
|
||||
short diffLastWriteNextOutput();
|
||||
private:
|
||||
|
@ -52,7 +52,7 @@ private:
|
|||
|
||||
int _ringBufferLengthSamples;
|
||||
int _bufferLengthSamples;
|
||||
Position _position;
|
||||
glm::vec3 _position;
|
||||
float _attenuationRatio;
|
||||
float _bearing;
|
||||
int16_t* _nextOutput;
|
||||
|
@ -61,6 +61,7 @@ private:
|
|||
bool _started;
|
||||
bool _shouldBeAddedToMix;
|
||||
bool _shouldLoopbackForAgent;
|
||||
unsigned char _streamIdentifier[STREAM_IDENTIFIER_NUM_BYTES];
|
||||
};
|
||||
|
||||
#endif /* defined(__interface__AudioRingBuffer__) */
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
using namespace std;
|
||||
using avatars_lib::printLog;
|
||||
|
||||
|
||||
int packFloatAngleToTwoByte(unsigned char* buffer, float angle) {
|
||||
const float ANGLE_CONVERSION_RATIO = (std::numeric_limits<uint16_t>::max() / 360.0);
|
||||
|
||||
|
|
|
@ -126,11 +126,7 @@ void AgentList::processBulkAgentData(sockaddr *senderAddress, unsigned char *pac
|
|||
|
||||
if (!matchingAgent) {
|
||||
// we're missing this agent, we need to add it to the list
|
||||
addOrUpdateAgent(NULL, NULL, AGENT_TYPE_AVATAR, agentID);
|
||||
|
||||
// TODO: this is a really stupid way to do this
|
||||
// Add a reverse iterator and go from the end of the list
|
||||
matchingAgent = agentWithID(agentID);
|
||||
matchingAgent = addOrUpdateAgent(NULL, NULL, AGENT_TYPE_AVATAR, agentID);
|
||||
}
|
||||
|
||||
currentPosition += updateAgentWithData(matchingAgent,
|
||||
|
@ -218,7 +214,7 @@ int AgentList::processDomainServerList(unsigned char *packetData, size_t dataByt
|
|||
return readAgents;
|
||||
}
|
||||
|
||||
bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket, char agentType, uint16_t agentId) {
|
||||
Agent* AgentList::addOrUpdateAgent(sockaddr* publicSocket, sockaddr* localSocket, char agentType, uint16_t agentId) {
|
||||
AgentList::iterator agent = end();
|
||||
|
||||
if (publicSocket != NULL) {
|
||||
|
@ -250,7 +246,7 @@ bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket,
|
|||
|
||||
addAgentToList(newAgent);
|
||||
|
||||
return true;
|
||||
return newAgent;
|
||||
} else {
|
||||
|
||||
if (agent->getType() == AGENT_TYPE_AUDIO_MIXER || agent->getType() == AGENT_TYPE_VOXEL) {
|
||||
|
@ -260,7 +256,7 @@ bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket,
|
|||
}
|
||||
|
||||
// we had this agent already, do nothing for now
|
||||
return false;
|
||||
return &*agent;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -59,7 +59,7 @@ public:
|
|||
Agent* agentWithAddress(sockaddr *senderAddress);
|
||||
Agent* agentWithID(uint16_t agentID);
|
||||
|
||||
bool addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket, char agentType, uint16_t agentId);
|
||||
Agent* addOrUpdateAgent(sockaddr* publicSocket, sockaddr* localSocket, char agentType, uint16_t agentId);
|
||||
|
||||
void processAgentData(sockaddr *senderAddress, unsigned char *packetData, size_t dataBytes);
|
||||
void processBulkAgentData(sockaddr *senderAddress, unsigned char *packetData, int numTotalBytes);
|
||||
|
|
|
@ -114,6 +114,15 @@ void switchToResourcesParentIfRequired() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void loadRandomIdentifier(unsigned char* identifierBuffer, int numBytes) {
|
||||
// seed the the random number generator
|
||||
srand(time(NULL));
|
||||
|
||||
for (int i = 0; i < numBytes; i++) {
|
||||
identifierBuffer[i] = rand() % 256;
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Function: getCmdOption()
|
||||
// Description: Handy little function to tell you if a command line flag and option was
|
||||
|
|
|
@ -53,6 +53,8 @@ void setAtBit(unsigned char& byte, int bitIndex);
|
|||
|
||||
void switchToResourcesParentIfRequired();
|
||||
|
||||
void loadRandomIdentifier(unsigned char* identifierBuffer, int numBytes);
|
||||
|
||||
const char* getCmdOption(int argc, const char * argv[],const char* option);
|
||||
bool cmdOptionExists(int argc, const char * argv[],const char* option);
|
||||
|
||||
|
|
|
@ -614,9 +614,12 @@ int main(int argc, const char * argv[])
|
|||
if (packetData[0] == PACKET_HEADER_HEAD_DATA) {
|
||||
uint16_t agentID = 0;
|
||||
unpackAgentId(packetData + sizeof(PACKET_HEADER_HEAD_DATA), &agentID);
|
||||
agentList->addOrUpdateAgent(&agentPublicAddress, &agentPublicAddress, AGENT_TYPE_AVATAR, agentID);
|
||||
Agent* agent = agentList->addOrUpdateAgent(&agentPublicAddress,
|
||||
&agentPublicAddress,
|
||||
AGENT_TYPE_AVATAR,
|
||||
agentID);
|
||||
|
||||
agentList->updateAgentWithData(&agentPublicAddress, packetData, receivedBytes);
|
||||
agentList->updateAgentWithData(agent, packetData, receivedBytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue