Update Window JSDoc

This commit is contained in:
David Rowe 2018-01-06 16:05:55 +13:00
parent 5463f1ae6b
commit 673bc7de38

View file

@ -34,7 +34,9 @@ void CustomPromptResultFromScriptValue(const QScriptValue& object, CustomPromptR
/**jsdoc
* The Window API provides various facilities not covered elsewhere.
* The Window API provides various facilities not covered elsewhere: window dimensions, window focus, normal or entity camera
* view, clipboard, announcements, user connections, common dialog boxes, snapshots, file import, domain changes, domain
* physics.
*
* @namespace Window
* @property {number} innerWidth - The width of the drawable area of the Interface window (i.e., without borders or other
@ -187,8 +189,8 @@ public slots:
* <code>"Images (*.png *.jpg *.svg)"</code>. All files are displayed if a filter isn't specified.
* @returns {string} The path and name of the file if one is chosen, otherwise <code>null</code>.
* @example <caption>Ask the user to choose an image file.</caption>
* var file = Window.browse("Select Image File", Paths.resources, "Images (*.png *.jpg *.svg)");
* print("File: " + file);
* var filename = Window.browse("Select Image File", Paths.resources, "Images (*.png *.jpg *.svg)");
* print("File: " + filename);
*/
QScriptValue browse(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
@ -202,8 +204,8 @@ public slots:
* @param {string} nameFilter="" - The types of files to display. Examples: <code>"*.json"</code> and
* <code>"Images (*.png *.jpg *.svg)"</code>. All files are displayed if a filter isn't specified.
* @example <caption>Ask the user to choose an image file without waiting for the answer.</caption>
* function onOpenFileChanged(file) {
* print("File: " + file);
* function onOpenFileChanged(filename) {
* print("File: " + filename);
* }
* Window.openFileChanged.connect(onOpenFileChanged);
*
@ -220,11 +222,11 @@ public slots:
* @param {string} directory="" - The initial directory to start browsing at.
* @param {string} nameFilter="" - The types of files to display. Examples: <code>"*.json"</code> and
* <code>"Images (*.png *.jpg *.svg)"</code>. All files are displayed if a filter isn't specified.
* @returns {string} The path and name of the file is one is specified, otherwise <code>null</code>. If a single file type
* @returns {string} The path and name of the file if one is specified, otherwise <code>null</code>. If a single file type
* is specified in the nameFilter, that file type extension is automatically appended to the result when appropriate.
* @example <caption>Ask the user to specify a file to save to.</caption>
* var file = Window.save("Save to JSON file", Paths.resources, "*.json");
* print("File: " + file);
* var filename = Window.save("Save to JSON file", Paths.resources, "*.json");
* print("File: " + filename);
*/
QScriptValue save(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
@ -238,8 +240,8 @@ public slots:
* @param {string} nameFilter="" - The types of files to display. Examples: <code>"*.json"</code> and
* <code>"Images (*.png *.jpg *.svg)"</code>. All files are displayed if a filter isn't specified.
* @example <caption>Ask the user to specify a file to save to without waiting for an answer.</caption>
* function onSaveFileChanged(file) {
* print("File: " + file);
* function onSaveFileChanged(filename) {
* print("File: " + filename);
* }
* Window.saveFileChanged.connect(onSaveFileChanged);
*
@ -289,9 +291,9 @@ public slots:
* @function Window.showAssetServer
* @param {string} uploadFile="" - The path and name of a file to upload to the asset server.
* @example <caption>Upload a file to the asset server.</caption>
* var file = Window.browse("Select File to Add to Asset Server", Paths.resources);
* print("File: " + file);
* Window.showAssetServer(file);
* var filename = Window.browse("Select File to Add to Asset Server", Paths.resources);
* print("File: " + filename);
* Window.showAssetServer(filename);
*/
void showAssetServer(const QString& upload = "");
@ -321,8 +323,8 @@ public slots:
* @param {boolean} includeAnimated=false - If <code>true</code>, a moving image is captured as an animated GIF in addition
* to a still image.
* @param {number} aspectRatio=0 - The width/height ratio of the snapshot required. If the value is <code>0</code> the
* full resolution is used (window dimensions in desktop mode; HMD display dimensions in HMD mode), otherwise one or
* other dimension is adjusted in order to match the aspect ratio.
* full resolution is used (window dimensions in desktop mode; HMD display dimensions in HMD mode), otherwise one of the
* dimensions is adjusted in order to match the aspect ratio.
* @example <caption>Using the snapshot function and signals.</caption>
* function onStillSnapshottaken(path, notify) {
* print("Still snapshot taken: " + path);
@ -356,7 +358,7 @@ public slots:
/**jsdoc
* Emit a {@link Window.connectionAdded|connectionAdded} or a {@link Window.connectionError|connectionError} signal that
* indicates whether or not you successfully made a user connection.
* indicates whether or a user connection was successfully made using the Web API.
* @function Window.makeConnection
* @param {boolean} success - If <code>true</code> then {@link Window.connectionAdded|connectionAdded} is emitted, otherwise
* {@link Window.connectionError|connectionError} is emitted.
@ -416,7 +418,7 @@ public slots:
* Set what to show on the PC display: normal view or entity camera view. The entity camera is configured using
* {@link Camera.setCameraEntity} and {@link Camera|Camera.mode}.
* @function Window.setDisplayTexture
* @param {Window.DisplayTexture} name - The view to display.
* @param {Window.DisplayTexture} texture - The view to display.
* @returns {boolean} <code>true</code> if the display texture was successfully set, otherwise <code>false</code>.
*/
// See spectatorCamera.js for Valid parameter values.
@ -445,17 +447,18 @@ public slots:
bool setDisplayTexture(const QString& name);
/**jsdoc
* Check if a 2D point is within the drawable area of the HUD overlay.
* Check if a 2D point is within the desktop window if in desktop mode, or the drawable area of the HUD overlay if in HMD
* mode.
* @function Window.isPointOnDesktopWindow
* @param {Vec2} point - The point to check in HMD display coordinates.
* @param {Vec2} point - The point to check.
* @returns {boolean} <code>true</code> if the point is within the window or HUD, otherwise <code>false</code>.
*/
bool isPointOnDesktopWindow(QVariant point);
/**jsdoc
* Get the size of the drawable area of the Interface window if in desktop mode or the HMD display if in HMD mode.
* Get the size of the drawable area of the Interface window if in desktop mode or the HMD rendering surface if in HMD mode.
* @function Window.getDeviceSize
* @returns {Vec2} The width and height of the Interface window or HMD display, in pixels.
* @returns {Vec2} The width and height of the Interface window or HMD rendering surface, in pixels.
*/
glm::vec2 getDeviceSize() const;
@ -521,13 +524,19 @@ signals:
* @function Window.domainChanged
* @param {string} domain - The domain's IP address.
* @returns {Signal}
* @example <caption>Report when you change domains.</caption>
* function onDomainChanged(domain) {
* print("Domain changed: " + domain);
* }
*
* Window.domainChanged.connect(onDomainChanged);
*/
void domainChanged(const QString& domain);
/**jsdoc
* Triggered when you try to navigate to a *.svo or *.svo.json URL in a Web browser within Interface.
* Triggered when you try to navigate to a *.json, *.svo, or *.svo.json URL in a Web browser within Interface.
* @function Window.svoImportRequested
* @param {string} url - The URL of the SVO file to import/
* @param {string} url - The URL of the file to import.
* @returns {Signal}
*/
void svoImportRequested(const QString& url);
@ -543,7 +552,7 @@ signals:
void domainConnectionRefused(const QString& reasonMessage, int reasonCode, const QString& extraInfo);
/**jsdoc
* Triggered when a still snapshot has been taken by calling {@link Window.takeSnapshot|takeSnapshot}} with
* Triggered when a still snapshot has been taken by calling {@link Window.takeSnapshot|takeSnapshot} with
* <code>includeAnimated = false</code>.
* @function Window.stillSnapshotTaken
* @param {string} pathStillSnapshot - The path and name of the snapshot image file.
@ -611,7 +620,7 @@ signals:
* Triggered when the user closes a message box that was opened with {@link Window.openMessageBox|openMessageBox}.
* @function Window.messageBoxClosed
* @param {number} id - The ID of the message box that was closed.
* @param {number} button - The button that the user clicked. If the user presses Esc the Cancel button value is returned,
* @param {number} button - The button that the user clicked. If the user presses Esc, the Cancel button value is returned,
* whether or not the Cancel button is displayed in the message box.
* @returns {Signal}
*/