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https://github.com/lubosz/overte.git
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Made readCodeColorBufferToTree() use self contained recursion so we can
implement color averaging properly
This commit is contained in:
parent
57aff0af64
commit
66ebb7d01c
5 changed files with 88 additions and 36 deletions
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@ -188,10 +188,6 @@ bool cmdOptionExists(int argc, const char * argv[],const char* option) {
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//
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// HACK ATTACK: Well, what if this is larger than the MTU? That's the caller's problem, we
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// just truncate the message
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// Usage:
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// unsigned char* voxelData = pointToVoxel(x,y,z,s,red,green,blue);
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// tree->readCodeColorBufferToTree(voxelData);
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// delete voxelData;
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//
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// Complaints: Brad :)
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#define GUESS_OF_VOXELCODE_SIZE 10
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@ -107,13 +107,14 @@ VoxelNode* VoxelNode::removeChildAtIndex(int childIndex) {
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return returnedChild;
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}
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void VoxelNode::addChildAtIndex(int childIndex) {
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VoxelNode* VoxelNode::addChildAtIndex(int childIndex) {
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if (!_children[childIndex]) {
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_children[childIndex] = new VoxelNode(childOctalCode(_octalCode, childIndex));
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_isDirty = true;
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markWithChangedTime();
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_childCount++;
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}
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return _children[childIndex];
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}
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// handles staging or deletion of all deep children
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@ -48,7 +48,7 @@ public:
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VoxelNode* getChildAtIndex(int childIndex) const { return _children[childIndex]; };
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void deleteChildAtIndex(int childIndex);
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VoxelNode* removeChildAtIndex(int childIndex);
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void addChildAtIndex(int childIndex);
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VoxelNode* addChildAtIndex(int childIndex);
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void safeDeepDeleteChildAtIndex(int childIndex, bool& stagedForDeletion); // handles staging or deletion of all descendents
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void setColorFromAverageOfChildren();
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@ -401,50 +401,104 @@ void VoxelTree::eraseAllVoxels() {
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_isDirty = true;
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}
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void VoxelTree::readCodeColorBufferToTree(unsigned char *codeColorBuffer, bool destructive) {
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VoxelNode* lastCreatedNode = nodeForOctalCode(rootNode, codeColorBuffer, NULL);
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// create the node if it does not exist
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if (*lastCreatedNode->getOctalCode() != *codeColorBuffer) {
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lastCreatedNode = createMissingNode(lastCreatedNode, codeColorBuffer);
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_isDirty = true;
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} else {
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// if it does exist, make sure it has no children
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for (int i = 0; i < 8; i++) {
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if (lastCreatedNode->getChildAtIndex(i)) {
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if (destructive) {
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lastCreatedNode->deleteChildAtIndex(i);
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} else {
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printLog("WARNING! operation would require deleting child at index %d, add Voxel ignored!\n ", i);
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}
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class ReadCodeColorBufferToTreeArgs {
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public:
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unsigned char* codeColorBuffer;
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int lengthOfCode;
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bool destructive;
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bool pathChanged;
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};
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void VoxelTree::readCodeColorBufferToTree(unsigned char* codeColorBuffer, bool destructive) {
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ReadCodeColorBufferToTreeArgs args;
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args.codeColorBuffer = codeColorBuffer;
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args.lengthOfCode = numberOfThreeBitSectionsInCode(codeColorBuffer);
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args.destructive = destructive;
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args.pathChanged = false;
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VoxelNode* node = rootNode;
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readCodeColorBufferToTreeRecursion(node, &args);
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}
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void VoxelTree::readCodeColorBufferToTreeRecursion(VoxelNode* node, void* extraData) {
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ReadCodeColorBufferToTreeArgs* args = (ReadCodeColorBufferToTreeArgs*)extraData;
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int lengthOfNodeCode = numberOfThreeBitSectionsInCode(node->getOctalCode());
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// Since we traverse the tree in code order, we know that if our code
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// matches, then we've reached our target node.
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if (lengthOfNodeCode == args->lengthOfCode) {
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// we've reached our target -- we might have found our node, but that node might have children.
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// in this case, we only allow you to set the color if you explicitly asked for a destructive
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// write.
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if (!node->isLeaf() && args->destructive) {
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// if it does exist, make sure it has no children
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for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
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node->deleteChildAtIndex(i);
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}
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} else {
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if (!node->isLeaf()) {
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printLog("WARNING! operation would require deleting children, add Voxel ignored!\n ");
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}
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}
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// If we get here, then it means, we either had a true leaf to begin with, or we were in
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// destructive mode and we deleted all the child trees. So we can color.
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if (node->isLeaf()) {
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// give this node its color
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int octalCodeBytes = bytesRequiredForCodeLength(args->lengthOfCode);
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nodeColor newColor;
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memcpy(newColor, args->codeColorBuffer + octalCodeBytes, SIZE_OF_COLOR_DATA);
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newColor[SIZE_OF_COLOR_DATA] = 1;
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node->setColor(newColor);
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// It's possible we just reset the node to it's exact same color, in
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// which case we don't consider this to be dirty...
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if (node->isDirty()) {
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// track our tree dirtiness
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_isDirty = true;
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// track that path has changed
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args->pathChanged = true;
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}
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}
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return;
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}
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if (lastCreatedNode->isLeaf()) {
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// give this node its color
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int octalCodeBytes = bytesRequiredForCodeLength(*codeColorBuffer);
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// Ok, we know we haven't reached our target node yet, so keep looking
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int childIndex = branchIndexWithDescendant(node->getOctalCode(), args->codeColorBuffer);
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VoxelNode* childNode = node->getChildAtIndex(childIndex);
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// If the branch we need to traverse does not exist, then create it on the way down...
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if (!childNode) {
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childNode = node->addChildAtIndex(childIndex);
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}
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nodeColor newColor;
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memcpy(newColor, codeColorBuffer + octalCodeBytes, 3);
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newColor[3] = 1;
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lastCreatedNode->setColor(newColor);
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if (lastCreatedNode->isDirty()) {
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_isDirty = true;
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}
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// recurse...
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readCodeColorBufferToTreeRecursion(childNode, args);
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// Unwinding...
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// If the lower level did some work, then we need to track our lastChanged status.
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if (args->pathChanged) {
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node->markWithChangedTime();
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}
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}
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void VoxelTree::processRemoveVoxelBitstream(unsigned char * bitstream, int bufferSizeBytes) {
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//unsigned short int itemNumber = (*((unsigned short int*)&bitstream[sizeof(PACKET_HEADER)]));
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int atByte = sizeof(short int) + sizeof(PACKET_HEADER);
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unsigned char* pVoxelData = (unsigned char*)&bitstream[atByte];
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unsigned char* voxelCode = (unsigned char*)&bitstream[atByte];
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while (atByte < bufferSizeBytes) {
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unsigned char octets = (unsigned char)*pVoxelData;
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int voxelDataSize = bytesRequiredForCodeLength(octets)+3; // 3 for color!
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int codeLength = numberOfThreeBitSectionsInCode(voxelCode);
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int voxelDataSize = bytesRequiredForCodeLength(codeLength) + SIZE_OF_COLOR_DATA;
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deleteVoxelCodeFromTree(pVoxelData, ACTUALLY_DELETE, COLLAPSE_EMPTY_TREE);
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deleteVoxelCodeFromTree(voxelCode, ACTUALLY_DELETE, COLLAPSE_EMPTY_TREE);
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pVoxelData+=voxelDataSize;
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voxelCode+=voxelDataSize;
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atByte+=voxelDataSize;
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}
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reaverageVoxelColors(rootNode); // Fix our colors!! Need to call it on rootNode
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@ -101,6 +101,7 @@ public:
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private:
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void deleteVoxelCodeFromTreeRecursion(VoxelNode* node, void* extraData);
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void readCodeColorBufferToTreeRecursion(VoxelNode* node, void* extraData);
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int encodeTreeBitstreamRecursion(int maxEncodeLevel, int& currentEncodeLevel,
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VoxelNode* node, unsigned char* outputBuffer, int availableBytes, VoxelNodeBag& bag,
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