Add menu option to enable/disable binary webcam eyelid control

This commit is contained in:
David Rowe 2015-05-11 15:48:51 -07:00
parent 0e033cf700
commit 667ad9b0cb
5 changed files with 67 additions and 47 deletions

View file

@ -1947,6 +1947,7 @@ void Application::setActiveFaceTracker() {
#endif
#ifdef HAVE_DDE
bool isUsingDDE = Menu::getInstance()->isOptionChecked(MenuOption::UseCamera);
Menu::getInstance()->getActionForOption(MenuOption::BinaryEyelidControl)->setVisible(isUsingDDE);
Menu::getInstance()->getActionForOption(MenuOption::UseAudioForMouth)->setVisible(isUsingDDE);
Menu::getInstance()->getActionForOption(MenuOption::VelocityFilter)->setVisible(isUsingDDE);
Menu::getInstance()->getActionForOption(MenuOption::CalibrateCamera)->setVisible(isUsingDDE);

View file

@ -388,6 +388,8 @@ Menu::Menu() {
}
#ifdef HAVE_DDE
faceTrackingMenu->addSeparator();
QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true);
binaryEyelidControl->setVisible(false);
QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true);
useAudioForMouth->setVisible(false);
QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true);

View file

@ -149,6 +149,7 @@ namespace MenuOption {
const QString AudioStatsShowInjectedStreams = "Audio Stats Show Injected Streams";
const QString AvatarReceiveStats = "Show Receive Stats";
const QString BandwidthDetails = "Bandwidth Details";
const QString BinaryEyelidControl = "Binary Eyelid Control";
const QString BlueSpeechSphere = "Blue Sphere While Speaking";
const QString BookmarkLocation = "Bookmark Location";
const QString Bookmarks = "Bookmarks";

View file

@ -194,8 +194,8 @@ DdeFaceTracker::DdeFaceTracker(const QHostAddress& host, quint16 serverPort, qui
_coefficientAverages.resize(NUM_FACESHIFT_BLENDSHAPES);
_calibrationValues.resize(NUM_FACESHIFT_BLENDSHAPES);
_eyeStates[0] = EYE_OPEN;
_eyeStates[1] = EYE_OPEN;
_eyeStates[0] = EYE_UNCONTROLLED;
_eyeStates[1] = EYE_UNCONTROLLED;
connect(&_udpSocket, SIGNAL(readyRead()), SLOT(readPendingDatagrams()));
connect(&_udpSocket, SIGNAL(error(QAbstractSocket::SocketError)), SLOT(socketErrorOccurred(QAbstractSocket::SocketError)));
@ -450,57 +450,72 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
// Finesse EyeBlink values
float eyeCoefficients[2];
for (int i = 0; i < 2; i++) {
// Scale EyeBlink values so that they can be used to control both EyeBlink and EyeOpen
// -ve values control EyeOpen; +ve values control EyeBlink
static const float EYE_CONTROL_THRESHOLD = 0.5f; // Resting eye value
eyeCoefficients[i] = (_filteredEyeBlinks[i] - EYE_CONTROL_THRESHOLD) / (1.0f - EYE_CONTROL_THRESHOLD);
if (Menu::getInstance()->isOptionChecked(MenuOption::BinaryEyelidControl)) {
if (_eyeStates[0] == EYE_UNCONTROLLED) {
_eyeStates[0] = EYE_OPEN;
_eyeStates[1] = EYE_OPEN;
}
// Change to closing or opening states
const float EYE_CONTROL_HYSTERISIS = 0.25f;
const float EYE_CLOSING_THRESHOLD = 0.8f;
const float EYE_OPENING_THRESHOLD = EYE_CONTROL_THRESHOLD - EYE_CONTROL_HYSTERISIS;
if ((_eyeStates[i] == EYE_OPEN || _eyeStates[i] == EYE_OPENING) && eyeCoefficients[i] > EYE_CLOSING_THRESHOLD) {
_eyeStates[i] = EYE_CLOSING;
} else if ((_eyeStates[i] == EYE_CLOSED || _eyeStates[i] == EYE_CLOSING)
for (int i = 0; i < 2; i++) {
// Scale EyeBlink values so that they can be used to control both EyeBlink and EyeOpen
// -ve values control EyeOpen; +ve values control EyeBlink
static const float EYE_CONTROL_THRESHOLD = 0.5f; // Resting eye value
eyeCoefficients[i] = (_filteredEyeBlinks[i] - EYE_CONTROL_THRESHOLD) / (1.0f - EYE_CONTROL_THRESHOLD);
// Change to closing or opening states
const float EYE_CONTROL_HYSTERISIS = 0.25f;
const float EYE_CLOSING_THRESHOLD = 0.8f;
const float EYE_OPENING_THRESHOLD = EYE_CONTROL_THRESHOLD - EYE_CONTROL_HYSTERISIS;
if ((_eyeStates[i] == EYE_OPEN || _eyeStates[i] == EYE_OPENING) && eyeCoefficients[i] > EYE_CLOSING_THRESHOLD) {
_eyeStates[i] = EYE_CLOSING;
} else if ((_eyeStates[i] == EYE_CLOSED || _eyeStates[i] == EYE_CLOSING)
&& eyeCoefficients[i] < EYE_OPENING_THRESHOLD) {
_eyeStates[i] = EYE_OPENING;
_eyeStates[i] = EYE_OPENING;
}
const float EYELID_MOVEMENT_RATE = 10.0f; // units/second
const float EYE_OPEN_SCALE = 0.2f;
if (_eyeStates[i] == EYE_CLOSING) {
// Close eyelid until it's fully closed
float closingValue = _lastEyeCoefficients[i] + EYELID_MOVEMENT_RATE * _averageMessageTime;
if (closingValue >= 1.0) {
_eyeStates[i] = EYE_CLOSED;
eyeCoefficients[i] = 1.0;
} else {
eyeCoefficients[i] = closingValue;
}
} else if (_eyeStates[i] == EYE_OPENING) {
// Open eyelid until it meets the current adjusted value
float openingValue = _lastEyeCoefficients[i] - EYELID_MOVEMENT_RATE * _averageMessageTime;
if (openingValue < eyeCoefficients[i] * EYE_OPEN_SCALE) {
_eyeStates[i] = EYE_OPEN;
eyeCoefficients[i] = eyeCoefficients[i] * EYE_OPEN_SCALE;
} else {
eyeCoefficients[i] = openingValue;
}
} else if (_eyeStates[i] == EYE_OPEN) {
// Reduce eyelid movement
eyeCoefficients[i] = eyeCoefficients[i] * EYE_OPEN_SCALE;
} else if (_eyeStates[i] == EYE_CLOSED) {
// Keep eyelid fully closed
eyeCoefficients[i] = 1.0;
}
}
const float EYELID_MOVEMENT_RATE = 10.0f; // units/second
const float EYE_OPEN_SCALE = 0.2f;
if (_eyeStates[i] == EYE_CLOSING) {
// Close eyelid until it's fully closed
float closingValue = _lastEyeCoefficients[i] + EYELID_MOVEMENT_RATE * _averageMessageTime;
if (closingValue >= 1.0) {
_eyeStates[i] = EYE_CLOSED;
eyeCoefficients[i] = 1.0;
} else {
eyeCoefficients[i] = closingValue;
}
} else if (_eyeStates[i] == EYE_OPENING) {
// Open eyelid until it meets the current adjusted value
float openingValue = _lastEyeCoefficients[i] - EYELID_MOVEMENT_RATE * _averageMessageTime;
if (openingValue < eyeCoefficients[i] * EYE_OPEN_SCALE) {
_eyeStates[i] = EYE_OPEN;
eyeCoefficients[i] = eyeCoefficients[i] * EYE_OPEN_SCALE;
} else {
eyeCoefficients[i] = openingValue;
}
} else if (_eyeStates[i] == EYE_OPEN) {
// Reduce eyelid movement
eyeCoefficients[i] = eyeCoefficients[i] * EYE_OPEN_SCALE;
} else if (_eyeStates[i] == EYE_CLOSED) {
// Keep eyelid fully closed
eyeCoefficients[i] = 1.0;
if (_eyeStates[0] == EYE_OPEN && _eyeStates[1] == EYE_OPEN) {
// Couple eyelids
eyeCoefficients[0] = eyeCoefficients[1] = (eyeCoefficients[0] + eyeCoefficients[0]) / 2.0f;
}
_lastEyeCoefficients[0] = eyeCoefficients[0];
_lastEyeCoefficients[1] = eyeCoefficients[1];
} else {
_eyeStates[0] = EYE_UNCONTROLLED;
_eyeStates[1] = EYE_UNCONTROLLED;
eyeCoefficients[0] = _filteredEyeBlinks[0];
eyeCoefficients[1] = _filteredEyeBlinks[1];
}
if (_eyeStates[0] == EYE_OPEN && _eyeStates[1] == EYE_OPEN) {
// Couple eyelids
eyeCoefficients[0] = eyeCoefficients[1] = (eyeCoefficients[0] + eyeCoefficients[0]) / 2.0f;
}
_lastEyeCoefficients[0] = eyeCoefficients[0];
_lastEyeCoefficients[1] = eyeCoefficients[1];
// Use EyeBlink values to control both EyeBlink and EyeOpen
if (eyeCoefficients[0] > 0) {

View file

@ -114,6 +114,7 @@ private:
float _filteredBrowUp;
enum EyeState {
EYE_UNCONTROLLED,
EYE_OPEN,
EYE_CLOSING,
EYE_CLOSED,