mirror of
https://github.com/lubosz/overte.git
synced 2025-04-08 20:22:34 +02:00
resolve conflicts on merge with upstream/core
This commit is contained in:
commit
653e0d29c7
40 changed files with 743 additions and 202 deletions
28
cmake/externals/zlib/CMakeLists.txt
vendored
Normal file
28
cmake/externals/zlib/CMakeLists.txt
vendored
Normal file
|
@ -0,0 +1,28 @@
|
|||
|
||||
if (WIN32)
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||||
set(EXTERNAL_NAME zlib)
|
||||
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
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||||
|
||||
include(ExternalProject)
|
||||
ExternalProject_Add(
|
||||
${EXTERNAL_NAME}
|
||||
URL http://zlib.net/zlib128.zip
|
||||
URL_MD5 126f8676442ffbd97884eb4d6f32afb4
|
||||
INSTALL_COMMAND ""
|
||||
LOG_DOWNLOAD 1
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)
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||||
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||||
# Hide this external target (for ide users)
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set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
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ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
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||||
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set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/include CACHE PATH "List of zlib include directories")
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ExternalProject_Get_Property(${EXTERNAL_NAME} BINARY_DIR)
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set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${BINARY_DIR}/Release CACHE FILEPATH "Location of GLEW DLL")
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set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${BINARY_DIR}/Release/zlib.lib CACHE FILEPATH "Location of ZLib release library")
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set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG "" CACHE FILEPATH "Location of ZLib debug library")
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endif ()
|
|
@ -18,20 +18,18 @@ include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
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hifi_library_search_hints("connexionclient")
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if (APPLE)
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find_library(3DConnexionClient 3DConnexionClient)
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find_library(3DCONNEXIONCLIENT_LIBRARIES NAMES 3DConnexionClient HINTS 3DCONNEXIONCLIENT_SEARCH_DIRS)
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if(EXISTS ${3DConnexionClient})
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set(3DCONNEXIONCLIENT_FOUND true)
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set(3DCONNEXIONCLIENT_INCLUDE_DIRS ${3DConnexionClient})
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set(3DCONNEXIONCLIENT_LIBRARY ${3DConnexionClient})
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message(STATUS "Found 3DConnexion at " ${3DConnexionClient})
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mark_as_advanced(3DCONNEXIONCLIENT_INCLUDE_DIR CONNEXIONCLIENT_LIBRARY)
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mark_as_advanced(3DCONNEXIONCLIENT_INCLUDE_DIR 3DCONNEXIONCLIENT_LIBRARY)
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else ()
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message(STATUS "Could NOT find 3DConnexionClient")
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endif()
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endif()
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if (WIN32)
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find_path(3DCONNEXIONCLIENT_INCLUDE_DIRS I3dMouseParams.h PATH_SUFFIXES Inc HINTS ${CONNEXIONCLIENT_SEARCH_DIRS})
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elseif (WIN32)
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find_path(3DCONNEXIONCLIENT_INCLUDE_DIRS I3dMouseParams.h PATH_SUFFIXES include HINTS ${3DCONNEXIONCLIENT_SEARCH_DIRS})
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(3DConnexionClient DEFAULT_MSG 3DCONNEXIONCLIENT_INCLUDE_DIRS)
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|
|
|
@ -389,6 +389,10 @@
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{
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"value": "json",
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"label": "Entity server persists data as JSON"
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},
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{
|
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"value": "json.gz",
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"label": "Entity server persists data as gzipped JSON"
|
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}
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],
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"advanced": true
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|
|
78
examples/gridTest.js
Normal file
78
examples/gridTest.js
Normal file
|
@ -0,0 +1,78 @@
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//
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// Created by Philip Rosedale on July 28, 2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// Creates a rectangular grid of objects, starting at the origin and proceeding along the X/Z plane.
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// Useful for testing the rendering, LOD, and octree storage aspects of the system.
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//
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// Note that when creating things quickly, the entity server will ignore data if we send updates too quickly.
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// like Internet MTU, these rates are set by th domain operator, so in this script there is a RATE_PER_SECOND
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// variable letting you set this speed. If entities are missing from the grid after a relog, this number
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// being too high may be the reason.
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var SIZE = 10.0;
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var SEPARATION = 20.0;
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var ROWS_X = 30;
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var ROWS_Z = 30;
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var TYPE = "Sphere"; // Right now this can be "Box" or "Model" or "Sphere"
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var MODEL_URL = "https://hifi-public.s3.amazonaws.com/models/props/LowPolyIsland/CypressTreeGroup.fbx";
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var MODEL_DIMENSION = { x: 33, y: 16, z: 49 };
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var RATE_PER_SECOND = 1000; // The entity server will drop data if we create things too fast.
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var SCRIPT_INTERVAL = 100;
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var LIFETIME = 600; // By default, these entities will live in the server for 10 minutes
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var addRandom = false;
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var x = 0;
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var z = 0;
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var totalCreated = 0;
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Script.setInterval(function () {
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if (!Entities.serversExist() || !Entities.canRez()) {
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return;
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}
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|
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var numToCreate = RATE_PER_SECOND * (SCRIPT_INTERVAL / 1000.0);
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for (var i = 0; i < numToCreate; i++) {
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var position = { x: SIZE + (x * SEPARATION), y: SIZE, z: SIZE + (z * SEPARATION) };
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if (TYPE == "Model") {
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Entities.addEntity({
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type: TYPE,
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name: "gridTest",
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modelURL: MODEL_URL,
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position: position,
|
||||
dimensions: MODEL_DIMENSION,
|
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ignoreCollisions: true,
|
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collisionsWillMove: false,
|
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lifetime: LIFETIME
|
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});
|
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} else {
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Entities.addEntity({
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type: TYPE,
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name: "gridTest",
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position: position,
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dimensions: { x: SIZE, y: SIZE, z: SIZE },
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color: { red: x / ROWS_X * 255, green: 50, blue: z / ROWS_Z * 255 },
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ignoreCollisions: true,
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collisionsWillMove: false,
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lifetime: LIFETIME
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});
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}
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totalCreated++;
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|
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x++;
|
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if (x == ROWS_X) {
|
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x = 0;
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z++;
|
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print("Created: " + totalCreated);
|
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}
|
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if (z == ROWS_Z) {
|
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Script.stop();
|
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}
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}
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}, SCRIPT_INTERVAL);
|
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|
|
@ -1,3 +1,3 @@
|
|||
The Mac version does not require any files. The 3D Connexion driver should be installed from http://www.3dconnexion.eu/service/drivers.html
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|
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For Windows the provided header file is required: Inc/I3dMouseParams.h
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For Windows the provided header file is required: include/I3dMouseParams.h
|
64
interface/resources/meshes/defaultAvatar_full.fst
Normal file
64
interface/resources/meshes/defaultAvatar_full.fst
Normal file
|
@ -0,0 +1,64 @@
|
|||
name = defaultAvatar_full
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type = body+head
|
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scale = 1
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filename = defaultAvatar_full/defaultAvatar_full.fbx
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texdir = defaultAvatar_full/textures
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joint = jointNeck = Head
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joint = jointLeftHand = LeftHand
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joint = jointRoot = Hips
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joint = jointHead = HeadTop_End
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joint = jointRightHand = RightHand
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joint = jointLean = Spine
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freeJoint = LeftArm
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freeJoint = LeftForeArm
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freeJoint = RightArm
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freeJoint = RightForeArm
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jointIndex = LeftHand = 35
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jointIndex = Reye = 3
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jointIndex = Hips = 10
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jointIndex = LeftHandIndex1 = 36
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jointIndex = LeftHandIndex2 = 37
|
||||
jointIndex = LeftHandIndex3 = 38
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jointIndex = LeftHandIndex4 = 39
|
||||
jointIndex = LeftShoulder = 32
|
||||
jointIndex = RightLeg = 12
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jointIndex = Grp_blendshapes = 0
|
||||
jointIndex = Leye = 4
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||||
jointIndex = headphone = 8
|
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jointIndex = RightForeArm = 26
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jointIndex = Spine = 21
|
||||
jointIndex = LeftFoot = 18
|
||||
jointIndex = RightToeBase = 14
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jointIndex = face = 1
|
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jointIndex = LeftToe_End = 20
|
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jointIndex = Spine1 = 22
|
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jointIndex = body = 9
|
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jointIndex = Spine2 = 23
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jointIndex = RightUpLeg = 11
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jointIndex = top1 = 7
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jointIndex = Neck = 40
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jointIndex = HeadTop_End = 42
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jointIndex = RightShoulder = 24
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jointIndex = RightArm = 25
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jointIndex = Head = 41
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jointIndex = LeftLeg = 17
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jointIndex = LeftForeArm = 34
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jointIndex = hair = 6
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jointIndex = RightHand = 27
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jointIndex = LeftToeBase = 19
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jointIndex = LeftUpLeg = 16
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jointIndex = mouth = 2
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jointIndex = RightFoot = 13
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jointIndex = LeftArm = 33
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jointIndex = shield = 5
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jointIndex = RightHandIndex1 = 28
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jointIndex = RightHandIndex2 = 29
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jointIndex = RightToe_End = 15
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jointIndex = RightHandIndex3 = 30
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jointIndex = RightHandIndex4 = 31
|
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ry = 0
|
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rz = 0
|
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tx = 0
|
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ty = 0
|
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tz = 0
|
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rx = 0
|
Binary file not shown.
BIN
interface/resources/meshes/defaultAvatar_full/textures/visor.png
Normal file
BIN
interface/resources/meshes/defaultAvatar_full/textures/visor.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.6 KiB |
|
@ -641,7 +641,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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applicationUpdater->checkForUpdate();
|
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|
||||
// the 3Dconnexion device wants to be initiliazed after a window is displayed.
|
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ConnexionClient::init();
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ConnexionClient::getInstance().init();
|
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|
||||
auto& packetReceiver = nodeList->getPacketReceiver();
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packetReceiver.registerListener(PacketType::DomainConnectionDenied, this, "handleDomainConnectionDeniedPacket");
|
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|
@ -754,7 +754,7 @@ Application::~Application() {
|
|||
|
||||
Leapmotion::destroy();
|
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RealSense::destroy();
|
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ConnexionClient::destroy();
|
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ConnexionClient::getInstance().destroy();
|
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|
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qInstallMessageHandler(NULL); // NOTE: Do this as late as possible so we continue to get our log messages
|
||||
}
|
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|
@ -2020,6 +2020,7 @@ void Application::setActiveFaceTracker() {
|
|||
#ifdef HAVE_DDE
|
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bool isUsingDDE = Menu::getInstance()->isOptionChecked(MenuOption::UseCamera);
|
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Menu::getInstance()->getActionForOption(MenuOption::BinaryEyelidControl)->setVisible(isUsingDDE);
|
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Menu::getInstance()->getActionForOption(MenuOption::CoupleEyelids)->setVisible(isUsingDDE);
|
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Menu::getInstance()->getActionForOption(MenuOption::UseAudioForMouth)->setVisible(isUsingDDE);
|
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Menu::getInstance()->getActionForOption(MenuOption::VelocityFilter)->setVisible(isUsingDDE);
|
||||
Menu::getInstance()->getActionForOption(MenuOption::CalibrateCamera)->setVisible(isUsingDDE);
|
||||
|
|
|
@ -421,6 +421,8 @@ Menu::Menu() {
|
|||
faceTrackingMenu->addSeparator();
|
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QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true);
|
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binaryEyelidControl->setVisible(true); // DDE face tracking is on by default
|
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QAction* coupleEyelids = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CoupleEyelids, 0, true);
|
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coupleEyelids->setVisible(true); // DDE face tracking is on by default
|
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QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true);
|
||||
useAudioForMouth->setVisible(true); // DDE face tracking is on by default
|
||||
QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true);
|
||||
|
|
|
@ -165,6 +165,7 @@ namespace MenuOption {
|
|||
const QString ControlWithSpeech = "Control With Speech";
|
||||
const QString CopyAddress = "Copy Address to Clipboard";
|
||||
const QString CopyPath = "Copy Path to Clipboard";
|
||||
const QString CoupleEyelids = "Couple Eyelids";
|
||||
const QString DebugAmbientOcclusion = "Debug Ambient Occlusion";
|
||||
const QString DecreaseAvatarSize = "Decrease Avatar Size";
|
||||
const QString DeleteBookmark = "Delete Bookmark...";
|
||||
|
|
|
@ -936,8 +936,14 @@ void Avatar::setFaceModelURL(const QUrl& faceModelURL) {
|
|||
|
||||
void Avatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
|
||||
AvatarData::setSkeletonModelURL(skeletonModelURL);
|
||||
const QUrl DEFAULT_FULL_MODEL_URL = QUrl::fromLocalFile(PathUtils::resourcesPath() + "meshes/defaultAvatar_full.fst");
|
||||
const QUrl DEFAULT_SKELETON_MODEL_URL = QUrl::fromLocalFile(PathUtils::resourcesPath() + "meshes/defaultAvatar_body.fst");
|
||||
_skeletonModel.setURL(_skeletonModelURL, DEFAULT_SKELETON_MODEL_URL, true, !isMyAvatar());
|
||||
if (isMyAvatar()) {
|
||||
_skeletonModel.setURL(_skeletonModelURL,
|
||||
getUseFullAvatar() ? DEFAULT_FULL_MODEL_URL : DEFAULT_SKELETON_MODEL_URL, true, !isMyAvatar());
|
||||
} else {
|
||||
_skeletonModel.setURL(_skeletonModelURL, DEFAULT_SKELETON_MODEL_URL, true, !isMyAvatar());
|
||||
}
|
||||
}
|
||||
|
||||
void Avatar::setAttachmentData(const QVector<AttachmentData>& attachmentData) {
|
||||
|
|
|
@ -150,6 +150,7 @@ public:
|
|||
Q_INVOKABLE glm::vec3 getAngularVelocity() const { return _angularVelocity; }
|
||||
Q_INVOKABLE glm::vec3 getAngularAcceleration() const { return _angularAcceleration; }
|
||||
|
||||
virtual bool getUseFullAvatar() const { return false; }
|
||||
|
||||
/// Scales a world space position vector relative to the avatar position and scale
|
||||
/// \param vector position to be scaled. Will store the result
|
||||
|
|
|
@ -623,6 +623,12 @@ float loadSetting(QSettings& settings, const char* name, float defaultValue) {
|
|||
return value;
|
||||
}
|
||||
|
||||
void MyAvatar::setEnableRigAnimations(bool isEnabled) {
|
||||
Settings settings;
|
||||
settings.setValue("enableRig", isEnabled);
|
||||
_rig->setEnableRig(isEnabled);
|
||||
}
|
||||
|
||||
void MyAvatar::loadData() {
|
||||
Settings settings;
|
||||
settings.beginGroup("Avatar");
|
||||
|
|
|
@ -72,6 +72,7 @@ public:
|
|||
Q_INVOKABLE AnimationDetails getAnimationDetailsByRole(const QString& role);
|
||||
Q_INVOKABLE AnimationDetails getAnimationDetails(const QString& url);
|
||||
void clearJointAnimationPriorities();
|
||||
Q_INVOKABLE void setEnableRigAnimations(bool isEnabled);
|
||||
|
||||
// get/set avatar data
|
||||
void saveData();
|
||||
|
@ -115,7 +116,7 @@ public:
|
|||
Q_INVOKABLE void useHeadAndBodyURLs(const QUrl& headURL, const QUrl& bodyURL,
|
||||
const QString& headName = QString(), const QString& bodyName = QString());
|
||||
|
||||
Q_INVOKABLE bool getUseFullAvatar() const { return _useFullAvatar; }
|
||||
Q_INVOKABLE virtual bool getUseFullAvatar() const { return _useFullAvatar; }
|
||||
Q_INVOKABLE const QUrl& getFullAvatarURLFromPreferences() const { return _fullAvatarURLFromPreferences; }
|
||||
Q_INVOKABLE const QUrl& getHeadURLFromPreferences() const { return _headURLFromPreferences; }
|
||||
Q_INVOKABLE const QUrl& getBodyURLFromPreferences() const { return _skeletonURLFromPreferences; }
|
||||
|
|
|
@ -42,7 +42,23 @@ SkeletonModel::~SkeletonModel() {
|
|||
void SkeletonModel::initJointStates(QVector<JointState> states) {
|
||||
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
||||
glm::mat4 parentTransform = glm::scale(_scale) * glm::translate(_offset) * geometry.offset;
|
||||
_boundingRadius = _rig->initJointStates(states, parentTransform);
|
||||
|
||||
int rootJointIndex = geometry.rootJointIndex;
|
||||
int leftHandJointIndex = geometry.leftHandJointIndex;
|
||||
int leftElbowJointIndex = leftHandJointIndex >= 0 ? geometry.joints.at(leftHandJointIndex).parentIndex : -1;
|
||||
int leftShoulderJointIndex = leftElbowJointIndex >= 0 ? geometry.joints.at(leftElbowJointIndex).parentIndex : -1;
|
||||
int rightHandJointIndex = geometry.rightHandJointIndex;
|
||||
int rightElbowJointIndex = rightHandJointIndex >= 0 ? geometry.joints.at(rightHandJointIndex).parentIndex : -1;
|
||||
int rightShoulderJointIndex = rightElbowJointIndex >= 0 ? geometry.joints.at(rightElbowJointIndex).parentIndex : -1;
|
||||
|
||||
_boundingRadius = _rig->initJointStates(states, parentTransform,
|
||||
rootJointIndex,
|
||||
leftHandJointIndex,
|
||||
leftElbowJointIndex,
|
||||
leftShoulderJointIndex,
|
||||
rightHandJointIndex,
|
||||
rightElbowJointIndex,
|
||||
rightShoulderJointIndex);
|
||||
|
||||
// Determine the default eye position for avatar scale = 1.0
|
||||
int headJointIndex = _geometry->getFBXGeometry().headJointIndex;
|
||||
|
@ -227,7 +243,7 @@ void SkeletonModel::applyPalmData(int jointIndex, PalmData& palm) {
|
|||
palmRotation = rotationBetween(palmRotation * glm::vec3(-sign, 0.0f, 0.0f), fingerDirection) * palmRotation;
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::AlternateIK)) {
|
||||
setHandPosition(jointIndex, palmPosition, palmRotation);
|
||||
_rig->setHandPosition(jointIndex, palmPosition, palmRotation, extractUniformScale(_scale), PALM_PRIORITY);
|
||||
} else if (Menu::getInstance()->isOptionChecked(MenuOption::AlignForearmsWithWrists)) {
|
||||
float forearmLength = geometry.joints.at(jointIndex).distanceToParent * extractUniformScale(_scale);
|
||||
glm::vec3 forearm = palmRotation * glm::vec3(sign * forearmLength, 0.0f, 0.0f);
|
||||
|
@ -333,69 +349,6 @@ void SkeletonModel::renderOrientationDirections(gpu::Batch& batch, int jointInde
|
|||
geometryCache->renderLine(batch, position, pFront, blue, jointLineIDs._front);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SkeletonModel::setHandPosition(int jointIndex, const glm::vec3& position, const glm::quat& rotation) {
|
||||
// this algorithm is from sample code from sixense
|
||||
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
||||
int elbowJointIndex = geometry.joints.at(jointIndex).parentIndex;
|
||||
if (elbowJointIndex == -1) {
|
||||
return;
|
||||
}
|
||||
int shoulderJointIndex = geometry.joints.at(elbowJointIndex).parentIndex;
|
||||
glm::vec3 shoulderPosition;
|
||||
if (!getJointPosition(shoulderJointIndex, shoulderPosition)) {
|
||||
return;
|
||||
}
|
||||
// precomputed lengths
|
||||
float scale = extractUniformScale(_scale);
|
||||
float upperArmLength = geometry.joints.at(elbowJointIndex).distanceToParent * scale;
|
||||
float lowerArmLength = geometry.joints.at(jointIndex).distanceToParent * scale;
|
||||
|
||||
// first set wrist position
|
||||
glm::vec3 wristPosition = position;
|
||||
|
||||
glm::vec3 shoulderToWrist = wristPosition - shoulderPosition;
|
||||
float distanceToWrist = glm::length(shoulderToWrist);
|
||||
|
||||
// prevent gimbal lock
|
||||
if (distanceToWrist > upperArmLength + lowerArmLength - EPSILON) {
|
||||
distanceToWrist = upperArmLength + lowerArmLength - EPSILON;
|
||||
shoulderToWrist = glm::normalize(shoulderToWrist) * distanceToWrist;
|
||||
wristPosition = shoulderPosition + shoulderToWrist;
|
||||
}
|
||||
|
||||
// cosine of angle from upper arm to hand vector
|
||||
float cosA = (upperArmLength * upperArmLength + distanceToWrist * distanceToWrist - lowerArmLength * lowerArmLength) /
|
||||
(2 * upperArmLength * distanceToWrist);
|
||||
float mid = upperArmLength * cosA;
|
||||
float height = sqrt(upperArmLength * upperArmLength + mid * mid - 2 * upperArmLength * mid * cosA);
|
||||
|
||||
// direction of the elbow
|
||||
glm::vec3 handNormal = glm::cross(rotation * glm::vec3(0.0f, 1.0f, 0.0f), shoulderToWrist); // elbow rotating with wrist
|
||||
glm::vec3 relaxedNormal = glm::cross(glm::vec3(0.0f, 1.0f, 0.0f), shoulderToWrist); // elbow pointing straight down
|
||||
const float NORMAL_WEIGHT = 0.5f;
|
||||
glm::vec3 finalNormal = glm::mix(relaxedNormal, handNormal, NORMAL_WEIGHT);
|
||||
|
||||
bool rightHand = (jointIndex == geometry.rightHandJointIndex);
|
||||
if (rightHand ? (finalNormal.y > 0.0f) : (finalNormal.y < 0.0f)) {
|
||||
finalNormal.y = 0.0f; // dont allow elbows to point inward (y is vertical axis)
|
||||
}
|
||||
|
||||
glm::vec3 tangent = glm::normalize(glm::cross(shoulderToWrist, finalNormal));
|
||||
|
||||
// ik solution
|
||||
glm::vec3 elbowPosition = shoulderPosition + glm::normalize(shoulderToWrist) * mid - tangent * height;
|
||||
glm::vec3 forwardVector(rightHand ? -1.0f : 1.0f, 0.0f, 0.0f);
|
||||
glm::quat shoulderRotation = rotationBetween(forwardVector, elbowPosition - shoulderPosition);
|
||||
|
||||
_rig->setJointRotationInBindFrame(shoulderJointIndex, shoulderRotation, PALM_PRIORITY);
|
||||
_rig->setJointRotationInBindFrame(elbowJointIndex,
|
||||
rotationBetween(shoulderRotation * forwardVector, wristPosition - elbowPosition) *
|
||||
shoulderRotation, PALM_PRIORITY);
|
||||
_rig->setJointRotationInBindFrame(jointIndex, rotation, PALM_PRIORITY);
|
||||
}
|
||||
|
||||
bool SkeletonModel::getLeftHandPosition(glm::vec3& position) const {
|
||||
return getJointPositionInWorldFrame(getLeftHandJointIndex(), position);
|
||||
}
|
||||
|
|
|
@ -131,11 +131,6 @@ private:
|
|||
QHash<int, OrientationLineIDs> _jointOrientationLines;
|
||||
int _triangleFanID;
|
||||
|
||||
/// \param jointIndex index of joint in model
|
||||
/// \param position position of joint in model-frame
|
||||
/// \param rotation rotation of joint in model-frame
|
||||
void setHandPosition(int jointIndex, const glm::vec3& position, const glm::quat& rotation);
|
||||
|
||||
bool getEyeModelPositions(glm::vec3& firstEyePosition, glm::vec3& secondEyePosition) const;
|
||||
|
||||
Avatar* _owningAvatar;
|
||||
|
|
|
@ -158,19 +158,16 @@ ConnexionClient& ConnexionClient::getInstance() {
|
|||
|
||||
#ifdef HAVE_3DCONNEXIONCLIENT
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
static ConnexionClient* gMouseInput = 0;
|
||||
#ifdef Q_OS_WIN
|
||||
|
||||
void ConnexionClient::toggleConnexion(bool shouldEnable) {
|
||||
ConnexionData& connexiondata = ConnexionData::getInstance();
|
||||
if (shouldEnable && connexiondata.getDeviceID() == 0) {
|
||||
ConnexionClient::init();
|
||||
init();
|
||||
}
|
||||
if (!shouldEnable && connexiondata.getDeviceID() != 0) {
|
||||
ConnexionClient::destroy();
|
||||
destroy();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ConnexionClient::init() {
|
||||
|
@ -179,14 +176,12 @@ void ConnexionClient::init() {
|
|||
|
||||
InitializeRawInput(GetActiveWindow());
|
||||
|
||||
gMouseInput = &this;
|
||||
|
||||
QAbstractEventDispatcher::instance()->installNativeEventFilter(&cclient);
|
||||
QAbstractEventDispatcher::instance()->installNativeEventFilter(this);
|
||||
}
|
||||
}
|
||||
|
||||
void ConnexionClient::destroy() {
|
||||
QAbstractEventDispatcher::instance()->removeNativeEventFilter(&this);
|
||||
QAbstractEventDispatcher::instance()->removeNativeEventFilter(this);
|
||||
ConnexionData& connexiondata = ConnexionData::getInstance();
|
||||
int deviceid = connexiondata.getDeviceID();
|
||||
connexiondata.setDeviceID(0);
|
||||
|
@ -294,17 +289,17 @@ unsigned short HidToVirtualKey(unsigned long pid, unsigned short hidKeyCode) {
|
|||
|
||||
bool ConnexionClient::RawInputEventFilter(void* msg, long* result) {
|
||||
ConnexionData& connexiondata = ConnexionData::getInstance();
|
||||
if (ConnexionClient::Is3dmouseAttached() && connexiondata.getDeviceID() == 0) {
|
||||
if (Is3dmouseAttached() && connexiondata.getDeviceID() == 0) {
|
||||
connexiondata.registerToUserInputMapper(*Application::getUserInputMapper());
|
||||
connexiondata.assignDefaultInputMapping(*Application::getUserInputMapper());
|
||||
UserActivityLogger::getInstance().connectedDevice("controller", "3Dconnexion");
|
||||
} else if (!ConnexionClient::Is3dmouseAttached() && connexiondata.getDeviceID() != 0) {
|
||||
} else if (!Is3dmouseAttached() && connexiondata.getDeviceID() != 0) {
|
||||
int deviceid = connexiondata.getDeviceID();
|
||||
connexiondata.setDeviceID(0);
|
||||
Application::getUserInputMapper()->removeDevice(deviceid);
|
||||
}
|
||||
|
||||
if (!ConnexionClient::Is3dmouseAttached()) {
|
||||
if (!Is3dmouseAttached()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -312,7 +307,7 @@ bool ConnexionClient::RawInputEventFilter(void* msg, long* result) {
|
|||
|
||||
if (message->message == WM_INPUT) {
|
||||
HRAWINPUT hRawInput = reinterpret_cast<HRAWINPUT>(message->lParam);
|
||||
gMouseInput->OnRawInput(RIM_INPUT, hRawInput);
|
||||
OnRawInput(RIM_INPUT, hRawInput);
|
||||
if (result != 0) {
|
||||
result = 0;
|
||||
}
|
||||
|
@ -321,14 +316,6 @@ bool ConnexionClient::RawInputEventFilter(void* msg, long* result) {
|
|||
return false;
|
||||
}
|
||||
|
||||
ConnexionClient::ConnexionClient() {
|
||||
|
||||
}
|
||||
|
||||
ConnexionClient::~ConnexionClient() {
|
||||
QAbstractEventDispatcher::instance()->removeNativeEventFilter(&this);
|
||||
}
|
||||
|
||||
// Access the mouse parameters structure
|
||||
I3dMouseParam& ConnexionClient::MouseParams() {
|
||||
return f3dMouseParams;
|
||||
|
@ -808,10 +795,6 @@ MouseParameters::MouseParameters() :
|
|||
{
|
||||
}
|
||||
|
||||
MouseParameters::~MouseParameters()
|
||||
{
|
||||
}
|
||||
|
||||
bool MouseParameters::IsPanZoom() const {
|
||||
return fIsPanZoom;
|
||||
}
|
||||
|
@ -881,11 +864,11 @@ static void DeviceRemovedHandler(unsigned int connection);
|
|||
static void MessageHandler(unsigned int connection, unsigned int messageType, void *messageArgument);
|
||||
|
||||
void ConnexionClient::toggleConnexion(bool shouldEnable) {
|
||||
if (shouldEnable && !ConnexionClient::Is3dmouseAttached()) {
|
||||
ConnexionClient::init();
|
||||
if (shouldEnable && !Is3dmouseAttached()) {
|
||||
init();
|
||||
}
|
||||
if (!shouldEnable && ConnexionClient::Is3dmouseAttached()) {
|
||||
ConnexionClient::destroy();
|
||||
if (!shouldEnable && Is3dmouseAttached()) {
|
||||
destroy();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -908,7 +891,7 @@ void ConnexionClient::init() {
|
|||
// use default switches
|
||||
ConnexionClientControl(fConnexionClientID, kConnexionCtlSetSwitches, kConnexionSwitchesDisabled, NULL);
|
||||
|
||||
if (ConnexionClient::Is3dmouseAttached() && connexiondata.getDeviceID() == 0) {
|
||||
if (Is3dmouseAttached() && connexiondata.getDeviceID() == 0) {
|
||||
connexiondata.registerToUserInputMapper(*Application::getUserInputMapper());
|
||||
connexiondata.assignDefaultInputMapping(*Application::getUserInputMapper());
|
||||
UserActivityLogger::getInstance().connectedDevice("controller", "3Dconnexion");
|
||||
|
|
|
@ -23,9 +23,9 @@ class ConnexionClient : public QObject {
|
|||
Q_OBJECT
|
||||
public:
|
||||
static ConnexionClient& getInstance();
|
||||
static void init() {};
|
||||
static void destroy() {};
|
||||
static bool Is3dmouseAttached() { return false; };
|
||||
void init() {};
|
||||
void destroy() {};
|
||||
bool Is3dmouseAttached() { return false; };
|
||||
public slots:
|
||||
void toggleConnexion(bool shouldEnable) {};
|
||||
};
|
||||
|
@ -33,7 +33,7 @@ public slots:
|
|||
|
||||
#ifdef HAVE_3DCONNEXIONCLIENT
|
||||
// the windows connexion rawinput
|
||||
#ifdef _WIN32
|
||||
#ifdef Q_OS_WIN
|
||||
|
||||
#include "I3dMouseParams.h"
|
||||
#include <QAbstractNativeEventFilter>
|
||||
|
@ -45,7 +45,6 @@ public slots:
|
|||
class MouseParameters : public I3dMouseParam {
|
||||
public:
|
||||
MouseParameters();
|
||||
~MouseParameters();
|
||||
|
||||
// I3dmouseSensor interface
|
||||
bool IsPanZoom() const;
|
||||
|
@ -86,13 +85,12 @@ private:
|
|||
class ConnexionClient : public QObject, public QAbstractNativeEventFilter {
|
||||
Q_OBJECT
|
||||
public:
|
||||
ConnexionClient();
|
||||
~ConnexionClient();
|
||||
ConnexionClient() {};
|
||||
|
||||
static ConnexionClient& getInstance();
|
||||
static void init();
|
||||
static void destroy();
|
||||
static bool Is3dmouseAttached();
|
||||
void init();
|
||||
void destroy();
|
||||
bool Is3dmouseAttached();
|
||||
|
||||
ConnexionClient* client;
|
||||
|
||||
|
@ -106,7 +104,7 @@ public:
|
|||
virtual bool nativeEventFilter(const QByteArray& eventType, void* message, long* result) Q_DECL_OVERRIDE
|
||||
{
|
||||
MSG* msg = static_cast< MSG * >(message);
|
||||
return ConnexionClient::RawInputEventFilter(message, result);
|
||||
return RawInputEventFilter(message, result);
|
||||
}
|
||||
|
||||
public slots:
|
||||
|
@ -120,7 +118,7 @@ signals:
|
|||
private:
|
||||
bool InitializeRawInput(HWND hwndTarget);
|
||||
|
||||
static bool RawInputEventFilter(void* msg, long* result);
|
||||
bool RawInputEventFilter(void* msg, long* result);
|
||||
|
||||
void OnRawInput(UINT nInputCode, HRAWINPUT hRawInput);
|
||||
UINT GetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader);
|
||||
|
@ -165,9 +163,9 @@ class ConnexionClient : public QObject {
|
|||
Q_OBJECT
|
||||
public:
|
||||
static ConnexionClient& getInstance();
|
||||
static void init();
|
||||
static void destroy();
|
||||
static bool Is3dmouseAttached();
|
||||
void init();
|
||||
void destroy();
|
||||
bool Is3dmouseAttached();
|
||||
public slots:
|
||||
void toggleConnexion(bool shouldEnable);
|
||||
};
|
||||
|
|
|
@ -564,6 +564,13 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
|
|||
eyeCoefficients[1] = _filteredEyeBlinks[1];
|
||||
}
|
||||
|
||||
// Couple eyelid values if configured - use the most "open" value for both
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::CoupleEyelids)) {
|
||||
float eyeCoefficient = std::min(eyeCoefficients[0], eyeCoefficients[1]);
|
||||
eyeCoefficients[0] = eyeCoefficient;
|
||||
eyeCoefficients[1] = eyeCoefficient;
|
||||
}
|
||||
|
||||
// Use EyeBlink values to control both EyeBlink and EyeOpen
|
||||
if (eyeCoefficients[0] > 0) {
|
||||
_coefficients[_leftBlinkIndex] = eyeCoefficients[0];
|
||||
|
|
|
@ -49,7 +49,7 @@ void AnimationHandle::setMaskedJoints(const QStringList& maskedJoints) {
|
|||
_jointMappings.clear();
|
||||
}
|
||||
|
||||
void AnimationHandle::setRunning(bool running) {
|
||||
void AnimationHandle::setRunning(bool running, bool doRestoreJoints) {
|
||||
if (running && isRunning()) {
|
||||
// if we're already running, this is the same as a restart
|
||||
setFrameIndex(getFirstFrame());
|
||||
|
@ -62,7 +62,9 @@ void AnimationHandle::setRunning(bool running) {
|
|||
}
|
||||
} else {
|
||||
_rig->removeRunningAnimation(getAnimationHandlePointer());
|
||||
restoreJoints();
|
||||
if (doRestoreJoints) {
|
||||
restoreJoints();
|
||||
}
|
||||
replaceMatchingPriorities(0.0f);
|
||||
}
|
||||
emit runningChanged(isRunning());
|
||||
|
@ -71,7 +73,9 @@ void AnimationHandle::setRunning(bool running) {
|
|||
AnimationHandle::AnimationHandle(RigPointer rig) :
|
||||
QObject(rig.get()),
|
||||
_rig(rig),
|
||||
_priority(1.0f)
|
||||
_priority(1.0f),
|
||||
_fade(0.0f),
|
||||
_fadePerSecond(0.0f)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -64,6 +64,10 @@ public:
|
|||
void setPriority(float priority);
|
||||
float getPriority() const { return _priority; }
|
||||
void setMix(float mix) { _mix = mix; }
|
||||
void setFade(float fade) { _fade = fade; }
|
||||
float getFade() const { return _fade; }
|
||||
void setFadePerSecond(float fadePerSecond) { _fadePerSecond = fadePerSecond; }
|
||||
float getFadePerSecond() const { return _fadePerSecond; }
|
||||
|
||||
void setMaskedJoints(const QStringList& maskedJoints);
|
||||
const QStringList& getMaskedJoints() const { return _maskedJoints; }
|
||||
|
@ -87,7 +91,7 @@ public:
|
|||
void setLastFrame(float lastFrame) { _animationLoop.setLastFrame(lastFrame); }
|
||||
float getLastFrame() const { return _animationLoop.getLastFrame(); }
|
||||
|
||||
void setRunning(bool running);
|
||||
void setRunning(bool running, bool restoreJoints = true);
|
||||
bool isRunning() const { return _animationLoop.isRunning(); }
|
||||
|
||||
void setFrameIndex(float frameIndex) { _animationLoop.setFrameIndex(frameIndex); }
|
||||
|
@ -111,7 +115,7 @@ signals:
|
|||
public slots:
|
||||
|
||||
void start() { setRunning(true); }
|
||||
void stop() { setRunning(false); }
|
||||
void stop() { setRunning(false); _fadePerSecond = _fade = 0.0f; }
|
||||
|
||||
private:
|
||||
|
||||
|
@ -120,7 +124,9 @@ private:
|
|||
QString _role;
|
||||
QUrl _url;
|
||||
float _priority;
|
||||
float _mix;
|
||||
float _mix; // How much of this animation to blend against what is already there. 1.0 sets to just this animation.
|
||||
float _fade; // How far are we into full strength. 0.0 uses none of this animation, 1.0 (the max) is as much as possible.
|
||||
float _fadePerSecond; // How fast should _fade change? +1.0 means _fade is increasing to 1.0 in 1 second. Negative is fading out.
|
||||
|
||||
QStringList _maskedJoints;
|
||||
QVector<int> _jointMappings;
|
||||
|
|
|
@ -20,15 +20,81 @@ void AvatarRig::updateJointState(int index, glm::mat4 parentTransform) {
|
|||
const FBXJoint& joint = state.getFBXJoint();
|
||||
|
||||
// compute model transforms
|
||||
int parentIndex = joint.parentIndex;
|
||||
if (parentIndex == -1) {
|
||||
if (index == _rootJointIndex) {
|
||||
// we always zero-out the translation part of an avatar's root join-transform.
|
||||
state.computeTransform(parentTransform);
|
||||
clearJointTransformTranslation(index);
|
||||
} else {
|
||||
// guard against out-of-bounds access to _jointStates
|
||||
if (joint.parentIndex >= 0 && joint.parentIndex < _jointStates.size()) {
|
||||
int parentIndex = joint.parentIndex;
|
||||
if (parentIndex >= 0 && parentIndex < _jointStates.size()) {
|
||||
const JointState& parentState = _jointStates.at(parentIndex);
|
||||
state.computeTransform(parentState.getTransform(), parentState.getTransformChanged());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AvatarRig::setHandPosition(int jointIndex,
|
||||
const glm::vec3& position, const glm::quat& rotation,
|
||||
float scale, float priority) {
|
||||
bool rightHand = (jointIndex == _rightHandJointIndex);
|
||||
|
||||
int elbowJointIndex = rightHand ? _rightElbowJointIndex : _leftElbowJointIndex;
|
||||
int shoulderJointIndex = rightHand ? _rightShoulderJointIndex : _leftShoulderJointIndex;
|
||||
|
||||
// this algorithm is from sample code from sixense
|
||||
if (elbowJointIndex == -1 || shoulderJointIndex == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
glm::vec3 shoulderPosition;
|
||||
if (!getJointPosition(shoulderJointIndex, shoulderPosition)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// precomputed lengths
|
||||
float upperArmLength = _jointStates[elbowJointIndex].getFBXJoint().distanceToParent * scale;
|
||||
float lowerArmLength = _jointStates[jointIndex].getFBXJoint().distanceToParent * scale;
|
||||
|
||||
// first set wrist position
|
||||
glm::vec3 wristPosition = position;
|
||||
|
||||
glm::vec3 shoulderToWrist = wristPosition - shoulderPosition;
|
||||
float distanceToWrist = glm::length(shoulderToWrist);
|
||||
|
||||
// prevent gimbal lock
|
||||
if (distanceToWrist > upperArmLength + lowerArmLength - EPSILON) {
|
||||
distanceToWrist = upperArmLength + lowerArmLength - EPSILON;
|
||||
shoulderToWrist = glm::normalize(shoulderToWrist) * distanceToWrist;
|
||||
wristPosition = shoulderPosition + shoulderToWrist;
|
||||
}
|
||||
|
||||
// cosine of angle from upper arm to hand vector
|
||||
float cosA = (upperArmLength * upperArmLength + distanceToWrist * distanceToWrist - lowerArmLength * lowerArmLength) /
|
||||
(2 * upperArmLength * distanceToWrist);
|
||||
float mid = upperArmLength * cosA;
|
||||
float height = sqrt(upperArmLength * upperArmLength + mid * mid - 2 * upperArmLength * mid * cosA);
|
||||
|
||||
// direction of the elbow
|
||||
glm::vec3 handNormal = glm::cross(rotation * glm::vec3(0.0f, 1.0f, 0.0f), shoulderToWrist); // elbow rotating with wrist
|
||||
glm::vec3 relaxedNormal = glm::cross(glm::vec3(0.0f, 1.0f, 0.0f), shoulderToWrist); // elbow pointing straight down
|
||||
const float NORMAL_WEIGHT = 0.5f;
|
||||
glm::vec3 finalNormal = glm::mix(relaxedNormal, handNormal, NORMAL_WEIGHT);
|
||||
|
||||
if (rightHand ? (finalNormal.y > 0.0f) : (finalNormal.y < 0.0f)) {
|
||||
finalNormal.y = 0.0f; // dont allow elbows to point inward (y is vertical axis)
|
||||
}
|
||||
|
||||
glm::vec3 tangent = glm::normalize(glm::cross(shoulderToWrist, finalNormal));
|
||||
|
||||
// ik solution
|
||||
glm::vec3 elbowPosition = shoulderPosition + glm::normalize(shoulderToWrist) * mid - tangent * height;
|
||||
glm::vec3 forwardVector(rightHand ? -1.0f : 1.0f, 0.0f, 0.0f);
|
||||
glm::quat shoulderRotation = rotationBetween(forwardVector, elbowPosition - shoulderPosition);
|
||||
|
||||
setJointRotationInBindFrame(shoulderJointIndex, shoulderRotation, priority);
|
||||
setJointRotationInBindFrame(elbowJointIndex,
|
||||
rotationBetween(shoulderRotation * forwardVector, wristPosition - elbowPosition) *
|
||||
shoulderRotation, priority);
|
||||
setJointRotationInBindFrame(jointIndex, rotation, priority);
|
||||
}
|
||||
|
|
|
@ -22,6 +22,8 @@ class AvatarRig : public Rig {
|
|||
public:
|
||||
~AvatarRig() {}
|
||||
virtual void updateJointState(int index, glm::mat4 parentTransform);
|
||||
virtual void setHandPosition(int jointIndex, const glm::vec3& position, const glm::quat& rotation,
|
||||
float scale, float priority);
|
||||
};
|
||||
|
||||
#endif // hifi_AvatarRig_h
|
||||
|
|
|
@ -22,6 +22,8 @@ class EntityRig : public Rig {
|
|||
public:
|
||||
~EntityRig() {}
|
||||
virtual void updateJointState(int index, glm::mat4 parentTransform);
|
||||
virtual void setHandPosition(int jointIndex, const glm::vec3& position, const glm::quat& rotation,
|
||||
float scale, float priority) {}
|
||||
};
|
||||
|
||||
#endif // hifi_EntityRig_h
|
||||
|
|
|
@ -80,8 +80,8 @@ void Rig::startAnimation(const QString& url, float fps, float priority,
|
|||
handle->start();
|
||||
}
|
||||
|
||||
void Rig::addAnimationByRole(const QString& role, const QString& url, float fps, float priority,
|
||||
bool loop, bool hold, float firstFrame, float lastFrame, const QStringList& maskedJoints, bool startAutomatically) {
|
||||
AnimationHandlePointer Rig::addAnimationByRole(const QString& role, const QString& url, float fps, float priority,
|
||||
bool loop, bool hold, float firstFrame, float lastFrame, const QStringList& maskedJoints, bool startAutomatically) {
|
||||
// check for a configured animation for the role
|
||||
//qCDebug(animation) << "addAnimationByRole" << role << url << fps << priority << loop << hold << firstFrame << lastFrame << maskedJoints << startAutomatically;
|
||||
foreach (const AnimationHandlePointer& candidate, _animationHandles) {
|
||||
|
@ -89,7 +89,7 @@ void Rig::addAnimationByRole(const QString& role, const QString& url, float fps,
|
|||
if (startAutomatically) {
|
||||
candidate->start();
|
||||
}
|
||||
return;
|
||||
return candidate;
|
||||
}
|
||||
}
|
||||
AnimationHandlePointer handle = createAnimationHandle();
|
||||
|
@ -131,16 +131,18 @@ void Rig::addAnimationByRole(const QString& role, const QString& url, float fps,
|
|||
if (startAutomatically) {
|
||||
handle->start();
|
||||
}
|
||||
return handle;
|
||||
}
|
||||
void Rig::startAnimationByRole(const QString& role, const QString& url, float fps, float priority,
|
||||
bool loop, bool hold, float firstFrame, float lastFrame, const QStringList& maskedJoints) {
|
||||
addAnimationByRole(role, url, fps, priority, loop, hold, firstFrame, lastFrame, maskedJoints, true);
|
||||
AnimationHandlePointer handle = addAnimationByRole(role, url, fps, priority, loop, hold, firstFrame, lastFrame, maskedJoints, true);
|
||||
handle->setFadePerSecond(1.0f); // For now. Could be individualized later.
|
||||
}
|
||||
|
||||
void Rig::stopAnimationByRole(const QString& role) {
|
||||
foreach (const AnimationHandlePointer& handle, getRunningAnimations()) {
|
||||
if (handle->getRole() == role) {
|
||||
handle->stop();
|
||||
handle->setFadePerSecond(-1.0f); // For now. Could be individualized later.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -166,7 +168,7 @@ bool Rig::isRunningAnimation(AnimationHandlePointer animationHandle) {
|
|||
}
|
||||
bool Rig::isRunningRole(const QString& role) { //obviously, there are more efficient ways to do this
|
||||
for (auto animation : _runningAnimations) {
|
||||
if (animation->getRole() == role) {
|
||||
if ((animation->getRole() == role) && (animation->getFadePerSecond() >= 0.0f)) { // Don't count those being faded out
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -180,8 +182,24 @@ void Rig::deleteAnimations() {
|
|||
_animationHandles.clear();
|
||||
}
|
||||
|
||||
float Rig::initJointStates(QVector<JointState> states, glm::mat4 parentTransform) {
|
||||
float Rig::initJointStates(QVector<JointState> states, glm::mat4 parentTransform,
|
||||
int rootJointIndex,
|
||||
int leftHandJointIndex,
|
||||
int leftElbowJointIndex,
|
||||
int leftShoulderJointIndex,
|
||||
int rightHandJointIndex,
|
||||
int rightElbowJointIndex,
|
||||
int rightShoulderJointIndex) {
|
||||
_jointStates = states;
|
||||
|
||||
_rootJointIndex = rootJointIndex;
|
||||
_leftHandJointIndex = leftHandJointIndex;
|
||||
_leftElbowJointIndex = leftElbowJointIndex;
|
||||
_leftShoulderJointIndex = leftShoulderJointIndex;
|
||||
_rightHandJointIndex = rightHandJointIndex;
|
||||
_rightElbowJointIndex = rightElbowJointIndex;
|
||||
_rightShoulderJointIndex = rightShoulderJointIndex;
|
||||
|
||||
initJointTransforms(parentTransform);
|
||||
|
||||
int numStates = _jointStates.size();
|
||||
|
@ -428,13 +446,48 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
|||
}
|
||||
|
||||
void Rig::updateAnimations(float deltaTime, glm::mat4 parentTransform) {
|
||||
int nAnimationsSoFar = 0;
|
||||
|
||||
// First normalize the fades so that they sum to 1.0.
|
||||
// update the fade data in each animation (not normalized as they are an independent propert of animation)
|
||||
foreach (const AnimationHandlePointer& handle, _runningAnimations) {
|
||||
handle->setMix(1.0f / ++nAnimationsSoFar);
|
||||
handle->setPriority(1.0);
|
||||
float fadePerSecond = handle->getFadePerSecond();
|
||||
float fade = handle->getFade();
|
||||
if (fadePerSecond != 0.0f) {
|
||||
fade += fadePerSecond * deltaTime;
|
||||
if ((0.0f >= fade) || (fade >= 1.0f)) {
|
||||
fade = glm::clamp(fade, 0.0f, 1.0f);
|
||||
handle->setFadePerSecond(0.0f);
|
||||
}
|
||||
handle->setFade(fade);
|
||||
if (fade <= 0.0f) { // stop any finished animations now
|
||||
handle->setRunning(false, false); // but do not restore joints as it causes a flicker
|
||||
}
|
||||
}
|
||||
}
|
||||
// sum the remaining fade data
|
||||
float fadeTotal = 0.0f;
|
||||
foreach (const AnimationHandlePointer& handle, _runningAnimations) {
|
||||
fadeTotal += handle->getFade();
|
||||
}
|
||||
float fadeSumSoFar = 0.0f;
|
||||
foreach (const AnimationHandlePointer& handle, _runningAnimations) {
|
||||
handle->setPriority(1.0f);
|
||||
float normalizedFade = handle->getFade() / fadeTotal;
|
||||
// simulate() will blend each animation result into the result so far, based on the pairwise mix at at each step.
|
||||
// i.e., slerp the 'mix' distance from the result so far towards this iteration's animation result.
|
||||
// The formula here for mix is based on the idea that, at each step:
|
||||
// fadeSum is to normalizedFade, as (1 - mix) is to mix
|
||||
// i.e., fadeSumSoFar/normalizedFade = (1 - mix)/mix
|
||||
// Then we solve for mix.
|
||||
// Sanity check: For the first animation, fadeSum = 0, and the mix will always be 1.
|
||||
// Sanity check: For equal blending, the formula is equivalent to mix = 1 / nAnimationsSoFar++
|
||||
float mix = 1.0f / ((fadeSumSoFar / normalizedFade) + 1.0f);
|
||||
assert((0.0f <= mix) && (mix <= 1.0f));
|
||||
fadeSumSoFar += normalizedFade;
|
||||
handle->setMix(mix);
|
||||
handle->simulate(deltaTime);
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < _jointStates.size(); i++) {
|
||||
updateJointState(i, parentTransform);
|
||||
}
|
||||
|
|
|
@ -42,7 +42,6 @@
|
|||
|
||||
class AnimationHandle;
|
||||
typedef std::shared_ptr<AnimationHandle> AnimationHandlePointer;
|
||||
// typedef QWeakPointer<AnimationHandle> WeakAnimationHandlePointer;
|
||||
|
||||
class Rig;
|
||||
typedef std::shared_ptr<Rig> RigPointer;
|
||||
|
@ -87,11 +86,18 @@ public:
|
|||
float priority = 1.0f, bool loop = false, bool hold = false, float firstFrame = 0.0f,
|
||||
float lastFrame = FLT_MAX, const QStringList& maskedJoints = QStringList());
|
||||
void stopAnimationByRole(const QString& role);
|
||||
void addAnimationByRole(const QString& role, const QString& url = QString(), float fps = 30.0f,
|
||||
float priority = 1.0f, bool loop = false, bool hold = false, float firstFrame = 0.0f,
|
||||
float lastFrame = FLT_MAX, const QStringList& maskedJoints = QStringList(), bool startAutomatically = false);
|
||||
AnimationHandlePointer addAnimationByRole(const QString& role, const QString& url = QString(), float fps = 30.0f,
|
||||
float priority = 1.0f, bool loop = false, bool hold = false, float firstFrame = 0.0f,
|
||||
float lastFrame = FLT_MAX, const QStringList& maskedJoints = QStringList(), bool startAutomatically = false);
|
||||
|
||||
float initJointStates(QVector<JointState> states, glm::mat4 parentTransform);
|
||||
float initJointStates(QVector<JointState> states, glm::mat4 parentTransform,
|
||||
int rootJointIndex,
|
||||
int leftHandJointIndex,
|
||||
int leftElbowJointIndex,
|
||||
int leftShoulderJointIndex,
|
||||
int rightHandJointIndex,
|
||||
int rightElbowJointIndex,
|
||||
int rightShoulderJointIndex);
|
||||
bool jointStatesEmpty() { return _jointStates.isEmpty(); };
|
||||
int getJointStateCount() const { return _jointStates.size(); }
|
||||
int indexOfJoint(const QString& jointName) ;
|
||||
|
@ -150,6 +156,9 @@ public:
|
|||
|
||||
void updateFromHeadParameters(const HeadParameters& params);
|
||||
|
||||
virtual void setHandPosition(int jointIndex, const glm::vec3& position, const glm::quat& rotation,
|
||||
float scale, float priority) = 0;
|
||||
|
||||
protected:
|
||||
|
||||
void updateLeanJoint(int index, float leanSideways, float leanForward, float torsoTwist);
|
||||
|
@ -157,6 +166,15 @@ public:
|
|||
void updateEyeJoint(int index, const glm::quat& worldHeadOrientation, const glm::vec3& lookAt, const glm::vec3& saccade);
|
||||
|
||||
QVector<JointState> _jointStates;
|
||||
int _rootJointIndex = -1;
|
||||
|
||||
int _leftHandJointIndex = -1;
|
||||
int _leftElbowJointIndex = -1;
|
||||
int _leftShoulderJointIndex = -1;
|
||||
|
||||
int _rightHandJointIndex = -1;
|
||||
int _rightElbowJointIndex = -1;
|
||||
int _rightShoulderJointIndex = -1;
|
||||
|
||||
QList<AnimationHandlePointer> _animationHandles;
|
||||
QList<AnimationHandlePointer> _runningAnimations;
|
||||
|
@ -164,6 +182,6 @@ public:
|
|||
bool _enableRig;
|
||||
glm::vec3 _lastFront;
|
||||
glm::vec3 _lastPosition;
|
||||
};
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__Rig__) */
|
||||
|
|
|
@ -71,7 +71,8 @@ CONSTRUCT_PROPERTY(exponent, 0.0f),
|
|||
CONSTRUCT_PROPERTY(cutoff, ENTITY_ITEM_DEFAULT_CUTOFF),
|
||||
CONSTRUCT_PROPERTY(locked, ENTITY_ITEM_DEFAULT_LOCKED),
|
||||
CONSTRUCT_PROPERTY(textures, ""),
|
||||
CONSTRUCT_PROPERTY(animationSettings, ""),
|
||||
CONSTRUCT_PROPERTY(animationSettings, "{\"firstFrame\":0,\"fps\":30,\"frameIndex\":0,\"hold\":false,"
|
||||
"\"lastFrame\":100000,\"loop\":false,\"running\":false,\"startAutomatically\":false}"),
|
||||
CONSTRUCT_PROPERTY(userData, ENTITY_ITEM_DEFAULT_USER_DATA),
|
||||
CONSTRUCT_PROPERTY(simulationOwner, SimulationOwner()),
|
||||
CONSTRUCT_PROPERTY(text, TextEntityItem::DEFAULT_TEXT),
|
||||
|
|
|
@ -336,7 +336,7 @@ protected:
|
|||
// Uniform Stage
|
||||
void do_setUniformBuffer(Batch& batch, uint32 paramOffset);
|
||||
|
||||
void releaseUniformBuffer(int slot);
|
||||
void releaseUniformBuffer(uint32_t slot);
|
||||
void resetUniformStage();
|
||||
struct UniformStageState {
|
||||
Buffers _buffers;
|
||||
|
@ -349,7 +349,7 @@ protected:
|
|||
// Resource Stage
|
||||
void do_setResourceTexture(Batch& batch, uint32 paramOffset);
|
||||
|
||||
void releaseResourceTexture(int slot);
|
||||
void releaseResourceTexture(uint32_t slot);
|
||||
void resetResourceStage();
|
||||
struct ResourceStageState {
|
||||
Textures _textures;
|
||||
|
|
|
@ -81,7 +81,7 @@ void GLBackend::killInput() {
|
|||
}
|
||||
|
||||
void GLBackend::syncInputStateCache() {
|
||||
for (int i = 0; i < _input._attributeActivation.size(); i++) {
|
||||
for (uint32_t i = 0; i < _input._attributeActivation.size(); i++) {
|
||||
GLint active = 0;
|
||||
glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &active);
|
||||
_input._attributeActivation[i] = active;
|
||||
|
@ -244,7 +244,7 @@ void GLBackend::resetInputStage() {
|
|||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
|
||||
for (int i = 0; i < _input._attributeActivation.size(); i++) {
|
||||
for (uint32_t i = 0; i < _input._attributeActivation.size(); i++) {
|
||||
glDisableVertexAttribArray(i);
|
||||
glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
}
|
||||
|
@ -254,7 +254,7 @@ void GLBackend::resetInputStage() {
|
|||
_input._invalidFormat = false;
|
||||
_input._attributeActivation.reset();
|
||||
|
||||
for (int i = 0; i < _input._buffers.size(); i++) {
|
||||
for (uint32_t i = 0; i < _input._buffers.size(); i++) {
|
||||
_input._buffers[i].reset();
|
||||
_input._bufferOffsets[i] = 0;
|
||||
_input._bufferStrides[i] = 0;
|
||||
|
|
|
@ -147,7 +147,7 @@ void GLBackend::resetPipelineStage() {
|
|||
}
|
||||
|
||||
|
||||
void GLBackend::releaseUniformBuffer(int slot) {
|
||||
void GLBackend::releaseUniformBuffer(uint32_t slot) {
|
||||
#if (GPU_FEATURE_PROFILE == GPU_CORE)
|
||||
auto& buf = _uniform._buffers[slot];
|
||||
if (buf) {
|
||||
|
@ -164,7 +164,7 @@ void GLBackend::releaseUniformBuffer(int slot) {
|
|||
}
|
||||
|
||||
void GLBackend::resetUniformStage() {
|
||||
for (int i = 0; i < _uniform._buffers.size(); i++) {
|
||||
for (uint32_t i = 0; i < _uniform._buffers.size(); i++) {
|
||||
releaseUniformBuffer(i);
|
||||
}
|
||||
}
|
||||
|
@ -217,7 +217,7 @@ void GLBackend::do_setUniformBuffer(Batch& batch, uint32 paramOffset) {
|
|||
#endif
|
||||
}
|
||||
|
||||
void GLBackend::releaseResourceTexture(int slot) {
|
||||
void GLBackend::releaseResourceTexture(uint32_t slot) {
|
||||
auto& tex = _resource._textures[slot];
|
||||
if (tex) {
|
||||
auto* object = Backend::getGPUObject<GLBackend::GLTexture>(*tex);
|
||||
|
@ -234,7 +234,7 @@ void GLBackend::releaseResourceTexture(int slot) {
|
|||
}
|
||||
|
||||
void GLBackend::resetResourceStage() {
|
||||
for (int i = 0; i < _resource._textures.size(); i++) {
|
||||
for (uint32_t i = 0; i < _resource._textures.size(); i++) {
|
||||
releaseResourceTexture(i);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -147,8 +147,8 @@ GLBackend::GLShader* compileShader(const Shader& shader) {
|
|||
char* temp = new char[infoLength] ;
|
||||
glGetShaderInfoLog(glshader, infoLength, NULL, temp);
|
||||
|
||||
qWarning() << "GLShader::compileShader - failed to compile the gl shader object:";
|
||||
qWarning() << temp;
|
||||
qCWarning(gpulogging) << "GLShader::compileShader - failed to compile the gl shader object:";
|
||||
qCWarning(gpulogging) << temp;
|
||||
|
||||
/*
|
||||
filestream.open("debugshader.glsl.info.txt");
|
||||
|
|
|
@ -39,6 +39,7 @@
|
|||
#include <udt/PacketHeaders.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <PathUtils.h>
|
||||
#include <Gzip.h>
|
||||
|
||||
#include "CoverageMap.h"
|
||||
#include "OctreeConstants.h"
|
||||
|
@ -48,7 +49,7 @@
|
|||
#include "OctreeLogging.h"
|
||||
|
||||
|
||||
QVector<QString> PERSIST_EXTENSIONS = {"svo", "json"};
|
||||
QVector<QString> PERSIST_EXTENSIONS = {"svo", "json", "json.gz"};
|
||||
|
||||
float boundaryDistanceForRenderLevel(unsigned int renderLevel, float voxelSizeScale) {
|
||||
return voxelSizeScale / powf(2, renderLevel);
|
||||
|
@ -1801,29 +1802,52 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElement* element,
|
|||
}
|
||||
|
||||
bool Octree::readFromFile(const char* fileName) {
|
||||
bool fileOk = false;
|
||||
|
||||
QString qFileName = findMostRecentFileExtension(fileName, PERSIST_EXTENSIONS);
|
||||
QFile file(qFileName);
|
||||
fileOk = file.open(QIODevice::ReadOnly);
|
||||
|
||||
if(fileOk) {
|
||||
QDataStream fileInputStream(&file);
|
||||
QFileInfo fileInfo(qFileName);
|
||||
unsigned long fileLength = fileInfo.size();
|
||||
|
||||
emit importSize(1.0f, 1.0f, 1.0f);
|
||||
emit importProgress(0);
|
||||
|
||||
qCDebug(octree) << "Loading file" << qFileName << "...";
|
||||
|
||||
fileOk = readFromStream(fileLength, fileInputStream);
|
||||
|
||||
emit importProgress(100);
|
||||
file.close();
|
||||
if (qFileName.endsWith(".json.gz")) {
|
||||
return readJSONFromGzippedFile(qFileName);
|
||||
}
|
||||
|
||||
return fileOk;
|
||||
QFile file(qFileName);
|
||||
|
||||
if (!file.open(QIODevice::ReadOnly)) {
|
||||
qCritical() << "unable to open for reading: " << fileName;
|
||||
return false;
|
||||
}
|
||||
|
||||
QDataStream fileInputStream(&file);
|
||||
QFileInfo fileInfo(qFileName);
|
||||
unsigned long fileLength = fileInfo.size();
|
||||
|
||||
emit importSize(1.0f, 1.0f, 1.0f);
|
||||
emit importProgress(0);
|
||||
|
||||
qCDebug(octree) << "Loading file" << qFileName << "...";
|
||||
|
||||
bool success = readFromStream(fileLength, fileInputStream);
|
||||
|
||||
emit importProgress(100);
|
||||
file.close();
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool Octree::readJSONFromGzippedFile(QString qFileName) {
|
||||
QFile file(qFileName);
|
||||
if (!file.open(QIODevice::ReadOnly)) {
|
||||
qCritical() << "Cannot open gzipped json file for reading: " << qFileName;
|
||||
return false;
|
||||
}
|
||||
QByteArray compressedJsonData = file.readAll();
|
||||
QByteArray jsonData;
|
||||
|
||||
if (!gunzip(compressedJsonData, jsonData)) {
|
||||
qCritical() << "json File not in gzip format: " << qFileName;
|
||||
return false;
|
||||
}
|
||||
|
||||
QDataStream jsonStream(jsonData);
|
||||
return readJSONFromStream(-1, jsonStream);
|
||||
}
|
||||
|
||||
bool Octree::readFromURL(const QString& urlString) {
|
||||
|
@ -1859,18 +1883,17 @@ bool Octree::readFromURL(const QString& urlString) {
|
|||
|
||||
|
||||
bool Octree::readFromStream(unsigned long streamLength, QDataStream& inputStream) {
|
||||
|
||||
// decide if this is SVO or JSON
|
||||
// decide if this is binary SVO or JSON-formatted SVO
|
||||
QIODevice *device = inputStream.device();
|
||||
char firstChar;
|
||||
device->getChar(&firstChar);
|
||||
device->ungetChar(firstChar);
|
||||
|
||||
if (firstChar == (char) PacketType::EntityData) {
|
||||
qCDebug(octree) << "Reading from SVO Stream length:" << streamLength;
|
||||
qCDebug(octree) << "Reading from binary SVO Stream length:" << streamLength;
|
||||
return readSVOFromStream(streamLength, inputStream);
|
||||
} else {
|
||||
qCDebug(octree) << "Reading from JSON Stream length:" << streamLength;
|
||||
qCDebug(octree) << "Reading from JSON SVO Stream length:" << streamLength;
|
||||
return readJSONFromStream(streamLength, inputStream);
|
||||
}
|
||||
}
|
||||
|
@ -2005,12 +2028,28 @@ bool Octree::readSVOFromStream(unsigned long streamLength, QDataStream& inputStr
|
|||
return fileOk;
|
||||
}
|
||||
|
||||
bool Octree::readJSONFromStream(unsigned long streamLength, QDataStream& inputStream) {
|
||||
char* rawData = new char[streamLength + 1]; // allocate enough room to null terminate
|
||||
inputStream.readRawData(rawData, streamLength);
|
||||
rawData[streamLength] = 0; // make sure we null terminate this string
|
||||
const int READ_JSON_BUFFER_SIZE = 2048;
|
||||
|
||||
QJsonDocument asDocument = QJsonDocument::fromJson(rawData);
|
||||
bool Octree::readJSONFromStream(unsigned long streamLength, QDataStream& inputStream) {
|
||||
// if the data is gzipped we may not have a useful bytesAvailable() result, so just keep reading until
|
||||
// we get an eof. Leave streamLength parameter for consistency.
|
||||
|
||||
QByteArray jsonBuffer;
|
||||
char* rawData = new char[READ_JSON_BUFFER_SIZE];
|
||||
while (true) {
|
||||
int got = inputStream.readRawData(rawData, READ_JSON_BUFFER_SIZE - 1);
|
||||
if (got < 0) {
|
||||
qCritical() << "error while reading from json stream";
|
||||
delete[] rawData;
|
||||
return false;
|
||||
}
|
||||
if (got == 0) {
|
||||
break;
|
||||
}
|
||||
jsonBuffer += QByteArray(rawData, got);
|
||||
}
|
||||
|
||||
QJsonDocument asDocument = QJsonDocument::fromJson(jsonBuffer);
|
||||
QVariant asVariant = asDocument.toVariant();
|
||||
QVariantMap asMap = asVariant.toMap();
|
||||
readFromMap(asMap);
|
||||
|
@ -2028,13 +2067,14 @@ void Octree::writeToFile(const char* fileName, OctreeElement* element, QString p
|
|||
writeToSVOFile(fileName, element);
|
||||
} else if (persistAsFileType == "json") {
|
||||
writeToJSONFile(cFileName, element);
|
||||
} else if (persistAsFileType == "json.gz") {
|
||||
writeToJSONFile(cFileName, element, true);
|
||||
} else {
|
||||
qCDebug(octree) << "unable to write octree to file of type" << persistAsFileType;
|
||||
}
|
||||
}
|
||||
|
||||
void Octree::writeToJSONFile(const char* fileName, OctreeElement* element) {
|
||||
QFile persistFile(fileName);
|
||||
void Octree::writeToJSONFile(const char* fileName, OctreeElement* element, bool doGzip) {
|
||||
QVariantMap entityDescription;
|
||||
|
||||
qCDebug(octree, "Saving JSON SVO to file %s...", fileName);
|
||||
|
@ -2053,10 +2093,27 @@ void Octree::writeToJSONFile(const char* fileName, OctreeElement* element) {
|
|||
|
||||
// store the entity data
|
||||
bool entityDescriptionSuccess = writeToMap(entityDescription, top, true);
|
||||
if (!entityDescriptionSuccess) {
|
||||
qCritical("Failed to convert Entities to QVariantMap while saving to json.");
|
||||
return;
|
||||
}
|
||||
|
||||
// convert the QVariantMap to JSON
|
||||
if (entityDescriptionSuccess && persistFile.open(QIODevice::WriteOnly)) {
|
||||
persistFile.write(QJsonDocument::fromVariant(entityDescription).toJson());
|
||||
QByteArray jsonData = QJsonDocument::fromVariant(entityDescription).toJson();
|
||||
QByteArray jsonDataForFile;
|
||||
|
||||
if (doGzip) {
|
||||
if (!gzip(jsonData, jsonDataForFile, -1)) {
|
||||
qCritical("unable to gzip data while saving to json.");
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
jsonDataForFile = jsonData;
|
||||
}
|
||||
|
||||
QFile persistFile(fileName);
|
||||
if (persistFile.open(QIODevice::WriteOnly)) {
|
||||
persistFile.write(jsonDataForFile);
|
||||
} else {
|
||||
qCritical("Could not write to JSON description of entities.");
|
||||
}
|
||||
|
|
|
@ -330,7 +330,7 @@ public:
|
|||
|
||||
// Octree exporters
|
||||
void writeToFile(const char* filename, OctreeElement* element = NULL, QString persistAsFileType = "svo");
|
||||
void writeToJSONFile(const char* filename, OctreeElement* element = NULL);
|
||||
void writeToJSONFile(const char* filename, OctreeElement* element = NULL, bool doGzip = false);
|
||||
void writeToSVOFile(const char* filename, OctreeElement* element = NULL);
|
||||
virtual bool writeToMap(QVariantMap& entityDescription, OctreeElement* element, bool skipDefaultValues) = 0;
|
||||
|
||||
|
@ -340,6 +340,7 @@ public:
|
|||
bool readFromStream(unsigned long streamLength, QDataStream& inputStream);
|
||||
bool readSVOFromStream(unsigned long streamLength, QDataStream& inputStream);
|
||||
bool readJSONFromStream(unsigned long streamLength, QDataStream& inputStream);
|
||||
bool readJSONFromGzippedFile(QString qFileName);
|
||||
virtual bool readFromMap(QVariantMap& entityDescription) = 0;
|
||||
|
||||
unsigned long getOctreeElementsCount();
|
||||
|
|
|
@ -468,7 +468,23 @@ bool Model::updateGeometry() {
|
|||
void Model::initJointStates(QVector<JointState> states) {
|
||||
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
||||
glm::mat4 parentTransform = glm::scale(_scale) * glm::translate(_offset) * geometry.offset;
|
||||
_boundingRadius = _rig->initJointStates(states, parentTransform);
|
||||
|
||||
int rootJointIndex = geometry.rootJointIndex;
|
||||
int leftHandJointIndex = geometry.leftHandJointIndex;
|
||||
int leftElbowJointIndex = leftHandJointIndex >= 0 ? geometry.joints.at(leftHandJointIndex).parentIndex : -1;
|
||||
int leftShoulderJointIndex = leftElbowJointIndex >= 0 ? geometry.joints.at(leftElbowJointIndex).parentIndex : -1;
|
||||
int rightHandJointIndex = geometry.rightHandJointIndex;
|
||||
int rightElbowJointIndex = rightHandJointIndex >= 0 ? geometry.joints.at(rightHandJointIndex).parentIndex : -1;
|
||||
int rightShoulderJointIndex = rightElbowJointIndex >= 0 ? geometry.joints.at(rightElbowJointIndex).parentIndex : -1;
|
||||
|
||||
_boundingRadius = _rig->initJointStates(states, parentTransform,
|
||||
rootJointIndex,
|
||||
leftHandJointIndex,
|
||||
leftElbowJointIndex,
|
||||
leftShoulderJointIndex,
|
||||
rightHandJointIndex,
|
||||
rightElbowJointIndex,
|
||||
rightShoulderJointIndex);
|
||||
}
|
||||
|
||||
bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const glm::vec3& direction, float& distance,
|
||||
|
|
|
@ -4,7 +4,17 @@ set(TARGET_NAME shared)
|
|||
# TODO: there isn't really a good reason to have Script linked here - let's get what is requiring it out (RegisteredMetaTypes.cpp)
|
||||
setup_hifi_library(Gui Network Script Widgets)
|
||||
|
||||
find_package(ZLIB REQUIRED)
|
||||
target_link_libraries(${TARGET_NAME} ${ZLIB_LIBRARIES})
|
||||
|
||||
add_dependency_external_projects(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIRS})
|
||||
|
||||
if (WIN32)
|
||||
# Birarda will fix this when he finds it.
|
||||
get_filename_component(ZLIB_LIB_DIR "${ZLIB_LIBRARIES}" DIRECTORY)
|
||||
get_filename_component(ZLIB_DIR "${ZLIB_LIB_DIR}" DIRECTORY)
|
||||
set(ZLIB_BIN_DIR "${ZLIB_DIR}/bin")
|
||||
add_paths_to_fixup_libs(${ZLIB_BIN_DIR})
|
||||
endif ()
|
||||
|
|
153
libraries/shared/src/Gzip.cpp
Normal file
153
libraries/shared/src/Gzip.cpp
Normal file
|
@ -0,0 +1,153 @@
|
|||
//
|
||||
// Gzip.cpp
|
||||
// libraries/shared/src
|
||||
//
|
||||
// Created by Seth Alves on 2015-08-03.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <zlib.h>
|
||||
#include "Gzip.h"
|
||||
|
||||
const int GZIP_WINDOWS_BIT = 31;
|
||||
const int GZIP_CHUNK_SIZE = 4096;
|
||||
const int DEFAULT_MEM_LEVEL = 8;
|
||||
|
||||
bool gunzip(QByteArray source, QByteArray &destination) {
|
||||
destination.clear();
|
||||
if (source.length() == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
z_stream strm;
|
||||
strm.zalloc = Z_NULL;
|
||||
strm.zfree = Z_NULL;
|
||||
strm.opaque = Z_NULL;
|
||||
strm.avail_in = 0;
|
||||
strm.next_in = Z_NULL;
|
||||
|
||||
int status = inflateInit2(&strm, GZIP_WINDOWS_BIT);
|
||||
|
||||
if (status != Z_OK) {
|
||||
return false;
|
||||
}
|
||||
|
||||
char *sourceData = source.data();
|
||||
int sourceDataLength = source.length();
|
||||
|
||||
for (;;) {
|
||||
int chunkSize = qMin(GZIP_CHUNK_SIZE, sourceDataLength);
|
||||
if (chunkSize <= 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
strm.next_in = (unsigned char*)sourceData;
|
||||
strm.avail_in = chunkSize;
|
||||
sourceData += chunkSize;
|
||||
sourceDataLength -= chunkSize;
|
||||
|
||||
for (;;) {
|
||||
char out[GZIP_CHUNK_SIZE];
|
||||
|
||||
strm.next_out = (unsigned char*)out;
|
||||
strm.avail_out = GZIP_CHUNK_SIZE;
|
||||
|
||||
status = inflate(&strm, Z_NO_FLUSH);
|
||||
|
||||
switch (status) {
|
||||
case Z_NEED_DICT:
|
||||
status = Z_DATA_ERROR;
|
||||
case Z_DATA_ERROR:
|
||||
case Z_MEM_ERROR:
|
||||
case Z_STREAM_ERROR:
|
||||
inflateEnd(&strm);
|
||||
return false;
|
||||
}
|
||||
|
||||
int available = (GZIP_CHUNK_SIZE - strm.avail_out);
|
||||
if (available > 0) {
|
||||
destination.append((char*)out, available);
|
||||
}
|
||||
|
||||
if (strm.avail_out != 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (status == Z_STREAM_END) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
inflateEnd(&strm);
|
||||
return status == Z_STREAM_END;
|
||||
}
|
||||
|
||||
bool gzip(QByteArray source, QByteArray &destination, int compressionLevel) {
|
||||
destination.clear();
|
||||
if (source.length() == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int flushOrFinish = 0;
|
||||
z_stream strm;
|
||||
strm.zalloc = Z_NULL;
|
||||
strm.zfree = Z_NULL;
|
||||
strm.opaque = Z_NULL;
|
||||
strm.next_in = Z_NULL;
|
||||
strm.avail_in = 0;
|
||||
|
||||
int status = deflateInit2(&strm,
|
||||
qMax(Z_DEFAULT_COMPRESSION, qMin(9, compressionLevel)),
|
||||
Z_DEFLATED,
|
||||
GZIP_WINDOWS_BIT,
|
||||
DEFAULT_MEM_LEVEL,
|
||||
Z_DEFAULT_STRATEGY);
|
||||
if (status != Z_OK) {
|
||||
return false;
|
||||
}
|
||||
char *sourceData = source.data();
|
||||
int sourceDataLength = source.length();
|
||||
|
||||
for (;;) {
|
||||
int chunkSize = qMin(GZIP_CHUNK_SIZE, sourceDataLength);
|
||||
strm.next_in = (unsigned char*)sourceData;
|
||||
strm.avail_in = chunkSize;
|
||||
sourceData += chunkSize;
|
||||
sourceDataLength -= chunkSize;
|
||||
|
||||
if (sourceDataLength <= 0) {
|
||||
flushOrFinish = Z_FINISH;
|
||||
} else {
|
||||
flushOrFinish = Z_NO_FLUSH;
|
||||
}
|
||||
|
||||
for (;;) {
|
||||
char out[GZIP_CHUNK_SIZE];
|
||||
strm.next_out = (unsigned char*)out;
|
||||
strm.avail_out = GZIP_CHUNK_SIZE;
|
||||
status = deflate(&strm, flushOrFinish);
|
||||
if (status == Z_STREAM_ERROR) {
|
||||
deflateEnd(&strm);
|
||||
return false;
|
||||
}
|
||||
int available = (GZIP_CHUNK_SIZE - strm.avail_out);
|
||||
if (available > 0) {
|
||||
destination.append((char*)out, available);
|
||||
}
|
||||
if (strm.avail_out != 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (flushOrFinish == Z_FINISH) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
deflateEnd(&strm);
|
||||
return status == Z_STREAM_END;
|
||||
}
|
27
libraries/shared/src/Gzip.h
Normal file
27
libraries/shared/src/Gzip.h
Normal file
|
@ -0,0 +1,27 @@
|
|||
//
|
||||
// Gzip.h
|
||||
// libraries/shared/src
|
||||
//
|
||||
// Created by Seth Alves on 2015-08-03.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef GZIP_H
|
||||
#define GZIP_H
|
||||
|
||||
#include <QByteArray>
|
||||
|
||||
// The compression level must be Z_DEFAULT_COMPRESSION (-1), or between 0 and
|
||||
// 9: 1 gives best speed, 9 gives best compression, 0 gives no
|
||||
// compression at all (the input data is simply copied a block at a
|
||||
// time). Z_DEFAULT_COMPRESSION requests a default compromise between
|
||||
// speed and compression (currently equivalent to level 6).
|
||||
|
||||
bool gzip(QByteArray source, QByteArray &destination, int compressionLevel = -1); // -1 is Z_DEFAULT_COMPRESSION
|
||||
|
||||
bool gunzip(QByteArray source, QByteArray &destination);
|
||||
|
||||
#endif
|
|
@ -155,7 +155,6 @@ public:
|
|||
|
||||
makeCurrent();
|
||||
|
||||
// setFramePosition(QPoint(-1000, 0));
|
||||
resize(QSize(800, 600));
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue