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further unmangle branch split
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@ -64,6 +64,10 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
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_rotationalTarget = rotation;
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_positionalTargetSet = true;
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_rotationalTargetSet = true;
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auto ownerEntity = _ownerEntity.lock();
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if (ownerEntity) {
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ownerEntity->setActionDataDirty(true);
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}
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});
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}
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if (gotLock) {
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@ -219,6 +219,7 @@ void ObjectActionSpring::deserialize(QByteArray serializedArguments) {
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uint16_t serializationVersion;
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dataStream >> serializationVersion;
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if (serializationVersion != ObjectActionSpring::springVersion) {
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assert(false);
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return;
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}
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