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https://github.com/lubosz/overte.git
synced 2025-04-13 11:52:09 +02:00
Renaming in main loop to make source/destination clear
Also comment clean-up, etc
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1 changed files with 62 additions and 61 deletions
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@ -320,21 +320,21 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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_stats.nodesBroadcastedTo++;
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AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(destinationNode->getLinkedData());
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AvatarMixerClientData* destinationNodeData = reinterpret_cast<AvatarMixerClientData*>(destinationNode->getLinkedData());
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nodeData->resetInViewStats();
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destinationNodeData->resetInViewStats();
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const AvatarData& avatar = nodeData->getAvatar();
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const AvatarData& avatar = destinationNodeData->getAvatar();
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glm::vec3 myPosition = avatar.getClientGlobalPosition();
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// reset the internal state for correct random number distribution
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distribution.reset();
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// Estimate number to sort on number sent last frame (with min. of 20).
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const int numToSendEst = std::max(int(nodeData->getNumAvatarsSentLastFrame() * 2.5f), 20);
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const int numToSendEst = std::max(int(destinationNodeData->getNumAvatarsSentLastFrame() * 2.5f), 20);
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// reset the number of sent avatars
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nodeData->resetNumAvatarsSentLastFrame();
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destinationNodeData->resetNumAvatarsSentLastFrame();
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// keep track of outbound data rate specifically for avatar data
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int numAvatarDataBytes = 0;
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@ -353,8 +353,8 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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// When this is true, the AvatarMixer will send Avatar data to a client
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// about avatars they've ignored or that are out of view
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bool PALIsOpen = nodeData->getRequestsDomainListData();
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bool PALWasOpen = nodeData->getPrevRequestsDomainListData();
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bool PALIsOpen = destinationNodeData->getRequestsDomainListData();
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bool PALWasOpen = destinationNodeData->getPrevRequestsDomainListData();
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// When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them
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bool getsAnyIgnored = PALIsOpen && destinationNode->getCanKick();
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@ -368,7 +368,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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AABox nodeBox = computeBubbleBox(avatar, MY_AVATAR_BUBBLE_EXPANSION_FACTOR);
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// prepare to sort
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const auto& cameraViews = nodeData->getViewFrustums();
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const auto& cameraViews = destinationNodeData->getViewFrustums();
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using AvatarPriorityQueue = PrioritySortUtil::PriorityQueue<SortableAvatar>;
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// Keep two independent queues, one for heroes and one for the riff-raff.
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@ -391,47 +391,47 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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continue;
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}
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auto avatarNode = otherNodeRaw;
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auto sourceAvatarNode = otherNodeRaw;
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bool shouldIgnore = false;
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bool sendAvatar = true; // We will consider this source avatar for sending.
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// We ignore other nodes for a couple of reasons:
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// 1) ignore bubbles and ignore specific node
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// 2) the node hasn't really updated it's frame data recently, this can
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// happen if for example the avatar is connected on a desktop and sending
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// updates at ~30hz. So every 3 frames we skip a frame.
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assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
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assert(sourceAvatarNode); // we can't have gotten here without the avatarData being a valid key in the map
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const AvatarMixerClientData* avatarClientNodeData = reinterpret_cast<const AvatarMixerClientData*>(avatarNode->getLinkedData());
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assert(avatarClientNodeData); // we can't have gotten here without avatarNode having valid data
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const AvatarMixerClientData* sourceAvatarNodeData = reinterpret_cast<const AvatarMixerClientData*>(sourceAvatarNode->getLinkedData());
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assert(sourceAvatarNodeData); // we can't have gotten here without sourceAvatarNode having valid data
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quint64 startIgnoreCalculation = usecTimestampNow();
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// make sure we have data for this avatar, that it isn't the same node,
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// and isn't an avatar that the viewing node has ignored
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// or that has ignored the viewing node
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if ((destinationNode->isIgnoringNodeWithID(avatarNode->getUUID()) && !PALIsOpen)
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|| (avatarNode->isIgnoringNodeWithID(destinationNode->getUUID()) && !getsAnyIgnored)) {
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shouldIgnore = true;
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if ((destinationNode->isIgnoringNodeWithID(sourceAvatarNode->getUUID()) && !PALIsOpen)
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|| (sourceAvatarNode->isIgnoringNodeWithID(destinationNode->getUUID()) && !getsAnyIgnored)) {
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sendAvatar = false;
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} else {
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// Check to see if the space bubble is enabled
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// Don't bother with these checks if the other avatar has their bubble enabled and we're gettingAnyIgnored
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if (nodeData->isIgnoreRadiusEnabled() || (avatarClientNodeData->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
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if (destinationNodeData->isIgnoreRadiusEnabled() || (sourceAvatarNodeData->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
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// Perform the collision check between the two bounding boxes
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AABox otherNodeBox = avatarClientNodeData->getAvatar().getDefaultBubbleBox();
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AABox otherNodeBox = sourceAvatarNodeData->getAvatar().getDefaultBubbleBox();
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if (nodeBox.touches(otherNodeBox)) {
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nodeData->ignoreOther(destinationNode, avatarNode);
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shouldIgnore = !getsAnyIgnored;
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destinationNodeData->ignoreOther(destinationNode, sourceAvatarNode);
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sendAvatar = getsAnyIgnored;
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}
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}
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// Not close enough to ignore
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if (!shouldIgnore) {
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nodeData->removeFromRadiusIgnoringSet(avatarNode->getUUID());
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if (sendAvatar) {
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destinationNodeData->removeFromRadiusIgnoringSet(sourceAvatarNode->getUUID());
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}
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}
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if (!shouldIgnore) {
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AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(avatarNode->getLocalID());
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AvatarDataSequenceNumber lastSeqFromSender = avatarClientNodeData->getLastReceivedSequenceNumber();
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if (sendAvatar) {
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AvatarDataSequenceNumber lastSeqToReceiver = destinationNodeData->getLastBroadcastSequenceNumber(sourceAvatarNode->getLocalID());
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AvatarDataSequenceNumber lastSeqFromSender = sourceAvatarNodeData->getLastReceivedSequenceNumber();
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// FIXME - This code does appear to be working. But it seems brittle.
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// It supports determining if the frame of data for this "other"
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@ -445,12 +445,12 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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// or that somehow we haven't sent
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if (lastSeqToReceiver == lastSeqFromSender && lastSeqToReceiver != 0) {
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++numAvatarsHeldBack;
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shouldIgnore = true;
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sendAvatar = false;
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} else if (lastSeqFromSender == 0) {
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// We have have not yet recieved any data about this avatar. Ignore it for now
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// We have have not yet received any data about this avatar. Ignore it for now
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// This is important for Agent scripts that are not avatar
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// so that they don't appear to be an avatar at the origin
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shouldIgnore = true;
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sendAvatar = false;
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} else if (lastSeqFromSender - lastSeqToReceiver > 1) {
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// this is a skip - we still send the packet but capture the presence of the skip so we see it happening
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++numAvatarsWithSkippedFrames;
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@ -459,13 +459,13 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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quint64 endIgnoreCalculation = usecTimestampNow();
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_stats.ignoreCalculationElapsedTime += (endIgnoreCalculation - startIgnoreCalculation);
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if (!shouldIgnore) {
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if (sendAvatar) {
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// sort this one for later
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const MixerAvatar* avatarNodeData = avatarClientNodeData->getConstAvatarData();
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auto lastEncodeTime = nodeData->getLastOtherAvatarEncodeTime(avatarNode->getLocalID());
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const MixerAvatar* avatarNodeData = sourceAvatarNodeData->getConstAvatarData();
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auto lastEncodeTime = destinationNodeData->getLastOtherAvatarEncodeTime(sourceAvatarNode->getLocalID());
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avatarPriorityQueues[avatarNodeData->getPriorityAvatar() ? kHero : kNonhero].push(
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SortableAvatar(avatarNodeData, avatarNode, lastEncodeTime));
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SortableAvatar(avatarNodeData, sourceAvatarNode, lastEncodeTime));
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}
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// If Avatar A's PAL WAS open but is no longer open, AND
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@ -475,18 +475,18 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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// will be sent when it doesn't need to be (but where it _should_ be OK to send).
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// However, it's less heavy-handed than using `shouldIgnore`.
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if (PALWasOpen && !PALIsOpen &&
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(destinationNode->isIgnoringNodeWithID(avatarNode->getUUID()) ||
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avatarNode->isIgnoringNodeWithID(destinationNode->getUUID()))) {
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(destinationNode->isIgnoringNodeWithID(sourceAvatarNode->getUUID()) ||
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sourceAvatarNode->isIgnoringNodeWithID(destinationNode->getUUID()))) {
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// ...send a Kill Packet to Node A, instructing Node A to kill Avatar B,
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// then have Node A cleanup the killed Node B.
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auto packet = NLPacket::create(PacketType::KillAvatar, NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason), true);
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packet->write(avatarNode->getUUID().toRfc4122());
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packet->write(sourceAvatarNode->getUUID().toRfc4122());
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packet->writePrimitive(KillAvatarReason::AvatarIgnored);
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nodeList->sendPacket(std::move(packet), *destinationNode);
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nodeData->cleanupKilledNode(avatarNode->getUUID(), avatarNode->getLocalID());
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destinationNodeData->cleanupKilledNode(sourceAvatarNode->getUUID(), sourceAvatarNode->getLocalID());
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}
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nodeData->setPrevRequestsDomainListData(PALIsOpen);
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destinationNodeData->setPrevRequestsDomainListData(PALIsOpen);
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}
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// loop through our sorted avatars and allocate our bandwidth to them accordingly
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@ -501,13 +501,14 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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int numAvatarsSent = 0;
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auto identityPacketList = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
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// Loop over two priorities - hero avatars then everyone else:
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for (PriorityVariants currentVariant = kHero; currentVariant <= kNonhero; ++((int&)currentVariant)) {
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const auto& sortedAvatarVector = avatarPriorityQueues[currentVariant].getSortedVector(numToSendEst);
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for (const auto& sortedAvatar : sortedAvatarVector) {
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const Node* otherNode = sortedAvatar.getNode();
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const Node* sourceNode = sortedAvatar.getNode();
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auto lastEncodeForOther = sortedAvatar.getTimestamp();
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assert(otherNode); // we can't have gotten here without the avatarData being a valid key in the map
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assert(sourceNode); // we can't have gotten here without the avatarData being a valid key in the map
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AvatarData::AvatarDataDetail detail = AvatarData::NoData;
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@ -533,31 +534,31 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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auto startAvatarDataPacking = chrono::high_resolution_clock::now();
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const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
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const MixerAvatar* otherAvatar = otherNodeData->getConstAvatarData();
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const AvatarMixerClientData* sourceNodeData = reinterpret_cast<const AvatarMixerClientData*>(sourceNode->getLinkedData());
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const MixerAvatar* sourceAvatar = sourceNodeData->getConstAvatarData();
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// Typically all out-of-view avatars but such avatars' priorities will rise with time:
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bool isLowerPriority = sortedAvatar.getPriority() <= OUT_OF_VIEW_THRESHOLD;
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bool isLowerPriority = sortedAvatar.getPriority() <= OUT_OF_VIEW_THRESHOLD; // XXX: hero handling?
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if (isLowerPriority) {
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detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::MinimumData;
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nodeData->incrementAvatarOutOfView();
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destinationNodeData->incrementAvatarOutOfView();
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} else if (!overBudget) {
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detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO ? AvatarData::SendAllData : AvatarData::CullSmallData;
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nodeData->incrementAvatarInView();
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destinationNodeData->incrementAvatarInView();
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// If the time that the mixer sent AVATAR DATA about Avatar B to Avatar A is BEFORE OR EQUAL TO
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// the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Avatar A.
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if (otherAvatar->hasProcessedFirstIdentity()
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&& nodeData->getLastBroadcastTime(otherNode->getLocalID()) <= otherNodeData->getIdentityChangeTimestamp()) {
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identityBytesSent += sendIdentityPacket(*identityPacketList, otherNodeData, *destinationNode);
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if (sourceAvatar->hasProcessedFirstIdentity()
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&& destinationNodeData->getLastBroadcastTime(sourceNode->getLocalID()) <= sourceNodeData->getIdentityChangeTimestamp()) {
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identityBytesSent += sendIdentityPacket(*identityPacketList, sourceNodeData, *destinationNode);
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// remember the last time we sent identity details about this other node to the receiver
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nodeData->setLastBroadcastTime(otherNode->getLocalID(), usecTimestampNow());
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destinationNodeData->setLastBroadcastTime(sourceNode->getLocalID(), usecTimestampNow());
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}
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}
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QVector<JointData>& lastSentJointsForOther = nodeData->getLastOtherAvatarSentJoints(otherNode->getLocalID());
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QVector<JointData>& lastSentJointsForOther = destinationNodeData->getLastOtherAvatarSentJoints(sourceNode->getLocalID());
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const bool distanceAdjust = true;
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const bool dropFaceTracking = false;
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@ -566,7 +567,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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do {
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auto startSerialize = chrono::high_resolution_clock::now();
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QByteArray bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
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QByteArray bytes = sourceAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
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sendStatus, dropFaceTracking, distanceAdjust, myPosition,
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&lastSentJointsForOther, avatarSpaceAvailable);
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auto endSerialize = chrono::high_resolution_clock::now();
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@ -587,17 +588,17 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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if (detail != AvatarData::NoData) {
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_stats.numOthersIncluded++;
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if (otherAvatar->getPriorityAvatar()) {
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if (sourceAvatar->getPriorityAvatar()) {
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_stats.numHeroesIncluded++;
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}
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// increment the number of avatars sent to this receiver
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nodeData->incrementNumAvatarsSentLastFrame();
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destinationNodeData->incrementNumAvatarsSentLastFrame();
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// set the last sent sequence number for this sender on the receiver
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nodeData->setLastBroadcastSequenceNumber(otherNode->getLocalID(),
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otherNodeData->getLastReceivedSequenceNumber());
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nodeData->setLastOtherAvatarEncodeTime(otherNode->getLocalID(), usecTimestampNow());
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destinationNodeData->setLastBroadcastSequenceNumber(sourceNode->getLocalID(),
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sourceNodeData->getLastReceivedSequenceNumber());
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destinationNodeData->setLastOtherAvatarEncodeTime(sourceNode->getLocalID(), usecTimestampNow());
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}
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auto endAvatarDataPacking = chrono::high_resolution_clock::now();
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@ -606,7 +607,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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if (!overBudget) {
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// use helper to add any changed traits to our packet list
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traitBytesSent += addChangedTraitsToBulkPacket(nodeData, otherNodeData, *traitsPacketList);
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traitBytesSent += addChangedTraitsToBulkPacket(destinationNodeData, sourceNodeData, *traitsPacketList);
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}
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numAvatarsSent++;
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remainingAvatars--;
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@ -619,8 +620,8 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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}
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}
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if (nodeData->getNumAvatarsSentLastFrame() > numToSendEst) {
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qCWarning(avatars) << "More avatars sent than upper estimate" << nodeData->getNumAvatarsSentLastFrame()
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if (destinationNodeData->getNumAvatarsSentLastFrame() > numToSendEst) {
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qCWarning(avatars) << "More avatars sent than upper estimate" << destinationNodeData->getNumAvatarsSentLastFrame()
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<< " / " << numToSendEst;
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}
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@ -651,12 +652,12 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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}
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// record the bytes sent for other avatar data in the AvatarMixerClientData
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nodeData->recordSentAvatarData(numAvatarDataBytes, traitBytesSent);
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destinationNodeData->recordSentAvatarData(numAvatarDataBytes, traitBytesSent);
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// record the number of avatars held back this frame
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nodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
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nodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
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destinationNodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
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destinationNodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
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quint64 endPacketSending = usecTimestampNow();
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_stats.packetSendingElapsedTime += (endPacketSending - startPacketSending);
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