mirror of
https://github.com/lubosz/overte.git
synced 2025-04-23 09:33:45 +02:00
Merge branch 'master' of github.com:highfidelity/hifi into atp-client
This commit is contained in:
commit
645cfce828
20 changed files with 509 additions and 267 deletions
|
@ -34,36 +34,32 @@
|
|||
{ "from": "Vive.RSCenter", "to": "Standard.RightPrimaryThumb" },
|
||||
{ "from": "Vive.RightApplicationMenu", "to": "Standard.RightSecondaryThumb" },
|
||||
|
||||
{ "from": "Vive.LeftHand", "to": "Standard.LeftHand", "when": [ "Application.InHMD" ] },
|
||||
{ "from": "Vive.RightHand", "to": "Standard.RightHand", "when": [ "Application.InHMD" ] },
|
||||
{ "from": "Vive.LeftHand", "to": "Standard.LeftHand"},
|
||||
{ "from": "Vive.RightHand", "to": "Standard.RightHand"},
|
||||
|
||||
{
|
||||
"from": "Vive.LeftFoot", "to" : "Standard.LeftFoot",
|
||||
"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}],
|
||||
"when": [ "Application.InHMD" ]
|
||||
"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}]
|
||||
},
|
||||
|
||||
{
|
||||
"from": "Vive.RightFoot", "to" : "Standard.RightFoot",
|
||||
"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}],
|
||||
"when": [ "Application.InHMD" ]
|
||||
"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}]
|
||||
},
|
||||
|
||||
{
|
||||
"from": "Vive.Hips", "to" : "Standard.Hips",
|
||||
"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}],
|
||||
"when": [ "Application.InHMD" ]
|
||||
"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}]
|
||||
},
|
||||
|
||||
{
|
||||
"from": "Vive.Spine2", "to" : "Standard.Spine2",
|
||||
"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}],
|
||||
"when": [ "Application.InHMD" ]
|
||||
"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}]
|
||||
},
|
||||
|
||||
{ "from": "Vive.Head", "to" : "Standard.Head", "when": [ "Application.InHMD" ] },
|
||||
{ "from": "Vive.Head", "to" : "Standard.Head"},
|
||||
|
||||
{ "from": "Vive.RightArm", "to" : "Standard.RightArm", "when": [ "Application.InHMD" ] },
|
||||
{ "from": "Vive.LeftArm", "to" : "Standard.LeftArm", "when": [ "Application.InHMD" ] }
|
||||
{ "from": "Vive.RightArm", "to" : "Standard.RightArm"},
|
||||
{ "from": "Vive.LeftArm", "to" : "Standard.LeftArm"}
|
||||
]
|
||||
}
|
||||
|
|
|
@ -642,6 +642,57 @@ Rectangle {
|
|||
}
|
||||
}
|
||||
|
||||
Separator {
|
||||
id: advanceSeperator
|
||||
width: parent.width
|
||||
anchors.top: timeToCalibrate.bottom
|
||||
anchors.topMargin: 10
|
||||
}
|
||||
|
||||
RalewayBold {
|
||||
id: advanceSettings
|
||||
|
||||
text: "Advance Settings"
|
||||
size: 12
|
||||
|
||||
color: hifi.colors.white
|
||||
|
||||
anchors.top: advanceSeperator.bottom
|
||||
anchors.topMargin: 10
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: leftMargin
|
||||
}
|
||||
|
||||
|
||||
HifiControls.CheckBox {
|
||||
id: viveInDesktop
|
||||
width: 15
|
||||
height: 15
|
||||
boxRadius: 7
|
||||
|
||||
anchors.top: advanceSettings.bottom
|
||||
anchors.topMargin: 5
|
||||
anchors.left: openVrConfiguration.left
|
||||
anchors.leftMargin: leftMargin + 10
|
||||
|
||||
onClicked: {
|
||||
sendConfigurationSettings();
|
||||
}
|
||||
}
|
||||
|
||||
RalewayBold {
|
||||
id: viveDesktopText
|
||||
size: 10
|
||||
text: "Use vive devices in desktop mode"
|
||||
color: hifi.colors.white
|
||||
|
||||
anchors {
|
||||
left: viveInDesktop.right
|
||||
leftMargin: 5
|
||||
verticalCenter: viveInDesktop.verticalCenter
|
||||
}
|
||||
}
|
||||
|
||||
NumberAnimation {
|
||||
id: numberAnimation
|
||||
target: openVrConfiguration
|
||||
|
@ -728,6 +779,7 @@ Rectangle {
|
|||
|
||||
var HmdHead = settings["HMDHead"];
|
||||
var viveController = settings["handController"];
|
||||
var desktopMode = settings["desktopMode"];
|
||||
|
||||
if (HmdHead) {
|
||||
headBox.checked = true;
|
||||
|
@ -745,6 +797,8 @@ Rectangle {
|
|||
handBox.checked = false;
|
||||
}
|
||||
|
||||
viveInDesktop.checked = desktopMode;
|
||||
|
||||
initializeButtonState();
|
||||
updateCalibrationText();
|
||||
|
||||
|
@ -901,7 +955,8 @@ Rectangle {
|
|||
var settingsObject = {
|
||||
"bodyConfiguration": trackerConfiguration,
|
||||
"headConfiguration": headObject,
|
||||
"handConfiguration": handObject
|
||||
"handConfiguration": handObject,
|
||||
"desktopMode": viveInDesktop.checked
|
||||
}
|
||||
|
||||
return settingsObject;
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include <QtCore/QCommandLineParser>
|
||||
#include <QtCore/QMimeData>
|
||||
#include <QtCore/QThreadPool>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
|
||||
#include <QtGui/QScreen>
|
||||
#include <QtGui/QWindow>
|
||||
|
@ -480,6 +481,12 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
|
|||
static const auto SUPPRESS_SETTINGS_RESET = "--suppress-settings-reset";
|
||||
bool suppressPrompt = cmdOptionExists(argc, const_cast<const char**>(argv), SUPPRESS_SETTINGS_RESET);
|
||||
bool previousSessionCrashed = CrashHandler::checkForResetSettings(runningMarkerExisted, suppressPrompt);
|
||||
// get dir to use for cache
|
||||
static const auto CACHE_SWITCH = "--cache";
|
||||
QString cacheDir = getCmdOption(argc, const_cast<const char**>(argv), CACHE_SWITCH);
|
||||
if (!cacheDir.isEmpty()) {
|
||||
qApp->setProperty(hifi::properties::APP_LOCAL_DATA_PATH, cacheDir);
|
||||
}
|
||||
|
||||
Setting::init();
|
||||
|
||||
|
@ -1218,8 +1225,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
settingsTimer->stop();
|
||||
// Delete it (this will trigger the thread destruction
|
||||
settingsTimer->deleteLater();
|
||||
// Mark the settings thread as finished, so we know we can safely save in the main application
|
||||
// shutdown code
|
||||
// Mark the settings thread as finished, so we know we can safely save in the main application
|
||||
// shutdown code
|
||||
_settingsGuard.trigger();
|
||||
});
|
||||
|
||||
|
@ -2164,48 +2171,74 @@ void Application::paintGL() {
|
|||
return;
|
||||
}
|
||||
|
||||
auto displayPlugin = getActiveDisplayPlugin();
|
||||
// FIXME not needed anymore?
|
||||
_offscreenContext->makeCurrent();
|
||||
DisplayPluginPointer displayPlugin;
|
||||
{
|
||||
PROFILE_RANGE(render, "/getActiveDisplayPlugin");
|
||||
displayPlugin = getActiveDisplayPlugin();
|
||||
}
|
||||
|
||||
// If a display plugin loses it's underlying support, it
|
||||
// needs to be able to signal us to not use it
|
||||
if (!displayPlugin->beginFrameRender(_frameCount)) {
|
||||
_inPaint = false;
|
||||
updateDisplayMode();
|
||||
return;
|
||||
{
|
||||
PROFILE_RANGE(render, "/offscreenMakeCurrent");
|
||||
// FIXME not needed anymore?
|
||||
_offscreenContext->makeCurrent();
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(render, "/pluginBeginFrameRender");
|
||||
// If a display plugin loses it's underlying support, it
|
||||
// needs to be able to signal us to not use it
|
||||
if (!displayPlugin->beginFrameRender(_frameCount)) {
|
||||
_inPaint = false;
|
||||
updateDisplayMode();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// update the avatar with a fresh HMD pose
|
||||
getMyAvatar()->updateFromHMDSensorMatrix(getHMDSensorPose());
|
||||
{
|
||||
PROFILE_RANGE(render, "/updateAvatar");
|
||||
getMyAvatar()->updateFromHMDSensorMatrix(getHMDSensorPose());
|
||||
}
|
||||
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
|
||||
RenderArgs renderArgs;
|
||||
{
|
||||
QMutexLocker viewLocker(&_viewMutex);
|
||||
_viewFrustum.calculate();
|
||||
}
|
||||
RenderArgs renderArgs(_gpuContext, getEntities(), lodManager->getOctreeSizeScale(),
|
||||
lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE,
|
||||
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
|
||||
{
|
||||
QMutexLocker viewLocker(&_viewMutex);
|
||||
renderArgs.setViewFrustum(_viewFrustum);
|
||||
PROFILE_RANGE(render, "/buildFrustrumAndArgs");
|
||||
{
|
||||
QMutexLocker viewLocker(&_viewMutex);
|
||||
_viewFrustum.calculate();
|
||||
}
|
||||
renderArgs = RenderArgs(_gpuContext, getEntities(), lodManager->getOctreeSizeScale(),
|
||||
lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE,
|
||||
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
|
||||
{
|
||||
QMutexLocker viewLocker(&_viewMutex);
|
||||
renderArgs.setViewFrustum(_viewFrustum);
|
||||
}
|
||||
}
|
||||
|
||||
PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings));
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::paintGL()");
|
||||
resizeGL();
|
||||
|
||||
_gpuContext->beginFrame(getHMDSensorPose());
|
||||
// Reset the gpu::Context Stages
|
||||
// Back to the default framebuffer;
|
||||
gpu::doInBatch(_gpuContext, [&](gpu::Batch& batch) {
|
||||
batch.resetStages();
|
||||
});
|
||||
{
|
||||
PROFILE_RANGE(render, "/resizeGL");
|
||||
PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings));
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::paintGL()");
|
||||
resizeGL();
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(render, "/gpuContextReset");
|
||||
_gpuContext->beginFrame(getHMDSensorPose());
|
||||
// Reset the gpu::Context Stages
|
||||
// Back to the default framebuffer;
|
||||
gpu::doInBatch(_gpuContext, [&](gpu::Batch& batch) {
|
||||
batch.resetStages();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
PROFILE_RANGE(render, "/renderOverlay");
|
||||
PerformanceTimer perfTimer("renderOverlay");
|
||||
// NOTE: There is no batch associated with this renderArgs
|
||||
// the ApplicationOverlay class assumes it's viewport is setup to be the device size
|
||||
|
@ -2216,114 +2249,127 @@ void Application::paintGL() {
|
|||
|
||||
glm::vec3 boomOffset;
|
||||
{
|
||||
PerformanceTimer perfTimer("CameraUpdates");
|
||||
PROFILE_RANGE(render, "/updateCamera");
|
||||
{
|
||||
PerformanceTimer perfTimer("CameraUpdates");
|
||||
|
||||
auto myAvatar = getMyAvatar();
|
||||
boomOffset = myAvatar->getScale() * myAvatar->getBoomLength() * -IDENTITY_FORWARD;
|
||||
auto myAvatar = getMyAvatar();
|
||||
boomOffset = myAvatar->getScale() * myAvatar->getBoomLength() * -IDENTITY_FORWARD;
|
||||
|
||||
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
|
||||
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
|
||||
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !(myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN));
|
||||
cameraMenuChanged();
|
||||
}
|
||||
|
||||
// The render mode is default or mirror if the camera is in mirror mode, assigned further below
|
||||
renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
|
||||
|
||||
// Always use the default eye position, not the actual head eye position.
|
||||
// Using the latter will cause the camera to wobble with idle animations,
|
||||
// or with changes from the face tracker
|
||||
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
|
||||
if (isHMDMode()) {
|
||||
mat4 camMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
|
||||
_myCamera.setPosition(extractTranslation(camMat));
|
||||
_myCamera.setOrientation(glm::quat_cast(camMat));
|
||||
} else {
|
||||
_myCamera.setPosition(myAvatar->getDefaultEyePosition());
|
||||
_myCamera.setOrientation(myAvatar->getMyHead()->getHeadOrientation());
|
||||
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
|
||||
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
|
||||
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !(myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN));
|
||||
cameraMenuChanged();
|
||||
}
|
||||
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
|
||||
if (isHMDMode()) {
|
||||
auto hmdWorldMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
|
||||
_myCamera.setOrientation(glm::normalize(glm::quat_cast(hmdWorldMat)));
|
||||
_myCamera.setPosition(extractTranslation(hmdWorldMat) +
|
||||
myAvatar->getOrientation() * boomOffset);
|
||||
} else {
|
||||
_myCamera.setOrientation(myAvatar->getHead()->getOrientation());
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
|
||||
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
|
||||
+ _myCamera.getOrientation() * boomOffset);
|
||||
} else {
|
||||
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
|
||||
+ myAvatar->getOrientation() * boomOffset);
|
||||
}
|
||||
}
|
||||
} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
||||
if (isHMDMode()) {
|
||||
auto mirrorBodyOrientation = myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f));
|
||||
|
||||
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
|
||||
// Mirror HMD yaw and roll
|
||||
glm::vec3 mirrorHmdEulers = glm::eulerAngles(hmdRotation);
|
||||
mirrorHmdEulers.y = -mirrorHmdEulers.y;
|
||||
mirrorHmdEulers.z = -mirrorHmdEulers.z;
|
||||
glm::quat mirrorHmdRotation = glm::quat(mirrorHmdEulers);
|
||||
// The render mode is default or mirror if the camera is in mirror mode, assigned further below
|
||||
renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
|
||||
|
||||
glm::quat worldMirrorRotation = mirrorBodyOrientation * mirrorHmdRotation;
|
||||
|
||||
_myCamera.setOrientation(worldMirrorRotation);
|
||||
|
||||
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
|
||||
// Mirror HMD lateral offsets
|
||||
hmdOffset.x = -hmdOffset.x;
|
||||
|
||||
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
|
||||
+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
|
||||
+ mirrorBodyOrientation * glm::vec3(0.0f, 0.0f, 1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror
|
||||
+ mirrorBodyOrientation * hmdOffset);
|
||||
} else {
|
||||
_myCamera.setOrientation(myAvatar->getWorldAlignedOrientation()
|
||||
* glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
|
||||
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
|
||||
+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
|
||||
+ (myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) *
|
||||
glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
|
||||
}
|
||||
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
|
||||
} else if (_myCamera.getMode() == CAMERA_MODE_ENTITY) {
|
||||
EntityItemPointer cameraEntity = _myCamera.getCameraEntityPointer();
|
||||
if (cameraEntity != nullptr) {
|
||||
// Always use the default eye position, not the actual head eye position.
|
||||
// Using the latter will cause the camera to wobble with idle animations,
|
||||
// or with changes from the face tracker
|
||||
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
|
||||
if (isHMDMode()) {
|
||||
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
|
||||
_myCamera.setOrientation(cameraEntity->getRotation() * hmdRotation);
|
||||
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
|
||||
_myCamera.setPosition(cameraEntity->getPosition() + (hmdRotation * hmdOffset));
|
||||
mat4 camMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
|
||||
_myCamera.setPosition(extractTranslation(camMat));
|
||||
_myCamera.setOrientation(glm::quat_cast(camMat));
|
||||
} else {
|
||||
_myCamera.setOrientation(cameraEntity->getRotation());
|
||||
_myCamera.setPosition(cameraEntity->getPosition());
|
||||
_myCamera.setPosition(myAvatar->getDefaultEyePosition());
|
||||
_myCamera.setOrientation(myAvatar->getMyHead()->getHeadOrientation());
|
||||
}
|
||||
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
|
||||
if (isHMDMode()) {
|
||||
auto hmdWorldMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
|
||||
_myCamera.setOrientation(glm::normalize(glm::quat_cast(hmdWorldMat)));
|
||||
_myCamera.setPosition(extractTranslation(hmdWorldMat) +
|
||||
myAvatar->getOrientation() * boomOffset);
|
||||
} else {
|
||||
_myCamera.setOrientation(myAvatar->getHead()->getOrientation());
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
|
||||
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
|
||||
+ _myCamera.getOrientation() * boomOffset);
|
||||
} else {
|
||||
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
|
||||
+ myAvatar->getOrientation() * boomOffset);
|
||||
}
|
||||
}
|
||||
} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
||||
if (isHMDMode()) {
|
||||
auto mirrorBodyOrientation = myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f));
|
||||
|
||||
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
|
||||
// Mirror HMD yaw and roll
|
||||
glm::vec3 mirrorHmdEulers = glm::eulerAngles(hmdRotation);
|
||||
mirrorHmdEulers.y = -mirrorHmdEulers.y;
|
||||
mirrorHmdEulers.z = -mirrorHmdEulers.z;
|
||||
glm::quat mirrorHmdRotation = glm::quat(mirrorHmdEulers);
|
||||
|
||||
glm::quat worldMirrorRotation = mirrorBodyOrientation * mirrorHmdRotation;
|
||||
|
||||
_myCamera.setOrientation(worldMirrorRotation);
|
||||
|
||||
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
|
||||
// Mirror HMD lateral offsets
|
||||
hmdOffset.x = -hmdOffset.x;
|
||||
|
||||
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
|
||||
+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
|
||||
+ mirrorBodyOrientation * glm::vec3(0.0f, 0.0f, 1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror
|
||||
+ mirrorBodyOrientation * hmdOffset);
|
||||
} else {
|
||||
_myCamera.setOrientation(myAvatar->getWorldAlignedOrientation()
|
||||
* glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
|
||||
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
|
||||
+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
|
||||
+ (myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) *
|
||||
glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
|
||||
}
|
||||
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
|
||||
} else if (_myCamera.getMode() == CAMERA_MODE_ENTITY) {
|
||||
EntityItemPointer cameraEntity = _myCamera.getCameraEntityPointer();
|
||||
if (cameraEntity != nullptr) {
|
||||
if (isHMDMode()) {
|
||||
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
|
||||
_myCamera.setOrientation(cameraEntity->getRotation() * hmdRotation);
|
||||
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
|
||||
_myCamera.setPosition(cameraEntity->getPosition() + (hmdRotation * hmdOffset));
|
||||
} else {
|
||||
_myCamera.setOrientation(cameraEntity->getRotation());
|
||||
_myCamera.setPosition(cameraEntity->getPosition());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Update camera position
|
||||
if (!isHMDMode()) {
|
||||
_myCamera.update(1.0f / _frameCounter.rate());
|
||||
// Update camera position
|
||||
if (!isHMDMode()) {
|
||||
_myCamera.update(1.0f / _frameCounter.rate());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getApplicationCompositor().setFrameInfo(_frameCount, _myCamera.getTransform());
|
||||
{
|
||||
PROFILE_RANGE(render, "/updateCompositor");
|
||||
getApplicationCompositor().setFrameInfo(_frameCount, _myCamera.getTransform());
|
||||
}
|
||||
|
||||
// Primary rendering pass
|
||||
auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
||||
const QSize size = framebufferCache->getFrameBufferSize();
|
||||
// Final framebuffer that will be handled to the display-plugin
|
||||
auto finalFramebuffer = framebufferCache->getFramebuffer();
|
||||
gpu::FramebufferPointer finalFramebuffer;
|
||||
QSize finalFramebufferSize;
|
||||
{
|
||||
PROFILE_RANGE(render, "/getOutputFramebuffer");
|
||||
// Primary rendering pass
|
||||
auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
||||
finalFramebufferSize = framebufferCache->getFrameBufferSize();
|
||||
// Final framebuffer that will be handled to the display-plugin
|
||||
finalFramebuffer = framebufferCache->getFramebuffer();
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(render, "/mainRender");
|
||||
PerformanceTimer perfTimer("mainRender");
|
||||
renderArgs._boomOffset = boomOffset;
|
||||
// FIXME is this ever going to be different from the size previously set in the render args
|
||||
// in the overlay render?
|
||||
// Viewport is assigned to the size of the framebuffer
|
||||
renderArgs._viewport = ivec4(0, 0, size.width(), size.height());
|
||||
renderArgs._viewport = ivec4(0, 0, finalFramebufferSize.width(), finalFramebufferSize.height());
|
||||
if (displayPlugin->isStereo()) {
|
||||
// Stereo modes will typically have a larger projection matrix overall,
|
||||
// so we ask for the 'mono' projection matrix, which for stereo and HMD
|
||||
|
@ -3623,6 +3669,133 @@ bool Application::shouldPaint(float nsecsElapsed) {
|
|||
#include <TCHAR.h>
|
||||
#include <pdh.h>
|
||||
#pragma comment(lib, "pdh.lib")
|
||||
#pragma comment(lib, "ntdll.lib")
|
||||
|
||||
extern "C" {
|
||||
enum SYSTEM_INFORMATION_CLASS {
|
||||
SystemBasicInformation = 0,
|
||||
SystemProcessorPerformanceInformation = 8,
|
||||
};
|
||||
|
||||
struct SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION {
|
||||
LARGE_INTEGER IdleTime;
|
||||
LARGE_INTEGER KernelTime;
|
||||
LARGE_INTEGER UserTime;
|
||||
LARGE_INTEGER DpcTime;
|
||||
LARGE_INTEGER InterruptTime;
|
||||
ULONG InterruptCount;
|
||||
};
|
||||
|
||||
struct SYSTEM_BASIC_INFORMATION {
|
||||
ULONG Reserved;
|
||||
ULONG TimerResolution;
|
||||
ULONG PageSize;
|
||||
ULONG NumberOfPhysicalPages;
|
||||
ULONG LowestPhysicalPageNumber;
|
||||
ULONG HighestPhysicalPageNumber;
|
||||
ULONG AllocationGranularity;
|
||||
ULONG_PTR MinimumUserModeAddress;
|
||||
ULONG_PTR MaximumUserModeAddress;
|
||||
ULONG_PTR ActiveProcessorsAffinityMask;
|
||||
CCHAR NumberOfProcessors;
|
||||
};
|
||||
|
||||
NTSYSCALLAPI NTSTATUS NTAPI NtQuerySystemInformation(
|
||||
_In_ SYSTEM_INFORMATION_CLASS SystemInformationClass,
|
||||
_Out_writes_bytes_opt_(SystemInformationLength) PVOID SystemInformation,
|
||||
_In_ ULONG SystemInformationLength,
|
||||
_Out_opt_ PULONG ReturnLength
|
||||
);
|
||||
|
||||
}
|
||||
template <typename T>
|
||||
NTSTATUS NtQuerySystemInformation(SYSTEM_INFORMATION_CLASS SystemInformationClass, T& t) {
|
||||
return NtQuerySystemInformation(SystemInformationClass, &t, (ULONG)sizeof(T), nullptr);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
NTSTATUS NtQuerySystemInformation(SYSTEM_INFORMATION_CLASS SystemInformationClass, std::vector<T>& t) {
|
||||
return NtQuerySystemInformation(SystemInformationClass, t.data(), (ULONG)(sizeof(T) * t.size()), nullptr);
|
||||
}
|
||||
|
||||
|
||||
template <typename T>
|
||||
void updateValueAndDelta(std::pair<T, T>& pair, T newValue) {
|
||||
auto& value = pair.first;
|
||||
auto& delta = pair.second;
|
||||
delta = (value != 0) ? newValue - value : 0;
|
||||
value = newValue;
|
||||
}
|
||||
|
||||
struct MyCpuInfo {
|
||||
using ValueAndDelta = std::pair<LONGLONG, LONGLONG>;
|
||||
std::string name;
|
||||
ValueAndDelta kernel { 0, 0 };
|
||||
ValueAndDelta user { 0, 0 };
|
||||
ValueAndDelta idle { 0, 0 };
|
||||
float kernelUsage { 0.0f };
|
||||
float userUsage { 0.0f };
|
||||
|
||||
void update(const SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION& cpuInfo) {
|
||||
updateValueAndDelta(kernel, cpuInfo.KernelTime.QuadPart);
|
||||
updateValueAndDelta(user, cpuInfo.UserTime.QuadPart);
|
||||
updateValueAndDelta(idle, cpuInfo.IdleTime.QuadPart);
|
||||
auto totalTime = kernel.second + user.second + idle.second;
|
||||
if (totalTime != 0) {
|
||||
kernelUsage = (FLOAT)kernel.second / totalTime;
|
||||
userUsage = (FLOAT)user.second / totalTime;
|
||||
} else {
|
||||
kernelUsage = userUsage = 0.0f;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void updateCpuInformation() {
|
||||
static std::once_flag once;
|
||||
static SYSTEM_BASIC_INFORMATION systemInfo {};
|
||||
static SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION cpuTotals;
|
||||
static std::vector<SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION> cpuInfos;
|
||||
static std::vector<MyCpuInfo> myCpuInfos;
|
||||
static MyCpuInfo myCpuTotals;
|
||||
std::call_once(once, [&] {
|
||||
NtQuerySystemInformation( SystemBasicInformation, systemInfo);
|
||||
cpuInfos.resize(systemInfo.NumberOfProcessors);
|
||||
myCpuInfos.resize(systemInfo.NumberOfProcessors);
|
||||
for (size_t i = 0; i < systemInfo.NumberOfProcessors; ++i) {
|
||||
myCpuInfos[i].name = "cpu." + std::to_string(i);
|
||||
}
|
||||
myCpuTotals.name = "cpu.total";
|
||||
});
|
||||
NtQuerySystemInformation(SystemProcessorPerformanceInformation, cpuInfos);
|
||||
|
||||
// Zero the CPU totals.
|
||||
memset(&cpuTotals, 0, sizeof(SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION));
|
||||
for (size_t i = 0; i < systemInfo.NumberOfProcessors; ++i) {
|
||||
auto& cpuInfo = cpuInfos[i];
|
||||
// KernelTime includes IdleTime.
|
||||
cpuInfo.KernelTime.QuadPart -= cpuInfo.IdleTime.QuadPart;
|
||||
|
||||
// Update totals
|
||||
cpuTotals.IdleTime.QuadPart += cpuInfo.IdleTime.QuadPart;
|
||||
cpuTotals.KernelTime.QuadPart += cpuInfo.KernelTime.QuadPart;
|
||||
cpuTotals.UserTime.QuadPart += cpuInfo.UserTime.QuadPart;
|
||||
|
||||
// Update friendly structure
|
||||
auto& myCpuInfo = myCpuInfos[i];
|
||||
myCpuInfo.update(cpuInfo);
|
||||
PROFILE_COUNTER(app, myCpuInfo.name.c_str(), {
|
||||
{ "kernel", myCpuInfo.kernelUsage },
|
||||
{ "user", myCpuInfo.userUsage }
|
||||
});
|
||||
}
|
||||
|
||||
myCpuTotals.update(cpuTotals);
|
||||
PROFILE_COUNTER(app, myCpuTotals.name.c_str(), {
|
||||
{ "kernel", myCpuTotals.kernelUsage },
|
||||
{ "user", myCpuTotals.userUsage }
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
static ULARGE_INTEGER lastCPU, lastSysCPU, lastUserCPU;
|
||||
static int numProcessors;
|
||||
|
@ -3675,6 +3848,26 @@ void getCpuUsage(vec3& systemAndUser) {
|
|||
systemAndUser.z = (float)counterVal.doubleValue;
|
||||
}
|
||||
|
||||
void setupCpuMonitorThread() {
|
||||
initCpuUsage();
|
||||
auto cpuMonitorThread = QThread::currentThread();
|
||||
|
||||
QTimer* timer = new QTimer();
|
||||
timer->setInterval(50);
|
||||
QObject::connect(timer, &QTimer::timeout, [] {
|
||||
updateCpuInformation();
|
||||
vec3 kernelUserAndSystem;
|
||||
getCpuUsage(kernelUserAndSystem);
|
||||
PROFILE_COUNTER(app, "cpuProcess", { { "system", kernelUserAndSystem.x }, { "user", kernelUserAndSystem.y } });
|
||||
PROFILE_COUNTER(app, "cpuSystem", { { "system", kernelUserAndSystem.z } });
|
||||
});
|
||||
QObject::connect(cpuMonitorThread, &QThread::finished, [=] {
|
||||
timer->deleteLater();
|
||||
cpuMonitorThread->deleteLater();
|
||||
});
|
||||
timer->start();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
@ -3695,15 +3888,17 @@ void Application::idle(float nsecsElapsed) {
|
|||
}
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
// If tracing is enabled then monitor the CPU in a separate thread
|
||||
static std::once_flag once;
|
||||
std::call_once(once, [] {
|
||||
initCpuUsage();
|
||||
std::call_once(once, [&] {
|
||||
if (trace_app().isDebugEnabled()) {
|
||||
QThread* cpuMonitorThread = new QThread(qApp);
|
||||
cpuMonitorThread->setObjectName("cpuMonitorThread");
|
||||
QObject::connect(cpuMonitorThread, &QThread::started, [this] { setupCpuMonitorThread(); });
|
||||
QObject::connect(qApp, &QCoreApplication::aboutToQuit, cpuMonitorThread, &QThread::quit);
|
||||
cpuMonitorThread->start();
|
||||
}
|
||||
});
|
||||
|
||||
vec3 kernelUserAndSystem;
|
||||
getCpuUsage(kernelUserAndSystem);
|
||||
PROFILE_COUNTER(app, "cpuProcess", { { "system", kernelUserAndSystem.x }, { "user", kernelUserAndSystem.y } });
|
||||
PROFILE_COUNTER(app, "cpuSystem", { { "system", kernelUserAndSystem.z } });
|
||||
#endif
|
||||
|
||||
|
||||
|
|
|
@ -299,7 +299,6 @@ public:
|
|||
void setAvatarOverrideUrl(const QUrl& url, bool save);
|
||||
QUrl getAvatarOverrideUrl() { return _avatarOverrideUrl; }
|
||||
bool getSaveAvatarOverrideUrl() { return _saveAvatarOverrideUrl; }
|
||||
void setCacheOverrideDir(const QString& dirName) { _cacheDir = dirName; }
|
||||
|
||||
signals:
|
||||
void svoImportRequested(const QString& url);
|
||||
|
@ -691,6 +690,5 @@ private:
|
|||
QUrl _avatarOverrideUrl;
|
||||
bool _saveAvatarOverrideUrl { false };
|
||||
|
||||
QString _cacheDir;
|
||||
};
|
||||
#endif // hifi_Application_h
|
||||
|
|
|
@ -1634,7 +1634,8 @@ void MyAvatar::prepareForPhysicsSimulation() {
|
|||
_characterController.setParentVelocity(parentVelocity);
|
||||
|
||||
_characterController.setPositionAndOrientation(getPosition(), getOrientation());
|
||||
if (qApp->isHMDMode()) {
|
||||
auto headPose = getHeadControllerPoseInAvatarFrame();
|
||||
if (headPose.isValid()) {
|
||||
_follow.prePhysicsUpdate(*this, deriveBodyFromHMDSensor(), _bodySensorMatrix, hasDriveInput());
|
||||
} else {
|
||||
_follow.deactivate();
|
||||
|
|
|
@ -101,7 +101,7 @@ int main(int argc, const char* argv[]) {
|
|||
if (allowMultipleInstances) {
|
||||
instanceMightBeRunning = false;
|
||||
}
|
||||
// this needs to be done here in main, as the mechanism for setting the
|
||||
// this needs to be done here in main, as the mechanism for setting the
|
||||
// scripts directory appears not to work. See the bug report
|
||||
// https://highfidelity.fogbugz.com/f/cases/5759/Issues-changing-scripts-directory-in-ScriptsEngine
|
||||
if (parser.isSet(overrideScriptsPathOption)) {
|
||||
|
@ -111,20 +111,6 @@ int main(int argc, const char* argv[]) {
|
|||
}
|
||||
}
|
||||
|
||||
if (parser.isSet(overrideAppLocalDataPathOption)) {
|
||||
// get dir to use for cache
|
||||
QString cacheDir = parser.value(overrideAppLocalDataPathOption);
|
||||
if (!cacheDir.isEmpty()) {
|
||||
// tell everyone to use the right cache location
|
||||
//
|
||||
// this handles data8 and prepared
|
||||
DependencyManager::get<ResourceManager>()->setCacheDir(cacheDir);
|
||||
|
||||
// this does the ktx_cache
|
||||
PathUtils::getAppLocalDataPath(cacheDir);
|
||||
}
|
||||
}
|
||||
|
||||
if (instanceMightBeRunning) {
|
||||
// Try to connect and send message to existing interface instance
|
||||
QLocalSocket socket;
|
||||
|
|
|
@ -67,19 +67,14 @@ void Overlays::init() {
|
|||
}
|
||||
|
||||
void Overlays::update(float deltatime) {
|
||||
QMap<OverlayID, Overlay::Pointer> overlaysHUD;
|
||||
QMap<OverlayID, Overlay::Pointer> overlaysWorld;
|
||||
{
|
||||
QMutexLocker locker(&_mutex);
|
||||
overlaysHUD = _overlaysHUD;
|
||||
overlaysWorld = _overlaysWorld;
|
||||
}
|
||||
|
||||
foreach(const auto& thisOverlay, overlaysHUD) {
|
||||
thisOverlay->update(deltatime);
|
||||
}
|
||||
foreach(const auto& thisOverlay, overlaysWorld) {
|
||||
thisOverlay->update(deltatime);
|
||||
foreach(const auto& thisOverlay, _overlaysHUD) {
|
||||
thisOverlay->update(deltatime);
|
||||
}
|
||||
foreach(const auto& thisOverlay, _overlaysWorld) {
|
||||
thisOverlay->update(deltatime);
|
||||
}
|
||||
}
|
||||
|
||||
cleanupOverlaysToDelete();
|
||||
|
@ -119,14 +114,8 @@ void Overlays::renderHUD(RenderArgs* renderArgs) {
|
|||
int height = size.y;
|
||||
mat4 legacyProjection = glm::ortho<float>(0, width, height, 0, -1000, 1000);
|
||||
|
||||
QMap<OverlayID, Overlay::Pointer> overlaysHUD;
|
||||
{
|
||||
QMutexLocker locker(&_mutex);
|
||||
overlaysHUD = _overlaysHUD;
|
||||
}
|
||||
|
||||
|
||||
foreach(Overlay::Pointer thisOverlay, overlaysHUD) {
|
||||
QMutexLocker locker(&_mutex);
|
||||
foreach(Overlay::Pointer thisOverlay, _overlaysHUD) {
|
||||
|
||||
// Reset all batch pipeline settings between overlay
|
||||
geometryCache->useSimpleDrawPipeline(batch);
|
||||
|
@ -400,36 +389,22 @@ OverlayID Overlays::getOverlayAtPoint(const glm::vec2& point) {
|
|||
return result;
|
||||
}
|
||||
|
||||
glm::vec2 pointCopy = point;
|
||||
if (!_enabled) {
|
||||
return UNKNOWN_OVERLAY_ID;
|
||||
}
|
||||
|
||||
QMap<OverlayID, Overlay::Pointer> overlaysHUD;
|
||||
{
|
||||
QMutexLocker locker(&_mutex);
|
||||
overlaysHUD = _overlaysHUD;
|
||||
}
|
||||
QMapIterator<OverlayID, Overlay::Pointer> i(overlaysHUD);
|
||||
|
||||
const float LARGE_NEGATIVE_FLOAT = -9999999;
|
||||
glm::vec3 origin(pointCopy.x, pointCopy.y, LARGE_NEGATIVE_FLOAT);
|
||||
glm::vec3 direction(0, 0, 1);
|
||||
glm::vec3 thisSurfaceNormal;
|
||||
QMutexLocker locker(&_mutex);
|
||||
QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysHUD);
|
||||
unsigned int bestStackOrder = 0;
|
||||
OverlayID bestOverlayID = UNKNOWN_OVERLAY_ID;
|
||||
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
OverlayID thisID = i.key();
|
||||
if (!i.value()->is3D()) {
|
||||
auto thisOverlay = std::dynamic_pointer_cast<Overlay2D>(i.value());
|
||||
if (thisOverlay && thisOverlay->getVisible() && thisOverlay->isLoaded() &&
|
||||
thisOverlay->getBoundingRect().contains(pointCopy.x, pointCopy.y, false)) {
|
||||
if (thisOverlay->getStackOrder() > bestStackOrder) {
|
||||
bestOverlayID = thisID;
|
||||
bestStackOrder = thisOverlay->getStackOrder();
|
||||
}
|
||||
auto thisOverlay = std::dynamic_pointer_cast<Overlay2D>(i.value());
|
||||
if (thisOverlay && thisOverlay->getVisible() && thisOverlay->isLoaded() &&
|
||||
thisOverlay->getBoundingRect().contains(point.x, point.y, false)) {
|
||||
if (thisOverlay->getStackOrder() > bestStackOrder) {
|
||||
bestOverlayID = i.key();
|
||||
bestStackOrder = thisOverlay->getStackOrder();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -498,14 +473,9 @@ RayToOverlayIntersectionResult Overlays::findRayIntersectionInternal(const PickR
|
|||
float bestDistance = std::numeric_limits<float>::max();
|
||||
bool bestIsFront = false;
|
||||
|
||||
QMap<OverlayID, Overlay::Pointer> overlaysWorld;
|
||||
{
|
||||
QMutexLocker locker(&_mutex);
|
||||
overlaysWorld = _overlaysWorld;
|
||||
}
|
||||
|
||||
QMutexLocker locker(&_mutex);
|
||||
RayToOverlayIntersectionResult result;
|
||||
QMapIterator<OverlayID, Overlay::Pointer> i(overlaysWorld);
|
||||
QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysWorld);
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
OverlayID thisID = i.key();
|
||||
|
@ -995,13 +965,8 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
return result;
|
||||
}
|
||||
|
||||
QMap<OverlayID, Overlay::Pointer> overlaysWorld;
|
||||
{
|
||||
QMutexLocker locker(&_mutex);
|
||||
overlaysWorld = _overlaysWorld;
|
||||
}
|
||||
|
||||
QMapIterator<OverlayID, Overlay::Pointer> i(overlaysWorld);
|
||||
QMutexLocker locker(&_mutex);
|
||||
QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysWorld);
|
||||
int checked = 0;
|
||||
while (i.hasNext()) {
|
||||
checked++;
|
||||
|
|
|
@ -198,11 +198,7 @@ gpu::TexturePointer TextureCache::getTextureByHash(const std::string& hash) {
|
|||
std::unique_lock<std::mutex> lock(_texturesByHashesMutex);
|
||||
weakPointer = _texturesByHashes[hash];
|
||||
}
|
||||
auto result = weakPointer.lock();
|
||||
if (result) {
|
||||
qCWarning(modelnetworking) << "QQQ Returning live texture for hash " << hash.c_str();
|
||||
}
|
||||
return result;
|
||||
return weakPointer.lock();
|
||||
}
|
||||
|
||||
gpu::TexturePointer TextureCache::cacheTextureByHash(const std::string& hash, const gpu::TexturePointer& texture) {
|
||||
|
|
|
@ -19,6 +19,8 @@
|
|||
#include <QtScript/QScriptEngine>
|
||||
#include <QtNetwork/QNetworkDiskCache>
|
||||
|
||||
#include <shared/GlobalAppProperties.h>
|
||||
|
||||
#include "AssetRequest.h"
|
||||
#include "AssetUpload.h"
|
||||
#include "AssetUtils.h"
|
||||
|
@ -31,11 +33,12 @@
|
|||
|
||||
MessageID AssetClient::_currentID = 0;
|
||||
|
||||
AssetClient::AssetClient(const QString& cacheDir) : _cacheDir(cacheDir) {
|
||||
AssetClient::AssetClient() {
|
||||
_cacheDir = qApp->property(hifi::properties::APP_LOCAL_DATA_PATH).toString();
|
||||
setCustomDeleter([](Dependency* dependency){
|
||||
static_cast<AssetClient*>(dependency)->deleteLater();
|
||||
});
|
||||
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
auto& packetReceiver = nodeList->getPacketReceiver();
|
||||
|
||||
|
@ -105,7 +108,7 @@ void AssetClient::handleAssetMappingOperationReply(QSharedPointer<ReceivedMessag
|
|||
|
||||
MessageID messageID;
|
||||
message->readPrimitive(&messageID);
|
||||
|
||||
|
||||
AssetServerError error;
|
||||
message->readPrimitive(&error);
|
||||
|
||||
|
@ -132,13 +135,13 @@ void AssetClient::handleAssetMappingOperationReply(QSharedPointer<ReceivedMessag
|
|||
bool haveAssetServer() {
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);
|
||||
|
||||
|
||||
if (!assetServer) {
|
||||
qCWarning(asset_client) << "Could not complete AssetClient operation "
|
||||
<< "since you are not currently connected to an asset-server.";
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -220,14 +223,14 @@ MessageID AssetClient::getAsset(const QString& hash, DataOffset start, DataOffse
|
|||
SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);
|
||||
|
||||
if (assetServer) {
|
||||
|
||||
|
||||
auto messageID = ++_currentID;
|
||||
|
||||
|
||||
auto payloadSize = sizeof(messageID) + SHA256_HASH_LENGTH + sizeof(start) + sizeof(end);
|
||||
auto packet = NLPacket::create(PacketType::AssetGet, payloadSize, true);
|
||||
|
||||
|
||||
qCDebug(asset_client) << "Requesting data from" << start << "to" << end << "of" << hash << "from asset-server.";
|
||||
|
||||
|
||||
packet->writePrimitive(messageID);
|
||||
|
||||
packet->write(QByteArray::fromHex(hash.toLatin1()));
|
||||
|
@ -254,10 +257,10 @@ MessageID AssetClient::getAssetInfo(const QString& hash, GetInfoCallback callbac
|
|||
|
||||
if (assetServer) {
|
||||
auto messageID = ++_currentID;
|
||||
|
||||
|
||||
auto payloadSize = sizeof(messageID) + SHA256_HASH_LENGTH;
|
||||
auto packet = NLPacket::create(PacketType::AssetGetInfo, payloadSize, true);
|
||||
|
||||
|
||||
packet->writePrimitive(messageID);
|
||||
packet->write(QByteArray::fromHex(hash.toLatin1()));
|
||||
|
||||
|
@ -278,7 +281,7 @@ void AssetClient::handleAssetGetInfoReply(QSharedPointer<ReceivedMessage> messag
|
|||
MessageID messageID;
|
||||
message->readPrimitive(&messageID);
|
||||
auto assetHash = message->read(SHA256_HASH_LENGTH);
|
||||
|
||||
|
||||
AssetServerError error;
|
||||
message->readPrimitive(&error);
|
||||
|
||||
|
@ -367,7 +370,7 @@ void AssetClient::handleAssetGetReply(QSharedPointer<ReceivedMessage> message, S
|
|||
callbacks.completeCallback(true, error, message->readAll());
|
||||
}
|
||||
|
||||
|
||||
|
||||
messageCallbackMap.erase(requestIt);
|
||||
}
|
||||
}
|
||||
|
@ -478,7 +481,7 @@ MessageID AssetClient::getAllAssetMappings(MappingOperationCallback callback) {
|
|||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);
|
||||
|
||||
|
||||
if (assetServer) {
|
||||
auto packetList = NLPacketList::create(PacketType::AssetMappingOperation, QByteArray(), true, true);
|
||||
|
||||
|
@ -501,7 +504,7 @@ MessageID AssetClient::getAllAssetMappings(MappingOperationCallback callback) {
|
|||
MessageID AssetClient::deleteAssetMappings(const AssetPathList& paths, MappingOperationCallback callback) {
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);
|
||||
|
||||
|
||||
if (assetServer) {
|
||||
auto packetList = NLPacketList::create(PacketType::AssetMappingOperation, QByteArray(), true, true);
|
||||
|
||||
|
@ -532,7 +535,7 @@ MessageID AssetClient::setAssetMapping(const QString& path, const AssetHash& has
|
|||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);
|
||||
|
||||
|
||||
if (assetServer) {
|
||||
auto packetList = NLPacketList::create(PacketType::AssetMappingOperation, QByteArray(), true, true);
|
||||
|
||||
|
@ -644,7 +647,7 @@ MessageID AssetClient::uploadAsset(const QByteArray& data, UploadResultCallback
|
|||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);
|
||||
|
||||
|
||||
if (assetServer) {
|
||||
auto packetList = NLPacketList::create(PacketType::AssetUpload, QByteArray(), true, true);
|
||||
|
||||
|
@ -682,7 +685,7 @@ void AssetClient::handleAssetUploadReply(QSharedPointer<ReceivedMessage> message
|
|||
} else {
|
||||
auto hash = message->read(SHA256_HASH_LENGTH);
|
||||
hashString = hash.toHex();
|
||||
|
||||
|
||||
qCDebug(asset_client) << "Successfully uploaded asset to asset-server - SHA256 hash is " << hashString;
|
||||
}
|
||||
|
||||
|
|
|
@ -49,7 +49,7 @@ using ProgressCallback = std::function<void(qint64 totalReceived, qint64 total)>
|
|||
class AssetClient : public QObject, public Dependency {
|
||||
Q_OBJECT
|
||||
public:
|
||||
AssetClient(const QString& cacheDir="");
|
||||
AssetClient();
|
||||
|
||||
Q_INVOKABLE GetMappingRequest* createGetMappingRequest(const AssetPath& path);
|
||||
Q_INVOKABLE GetAllMappingsRequest* createGetAllMappingsRequest();
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
ResourceManager::ResourceManager() {
|
||||
_thread.setObjectName("Resource Manager Thread");
|
||||
|
||||
auto assetClient = DependencyManager::set<AssetClient>(_cacheDir);
|
||||
auto assetClient = DependencyManager::set<AssetClient>();
|
||||
assetClient->moveToThread(&_thread);
|
||||
QObject::connect(&_thread, &QThread::started, assetClient.data(), &AssetClient::init);
|
||||
|
||||
|
@ -160,7 +160,3 @@ bool ResourceManager::resourceExists(const QUrl& url) {
|
|||
return false;
|
||||
}
|
||||
|
||||
void ResourceManager::setCacheDir(const QString& cacheDir) {
|
||||
// TODO: check for existence?
|
||||
_cacheDir = cacheDir;
|
||||
}
|
||||
|
|
|
@ -59,7 +59,6 @@ private:
|
|||
PrefixMap _prefixMap;
|
||||
QMutex _prefixMapLock;
|
||||
|
||||
QString _cacheDir;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1821,7 +1821,7 @@ void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callbac
|
|||
clearExceptions();
|
||||
}
|
||||
} else {
|
||||
scriptWarningMessage("Script.include() skipping evaluation of previously included url:" + url.toString());
|
||||
scriptPrintedMessage("Script.include() skipping evaluation of previously included url:" + url.toString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "PathUtils.h"
|
||||
#include <QtCore/QStandardPaths>
|
||||
#include <mutex> // std::once
|
||||
#include "shared/GlobalAppProperties.h"
|
||||
|
||||
const QString& PathUtils::resourcesPath() {
|
||||
#ifdef Q_OS_MAC
|
||||
|
@ -34,12 +35,8 @@ QString PathUtils::getAppDataPath() {
|
|||
return QStandardPaths::writableLocation(QStandardPaths::AppDataLocation) + "/";
|
||||
}
|
||||
|
||||
QString PathUtils::getAppLocalDataPath(const QString& overridePath /* = "" */) {
|
||||
static QString overriddenPath = "";
|
||||
// set the overridden path if one was passed in
|
||||
if (!overridePath.isEmpty()) {
|
||||
overriddenPath = overridePath;
|
||||
}
|
||||
QString PathUtils::getAppLocalDataPath() {
|
||||
QString overriddenPath = qApp->property(hifi::properties::APP_LOCAL_DATA_PATH).toString();
|
||||
// return overridden path if set
|
||||
if (!overriddenPath.isEmpty()) {
|
||||
return overriddenPath;
|
||||
|
|
|
@ -28,7 +28,7 @@ public:
|
|||
static const QString& resourcesPath();
|
||||
|
||||
static QString getAppDataPath();
|
||||
static QString getAppLocalDataPath(const QString& overridePath = "");
|
||||
static QString getAppLocalDataPath();
|
||||
|
||||
static QString getAppDataFilePath(const QString& filename);
|
||||
static QString getAppLocalDataFilePath(const QString& filename);
|
||||
|
|
|
@ -17,6 +17,7 @@ namespace hifi { namespace properties {
|
|||
const char* TEST = "com.highfidelity.test";
|
||||
const char* TRACING = "com.highfidelity.tracing";
|
||||
const char* HMD = "com.highfidelity.hmd";
|
||||
const char* APP_LOCAL_DATA_PATH = "com.highfidelity.appLocalDataPath";
|
||||
|
||||
namespace gl {
|
||||
const char* BACKEND = "com.highfidelity.gl.backend";
|
||||
|
|
|
@ -19,6 +19,7 @@ namespace hifi { namespace properties {
|
|||
extern const char* TEST;
|
||||
extern const char* TRACING;
|
||||
extern const char* HMD;
|
||||
extern const char* APP_LOCAL_DATA_PATH;
|
||||
|
||||
namespace gl {
|
||||
extern const char* BACKEND;
|
||||
|
|
|
@ -82,6 +82,12 @@ struct PoseData {
|
|||
angularVelocities[i] = transformVectorFast(resetMat, toGlm(vrPoses[i].vAngularVelocity));
|
||||
}
|
||||
}
|
||||
|
||||
void resetToInvalid() {
|
||||
for (int i = 0; i < vr::k_unMaxTrackedDeviceCount; i++) {
|
||||
vrPoses[i].bPoseIsValid = false;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// FIXME remove once OpenVR header is updated
|
||||
|
|
|
@ -28,6 +28,8 @@
|
|||
#include <GLMHelpers.h>
|
||||
#include <glm/ext.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <ui-plugins/PluginContainer.h>
|
||||
#include <plugins/DisplayPlugin.h>
|
||||
|
||||
#include <controllers/UserInputMapper.h>
|
||||
#include <Plugins/InputConfiguration.h>
|
||||
|
@ -60,11 +62,6 @@ static const int SECOND_FOOT = 1;
|
|||
static const int HIP = 2;
|
||||
static const int CHEST = 3;
|
||||
|
||||
static float HEAD_PUCK_Y_OFFSET = -0.0254f;
|
||||
static float HEAD_PUCK_Z_OFFSET = -0.152f;
|
||||
static float HAND_PUCK_Y_OFFSET = -0.0508f;
|
||||
static float HAND_PUCK_Z_OFFSET = 0.0254f;
|
||||
|
||||
const char* ViveControllerManager::NAME { "OpenVR" };
|
||||
|
||||
const std::map<vr::ETrackingResult, QString> TRACKING_RESULT_TO_STRING = {
|
||||
|
@ -121,6 +118,29 @@ static QString deviceTrackingResultToString(vr::ETrackingResult trackingResult)
|
|||
return result;
|
||||
}
|
||||
|
||||
static glm::mat4 calculateResetMat() {
|
||||
auto chaperone = vr::VRChaperone();
|
||||
if (chaperone) {
|
||||
float const UI_RADIUS = 1.0f;
|
||||
float const UI_HEIGHT = 1.6f;
|
||||
float const UI_Z_OFFSET = 0.5;
|
||||
|
||||
float xSize, zSize;
|
||||
chaperone->GetPlayAreaSize(&xSize, &zSize);
|
||||
glm::vec3 uiPos(0.0f, UI_HEIGHT, UI_RADIUS - (0.5f * zSize) - UI_Z_OFFSET);
|
||||
|
||||
return glm::inverse(createMatFromQuatAndPos(glm::quat(), uiPos));
|
||||
}
|
||||
return glm::mat4();
|
||||
}
|
||||
|
||||
bool ViveControllerManager::isDesktopMode() {
|
||||
if (_container) {
|
||||
return !_container->getActiveDisplayPlugin()->isHmd();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ViveControllerManager::calibrate() {
|
||||
if (isSupported()) {
|
||||
_inputDevice->calibrateNextFrame();
|
||||
|
@ -141,13 +161,21 @@ bool ViveControllerManager::isSupported() const {
|
|||
|
||||
void ViveControllerManager::setConfigurationSettings(const QJsonObject configurationSettings) {
|
||||
if (isSupported()) {
|
||||
if (configurationSettings.contains("desktopMode")) {
|
||||
_desktopMode = configurationSettings["desktopMode"].toBool();
|
||||
if (!_desktopMode) {
|
||||
_resetMatCalculated = false;
|
||||
}
|
||||
}
|
||||
_inputDevice->configureCalibrationSettings(configurationSettings);
|
||||
}
|
||||
}
|
||||
|
||||
QJsonObject ViveControllerManager::configurationSettings() {
|
||||
if (isSupported()) {
|
||||
return _inputDevice->configurationSettings();
|
||||
QJsonObject configurationSettings = _inputDevice->configurationSettings();
|
||||
configurationSettings["desktopMode"] = _desktopMode;
|
||||
return configurationSettings;
|
||||
}
|
||||
|
||||
return QJsonObject();
|
||||
|
@ -218,6 +246,18 @@ void ViveControllerManager::pluginUpdate(float deltaTime, const controller::Inpu
|
|||
return;
|
||||
}
|
||||
|
||||
if (isDesktopMode() && _desktopMode) {
|
||||
if (!_resetMatCalculated) {
|
||||
_resetMat = calculateResetMat();
|
||||
_resetMatCalculated = true;
|
||||
}
|
||||
|
||||
_system->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseStanding, 0, _nextSimPoseData.vrPoses, vr::k_unMaxTrackedDeviceCount);
|
||||
_nextSimPoseData.update(_resetMat);
|
||||
} else if (isDesktopMode()) {
|
||||
_nextSimPoseData.resetToInvalid();
|
||||
}
|
||||
|
||||
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
|
||||
handleOpenVrEvents();
|
||||
if (openVrQuitRequested()) {
|
||||
|
@ -344,8 +384,8 @@ void ViveControllerManager::InputDevice::configureCalibrationSettings(const QJso
|
|||
bool overrideHead = headObject["override"].toBool();
|
||||
if (overrideHead) {
|
||||
_headConfig = HeadConfig::Puck;
|
||||
HEAD_PUCK_Y_OFFSET = headObject["Y"].toDouble();
|
||||
HEAD_PUCK_Z_OFFSET = headObject["Z"].toDouble();
|
||||
_headPuckYOffset = headObject["Y"].toDouble();
|
||||
_headPuckZOffset = headObject["Z"].toDouble();
|
||||
} else {
|
||||
_headConfig = HeadConfig::HMD;
|
||||
}
|
||||
|
@ -354,8 +394,8 @@ void ViveControllerManager::InputDevice::configureCalibrationSettings(const QJso
|
|||
bool overrideHands = handsObject["override"].toBool();
|
||||
if (overrideHands) {
|
||||
_handConfig = HandConfig::Pucks;
|
||||
HAND_PUCK_Y_OFFSET = handsObject["Y"].toDouble();
|
||||
HAND_PUCK_Z_OFFSET = handsObject["Z"].toDouble();
|
||||
_handPuckYOffset = handsObject["Y"].toDouble();
|
||||
_handPuckZOffset = handsObject["Z"].toDouble();
|
||||
} else {
|
||||
_handConfig = HandConfig::HandController;
|
||||
}
|
||||
|
@ -714,7 +754,7 @@ glm::mat4 ViveControllerManager::InputDevice::calculateDefaultToReferenceForHead
|
|||
glm::vec4(zPrime, 0.0f), glm::vec4(headPuckTranslation, 1.0f));
|
||||
|
||||
glm::mat4 headPuckOffset = glm::mat4(glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.0f, 1.0f, 0.0f, 0.0f),
|
||||
glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::vec4(0.0f, HEAD_PUCK_Y_OFFSET, HEAD_PUCK_Z_OFFSET, 1.0f));
|
||||
glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::vec4(0.0f, _headPuckYOffset, _headPuckZOffset, 1.0f));
|
||||
|
||||
glm::mat4 finalHeadPuck = newHeadPuck * headPuckOffset;
|
||||
|
||||
|
@ -914,7 +954,7 @@ void ViveControllerManager::InputDevice::calibrateLeftHand(glm::mat4& defaultToR
|
|||
glm::vec4(zPrime, 0.0f), glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
|
||||
|
||||
glm::vec3 translationOffset = glm::vec3(0.0f, HAND_PUCK_Y_OFFSET, HAND_PUCK_Z_OFFSET);
|
||||
glm::vec3 translationOffset = glm::vec3(0.0f, _handPuckYOffset, _handPuckZOffset);
|
||||
glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat);
|
||||
glm::quat finalRotation = glmExtractRotation(newHandMat);
|
||||
|
||||
|
@ -945,7 +985,7 @@ void ViveControllerManager::InputDevice::calibrateRightHand(glm::mat4& defaultTo
|
|||
|
||||
|
||||
|
||||
glm::vec3 translationOffset = glm::vec3(0.0f, HAND_PUCK_Y_OFFSET, HAND_PUCK_Z_OFFSET);
|
||||
glm::vec3 translationOffset = glm::vec3(0.0f, _handPuckYOffset, _handPuckZOffset);
|
||||
glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat);
|
||||
glm::quat finalRotation = glmExtractRotation(newHandMat);
|
||||
|
||||
|
|
|
@ -177,6 +177,10 @@ private:
|
|||
float _leftHapticDuration { 0.0f };
|
||||
float _rightHapticStrength { 0.0f };
|
||||
float _rightHapticDuration { 0.0f };
|
||||
float _headPuckYOffset { 0.0f };
|
||||
float _headPuckZOffset { 0.0f };
|
||||
float _handPuckYOffset { 0.0f };
|
||||
float _handPuckZOffset { 0.0f };
|
||||
bool _triggersPressedHandled { false };
|
||||
bool _calibrated { false };
|
||||
bool _timeTilCalibrationSet { false };
|
||||
|
@ -190,9 +194,12 @@ private:
|
|||
};
|
||||
|
||||
void renderHand(const controller::Pose& pose, gpu::Batch& batch, int sign);
|
||||
|
||||
bool isDesktopMode();
|
||||
bool _registeredWithInputMapper { false };
|
||||
bool _modelLoaded { false };
|
||||
bool _resetMatCalculated { false };
|
||||
bool _desktopMode { false };
|
||||
glm::mat4 _resetMat { glm::mat4() };
|
||||
model::Geometry _modelGeometry;
|
||||
gpu::TexturePointer _texture;
|
||||
|
||||
|
|
Loading…
Reference in a new issue