Merge branch 'master' of github.com:highfidelity/hifi into atp-client

This commit is contained in:
Seth Alves 2017-07-06 10:45:34 -07:00
commit 645cfce828
20 changed files with 509 additions and 267 deletions

View file

@ -34,36 +34,32 @@
{ "from": "Vive.RSCenter", "to": "Standard.RightPrimaryThumb" },
{ "from": "Vive.RightApplicationMenu", "to": "Standard.RightSecondaryThumb" },
{ "from": "Vive.LeftHand", "to": "Standard.LeftHand", "when": [ "Application.InHMD" ] },
{ "from": "Vive.RightHand", "to": "Standard.RightHand", "when": [ "Application.InHMD" ] },
{ "from": "Vive.LeftHand", "to": "Standard.LeftHand"},
{ "from": "Vive.RightHand", "to": "Standard.RightHand"},
{
"from": "Vive.LeftFoot", "to" : "Standard.LeftFoot",
"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}],
"when": [ "Application.InHMD" ]
"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}]
},
{
"from": "Vive.RightFoot", "to" : "Standard.RightFoot",
"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}],
"when": [ "Application.InHMD" ]
"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}]
},
{
"from": "Vive.Hips", "to" : "Standard.Hips",
"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}],
"when": [ "Application.InHMD" ]
"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}]
},
{
"from": "Vive.Spine2", "to" : "Standard.Spine2",
"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}],
"when": [ "Application.InHMD" ]
"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}]
},
{ "from": "Vive.Head", "to" : "Standard.Head", "when": [ "Application.InHMD" ] },
{ "from": "Vive.Head", "to" : "Standard.Head"},
{ "from": "Vive.RightArm", "to" : "Standard.RightArm", "when": [ "Application.InHMD" ] },
{ "from": "Vive.LeftArm", "to" : "Standard.LeftArm", "when": [ "Application.InHMD" ] }
{ "from": "Vive.RightArm", "to" : "Standard.RightArm"},
{ "from": "Vive.LeftArm", "to" : "Standard.LeftArm"}
]
}

View file

@ -642,6 +642,57 @@ Rectangle {
}
}
Separator {
id: advanceSeperator
width: parent.width
anchors.top: timeToCalibrate.bottom
anchors.topMargin: 10
}
RalewayBold {
id: advanceSettings
text: "Advance Settings"
size: 12
color: hifi.colors.white
anchors.top: advanceSeperator.bottom
anchors.topMargin: 10
anchors.left: parent.left
anchors.leftMargin: leftMargin
}
HifiControls.CheckBox {
id: viveInDesktop
width: 15
height: 15
boxRadius: 7
anchors.top: advanceSettings.bottom
anchors.topMargin: 5
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
onClicked: {
sendConfigurationSettings();
}
}
RalewayBold {
id: viveDesktopText
size: 10
text: "Use vive devices in desktop mode"
color: hifi.colors.white
anchors {
left: viveInDesktop.right
leftMargin: 5
verticalCenter: viveInDesktop.verticalCenter
}
}
NumberAnimation {
id: numberAnimation
target: openVrConfiguration
@ -728,6 +779,7 @@ Rectangle {
var HmdHead = settings["HMDHead"];
var viveController = settings["handController"];
var desktopMode = settings["desktopMode"];
if (HmdHead) {
headBox.checked = true;
@ -745,6 +797,8 @@ Rectangle {
handBox.checked = false;
}
viveInDesktop.checked = desktopMode;
initializeButtonState();
updateCalibrationText();
@ -901,7 +955,8 @@ Rectangle {
var settingsObject = {
"bodyConfiguration": trackerConfiguration,
"headConfiguration": headObject,
"handConfiguration": handObject
"handConfiguration": handObject,
"desktopMode": viveInDesktop.checked
}
return settingsObject;

View file

@ -25,6 +25,7 @@
#include <QtCore/QCommandLineParser>
#include <QtCore/QMimeData>
#include <QtCore/QThreadPool>
#include <QtConcurrent/QtConcurrentRun>
#include <QtGui/QScreen>
#include <QtGui/QWindow>
@ -480,6 +481,12 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
static const auto SUPPRESS_SETTINGS_RESET = "--suppress-settings-reset";
bool suppressPrompt = cmdOptionExists(argc, const_cast<const char**>(argv), SUPPRESS_SETTINGS_RESET);
bool previousSessionCrashed = CrashHandler::checkForResetSettings(runningMarkerExisted, suppressPrompt);
// get dir to use for cache
static const auto CACHE_SWITCH = "--cache";
QString cacheDir = getCmdOption(argc, const_cast<const char**>(argv), CACHE_SWITCH);
if (!cacheDir.isEmpty()) {
qApp->setProperty(hifi::properties::APP_LOCAL_DATA_PATH, cacheDir);
}
Setting::init();
@ -1218,8 +1225,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
settingsTimer->stop();
// Delete it (this will trigger the thread destruction
settingsTimer->deleteLater();
// Mark the settings thread as finished, so we know we can safely save in the main application
// shutdown code
// Mark the settings thread as finished, so we know we can safely save in the main application
// shutdown code
_settingsGuard.trigger();
});
@ -2164,48 +2171,74 @@ void Application::paintGL() {
return;
}
auto displayPlugin = getActiveDisplayPlugin();
// FIXME not needed anymore?
_offscreenContext->makeCurrent();
DisplayPluginPointer displayPlugin;
{
PROFILE_RANGE(render, "/getActiveDisplayPlugin");
displayPlugin = getActiveDisplayPlugin();
}
// If a display plugin loses it's underlying support, it
// needs to be able to signal us to not use it
if (!displayPlugin->beginFrameRender(_frameCount)) {
_inPaint = false;
updateDisplayMode();
return;
{
PROFILE_RANGE(render, "/offscreenMakeCurrent");
// FIXME not needed anymore?
_offscreenContext->makeCurrent();
}
{
PROFILE_RANGE(render, "/pluginBeginFrameRender");
// If a display plugin loses it's underlying support, it
// needs to be able to signal us to not use it
if (!displayPlugin->beginFrameRender(_frameCount)) {
_inPaint = false;
updateDisplayMode();
return;
}
}
// update the avatar with a fresh HMD pose
getMyAvatar()->updateFromHMDSensorMatrix(getHMDSensorPose());
{
PROFILE_RANGE(render, "/updateAvatar");
getMyAvatar()->updateFromHMDSensorMatrix(getHMDSensorPose());
}
auto lodManager = DependencyManager::get<LODManager>();
RenderArgs renderArgs;
{
QMutexLocker viewLocker(&_viewMutex);
_viewFrustum.calculate();
}
RenderArgs renderArgs(_gpuContext, getEntities(), lodManager->getOctreeSizeScale(),
lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
{
QMutexLocker viewLocker(&_viewMutex);
renderArgs.setViewFrustum(_viewFrustum);
PROFILE_RANGE(render, "/buildFrustrumAndArgs");
{
QMutexLocker viewLocker(&_viewMutex);
_viewFrustum.calculate();
}
renderArgs = RenderArgs(_gpuContext, getEntities(), lodManager->getOctreeSizeScale(),
lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
{
QMutexLocker viewLocker(&_viewMutex);
renderArgs.setViewFrustum(_viewFrustum);
}
}
PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings));
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::paintGL()");
resizeGL();
_gpuContext->beginFrame(getHMDSensorPose());
// Reset the gpu::Context Stages
// Back to the default framebuffer;
gpu::doInBatch(_gpuContext, [&](gpu::Batch& batch) {
batch.resetStages();
});
{
PROFILE_RANGE(render, "/resizeGL");
PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings));
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::paintGL()");
resizeGL();
}
{
PROFILE_RANGE(render, "/gpuContextReset");
_gpuContext->beginFrame(getHMDSensorPose());
// Reset the gpu::Context Stages
// Back to the default framebuffer;
gpu::doInBatch(_gpuContext, [&](gpu::Batch& batch) {
batch.resetStages();
});
}
{
PROFILE_RANGE(render, "/renderOverlay");
PerformanceTimer perfTimer("renderOverlay");
// NOTE: There is no batch associated with this renderArgs
// the ApplicationOverlay class assumes it's viewport is setup to be the device size
@ -2216,114 +2249,127 @@ void Application::paintGL() {
glm::vec3 boomOffset;
{
PerformanceTimer perfTimer("CameraUpdates");
PROFILE_RANGE(render, "/updateCamera");
{
PerformanceTimer perfTimer("CameraUpdates");
auto myAvatar = getMyAvatar();
boomOffset = myAvatar->getScale() * myAvatar->getBoomLength() * -IDENTITY_FORWARD;
auto myAvatar = getMyAvatar();
boomOffset = myAvatar->getScale() * myAvatar->getBoomLength() * -IDENTITY_FORWARD;
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !(myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN));
cameraMenuChanged();
}
// The render mode is default or mirror if the camera is in mirror mode, assigned further below
renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
// Always use the default eye position, not the actual head eye position.
// Using the latter will cause the camera to wobble with idle animations,
// or with changes from the face tracker
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
if (isHMDMode()) {
mat4 camMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
_myCamera.setPosition(extractTranslation(camMat));
_myCamera.setOrientation(glm::quat_cast(camMat));
} else {
_myCamera.setPosition(myAvatar->getDefaultEyePosition());
_myCamera.setOrientation(myAvatar->getMyHead()->getHeadOrientation());
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !(myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN));
cameraMenuChanged();
}
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
if (isHMDMode()) {
auto hmdWorldMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
_myCamera.setOrientation(glm::normalize(glm::quat_cast(hmdWorldMat)));
_myCamera.setPosition(extractTranslation(hmdWorldMat) +
myAvatar->getOrientation() * boomOffset);
} else {
_myCamera.setOrientation(myAvatar->getHead()->getOrientation());
if (Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ _myCamera.getOrientation() * boomOffset);
} else {
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ myAvatar->getOrientation() * boomOffset);
}
}
} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
if (isHMDMode()) {
auto mirrorBodyOrientation = myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f));
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
// Mirror HMD yaw and roll
glm::vec3 mirrorHmdEulers = glm::eulerAngles(hmdRotation);
mirrorHmdEulers.y = -mirrorHmdEulers.y;
mirrorHmdEulers.z = -mirrorHmdEulers.z;
glm::quat mirrorHmdRotation = glm::quat(mirrorHmdEulers);
// The render mode is default or mirror if the camera is in mirror mode, assigned further below
renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
glm::quat worldMirrorRotation = mirrorBodyOrientation * mirrorHmdRotation;
_myCamera.setOrientation(worldMirrorRotation);
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
// Mirror HMD lateral offsets
hmdOffset.x = -hmdOffset.x;
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
+ mirrorBodyOrientation * glm::vec3(0.0f, 0.0f, 1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror
+ mirrorBodyOrientation * hmdOffset);
} else {
_myCamera.setOrientation(myAvatar->getWorldAlignedOrientation()
* glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
+ (myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) *
glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
}
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
} else if (_myCamera.getMode() == CAMERA_MODE_ENTITY) {
EntityItemPointer cameraEntity = _myCamera.getCameraEntityPointer();
if (cameraEntity != nullptr) {
// Always use the default eye position, not the actual head eye position.
// Using the latter will cause the camera to wobble with idle animations,
// or with changes from the face tracker
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
if (isHMDMode()) {
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
_myCamera.setOrientation(cameraEntity->getRotation() * hmdRotation);
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
_myCamera.setPosition(cameraEntity->getPosition() + (hmdRotation * hmdOffset));
mat4 camMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
_myCamera.setPosition(extractTranslation(camMat));
_myCamera.setOrientation(glm::quat_cast(camMat));
} else {
_myCamera.setOrientation(cameraEntity->getRotation());
_myCamera.setPosition(cameraEntity->getPosition());
_myCamera.setPosition(myAvatar->getDefaultEyePosition());
_myCamera.setOrientation(myAvatar->getMyHead()->getHeadOrientation());
}
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
if (isHMDMode()) {
auto hmdWorldMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
_myCamera.setOrientation(glm::normalize(glm::quat_cast(hmdWorldMat)));
_myCamera.setPosition(extractTranslation(hmdWorldMat) +
myAvatar->getOrientation() * boomOffset);
} else {
_myCamera.setOrientation(myAvatar->getHead()->getOrientation());
if (Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ _myCamera.getOrientation() * boomOffset);
} else {
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ myAvatar->getOrientation() * boomOffset);
}
}
} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
if (isHMDMode()) {
auto mirrorBodyOrientation = myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f));
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
// Mirror HMD yaw and roll
glm::vec3 mirrorHmdEulers = glm::eulerAngles(hmdRotation);
mirrorHmdEulers.y = -mirrorHmdEulers.y;
mirrorHmdEulers.z = -mirrorHmdEulers.z;
glm::quat mirrorHmdRotation = glm::quat(mirrorHmdEulers);
glm::quat worldMirrorRotation = mirrorBodyOrientation * mirrorHmdRotation;
_myCamera.setOrientation(worldMirrorRotation);
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
// Mirror HMD lateral offsets
hmdOffset.x = -hmdOffset.x;
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
+ mirrorBodyOrientation * glm::vec3(0.0f, 0.0f, 1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror
+ mirrorBodyOrientation * hmdOffset);
} else {
_myCamera.setOrientation(myAvatar->getWorldAlignedOrientation()
* glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
+ (myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) *
glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
}
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
} else if (_myCamera.getMode() == CAMERA_MODE_ENTITY) {
EntityItemPointer cameraEntity = _myCamera.getCameraEntityPointer();
if (cameraEntity != nullptr) {
if (isHMDMode()) {
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
_myCamera.setOrientation(cameraEntity->getRotation() * hmdRotation);
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
_myCamera.setPosition(cameraEntity->getPosition() + (hmdRotation * hmdOffset));
} else {
_myCamera.setOrientation(cameraEntity->getRotation());
_myCamera.setPosition(cameraEntity->getPosition());
}
}
}
}
// Update camera position
if (!isHMDMode()) {
_myCamera.update(1.0f / _frameCounter.rate());
// Update camera position
if (!isHMDMode()) {
_myCamera.update(1.0f / _frameCounter.rate());
}
}
}
getApplicationCompositor().setFrameInfo(_frameCount, _myCamera.getTransform());
{
PROFILE_RANGE(render, "/updateCompositor");
getApplicationCompositor().setFrameInfo(_frameCount, _myCamera.getTransform());
}
// Primary rendering pass
auto framebufferCache = DependencyManager::get<FramebufferCache>();
const QSize size = framebufferCache->getFrameBufferSize();
// Final framebuffer that will be handled to the display-plugin
auto finalFramebuffer = framebufferCache->getFramebuffer();
gpu::FramebufferPointer finalFramebuffer;
QSize finalFramebufferSize;
{
PROFILE_RANGE(render, "/getOutputFramebuffer");
// Primary rendering pass
auto framebufferCache = DependencyManager::get<FramebufferCache>();
finalFramebufferSize = framebufferCache->getFrameBufferSize();
// Final framebuffer that will be handled to the display-plugin
finalFramebuffer = framebufferCache->getFramebuffer();
}
{
PROFILE_RANGE(render, "/mainRender");
PerformanceTimer perfTimer("mainRender");
renderArgs._boomOffset = boomOffset;
// FIXME is this ever going to be different from the size previously set in the render args
// in the overlay render?
// Viewport is assigned to the size of the framebuffer
renderArgs._viewport = ivec4(0, 0, size.width(), size.height());
renderArgs._viewport = ivec4(0, 0, finalFramebufferSize.width(), finalFramebufferSize.height());
if (displayPlugin->isStereo()) {
// Stereo modes will typically have a larger projection matrix overall,
// so we ask for the 'mono' projection matrix, which for stereo and HMD
@ -3623,6 +3669,133 @@ bool Application::shouldPaint(float nsecsElapsed) {
#include <TCHAR.h>
#include <pdh.h>
#pragma comment(lib, "pdh.lib")
#pragma comment(lib, "ntdll.lib")
extern "C" {
enum SYSTEM_INFORMATION_CLASS {
SystemBasicInformation = 0,
SystemProcessorPerformanceInformation = 8,
};
struct SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION {
LARGE_INTEGER IdleTime;
LARGE_INTEGER KernelTime;
LARGE_INTEGER UserTime;
LARGE_INTEGER DpcTime;
LARGE_INTEGER InterruptTime;
ULONG InterruptCount;
};
struct SYSTEM_BASIC_INFORMATION {
ULONG Reserved;
ULONG TimerResolution;
ULONG PageSize;
ULONG NumberOfPhysicalPages;
ULONG LowestPhysicalPageNumber;
ULONG HighestPhysicalPageNumber;
ULONG AllocationGranularity;
ULONG_PTR MinimumUserModeAddress;
ULONG_PTR MaximumUserModeAddress;
ULONG_PTR ActiveProcessorsAffinityMask;
CCHAR NumberOfProcessors;
};
NTSYSCALLAPI NTSTATUS NTAPI NtQuerySystemInformation(
_In_ SYSTEM_INFORMATION_CLASS SystemInformationClass,
_Out_writes_bytes_opt_(SystemInformationLength) PVOID SystemInformation,
_In_ ULONG SystemInformationLength,
_Out_opt_ PULONG ReturnLength
);
}
template <typename T>
NTSTATUS NtQuerySystemInformation(SYSTEM_INFORMATION_CLASS SystemInformationClass, T& t) {
return NtQuerySystemInformation(SystemInformationClass, &t, (ULONG)sizeof(T), nullptr);
}
template <typename T>
NTSTATUS NtQuerySystemInformation(SYSTEM_INFORMATION_CLASS SystemInformationClass, std::vector<T>& t) {
return NtQuerySystemInformation(SystemInformationClass, t.data(), (ULONG)(sizeof(T) * t.size()), nullptr);
}
template <typename T>
void updateValueAndDelta(std::pair<T, T>& pair, T newValue) {
auto& value = pair.first;
auto& delta = pair.second;
delta = (value != 0) ? newValue - value : 0;
value = newValue;
}
struct MyCpuInfo {
using ValueAndDelta = std::pair<LONGLONG, LONGLONG>;
std::string name;
ValueAndDelta kernel { 0, 0 };
ValueAndDelta user { 0, 0 };
ValueAndDelta idle { 0, 0 };
float kernelUsage { 0.0f };
float userUsage { 0.0f };
void update(const SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION& cpuInfo) {
updateValueAndDelta(kernel, cpuInfo.KernelTime.QuadPart);
updateValueAndDelta(user, cpuInfo.UserTime.QuadPart);
updateValueAndDelta(idle, cpuInfo.IdleTime.QuadPart);
auto totalTime = kernel.second + user.second + idle.second;
if (totalTime != 0) {
kernelUsage = (FLOAT)kernel.second / totalTime;
userUsage = (FLOAT)user.second / totalTime;
} else {
kernelUsage = userUsage = 0.0f;
}
}
};
void updateCpuInformation() {
static std::once_flag once;
static SYSTEM_BASIC_INFORMATION systemInfo {};
static SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION cpuTotals;
static std::vector<SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION> cpuInfos;
static std::vector<MyCpuInfo> myCpuInfos;
static MyCpuInfo myCpuTotals;
std::call_once(once, [&] {
NtQuerySystemInformation( SystemBasicInformation, systemInfo);
cpuInfos.resize(systemInfo.NumberOfProcessors);
myCpuInfos.resize(systemInfo.NumberOfProcessors);
for (size_t i = 0; i < systemInfo.NumberOfProcessors; ++i) {
myCpuInfos[i].name = "cpu." + std::to_string(i);
}
myCpuTotals.name = "cpu.total";
});
NtQuerySystemInformation(SystemProcessorPerformanceInformation, cpuInfos);
// Zero the CPU totals.
memset(&cpuTotals, 0, sizeof(SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION));
for (size_t i = 0; i < systemInfo.NumberOfProcessors; ++i) {
auto& cpuInfo = cpuInfos[i];
// KernelTime includes IdleTime.
cpuInfo.KernelTime.QuadPart -= cpuInfo.IdleTime.QuadPart;
// Update totals
cpuTotals.IdleTime.QuadPart += cpuInfo.IdleTime.QuadPart;
cpuTotals.KernelTime.QuadPart += cpuInfo.KernelTime.QuadPart;
cpuTotals.UserTime.QuadPart += cpuInfo.UserTime.QuadPart;
// Update friendly structure
auto& myCpuInfo = myCpuInfos[i];
myCpuInfo.update(cpuInfo);
PROFILE_COUNTER(app, myCpuInfo.name.c_str(), {
{ "kernel", myCpuInfo.kernelUsage },
{ "user", myCpuInfo.userUsage }
});
}
myCpuTotals.update(cpuTotals);
PROFILE_COUNTER(app, myCpuTotals.name.c_str(), {
{ "kernel", myCpuTotals.kernelUsage },
{ "user", myCpuTotals.userUsage }
});
}
static ULARGE_INTEGER lastCPU, lastSysCPU, lastUserCPU;
static int numProcessors;
@ -3675,6 +3848,26 @@ void getCpuUsage(vec3& systemAndUser) {
systemAndUser.z = (float)counterVal.doubleValue;
}
void setupCpuMonitorThread() {
initCpuUsage();
auto cpuMonitorThread = QThread::currentThread();
QTimer* timer = new QTimer();
timer->setInterval(50);
QObject::connect(timer, &QTimer::timeout, [] {
updateCpuInformation();
vec3 kernelUserAndSystem;
getCpuUsage(kernelUserAndSystem);
PROFILE_COUNTER(app, "cpuProcess", { { "system", kernelUserAndSystem.x }, { "user", kernelUserAndSystem.y } });
PROFILE_COUNTER(app, "cpuSystem", { { "system", kernelUserAndSystem.z } });
});
QObject::connect(cpuMonitorThread, &QThread::finished, [=] {
timer->deleteLater();
cpuMonitorThread->deleteLater();
});
timer->start();
}
#endif
@ -3695,15 +3888,17 @@ void Application::idle(float nsecsElapsed) {
}
#ifdef Q_OS_WIN
// If tracing is enabled then monitor the CPU in a separate thread
static std::once_flag once;
std::call_once(once, [] {
initCpuUsage();
std::call_once(once, [&] {
if (trace_app().isDebugEnabled()) {
QThread* cpuMonitorThread = new QThread(qApp);
cpuMonitorThread->setObjectName("cpuMonitorThread");
QObject::connect(cpuMonitorThread, &QThread::started, [this] { setupCpuMonitorThread(); });
QObject::connect(qApp, &QCoreApplication::aboutToQuit, cpuMonitorThread, &QThread::quit);
cpuMonitorThread->start();
}
});
vec3 kernelUserAndSystem;
getCpuUsage(kernelUserAndSystem);
PROFILE_COUNTER(app, "cpuProcess", { { "system", kernelUserAndSystem.x }, { "user", kernelUserAndSystem.y } });
PROFILE_COUNTER(app, "cpuSystem", { { "system", kernelUserAndSystem.z } });
#endif

View file

@ -299,7 +299,6 @@ public:
void setAvatarOverrideUrl(const QUrl& url, bool save);
QUrl getAvatarOverrideUrl() { return _avatarOverrideUrl; }
bool getSaveAvatarOverrideUrl() { return _saveAvatarOverrideUrl; }
void setCacheOverrideDir(const QString& dirName) { _cacheDir = dirName; }
signals:
void svoImportRequested(const QString& url);
@ -691,6 +690,5 @@ private:
QUrl _avatarOverrideUrl;
bool _saveAvatarOverrideUrl { false };
QString _cacheDir;
};
#endif // hifi_Application_h

View file

@ -1634,7 +1634,8 @@ void MyAvatar::prepareForPhysicsSimulation() {
_characterController.setParentVelocity(parentVelocity);
_characterController.setPositionAndOrientation(getPosition(), getOrientation());
if (qApp->isHMDMode()) {
auto headPose = getHeadControllerPoseInAvatarFrame();
if (headPose.isValid()) {
_follow.prePhysicsUpdate(*this, deriveBodyFromHMDSensor(), _bodySensorMatrix, hasDriveInput());
} else {
_follow.deactivate();

View file

@ -101,7 +101,7 @@ int main(int argc, const char* argv[]) {
if (allowMultipleInstances) {
instanceMightBeRunning = false;
}
// this needs to be done here in main, as the mechanism for setting the
// this needs to be done here in main, as the mechanism for setting the
// scripts directory appears not to work. See the bug report
// https://highfidelity.fogbugz.com/f/cases/5759/Issues-changing-scripts-directory-in-ScriptsEngine
if (parser.isSet(overrideScriptsPathOption)) {
@ -111,20 +111,6 @@ int main(int argc, const char* argv[]) {
}
}
if (parser.isSet(overrideAppLocalDataPathOption)) {
// get dir to use for cache
QString cacheDir = parser.value(overrideAppLocalDataPathOption);
if (!cacheDir.isEmpty()) {
// tell everyone to use the right cache location
//
// this handles data8 and prepared
DependencyManager::get<ResourceManager>()->setCacheDir(cacheDir);
// this does the ktx_cache
PathUtils::getAppLocalDataPath(cacheDir);
}
}
if (instanceMightBeRunning) {
// Try to connect and send message to existing interface instance
QLocalSocket socket;

View file

@ -67,19 +67,14 @@ void Overlays::init() {
}
void Overlays::update(float deltatime) {
QMap<OverlayID, Overlay::Pointer> overlaysHUD;
QMap<OverlayID, Overlay::Pointer> overlaysWorld;
{
QMutexLocker locker(&_mutex);
overlaysHUD = _overlaysHUD;
overlaysWorld = _overlaysWorld;
}
foreach(const auto& thisOverlay, overlaysHUD) {
thisOverlay->update(deltatime);
}
foreach(const auto& thisOverlay, overlaysWorld) {
thisOverlay->update(deltatime);
foreach(const auto& thisOverlay, _overlaysHUD) {
thisOverlay->update(deltatime);
}
foreach(const auto& thisOverlay, _overlaysWorld) {
thisOverlay->update(deltatime);
}
}
cleanupOverlaysToDelete();
@ -119,14 +114,8 @@ void Overlays::renderHUD(RenderArgs* renderArgs) {
int height = size.y;
mat4 legacyProjection = glm::ortho<float>(0, width, height, 0, -1000, 1000);
QMap<OverlayID, Overlay::Pointer> overlaysHUD;
{
QMutexLocker locker(&_mutex);
overlaysHUD = _overlaysHUD;
}
foreach(Overlay::Pointer thisOverlay, overlaysHUD) {
QMutexLocker locker(&_mutex);
foreach(Overlay::Pointer thisOverlay, _overlaysHUD) {
// Reset all batch pipeline settings between overlay
geometryCache->useSimpleDrawPipeline(batch);
@ -400,36 +389,22 @@ OverlayID Overlays::getOverlayAtPoint(const glm::vec2& point) {
return result;
}
glm::vec2 pointCopy = point;
if (!_enabled) {
return UNKNOWN_OVERLAY_ID;
}
QMap<OverlayID, Overlay::Pointer> overlaysHUD;
{
QMutexLocker locker(&_mutex);
overlaysHUD = _overlaysHUD;
}
QMapIterator<OverlayID, Overlay::Pointer> i(overlaysHUD);
const float LARGE_NEGATIVE_FLOAT = -9999999;
glm::vec3 origin(pointCopy.x, pointCopy.y, LARGE_NEGATIVE_FLOAT);
glm::vec3 direction(0, 0, 1);
glm::vec3 thisSurfaceNormal;
QMutexLocker locker(&_mutex);
QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysHUD);
unsigned int bestStackOrder = 0;
OverlayID bestOverlayID = UNKNOWN_OVERLAY_ID;
while (i.hasNext()) {
i.next();
OverlayID thisID = i.key();
if (!i.value()->is3D()) {
auto thisOverlay = std::dynamic_pointer_cast<Overlay2D>(i.value());
if (thisOverlay && thisOverlay->getVisible() && thisOverlay->isLoaded() &&
thisOverlay->getBoundingRect().contains(pointCopy.x, pointCopy.y, false)) {
if (thisOverlay->getStackOrder() > bestStackOrder) {
bestOverlayID = thisID;
bestStackOrder = thisOverlay->getStackOrder();
}
auto thisOverlay = std::dynamic_pointer_cast<Overlay2D>(i.value());
if (thisOverlay && thisOverlay->getVisible() && thisOverlay->isLoaded() &&
thisOverlay->getBoundingRect().contains(point.x, point.y, false)) {
if (thisOverlay->getStackOrder() > bestStackOrder) {
bestOverlayID = i.key();
bestStackOrder = thisOverlay->getStackOrder();
}
}
}
@ -498,14 +473,9 @@ RayToOverlayIntersectionResult Overlays::findRayIntersectionInternal(const PickR
float bestDistance = std::numeric_limits<float>::max();
bool bestIsFront = false;
QMap<OverlayID, Overlay::Pointer> overlaysWorld;
{
QMutexLocker locker(&_mutex);
overlaysWorld = _overlaysWorld;
}
QMutexLocker locker(&_mutex);
RayToOverlayIntersectionResult result;
QMapIterator<OverlayID, Overlay::Pointer> i(overlaysWorld);
QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysWorld);
while (i.hasNext()) {
i.next();
OverlayID thisID = i.key();
@ -995,13 +965,8 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
return result;
}
QMap<OverlayID, Overlay::Pointer> overlaysWorld;
{
QMutexLocker locker(&_mutex);
overlaysWorld = _overlaysWorld;
}
QMapIterator<OverlayID, Overlay::Pointer> i(overlaysWorld);
QMutexLocker locker(&_mutex);
QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysWorld);
int checked = 0;
while (i.hasNext()) {
checked++;

View file

@ -198,11 +198,7 @@ gpu::TexturePointer TextureCache::getTextureByHash(const std::string& hash) {
std::unique_lock<std::mutex> lock(_texturesByHashesMutex);
weakPointer = _texturesByHashes[hash];
}
auto result = weakPointer.lock();
if (result) {
qCWarning(modelnetworking) << "QQQ Returning live texture for hash " << hash.c_str();
}
return result;
return weakPointer.lock();
}
gpu::TexturePointer TextureCache::cacheTextureByHash(const std::string& hash, const gpu::TexturePointer& texture) {

View file

@ -19,6 +19,8 @@
#include <QtScript/QScriptEngine>
#include <QtNetwork/QNetworkDiskCache>
#include <shared/GlobalAppProperties.h>
#include "AssetRequest.h"
#include "AssetUpload.h"
#include "AssetUtils.h"
@ -31,11 +33,12 @@
MessageID AssetClient::_currentID = 0;
AssetClient::AssetClient(const QString& cacheDir) : _cacheDir(cacheDir) {
AssetClient::AssetClient() {
_cacheDir = qApp->property(hifi::properties::APP_LOCAL_DATA_PATH).toString();
setCustomDeleter([](Dependency* dependency){
static_cast<AssetClient*>(dependency)->deleteLater();
});
auto nodeList = DependencyManager::get<NodeList>();
auto& packetReceiver = nodeList->getPacketReceiver();
@ -105,7 +108,7 @@ void AssetClient::handleAssetMappingOperationReply(QSharedPointer<ReceivedMessag
MessageID messageID;
message->readPrimitive(&messageID);
AssetServerError error;
message->readPrimitive(&error);
@ -132,13 +135,13 @@ void AssetClient::handleAssetMappingOperationReply(QSharedPointer<ReceivedMessag
bool haveAssetServer() {
auto nodeList = DependencyManager::get<NodeList>();
SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);
if (!assetServer) {
qCWarning(asset_client) << "Could not complete AssetClient operation "
<< "since you are not currently connected to an asset-server.";
return false;
}
return true;
}
@ -220,14 +223,14 @@ MessageID AssetClient::getAsset(const QString& hash, DataOffset start, DataOffse
SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);
if (assetServer) {
auto messageID = ++_currentID;
auto payloadSize = sizeof(messageID) + SHA256_HASH_LENGTH + sizeof(start) + sizeof(end);
auto packet = NLPacket::create(PacketType::AssetGet, payloadSize, true);
qCDebug(asset_client) << "Requesting data from" << start << "to" << end << "of" << hash << "from asset-server.";
packet->writePrimitive(messageID);
packet->write(QByteArray::fromHex(hash.toLatin1()));
@ -254,10 +257,10 @@ MessageID AssetClient::getAssetInfo(const QString& hash, GetInfoCallback callbac
if (assetServer) {
auto messageID = ++_currentID;
auto payloadSize = sizeof(messageID) + SHA256_HASH_LENGTH;
auto packet = NLPacket::create(PacketType::AssetGetInfo, payloadSize, true);
packet->writePrimitive(messageID);
packet->write(QByteArray::fromHex(hash.toLatin1()));
@ -278,7 +281,7 @@ void AssetClient::handleAssetGetInfoReply(QSharedPointer<ReceivedMessage> messag
MessageID messageID;
message->readPrimitive(&messageID);
auto assetHash = message->read(SHA256_HASH_LENGTH);
AssetServerError error;
message->readPrimitive(&error);
@ -367,7 +370,7 @@ void AssetClient::handleAssetGetReply(QSharedPointer<ReceivedMessage> message, S
callbacks.completeCallback(true, error, message->readAll());
}
messageCallbackMap.erase(requestIt);
}
}
@ -478,7 +481,7 @@ MessageID AssetClient::getAllAssetMappings(MappingOperationCallback callback) {
auto nodeList = DependencyManager::get<NodeList>();
SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);
if (assetServer) {
auto packetList = NLPacketList::create(PacketType::AssetMappingOperation, QByteArray(), true, true);
@ -501,7 +504,7 @@ MessageID AssetClient::getAllAssetMappings(MappingOperationCallback callback) {
MessageID AssetClient::deleteAssetMappings(const AssetPathList& paths, MappingOperationCallback callback) {
auto nodeList = DependencyManager::get<NodeList>();
SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);
if (assetServer) {
auto packetList = NLPacketList::create(PacketType::AssetMappingOperation, QByteArray(), true, true);
@ -532,7 +535,7 @@ MessageID AssetClient::setAssetMapping(const QString& path, const AssetHash& has
auto nodeList = DependencyManager::get<NodeList>();
SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);
if (assetServer) {
auto packetList = NLPacketList::create(PacketType::AssetMappingOperation, QByteArray(), true, true);
@ -644,7 +647,7 @@ MessageID AssetClient::uploadAsset(const QByteArray& data, UploadResultCallback
auto nodeList = DependencyManager::get<NodeList>();
SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);
if (assetServer) {
auto packetList = NLPacketList::create(PacketType::AssetUpload, QByteArray(), true, true);
@ -682,7 +685,7 @@ void AssetClient::handleAssetUploadReply(QSharedPointer<ReceivedMessage> message
} else {
auto hash = message->read(SHA256_HASH_LENGTH);
hashString = hash.toHex();
qCDebug(asset_client) << "Successfully uploaded asset to asset-server - SHA256 hash is " << hashString;
}

View file

@ -49,7 +49,7 @@ using ProgressCallback = std::function<void(qint64 totalReceived, qint64 total)>
class AssetClient : public QObject, public Dependency {
Q_OBJECT
public:
AssetClient(const QString& cacheDir="");
AssetClient();
Q_INVOKABLE GetMappingRequest* createGetMappingRequest(const AssetPath& path);
Q_INVOKABLE GetAllMappingsRequest* createGetAllMappingsRequest();

View file

@ -28,7 +28,7 @@
ResourceManager::ResourceManager() {
_thread.setObjectName("Resource Manager Thread");
auto assetClient = DependencyManager::set<AssetClient>(_cacheDir);
auto assetClient = DependencyManager::set<AssetClient>();
assetClient->moveToThread(&_thread);
QObject::connect(&_thread, &QThread::started, assetClient.data(), &AssetClient::init);
@ -160,7 +160,3 @@ bool ResourceManager::resourceExists(const QUrl& url) {
return false;
}
void ResourceManager::setCacheDir(const QString& cacheDir) {
// TODO: check for existence?
_cacheDir = cacheDir;
}

View file

@ -59,7 +59,6 @@ private:
PrefixMap _prefixMap;
QMutex _prefixMapLock;
QString _cacheDir;
};
#endif

View file

@ -1821,7 +1821,7 @@ void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callbac
clearExceptions();
}
} else {
scriptWarningMessage("Script.include() skipping evaluation of previously included url:" + url.toString());
scriptPrintedMessage("Script.include() skipping evaluation of previously included url:" + url.toString());
}
}
}

View file

@ -19,6 +19,7 @@
#include "PathUtils.h"
#include <QtCore/QStandardPaths>
#include <mutex> // std::once
#include "shared/GlobalAppProperties.h"
const QString& PathUtils::resourcesPath() {
#ifdef Q_OS_MAC
@ -34,12 +35,8 @@ QString PathUtils::getAppDataPath() {
return QStandardPaths::writableLocation(QStandardPaths::AppDataLocation) + "/";
}
QString PathUtils::getAppLocalDataPath(const QString& overridePath /* = "" */) {
static QString overriddenPath = "";
// set the overridden path if one was passed in
if (!overridePath.isEmpty()) {
overriddenPath = overridePath;
}
QString PathUtils::getAppLocalDataPath() {
QString overriddenPath = qApp->property(hifi::properties::APP_LOCAL_DATA_PATH).toString();
// return overridden path if set
if (!overriddenPath.isEmpty()) {
return overriddenPath;

View file

@ -28,7 +28,7 @@ public:
static const QString& resourcesPath();
static QString getAppDataPath();
static QString getAppLocalDataPath(const QString& overridePath = "");
static QString getAppLocalDataPath();
static QString getAppDataFilePath(const QString& filename);
static QString getAppLocalDataFilePath(const QString& filename);

View file

@ -17,6 +17,7 @@ namespace hifi { namespace properties {
const char* TEST = "com.highfidelity.test";
const char* TRACING = "com.highfidelity.tracing";
const char* HMD = "com.highfidelity.hmd";
const char* APP_LOCAL_DATA_PATH = "com.highfidelity.appLocalDataPath";
namespace gl {
const char* BACKEND = "com.highfidelity.gl.backend";

View file

@ -19,6 +19,7 @@ namespace hifi { namespace properties {
extern const char* TEST;
extern const char* TRACING;
extern const char* HMD;
extern const char* APP_LOCAL_DATA_PATH;
namespace gl {
extern const char* BACKEND;

View file

@ -82,6 +82,12 @@ struct PoseData {
angularVelocities[i] = transformVectorFast(resetMat, toGlm(vrPoses[i].vAngularVelocity));
}
}
void resetToInvalid() {
for (int i = 0; i < vr::k_unMaxTrackedDeviceCount; i++) {
vrPoses[i].bPoseIsValid = false;
}
}
};
// FIXME remove once OpenVR header is updated

View file

@ -28,6 +28,8 @@
#include <GLMHelpers.h>
#include <glm/ext.hpp>
#include <glm/gtc/quaternion.hpp>
#include <ui-plugins/PluginContainer.h>
#include <plugins/DisplayPlugin.h>
#include <controllers/UserInputMapper.h>
#include <Plugins/InputConfiguration.h>
@ -60,11 +62,6 @@ static const int SECOND_FOOT = 1;
static const int HIP = 2;
static const int CHEST = 3;
static float HEAD_PUCK_Y_OFFSET = -0.0254f;
static float HEAD_PUCK_Z_OFFSET = -0.152f;
static float HAND_PUCK_Y_OFFSET = -0.0508f;
static float HAND_PUCK_Z_OFFSET = 0.0254f;
const char* ViveControllerManager::NAME { "OpenVR" };
const std::map<vr::ETrackingResult, QString> TRACKING_RESULT_TO_STRING = {
@ -121,6 +118,29 @@ static QString deviceTrackingResultToString(vr::ETrackingResult trackingResult)
return result;
}
static glm::mat4 calculateResetMat() {
auto chaperone = vr::VRChaperone();
if (chaperone) {
float const UI_RADIUS = 1.0f;
float const UI_HEIGHT = 1.6f;
float const UI_Z_OFFSET = 0.5;
float xSize, zSize;
chaperone->GetPlayAreaSize(&xSize, &zSize);
glm::vec3 uiPos(0.0f, UI_HEIGHT, UI_RADIUS - (0.5f * zSize) - UI_Z_OFFSET);
return glm::inverse(createMatFromQuatAndPos(glm::quat(), uiPos));
}
return glm::mat4();
}
bool ViveControllerManager::isDesktopMode() {
if (_container) {
return !_container->getActiveDisplayPlugin()->isHmd();
}
return false;
}
void ViveControllerManager::calibrate() {
if (isSupported()) {
_inputDevice->calibrateNextFrame();
@ -141,13 +161,21 @@ bool ViveControllerManager::isSupported() const {
void ViveControllerManager::setConfigurationSettings(const QJsonObject configurationSettings) {
if (isSupported()) {
if (configurationSettings.contains("desktopMode")) {
_desktopMode = configurationSettings["desktopMode"].toBool();
if (!_desktopMode) {
_resetMatCalculated = false;
}
}
_inputDevice->configureCalibrationSettings(configurationSettings);
}
}
QJsonObject ViveControllerManager::configurationSettings() {
if (isSupported()) {
return _inputDevice->configurationSettings();
QJsonObject configurationSettings = _inputDevice->configurationSettings();
configurationSettings["desktopMode"] = _desktopMode;
return configurationSettings;
}
return QJsonObject();
@ -218,6 +246,18 @@ void ViveControllerManager::pluginUpdate(float deltaTime, const controller::Inpu
return;
}
if (isDesktopMode() && _desktopMode) {
if (!_resetMatCalculated) {
_resetMat = calculateResetMat();
_resetMatCalculated = true;
}
_system->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseStanding, 0, _nextSimPoseData.vrPoses, vr::k_unMaxTrackedDeviceCount);
_nextSimPoseData.update(_resetMat);
} else if (isDesktopMode()) {
_nextSimPoseData.resetToInvalid();
}
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
handleOpenVrEvents();
if (openVrQuitRequested()) {
@ -344,8 +384,8 @@ void ViveControllerManager::InputDevice::configureCalibrationSettings(const QJso
bool overrideHead = headObject["override"].toBool();
if (overrideHead) {
_headConfig = HeadConfig::Puck;
HEAD_PUCK_Y_OFFSET = headObject["Y"].toDouble();
HEAD_PUCK_Z_OFFSET = headObject["Z"].toDouble();
_headPuckYOffset = headObject["Y"].toDouble();
_headPuckZOffset = headObject["Z"].toDouble();
} else {
_headConfig = HeadConfig::HMD;
}
@ -354,8 +394,8 @@ void ViveControllerManager::InputDevice::configureCalibrationSettings(const QJso
bool overrideHands = handsObject["override"].toBool();
if (overrideHands) {
_handConfig = HandConfig::Pucks;
HAND_PUCK_Y_OFFSET = handsObject["Y"].toDouble();
HAND_PUCK_Z_OFFSET = handsObject["Z"].toDouble();
_handPuckYOffset = handsObject["Y"].toDouble();
_handPuckZOffset = handsObject["Z"].toDouble();
} else {
_handConfig = HandConfig::HandController;
}
@ -714,7 +754,7 @@ glm::mat4 ViveControllerManager::InputDevice::calculateDefaultToReferenceForHead
glm::vec4(zPrime, 0.0f), glm::vec4(headPuckTranslation, 1.0f));
glm::mat4 headPuckOffset = glm::mat4(glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.0f, 1.0f, 0.0f, 0.0f),
glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::vec4(0.0f, HEAD_PUCK_Y_OFFSET, HEAD_PUCK_Z_OFFSET, 1.0f));
glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::vec4(0.0f, _headPuckYOffset, _headPuckZOffset, 1.0f));
glm::mat4 finalHeadPuck = newHeadPuck * headPuckOffset;
@ -914,7 +954,7 @@ void ViveControllerManager::InputDevice::calibrateLeftHand(glm::mat4& defaultToR
glm::vec4(zPrime, 0.0f), glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
glm::vec3 translationOffset = glm::vec3(0.0f, HAND_PUCK_Y_OFFSET, HAND_PUCK_Z_OFFSET);
glm::vec3 translationOffset = glm::vec3(0.0f, _handPuckYOffset, _handPuckZOffset);
glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat);
glm::quat finalRotation = glmExtractRotation(newHandMat);
@ -945,7 +985,7 @@ void ViveControllerManager::InputDevice::calibrateRightHand(glm::mat4& defaultTo
glm::vec3 translationOffset = glm::vec3(0.0f, HAND_PUCK_Y_OFFSET, HAND_PUCK_Z_OFFSET);
glm::vec3 translationOffset = glm::vec3(0.0f, _handPuckYOffset, _handPuckZOffset);
glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat);
glm::quat finalRotation = glmExtractRotation(newHandMat);

View file

@ -177,6 +177,10 @@ private:
float _leftHapticDuration { 0.0f };
float _rightHapticStrength { 0.0f };
float _rightHapticDuration { 0.0f };
float _headPuckYOffset { 0.0f };
float _headPuckZOffset { 0.0f };
float _handPuckYOffset { 0.0f };
float _handPuckZOffset { 0.0f };
bool _triggersPressedHandled { false };
bool _calibrated { false };
bool _timeTilCalibrationSet { false };
@ -190,9 +194,12 @@ private:
};
void renderHand(const controller::Pose& pose, gpu::Batch& batch, int sign);
bool isDesktopMode();
bool _registeredWithInputMapper { false };
bool _modelLoaded { false };
bool _resetMatCalculated { false };
bool _desktopMode { false };
glm::mat4 _resetMat { glm::mat4() };
model::Geometry _modelGeometry;
gpu::TexturePointer _texture;