removed dead code

This commit is contained in:
ZappoMan 2014-03-02 16:44:25 -08:00
parent 5f6a60e786
commit 63bebc9afc
2 changed files with 0 additions and 105 deletions

View file

@ -675,8 +675,6 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
_abandonedVBOSlots = 0; // reset the count of our abandoned slots, why is this here and not earlier????
}
// since we called treeToArrays, we can assume that our VBO is in sync, and so partial updates to the VBOs are
// ok again, until/unless we call removeOutOfView()
_writeRenderFullVBO = false;
} else {
_voxelsUpdated = 0;
@ -1836,94 +1834,10 @@ VoxelTreeElement* VoxelSystem::getVoxelEnclosing(const glm::vec3& point) {
return voxelAndPoint.voxel;
}
// combines the removeOutOfView args into a single class
class removeOutOfViewArgs {
public:
VoxelSystem* thisVoxelSystem;
ViewFrustum thisViewFrustum;
OctreeElementBag dontRecurseBag;
unsigned long nodesScanned;
unsigned long nodesRemoved;
unsigned long nodesInside;
unsigned long nodesIntersect;
unsigned long nodesOutside;
VoxelTreeElement* insideRoot;
VoxelTreeElement* outsideRoot;
removeOutOfViewArgs(VoxelSystem* voxelSystem, bool widenViewFrustum = true) :
thisVoxelSystem(voxelSystem),
thisViewFrustum(*voxelSystem->getViewFrustum()),
dontRecurseBag(),
nodesScanned(0),
nodesRemoved(0),
nodesInside(0),
nodesIntersect(0),
nodesOutside(0),
insideRoot(NULL),
outsideRoot(NULL)
{
// Widen the FOV for trimming
if (widenViewFrustum) {
float originalFOV = thisViewFrustum.getFieldOfView();
float wideFOV = originalFOV + VIEW_FRUSTUM_FOV_OVERSEND;
thisViewFrustum.setFieldOfView(wideFOV);
thisViewFrustum.calculate();
}
}
};
void VoxelSystem::cancelImport() {
_tree->cancelImport();
}
// "Remove" voxels from the tree that are not in view. We don't actually delete them,
// we remove them from the tree and place them into a holding area for later deletion
bool VoxelSystem::removeOutOfViewOperation(OctreeElement* element, void* extraData) {
VoxelTreeElement* voxel = (VoxelTreeElement*) element;
removeOutOfViewArgs* args = (removeOutOfViewArgs*)extraData;
// If our node was previously added to the don't recurse bag, then return false to
// stop the further recursion. This means that the whole node and it's children are
// known to be in view, so don't recurse them
if (args->dontRecurseBag.contains(voxel)) {
args->dontRecurseBag.remove(voxel);
return false; // stop recursion
}
VoxelSystem* thisVoxelSystem = args->thisVoxelSystem;
args->nodesScanned++;
// Need to operate on our child nodes, so we can remove them
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
VoxelTreeElement* childNode = voxel->getChildAtIndex(i);
if (childNode) {
ViewFrustum::location inFrustum = childNode->inFrustum(args->thisViewFrustum);
switch (inFrustum) {
case ViewFrustum::OUTSIDE: {
args->nodesOutside++;
args->nodesRemoved++;
voxel->removeChildAtIndex(i);
thisVoxelSystem->_removedVoxels.insert(childNode);
// by removing the child, it will not get recursed!
} break;
case ViewFrustum::INSIDE: {
// if the child node is fully INSIDE the view, then there's no need to recurse it
// because we know all it's children will also be in the view, so we want to
// tell the caller to NOT recurse this child
args->nodesInside++;
args->dontRecurseBag.insert(childNode);
} break;
case ViewFrustum::INTERSECT: {
// if the child node INTERSECTs the view, then we don't want to remove it because
// it is at least partially in view. But we DO want to recurse the children because
// some of them may not be in view... nothing specifically to do, just keep iterating
// the children
args->nodesIntersect++;
} break;
}
}
}
return true; // keep going!
}
bool VoxelSystem::isViewChanging() {
bool result = false; // assume the best
@ -1952,23 +1866,6 @@ bool VoxelSystem::hasViewChanged() {
return result;
}
void VoxelSystem::removeOutOfView() {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "removeOutOfView()");
removeOutOfViewArgs args(this);
_tree->recurseTreeWithOperation(removeOutOfViewOperation,(void*)&args);
if (args.nodesRemoved) {
_tree->setDirtyBit();
}
bool showRemoveDebugDetails = false;
if (showRemoveDebugDetails) {
qDebug("removeOutOfView() scanned=%ld removed=%ld inside=%ld intersect=%ld outside=%ld _removedVoxels.count()=%d",
args.nodesScanned, args.nodesRemoved, args.nodesInside,
args.nodesIntersect, args.nodesOutside, _removedVoxels.count()
);
}
}
// combines the removeOutOfView args into a single class
class hideOutOfViewArgs {
public:

View file

@ -81,7 +81,6 @@ public:
void killLocalVoxels();
virtual void removeOutOfView();
virtual void hideOutOfView(bool forceFullFrustum = false);
void inspectForOcclusions();
bool hasViewChanged();
@ -145,7 +144,6 @@ private:
// Operation functions for tree recursion methods
static int _nodeCount;
static bool removeOutOfViewOperation(OctreeElement* element, void* extraData);
static bool killSourceVoxelsOperation(OctreeElement* element, void* extraData);
static bool forceRedrawEntireTreeOperation(OctreeElement* element, void* extraData);
static bool clearAllNodesBufferIndexOperation(OctreeElement* element, void* extraData);