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somewhat better distance from bounding box
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parent
30b4815bf9
commit
6320401308
2 changed files with 43 additions and 3 deletions
scripts/system
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@ -23,6 +23,20 @@ Script.include("/~/system/libraries/cloneEntityUtils.js");
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// XXX this.ignoreIK = (grabbableData.ignoreIK !== undefined) ? grabbableData.ignoreIK : true;
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// XXX this.kinematicGrab = (grabbableData.kinematic !== undefined) ? grabbableData.kinematic : NEAR_GRABBING_KINEMATIC;
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var GRAB_POINT_SPHERE_OFFSET = { x: 0.01, y: -0.13, z: 0.039 };
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function getGrabPointSphereOffset(handController) {
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var offset = GRAB_POINT_SPHERE_OFFSET;
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if (handController === Controller.Standard.LeftHand) {
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offset = {
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x: -GRAB_POINT_SPHERE_OFFSET.x,
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y: GRAB_POINT_SPHERE_OFFSET.y,
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z: GRAB_POINT_SPHERE_OFFSET.z
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};
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}
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return Vec3.multiply(MyAvatar.sensorToWorldScale, offset);
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}
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function NearParentingGrabEntity(hand) {
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this.hand = hand;
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this.targetEntityID = null;
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@ -174,7 +188,9 @@ Script.include("/~/system/libraries/cloneEntityUtils.js");
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this.lastUnequipCheckTime = now;
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if (props.parentID === MyAvatar.SELF_ID) {
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var tearAwayDistance = TEAR_AWAY_DISTANCE * MyAvatar.sensorToWorldScale;
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var distance = distanceBetweenPointAndEntityBoundingBox(props);
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var controllerIndex = (this.hand === LEFT_HAND ? Controller.Standard.LeftHand : Controller.Standard.RightHand);
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var controllerGrabOffset = getGrabPointSphereOffset(controllerIndex);
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var distance = distanceBetweenEntityLocalPositionAndBoundingBox(props, controllerGrabOffset);
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if (distance > tearAwayDistance) {
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this.autoUnequipCounter++;
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} else {
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@ -58,7 +58,7 @@
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entityIsFarGrabbedByOther:true,
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highlightTargetEntity:true,
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clearHighlightedEntities:true,
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unhighlightTargetEntity:true
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unhighlightTargetEntity:true,
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distanceBetweenEntityLocalPositionAndBoundingBox: true
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*/
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@ -95,7 +95,7 @@ COLORS_GRAB_DISTANCE_HOLD = { red: 238, green: 75, blue: 214 };
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NEAR_GRAB_RADIUS = 1.0;
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TEAR_AWAY_DISTANCE = 0.1; // ungrab an entity if its bounding-box moves this far from the hand
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TEAR_AWAY_DISTANCE = 0.2; // ungrab an entity if its bounding-box moves this far from the hand
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TEAR_AWAY_COUNT = 2; // multiply by TEAR_AWAY_CHECK_TIME to know how long the item must be away
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TEAR_AWAY_CHECK_TIME = 0.15; // seconds, duration between checks
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DISPATCHER_HOVERING_LIST = "dispactherHoveringList";
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@ -416,6 +416,30 @@ findHandChildEntities = function(hand) {
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});
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};
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distanceBetweenEntityLocalPositionAndBoundingBox = function(entityProps, jointGrabOffset) {
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var DEFAULT_REGISTRATION_POINT = { x: 0.5, y: 0.5, z: 0.5 };
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var rotInv = Quat.inverse(entityProps.localRotation);
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var localPosition = Vec3.sum(entityProps.localPosition, jointGrabOffset);
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var localPoint = Vec3.multiplyQbyV(rotInv, Vec3.multiply(localPosition, -1.0));
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var halfDims = Vec3.multiply(entityProps.dimensions, 0.5);
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var regRatio = Vec3.subtract(DEFAULT_REGISTRATION_POINT, entityProps.registrationPoint);
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var entityCenter = Vec3.multiplyVbyV(regRatio, entityProps.dimensions);
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var localMin = Vec3.subtract(entityCenter, halfDims);
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var localMax = Vec3.sum(entityCenter, halfDims);
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if ((localMin.x < localPoint.x) && (localMin.y < localPoint.y) && (localMin.z < localPoint.z)) {
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if ((localMax.x > localPoint.x) && (localMax.y > localPoint.y) && (localMax.z > localPoint.z)) {
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return 0;
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}
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}
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var distanceToLocalMax = Vec3.distance(localMax, localPoint);
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var distanceToLocalMin = Vec3.distance(localMin, localPoint);
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return Math.min(distanceToLocalMax, distanceToLocalMin);
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};
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distanceBetweenPointAndEntityBoundingBox = function(point, entityProps) {
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var entityXform = new Xform(entityProps.rotation, entityProps.position);
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var localPoint = entityXform.inv().xformPoint(point);
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