From 62b238859246032e769c214a44c9ab18bd84946b Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Fri, 25 Oct 2013 14:40:00 -0700 Subject: [PATCH] Temporary fix for Mavericks: the skin shader isn't getting the color, so just use white. We're not using vertex colors on anything skinned yet, anyway. --- interface/resources/shaders/skin_model.vert | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/resources/shaders/skin_model.vert b/interface/resources/shaders/skin_model.vert index 950283107f..2d1b98c4d7 100644 --- a/interface/resources/shaders/skin_model.vert +++ b/interface/resources/shaders/skin_model.vert @@ -32,7 +32,7 @@ void main(void) { normal = normalize(gl_ModelViewMatrix * normal); // pass along the vertex color - gl_FrontColor = gl_Color; + gl_FrontColor = vec4(1.0, 1.0, 1.0, 1.0); // and the texture coordinates gl_TexCoord[0] = gl_MultiTexCoord0;