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https://github.com/lubosz/overte.git
synced 2025-08-07 19:41:20 +02:00
Moved all the avatar bits to their own subdirectory.
This commit is contained in:
parent
c3242598f5
commit
61f6b8b974
19 changed files with 21 additions and 20 deletions
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@ -36,7 +36,7 @@ configure_file(InterfaceConfig.h.in ${PROJECT_BINARY_DIR}/includes/InterfaceConf
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# grab the implementation and header files from src dirs
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# grab the implementation and header files from src dirs
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file(GLOB INTERFACE_SRCS src/*.cpp src/*.h)
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file(GLOB INTERFACE_SRCS src/*.cpp src/*.h)
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foreach(SUBDIR ui renderer)
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foreach(SUBDIR avatar ui renderer)
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file(GLOB SUBDIR_SRCS src/${SUBDIR}/*.cpp src/${SUBDIR}/*.h)
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file(GLOB SUBDIR_SRCS src/${SUBDIR}/*.cpp src/${SUBDIR}/*.h)
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set(INTERFACE_SRCS ${INTERFACE_SRCS} ${SUBDIR_SRCS})
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set(INTERFACE_SRCS ${INTERFACE_SRCS} ${SUBDIR_SRCS})
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endforeach(SUBDIR)
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endforeach(SUBDIR)
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@ -75,7 +75,7 @@ add_subdirectory(external/fervor/)
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include_directories(external/fervor/)
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include_directories(external/fervor/)
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# run qt moc on qt-enabled headers
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# run qt moc on qt-enabled headers
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qt4_wrap_cpp(INTERFACE_SRCS src/Application.h src/AvatarVoxelSystem.h src/Webcam.h src/ui/BandwidthDialog.h)
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qt4_wrap_cpp(INTERFACE_SRCS src/Application.h src/Webcam.h src/avatar/AvatarVoxelSystem.h src/ui/BandwidthDialog.h)
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# create the executable, make it a bundle on OS X
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# create the executable, make it a bundle on OS X
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add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS})
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add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS})
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@ -20,27 +20,27 @@
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#include <QList>
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#include <QList>
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#include <NodeList.h>
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#include <NodeList.h>
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#include <PacketHeaders.h>
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#include "BandwidthMeter.h"
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#include <ViewFrustum.h>
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#include "ui/BandwidthDialog.h"
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#ifndef _WIN32
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#ifndef _WIN32
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#include "Audio.h"
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#include "Audio.h"
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#endif
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#endif
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#include "BandwidthMeter.h"
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#include "Camera.h"
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#include "Camera.h"
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#include "Environment.h"
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#include "Environment.h"
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#include "HandControl.h"
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#include "SerialInterface.h"
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#include "SerialInterface.h"
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#include "Stars.h"
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#include "Stars.h"
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#include "ViewFrustum.h"
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#include "VoxelSystem.h"
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#include "PacketHeaders.h"
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#include "Webcam.h"
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#include "renderer/GeometryCache.h"
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#include "ui/ChatEntry.h"
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#include "ToolsPalette.h"
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#include "Swatch.h"
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#include "Swatch.h"
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#include "ToolsPalette.h"
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#include "VoxelSystem.h"
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#include "Webcam.h"
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#include "avatar/HandControl.h"
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#include "renderer/GeometryCache.h"
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#include "ui/BandwidthDialog.h"
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#include "ui/ChatEntry.h"
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class QAction;
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class QAction;
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class QActionGroup;
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class QActionGroup;
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@ -14,7 +14,7 @@
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#include <StdDev.h>
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#include <StdDev.h>
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#include "Oscilloscope.h"
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#include "Oscilloscope.h"
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#include "Avatar.h"
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#include "avatar/Avatar.h"
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static const int NUM_AUDIO_CHANNELS = 2;
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static const int NUM_AUDIO_CHANNELS = 2;
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@ -148,7 +148,8 @@ Webcam::~Webcam() {
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delete _grabber;
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delete _grabber;
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}
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}
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void Webcam::setFrame(const Mat& frame, int format, const Mat& depth, const RotatedRect& faceRect, const JointVector& joints) {
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void Webcam::setFrame(const Mat& frame, int format, const Mat& depth, const Mat& depthPreview,
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const RotatedRect& faceRect, const JointVector& joints) {
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IplImage image = frame;
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IplImage image = frame;
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glPixelStorei(GL_UNPACK_ROW_LENGTH, image.widthStep / 3);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, image.widthStep / 3);
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if (_frameTextureID == 0) {
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if (_frameTextureID == 0) {
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@ -164,8 +165,8 @@ void Webcam::setFrame(const Mat& frame, int format, const Mat& depth, const Rota
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _frameWidth, _frameHeight, format, GL_UNSIGNED_BYTE, image.imageData);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _frameWidth, _frameHeight, format, GL_UNSIGNED_BYTE, image.imageData);
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}
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}
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if (!depth.empty()) {
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if (!depthPreview.empty()) {
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IplImage depthImage = depth;
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IplImage depthImage = depthPreview;
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glPixelStorei(GL_UNPACK_ROW_LENGTH, depthImage.widthStep);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, depthImage.widthStep);
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if (_depthTextureID == 0) {
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if (_depthTextureID == 0) {
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glGenTextures(1, &_depthTextureID);
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glGenTextures(1, &_depthTextureID);
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@ -381,7 +382,7 @@ void FrameGrabber::grabFrame() {
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return;
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return;
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}
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}
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int format = GL_BGR;
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int format = GL_BGR;
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Mat frame;
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Mat frame, depth;
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JointVector joints;
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JointVector joints;
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#ifdef HAVE_OPENNI
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#ifdef HAVE_OPENNI
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@ -390,7 +391,7 @@ void FrameGrabber::grabFrame() {
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frame = Mat(_imageMetaData.YRes(), _imageMetaData.XRes(), CV_8UC3, (void*)_imageGenerator.GetImageMap());
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frame = Mat(_imageMetaData.YRes(), _imageMetaData.XRes(), CV_8UC3, (void*)_imageGenerator.GetImageMap());
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format = GL_RGB;
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format = GL_RGB;
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Mat depth = Mat(_depthMetaData.YRes(), _depthMetaData.XRes(), CV_16UC1, (void*)_depthGenerator.GetDepthMap());
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depth = Mat(_depthMetaData.YRes(), _depthMetaData.XRes(), CV_16UC1, (void*)_depthGenerator.GetDepthMap());
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const double EIGHT_BIT_MAX = 255;
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const double EIGHT_BIT_MAX = 255;
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const double ELEVEN_BIT_MAX = 2047;
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const double ELEVEN_BIT_MAX = 2047;
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depth.convertTo(_grayDepthFrame, CV_8UC1, EIGHT_BIT_MAX / ELEVEN_BIT_MAX);
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depth.convertTo(_grayDepthFrame, CV_8UC1, EIGHT_BIT_MAX / ELEVEN_BIT_MAX);
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@ -476,7 +477,7 @@ void FrameGrabber::grabFrame() {
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_searchWindow = faceRect.boundingRect();
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_searchWindow = faceRect.boundingRect();
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}
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}
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QMetaObject::invokeMethod(Application::getInstance()->getWebcam(), "setFrame",
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QMetaObject::invokeMethod(Application::getInstance()->getWebcam(), "setFrame",
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Q_ARG(cv::Mat, frame), Q_ARG(int, format), Q_ARG(cv::Mat, _grayDepthFrame),
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Q_ARG(cv::Mat, frame), Q_ARG(int, format), Q_ARG(cv::Mat, depth), Q_ARG(cv::Mat, _grayDepthFrame),
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Q_ARG(cv::RotatedRect, faceRect), Q_ARG(JointVector, joints));
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Q_ARG(cv::RotatedRect, faceRect), Q_ARG(JointVector, joints));
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}
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}
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@ -54,7 +54,7 @@ public slots:
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void setEnabled(bool enabled);
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void setEnabled(bool enabled);
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void setFrame(const cv::Mat& video, int format, const cv::Mat& depth,
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void setFrame(const cv::Mat& video, int format, const cv::Mat& depth,
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const cv::RotatedRect& faceRect, const JointVector& joints);
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const cv::Mat& depthPreview, const cv::RotatedRect& faceRect, const JointVector& joints);
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private:
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private:
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