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Merge pull request from SamGondelman/master

Integrating gamepads/hydras to input mapping system, zooming
This commit is contained in:
Andrew Meadows 2015-06-17 11:39:38 -07:00
commit 61f62f96b0
14 changed files with 578 additions and 160 deletions

View file

@ -11,7 +11,6 @@
Script.load("progress.js");
Script.load("edit.js");
Script.load("selectAudioDevice.js");
Script.load("controllers/hydra/hydraMove.js");
Script.load("inspect.js");
Script.load("lobby.js");
Script.load("notifications.js");

View file

@ -115,6 +115,7 @@
#include "devices/Faceshift.h"
#include "devices/Leapmotion.h"
#include "devices/RealSense.h"
#include "devices/SDL2Manager.h"
#include "devices/MIDIManager.h"
#include "devices/OculusManager.h"
#include "devices/TV3DManager.h"
@ -129,7 +130,6 @@
#include "scripting/AudioDeviceScriptingInterface.h"
#include "scripting/ClipboardScriptingInterface.h"
#include "scripting/HMDScriptingInterface.h"
#include "scripting/JoystickScriptingInterface.h"
#include "scripting/GlobalServicesScriptingInterface.h"
#include "scripting/LocationScriptingInterface.h"
#include "scripting/MenuScriptingInterface.h"
@ -196,7 +196,6 @@ const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::D
const QString DEFAULT_SCRIPTS_JS_URL = "http://s3.amazonaws.com/hifi-public/scripts/defaultScripts.js";
Setting::Handle<int> maxOctreePacketsPerSecond("maxOctreePPS", DEFAULT_MAX_OCTREE_PPS);
#ifdef Q_OS_WIN
class MyNativeEventFilter : public QAbstractNativeEventFilter {
public:
@ -889,6 +888,9 @@ void Application::paintGL() {
}
glEnable(GL_LINE_SMOOTH);
Menu::getInstance()->setIsOptionChecked("First Person", _myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
Application::getInstance()->cameraMenuChanged();
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
// Always use the default eye position, not the actual head eye position.
@ -907,9 +909,8 @@ void Application::paintGL() {
}
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
static const float THIRD_PERSON_CAMERA_DISTANCE = 1.5f;
_myCamera.setPosition(_myAvatar->getDefaultEyePosition() +
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * THIRD_PERSON_CAMERA_DISTANCE * _myAvatar->getScale());
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * _myAvatar->getBoomLength() * _myAvatar->getScale());
if (OculusManager::isConnected()) {
_myCamera.setRotation(_myAvatar->getWorldAlignedOrientation());
} else {
@ -1492,6 +1493,8 @@ void Application::keyReleaseEvent(QKeyEvent* event) {
void Application::focusOutEvent(QFocusEvent* event) {
_keyboardMouseDevice.focusOutEvent(event);
SixenseManager::getInstance().focusOutEvent();
SDL2Manager::getInstance()->focusOutEvent();
// synthesize events for keys currently pressed, since we may not get their release events
foreach (int key, _keysPressed) {
@ -2406,10 +2409,14 @@ void Application::cameraMenuChanged() {
} else if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) {
if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON) {
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
_myAvatar->setBoomLength(MyAvatar::ZOOM_MIN);
}
} else {
if (_myCamera.getMode() != CAMERA_MODE_THIRD_PERSON) {
_myCamera.setMode(CAMERA_MODE_THIRD_PERSON);
if (_myAvatar->getBoomLength() == MyAvatar::ZOOM_MIN) {
_myAvatar->setBoomLength(MyAvatar::ZOOM_DEFAULT);
}
}
}
}
@ -2487,7 +2494,7 @@ void Application::update(float deltaTime) {
}
SixenseManager::getInstance().update(deltaTime);
JoystickScriptingInterface::getInstance().update();
SDL2Manager::getInstance()->update();
}
_userInputMapper.update(deltaTime);
@ -2508,7 +2515,8 @@ void Application::update(float deltaTime) {
_myAvatar->setDriveKeys(ROT_DOWN, _userInputMapper.getActionState(UserInputMapper::PITCH_DOWN));
_myAvatar->setDriveKeys(ROT_LEFT, _userInputMapper.getActionState(UserInputMapper::YAW_LEFT));
_myAvatar->setDriveKeys(ROT_RIGHT, _userInputMapper.getActionState(UserInputMapper::YAW_RIGHT));
_myAvatar->setDriveKeys(BOOM_IN, _userInputMapper.getActionState(UserInputMapper::BOOM_IN));
_myAvatar->setDriveKeys(BOOM_OUT, _userInputMapper.getActionState(UserInputMapper::BOOM_OUT));
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
@ -4081,7 +4089,6 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
scriptEngine->registerGlobalObject("AvatarManager", DependencyManager::get<AvatarManager>().data());
scriptEngine->registerGlobalObject("Joysticks", &JoystickScriptingInterface::getInstance());
qScriptRegisterMetaType(scriptEngine, joystickToScriptValue, joystickFromScriptValue);
scriptEngine->registerGlobalObject("UndoStack", &_undoStackScriptingInterface);

View file

@ -52,6 +52,8 @@ enum DriveKeys {
ROT_RIGHT,
ROT_UP,
ROT_DOWN,
BOOM_IN,
BOOM_OUT,
MAX_DRIVE_KEYS
};

View file

@ -70,6 +70,10 @@ const int SCRIPTED_MOTOR_CAMERA_FRAME = 0;
const int SCRIPTED_MOTOR_AVATAR_FRAME = 1;
const int SCRIPTED_MOTOR_WORLD_FRAME = 2;
const float MyAvatar::ZOOM_MIN = 0.5f;
const float MyAvatar::ZOOM_MAX = 10.0f;
const float MyAvatar::ZOOM_DEFAULT = 1.5f;
MyAvatar::MyAvatar() :
Avatar(),
_turningKeyPressTime(0.0f),
@ -77,6 +81,7 @@ MyAvatar::MyAvatar() :
_wasPushing(false),
_isPushing(false),
_isBraking(false),
_boomLength(ZOOM_DEFAULT),
_trapDuration(0.0f),
_thrust(0.0f),
_keyboardMotorVelocity(0.0f),
@ -1347,6 +1352,9 @@ glm::vec3 MyAvatar::applyKeyboardMotor(float deltaTime, const glm::vec3& localVe
}
}
}
_boomLength += _driveKeys[BOOM_OUT] - _driveKeys[BOOM_IN];
_boomLength = glm::clamp<float>(_boomLength, ZOOM_MIN, ZOOM_MAX);
return newLocalVelocity;
}

View file

@ -162,6 +162,13 @@ public:
const RecorderPointer getRecorder() const { return _recorder; }
const PlayerPointer getPlayer() const { return _player; }
float getBoomLength() const { return _boomLength; }
void setBoomLength(float boomLength) { _boomLength = boomLength; }
static const float ZOOM_MIN;
static const float ZOOM_MAX;
static const float ZOOM_DEFAULT;
public slots:
void increaseSize();
void decreaseSize();
@ -210,6 +217,8 @@ private:
bool _wasPushing;
bool _isPushing;
bool _isBraking;
float _boomLength;
float _trapDuration; // seconds that avatar has been trapped by collisions
glm::vec3 _thrust; // impulse accumulator for outside sources

View file

@ -13,8 +13,11 @@
#include <glm/glm.hpp>
#include "Application.h"
#include "Joystick.h"
const float CONTROLLER_THRESHOLD = 0.25f;
#ifdef HAVE_SDL2
const float MAX_AXIS = 32768.0f;
@ -22,10 +25,7 @@ const float MAX_AXIS = 32768.0f;
Joystick::Joystick(SDL_JoystickID instanceId, const QString& name, SDL_GameController* sdlGameController) :
_sdlGameController(sdlGameController),
_sdlJoystick(SDL_GameControllerGetJoystick(_sdlGameController)),
_instanceId(instanceId),
_name(name),
_axes(QVector<float>(SDL_JoystickNumAxes(_sdlJoystick))),
_buttons(QVector<bool>(SDL_JoystickNumButtons(_sdlJoystick)))
_instanceId(instanceId)
{
}
@ -42,24 +42,204 @@ void Joystick::closeJoystick() {
#endif
}
void Joystick::update() {
for (auto axisState : _axisStateMap) {
if (fabsf(axisState.second) < CONTROLLER_THRESHOLD) {
_axisStateMap[axisState.first] = 0.0f;
}
}
}
void Joystick::focusOutEvent() {
_axisStateMap.clear();
_buttonPressedMap.clear();
};
#ifdef HAVE_SDL2
void Joystick::handleAxisEvent(const SDL_ControllerAxisEvent& event) {
if (_axes.size() <= event.axis) {
_axes.resize(event.axis + 1);
SDL_GameControllerAxis axis = (SDL_GameControllerAxis) event.axis;
switch (axis) {
case SDL_CONTROLLER_AXIS_LEFTX:
_axisStateMap[makeInput(LEFT_AXIS_X_POS).getChannel()] = (event.value > 0.0f) ? event.value / MAX_AXIS : 0.0f;
_axisStateMap[makeInput(LEFT_AXIS_X_NEG).getChannel()] = (event.value < 0.0f) ? -event.value / MAX_AXIS : 0.0f;
break;
case SDL_CONTROLLER_AXIS_LEFTY:
_axisStateMap[makeInput(LEFT_AXIS_Y_POS).getChannel()] = (event.value > 0.0f) ? event.value / MAX_AXIS : 0.0f;
_axisStateMap[makeInput(LEFT_AXIS_Y_NEG).getChannel()] = (event.value < 0.0f) ? -event.value / MAX_AXIS : 0.0f;
break;
case SDL_CONTROLLER_AXIS_RIGHTX:
_axisStateMap[makeInput(RIGHT_AXIS_X_POS).getChannel()] = (event.value > 0.0f) ? event.value / MAX_AXIS : 0.0f;
_axisStateMap[makeInput(RIGHT_AXIS_X_NEG).getChannel()] = (event.value < 0.0f) ? -event.value / MAX_AXIS : 0.0f;
break;
case SDL_CONTROLLER_AXIS_RIGHTY:
_axisStateMap[makeInput(RIGHT_AXIS_Y_POS).getChannel()] = (event.value > 0.0f) ? event.value / MAX_AXIS : 0.0f;
_axisStateMap[makeInput(RIGHT_AXIS_Y_NEG).getChannel()] = (event.value < 0.0f) ? -event.value / MAX_AXIS : 0.0f;
break;
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
_axisStateMap[makeInput(RIGHT_SHOULDER).getChannel()] = event.value / MAX_AXIS;
break;
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
_axisStateMap[makeInput(LEFT_SHOULDER).getChannel()] = event.value / MAX_AXIS;
break;
default:
break;
}
float oldValue = _axes[event.axis];
float newValue = event.value / MAX_AXIS;
_axes[event.axis] = newValue;
emit axisValueChanged(event.axis, newValue, oldValue);
}
void Joystick::handleButtonEvent(const SDL_ControllerButtonEvent& event) {
bool oldValue = _buttons[event.button];
auto input = makeInput((SDL_GameControllerButton) event.button);
bool newValue = event.state == SDL_PRESSED;
_buttons[event.button] = newValue;
emit buttonStateChanged(event.button, newValue, oldValue);
if (newValue) {
_buttonPressedMap.insert(input.getChannel());
} else {
_buttonPressedMap.erase(input.getChannel());
}
}
#endif
void Joystick::registerToUserInputMapper(UserInputMapper& mapper) {
// Grab the current free device ID
_deviceID = mapper.getFreeDeviceID();
auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy(_name));
proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
QVector<UserInputMapper::InputPair> availableInputs;
#ifdef HAVE_SDL2
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_A), "Bottom Button"));
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_B), "Right Button"));
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_X), "Left Button"));
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_Y), "Top Button"));
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_DPAD_UP), "DPad Up"));
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_DPAD_DOWN), "DPad Down"));
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_DPAD_LEFT), "DPad Left"));
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_DPAD_RIGHT), "DPad Right"));
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_LEFTSHOULDER), "L1"));
availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), "R1"));
availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_SHOULDER), "L2"));
availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_SHOULDER), "R2"));
availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_AXIS_Y_NEG), "Left Stick Up"));
availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_AXIS_Y_POS), "Left Stick Down"));
availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_AXIS_X_POS), "Left Stick Right"));
availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_AXIS_X_NEG), "Left Stick Left"));
availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_AXIS_Y_NEG), "Right Stick Up"));
availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_AXIS_Y_POS), "Right Stick Down"));
availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_AXIS_X_POS), "Right Stick Right"));
availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_AXIS_X_NEG), "Right Stick Left"));
#endif
return availableInputs;
};
proxy->resetDeviceBindings = [this, &mapper] () -> bool {
mapper.removeAllInputChannelsForDevice(_deviceID);
this->assignDefaultInputMapping(mapper);
return true;
};
mapper.registerDevice(_deviceID, proxy);
}
void Joystick::assignDefaultInputMapping(UserInputMapper& mapper) {
#ifdef HAVE_SDL2
const float JOYSTICK_MOVE_SPEED = 1.0f;
const float DPAD_MOVE_SPEED = 0.5f;
const float JOYSTICK_YAW_SPEED = 0.5f;
const float JOYSTICK_PITCH_SPEED = 0.25f;
const float BOOM_SPEED = 0.1f;
// Y axes are flipped (up is negative)
// Left Joystick: Movement, strafing
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(LEFT_AXIS_Y_NEG), JOYSTICK_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(LEFT_AXIS_Y_POS), JOYSTICK_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(LEFT_AXIS_X_POS), JOYSTICK_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(LEFT_AXIS_X_NEG), JOYSTICK_MOVE_SPEED);
// Right Joystick: Camera orientation
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(RIGHT_AXIS_X_POS), JOYSTICK_YAW_SPEED);
mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(RIGHT_AXIS_X_NEG), JOYSTICK_YAW_SPEED);
mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(RIGHT_AXIS_Y_NEG), JOYSTICK_PITCH_SPEED);
mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(RIGHT_AXIS_Y_POS), JOYSTICK_PITCH_SPEED);
// Dpad movement
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(SDL_CONTROLLER_BUTTON_DPAD_UP), DPAD_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(SDL_CONTROLLER_BUTTON_DPAD_DOWN), DPAD_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_DPAD_RIGHT), DPAD_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(SDL_CONTROLLER_BUTTON_DPAD_LEFT), DPAD_MOVE_SPEED);
// Button controls
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(SDL_CONTROLLER_BUTTON_Y), DPAD_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(SDL_CONTROLLER_BUTTON_A), DPAD_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(SDL_CONTROLLER_BUTTON_X), JOYSTICK_YAW_SPEED);
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_B), JOYSTICK_YAW_SPEED);
// Zoom
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(RIGHT_SHOULDER), BOOM_SPEED);
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(LEFT_SHOULDER), BOOM_SPEED);
// Hold front right shoulder button for precision controls
// Left Joystick: Movement, strafing
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(LEFT_AXIS_Y_NEG), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_MOVE_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(LEFT_AXIS_Y_POS), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_MOVE_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(LEFT_AXIS_X_POS), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_MOVE_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(LEFT_AXIS_X_NEG), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_MOVE_SPEED/2.0f);
// Right Joystick: Camera orientation
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(RIGHT_AXIS_X_POS), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(RIGHT_AXIS_X_NEG), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(RIGHT_AXIS_Y_NEG), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_PITCH_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(RIGHT_AXIS_Y_POS), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_PITCH_SPEED/2.0f);
// Dpad movement
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(SDL_CONTROLLER_BUTTON_DPAD_UP), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(SDL_CONTROLLER_BUTTON_DPAD_DOWN), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_DPAD_RIGHT), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(SDL_CONTROLLER_BUTTON_DPAD_LEFT), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
// Button controls
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(SDL_CONTROLLER_BUTTON_Y), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(SDL_CONTROLLER_BUTTON_A), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(SDL_CONTROLLER_BUTTON_X), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_B), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
// Zoom
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(RIGHT_SHOULDER), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), BOOM_SPEED/2.0f);
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(LEFT_SHOULDER), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), BOOM_SPEED/2.0f);
#endif
}
float Joystick::getButton(int channel) const {
if (!_buttonPressedMap.empty()) {
if (_buttonPressedMap.find(channel) != _buttonPressedMap.end()) {
return 1.0f;
} else {
return 0.0f;
}
}
return 0.0f;
}
float Joystick::getAxis(int channel) const {
auto axis = _axisStateMap.find(channel);
if (axis != _axisStateMap.end()) {
return (*axis).second;
} else {
return 0.0f;
}
}
#ifdef HAVE_SDL2
UserInputMapper::Input Joystick::makeInput(SDL_GameControllerButton button) {
return UserInputMapper::Input(_deviceID, button, UserInputMapper::ChannelType::BUTTON);
}
#endif
UserInputMapper::Input Joystick::makeInput(Joystick::JoystickAxisChannel axis) {
return UserInputMapper::Input(_deviceID, axis, UserInputMapper::ChannelType::AXIS);
}

View file

@ -20,6 +20,8 @@
#undef main
#endif
#include "ui/UserInputMapper.h"
class Joystick : public QObject {
Q_OBJECT
@ -29,12 +31,40 @@ class Joystick : public QObject {
Q_PROPERTY(int instanceId READ getInstanceId)
#endif
Q_PROPERTY(int numAxes READ getNumAxes)
Q_PROPERTY(int numButtons READ getNumButtons)
public:
enum JoystickAxisChannel {
LEFT_AXIS_X_POS = 0,
LEFT_AXIS_X_NEG,
LEFT_AXIS_Y_POS,
LEFT_AXIS_Y_NEG,
RIGHT_AXIS_X_POS,
RIGHT_AXIS_X_NEG,
RIGHT_AXIS_Y_POS,
RIGHT_AXIS_Y_NEG,
RIGHT_SHOULDER,
LEFT_SHOULDER,
};
Joystick();
~Joystick();
typedef std::unordered_set<int> ButtonPressedMap;
typedef std::map<int, float> AxisStateMap;
float getButton(int channel) const;
float getAxis(int channel) const;
#ifdef HAVE_SDL2
UserInputMapper::Input makeInput(SDL_GameControllerButton button);
#endif
UserInputMapper::Input makeInput(Joystick::JoystickAxisChannel axis);
void registerToUserInputMapper(UserInputMapper& mapper);
void assignDefaultInputMapping(UserInputMapper& mapper);
void update();
void focusOutEvent();
#ifdef HAVE_SDL2
Joystick(SDL_JoystickID instanceId, const QString& name, SDL_GameController* sdlGameController);
#endif
@ -51,15 +81,8 @@ public:
int getInstanceId() const { return _instanceId; }
#endif
const QVector<float>& getAxes() const { return _axes; }
const QVector<bool>& getButtons() const { return _buttons; }
int getDeviceID() { return _deviceID; }
int getNumAxes() const { return _axes.size(); }
int getNumButtons() const { return _buttons.size(); }
signals:
void axisValueChanged(int axis, float newValue, float oldValue);
void buttonStateChanged(int button, float newValue, float oldValue);
private:
#ifdef HAVE_SDL2
SDL_GameController* _sdlGameController;
@ -68,8 +91,12 @@ private:
#endif
QString _name;
QVector<float> _axes;
QVector<bool> _buttons;
protected:
int _deviceID = 0;
ButtonPressedMap _buttonPressedMap;
AxisStateMap _axisStateMap;
};
#endif // hifi_JoystickTracker_h
#endif // hifi_Joystick_h

View file

@ -160,8 +160,8 @@ void KeyboardMouseDevice::registerToUserInputMapper(UserInputMapper& mapper) {
_deviceID = mapper.getFreeDeviceID();
auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy("Keyboard"));
proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input._channel); };
proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input._channel); };
proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
QVector<UserInputMapper::InputPair> availableInputs;
for (int i = (int) Qt::Key_0; i <= (int) Qt::Key_9; i++) {
@ -170,7 +170,33 @@ void KeyboardMouseDevice::registerToUserInputMapper(UserInputMapper& mapper) {
for (int i = (int) Qt::Key_A; i <= (int) Qt::Key_Z; i++) {
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key(i)), QKeySequence(Qt::Key(i)).toString()));
}
for (int i = (int) Qt::Key_Left; i <= (int) Qt::Key_Down; i++) {
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key(i)), QKeySequence(Qt::Key(i)).toString()));
}
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_Space), QKeySequence(Qt::Key_Space).toString()));
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_Shift), "Shift"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_PageUp), QKeySequence(Qt::Key_PageUp).toString()));
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_PageDown), QKeySequence(Qt::Key_PageDown).toString()));
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::LeftButton), "Left Mouse Click"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::MiddleButton), "Middle Mouse Click"));
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::RightButton), "Right Mouse Click"));
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_X_POS), "Mouse Move Right"));
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_X_NEG), "Mouse Move Left"));
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_Y_POS), "Mouse Move Up"));
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_Y_NEG), "Mouse Move Down"));
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_Y_POS), "Mouse Wheel Right"));
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_Y_NEG), "Mouse Wheel Left"));
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_X_POS), "Mouse Wheel Up"));
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_X_NEG), "Mouse Wheel Down"));
availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_X_POS), "Touchpad Right"));
availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_X_NEG), "Touchpad Left"));
availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_Y_POS), "Touchpad Up"));
availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_Y_NEG), "Touchpad Down"));
return availableInputs;
};
proxy->resetDeviceBindings = [this, &mapper] () -> bool {
@ -189,7 +215,7 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
const float MOUSE_PITCH_SPEED = 0.25f;
const float TOUCH_YAW_SPEED = 0.5f;
const float TOUCH_PITCH_SPEED = 0.25f;
//const float BUTTON_BOOM_SPEED = 0.1f;
const float BUTTON_BOOM_SPEED = 0.1f;
// AWSD keys mapping
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(Qt::Key_S), BUTTON_MOVE_SPEED);
@ -199,8 +225,8 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(Qt::Key_C), BUTTON_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(Qt::Key_E), BUTTON_MOVE_SPEED);
// mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_W), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
// mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_S), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_W), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_S), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_A), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(Qt::Key_D), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_A), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
@ -216,8 +242,8 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(Qt::Key_PageDown), BUTTON_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(Qt::Key_PageUp), BUTTON_MOVE_SPEED);
// mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_Up), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
// mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_Down), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_Up), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_Down), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_Left), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(Qt::Key_Right), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_Left), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
@ -246,8 +272,8 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(TOUCH_AXIS_X_POS), TOUCH_YAW_SPEED);
// Wheel move
//mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(MOUSE_AXIS_WHEEL_Y_NEG), BUTTON_BOOM_SPEED);
//mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(MOUSE_AXIS_WHEEL_Y_POS), BUTTON_BOOM_SPEED);
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(MOUSE_AXIS_WHEEL_Y_NEG), BUTTON_BOOM_SPEED);
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(MOUSE_AXIS_WHEEL_Y_POS), BUTTON_BOOM_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(MOUSE_AXIS_WHEEL_X_NEG), BUTTON_YAW_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(MOUSE_AXIS_WHEEL_X_POS), BUTTON_YAW_SPEED);

View file

@ -1,73 +1,66 @@
//
// JoystickScriptingInterface.cpp
// SDL2Manager.cpp
// interface/src/devices
//
// Created by Andrzej Kapolka on 5/15/14.
// Copyright 2014 High Fidelity, Inc.
// Created by Sam Gondelman on 6/5/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <qapplication.h>
#include <QtDebug>
#include <QScriptValue>
#ifdef HAVE_SDL2
#include <SDL.h>
#undef main
#endif
#include <HFActionEvent.h>
#include <HFBackEvent.h>
#include <PerfStat.h>
#include "Application.h"
#include "Application.h"
#include "JoystickScriptingInterface.h"
#include "SDL2Manager.h"
#ifdef HAVE_SDL2
SDL_JoystickID getInstanceId(SDL_GameController* controller) {
SDL_JoystickID SDL2Manager::getInstanceId(SDL_GameController* controller) {
SDL_Joystick* joystick = SDL_GameControllerGetJoystick(controller);
return SDL_JoystickInstanceID(joystick);
}
#endif
JoystickScriptingInterface& JoystickScriptingInterface::getInstance() {
static JoystickScriptingInterface sharedInstance;
return sharedInstance;
}
JoystickScriptingInterface::JoystickScriptingInterface() :
SDL2Manager::SDL2Manager() :
#ifdef HAVE_SDL2
_openJoysticks(),
_openJoysticks(),
#endif
_isInitialized(false)
_isInitialized(false)
{
#ifdef HAVE_SDL2
bool initSuccess = (SDL_Init(SDL_INIT_GAMECONTROLLER) == 0);
if (initSuccess) {
int joystickCount = SDL_NumJoysticks();
for (int i = 0; i < joystickCount; i++) {
SDL_GameController* controller = SDL_GameControllerOpen(i);
if (controller) {
SDL_JoystickID id = getInstanceId(controller);
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
_openJoysticks[id] = joystick;
if (!_openJoysticks.contains(id)) {
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
_openJoysticks[id] = joystick;
joystick->registerToUserInputMapper(*Application::getUserInputMapper());
joystick->assignDefaultInputMapping(*Application::getUserInputMapper());
emit joystickAdded(joystick);
}
}
}
_isInitialized = true;
} else {
qDebug() << "Error initializing SDL";
qDebug() << "Error initializing SDL2 Manager";
}
#endif
}
JoystickScriptingInterface::~JoystickScriptingInterface() {
SDL2Manager::~SDL2Manager() {
#ifdef HAVE_SDL2
qDeleteAll(_openJoysticks);
@ -75,34 +68,25 @@ JoystickScriptingInterface::~JoystickScriptingInterface() {
#endif
}
const QObjectList JoystickScriptingInterface::getAllJoysticks() const {
QObjectList objectList;
#ifdef HAVE_SDL2
const QList<Joystick*> joystickList = _openJoysticks.values();
for (int i = 0; i < joystickList.length(); i++) {
objectList << joystickList[i];
}
#endif
return objectList;
SDL2Manager* SDL2Manager::getInstance() {
static SDL2Manager sharedInstance;
return &sharedInstance;
}
Joystick* JoystickScriptingInterface::joystickWithName(const QString& name) {
#ifdef HAVE_SDL2
QMap<SDL_JoystickID, Joystick*>::iterator iter = _openJoysticks.begin();
while (iter != _openJoysticks.end()) {
if (iter.value()->getName() == name) {
return iter.value();
}
iter++;
void SDL2Manager::focusOutEvent() {
for (auto joystick : _openJoysticks) {
joystick->focusOutEvent();
}
#endif
return NULL;
}
void JoystickScriptingInterface::update() {
void SDL2Manager::update() {
#ifdef HAVE_SDL2
if (_isInitialized) {
PerformanceTimer perfTimer("JoystickScriptingInterface::update");
for (auto joystick : _openJoysticks) {
joystick->update();
}
PerformanceTimer perfTimer("SDL2Manager::update");
SDL_GameControllerUpdate();
SDL_Event event;
while (SDL_PollEvent(&event)) {
@ -120,16 +104,16 @@ void JoystickScriptingInterface::update() {
if (event.cbutton.button == SDL_CONTROLLER_BUTTON_BACK) {
// this will either start or stop a global back event
QEvent::Type backType = (event.type == SDL_CONTROLLERBUTTONDOWN)
? HFBackEvent::startType()
: HFBackEvent::endType();
? HFBackEvent::startType()
: HFBackEvent::endType();
HFBackEvent backEvent(backType);
qApp->sendEvent(qApp, &backEvent);
} else if (event.cbutton.button == SDL_CONTROLLER_BUTTON_A) {
// this will either start or stop a global action event
QEvent::Type actionType = (event.type == SDL_CONTROLLERBUTTONDOWN)
? HFActionEvent::startType()
: HFActionEvent::endType();
? HFActionEvent::startType()
: HFActionEvent::endType();
// global action events fire in the center of the screen
Application* app = Application::getInstance();
@ -141,14 +125,19 @@ void JoystickScriptingInterface::update() {
} else if (event.type == SDL_CONTROLLERDEVICEADDED) {
SDL_GameController* controller = SDL_GameControllerOpen(event.cdevice.which);
SDL_JoystickID id = getInstanceId(controller);
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
_openJoysticks[id] = joystick;
emit joystickAdded(joystick);
if (!_openJoysticks.contains(id)) {
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
_openJoysticks[id] = joystick;
joystick->registerToUserInputMapper(*Application::getUserInputMapper());
joystick->assignDefaultInputMapping(*Application::getUserInputMapper());
emit joystickAdded(joystick);
}
} else if (event.type == SDL_CONTROLLERDEVICEREMOVED) {
Joystick* joystick = _openJoysticks[event.cdevice.which];
_openJoysticks.remove(event.cdevice.which);
Application::getUserInputMapper()->removeDevice(joystick->getDeviceID());
emit joystickRemoved(joystick);
}
}

View file

@ -1,77 +1,46 @@
//
// JoystickScriptingInterface.h
// SDL2Manager.h
// interface/src/devices
//
// Created by Andrzej Kapolka on 5/15/14.
// Copyright 2014 High Fidelity, Inc.
// Created by Sam Gondelman on 6/5/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_JoystickScriptingInterface_h
#define hifi_JoystickScriptingInterface_h
#include <QObject>
#include <QVector>
#ifndef hifi__SDL2Manager_h
#define hifi__SDL2Manager_h
#ifdef HAVE_SDL2
#include <SDL.h>
#endif
#include "ui/UserInputMapper.h"
#include "devices/Joystick.h"
/// Handles joystick input through SDL.
class JoystickScriptingInterface : public QObject {
class SDL2Manager : public QObject {
Q_OBJECT
#ifdef HAVE_SDL2
Q_PROPERTY(int AXIS_INVALID READ axisInvalid)
Q_PROPERTY(int AXIS_LEFT_X READ axisLeftX)
Q_PROPERTY(int AXIS_LEFT_Y READ axisLeftY)
Q_PROPERTY(int AXIS_RIGHT_X READ axisRightX)
Q_PROPERTY(int AXIS_RIGHT_Y READ axisRightY)
Q_PROPERTY(int AXIS_TRIGGER_LEFT READ axisTriggerLeft)
Q_PROPERTY(int AXIS_TRIGGER_RIGHT READ axisTriggerRight)
Q_PROPERTY(int AXIS_MAX READ axisMax)
Q_PROPERTY(int BUTTON_INVALID READ buttonInvalid)
Q_PROPERTY(int BUTTON_FACE_BOTTOM READ buttonFaceBottom)
Q_PROPERTY(int BUTTON_FACE_RIGHT READ buttonFaceRight)
Q_PROPERTY(int BUTTON_FACE_LEFT READ buttonFaceLeft)
Q_PROPERTY(int BUTTON_FACE_TOP READ buttonFaceTop)
Q_PROPERTY(int BUTTON_BACK READ buttonBack)
Q_PROPERTY(int BUTTON_GUIDE READ buttonGuide)
Q_PROPERTY(int BUTTON_START READ buttonStart)
Q_PROPERTY(int BUTTON_LEFT_STICK READ buttonLeftStick)
Q_PROPERTY(int BUTTON_RIGHT_STICK READ buttonRightStick)
Q_PROPERTY(int BUTTON_LEFT_SHOULDER READ buttonLeftShoulder)
Q_PROPERTY(int BUTTON_RIGHT_SHOULDER READ buttonRightShoulder)
Q_PROPERTY(int BUTTON_DPAD_UP READ buttonDpadUp)
Q_PROPERTY(int BUTTON_DPAD_DOWN READ buttonDpadDown)
Q_PROPERTY(int BUTTON_DPAD_LEFT READ buttonDpadLeft)
Q_PROPERTY(int BUTTON_DPAD_RIGHT READ buttonDpadRight)
Q_PROPERTY(int BUTTON_MAX READ buttonMax)
Q_PROPERTY(int BUTTON_PRESSED READ buttonPressed)
Q_PROPERTY(int BUTTON_RELEASED READ buttonRelease)
#endif
public:
static JoystickScriptingInterface& getInstance();
SDL2Manager();
~SDL2Manager();
void focusOutEvent();
void update();
public slots:
Joystick* joystickWithName(const QString& name);
const QObjectList getAllJoysticks() const;
static SDL2Manager* getInstance();
signals:
void joystickAdded(Joystick* joystick);
void joystickRemoved(Joystick* joystick);
private:
#ifdef HAVE_SDL2
SDL_JoystickID getInstanceId(SDL_GameController* controller);
int axisInvalid() const { return SDL_CONTROLLER_AXIS_INVALID; }
int axisLeftX() const { return SDL_CONTROLLER_AXIS_LEFTX; }
int axisLeftY() const { return SDL_CONTROLLER_AXIS_LEFTY; }
@ -80,7 +49,7 @@ private:
int axisTriggerLeft() const { return SDL_CONTROLLER_AXIS_TRIGGERLEFT; }
int axisTriggerRight() const { return SDL_CONTROLLER_AXIS_TRIGGERRIGHT; }
int axisMax() const { return SDL_CONTROLLER_AXIS_MAX; }
int buttonInvalid() const { return SDL_CONTROLLER_BUTTON_INVALID; }
int buttonFaceBottom() const { return SDL_CONTROLLER_BUTTON_A; }
int buttonFaceRight() const { return SDL_CONTROLLER_BUTTON_B; }
@ -98,18 +67,15 @@ private:
int buttonDpadLeft() const { return SDL_CONTROLLER_BUTTON_DPAD_LEFT; }
int buttonDpadRight() const { return SDL_CONTROLLER_BUTTON_DPAD_RIGHT; }
int buttonMax() const { return SDL_CONTROLLER_BUTTON_MAX; }
int buttonPressed() const { return SDL_PRESSED; }
int buttonRelease() const { return SDL_RELEASED; }
#endif
JoystickScriptingInterface();
~JoystickScriptingInterface();
#ifdef HAVE_SDL2
QMap<SDL_JoystickID, Joystick*> _openJoysticks;
#endif
bool _isInitialized;
};
#endif // hifi_JoystickScriptingInterface_h
#endif // hifi__SDL2Manager_h

View file

@ -19,6 +19,10 @@
#include "UserActivityLogger.h"
#include "InterfaceLogging.h"
// These bits aren't used for buttons, so they can be used as masks:
const unsigned int LEFT_MASK = 0;
const unsigned int RIGHT_MASK = 1U << 1;
#ifdef HAVE_SIXENSE
const int CALIBRATION_STATE_IDLE = 0;
@ -61,6 +65,8 @@ SixenseManager::SixenseManager() :
_bumperPressed[1] = false;
_oldX[1] = -1;
_oldY[1] = -1;
_prevPalms[0] = nullptr;
_prevPalms[1] = nullptr;
}
SixenseManager::~SixenseManager() {
@ -147,6 +153,7 @@ void SixenseManager::update(float deltaTime) {
#ifdef HAVE_SIXENSE
Hand* hand = DependencyManager::get<AvatarManager>()->getMyAvatar()->getHand();
if (_isInitialized && _isEnabled) {
_buttonPressedMap.clear();
#ifdef __APPLE__
SixenseBaseFunction sixenseGetNumActiveControllers =
(SixenseBaseFunction) _sixenseLibrary->resolve("sixenseGetNumActiveControllers");
@ -154,12 +161,24 @@ void SixenseManager::update(float deltaTime) {
if (sixenseGetNumActiveControllers() == 0) {
_hydrasConnected = false;
if (_deviceID != 0) {
Application::getUserInputMapper()->removeDevice(_deviceID);
_deviceID = 0;
if (_prevPalms[0]) {
_prevPalms[0]->setActive(false);
}
if (_prevPalms[1]) {
_prevPalms[1]->setActive(false);
}
}
return;
}
PerformanceTimer perfTimer("sixense");
if (!_hydrasConnected) {
_hydrasConnected = true;
registerToUserInputMapper(*Application::getUserInputMapper());
getInstance().assignDefaultInputMapping(*Application::getUserInputMapper());
UserActivityLogger::getInstance().connectedDevice("spatial_controller", "hydra");
}
@ -198,6 +217,7 @@ void SixenseManager::update(float deltaTime) {
for (size_t j = 0; j < hand->getNumPalms(); j++) {
if (hand->getPalms()[j].getSixenseID() == data->controller_index) {
palm = &(hand->getPalms()[j]);
_prevPalms[numActiveControllers - 1] = palm;
foundHand = true;
}
}
@ -206,6 +226,7 @@ void SixenseManager::update(float deltaTime) {
hand->getPalms().push_back(newPalm);
palm = &(hand->getPalms()[hand->getNumPalms() - 1]);
palm->setSixenseID(data->controller_index);
_prevPalms[numActiveControllers - 1] = palm;
qCDebug(interfaceapp, "Found new Sixense controller, ID %i", data->controller_index);
}
@ -216,12 +237,14 @@ void SixenseManager::update(float deltaTime) {
palm->setActive(false); // if this isn't a Sixsense ID palm, always make it inactive
}
// Read controller buttons and joystick into the hand
palm->setControllerButtons(data->buttons);
palm->setTrigger(data->trigger);
palm->setJoystick(data->joystick_x, data->joystick_y);
handleButtonEvent(data->buttons, numActiveControllers - 1);
handleAxisEvent(data->joystick_x, data->joystick_y, data->trigger, numActiveControllers - 1);
// Emulate the mouse so we can use scripts
if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseMouseInput) && !_controllersAtBase) {
emulateMouse(palm, numActiveControllers - 1);
@ -590,3 +613,143 @@ void SixenseManager::emulateMouse(PalmData* palm, int index) {
#endif // HAVE_SIXENSE
void SixenseManager::focusOutEvent() {
_axisStateMap.clear();
_buttonPressedMap.clear();
};
void SixenseManager::handleAxisEvent(float stickX, float stickY, float trigger, int index) {
_axisStateMap[makeInput(AXIS_Y_POS, index).getChannel()] = (stickY > 0.0f) ? stickY : 0.0f;
_axisStateMap[makeInput(AXIS_Y_NEG, index).getChannel()] = (stickY < 0.0f) ? -stickY : 0.0f;
_axisStateMap[makeInput(AXIS_X_POS, index).getChannel()] = (stickX > 0.0f) ? stickX : 0.0f;
_axisStateMap[makeInput(AXIS_X_NEG, index).getChannel()] = (stickX < 0.0f) ? -stickX : 0.0f;
_axisStateMap[makeInput(BACK_TRIGGER, index).getChannel()] = trigger;
}
void SixenseManager::handleButtonEvent(unsigned int buttons, int index) {
if (buttons & BUTTON_0) {
_buttonPressedMap.insert(makeInput(BUTTON_0, index).getChannel());
}
if (buttons & BUTTON_1) {
_buttonPressedMap.insert(makeInput(BUTTON_1, index).getChannel());
}
if (buttons & BUTTON_2) {
_buttonPressedMap.insert(makeInput(BUTTON_2, index).getChannel());
}
if (buttons & BUTTON_3) {
_buttonPressedMap.insert(makeInput(BUTTON_3, index).getChannel());
}
if (buttons & BUTTON_4) {
_buttonPressedMap.insert(makeInput(BUTTON_4, index).getChannel());
}
if (buttons & BUTTON_FWD) {
_buttonPressedMap.insert(makeInput(BUTTON_FWD, index).getChannel());
}
if (buttons & BUTTON_TRIGGER) {
_buttonPressedMap.insert(makeInput(BUTTON_TRIGGER, index).getChannel());
}
}
void SixenseManager::registerToUserInputMapper(UserInputMapper& mapper) {
// Grab the current free device ID
_deviceID = mapper.getFreeDeviceID();
auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy("Hydra"));
proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
QVector<UserInputMapper::InputPair> availableInputs;
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_0, 0), "Left Start"));
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_1, 0), "Left Button 1"));
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_2, 0), "Left Button 2"));
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_3, 0), "Left Button 3"));
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_4, 0), "Left Button 4"));
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_FWD, 0), "L1"));
availableInputs.append(UserInputMapper::InputPair(makeInput(BACK_TRIGGER, 0), "L2"));
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_Y_POS, 0), "Left Stick Up"));
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_Y_NEG, 0), "Left Stick Down"));
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_X_POS, 0), "Left Stick Right"));
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_X_NEG, 0), "Left Stick Left"));
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_TRIGGER, 0), "Left Trigger Press"));
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_0, 1), "Right Start"));
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_1, 1), "Right Button 1"));
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_2, 1), "Right Button 2"));
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_3, 1), "Right Button 3"));
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_4, 1), "Right Button 4"));
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_FWD, 1), "R1"));
availableInputs.append(UserInputMapper::InputPair(makeInput(BACK_TRIGGER, 1), "R2"));
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_Y_POS, 1), "Right Stick Up"));
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_Y_NEG, 1), "Right Stick Down"));
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_X_POS, 1), "Right Stick Right"));
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_X_NEG, 1), "Right Stick Left"));
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_TRIGGER, 1), "Right Trigger Press"));
return availableInputs;
};
proxy->resetDeviceBindings = [this, &mapper] () -> bool {
mapper.removeAllInputChannelsForDevice(_deviceID);
this->assignDefaultInputMapping(mapper);
return true;
};
mapper.registerDevice(_deviceID, proxy);
}
void SixenseManager::assignDefaultInputMapping(UserInputMapper& mapper) {
const float JOYSTICK_MOVE_SPEED = 1.0f;
const float JOYSTICK_YAW_SPEED = 0.5f;
const float JOYSTICK_PITCH_SPEED = 0.25f;
const float BUTTON_MOVE_SPEED = 1.0f;
const float BOOM_SPEED = 0.1f;
// Left Joystick: Movement, strafing
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(AXIS_Y_POS, 0), JOYSTICK_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(AXIS_Y_NEG, 0), JOYSTICK_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(AXIS_X_POS, 0), JOYSTICK_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(AXIS_X_NEG, 0), JOYSTICK_MOVE_SPEED);
// Right Joystick: Camera orientation
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(AXIS_X_POS, 1), JOYSTICK_YAW_SPEED);
mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(AXIS_X_NEG, 1), JOYSTICK_YAW_SPEED);
mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(AXIS_Y_POS, 1), JOYSTICK_PITCH_SPEED);
mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(AXIS_Y_NEG, 1), JOYSTICK_PITCH_SPEED);
// Buttons
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(BUTTON_3, 0), BOOM_SPEED);
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(BUTTON_1, 0), BOOM_SPEED);
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(BUTTON_3, 1), BUTTON_MOVE_SPEED);
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(BUTTON_1, 1), BUTTON_MOVE_SPEED);
}
float SixenseManager::getButton(int channel) const {
if (!_buttonPressedMap.empty()) {
if (_buttonPressedMap.find(channel) != _buttonPressedMap.end()) {
return 1.0f;
} else {
return 0.0f;
}
}
return 0.0f;
}
float SixenseManager::getAxis(int channel) const {
auto axis = _axisStateMap.find(channel);
if (axis != _axisStateMap.end()) {
return (*axis).second;
} else {
return 0.0f;
}
}
UserInputMapper::Input SixenseManager::makeInput(unsigned int button, int index) {
return UserInputMapper::Input(_deviceID, button | (index == 0 ? LEFT_MASK : RIGHT_MASK), UserInputMapper::ChannelType::BUTTON);
}
UserInputMapper::Input SixenseManager::makeInput(SixenseManager::JoystickAxisChannel axis, int index) {
return UserInputMapper::Input(_deviceID, axis | (index == 0 ? LEFT_MASK : RIGHT_MASK), UserInputMapper::ChannelType::AXIS);
}

View file

@ -13,6 +13,7 @@
#define hifi_SixenseManager_h
#include <QObject>
#include <unordered_set>
#ifdef HAVE_SIXENSE
#include <glm/glm.hpp>
@ -25,6 +26,8 @@
#endif
#include "ui/UserInputMapper.h"
class PalmData;
const unsigned int BUTTON_0 = 1U << 0; // the skinny button between 1 and 2
@ -33,6 +36,7 @@ const unsigned int BUTTON_2 = 1U << 6;
const unsigned int BUTTON_3 = 1U << 3;
const unsigned int BUTTON_4 = 1U << 4;
const unsigned int BUTTON_FWD = 1U << 7;
const unsigned int BUTTON_TRIGGER = 1U << 8;
// Event type that represents using the controller
const unsigned int CONTROLLER_0_EVENT = 1500U;
@ -45,6 +49,14 @@ const bool DEFAULT_INVERT_SIXENSE_MOUSE_BUTTONS = false;
class SixenseManager : public QObject {
Q_OBJECT
public:
enum JoystickAxisChannel {
AXIS_Y_POS = 1U << 0,
AXIS_Y_NEG = 1U << 3,
AXIS_X_POS = 1U << 4,
AXIS_X_NEG = 1U << 5,
BACK_TRIGGER = 1U << 6,
};
static SixenseManager& getInstance();
void initialize();
@ -60,6 +72,21 @@ public:
bool getInvertButtons() const { return _invertButtons; }
void setInvertButtons(bool invertSixenseButtons) { _invertButtons = invertSixenseButtons; }
typedef std::unordered_set<int> ButtonPressedMap;
typedef std::map<int, float> AxisStateMap;
float getButton(int channel) const;
float getAxis(int channel) const;
UserInputMapper::Input makeInput(unsigned int button, int index);
UserInputMapper::Input makeInput(JoystickAxisChannel axis, int index);
void registerToUserInputMapper(UserInputMapper& mapper);
void assignDefaultInputMapping(UserInputMapper& mapper);
void update();
void focusOutEvent();
public slots:
void toggleSixense(bool shouldEnable);
void setFilter(bool filter);
@ -69,6 +96,8 @@ private:
SixenseManager();
~SixenseManager();
void handleButtonEvent(unsigned int buttons, int index);
void handleAxisEvent(float x, float y, float trigger, int index);
#ifdef HAVE_SIXENSE
void updateCalibration(const sixenseControllerData* controllers);
void emulateMouse(PalmData* palm, int index);
@ -104,12 +133,19 @@ private:
bool _bumperPressed[2];
int _oldX[2];
int _oldY[2];
PalmData* _prevPalms[2];
bool _lowVelocityFilter;
bool _controllersAtBase;
float _reticleMoveSpeed = DEFAULT_SIXENSE_RETICLE_MOVE_SPEED;
bool _invertButtons = DEFAULT_INVERT_SIXENSE_MOUSE_BUTTONS;
protected:
int _deviceID = 0;
ButtonPressedMap _buttonPressedMap;
AxisStateMap _axisStateMap;
};
#endif // hifi_SixenseManager_h

View file

@ -106,6 +106,11 @@ void UserInputMapper::removeAllInputChannelsForDevice(uint16 device) {
}
}
void UserInputMapper::removeDevice(int device) {
removeAllInputChannelsForDevice((uint16) device);
_registeredDevices.erase(device);
}
int UserInputMapper::getInputChannels(InputChannels& channels) const {
for (auto& channel : _actionToInputsMap) {
channels.push_back(channel.second);

View file

@ -189,6 +189,7 @@ public:
bool removeInputChannel(InputChannel channel);
void removeAllInputChannels();
void removeAllInputChannelsForDevice(uint16 device);
void removeDevice(int device);
//Grab all the input channels currently in use, return the number
int getInputChannels(InputChannels& channels) const;
QVector<InputChannel> getAllInputsForDevice(uint16 device);