mirror of
https://github.com/lubosz/overte.git
synced 2025-04-26 18:15:49 +02:00
Merge pull request #5129 from SamGondelman/master
Integrating gamepads/hydras to input mapping system, zooming
This commit is contained in:
commit
61f62f96b0
14 changed files with 578 additions and 160 deletions
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@ -11,7 +11,6 @@
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Script.load("progress.js");
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Script.load("edit.js");
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Script.load("selectAudioDevice.js");
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Script.load("controllers/hydra/hydraMove.js");
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Script.load("inspect.js");
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Script.load("lobby.js");
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Script.load("notifications.js");
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@ -115,6 +115,7 @@
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#include "devices/Faceshift.h"
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#include "devices/Leapmotion.h"
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#include "devices/RealSense.h"
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#include "devices/SDL2Manager.h"
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#include "devices/MIDIManager.h"
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#include "devices/OculusManager.h"
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#include "devices/TV3DManager.h"
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@ -129,7 +130,6 @@
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#include "scripting/AudioDeviceScriptingInterface.h"
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#include "scripting/ClipboardScriptingInterface.h"
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#include "scripting/HMDScriptingInterface.h"
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#include "scripting/JoystickScriptingInterface.h"
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#include "scripting/GlobalServicesScriptingInterface.h"
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#include "scripting/LocationScriptingInterface.h"
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#include "scripting/MenuScriptingInterface.h"
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@ -196,7 +196,6 @@ const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::D
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const QString DEFAULT_SCRIPTS_JS_URL = "http://s3.amazonaws.com/hifi-public/scripts/defaultScripts.js";
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Setting::Handle<int> maxOctreePacketsPerSecond("maxOctreePPS", DEFAULT_MAX_OCTREE_PPS);
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#ifdef Q_OS_WIN
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class MyNativeEventFilter : public QAbstractNativeEventFilter {
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public:
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@ -889,6 +888,9 @@ void Application::paintGL() {
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}
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glEnable(GL_LINE_SMOOTH);
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Menu::getInstance()->setIsOptionChecked("First Person", _myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
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Application::getInstance()->cameraMenuChanged();
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if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
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// Always use the default eye position, not the actual head eye position.
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@ -907,9 +909,8 @@ void Application::paintGL() {
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}
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} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
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static const float THIRD_PERSON_CAMERA_DISTANCE = 1.5f;
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_myCamera.setPosition(_myAvatar->getDefaultEyePosition() +
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_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * THIRD_PERSON_CAMERA_DISTANCE * _myAvatar->getScale());
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_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * _myAvatar->getBoomLength() * _myAvatar->getScale());
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if (OculusManager::isConnected()) {
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_myCamera.setRotation(_myAvatar->getWorldAlignedOrientation());
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} else {
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@ -1492,6 +1493,8 @@ void Application::keyReleaseEvent(QKeyEvent* event) {
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void Application::focusOutEvent(QFocusEvent* event) {
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_keyboardMouseDevice.focusOutEvent(event);
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SixenseManager::getInstance().focusOutEvent();
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SDL2Manager::getInstance()->focusOutEvent();
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// synthesize events for keys currently pressed, since we may not get their release events
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foreach (int key, _keysPressed) {
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@ -2406,10 +2409,14 @@ void Application::cameraMenuChanged() {
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) {
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if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON) {
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_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
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_myAvatar->setBoomLength(MyAvatar::ZOOM_MIN);
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}
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} else {
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if (_myCamera.getMode() != CAMERA_MODE_THIRD_PERSON) {
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_myCamera.setMode(CAMERA_MODE_THIRD_PERSON);
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if (_myAvatar->getBoomLength() == MyAvatar::ZOOM_MIN) {
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_myAvatar->setBoomLength(MyAvatar::ZOOM_DEFAULT);
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}
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}
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}
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}
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@ -2487,7 +2494,7 @@ void Application::update(float deltaTime) {
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}
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SixenseManager::getInstance().update(deltaTime);
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JoystickScriptingInterface::getInstance().update();
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SDL2Manager::getInstance()->update();
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}
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_userInputMapper.update(deltaTime);
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@ -2508,7 +2515,8 @@ void Application::update(float deltaTime) {
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_myAvatar->setDriveKeys(ROT_DOWN, _userInputMapper.getActionState(UserInputMapper::PITCH_DOWN));
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_myAvatar->setDriveKeys(ROT_LEFT, _userInputMapper.getActionState(UserInputMapper::YAW_LEFT));
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_myAvatar->setDriveKeys(ROT_RIGHT, _userInputMapper.getActionState(UserInputMapper::YAW_RIGHT));
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_myAvatar->setDriveKeys(BOOM_IN, _userInputMapper.getActionState(UserInputMapper::BOOM_IN));
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_myAvatar->setDriveKeys(BOOM_OUT, _userInputMapper.getActionState(UserInputMapper::BOOM_OUT));
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updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
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@ -4081,7 +4089,6 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
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scriptEngine->registerGlobalObject("AvatarManager", DependencyManager::get<AvatarManager>().data());
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scriptEngine->registerGlobalObject("Joysticks", &JoystickScriptingInterface::getInstance());
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qScriptRegisterMetaType(scriptEngine, joystickToScriptValue, joystickFromScriptValue);
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scriptEngine->registerGlobalObject("UndoStack", &_undoStackScriptingInterface);
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@ -52,6 +52,8 @@ enum DriveKeys {
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ROT_RIGHT,
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ROT_UP,
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ROT_DOWN,
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BOOM_IN,
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BOOM_OUT,
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MAX_DRIVE_KEYS
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};
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@ -70,6 +70,10 @@ const int SCRIPTED_MOTOR_CAMERA_FRAME = 0;
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const int SCRIPTED_MOTOR_AVATAR_FRAME = 1;
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const int SCRIPTED_MOTOR_WORLD_FRAME = 2;
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const float MyAvatar::ZOOM_MIN = 0.5f;
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const float MyAvatar::ZOOM_MAX = 10.0f;
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const float MyAvatar::ZOOM_DEFAULT = 1.5f;
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MyAvatar::MyAvatar() :
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Avatar(),
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_turningKeyPressTime(0.0f),
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@ -77,6 +81,7 @@ MyAvatar::MyAvatar() :
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_wasPushing(false),
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_isPushing(false),
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_isBraking(false),
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_boomLength(ZOOM_DEFAULT),
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_trapDuration(0.0f),
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_thrust(0.0f),
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_keyboardMotorVelocity(0.0f),
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@ -1347,6 +1352,9 @@ glm::vec3 MyAvatar::applyKeyboardMotor(float deltaTime, const glm::vec3& localVe
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}
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}
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}
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_boomLength += _driveKeys[BOOM_OUT] - _driveKeys[BOOM_IN];
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_boomLength = glm::clamp<float>(_boomLength, ZOOM_MIN, ZOOM_MAX);
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return newLocalVelocity;
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}
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@ -162,6 +162,13 @@ public:
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const RecorderPointer getRecorder() const { return _recorder; }
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const PlayerPointer getPlayer() const { return _player; }
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float getBoomLength() const { return _boomLength; }
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void setBoomLength(float boomLength) { _boomLength = boomLength; }
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static const float ZOOM_MIN;
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static const float ZOOM_MAX;
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static const float ZOOM_DEFAULT;
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public slots:
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void increaseSize();
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void decreaseSize();
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@ -210,6 +217,8 @@ private:
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bool _wasPushing;
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bool _isPushing;
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bool _isBraking;
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float _boomLength;
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float _trapDuration; // seconds that avatar has been trapped by collisions
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glm::vec3 _thrust; // impulse accumulator for outside sources
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@ -13,8 +13,11 @@
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#include <glm/glm.hpp>
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#include "Application.h"
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#include "Joystick.h"
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const float CONTROLLER_THRESHOLD = 0.25f;
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#ifdef HAVE_SDL2
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const float MAX_AXIS = 32768.0f;
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@ -22,10 +25,7 @@ const float MAX_AXIS = 32768.0f;
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Joystick::Joystick(SDL_JoystickID instanceId, const QString& name, SDL_GameController* sdlGameController) :
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_sdlGameController(sdlGameController),
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_sdlJoystick(SDL_GameControllerGetJoystick(_sdlGameController)),
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_instanceId(instanceId),
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_name(name),
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_axes(QVector<float>(SDL_JoystickNumAxes(_sdlJoystick))),
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_buttons(QVector<bool>(SDL_JoystickNumButtons(_sdlJoystick)))
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_instanceId(instanceId)
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{
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}
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@ -42,24 +42,204 @@ void Joystick::closeJoystick() {
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#endif
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}
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void Joystick::update() {
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for (auto axisState : _axisStateMap) {
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if (fabsf(axisState.second) < CONTROLLER_THRESHOLD) {
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_axisStateMap[axisState.first] = 0.0f;
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}
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}
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}
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void Joystick::focusOutEvent() {
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_axisStateMap.clear();
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_buttonPressedMap.clear();
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};
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#ifdef HAVE_SDL2
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void Joystick::handleAxisEvent(const SDL_ControllerAxisEvent& event) {
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if (_axes.size() <= event.axis) {
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_axes.resize(event.axis + 1);
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SDL_GameControllerAxis axis = (SDL_GameControllerAxis) event.axis;
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switch (axis) {
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case SDL_CONTROLLER_AXIS_LEFTX:
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_axisStateMap[makeInput(LEFT_AXIS_X_POS).getChannel()] = (event.value > 0.0f) ? event.value / MAX_AXIS : 0.0f;
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_axisStateMap[makeInput(LEFT_AXIS_X_NEG).getChannel()] = (event.value < 0.0f) ? -event.value / MAX_AXIS : 0.0f;
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break;
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case SDL_CONTROLLER_AXIS_LEFTY:
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_axisStateMap[makeInput(LEFT_AXIS_Y_POS).getChannel()] = (event.value > 0.0f) ? event.value / MAX_AXIS : 0.0f;
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_axisStateMap[makeInput(LEFT_AXIS_Y_NEG).getChannel()] = (event.value < 0.0f) ? -event.value / MAX_AXIS : 0.0f;
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break;
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case SDL_CONTROLLER_AXIS_RIGHTX:
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_axisStateMap[makeInput(RIGHT_AXIS_X_POS).getChannel()] = (event.value > 0.0f) ? event.value / MAX_AXIS : 0.0f;
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_axisStateMap[makeInput(RIGHT_AXIS_X_NEG).getChannel()] = (event.value < 0.0f) ? -event.value / MAX_AXIS : 0.0f;
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break;
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case SDL_CONTROLLER_AXIS_RIGHTY:
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_axisStateMap[makeInput(RIGHT_AXIS_Y_POS).getChannel()] = (event.value > 0.0f) ? event.value / MAX_AXIS : 0.0f;
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_axisStateMap[makeInput(RIGHT_AXIS_Y_NEG).getChannel()] = (event.value < 0.0f) ? -event.value / MAX_AXIS : 0.0f;
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break;
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case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
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_axisStateMap[makeInput(RIGHT_SHOULDER).getChannel()] = event.value / MAX_AXIS;
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break;
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case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
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_axisStateMap[makeInput(LEFT_SHOULDER).getChannel()] = event.value / MAX_AXIS;
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break;
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default:
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break;
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}
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float oldValue = _axes[event.axis];
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float newValue = event.value / MAX_AXIS;
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_axes[event.axis] = newValue;
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emit axisValueChanged(event.axis, newValue, oldValue);
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}
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void Joystick::handleButtonEvent(const SDL_ControllerButtonEvent& event) {
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bool oldValue = _buttons[event.button];
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auto input = makeInput((SDL_GameControllerButton) event.button);
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bool newValue = event.state == SDL_PRESSED;
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_buttons[event.button] = newValue;
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emit buttonStateChanged(event.button, newValue, oldValue);
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if (newValue) {
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_buttonPressedMap.insert(input.getChannel());
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} else {
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_buttonPressedMap.erase(input.getChannel());
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}
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}
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#endif
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void Joystick::registerToUserInputMapper(UserInputMapper& mapper) {
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// Grab the current free device ID
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_deviceID = mapper.getFreeDeviceID();
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auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy(_name));
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proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
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proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
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proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
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QVector<UserInputMapper::InputPair> availableInputs;
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#ifdef HAVE_SDL2
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availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_A), "Bottom Button"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_B), "Right Button"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_X), "Left Button"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_Y), "Top Button"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_DPAD_UP), "DPad Up"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_DPAD_DOWN), "DPad Down"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_DPAD_LEFT), "DPad Left"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_DPAD_RIGHT), "DPad Right"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_LEFTSHOULDER), "L1"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), "R1"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_SHOULDER), "L2"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_SHOULDER), "R2"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_AXIS_Y_NEG), "Left Stick Up"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_AXIS_Y_POS), "Left Stick Down"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_AXIS_X_POS), "Left Stick Right"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(LEFT_AXIS_X_NEG), "Left Stick Left"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_AXIS_Y_NEG), "Right Stick Up"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_AXIS_Y_POS), "Right Stick Down"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_AXIS_X_POS), "Right Stick Right"));
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availableInputs.append(UserInputMapper::InputPair(makeInput(RIGHT_AXIS_X_NEG), "Right Stick Left"));
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#endif
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return availableInputs;
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};
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proxy->resetDeviceBindings = [this, &mapper] () -> bool {
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mapper.removeAllInputChannelsForDevice(_deviceID);
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this->assignDefaultInputMapping(mapper);
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return true;
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};
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mapper.registerDevice(_deviceID, proxy);
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}
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void Joystick::assignDefaultInputMapping(UserInputMapper& mapper) {
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#ifdef HAVE_SDL2
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const float JOYSTICK_MOVE_SPEED = 1.0f;
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const float DPAD_MOVE_SPEED = 0.5f;
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const float JOYSTICK_YAW_SPEED = 0.5f;
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const float JOYSTICK_PITCH_SPEED = 0.25f;
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const float BOOM_SPEED = 0.1f;
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// Y axes are flipped (up is negative)
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// Left Joystick: Movement, strafing
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mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(LEFT_AXIS_Y_NEG), JOYSTICK_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(LEFT_AXIS_Y_POS), JOYSTICK_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(LEFT_AXIS_X_POS), JOYSTICK_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(LEFT_AXIS_X_NEG), JOYSTICK_MOVE_SPEED);
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// Right Joystick: Camera orientation
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mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(RIGHT_AXIS_X_POS), JOYSTICK_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(RIGHT_AXIS_X_NEG), JOYSTICK_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(RIGHT_AXIS_Y_NEG), JOYSTICK_PITCH_SPEED);
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mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(RIGHT_AXIS_Y_POS), JOYSTICK_PITCH_SPEED);
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// Dpad movement
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mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(SDL_CONTROLLER_BUTTON_DPAD_UP), DPAD_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(SDL_CONTROLLER_BUTTON_DPAD_DOWN), DPAD_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_DPAD_RIGHT), DPAD_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(SDL_CONTROLLER_BUTTON_DPAD_LEFT), DPAD_MOVE_SPEED);
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// Button controls
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mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(SDL_CONTROLLER_BUTTON_Y), DPAD_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(SDL_CONTROLLER_BUTTON_A), DPAD_MOVE_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(SDL_CONTROLLER_BUTTON_X), JOYSTICK_YAW_SPEED);
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mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_B), JOYSTICK_YAW_SPEED);
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// Zoom
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mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(RIGHT_SHOULDER), BOOM_SPEED);
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mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(LEFT_SHOULDER), BOOM_SPEED);
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// Hold front right shoulder button for precision controls
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// Left Joystick: Movement, strafing
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mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(LEFT_AXIS_Y_NEG), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_MOVE_SPEED/2.0f);
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mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(LEFT_AXIS_Y_POS), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_MOVE_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(LEFT_AXIS_X_POS), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_MOVE_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(LEFT_AXIS_X_NEG), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_MOVE_SPEED/2.0f);
|
||||
|
||||
// Right Joystick: Camera orientation
|
||||
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(RIGHT_AXIS_X_POS), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(RIGHT_AXIS_X_NEG), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(RIGHT_AXIS_Y_NEG), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_PITCH_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(RIGHT_AXIS_Y_POS), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_PITCH_SPEED/2.0f);
|
||||
|
||||
// Dpad movement
|
||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(SDL_CONTROLLER_BUTTON_DPAD_UP), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(SDL_CONTROLLER_BUTTON_DPAD_DOWN), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_DPAD_RIGHT), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(SDL_CONTROLLER_BUTTON_DPAD_LEFT), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
|
||||
|
||||
// Button controls
|
||||
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(SDL_CONTROLLER_BUTTON_Y), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(SDL_CONTROLLER_BUTTON_A), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), DPAD_MOVE_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(SDL_CONTROLLER_BUTTON_X), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(SDL_CONTROLLER_BUTTON_B), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), JOYSTICK_YAW_SPEED/2.0f);
|
||||
|
||||
// Zoom
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(RIGHT_SHOULDER), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), BOOM_SPEED/2.0f);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(LEFT_SHOULDER), makeInput(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), BOOM_SPEED/2.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
float Joystick::getButton(int channel) const {
|
||||
if (!_buttonPressedMap.empty()) {
|
||||
if (_buttonPressedMap.find(channel) != _buttonPressedMap.end()) {
|
||||
return 1.0f;
|
||||
} else {
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
float Joystick::getAxis(int channel) const {
|
||||
auto axis = _axisStateMap.find(channel);
|
||||
if (axis != _axisStateMap.end()) {
|
||||
return (*axis).second;
|
||||
} else {
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
UserInputMapper::Input Joystick::makeInput(SDL_GameControllerButton button) {
|
||||
return UserInputMapper::Input(_deviceID, button, UserInputMapper::ChannelType::BUTTON);
|
||||
}
|
||||
#endif
|
||||
|
||||
UserInputMapper::Input Joystick::makeInput(Joystick::JoystickAxisChannel axis) {
|
||||
return UserInputMapper::Input(_deviceID, axis, UserInputMapper::ChannelType::AXIS);
|
||||
}
|
||||
|
||||
|
|
|
@ -20,6 +20,8 @@
|
|||
#undef main
|
||||
#endif
|
||||
|
||||
#include "ui/UserInputMapper.h"
|
||||
|
||||
class Joystick : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
|
@ -29,12 +31,40 @@ class Joystick : public QObject {
|
|||
Q_PROPERTY(int instanceId READ getInstanceId)
|
||||
#endif
|
||||
|
||||
Q_PROPERTY(int numAxes READ getNumAxes)
|
||||
Q_PROPERTY(int numButtons READ getNumButtons)
|
||||
public:
|
||||
enum JoystickAxisChannel {
|
||||
LEFT_AXIS_X_POS = 0,
|
||||
LEFT_AXIS_X_NEG,
|
||||
LEFT_AXIS_Y_POS,
|
||||
LEFT_AXIS_Y_NEG,
|
||||
RIGHT_AXIS_X_POS,
|
||||
RIGHT_AXIS_X_NEG,
|
||||
RIGHT_AXIS_Y_POS,
|
||||
RIGHT_AXIS_Y_NEG,
|
||||
RIGHT_SHOULDER,
|
||||
LEFT_SHOULDER,
|
||||
};
|
||||
|
||||
Joystick();
|
||||
~Joystick();
|
||||
|
||||
typedef std::unordered_set<int> ButtonPressedMap;
|
||||
typedef std::map<int, float> AxisStateMap;
|
||||
|
||||
float getButton(int channel) const;
|
||||
float getAxis(int channel) const;
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
UserInputMapper::Input makeInput(SDL_GameControllerButton button);
|
||||
#endif
|
||||
UserInputMapper::Input makeInput(Joystick::JoystickAxisChannel axis);
|
||||
|
||||
void registerToUserInputMapper(UserInputMapper& mapper);
|
||||
void assignDefaultInputMapping(UserInputMapper& mapper);
|
||||
|
||||
void update();
|
||||
void focusOutEvent();
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
Joystick(SDL_JoystickID instanceId, const QString& name, SDL_GameController* sdlGameController);
|
||||
#endif
|
||||
|
@ -51,15 +81,8 @@ public:
|
|||
int getInstanceId() const { return _instanceId; }
|
||||
#endif
|
||||
|
||||
const QVector<float>& getAxes() const { return _axes; }
|
||||
const QVector<bool>& getButtons() const { return _buttons; }
|
||||
int getDeviceID() { return _deviceID; }
|
||||
|
||||
int getNumAxes() const { return _axes.size(); }
|
||||
int getNumButtons() const { return _buttons.size(); }
|
||||
|
||||
signals:
|
||||
void axisValueChanged(int axis, float newValue, float oldValue);
|
||||
void buttonStateChanged(int button, float newValue, float oldValue);
|
||||
private:
|
||||
#ifdef HAVE_SDL2
|
||||
SDL_GameController* _sdlGameController;
|
||||
|
@ -68,8 +91,12 @@ private:
|
|||
#endif
|
||||
|
||||
QString _name;
|
||||
QVector<float> _axes;
|
||||
QVector<bool> _buttons;
|
||||
|
||||
protected:
|
||||
int _deviceID = 0;
|
||||
|
||||
ButtonPressedMap _buttonPressedMap;
|
||||
AxisStateMap _axisStateMap;
|
||||
};
|
||||
|
||||
#endif // hifi_JoystickTracker_h
|
||||
#endif // hifi_Joystick_h
|
||||
|
|
|
@ -160,8 +160,8 @@ void KeyboardMouseDevice::registerToUserInputMapper(UserInputMapper& mapper) {
|
|||
_deviceID = mapper.getFreeDeviceID();
|
||||
|
||||
auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy("Keyboard"));
|
||||
proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input._channel); };
|
||||
proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input._channel); };
|
||||
proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
|
||||
proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
|
||||
proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
|
||||
QVector<UserInputMapper::InputPair> availableInputs;
|
||||
for (int i = (int) Qt::Key_0; i <= (int) Qt::Key_9; i++) {
|
||||
|
@ -170,7 +170,33 @@ void KeyboardMouseDevice::registerToUserInputMapper(UserInputMapper& mapper) {
|
|||
for (int i = (int) Qt::Key_A; i <= (int) Qt::Key_Z; i++) {
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key(i)), QKeySequence(Qt::Key(i)).toString()));
|
||||
}
|
||||
for (int i = (int) Qt::Key_Left; i <= (int) Qt::Key_Down; i++) {
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key(i)), QKeySequence(Qt::Key(i)).toString()));
|
||||
}
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_Space), QKeySequence(Qt::Key_Space).toString()));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_Shift), "Shift"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_PageUp), QKeySequence(Qt::Key_PageUp).toString()));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::Key_PageDown), QKeySequence(Qt::Key_PageDown).toString()));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::LeftButton), "Left Mouse Click"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::MiddleButton), "Middle Mouse Click"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(Qt::RightButton), "Right Mouse Click"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_X_POS), "Mouse Move Right"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_X_NEG), "Mouse Move Left"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_Y_POS), "Mouse Move Up"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_Y_NEG), "Mouse Move Down"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_Y_POS), "Mouse Wheel Right"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_Y_NEG), "Mouse Wheel Left"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_X_POS), "Mouse Wheel Up"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(MOUSE_AXIS_WHEEL_X_NEG), "Mouse Wheel Down"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_X_POS), "Touchpad Right"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_X_NEG), "Touchpad Left"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_Y_POS), "Touchpad Up"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(TOUCH_AXIS_Y_NEG), "Touchpad Down"));
|
||||
|
||||
return availableInputs;
|
||||
};
|
||||
proxy->resetDeviceBindings = [this, &mapper] () -> bool {
|
||||
|
@ -189,7 +215,7 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
|
|||
const float MOUSE_PITCH_SPEED = 0.25f;
|
||||
const float TOUCH_YAW_SPEED = 0.5f;
|
||||
const float TOUCH_PITCH_SPEED = 0.25f;
|
||||
//const float BUTTON_BOOM_SPEED = 0.1f;
|
||||
const float BUTTON_BOOM_SPEED = 0.1f;
|
||||
|
||||
// AWSD keys mapping
|
||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(Qt::Key_S), BUTTON_MOVE_SPEED);
|
||||
|
@ -199,8 +225,8 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
|
|||
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(Qt::Key_C), BUTTON_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(Qt::Key_E), BUTTON_MOVE_SPEED);
|
||||
|
||||
// mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_W), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
// mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_S), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_W), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_S), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_A), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(Qt::Key_D), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_A), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
|
||||
|
@ -216,8 +242,8 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
|
|||
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(Qt::Key_PageDown), BUTTON_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(Qt::Key_PageUp), BUTTON_MOVE_SPEED);
|
||||
|
||||
// mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_Up), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
// mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_Down), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(Qt::Key_Up), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(Qt::Key_Down), makeInput(Qt::Key_Shift), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_Left), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(Qt::Key_Right), makeInput(Qt::RightButton), BUTTON_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(Qt::Key_Left), makeInput(Qt::Key_Shift), BUTTON_YAW_SPEED);
|
||||
|
@ -246,8 +272,8 @@ void KeyboardMouseDevice::assignDefaultInputMapping(UserInputMapper& mapper) {
|
|||
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(TOUCH_AXIS_X_POS), TOUCH_YAW_SPEED);
|
||||
|
||||
// Wheel move
|
||||
//mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(MOUSE_AXIS_WHEEL_Y_NEG), BUTTON_BOOM_SPEED);
|
||||
//mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(MOUSE_AXIS_WHEEL_Y_POS), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(MOUSE_AXIS_WHEEL_Y_NEG), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(MOUSE_AXIS_WHEEL_Y_POS), BUTTON_BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(MOUSE_AXIS_WHEEL_X_NEG), BUTTON_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(MOUSE_AXIS_WHEEL_X_POS), BUTTON_YAW_SPEED);
|
||||
|
||||
|
|
|
@ -1,73 +1,66 @@
|
|||
//
|
||||
// JoystickScriptingInterface.cpp
|
||||
// SDL2Manager.cpp
|
||||
// interface/src/devices
|
||||
//
|
||||
// Created by Andrzej Kapolka on 5/15/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
// Created by Sam Gondelman on 6/5/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <qapplication.h>
|
||||
#include <QtDebug>
|
||||
#include <QScriptValue>
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
#include <SDL.h>
|
||||
#undef main
|
||||
#endif
|
||||
|
||||
#include <HFActionEvent.h>
|
||||
#include <HFBackEvent.h>
|
||||
#include <PerfStat.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "Application.h"
|
||||
|
||||
#include "JoystickScriptingInterface.h"
|
||||
#include "SDL2Manager.h"
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
SDL_JoystickID getInstanceId(SDL_GameController* controller) {
|
||||
SDL_JoystickID SDL2Manager::getInstanceId(SDL_GameController* controller) {
|
||||
SDL_Joystick* joystick = SDL_GameControllerGetJoystick(controller);
|
||||
return SDL_JoystickInstanceID(joystick);
|
||||
}
|
||||
#endif
|
||||
|
||||
JoystickScriptingInterface& JoystickScriptingInterface::getInstance() {
|
||||
static JoystickScriptingInterface sharedInstance;
|
||||
return sharedInstance;
|
||||
}
|
||||
|
||||
JoystickScriptingInterface::JoystickScriptingInterface() :
|
||||
SDL2Manager::SDL2Manager() :
|
||||
#ifdef HAVE_SDL2
|
||||
_openJoysticks(),
|
||||
_openJoysticks(),
|
||||
#endif
|
||||
_isInitialized(false)
|
||||
_isInitialized(false)
|
||||
{
|
||||
#ifdef HAVE_SDL2
|
||||
bool initSuccess = (SDL_Init(SDL_INIT_GAMECONTROLLER) == 0);
|
||||
|
||||
if (initSuccess) {
|
||||
int joystickCount = SDL_NumJoysticks();
|
||||
|
||||
|
||||
for (int i = 0; i < joystickCount; i++) {
|
||||
SDL_GameController* controller = SDL_GameControllerOpen(i);
|
||||
|
||||
if (controller) {
|
||||
SDL_JoystickID id = getInstanceId(controller);
|
||||
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
|
||||
_openJoysticks[id] = joystick;
|
||||
if (!_openJoysticks.contains(id)) {
|
||||
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
|
||||
_openJoysticks[id] = joystick;
|
||||
joystick->registerToUserInputMapper(*Application::getUserInputMapper());
|
||||
joystick->assignDefaultInputMapping(*Application::getUserInputMapper());
|
||||
emit joystickAdded(joystick);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
_isInitialized = true;
|
||||
} else {
|
||||
qDebug() << "Error initializing SDL";
|
||||
qDebug() << "Error initializing SDL2 Manager";
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
JoystickScriptingInterface::~JoystickScriptingInterface() {
|
||||
SDL2Manager::~SDL2Manager() {
|
||||
#ifdef HAVE_SDL2
|
||||
qDeleteAll(_openJoysticks);
|
||||
|
||||
|
@ -75,34 +68,25 @@ JoystickScriptingInterface::~JoystickScriptingInterface() {
|
|||
#endif
|
||||
}
|
||||
|
||||
const QObjectList JoystickScriptingInterface::getAllJoysticks() const {
|
||||
QObjectList objectList;
|
||||
#ifdef HAVE_SDL2
|
||||
const QList<Joystick*> joystickList = _openJoysticks.values();
|
||||
for (int i = 0; i < joystickList.length(); i++) {
|
||||
objectList << joystickList[i];
|
||||
}
|
||||
#endif
|
||||
return objectList;
|
||||
SDL2Manager* SDL2Manager::getInstance() {
|
||||
static SDL2Manager sharedInstance;
|
||||
return &sharedInstance;
|
||||
}
|
||||
|
||||
Joystick* JoystickScriptingInterface::joystickWithName(const QString& name) {
|
||||
#ifdef HAVE_SDL2
|
||||
QMap<SDL_JoystickID, Joystick*>::iterator iter = _openJoysticks.begin();
|
||||
while (iter != _openJoysticks.end()) {
|
||||
if (iter.value()->getName() == name) {
|
||||
return iter.value();
|
||||
}
|
||||
iter++;
|
||||
void SDL2Manager::focusOutEvent() {
|
||||
for (auto joystick : _openJoysticks) {
|
||||
joystick->focusOutEvent();
|
||||
}
|
||||
#endif
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void JoystickScriptingInterface::update() {
|
||||
void SDL2Manager::update() {
|
||||
#ifdef HAVE_SDL2
|
||||
if (_isInitialized) {
|
||||
PerformanceTimer perfTimer("JoystickScriptingInterface::update");
|
||||
for (auto joystick : _openJoysticks) {
|
||||
joystick->update();
|
||||
}
|
||||
|
||||
PerformanceTimer perfTimer("SDL2Manager::update");
|
||||
SDL_GameControllerUpdate();
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
|
@ -120,16 +104,16 @@ void JoystickScriptingInterface::update() {
|
|||
if (event.cbutton.button == SDL_CONTROLLER_BUTTON_BACK) {
|
||||
// this will either start or stop a global back event
|
||||
QEvent::Type backType = (event.type == SDL_CONTROLLERBUTTONDOWN)
|
||||
? HFBackEvent::startType()
|
||||
: HFBackEvent::endType();
|
||||
? HFBackEvent::startType()
|
||||
: HFBackEvent::endType();
|
||||
HFBackEvent backEvent(backType);
|
||||
|
||||
qApp->sendEvent(qApp, &backEvent);
|
||||
} else if (event.cbutton.button == SDL_CONTROLLER_BUTTON_A) {
|
||||
// this will either start or stop a global action event
|
||||
QEvent::Type actionType = (event.type == SDL_CONTROLLERBUTTONDOWN)
|
||||
? HFActionEvent::startType()
|
||||
: HFActionEvent::endType();
|
||||
? HFActionEvent::startType()
|
||||
: HFActionEvent::endType();
|
||||
|
||||
// global action events fire in the center of the screen
|
||||
Application* app = Application::getInstance();
|
||||
|
@ -141,14 +125,19 @@ void JoystickScriptingInterface::update() {
|
|||
|
||||
} else if (event.type == SDL_CONTROLLERDEVICEADDED) {
|
||||
SDL_GameController* controller = SDL_GameControllerOpen(event.cdevice.which);
|
||||
|
||||
|
||||
SDL_JoystickID id = getInstanceId(controller);
|
||||
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
|
||||
_openJoysticks[id] = joystick;
|
||||
emit joystickAdded(joystick);
|
||||
if (!_openJoysticks.contains(id)) {
|
||||
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
|
||||
_openJoysticks[id] = joystick;
|
||||
joystick->registerToUserInputMapper(*Application::getUserInputMapper());
|
||||
joystick->assignDefaultInputMapping(*Application::getUserInputMapper());
|
||||
emit joystickAdded(joystick);
|
||||
}
|
||||
} else if (event.type == SDL_CONTROLLERDEVICEREMOVED) {
|
||||
Joystick* joystick = _openJoysticks[event.cdevice.which];
|
||||
_openJoysticks.remove(event.cdevice.which);
|
||||
Application::getUserInputMapper()->removeDevice(joystick->getDeviceID());
|
||||
emit joystickRemoved(joystick);
|
||||
}
|
||||
}
|
|
@ -1,77 +1,46 @@
|
|||
//
|
||||
// JoystickScriptingInterface.h
|
||||
// SDL2Manager.h
|
||||
// interface/src/devices
|
||||
//
|
||||
// Created by Andrzej Kapolka on 5/15/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
// Created by Sam Gondelman on 6/5/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_JoystickScriptingInterface_h
|
||||
#define hifi_JoystickScriptingInterface_h
|
||||
|
||||
#include <QObject>
|
||||
#include <QVector>
|
||||
#ifndef hifi__SDL2Manager_h
|
||||
#define hifi__SDL2Manager_h
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
#include <SDL.h>
|
||||
#endif
|
||||
|
||||
#include "ui/UserInputMapper.h"
|
||||
|
||||
#include "devices/Joystick.h"
|
||||
|
||||
/// Handles joystick input through SDL.
|
||||
class JoystickScriptingInterface : public QObject {
|
||||
class SDL2Manager : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
Q_PROPERTY(int AXIS_INVALID READ axisInvalid)
|
||||
Q_PROPERTY(int AXIS_LEFT_X READ axisLeftX)
|
||||
Q_PROPERTY(int AXIS_LEFT_Y READ axisLeftY)
|
||||
Q_PROPERTY(int AXIS_RIGHT_X READ axisRightX)
|
||||
Q_PROPERTY(int AXIS_RIGHT_Y READ axisRightY)
|
||||
Q_PROPERTY(int AXIS_TRIGGER_LEFT READ axisTriggerLeft)
|
||||
Q_PROPERTY(int AXIS_TRIGGER_RIGHT READ axisTriggerRight)
|
||||
Q_PROPERTY(int AXIS_MAX READ axisMax)
|
||||
|
||||
Q_PROPERTY(int BUTTON_INVALID READ buttonInvalid)
|
||||
Q_PROPERTY(int BUTTON_FACE_BOTTOM READ buttonFaceBottom)
|
||||
Q_PROPERTY(int BUTTON_FACE_RIGHT READ buttonFaceRight)
|
||||
Q_PROPERTY(int BUTTON_FACE_LEFT READ buttonFaceLeft)
|
||||
Q_PROPERTY(int BUTTON_FACE_TOP READ buttonFaceTop)
|
||||
Q_PROPERTY(int BUTTON_BACK READ buttonBack)
|
||||
Q_PROPERTY(int BUTTON_GUIDE READ buttonGuide)
|
||||
Q_PROPERTY(int BUTTON_START READ buttonStart)
|
||||
Q_PROPERTY(int BUTTON_LEFT_STICK READ buttonLeftStick)
|
||||
Q_PROPERTY(int BUTTON_RIGHT_STICK READ buttonRightStick)
|
||||
Q_PROPERTY(int BUTTON_LEFT_SHOULDER READ buttonLeftShoulder)
|
||||
Q_PROPERTY(int BUTTON_RIGHT_SHOULDER READ buttonRightShoulder)
|
||||
Q_PROPERTY(int BUTTON_DPAD_UP READ buttonDpadUp)
|
||||
Q_PROPERTY(int BUTTON_DPAD_DOWN READ buttonDpadDown)
|
||||
Q_PROPERTY(int BUTTON_DPAD_LEFT READ buttonDpadLeft)
|
||||
Q_PROPERTY(int BUTTON_DPAD_RIGHT READ buttonDpadRight)
|
||||
Q_PROPERTY(int BUTTON_MAX READ buttonMax)
|
||||
|
||||
Q_PROPERTY(int BUTTON_PRESSED READ buttonPressed)
|
||||
Q_PROPERTY(int BUTTON_RELEASED READ buttonRelease)
|
||||
#endif
|
||||
|
||||
|
||||
public:
|
||||
static JoystickScriptingInterface& getInstance();
|
||||
|
||||
SDL2Manager();
|
||||
~SDL2Manager();
|
||||
|
||||
void focusOutEvent();
|
||||
|
||||
void update();
|
||||
|
||||
public slots:
|
||||
Joystick* joystickWithName(const QString& name);
|
||||
const QObjectList getAllJoysticks() const;
|
||||
|
||||
|
||||
static SDL2Manager* getInstance();
|
||||
|
||||
signals:
|
||||
void joystickAdded(Joystick* joystick);
|
||||
void joystickRemoved(Joystick* joystick);
|
||||
|
||||
|
||||
private:
|
||||
#ifdef HAVE_SDL2
|
||||
SDL_JoystickID getInstanceId(SDL_GameController* controller);
|
||||
|
||||
int axisInvalid() const { return SDL_CONTROLLER_AXIS_INVALID; }
|
||||
int axisLeftX() const { return SDL_CONTROLLER_AXIS_LEFTX; }
|
||||
int axisLeftY() const { return SDL_CONTROLLER_AXIS_LEFTY; }
|
||||
|
@ -80,7 +49,7 @@ private:
|
|||
int axisTriggerLeft() const { return SDL_CONTROLLER_AXIS_TRIGGERLEFT; }
|
||||
int axisTriggerRight() const { return SDL_CONTROLLER_AXIS_TRIGGERRIGHT; }
|
||||
int axisMax() const { return SDL_CONTROLLER_AXIS_MAX; }
|
||||
|
||||
|
||||
int buttonInvalid() const { return SDL_CONTROLLER_BUTTON_INVALID; }
|
||||
int buttonFaceBottom() const { return SDL_CONTROLLER_BUTTON_A; }
|
||||
int buttonFaceRight() const { return SDL_CONTROLLER_BUTTON_B; }
|
||||
|
@ -98,18 +67,15 @@ private:
|
|||
int buttonDpadLeft() const { return SDL_CONTROLLER_BUTTON_DPAD_LEFT; }
|
||||
int buttonDpadRight() const { return SDL_CONTROLLER_BUTTON_DPAD_RIGHT; }
|
||||
int buttonMax() const { return SDL_CONTROLLER_BUTTON_MAX; }
|
||||
|
||||
|
||||
int buttonPressed() const { return SDL_PRESSED; }
|
||||
int buttonRelease() const { return SDL_RELEASED; }
|
||||
#endif
|
||||
|
||||
JoystickScriptingInterface();
|
||||
~JoystickScriptingInterface();
|
||||
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
QMap<SDL_JoystickID, Joystick*> _openJoysticks;
|
||||
#endif
|
||||
bool _isInitialized;
|
||||
};
|
||||
|
||||
#endif // hifi_JoystickScriptingInterface_h
|
||||
#endif // hifi__SDL2Manager_h
|
|
@ -19,6 +19,10 @@
|
|||
#include "UserActivityLogger.h"
|
||||
#include "InterfaceLogging.h"
|
||||
|
||||
// These bits aren't used for buttons, so they can be used as masks:
|
||||
const unsigned int LEFT_MASK = 0;
|
||||
const unsigned int RIGHT_MASK = 1U << 1;
|
||||
|
||||
#ifdef HAVE_SIXENSE
|
||||
|
||||
const int CALIBRATION_STATE_IDLE = 0;
|
||||
|
@ -61,6 +65,8 @@ SixenseManager::SixenseManager() :
|
|||
_bumperPressed[1] = false;
|
||||
_oldX[1] = -1;
|
||||
_oldY[1] = -1;
|
||||
_prevPalms[0] = nullptr;
|
||||
_prevPalms[1] = nullptr;
|
||||
}
|
||||
|
||||
SixenseManager::~SixenseManager() {
|
||||
|
@ -147,6 +153,7 @@ void SixenseManager::update(float deltaTime) {
|
|||
#ifdef HAVE_SIXENSE
|
||||
Hand* hand = DependencyManager::get<AvatarManager>()->getMyAvatar()->getHand();
|
||||
if (_isInitialized && _isEnabled) {
|
||||
_buttonPressedMap.clear();
|
||||
#ifdef __APPLE__
|
||||
SixenseBaseFunction sixenseGetNumActiveControllers =
|
||||
(SixenseBaseFunction) _sixenseLibrary->resolve("sixenseGetNumActiveControllers");
|
||||
|
@ -154,12 +161,24 @@ void SixenseManager::update(float deltaTime) {
|
|||
|
||||
if (sixenseGetNumActiveControllers() == 0) {
|
||||
_hydrasConnected = false;
|
||||
if (_deviceID != 0) {
|
||||
Application::getUserInputMapper()->removeDevice(_deviceID);
|
||||
_deviceID = 0;
|
||||
if (_prevPalms[0]) {
|
||||
_prevPalms[0]->setActive(false);
|
||||
}
|
||||
if (_prevPalms[1]) {
|
||||
_prevPalms[1]->setActive(false);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
PerformanceTimer perfTimer("sixense");
|
||||
if (!_hydrasConnected) {
|
||||
_hydrasConnected = true;
|
||||
registerToUserInputMapper(*Application::getUserInputMapper());
|
||||
getInstance().assignDefaultInputMapping(*Application::getUserInputMapper());
|
||||
UserActivityLogger::getInstance().connectedDevice("spatial_controller", "hydra");
|
||||
}
|
||||
|
||||
|
@ -198,6 +217,7 @@ void SixenseManager::update(float deltaTime) {
|
|||
for (size_t j = 0; j < hand->getNumPalms(); j++) {
|
||||
if (hand->getPalms()[j].getSixenseID() == data->controller_index) {
|
||||
palm = &(hand->getPalms()[j]);
|
||||
_prevPalms[numActiveControllers - 1] = palm;
|
||||
foundHand = true;
|
||||
}
|
||||
}
|
||||
|
@ -206,6 +226,7 @@ void SixenseManager::update(float deltaTime) {
|
|||
hand->getPalms().push_back(newPalm);
|
||||
palm = &(hand->getPalms()[hand->getNumPalms() - 1]);
|
||||
palm->setSixenseID(data->controller_index);
|
||||
_prevPalms[numActiveControllers - 1] = palm;
|
||||
qCDebug(interfaceapp, "Found new Sixense controller, ID %i", data->controller_index);
|
||||
}
|
||||
|
||||
|
@ -216,12 +237,14 @@ void SixenseManager::update(float deltaTime) {
|
|||
palm->setActive(false); // if this isn't a Sixsense ID palm, always make it inactive
|
||||
}
|
||||
|
||||
|
||||
// Read controller buttons and joystick into the hand
|
||||
palm->setControllerButtons(data->buttons);
|
||||
palm->setTrigger(data->trigger);
|
||||
palm->setJoystick(data->joystick_x, data->joystick_y);
|
||||
|
||||
handleButtonEvent(data->buttons, numActiveControllers - 1);
|
||||
handleAxisEvent(data->joystick_x, data->joystick_y, data->trigger, numActiveControllers - 1);
|
||||
|
||||
// Emulate the mouse so we can use scripts
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseMouseInput) && !_controllersAtBase) {
|
||||
emulateMouse(palm, numActiveControllers - 1);
|
||||
|
@ -590,3 +613,143 @@ void SixenseManager::emulateMouse(PalmData* palm, int index) {
|
|||
|
||||
#endif // HAVE_SIXENSE
|
||||
|
||||
void SixenseManager::focusOutEvent() {
|
||||
_axisStateMap.clear();
|
||||
_buttonPressedMap.clear();
|
||||
};
|
||||
|
||||
void SixenseManager::handleAxisEvent(float stickX, float stickY, float trigger, int index) {
|
||||
_axisStateMap[makeInput(AXIS_Y_POS, index).getChannel()] = (stickY > 0.0f) ? stickY : 0.0f;
|
||||
_axisStateMap[makeInput(AXIS_Y_NEG, index).getChannel()] = (stickY < 0.0f) ? -stickY : 0.0f;
|
||||
_axisStateMap[makeInput(AXIS_X_POS, index).getChannel()] = (stickX > 0.0f) ? stickX : 0.0f;
|
||||
_axisStateMap[makeInput(AXIS_X_NEG, index).getChannel()] = (stickX < 0.0f) ? -stickX : 0.0f;
|
||||
_axisStateMap[makeInput(BACK_TRIGGER, index).getChannel()] = trigger;
|
||||
}
|
||||
|
||||
void SixenseManager::handleButtonEvent(unsigned int buttons, int index) {
|
||||
if (buttons & BUTTON_0) {
|
||||
_buttonPressedMap.insert(makeInput(BUTTON_0, index).getChannel());
|
||||
}
|
||||
if (buttons & BUTTON_1) {
|
||||
_buttonPressedMap.insert(makeInput(BUTTON_1, index).getChannel());
|
||||
}
|
||||
if (buttons & BUTTON_2) {
|
||||
_buttonPressedMap.insert(makeInput(BUTTON_2, index).getChannel());
|
||||
}
|
||||
if (buttons & BUTTON_3) {
|
||||
_buttonPressedMap.insert(makeInput(BUTTON_3, index).getChannel());
|
||||
}
|
||||
if (buttons & BUTTON_4) {
|
||||
_buttonPressedMap.insert(makeInput(BUTTON_4, index).getChannel());
|
||||
}
|
||||
if (buttons & BUTTON_FWD) {
|
||||
_buttonPressedMap.insert(makeInput(BUTTON_FWD, index).getChannel());
|
||||
}
|
||||
if (buttons & BUTTON_TRIGGER) {
|
||||
_buttonPressedMap.insert(makeInput(BUTTON_TRIGGER, index).getChannel());
|
||||
}
|
||||
}
|
||||
|
||||
void SixenseManager::registerToUserInputMapper(UserInputMapper& mapper) {
|
||||
// Grab the current free device ID
|
||||
_deviceID = mapper.getFreeDeviceID();
|
||||
|
||||
auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy("Hydra"));
|
||||
proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
|
||||
proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
|
||||
proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
|
||||
QVector<UserInputMapper::InputPair> availableInputs;
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_0, 0), "Left Start"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_1, 0), "Left Button 1"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_2, 0), "Left Button 2"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_3, 0), "Left Button 3"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_4, 0), "Left Button 4"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_FWD, 0), "L1"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BACK_TRIGGER, 0), "L2"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_Y_POS, 0), "Left Stick Up"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_Y_NEG, 0), "Left Stick Down"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_X_POS, 0), "Left Stick Right"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_X_NEG, 0), "Left Stick Left"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_TRIGGER, 0), "Left Trigger Press"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_0, 1), "Right Start"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_1, 1), "Right Button 1"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_2, 1), "Right Button 2"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_3, 1), "Right Button 3"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_4, 1), "Right Button 4"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_FWD, 1), "R1"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BACK_TRIGGER, 1), "R2"));
|
||||
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_Y_POS, 1), "Right Stick Up"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_Y_NEG, 1), "Right Stick Down"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_X_POS, 1), "Right Stick Right"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(AXIS_X_NEG, 1), "Right Stick Left"));
|
||||
availableInputs.append(UserInputMapper::InputPair(makeInput(BUTTON_TRIGGER, 1), "Right Trigger Press"));
|
||||
|
||||
return availableInputs;
|
||||
};
|
||||
proxy->resetDeviceBindings = [this, &mapper] () -> bool {
|
||||
mapper.removeAllInputChannelsForDevice(_deviceID);
|
||||
this->assignDefaultInputMapping(mapper);
|
||||
return true;
|
||||
};
|
||||
mapper.registerDevice(_deviceID, proxy);
|
||||
}
|
||||
|
||||
void SixenseManager::assignDefaultInputMapping(UserInputMapper& mapper) {
|
||||
const float JOYSTICK_MOVE_SPEED = 1.0f;
|
||||
const float JOYSTICK_YAW_SPEED = 0.5f;
|
||||
const float JOYSTICK_PITCH_SPEED = 0.25f;
|
||||
const float BUTTON_MOVE_SPEED = 1.0f;
|
||||
const float BOOM_SPEED = 0.1f;
|
||||
|
||||
// Left Joystick: Movement, strafing
|
||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(AXIS_Y_POS, 0), JOYSTICK_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(AXIS_Y_NEG, 0), JOYSTICK_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(AXIS_X_POS, 0), JOYSTICK_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(AXIS_X_NEG, 0), JOYSTICK_MOVE_SPEED);
|
||||
|
||||
// Right Joystick: Camera orientation
|
||||
mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(AXIS_X_POS, 1), JOYSTICK_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(AXIS_X_NEG, 1), JOYSTICK_YAW_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(AXIS_Y_POS, 1), JOYSTICK_PITCH_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(AXIS_Y_NEG, 1), JOYSTICK_PITCH_SPEED);
|
||||
|
||||
// Buttons
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(BUTTON_3, 0), BOOM_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(BUTTON_1, 0), BOOM_SPEED);
|
||||
|
||||
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(BUTTON_3, 1), BUTTON_MOVE_SPEED);
|
||||
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(BUTTON_1, 1), BUTTON_MOVE_SPEED);
|
||||
}
|
||||
|
||||
float SixenseManager::getButton(int channel) const {
|
||||
if (!_buttonPressedMap.empty()) {
|
||||
if (_buttonPressedMap.find(channel) != _buttonPressedMap.end()) {
|
||||
return 1.0f;
|
||||
} else {
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
float SixenseManager::getAxis(int channel) const {
|
||||
auto axis = _axisStateMap.find(channel);
|
||||
if (axis != _axisStateMap.end()) {
|
||||
return (*axis).second;
|
||||
} else {
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
UserInputMapper::Input SixenseManager::makeInput(unsigned int button, int index) {
|
||||
return UserInputMapper::Input(_deviceID, button | (index == 0 ? LEFT_MASK : RIGHT_MASK), UserInputMapper::ChannelType::BUTTON);
|
||||
}
|
||||
|
||||
UserInputMapper::Input SixenseManager::makeInput(SixenseManager::JoystickAxisChannel axis, int index) {
|
||||
return UserInputMapper::Input(_deviceID, axis | (index == 0 ? LEFT_MASK : RIGHT_MASK), UserInputMapper::ChannelType::AXIS);
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#define hifi_SixenseManager_h
|
||||
|
||||
#include <QObject>
|
||||
#include <unordered_set>
|
||||
|
||||
#ifdef HAVE_SIXENSE
|
||||
#include <glm/glm.hpp>
|
||||
|
@ -25,6 +26,8 @@
|
|||
|
||||
#endif
|
||||
|
||||
#include "ui/UserInputMapper.h"
|
||||
|
||||
class PalmData;
|
||||
|
||||
const unsigned int BUTTON_0 = 1U << 0; // the skinny button between 1 and 2
|
||||
|
@ -33,6 +36,7 @@ const unsigned int BUTTON_2 = 1U << 6;
|
|||
const unsigned int BUTTON_3 = 1U << 3;
|
||||
const unsigned int BUTTON_4 = 1U << 4;
|
||||
const unsigned int BUTTON_FWD = 1U << 7;
|
||||
const unsigned int BUTTON_TRIGGER = 1U << 8;
|
||||
|
||||
// Event type that represents using the controller
|
||||
const unsigned int CONTROLLER_0_EVENT = 1500U;
|
||||
|
@ -45,6 +49,14 @@ const bool DEFAULT_INVERT_SIXENSE_MOUSE_BUTTONS = false;
|
|||
class SixenseManager : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
enum JoystickAxisChannel {
|
||||
AXIS_Y_POS = 1U << 0,
|
||||
AXIS_Y_NEG = 1U << 3,
|
||||
AXIS_X_POS = 1U << 4,
|
||||
AXIS_X_NEG = 1U << 5,
|
||||
BACK_TRIGGER = 1U << 6,
|
||||
};
|
||||
|
||||
static SixenseManager& getInstance();
|
||||
|
||||
void initialize();
|
||||
|
@ -60,6 +72,21 @@ public:
|
|||
bool getInvertButtons() const { return _invertButtons; }
|
||||
void setInvertButtons(bool invertSixenseButtons) { _invertButtons = invertSixenseButtons; }
|
||||
|
||||
typedef std::unordered_set<int> ButtonPressedMap;
|
||||
typedef std::map<int, float> AxisStateMap;
|
||||
|
||||
float getButton(int channel) const;
|
||||
float getAxis(int channel) const;
|
||||
|
||||
UserInputMapper::Input makeInput(unsigned int button, int index);
|
||||
UserInputMapper::Input makeInput(JoystickAxisChannel axis, int index);
|
||||
|
||||
void registerToUserInputMapper(UserInputMapper& mapper);
|
||||
void assignDefaultInputMapping(UserInputMapper& mapper);
|
||||
|
||||
void update();
|
||||
void focusOutEvent();
|
||||
|
||||
public slots:
|
||||
void toggleSixense(bool shouldEnable);
|
||||
void setFilter(bool filter);
|
||||
|
@ -69,6 +96,8 @@ private:
|
|||
SixenseManager();
|
||||
~SixenseManager();
|
||||
|
||||
void handleButtonEvent(unsigned int buttons, int index);
|
||||
void handleAxisEvent(float x, float y, float trigger, int index);
|
||||
#ifdef HAVE_SIXENSE
|
||||
void updateCalibration(const sixenseControllerData* controllers);
|
||||
void emulateMouse(PalmData* palm, int index);
|
||||
|
@ -104,12 +133,19 @@ private:
|
|||
bool _bumperPressed[2];
|
||||
int _oldX[2];
|
||||
int _oldY[2];
|
||||
PalmData* _prevPalms[2];
|
||||
|
||||
bool _lowVelocityFilter;
|
||||
bool _controllersAtBase;
|
||||
|
||||
float _reticleMoveSpeed = DEFAULT_SIXENSE_RETICLE_MOVE_SPEED;
|
||||
bool _invertButtons = DEFAULT_INVERT_SIXENSE_MOUSE_BUTTONS;
|
||||
|
||||
protected:
|
||||
int _deviceID = 0;
|
||||
|
||||
ButtonPressedMap _buttonPressedMap;
|
||||
AxisStateMap _axisStateMap;
|
||||
};
|
||||
|
||||
#endif // hifi_SixenseManager_h
|
||||
|
|
|
@ -106,6 +106,11 @@ void UserInputMapper::removeAllInputChannelsForDevice(uint16 device) {
|
|||
}
|
||||
}
|
||||
|
||||
void UserInputMapper::removeDevice(int device) {
|
||||
removeAllInputChannelsForDevice((uint16) device);
|
||||
_registeredDevices.erase(device);
|
||||
}
|
||||
|
||||
int UserInputMapper::getInputChannels(InputChannels& channels) const {
|
||||
for (auto& channel : _actionToInputsMap) {
|
||||
channels.push_back(channel.second);
|
||||
|
|
|
@ -189,6 +189,7 @@ public:
|
|||
bool removeInputChannel(InputChannel channel);
|
||||
void removeAllInputChannels();
|
||||
void removeAllInputChannelsForDevice(uint16 device);
|
||||
void removeDevice(int device);
|
||||
//Grab all the input channels currently in use, return the number
|
||||
int getInputChannels(InputChannels& channels) const;
|
||||
QVector<InputChannel> getAllInputsForDevice(uint16 device);
|
||||
|
|
Loading…
Reference in a new issue