added comment about fixing point selection

This commit is contained in:
ZappoMan 2013-11-01 15:27:57 -07:00
parent cab87c3a97
commit 61b6d6a4a4

View file

@ -11,7 +11,7 @@ void main(void) {
vec4 corner = gl_ModelViewProjectionMatrix * gl_Vertex;
// I'm currently using the distance between the near bottom left corner and the far top right corner. That's not
// idea for all possible angles of viewing of the voxel. I really should be using a lookup table to determine which
// ideal for all possible angles of viewing of the voxel. I really should be using a lookup table to determine which
// corners to be using. The effect with this approach is that some "projections" are smaller than they should be, and
// we get a thinning effect.
//