mirror of
https://github.com/lubosz/overte.git
synced 2025-04-16 14:16:36 +02:00
added comment about fixing point selection
This commit is contained in:
parent
cab87c3a97
commit
61b6d6a4a4
1 changed files with 1 additions and 1 deletions
|
@ -11,7 +11,7 @@ void main(void) {
|
|||
vec4 corner = gl_ModelViewProjectionMatrix * gl_Vertex;
|
||||
|
||||
// I'm currently using the distance between the near bottom left corner and the far top right corner. That's not
|
||||
// idea for all possible angles of viewing of the voxel. I really should be using a lookup table to determine which
|
||||
// ideal for all possible angles of viewing of the voxel. I really should be using a lookup table to determine which
|
||||
// corners to be using. The effect with this approach is that some "projections" are smaller than they should be, and
|
||||
// we get a thinning effect.
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue