mirror of
https://github.com/lubosz/overte.git
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Merge pull request #9917 from Atlante45/fix/sit
Cancel Avatar velocity when sitting down.
This commit is contained in:
commit
60e0eb0cf9
4 changed files with 180 additions and 95 deletions
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@ -4383,16 +4383,16 @@ void Application::update(float deltaTime) {
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myAvatar->clearDriveKeys();
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if (_myCamera.getMode() != CAMERA_MODE_INDEPENDENT) {
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if (!_controllerScriptingInterface->areActionsCaptured()) {
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myAvatar->setDriveKeys(TRANSLATE_Z, -1.0f * userInputMapper->getActionState(controller::Action::TRANSLATE_Z));
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myAvatar->setDriveKeys(TRANSLATE_Y, userInputMapper->getActionState(controller::Action::TRANSLATE_Y));
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myAvatar->setDriveKeys(TRANSLATE_X, userInputMapper->getActionState(controller::Action::TRANSLATE_X));
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myAvatar->setDriveKey(MyAvatar::TRANSLATE_Z, -1.0f * userInputMapper->getActionState(controller::Action::TRANSLATE_Z));
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myAvatar->setDriveKey(MyAvatar::TRANSLATE_Y, userInputMapper->getActionState(controller::Action::TRANSLATE_Y));
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myAvatar->setDriveKey(MyAvatar::TRANSLATE_X, userInputMapper->getActionState(controller::Action::TRANSLATE_X));
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if (deltaTime > FLT_EPSILON) {
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myAvatar->setDriveKeys(PITCH, -1.0f * userInputMapper->getActionState(controller::Action::PITCH));
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myAvatar->setDriveKeys(YAW, -1.0f * userInputMapper->getActionState(controller::Action::YAW));
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myAvatar->setDriveKeys(STEP_YAW, -1.0f * userInputMapper->getActionState(controller::Action::STEP_YAW));
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myAvatar->setDriveKey(MyAvatar::PITCH, -1.0f * userInputMapper->getActionState(controller::Action::PITCH));
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myAvatar->setDriveKey(MyAvatar::YAW, -1.0f * userInputMapper->getActionState(controller::Action::YAW));
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myAvatar->setDriveKey(MyAvatar::STEP_YAW, -1.0f * userInputMapper->getActionState(controller::Action::STEP_YAW));
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}
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}
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myAvatar->setDriveKeys(ZOOM, userInputMapper->getActionState(controller::Action::TRANSLATE_CAMERA_Z));
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myAvatar->setDriveKey(MyAvatar::ZOOM, userInputMapper->getActionState(controller::Action::TRANSLATE_CAMERA_Z));
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}
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controller::Pose leftHandPose = userInputMapper->getPoseState(controller::Action::LEFT_HAND);
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@ -5503,8 +5503,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
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scriptEngine->registerGlobalObject("Rates", new RatesScriptingInterface(this));
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// hook our avatar and avatar hash map object into this script engine
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scriptEngine->registerGlobalObject("MyAvatar", getMyAvatar().get());
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qScriptRegisterMetaType(scriptEngine, audioListenModeToScriptValue, audioListenModeFromScriptValue);
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getMyAvatar()->registerMetaTypes(scriptEngine);
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scriptEngine->registerGlobalObject("AvatarList", DependencyManager::get<AvatarManager>().data());
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@ -119,9 +119,7 @@ MyAvatar::MyAvatar(RigPointer rig) :
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using namespace recording;
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_skeletonModel->flagAsCauterized();
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for (int i = 0; i < MAX_DRIVE_KEYS; i++) {
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_driveKeys[i] = 0.0f;
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}
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clearDriveKeys();
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// Necessary to select the correct slot
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using SlotType = void(MyAvatar::*)(const glm::vec3&, bool, const glm::quat&, bool);
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@ -230,6 +228,21 @@ MyAvatar::~MyAvatar() {
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_lookAtTargetAvatar.reset();
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}
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void MyAvatar::registerMetaTypes(QScriptEngine* engine) {
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QScriptValue value = engine->newQObject(this, QScriptEngine::QtOwnership, QScriptEngine::ExcludeDeleteLater | QScriptEngine::ExcludeChildObjects);
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engine->globalObject().setProperty("MyAvatar", value);
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QScriptValue driveKeys = engine->newObject();
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auto metaEnum = QMetaEnum::fromType<DriveKeys>();
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for (int i = 0; i < MAX_DRIVE_KEYS; ++i) {
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driveKeys.setProperty(metaEnum.key(i), metaEnum.value(i));
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}
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engine->globalObject().setProperty("DriveKeys", driveKeys);
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qScriptRegisterMetaType(engine, audioListenModeToScriptValue, audioListenModeFromScriptValue);
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qScriptRegisterMetaType(engine, driveKeysToScriptValue, driveKeysFromScriptValue);
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}
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void MyAvatar::setOrientationVar(const QVariant& newOrientationVar) {
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Avatar::setOrientation(quatFromVariant(newOrientationVar));
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}
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@ -462,7 +475,7 @@ void MyAvatar::simulate(float deltaTime) {
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// When there are no step values, we zero out the last step pulse.
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// This allows a user to do faster snapping by tapping a control
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for (int i = STEP_TRANSLATE_X; !stepAction && i <= STEP_YAW; ++i) {
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if (_driveKeys[i] != 0.0f) {
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if (getDriveKey((DriveKeys)i) != 0.0f) {
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stepAction = true;
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}
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}
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@ -1655,7 +1668,7 @@ bool MyAvatar::shouldRenderHead(const RenderArgs* renderArgs) const {
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void MyAvatar::updateOrientation(float deltaTime) {
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// Smoothly rotate body with arrow keys
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float targetSpeed = _driveKeys[YAW] * _yawSpeed;
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float targetSpeed = getDriveKey(YAW) * _yawSpeed;
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if (targetSpeed != 0.0f) {
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const float ROTATION_RAMP_TIMESCALE = 0.1f;
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float blend = deltaTime / ROTATION_RAMP_TIMESCALE;
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@ -1684,8 +1697,8 @@ void MyAvatar::updateOrientation(float deltaTime) {
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// Comfort Mode: If you press any of the left/right rotation drive keys or input, you'll
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// get an instantaneous 15 degree turn. If you keep holding the key down you'll get another
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// snap turn every half second.
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if (_driveKeys[STEP_YAW] != 0.0f) {
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totalBodyYaw += _driveKeys[STEP_YAW];
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if (getDriveKey(STEP_YAW) != 0.0f) {
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totalBodyYaw += getDriveKey(STEP_YAW);
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}
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// use head/HMD orientation to turn while flying
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@ -1722,7 +1735,7 @@ void MyAvatar::updateOrientation(float deltaTime) {
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// update body orientation by movement inputs
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setOrientation(getOrientation() * glm::quat(glm::radians(glm::vec3(0.0f, totalBodyYaw, 0.0f))));
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getHead()->setBasePitch(getHead()->getBasePitch() + _driveKeys[PITCH] * _pitchSpeed * deltaTime);
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getHead()->setBasePitch(getHead()->getBasePitch() + getDriveKey(PITCH) * _pitchSpeed * deltaTime);
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if (qApp->isHMDMode()) {
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glm::quat orientation = glm::quat_cast(getSensorToWorldMatrix()) * getHMDSensorOrientation();
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@ -1756,14 +1769,14 @@ void MyAvatar::updateActionMotor(float deltaTime) {
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}
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// compute action input
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glm::vec3 front = (_driveKeys[TRANSLATE_Z]) * IDENTITY_FRONT;
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glm::vec3 right = (_driveKeys[TRANSLATE_X]) * IDENTITY_RIGHT;
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glm::vec3 front = (getDriveKey(TRANSLATE_Z)) * IDENTITY_FRONT;
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glm::vec3 right = (getDriveKey(TRANSLATE_X)) * IDENTITY_RIGHT;
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glm::vec3 direction = front + right;
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CharacterController::State state = _characterController.getState();
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if (state == CharacterController::State::Hover) {
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// we're flying --> support vertical motion
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glm::vec3 up = (_driveKeys[TRANSLATE_Y]) * IDENTITY_UP;
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glm::vec3 up = (getDriveKey(TRANSLATE_Y)) * IDENTITY_UP;
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direction += up;
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}
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@ -1802,7 +1815,7 @@ void MyAvatar::updateActionMotor(float deltaTime) {
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_actionMotorVelocity = MAX_WALKING_SPEED * direction;
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}
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float boomChange = _driveKeys[ZOOM];
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float boomChange = getDriveKey(ZOOM);
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_boomLength += 2.0f * _boomLength * boomChange + boomChange * boomChange;
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_boomLength = glm::clamp<float>(_boomLength, ZOOM_MIN, ZOOM_MAX);
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}
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@ -1833,11 +1846,11 @@ void MyAvatar::updatePosition(float deltaTime) {
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}
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// capture the head rotation, in sensor space, when the user first indicates they would like to move/fly.
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if (!_hoverReferenceCameraFacingIsCaptured && (fabs(_driveKeys[TRANSLATE_Z]) > 0.1f || fabs(_driveKeys[TRANSLATE_X]) > 0.1f)) {
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if (!_hoverReferenceCameraFacingIsCaptured && (fabs(getDriveKey(TRANSLATE_Z)) > 0.1f || fabs(getDriveKey(TRANSLATE_X)) > 0.1f)) {
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_hoverReferenceCameraFacingIsCaptured = true;
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// transform the camera facing vector into sensor space.
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_hoverReferenceCameraFacing = transformVectorFast(glm::inverse(_sensorToWorldMatrix), getHead()->getCameraOrientation() * Vectors::UNIT_Z);
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} else if (_hoverReferenceCameraFacingIsCaptured && (fabs(_driveKeys[TRANSLATE_Z]) <= 0.1f && fabs(_driveKeys[TRANSLATE_X]) <= 0.1f)) {
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} else if (_hoverReferenceCameraFacingIsCaptured && (fabs(getDriveKey(TRANSLATE_Z)) <= 0.1f && fabs(getDriveKey(TRANSLATE_X)) <= 0.1f)) {
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_hoverReferenceCameraFacingIsCaptured = false;
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}
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}
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@ -2093,17 +2106,61 @@ bool MyAvatar::getCharacterControllerEnabled() {
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}
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void MyAvatar::clearDriveKeys() {
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for (int i = 0; i < MAX_DRIVE_KEYS; ++i) {
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_driveKeys[i] = 0.0f;
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_driveKeys.fill(0.0f);
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}
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void MyAvatar::setDriveKey(DriveKeys key, float val) {
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try {
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_driveKeys.at(key) = val;
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} catch (const std::exception&) {
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qCCritical(interfaceapp) << Q_FUNC_INFO << ": Index out of bounds";
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}
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}
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float MyAvatar::getDriveKey(DriveKeys key) const {
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return isDriveKeyDisabled(key) ? 0.0f : getRawDriveKey(key);
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}
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float MyAvatar::getRawDriveKey(DriveKeys key) const {
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try {
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return _driveKeys.at(key);
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} catch (const std::exception&) {
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qCCritical(interfaceapp) << Q_FUNC_INFO << ": Index out of bounds";
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return 0.0f;
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}
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}
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void MyAvatar::relayDriveKeysToCharacterController() {
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if (_driveKeys[TRANSLATE_Y] > 0.0f) {
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if (getDriveKey(TRANSLATE_Y) > 0.0f) {
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_characterController.jump();
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}
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}
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void MyAvatar::disableDriveKey(DriveKeys key) {
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try {
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_disabledDriveKeys.set(key);
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} catch (const std::exception&) {
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qCCritical(interfaceapp) << Q_FUNC_INFO << ": Index out of bounds";
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}
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}
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void MyAvatar::enableDriveKey(DriveKeys key) {
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try {
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_disabledDriveKeys.reset(key);
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} catch (const std::exception&) {
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qCCritical(interfaceapp) << Q_FUNC_INFO << ": Index out of bounds";
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}
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}
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bool MyAvatar::isDriveKeyDisabled(DriveKeys key) const {
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try {
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return _disabledDriveKeys.test(key);
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} catch (const std::exception&) {
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qCCritical(interfaceapp) << Q_FUNC_INFO << ": Index out of bounds";
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return true;
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}
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}
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glm::vec3 MyAvatar::getWorldBodyPosition() const {
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return transformPoint(_sensorToWorldMatrix, extractTranslation(_bodySensorMatrix));
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}
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@ -2189,7 +2246,15 @@ QScriptValue audioListenModeToScriptValue(QScriptEngine* engine, const AudioList
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}
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void audioListenModeFromScriptValue(const QScriptValue& object, AudioListenerMode& audioListenerMode) {
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audioListenerMode = (AudioListenerMode)object.toUInt16();
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audioListenerMode = static_cast<AudioListenerMode>(object.toUInt16());
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}
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QScriptValue driveKeysToScriptValue(QScriptEngine* engine, const MyAvatar::DriveKeys& driveKeys) {
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return driveKeys;
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}
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void driveKeysFromScriptValue(const QScriptValue& object, MyAvatar::DriveKeys& driveKeys) {
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driveKeys = static_cast<MyAvatar::DriveKeys>(object.toUInt16());
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}
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@ -2382,7 +2447,7 @@ bool MyAvatar::didTeleport() {
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}
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bool MyAvatar::hasDriveInput() const {
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return fabsf(_driveKeys[TRANSLATE_X]) > 0.0f || fabsf(_driveKeys[TRANSLATE_Y]) > 0.0f || fabsf(_driveKeys[TRANSLATE_Z]) > 0.0f;
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return fabsf(getDriveKey(TRANSLATE_X)) > 0.0f || fabsf(getDriveKey(TRANSLATE_Y)) > 0.0f || fabsf(getDriveKey(TRANSLATE_Z)) > 0.0f;
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}
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void MyAvatar::setAway(bool value) {
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@ -2498,7 +2563,7 @@ bool MyAvatar::pinJoint(int index, const glm::vec3& position, const glm::quat& o
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return false;
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}
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setPosition(position);
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slamPosition(position);
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setOrientation(orientation);
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_rig->setMaxHipsOffsetLength(0.05f);
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@ -12,6 +12,8 @@
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#ifndef hifi_MyAvatar_h
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#define hifi_MyAvatar_h
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#include <bitset>
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#include <glm/glm.hpp>
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#include <SettingHandle.h>
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@ -29,20 +31,6 @@
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class AvatarActionHold;
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class ModelItemID;
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enum DriveKeys {
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TRANSLATE_X = 0,
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TRANSLATE_Y,
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TRANSLATE_Z,
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YAW,
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STEP_TRANSLATE_X,
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STEP_TRANSLATE_Y,
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STEP_TRANSLATE_Z,
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STEP_YAW,
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PITCH,
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ZOOM,
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MAX_DRIVE_KEYS
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};
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enum eyeContactTarget {
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LEFT_EYE,
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RIGHT_EYE,
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@ -88,9 +76,26 @@ class MyAvatar : public Avatar {
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Q_PROPERTY(bool characterControllerEnabled READ getCharacterControllerEnabled WRITE setCharacterControllerEnabled)
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public:
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enum DriveKeys {
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TRANSLATE_X = 0,
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TRANSLATE_Y,
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TRANSLATE_Z,
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YAW,
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STEP_TRANSLATE_X,
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STEP_TRANSLATE_Y,
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STEP_TRANSLATE_Z,
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STEP_YAW,
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PITCH,
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ZOOM,
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MAX_DRIVE_KEYS
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};
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Q_ENUM(DriveKeys)
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explicit MyAvatar(RigPointer rig);
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~MyAvatar();
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void registerMetaTypes(QScriptEngine* engine);
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virtual void simulateAttachments(float deltaTime) override;
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AudioListenerMode getAudioListenerModeHead() const { return FROM_HEAD; }
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@ -180,9 +185,15 @@ public:
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// Set what driving keys are being pressed to control thrust levels
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void clearDriveKeys();
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void setDriveKeys(int key, float val) { _driveKeys[key] = val; };
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void setDriveKey(DriveKeys key, float val);
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float getDriveKey(DriveKeys key) const;
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Q_INVOKABLE float getRawDriveKey(DriveKeys key) const;
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void relayDriveKeysToCharacterController();
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Q_INVOKABLE void disableDriveKey(DriveKeys key);
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Q_INVOKABLE void enableDriveKey(DriveKeys key);
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Q_INVOKABLE bool isDriveKeyDisabled(DriveKeys key) const;
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eyeContactTarget getEyeContactTarget();
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Q_INVOKABLE glm::vec3 getTrackedHeadPosition() const { return _trackedHeadPosition; }
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@ -352,7 +363,6 @@ private:
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virtual bool shouldRenderHead(const RenderArgs* renderArgs) const override;
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void setShouldRenderLocally(bool shouldRender) { _shouldRender = shouldRender; setEnableMeshVisible(shouldRender); }
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bool getShouldRenderLocally() const { return _shouldRender; }
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bool getDriveKeys(int key) { return _driveKeys[key] != 0.0f; };
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bool isMyAvatar() const override { return true; }
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virtual int parseDataFromBuffer(const QByteArray& buffer) override;
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virtual glm::vec3 getSkeletonPosition() const override;
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@ -388,7 +398,9 @@ private:
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void clampScaleChangeToDomainLimits(float desiredScale);
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glm::mat4 computeCameraRelativeHandControllerMatrix(const glm::mat4& controllerSensorMatrix) const;
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float _driveKeys[MAX_DRIVE_KEYS];
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std::array<float, MAX_DRIVE_KEYS> _driveKeys;
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std::bitset<MAX_DRIVE_KEYS> _disabledDriveKeys;
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bool _wasPushing;
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bool _isPushing;
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bool _isBeingPushed;
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@ -541,4 +553,7 @@ private:
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QScriptValue audioListenModeToScriptValue(QScriptEngine* engine, const AudioListenerMode& audioListenerMode);
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void audioListenModeFromScriptValue(const QScriptValue& object, AudioListenerMode& audioListenerMode);
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QScriptValue driveKeysToScriptValue(QScriptEngine* engine, const MyAvatar::DriveKeys& driveKeys);
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void driveKeysFromScriptValue(const QScriptValue& object, MyAvatar::DriveKeys& driveKeys);
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#endif // hifi_MyAvatar_h
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@ -6,26 +6,35 @@
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var ANIMATION_FPS = 30;
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var ANIMATION_FIRST_FRAME = 1;
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var ANIMATION_LAST_FRAME = 10;
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var RELEASE_KEYS = ['w', 'a', 's', 'd', 'UP', 'LEFT', 'DOWN', 'RIGHT'];
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var RELEASE_TIME = 500; // ms
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var RELEASE_DISTANCE = 0.2; // meters
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var MAX_IK_ERROR = 30;
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var IK_SETTLE_TIME = 250; // ms
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var DESKTOP_UI_CHECK_INTERVAL = 100;
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var DESKTOP_MAX_DISTANCE = 5;
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var SIT_DELAY = 25
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var MAX_RESET_DISTANCE = 0.5
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var SIT_DELAY = 25;
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var MAX_RESET_DISTANCE = 0.5; // meters
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var OVERRIDEN_DRIVE_KEYS = [
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DriveKeys.TRANSLATE_X,
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DriveKeys.TRANSLATE_Y,
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DriveKeys.TRANSLATE_Z,
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DriveKeys.STEP_TRANSLATE_X,
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DriveKeys.STEP_TRANSLATE_Y,
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DriveKeys.STEP_TRANSLATE_Z,
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];
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this.entityID = null;
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this.timers = {};
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this.animStateHandlerID = null;
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this.interval = null;
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this.sitDownSettlePeriod = null;
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this.lastTimeNoDriveKeys = null;
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this.preload = function(entityID) {
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this.entityID = entityID;
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}
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this.unload = function() {
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if (Settings.getValue(SETTING_KEY) === this.entityID) {
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this.sitUp();
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this.standUp();
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}
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if (this.interval !== null) {
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Script.clearInterval(this.interval);
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@ -96,6 +105,11 @@
|
|||
print("Someone is already sitting in that chair.");
|
||||
return;
|
||||
}
|
||||
print("Sitting down (" + this.entityID + ")");
|
||||
|
||||
var now = Date.now();
|
||||
this.sitDownSettlePeriod = now + IK_SETTLE_TIME;
|
||||
this.lastTimeNoDriveKeys = now;
|
||||
|
||||
var previousValue = Settings.getValue(SETTING_KEY);
|
||||
Settings.setValue(SETTING_KEY, this.entityID);
|
||||
|
@ -118,20 +132,17 @@
|
|||
return { headType: 0 };
|
||||
}, ["headType"]);
|
||||
Script.update.connect(this, this.update);
|
||||
Controller.keyPressEvent.connect(this, this.keyPressed);
|
||||
Controller.keyReleaseEvent.connect(this, this.keyReleased);
|
||||
for (var i in RELEASE_KEYS) {
|
||||
Controller.captureKeyEvents({ text: RELEASE_KEYS[i] });
|
||||
for (var i in OVERRIDEN_DRIVE_KEYS) {
|
||||
MyAvatar.disableDriveKey(OVERRIDEN_DRIVE_KEYS[i]);
|
||||
}
|
||||
}
|
||||
|
||||
this.sitUp = function() {
|
||||
this.standUp = function() {
|
||||
print("Standing up (" + this.entityID + ")");
|
||||
MyAvatar.removeAnimationStateHandler(this.animStateHandlerID);
|
||||
Script.update.disconnect(this, this.update);
|
||||
Controller.keyPressEvent.disconnect(this, this.keyPressed);
|
||||
Controller.keyReleaseEvent.disconnect(this, this.keyReleased);
|
||||
for (var i in RELEASE_KEYS) {
|
||||
Controller.releaseKeyEvents({ text: RELEASE_KEYS[i] });
|
||||
for (var i in OVERRIDEN_DRIVE_KEYS) {
|
||||
MyAvatar.enableDriveKey(OVERRIDEN_DRIVE_KEYS[i]);
|
||||
}
|
||||
|
||||
this.setSeatUser(null);
|
||||
|
@ -156,6 +167,7 @@
|
|||
}
|
||||
}
|
||||
|
||||
// function called by teleport.js if it detects the appropriate userData
|
||||
this.sit = function () {
|
||||
this.sitDown();
|
||||
}
|
||||
|
@ -207,7 +219,33 @@
|
|||
var properties = Entities.getEntityProperties(this.entityID);
|
||||
var avatarDistance = Vec3.distance(MyAvatar.position, properties.position);
|
||||
var ikError = MyAvatar.getIKErrorOnLastSolve();
|
||||
if (avatarDistance > RELEASE_DISTANCE || ikError > MAX_IK_ERROR) {
|
||||
var now = Date.now();
|
||||
var shouldStandUp = false;
|
||||
|
||||
// Check if a drive key is pressed
|
||||
var hasActiveDriveKey = false;
|
||||
for (var i in OVERRIDEN_DRIVE_KEYS) {
|
||||
if (MyAvatar.getRawDriveKey(OVERRIDEN_DRIVE_KEYS[i]) != 0.0) {
|
||||
hasActiveDriveKey = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Only standup if user has been pushing a drive key for RELEASE_TIME
|
||||
if (hasActiveDriveKey) {
|
||||
var elapsed = now - this.lastTimeNoDriveKeys;
|
||||
shouldStandUp = elapsed > RELEASE_TIME;
|
||||
} else {
|
||||
this.lastTimeNoDriveKeys = Date.now();
|
||||
}
|
||||
|
||||
// Allow some time for the IK to settle
|
||||
if (ikError > MAX_IK_ERROR && now > this.sitDownSettlePeriod) {
|
||||
shouldStandUp = true;
|
||||
}
|
||||
|
||||
|
||||
if (shouldStandUp || avatarDistance > RELEASE_DISTANCE) {
|
||||
print("IK error: " + ikError + ", distance from chair: " + avatarDistance);
|
||||
|
||||
// Move avatar in front of the chair to avoid getting stuck in collision hulls
|
||||
|
@ -215,45 +253,13 @@
|
|||
var offset = { x: 0, y: 1.0, z: -0.5 - properties.dimensions.z * properties.registrationPoint.z };
|
||||
var position = Vec3.sum(properties.position, Vec3.multiplyQbyV(properties.rotation, offset));
|
||||
MyAvatar.position = position;
|
||||
print("Moving Avatar in front of the chair.")
|
||||
}
|
||||
|
||||
this.sitUp();
|
||||
this.standUp();
|
||||
}
|
||||
}
|
||||
}
|
||||
this.keyPressed = function(event) {
|
||||
if (isInEditMode()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (RELEASE_KEYS.indexOf(event.text) !== -1) {
|
||||
var that = this;
|
||||
this.timers[event.text] = Script.setTimeout(function() {
|
||||
delete that.timers[event.text];
|
||||
|
||||
var properties = Entities.getEntityProperties(that.entityID);
|
||||
var avatarDistance = Vec3.distance(MyAvatar.position, properties.position);
|
||||
|
||||
// Move avatar in front of the chair to avoid getting stuck in collision hulls
|
||||
if (avatarDistance < MAX_RESET_DISTANCE) {
|
||||
var offset = { x: 0, y: 1.0, z: -0.5 - properties.dimensions.z * properties.registrationPoint.z };
|
||||
var position = Vec3.sum(properties.position, Vec3.multiplyQbyV(properties.rotation, offset));
|
||||
MyAvatar.position = position;
|
||||
}
|
||||
|
||||
that.sitUp();
|
||||
}, RELEASE_TIME);
|
||||
}
|
||||
}
|
||||
this.keyReleased = function(event) {
|
||||
if (RELEASE_KEYS.indexOf(event.text) !== -1) {
|
||||
if (this.timers[event.text]) {
|
||||
Script.clearTimeout(this.timers[event.text]);
|
||||
delete this.timers[event.text];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.canSitDesktop = function() {
|
||||
var properties = Entities.getEntityProperties(this.entityID, ["position"]);
|
||||
var distanceFromSeat = Vec3.distance(MyAvatar.position, properties.position);
|
||||
|
|
Loading…
Reference in a new issue