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Merge pull request #13979 from AndrewMeadows/game-loop-optimizations-001
minor bug fix and optimization in ModelEntity animation
This commit is contained in:
commit
6005b934ad
5 changed files with 49 additions and 58 deletions
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@ -22,7 +22,7 @@
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class Animation;
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typedef QSharedPointer<Animation> AnimationPointer;
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using AnimationPointer = QSharedPointer<Animation>;
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class AnimationCache : public ResourceCache, public Dependency {
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Q_OBJECT
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@ -975,14 +975,21 @@ QStringList RenderableModelEntityItem::getJointNames() const {
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return result;
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}
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// FIXME: deprecated; remove >= RC67
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bool RenderableModelEntityItem::getMeshes(MeshProxyList& result) {
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auto model = getModel();
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if (!model || !model->isLoaded()) {
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return false;
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void RenderableModelEntityItem::setAnimationURL(const QString& url) {
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QString oldURL = getAnimationURL();
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ModelEntityItem::setAnimationURL(url);
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if (oldURL != getAnimationURL()) {
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_needsAnimationReset = true;
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}
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BLOCKING_INVOKE_METHOD(model.get(), "getMeshes", Q_RETURN_ARG(MeshProxyList, result));
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return !result.isEmpty();
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}
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bool RenderableModelEntityItem::needsAnimationReset() const {
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return _needsAnimationReset;
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}
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QString RenderableModelEntityItem::getAnimationURLAndReset() {
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_needsAnimationReset = false;
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return getAnimationURL();
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}
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scriptable::ScriptableModelBase render::entities::ModelEntityRenderer::getScriptableModel() {
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@ -1068,6 +1075,13 @@ void RenderableModelEntityItem::copyAnimationJointDataToModel() {
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}
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}
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bool RenderableModelEntityItem::readyToAnimate() const {
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return resultWithReadLock<bool>([&] {
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float firstFrame = _animationProperties.getFirstFrame();
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return (firstFrame >= 0.0f) && (firstFrame <= _animationProperties.getLastFrame());
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});
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}
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using namespace render;
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using namespace render::entities;
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@ -1155,7 +1169,7 @@ void ModelEntityRenderer::animate(const TypedEntityPointer& entity) {
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const QVector<glm::quat>& rotations = frames[_lastKnownCurrentFrame].rotations;
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const QVector<glm::vec3>& translations = frames[_lastKnownCurrentFrame].translations;
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jointsData.resize(_jointMapping.size());
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for (int j = 0; j < _jointMapping.size(); j++) {
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int index = _jointMapping[j];
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@ -1169,13 +1183,12 @@ void ModelEntityRenderer::animate(const TypedEntityPointer& entity) {
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}
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} else if (index < animationJointNames.size()) {
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QString jointName = fbxJoints[index].name; // Pushing this here so its not done on every entity, with the exceptions of those allowing for translation
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if (originalFbxIndices.contains(jointName)) {
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// Making sure the joint names exist in the original model the animation is trying to apply onto. If they do, then remap and get it's translation.
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int remappedIndex = originalFbxIndices[jointName] - 1; // JointIndeces seem to always start from 1 and the found index is always 1 higher than actual.
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translationMat = glm::translate(originalFbxJoints[remappedIndex].translation);
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}
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}
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}
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glm::mat4 rotationMat;
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if (index < rotations.size()) {
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rotationMat = glm::mat4_cast(fbxJoints[index].preRotation * rotations[index] * fbxJoints[index].postRotation);
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@ -1477,14 +1490,17 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
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if (_animating) {
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DETAILED_PROFILE_RANGE(simulation_physics, "Animate");
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if (!jointsMapped()) {
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mapJoints(entity, model->getJointNames());
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//else the joint have been mapped before but we have a new animation to load
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} else if (_animation && (_animation->getURL().toString() != entity->getAnimationURL())) {
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if (_animation && entity->needsAnimationReset()) {
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//(_animation->getURL().toString() != entity->getAnimationURL())) { // bad check
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// the joints have been mapped before but we have a new animation to load
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_animation.reset();
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_jointMappingCompleted = false;
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mapJoints(entity, model->getJointNames());
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}
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if (!(entity->getAnimationFirstFrame() < 0) && !(entity->getAnimationFirstFrame() > entity->getAnimationLastFrame())) {
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if (!_jointMappingCompleted) {
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mapJoints(entity, model);
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}
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if (entity->readyToAnimate()) {
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animate(entity);
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}
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emit requestRenderUpdate();
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@ -1518,19 +1534,20 @@ void ModelEntityRenderer::doRender(RenderArgs* args) {
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#endif
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}
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void ModelEntityRenderer::mapJoints(const TypedEntityPointer& entity, const QStringList& modelJointNames) {
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void ModelEntityRenderer::mapJoints(const TypedEntityPointer& entity, const ModelPointer& model) {
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// if we don't have animation, or we're already joint mapped then bail early
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if (!entity->hasAnimation() || jointsMapped()) {
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if (!entity->hasAnimation()) {
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return;
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}
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if (!_animation || _animation->getURL().toString() != entity->getAnimationURL()) {
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_animation = DependencyManager::get<AnimationCache>()->getAnimation(entity->getAnimationURL());
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if (!_animation) {
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_animation = DependencyManager::get<AnimationCache>()->getAnimation(entity->getAnimationURLAndReset());
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}
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if (_animation && _animation->isLoaded()) {
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QStringList animationJointNames = _animation->getJointNames();
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auto modelJointNames = model->getJointNames();
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if (modelJointNames.size() > 0 && animationJointNames.size() > 0) {
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_jointMapping.resize(modelJointNames.size());
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for (int i = 0; i < modelJointNames.size(); i++) {
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@ -112,21 +112,25 @@ public:
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virtual int getJointIndex(const QString& name) const override;
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virtual QStringList getJointNames() const override;
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bool getMeshes(MeshProxyList& result) override; // deprecated
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void setAnimationURL(const QString& url) override;
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bool needsAnimationReset() const;
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QString getAnimationURLAndReset();
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private:
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bool needsUpdateModelBounds() const;
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void autoResizeJointArrays();
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void copyAnimationJointDataToModel();
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bool readyToAnimate() const;
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void getCollisionGeometryResource();
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GeometryResource::Pointer _compoundShapeResource;
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bool _jointMapCompleted { false };
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bool _originalTexturesRead { false };
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std::vector<int> _jointMap;
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QVariantMap _originalTextures;
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bool _jointMapCompleted { false };
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bool _originalTexturesRead { false };
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bool _dimensionsInitialized { true };
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bool _needsJointSimulation { false };
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bool _needsAnimationReset { false };
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};
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namespace render { namespace entities {
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@ -167,8 +171,7 @@ protected:
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private:
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void animate(const TypedEntityPointer& entity);
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void mapJoints(const TypedEntityPointer& entity, const QStringList& modelJointNames);
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bool jointsMapped() const { return _jointMappingCompleted; }
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void mapJoints(const TypedEntityPointer& entity, const ModelPointer& model);
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// Transparency is handled in ModelMeshPartPayload
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virtual bool isTransparent() const override { return false; }
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@ -629,30 +629,6 @@ bool ModelEntityItem::getAnimationHold() const {
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});
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}
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void ModelEntityItem::setAnimationFirstFrame(float firstFrame) {
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withWriteLock([&] {
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_animationProperties.setFirstFrame(firstFrame);
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});
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}
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float ModelEntityItem::getAnimationFirstFrame() const {
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return resultWithReadLock<float>([&] {
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return _animationProperties.getFirstFrame();
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});
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}
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void ModelEntityItem::setAnimationLastFrame(float lastFrame) {
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withWriteLock([&] {
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_animationProperties.setLastFrame(lastFrame);
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});
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}
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float ModelEntityItem::getAnimationLastFrame() const {
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return resultWithReadLock<float>([&] {
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return _animationProperties.getLastFrame();
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});
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}
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bool ModelEntityItem::getAnimationIsPlaying() const {
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return resultWithReadLock<bool>([&] {
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return _animationProperties.getRunning();
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@ -79,9 +79,10 @@ public:
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// Animation related items...
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AnimationPropertyGroup getAnimationProperties() const;
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// TODO: audit and remove unused Animation accessors
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bool hasAnimation() const;
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QString getAnimationURL() const;
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void setAnimationURL(const QString& url);
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virtual void setAnimationURL(const QString& url);
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void setAnimationCurrentFrame(float value);
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void setAnimationIsPlaying(bool value);
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@ -99,12 +100,6 @@ public:
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void setRelayParentJoints(bool relayJoints);
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bool getRelayParentJoints() const;
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void setAnimationFirstFrame(float firstFrame);
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float getAnimationFirstFrame() const;
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void setAnimationLastFrame(float lastFrame);
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float getAnimationLastFrame() const;
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bool getAnimationIsPlaying() const;
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float getAnimationCurrentFrame() const;
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float getAnimationFPS() const;
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