Ensure blending is enabled during starfield rendering

This commit is contained in:
Brad Davis 2015-04-09 09:18:53 -07:00
parent 5e681ee56b
commit 5efb960645

View file

@ -212,6 +212,7 @@ void Renderer::glUpload(GLsizei numStars) {
void Renderer::glBatch(GLfloat const* matrix, GLsizei n_ranges, float alpha) {
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
// setup modelview matrix
glPushMatrix();