Fix for change from std::string to QString

This commit is contained in:
Anthony J. Thibault 2017-03-24 17:03:01 -07:00
parent 49a95089d1
commit 5eddd232b0

View file

@ -450,13 +450,13 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
glm::mat4 geomTargetMat = createMatFromQuatAndPos(target.getRotation(), target.getTranslation());
glm::mat4 avatarTargetMat = rigToAvatarMat * context.getGeometryToRigMatrix() * geomTargetMat;
std::string name = "ikTarget" + std::to_string(target.getIndex());
QString name = QString("ikTarget%1").arg(target.getIndex());
DebugDraw::getInstance().addMyAvatarMarker(name, glmExtractRotation(avatarTargetMat), extractTranslation(avatarTargetMat), WHITE);
}
} else if (context.getEnableDebugDrawIKTargets() != _previousEnableDebugIKTargets) {
// remove markers if they were added last frame.
for (auto& target : targets) {
std::string name = "ikTarget" + std::to_string(target.getIndex());
QString name = QString("ikTarget%1").arg(target.getIndex());
DebugDraw::getInstance().removeMyAvatarMarker(name);
}
}