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the EC2 domain server should send to the Agent's local socket
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parent
49b9471d0c
commit
5e8e50e53b
1 changed files with 8 additions and 6 deletions
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@ -65,8 +65,8 @@ int main(int argc, const char * argv[])
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// with the EC2 IP. Otherwise, we will replace the IP like we used to
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// this allows developers to run a local domain without recompiling the
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// domain server
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bool useLocal = cmdOptionExists(argc, argv, "--local");
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if (useLocal) {
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bool isLocalMode = cmdOptionExists(argc, argv, "--local");
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if (isLocalMode) {
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printf("NOTE: Running in Local Mode!\n");
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} else {
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printf("--------------------------------------------------\n");
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@ -109,7 +109,7 @@ int main(int argc, const char * argv[])
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if (agentPublicAddress.sin_addr.s_addr == serverLocalAddress) {
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// If we're not running "local" then we do replace the IP
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// with the EC2 IP. Otherwise, we use our normal public IP
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if (!useLocal) {
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if (!isLocalMode) {
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agentPublicAddress.sin_addr.s_addr = 895283510; // local IP in this format...
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}
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}
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@ -177,10 +177,12 @@ int main(int argc, const char * argv[])
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// add the agent ID to the end of the pointer
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currentBufferPos += packAgentId(currentBufferPos, newAgent->getAgentID());
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sockaddr* destinationSocket = (sockaddr*) (isLocalMode ? &agentPublicAddress : &agentLocalAddress);
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// send the constructed list back to this agent
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agentList->getAgentSocket()->send((sockaddr*) &agentPublicAddress,
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broadcastPacket,
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(currentBufferPos - startPointer) + 1);
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agentList->getAgentSocket()->send(destinationSocket,
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broadcastPacket,
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(currentBufferPos - startPointer) + 1);
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}
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}
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