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Fix for eye direction when no look at targets are present.
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@ -4180,7 +4180,7 @@ void Application::updateMyAvatarLookAtPosition() {
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lookAtSpot = transformPoint(worldHeadMat, glm::vec3(0.0f, 0.0f, TREE_SCALE));
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lookAtSpot = transformPoint(worldHeadMat, glm::vec3(0.0f, 0.0f, TREE_SCALE));
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} else {
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} else {
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lookAtSpot = myAvatar->getHead()->getEyePosition() +
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lookAtSpot = myAvatar->getHead()->getEyePosition() +
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(myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, TREE_SCALE));
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(myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, -TREE_SCALE));
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}
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}
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}
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}
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