mirror of
https://github.com/lubosz/overte.git
synced 2025-04-23 20:54:25 +02:00
- CR/style fixes
- Moved the old Avatar Packager tool to Developer -> Avatar -> ..
This commit is contained in:
parent
b105607cb2
commit
5d40e1e480
10 changed files with 38 additions and 44 deletions
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@ -76,7 +76,7 @@ Item {
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InfoBox {
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id: errorPopup
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property string errorMessage;
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property string errorMessage
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boxWidth: 380
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boxHeight: 293
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@ -181,16 +181,16 @@ Item {
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errorPopup.show("Project Folder Already Exists", "A folder with that name already exists at that location. Please choose a different project name or location.");
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break;
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case AvatarProjectStatus.ERROR_CREATE_CREATING_DIRECTORIES:
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errorPopup.show("Project Folders Creation Error", "There was a problem during the creation of the Avatar Project directories. Please select a project location with write permissions.");
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errorPopup.show("Project Folders Creation Error", "There was a problem creating the Avatar Project directory. Please check the project location and try again.");
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break;
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case AvatarProjectStatus.ERROR_CREATE_FIND_MODEL:
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errorPopup.show("Cannot Find Model File", "There was a problem while trying to find the specified model file. Please verify if it exist at the specified location.");
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errorPopup.show("Cannot Find Model File", "There was a problem while trying to find the specified model file. Please verify that it exists at the specified location.");
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break;
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case AvatarProjectStatus.ERROR_CREATE_OPEN_MODEL:
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errorPopup.show("Cannot Open Model File", "There was a problem while trying to open the specified model file. Please verify if you have read permissions at the specified location.");
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errorPopup.show("Cannot Open Model File", "There was a problem while trying to open the specified model file.");
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break;
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case AvatarProjectStatus.ERROR_CREATE_READ_MODEL:
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errorPopup.show("Error Read Model File", "There was a problem while trying to read the specified model file. Please verify if the model file is supported by High Fidelity.");
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errorPopup.show("Error Read Model File", "There was a problem while trying to read the specified model file. Please check that the file is a valid FBX file and try again.");
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break;
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case AvatarProjectStatus.ERROR_CREATE_WRITE_FST:
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errorPopup.show("Error Writing Project File", "There was a problem while trying to write the FST file.");
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@ -202,13 +202,13 @@ Item {
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errorPopup.show("Project Missing", "Project folder cannot be found. Please locate the folder and copy/move it to its original location.");
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break;
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case AvatarProjectStatus.ERROR_OPEN_FIND_FST:
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errorPopup.show("File Missing", "We cannot find the project file (avatar.fst) in the folder. Please locate it and move to the project folder.");
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errorPopup.show("File Missing", "We cannot find the project file (.fst) in the project folder. Please locate it and move it to the project folder.");
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break;
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case AvatarProjectStatus.ERROR_OPEN_OPEN_FST:
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errorPopup.show("File Read Error", "We cannot read the project file (avatar.fst). Please make sure that it is not in use by another program.");
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errorPopup.show("File Read Error", "We cannot read the project file (.fst).");
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break;
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case AvatarProjectStatus.ERROR_OPEN_FIND_MODEL:
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errorPopup.show("File Missing", "We cannot find the avatar model file (.fbx) in the folder. Please locate it and move to the project folder.");
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errorPopup.show("File Missing", "We cannot find the avatar model file (.fbx) in the project folder. Please locate it and move it to the project folder.");
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break;
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default:
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errorPopup.show("Error Message Missing", "Error message missing for status " + status);
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@ -35,7 +35,6 @@ ShadowRectangle {
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.leftMargin: 16
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anchors.verticalCenter: back.verticalCenter
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text: "◀"
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@ -48,7 +47,6 @@ ShadowRectangle {
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anchors.bottom: parent.bottom
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anchors.left: root.backButtonVisible ? back.right : parent.left
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anchors.leftMargin: root.backButtonVisible ? 11 : 21
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anchors.verticalCenter: title.verticalCenter
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anchors.right: docs.left
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states: [
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State {
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@ -136,7 +134,6 @@ ShadowRectangle {
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anchors.bottom: parent.bottom
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anchors.right: parent.right
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anchors.rightMargin: 16
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anchors.verticalCenter: docs.verticalCenter
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text: qsTr("Docs")
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@ -16,10 +16,10 @@ Item {
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Style { id: style }
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property int colorScheme;
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property var uploader: null;
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property int colorScheme
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property var uploader: null
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property bool hasSuccessfullyUploaded: true;
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property bool hasSuccessfullyUploaded: true
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visible: false
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anchors.fill: parent
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@ -44,7 +44,7 @@ Item {
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HifiControls.Button {
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id: uploadButton
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visible: !AvatarPackagerCore.currentAvatarProject.fst.hasMarketplaceID && !root.hasSuccessfullyUploaded
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visible: AvatarPackagerCore.currentAvatarProject && !AvatarPackagerCore.currentAvatarProject.fst.hasMarketplaceID && !root.hasSuccessfullyUploaded
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enabled: Account.loggedIn
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anchors.verticalCenter: parent.verticalCenter
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@ -62,7 +62,7 @@ Item {
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HifiControls.Button {
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id: updateButton
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visible: AvatarPackagerCore.currentAvatarProject.fst.hasMarketplaceID && !root.hasSuccessfullyUploaded
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visible: AvatarPackagerCore.currentAvatarProject && AvatarPackagerCore.currentAvatarProject.fst.hasMarketplaceID && !root.hasSuccessfullyUploaded
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enabled: Account.loggedIn
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anchors.verticalCenter: parent.verticalCenter
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@ -175,9 +175,9 @@ Item {
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}
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function showConfirmUploadPopup() {
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popup.titleText = 'Overwrite Avatar'
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popup.titleText = 'Overwrite Avatar';
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popup.bodyText = 'You have previously uploaded the avatar file from this project.' +
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' This will overwrite that avatar and you won’t be able to access the older version.'
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' This will overwrite that avatar and you won’t be able to access the older version.';
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popup.button1text = 'CREATE NEW';
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popup.button2text = 'OVERWRITE';
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@ -185,7 +185,7 @@ Item {
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popup.onButton2Clicked = function() {
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popup.close();
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uploadUpdate();
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}
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};
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popup.onButton1Clicked = function() {
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popup.close();
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showConfirmCreateNewPopup();
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@ -195,9 +195,9 @@ Item {
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}
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function showConfirmCreateNewPopup(confirmCallback) {
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popup.titleText = 'Create New'
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popup.titleText = 'Create New';
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popup.bodyText = 'This will upload your current files with the same avatar name.' +
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' You will lose the ability to update the previously uploaded avatar. Are you sure you want to continue?'
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' You will lose the ability to update the previously uploaded avatar. Are you sure you want to continue?';
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popup.button1text = 'CANCEL';
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popup.button2text = 'CONFIRM';
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@ -277,7 +277,7 @@ Item {
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size: 20
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text: AvatarPackagerCore.currentAvatarProject.projectFiles.length + " files in project. <a href='toggle'>See list</a>"
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text: AvatarPackagerCore.currentAvatarProject ? AvatarPackagerCore.currentAvatarProject.projectFiles.length + " files in project. <a href='toggle'>See list</a>" : ""
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onLinkActivated: fileListPopup.open()
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}
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@ -21,7 +21,7 @@ Item {
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property color hoverBackgroundColor: "#E3E3E3"
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property color pressedBackgroundColor: "#6A6A6A"
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signal open;
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signal open
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state: mouseArea.pressed ? "pressed" : (mouseArea.containsMouse ? "hover" : "normal")
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states: [
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@ -8,13 +8,11 @@ import TabletScriptingInterface 1.0
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RalewaySemiBold {
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id: root
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anchors.fill: textItem
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property color idleColor: "white"
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property color hoverColor: "#AFAFAF"
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property color pressedColor: "#575757"
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property var idleColor: "white"
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property var hoverColor: "#AFAFAF"
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property var pressedColor: "#575757"
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color: clickable.hovered ? root.hoverColor : (clickable.pressed ? root.pressedColor : root.idleColor);
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color: clickable.hovered ? root.hoverColor : (clickable.pressed ? root.pressedColor : root.idleColor)
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signal clicked()
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@ -145,10 +145,6 @@ Menu::Menu() {
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assetServerAction->setEnabled(nodeList->getThisNodeCanWriteAssets());
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}
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// Edit > Package Avatar as .fst...
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addActionToQMenuAndActionHash(editMenu, MenuOption::PackageModel, 0,
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qApp, SLOT(packageModel()));
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// Edit > Avatar Packager
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#ifndef Q_OS_ANDROID
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action = addActionToQMenuAndActionHash(editMenu, MenuOption::AvatarPackager);
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@ -654,6 +650,8 @@ Menu::Menu() {
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowTrackedObjects, 0, false, qApp, SLOT(setShowTrackedObjects(bool)));
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addActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::PackageModel, 0, qApp, SLOT(packageModel()));
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// Developer > Hands >>>
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MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false,
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@ -95,7 +95,7 @@ void AvatarPackager::addCurrentProjectToRecentProjects() {
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emit recentProjectsChanged();
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}
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QVariantList AvatarPackager::recentProjectsToVariantList(bool includeProjectPaths) {
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QVariantList AvatarPackager::recentProjectsToVariantList(bool includeProjectPaths) const {
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QVariantList result;
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for (const auto& project : _recentProjects) {
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QVariantMap projectVariant;
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@ -69,7 +69,9 @@ public:
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const QString& textureFolder);
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Q_INVOKABLE AvatarProjectStatus::AvatarProjectStatus openAvatarProject(const QString& avatarProjectFSTPath);
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Q_INVOKABLE bool isValidNewProjectName(const QString& projectPath, const QString& projectName) { return AvatarProject::isValidNewProjectName(projectPath, projectName); }
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Q_INVOKABLE bool isValidNewProjectName(const QString& projectPath, const QString& projectName) {
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return AvatarProject::isValidNewProjectName(projectPath, projectName);
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}
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signals:
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void avatarProjectChanged();
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@ -78,21 +80,21 @@ signals:
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private:
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Q_INVOKABLE AvatarProject* getAvatarProject() const { return _currentAvatarProject; };
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Q_INVOKABLE QString getAvatarProjectsPath() const { return AvatarProject::getDefaultProjectsPath(); }
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Q_INVOKABLE QVariantList getRecentProjects() { return recentProjectsToVariantList(true); }
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Q_INVOKABLE QVariantList getRecentProjects() const { return recentProjectsToVariantList(true); }
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void setAvatarProject(AvatarProject* avatarProject);
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void addCurrentProjectToRecentProjects();
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AvatarProject* _currentAvatarProject{ nullptr };
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AvatarProject* _currentAvatarProject { nullptr };
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QVector<RecentAvatarProject> _recentProjects;
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QVariantList recentProjectsToVariantList(bool includeProjectPaths);
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QVariantList recentProjectsToVariantList(bool includeProjectPaths) const;
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void recentProjectsFromVariantList(QVariantList projectsVariant);
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Setting::Handle<QVariantList> _recentProjectsSetting{ "io.highfidelity.avatarPackager.recentProjects", QVariantList() };
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Setting::Handle<QVariantList> _recentProjectsSetting { "io.highfidelity.avatarPackager.recentProjects", QVariantList() };
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};
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#endif // hifi_AvatarPackager_h
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@ -169,8 +169,8 @@ QStringList AvatarProject::getScriptPaths(const QDir& scriptsDir) const {
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return result;
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}
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for (auto& script : scriptsDir.entryInfoList({}, flags)) {
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if (script.fileName().endsWith(".js")) {
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for (const auto& script : scriptsDir.entryInfoList({}, flags)) {
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if (script.fileName().toLower().endsWith(".js")) {
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result.push_back("scripts/" + script.fileName());
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}
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}
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@ -243,7 +243,7 @@ MarketplaceItemUploader* AvatarProject::upload(bool updateExisting) {
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return uploader;
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}
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void AvatarProject::openInInventory() {
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void AvatarProject::openInInventory() const {
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constexpr int TIME_TO_WAIT_FOR_INVENTORY_TO_OPEN_MS { 1000 };
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auto tablet = dynamic_cast<TabletProxy*>(
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@ -256,6 +256,5 @@ void AvatarProject::openInInventory() {
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// I'm not a fan of this, but it's the only current option.
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QTimer::singleShot(TIME_TO_WAIT_FOR_INVENTORY_TO_OPEN_MS, [name, tablet]() {
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tablet->sendToQml(QVariantMap({ { "method", "updatePurchases" }, { "filterText", name } }));
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});
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}
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@ -56,7 +56,7 @@ class AvatarProject : public QObject {
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public:
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Q_INVOKABLE MarketplaceItemUploader* upload(bool updateExisting);
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Q_INVOKABLE void openInInventory();
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Q_INVOKABLE void openInInventory() const;
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Q_INVOKABLE QStringList getProjectFiles() const;
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Q_INVOKABLE QString getProjectName() const { return _fst->getName(); }
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