diff --git a/assignment-client/src/avatars/ScriptableAvatar.h b/assignment-client/src/avatars/ScriptableAvatar.h index 3ef908bedb..fc796b418f 100644 --- a/assignment-client/src/avatars/ScriptableAvatar.h +++ b/assignment-client/src/avatars/ScriptableAvatar.h @@ -97,8 +97,10 @@ public: /**jsdoc * Starts playing an animation on the avatar. * @function Avatar.startAnimation - * @param {string} url - The animation file's URL. Animation files need to be in the FBX format but only need to contain - * the avatar skeleton and animation data. + * @param {string} url - The animation file's URL. Animation files need to be in glTF or FBX format but only need to + * contain the avatar skeleton and animation data. glTF models may be in JSON or binary format (".gltf" or ".glb" URLs + * respectively). + *

Warning: glTF animations currently do not always animate correctly.

* @param {number} [fps=30] - The frames per second (FPS) rate for the animation playback. 30 FPS is normal speed. * @param {number} [priority=1] - Not used. * @param {boolean} [loop=false] - true if the animation should loop, false if it shouldn't. diff --git a/assignment-client/src/entities/EntityTreeSendThread.cpp b/assignment-client/src/entities/EntityTreeSendThread.cpp index 2b964ae674..f00813b006 100644 --- a/assignment-client/src/entities/EntityTreeSendThread.cpp +++ b/assignment-client/src/entities/EntityTreeSendThread.cpp @@ -160,6 +160,11 @@ bool EntityTreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, O if (sendComplete && nodeData->wantReportInitialCompletion() && _traversal.finished()) { // Dealt with all nearby entities. nodeData->setReportInitialCompletion(false); + // initial stats and entity packets are reliable until the initial query is complete + // to guarantee all entity data is available for safe landing/physics start. Afterwards + // the packets are unreliable for performance. + nodeData->stats.getStatsMessage().setReliable(false); + nodeData->getPacket().setReliable(false); // Send EntityQueryInitialResultsComplete reliable packet ... auto initialCompletion = NLPacket::create(PacketType::EntityQueryInitialResultsComplete, diff --git a/assignment-client/src/octree/OctreeSendThread.cpp b/assignment-client/src/octree/OctreeSendThread.cpp index af36df1eba..cf09a10e98 100644 --- a/assignment-client/src/octree/OctreeSendThread.cpp +++ b/assignment-client/src/octree/OctreeSendThread.cpp @@ -194,13 +194,13 @@ int OctreeSendThread::handlePacketSend(SharedNodePointer node, OctreeQueryNode* // actually send it OctreeServer::didCallWriteDatagram(this); - DependencyManager::get()->sendUnreliablePacket(statsPacket, *node); + DependencyManager::get()->sendPacket(NLPacket::createCopy(statsPacket), *node); } else { // not enough room in the packet, send two packets // first packet OctreeServer::didCallWriteDatagram(this); - DependencyManager::get()->sendUnreliablePacket(statsPacket, *node); + DependencyManager::get()->sendPacket(NLPacket::createCopy(statsPacket), *node); int numBytes = statsPacket.getDataSize(); _totalBytes += numBytes; @@ -230,7 +230,7 @@ int OctreeSendThread::handlePacketSend(SharedNodePointer node, OctreeQueryNode* // second packet OctreeServer::didCallWriteDatagram(this); - DependencyManager::get()->sendUnreliablePacket(sentPacket, *node); + DependencyManager::get()->sendPacket(NLPacket::createCopy(sentPacket), *node); numBytes = sentPacket.getDataSize(); _totalBytes += numBytes; @@ -263,7 +263,8 @@ int OctreeSendThread::handlePacketSend(SharedNodePointer node, OctreeQueryNode* // just send the octree packet OctreeServer::didCallWriteDatagram(this); NLPacket& sentPacket = nodeData->getPacket(); - DependencyManager::get()->sendUnreliablePacket(sentPacket, *node); + + DependencyManager::get()->sendPacket(NLPacket::createCopy(sentPacket), *node); int numBytes = sentPacket.getDataSize(); _totalBytes += numBytes; diff --git a/interface/resources/qml/hifi/simplifiedUI/settingsApp/about/About.qml b/interface/resources/qml/hifi/simplifiedUI/settingsApp/about/About.qml index d562aae70d..632f137339 100644 --- a/interface/resources/qml/hifi/simplifiedUI/settingsApp/about/About.qml +++ b/interface/resources/qml/hifi/simplifiedUI/settingsApp/about/About.qml @@ -184,7 +184,7 @@ Flickable { wrapMode: Text.Wrap Component.onCompleted: { - var gpu = JSON.parse(PlatformInfo.getGPU(0)); + var gpu = JSON.parse(PlatformInfo.getGPU(PlatformInfo.getMasterGPU())); var gpuModel = gpu.model; if (gpuModel.length === 0) { gpuModel = "Unknown"; @@ -313,7 +313,7 @@ Flickable { textToCopy += "# CPU Cores: " + PlatformInfo.getNumLogicalCores() + "\n"; textToCopy += "RAM: " + PlatformInfo.getTotalSystemMemoryMB() + " MB\n"; - var gpu = JSON.parse(PlatformInfo.getGPU(0)); + var gpu = JSON.parse(PlatformInfo.getGPU(PlatformInfo.getMasterGPU())); var gpuModel = gpu.model; if (gpuModel.length === 0) { gpuModel = "Unknown"; diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index 73b6ad08ea..ad45df892b 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -609,8 +609,10 @@ public: * the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see * Avatar Standards.

* @function MyAvatar.overrideAnimation - * @param {string} url - The URL to the animation file. Animation files need to be FBX format, but only need to contain the - * avatar skeleton and animation data. + * @param {string} url - The URL to the animation file. Animation files may be in glTF or FBX format, but only need to + * contain the avatar skeleton and animation data. glTF models may be in JSON or binary format (".gltf" or ".glb" URLs + * respectively). + *

Warning: glTF animations currently do not always animate correctly.

* @param {number} fps - The frames per second (FPS) rate for the animation playback. 30 FPS is normal speed. * @param {boolean} loop - true if the animation should loop, false if it shouldn't. * @param {number} firstFrame - The frame to start the animation at. @@ -630,8 +632,10 @@ public: * Use {@link MyAvatar.restoreHandAnimation} to restore the default poses. * @function MyAvatar.overrideHandAnimation * @param isLeft {boolean} true to override the left hand, false to override the right hand. - * @param {string} url - The URL of the animation file. Animation files need to be FBX format, but only need to contain the - * avatar skeleton and animation data. + * @param {string} url - The URL of the animation file. Animation files need to be in glTF or FBX format, but only need to + * contain the avatar skeleton and animation data. glTF models may be in JSON or binary format (".gltf" or ".glb" URLs + * respectively). + *

Warning: glTF animations currently do not always animate correctly.

* @param {number} fps - The frames per second (FPS) rate for the animation playback. 30 FPS is normal speed. * @param {boolean} loop - true if the animation should loop, false if it shouldn't. * @param {number} firstFrame - The frame to start the animation at. @@ -702,19 +706,22 @@ public: *

Each avatar has an avatar-animation.json file that defines a set of animation roles. Animation roles map to easily * understandable actions that the avatar can perform, such as "idleStand", "idleTalk", or * "walkFwd". To get the full list of roles, use {@ link MyAvatar.getAnimationRoles}. - * For each role, the avatar-animation.json defines when the animation is used, the animation clip (FBX) used, and how - * animations are blended together with procedural data (such as look at vectors, hand sensors etc.). - * overrideRoleAnimation() is used to change the animation clip (FBX) associated with a specified animation - * role. To end the role animation and restore the default, use {@link MyAvatar.restoreRoleAnimation}.

- *

Note: Hand roles only affect the hand. Other 'main' roles, like 'idleStand', 'idleTalk', 'takeoffStand' are full body.

+ * For each role, the avatar-animation.json defines when the animation is used, the animation clip (glTF or FBX) used, and + * how animations are blended together with procedural data (such as look at vectors, hand sensors etc.). + * overrideRoleAnimation() is used to change the animation clip (glTF or FBX) associated with a specified + * animation role. To end the role animation and restore the default, use {@link MyAvatar.restoreRoleAnimation}.

+ *

Note: Hand roles only affect the hand. Other "main" roles, like "idleStand", "idleTalk", and "takeoffStand", are full + * body.

*

Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target * rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different, * the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see * Avatar Standards. * @function MyAvatar.overrideRoleAnimation * @param {string} role - The animation role to override - * @param {string} url - The URL to the animation file. Animation files need to be in FBX format, but only need to contain - * the avatar skeleton and animation data. + * @param {string} url - The URL to the animation file. Animation files need to be in glTF or FBX format, but only need to + * contain the avatar skeleton and animation data. glTF models may be in JSON or binary format (".gltf" or ".glb" URLs + * respectively). + *

Warning: glTF animations currently do not always animate correctly.

* @param {number} fps - The frames per second (FPS) rate for the animation playback. 30 FPS is normal speed. * @param {boolean} loop - true if the animation should loop, false if it shouldn't. * @param {number} firstFrame - The frame the animation should start at. @@ -739,9 +746,9 @@ public: *

Each avatar has an avatar-animation.json file that defines a set of animation roles. Animation roles map to easily * understandable actions that the avatar can perform, such as "idleStand", "idleTalk", or * "walkFwd". To get the full list of roles, use {@link MyAvatar.getAnimationRoles}. For each role, - * the avatar-animation.json defines when the animation is used, the animation clip (FBX) used, and how animations are - * blended together with procedural data (such as look-at vectors, hand sensors etc.). You can change the animation clip - * (FBX) associated with a specified animation role using {@link MyAvatar.overrideRoleAnimation}. + * the avatar-animation.json defines when the animation is used, the animation clip (glTF or FBX) used, and how animations + * are blended together with procedural data (such as look-at vectors, hand sensors etc.). You can change the animation + * clip (glTF or FBX) associated with a specified animation role using {@link MyAvatar.overrideRoleAnimation}. * restoreRoleAnimation() is used to restore a specified animation role's default animation clip. If you have * not specified an override animation for the specified role, this function has no effect. * @function MyAvatar.restoreRoleAnimation @@ -2042,17 +2049,19 @@ public slots: void setEnableDebugDrawDefaultPose(bool isEnabled); /**jsdoc - * Displays animation debug graphics. By default it shows the animation poses used for rendering. - * However, the property MyAvatar.setDebugDrawAnimPoseName can be used to draw a specific animation node. + * Displays animation debug graphics. By default, the animation poses used for rendering are displayed. However, + * {@link MyAvatar.setDebugDrawAnimPoseName} can be used to set a specific animation node to display. * @function MyAvatar.setEnableDebugDrawAnimPose * @param {boolean} enabled - true to show the debug graphics, false to hide. */ void setEnableDebugDrawAnimPose(bool isEnabled); /**jsdoc - * If set it determines which animation debug graphics to draw, when MyAvatar.setEnableDebugDrawAnimPose is set to true. + * Sets the animation node to display when animation debug graphics are enabled with + * {@link MyAvatar.setEnableDebugDrawAnimPose}. * @function MyAvatar.setDebugDrawAnimPoseName - * @param {boolean} enabled - true to show the debug graphics, false to hide. + * @param {string} poseName - The name of the animation node to display debug graphics for. Use "" to reset to + * default. */ void setDebugDrawAnimPoseName(QString poseName); diff --git a/interface/src/avatar/MyAvatarHeadTransformNode.cpp b/interface/src/avatar/MyAvatarHeadTransformNode.cpp index 1e83a17dd3..5dfb101c8c 100644 --- a/interface/src/avatar/MyAvatarHeadTransformNode.cpp +++ b/interface/src/avatar/MyAvatarHeadTransformNode.cpp @@ -1,5 +1,5 @@ // -// Created by Sabrina Shanman 8/14/2018 +// Created by Sabrina Shanman 2018/08/14 // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. @@ -21,4 +21,10 @@ Transform MyAvatarHeadTransformNode::getTransform() { glm::quat ori = headOri * glm::angleAxis(-PI / 2.0f, Vectors::RIGHT); return Transform(ori, scale, pos); -} \ No newline at end of file +} + +QVariantMap MyAvatarHeadTransformNode::toVariantMap() const { + QVariantMap map; + map["joint"] = "Avatar"; + return map; +} diff --git a/interface/src/avatar/MyAvatarHeadTransformNode.h b/interface/src/avatar/MyAvatarHeadTransformNode.h index a7d7144521..b1582508bd 100644 --- a/interface/src/avatar/MyAvatarHeadTransformNode.h +++ b/interface/src/avatar/MyAvatarHeadTransformNode.h @@ -1,5 +1,5 @@ // -// Created by Sabrina Shanman 8/14/2018 +// Created by Sabrina Shanman 2018/08/14 // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. @@ -14,6 +14,7 @@ class MyAvatarHeadTransformNode : public TransformNode { public: MyAvatarHeadTransformNode() { } Transform getTransform() override; + QVariantMap toVariantMap() const override; }; -#endif // hifi_MyAvatarHeadTransformNode_h \ No newline at end of file +#endif // hifi_MyAvatarHeadTransformNode_h diff --git a/interface/src/raypick/CollisionPick.cpp b/interface/src/raypick/CollisionPick.cpp index 83ed61030e..2602bdb0a0 100644 --- a/interface/src/raypick/CollisionPick.cpp +++ b/interface/src/raypick/CollisionPick.cpp @@ -1,5 +1,5 @@ // -// Created by Sabrina Shanman 7/16/2018 +// Created by Sabrina Shanman 2018/07/16 // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. @@ -460,4 +460,4 @@ Transform CollisionPick::getResultTransform() const { Transform transform; transform.setTranslation(_mathPick.transform.getTranslation()); return transform; -} \ No newline at end of file +} diff --git a/interface/src/raypick/CollisionPick.h b/interface/src/raypick/CollisionPick.h index c742c089b4..24317bf19a 100644 --- a/interface/src/raypick/CollisionPick.h +++ b/interface/src/raypick/CollisionPick.h @@ -1,5 +1,5 @@ // -// Created by Sabrina Shanman 7/11/2018 +// Created by Sabrina Shanman 2018/07/11 // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. @@ -49,6 +49,7 @@ class CollisionPick : public Pick { public: CollisionPick(const PickFilter& filter, float maxDistance, bool enabled, bool scaleWithParent, CollisionRegion collisionRegion, PhysicsEnginePointer physicsEngine); + PickType getType() const override { return PickType::Collision; } CollisionRegion getMathematicalPick() const override; PickResultPointer getDefaultResult(const QVariantMap& pickVariant) const override { return std::make_shared(pickVariant, std::vector(), std::vector()); diff --git a/interface/src/raypick/LaserPointer.cpp b/interface/src/raypick/LaserPointer.cpp index 12daae0351..b97c9b89cb 100644 --- a/interface/src/raypick/LaserPointer.cpp +++ b/interface/src/raypick/LaserPointer.cpp @@ -27,6 +27,10 @@ LaserPointer::LaserPointer(const QVariant& rayProps, const RenderStateMap& rende { } +PickQuery::PickType LaserPointer::getType() const { + return PickQuery::PickType::Ray; +} + void LaserPointer::editRenderStatePath(const std::string& state, const QVariant& pathProps) { auto renderState = std::static_pointer_cast(_renderStates[state]); if (renderState) { @@ -47,7 +51,7 @@ PickResultPointer LaserPointer::getPickResultCopy(const PickResultPointer& pickR } QVariantMap LaserPointer::toVariantMap() const { - QVariantMap qVariantMap; + QVariantMap qVariantMap = Parent::toVariantMap(); QVariantMap qRenderStates; for (auto iter = _renderStates.cbegin(); iter != _renderStates.cend(); iter++) { diff --git a/interface/src/raypick/LaserPointer.h b/interface/src/raypick/LaserPointer.h index 13d108baee..330449a52d 100644 --- a/interface/src/raypick/LaserPointer.h +++ b/interface/src/raypick/LaserPointer.h @@ -42,6 +42,8 @@ public: LaserPointer(const QVariant& rayProps, const RenderStateMap& renderStates, const DefaultRenderStateMap& defaultRenderStates, bool hover, const PointerTriggers& triggers, bool faceAvatar, bool followNormal, float followNormalStrength, bool centerEndY, bool lockEnd, bool distanceScaleEnd, bool scaleWithParent, bool enabled); + PickQuery::PickType getType() const override; + QVariantMap toVariantMap() const override; static std::shared_ptr buildRenderState(const QVariantMap& propMap); diff --git a/interface/src/raypick/LaserPointerScriptingInterface.cpp b/interface/src/raypick/LaserPointerScriptingInterface.cpp index 25720b5f9d..16fe65a989 100644 --- a/interface/src/raypick/LaserPointerScriptingInterface.cpp +++ b/interface/src/raypick/LaserPointerScriptingInterface.cpp @@ -23,7 +23,7 @@ void LaserPointerScriptingInterface::setIncludeItems(unsigned int uid, const QSc } unsigned int LaserPointerScriptingInterface::createLaserPointer(const QVariant& properties) const { - return DependencyManager::get()->createLaserPointer(properties); + return DependencyManager::get()->createPointer(PickQuery::PickType::Ray, properties); } void LaserPointerScriptingInterface::editRenderState(unsigned int uid, const QString& renderState, const QVariant& properties) const { diff --git a/interface/src/raypick/MouseTransformNode.cpp b/interface/src/raypick/MouseTransformNode.cpp index 9caa4865a2..61af0646e1 100644 --- a/interface/src/raypick/MouseTransformNode.cpp +++ b/interface/src/raypick/MouseTransformNode.cpp @@ -1,5 +1,5 @@ // -// Created by Sabrina Shanman 8/14/2018 +// Created by Sabrina Shanman 2018/08/14 // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. @@ -24,4 +24,10 @@ Transform MouseTransformNode::getTransform() { } return Transform(); -} \ No newline at end of file +} + +QVariantMap MouseTransformNode::toVariantMap() const { + QVariantMap map; + map["joint"] = "Mouse"; + return map; +} diff --git a/interface/src/raypick/MouseTransformNode.h b/interface/src/raypick/MouseTransformNode.h index 4f340339e4..37d773e805 100644 --- a/interface/src/raypick/MouseTransformNode.h +++ b/interface/src/raypick/MouseTransformNode.h @@ -1,5 +1,5 @@ // -// Created by Sabrina Shanman 8/14/2018 +// Created by Sabrina Shanman 2018/08/14 // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. @@ -13,6 +13,7 @@ class MouseTransformNode : public TransformNode { public: Transform getTransform() override; + QVariantMap toVariantMap() const override; }; -#endif // hifi_MouseTransformNode_h \ No newline at end of file +#endif // hifi_MouseTransformNode_h diff --git a/interface/src/raypick/ParabolaPick.h b/interface/src/raypick/ParabolaPick.h index 1175b2b246..0d720914cc 100644 --- a/interface/src/raypick/ParabolaPick.h +++ b/interface/src/raypick/ParabolaPick.h @@ -92,6 +92,8 @@ class ParabolaPick : public Pick { public: ParabolaPick(const glm::vec3& position, const glm::vec3& direction, float speed, const glm::vec3& acceleration, bool rotateAccelerationWithAvatar, bool rotateAccelerationWithParent, bool scaleWithParent, const PickFilter& filter, float maxDistance, bool enabled); + PickType getType() const override { return PickType::Parabola; } + PickParabola getMathematicalPick() const override; PickResultPointer getDefaultResult(const QVariantMap& pickVariant) const override { return std::make_shared(pickVariant); } diff --git a/interface/src/raypick/ParabolaPointer.cpp b/interface/src/raypick/ParabolaPointer.cpp index 0589124db8..216248f8b5 100644 --- a/interface/src/raypick/ParabolaPointer.cpp +++ b/interface/src/raypick/ParabolaPointer.cpp @@ -30,6 +30,10 @@ ParabolaPointer::ParabolaPointer(const QVariant& rayProps, const RenderStateMap& { } +PickQuery::PickType ParabolaPointer::getType() const { + return PickQuery::PickType::Parabola; +} + PickResultPointer ParabolaPointer::getPickResultCopy(const PickResultPointer& pickResult) const { auto parabolaPickResult = std::dynamic_pointer_cast(pickResult); if (!parabolaPickResult) { @@ -72,7 +76,7 @@ void ParabolaPointer::editRenderStatePath(const std::string& state, const QVaria } QVariantMap ParabolaPointer::toVariantMap() const { - QVariantMap qVariantMap; + QVariantMap qVariantMap = Parent::toVariantMap(); QVariantMap qRenderStates; for (auto iter = _renderStates.cbegin(); iter != _renderStates.cend(); iter++) { diff --git a/interface/src/raypick/ParabolaPointer.h b/interface/src/raypick/ParabolaPointer.h index 94470971e6..85d09adbdb 100644 --- a/interface/src/raypick/ParabolaPointer.h +++ b/interface/src/raypick/ParabolaPointer.h @@ -101,6 +101,8 @@ public: ParabolaPointer(const QVariant& rayProps, const RenderStateMap& renderStates, const DefaultRenderStateMap& defaultRenderStates, bool hover, const PointerTriggers& triggers, bool faceAvatar, bool followNormal, float followNormalStrength, bool centerEndY, bool lockEnd, bool distanceScaleEnd, bool scaleWithAvatar, bool enabled); + PickQuery::PickType getType() const override; + QVariantMap toVariantMap() const override; static std::shared_ptr buildRenderState(const QVariantMap& propMap); diff --git a/interface/src/raypick/PickScriptingInterface.cpp b/interface/src/raypick/PickScriptingInterface.cpp index 12f68c1430..ddc1fe376c 100644 --- a/interface/src/raypick/PickScriptingInterface.cpp +++ b/interface/src/raypick/PickScriptingInterface.cpp @@ -34,18 +34,35 @@ static const float WEB_TOUCH_Y_OFFSET = 0.105f; // how far forward (or back wit static const glm::vec3 TIP_OFFSET = glm::vec3(0.0f, StylusPick::WEB_STYLUS_LENGTH - WEB_TOUCH_Y_OFFSET, 0.0f); unsigned int PickScriptingInterface::createPick(const PickQuery::PickType type, const QVariant& properties) { + std::shared_ptr pick; + QVariantMap propMap = properties.toMap(); + switch (type) { case PickQuery::PickType::Ray: - return createRayPick(properties); + pick = buildRayPick(propMap); + break; case PickQuery::PickType::Stylus: - return createStylusPick(properties); + pick = buildStylusPick(propMap); + break; case PickQuery::PickType::Parabola: - return createParabolaPick(properties); + pick = buildParabolaPick(propMap); + break; case PickQuery::PickType::Collision: - return createCollisionPick(properties); + pick = buildCollisionPick(propMap); + break; default: - return PickManager::INVALID_PICK_ID; + break; } + + if (!pick) { + return PickManager::INVALID_PICK_ID; + } + + propMap["pickType"] = (int)type; + + pick->setScriptParameters(propMap); + + return DependencyManager::get()->addPick(type, pick); } PickFilter getPickFilter(unsigned int filter) { @@ -82,17 +99,18 @@ PickFilter getPickFilter(unsigned int filter) { * @property {Vec3} [dirOffset] - Synonym for direction. * @property {Quat} [orientation] - Alternative property for specifying direction. The value is applied to the * default direction value. + * @property {PickType} pickType - The type of pick when getting these properties from {@link Picks.getPickProperties} or {@link Picks.getPickScriptParameters}. A ray pick's type is {@link PickType.Ray}. + * @property {Vec3} baseScale - Returned from {@link Picks.getPickProperties} when the pick has a parent with varying scale (usually an avatar or an entity). + * Its value is the original scale of the parent at the moment the pick was created, and is used to scale the pointer which owns this pick, if any. */ -unsigned int PickScriptingInterface::createRayPick(const QVariant& properties) { - QVariantMap propMap = properties.toMap(); - +std::shared_ptr PickScriptingInterface::buildRayPick(const QVariantMap& propMap) { #if defined (Q_OS_ANDROID) QString jointName { "" }; if (propMap["joint"].isValid()) { QString jointName = propMap["joint"].toString(); const QString MOUSE_JOINT = "Mouse"; if (jointName == MOUSE_JOINT) { - return PointerEvent::INVALID_POINTER_ID; + return nullptr; } } #endif @@ -134,7 +152,7 @@ unsigned int PickScriptingInterface::createRayPick(const QVariant& properties) { auto rayPick = std::make_shared(position, direction, filter, maxDistance, enabled); setParentTransform(rayPick, propMap); - return DependencyManager::get()->addPick(PickQuery::Ray, rayPick); + return rayPick; } /**jsdoc @@ -152,10 +170,9 @@ unsigned int PickScriptingInterface::createRayPick(const QVariant& properties) { * means no maximum. * @property {Vec3} [tipOffset=0,0.095,0] - The position of the stylus tip relative to the hand position at default avatar * scale. + * @property {PickType} pickType - The type of pick when getting these properties from {@link Picks.getPickProperties} or {@link Picks.getPickScriptParameters}. A stylus pick's type is {@link PickType.Stylus}. */ -unsigned int PickScriptingInterface::createStylusPick(const QVariant& properties) { - QVariantMap propMap = properties.toMap(); - +std::shared_ptr PickScriptingInterface::buildStylusPick(const QVariantMap& propMap) { bilateral::Side side = bilateral::Side::Invalid; { QVariant handVar = propMap["hand"]; @@ -184,7 +201,7 @@ unsigned int PickScriptingInterface::createStylusPick(const QVariant& properties tipOffset = vec3FromVariant(propMap["tipOffset"]); } - return DependencyManager::get()->addPick(PickQuery::Stylus, std::make_shared(side, filter, maxDistance, enabled, tipOffset)); + return std::make_shared(side, filter, maxDistance, enabled, tipOffset); } // NOTE: Laser pointer still uses scaleWithAvatar. Until scaleWithAvatar is also deprecated for pointers, scaleWithAvatar should not be removed from the pick API. @@ -228,10 +245,11 @@ unsigned int PickScriptingInterface::createStylusPick(const QVariant& properties * with the avatar or other parent. * @property {boolean} [scaleWithAvatar=true] - Synonym for scalewithParent. *

Deprecated: This property is deprecated and will be removed.

+ * @property {PickType} pickType - The type of pick when getting these properties from {@link Picks.getPickProperties} or {@link Picks.getPickScriptParameters}. A parabola pick's type is {@link PickType.Parabola}. + * @property {Vec3} baseScale - Returned from {@link Picks.getPickProperties} when the pick has a parent with varying scale (usually an avatar or an entity). + * Its value is the original scale of the parent at the moment the pick was created, and is used to rescale the pick, and/or the pointer which owns this pick, if any. */ -unsigned int PickScriptingInterface::createParabolaPick(const QVariant& properties) { - QVariantMap propMap = properties.toMap(); - +std::shared_ptr PickScriptingInterface::buildParabolaPick(const QVariantMap& propMap) { bool enabled = false; if (propMap["enabled"].isValid()) { enabled = propMap["enabled"].toBool(); @@ -292,7 +310,7 @@ unsigned int PickScriptingInterface::createParabolaPick(const QVariant& properti auto parabolaPick = std::make_shared(position, direction, speed, accelerationAxis, rotateAccelerationWithAvatar, rotateAccelerationWithParent, scaleWithParent, filter, maxDistance, enabled); setParentTransform(parabolaPick, propMap); - return DependencyManager::get()->addPick(PickQuery::Parabola, parabolaPick); + return parabolaPick; } @@ -326,10 +344,11 @@ unsigned int PickScriptingInterface::createParabolaPick(const QVariant& properti * the collision region. The depth is in world coordinates but scales with the parent if defined. * @property {CollisionMask} [collisionGroup=8] - The type of objects the collision region collides as. Objects whose collision * masks overlap with the region's collision group are considered to be colliding with the region. + * @property {PickType} pickType - The type of pick when getting these properties from {@link Picks.getPickProperties} or {@link Picks.getPickScriptParameters}. A collision pick's type is {@link PickType.Collision}. + * @property {Vec3} baseScale - Returned from {@link Picks.getPickProperties} when the pick has a parent with varying scale (usually an avatar or an entity). + * Its value is the original scale of the parent at the moment the pick was created, and is used to rescale the pick, and/or the pointer which owns this pick, if any. */ -unsigned int PickScriptingInterface::createCollisionPick(const QVariant& properties) { - QVariantMap propMap = properties.toMap(); - +std::shared_ptr PickScriptingInterface::buildCollisionPick(const QVariantMap& propMap) { bool enabled = false; if (propMap["enabled"].isValid()) { enabled = propMap["enabled"].toBool(); @@ -354,7 +373,7 @@ unsigned int PickScriptingInterface::createCollisionPick(const QVariant& propert auto collisionPick = std::make_shared(filter, maxDistance, enabled, scaleWithParent, collisionRegion, qApp->getPhysicsEngine()); setParentTransform(collisionPick, propMap); - return DependencyManager::get()->addPick(PickQuery::Collision, collisionPick); + return collisionPick; } void PickScriptingInterface::enablePick(unsigned int uid) { @@ -365,10 +384,26 @@ void PickScriptingInterface::disablePick(unsigned int uid) { DependencyManager::get()->disablePick(uid); } +bool PickScriptingInterface::isPickEnabled(unsigned int uid) const { + return DependencyManager::get()->isPickEnabled(uid); +} + void PickScriptingInterface::removePick(unsigned int uid) { DependencyManager::get()->removePick(uid); } +QVariantMap PickScriptingInterface::getPickProperties(unsigned int uid) const { + return DependencyManager::get()->getPickProperties(uid); +} + +QVariantMap PickScriptingInterface::getPickScriptParameters(unsigned int uid) const { + return DependencyManager::get()->getPickScriptParameters(uid); +} + +QVector PickScriptingInterface::getPicks() const { + return DependencyManager::get()->getPicks(); +} + QVariantMap PickScriptingInterface::getPrevPickResult(unsigned int uid) { QVariantMap result; auto pickResult = DependencyManager::get()->getPrevPickResult(uid); diff --git a/interface/src/raypick/PickScriptingInterface.h b/interface/src/raypick/PickScriptingInterface.h index 473413ca58..72b28bbc47 100644 --- a/interface/src/raypick/PickScriptingInterface.h +++ b/interface/src/raypick/PickScriptingInterface.h @@ -10,7 +10,6 @@ #include -#include #include #include #include @@ -98,11 +97,6 @@ class PickScriptingInterface : public QObject, public Dependency { SINGLETON_DEPENDENCY public: - unsigned int createRayPick(const QVariant& properties); - unsigned int createStylusPick(const QVariant& properties); - unsigned int createCollisionPick(const QVariant& properties); - unsigned int createParabolaPick(const QVariant& properties); - void registerMetaTypes(QScriptEngine* engine); /**jsdoc @@ -134,6 +128,14 @@ public: */ Q_INVOKABLE void disablePick(unsigned int uid); + /**jsdoc + * Get the enabled status of a pick. Enabled picks update their pick results. + * @function Picks.isPickEnabled + * @param {number} id - The ID of the pick. + * @returns {boolean} enabled - Whether or not the pick is enabled. + */ + Q_INVOKABLE bool isPickEnabled(unsigned int uid) const; + /**jsdoc * Removes (deletes) a pick. * @function Picks.removePick @@ -141,6 +143,32 @@ public: */ Q_INVOKABLE void removePick(unsigned int uid); + /**jsdoc + * Gets the current properties of the pick. + * @function Picks.getPickProperties + * @param {number} id - The ID of the pick. + * @returns {Picks.RayPickProperties|Picks.ParabolaPickProperties|Picks.StylusPickProperties|Picks.CollisionPickProperties} Properties of the pick, per the pick type. + */ + Q_INVOKABLE QVariantMap getPickProperties(unsigned int uid) const; + + /**jsdoc + * Gets the parameters that were passed in to {@link Picks.createPick} to create the pick, + * if the pick was created through a script. + * Note that these properties do not reflect the current state of the pick. + * See {@link Picks.getPickProperties}. + * @function Picks.getPickScriptParameters + * @param {number} id - The ID of the pick. + * @returns {Picks.RayPickProperties|Picks.ParabolaPickProperties|Picks.StylusPickProperties|Picks.CollisionPickProperties} User-provided properties, per the pick type. + */ + Q_INVOKABLE QVariantMap getPickScriptParameters(unsigned int uid) const; + + /**jsdoc + * Gets all picks which currently exist, including disabled picks. + * @function Picks.getPicks + * @returns {number[]} picks - The IDs of the picks. + */ + Q_INVOKABLE QVector getPicks() const; + /**jsdoc * Gets the most recent result from a pick. A pick continues to be updated ready to return a result, as long as it is * enabled. @@ -419,6 +447,11 @@ public slots: static constexpr unsigned int INTERSECTED_HUD() { return IntersectionType::HUD; } protected: + static std::shared_ptr buildRayPick(const QVariantMap& properties); + static std::shared_ptr buildStylusPick(const QVariantMap& properties); + static std::shared_ptr buildCollisionPick(const QVariantMap& properties); + static std::shared_ptr buildParabolaPick(const QVariantMap& properties); + static void setParentTransform(std::shared_ptr pick, const QVariantMap& propMap); }; diff --git a/interface/src/raypick/PointerScriptingInterface.cpp b/interface/src/raypick/PointerScriptingInterface.cpp index f1dcf7bd5d..3520aacbd0 100644 --- a/interface/src/raypick/PointerScriptingInterface.cpp +++ b/interface/src/raypick/PointerScriptingInterface.cpp @@ -13,6 +13,7 @@ #include #include "Application.h" +#include "PickManager.h" #include "LaserPointer.h" #include "StylusPointer.h" #include "ParabolaPointer.h" @@ -38,16 +39,48 @@ unsigned int PointerScriptingInterface::createPointer(const PickQuery::PickType& return result; } + QVariantMap propertyMap = properties.toMap(); + + std::shared_ptr pointer; switch (type) { case PickQuery::PickType::Ray: - return createLaserPointer(properties); + pointer = buildLaserPointer(propertyMap); + break; case PickQuery::PickType::Stylus: - return createStylus(properties); + pointer = buildStylus(propertyMap); + break; case PickQuery::PickType::Parabola: - return createParabolaPointer(properties); + pointer = buildParabolaPointer(propertyMap); + break; default: - return PointerEvent::INVALID_POINTER_ID; + break; } + + if (!pointer) { + return PointerEvent::INVALID_POINTER_ID; + } + + propertyMap["pointerType"] = (int)type; + + pointer->setScriptParameters(propertyMap); + + return DependencyManager::get()->addPointer(pointer); +} + +bool PointerScriptingInterface::isPointerEnabled(unsigned int uid) const { + return DependencyManager::get()->isPointerEnabled(uid); +} + +QVector PointerScriptingInterface::getPointers() const { + return DependencyManager::get()->getPointers(); +} + +QVariantMap PointerScriptingInterface::getPointerProperties(unsigned int uid) const { + return DependencyManager::get()->getPointerProperties(uid); +} + +QVariantMap PointerScriptingInterface::getPointerScriptParameters(unsigned int uid) const { + return DependencyManager::get()->getPointerScriptParameters(uid); } /**jsdoc @@ -56,6 +89,8 @@ unsigned int PointerScriptingInterface::createPointer(const PickQuery::PickType& * @property {Pointers.StylusPointerModel} [model] - Override some or all of the default stylus model properties. * @property {boolean} [hover=false] - true if the pointer generates {@link Entities} hover events, * false if it doesn't. + * @property {PickType} pointerType - The type of pointer when getting these properties from {@link Pointers.getPointerProperties} or {@link Pointers.getPointerScriptParameters}. A stylus pointer's type is {@link PickType.Stylus}. + * @property {number} [pickID] - Returned from {@link Pointers.getPointerProperties}. The ID of the pick created alongside this pointer. * @see {@link Picks.StylusPickProperties} for additional properties from the underlying stylus pick. */ /**jsdoc @@ -67,7 +102,7 @@ unsigned int PointerScriptingInterface::createPointer(const PickQuery::PickType& * offset. * @property {Quat} [rotationOffset] - The rotation offset of the model from the hand, to override the default rotation offset. */ -unsigned int PointerScriptingInterface::createStylus(const QVariant& properties) const { +std::shared_ptr PointerScriptingInterface::buildStylus(const QVariant& properties) { QVariantMap propertyMap = properties.toMap(); bool hover = false; @@ -100,8 +135,7 @@ unsigned int PointerScriptingInterface::createStylus(const QVariant& properties) } } - return DependencyManager::get()->addPointer(std::make_shared(properties, StylusPointer::buildStylus(propertyMap), hover, enabled, modelPositionOffset, - modelRotationOffset, modelDimensions)); + return std::make_shared(properties, StylusPointer::buildStylus(propertyMap), hover, enabled, modelPositionOffset, modelRotationOffset, modelDimensions); } /**jsdoc @@ -174,9 +208,11 @@ unsigned int PointerScriptingInterface::createStylus(const QVariant& properties) * false if it doesn't. * @property {Pointers.Trigger[]} [triggers=[]] - A list of ways that a {@link Controller} action or function should trigger * events on the entity or overlay currently intersected. + * @property {PickType} pointerType - The type of pointer when getting these properties from {@link Pointers.getPointerProperties} or {@link Pointers.getPointerScriptParameters}. A laser pointer's type is {@link PickType.Ray}. + * @property {number} [pickID] - Returned from {@link Pointers.getPointerProperties}. The ID of the pick created alongside this pointer. * @see {@link Picks.RayPickProperties} for additional properties from the underlying ray pick. */ -unsigned int PointerScriptingInterface::createLaserPointer(const QVariant& properties) const { +std::shared_ptr PointerScriptingInterface::buildLaserPointer(const QVariant& properties) { QVariantMap propertyMap = properties.toMap(); #if defined (Q_OS_ANDROID) @@ -185,7 +221,7 @@ unsigned int PointerScriptingInterface::createLaserPointer(const QVariant& prope QString jointName = propertyMap["joint"].toString(); const QString MOUSE_JOINT = "Mouse"; if (jointName == MOUSE_JOINT) { - return PointerEvent::INVALID_POINTER_ID; + return nullptr; } } #endif @@ -283,9 +319,9 @@ unsigned int PointerScriptingInterface::createLaserPointer(const QVariant& prope } } - return DependencyManager::get()->addPointer(std::make_shared(properties, renderStates, defaultRenderStates, hover, triggers, - faceAvatar, followNormal, followNormalStrength, centerEndY, lockEnd, - distanceScaleEnd, scaleWithParent, enabled)); + return std::make_shared(properties, renderStates, defaultRenderStates, hover, triggers, + faceAvatar, followNormal, followNormalStrength, centerEndY, lockEnd, + distanceScaleEnd, scaleWithParent, enabled); } /**jsdoc @@ -365,9 +401,11 @@ unsigned int PointerScriptingInterface::createLaserPointer(const QVariant& prope * false if it doesn't. * @property {Pointers.Trigger[]} [triggers=[]] - A list of ways that a {@link Controller} action or function should trigger * events on the entity or overlay currently intersected. + * @property {PickType} pointerType - The type of pointer when getting these properties from {@link Pointers.getPointerProperties} or {@link Pointers.getPointerScriptParameters}. A parabola pointer's type is {@link PickType.Parabola}. + * @property {number} [pickID] - Returned from {@link Pointers.getPointerProperties}. The ID of the pick created alongside this pointer. * @see {@link Picks.ParabolaPickProperties} for additional properties from the underlying parabola pick. */ -unsigned int PointerScriptingInterface::createParabolaPointer(const QVariant& properties) const { +std::shared_ptr PointerScriptingInterface::buildParabolaPointer(const QVariant& properties) { QVariantMap propertyMap = properties.toMap(); bool faceAvatar = false; @@ -463,9 +501,9 @@ unsigned int PointerScriptingInterface::createParabolaPointer(const QVariant& pr } } - return DependencyManager::get()->addPointer(std::make_shared(properties, renderStates, defaultRenderStates, hover, triggers, - faceAvatar, followNormal, followNormalStrength, centerEndY, lockEnd, distanceScaleEnd, - scaleWithParent, enabled)); + return std::make_shared(properties, renderStates, defaultRenderStates, hover, triggers, + faceAvatar, followNormal, followNormalStrength, centerEndY, lockEnd, distanceScaleEnd, + scaleWithParent, enabled); } void PointerScriptingInterface::editRenderState(unsigned int uid, const QString& renderState, const QVariant& properties) const { @@ -497,7 +535,3 @@ QVariantMap PointerScriptingInterface::getPrevPickResult(unsigned int uid) const } return result; } - -QVariantMap PointerScriptingInterface::getPointerProperties(unsigned int uid) const { - return DependencyManager::get()->getPointerProperties(uid); -} diff --git a/interface/src/raypick/PointerScriptingInterface.h b/interface/src/raypick/PointerScriptingInterface.h index e6efaae09f..0eed8b4741 100644 --- a/interface/src/raypick/PointerScriptingInterface.h +++ b/interface/src/raypick/PointerScriptingInterface.h @@ -11,6 +11,7 @@ #include #include "DependencyManager.h" +#include "RegisteredMetaTypes.h" #include #include @@ -31,9 +32,6 @@ class PointerScriptingInterface : public QObject, public Dependency { SINGLETON_DEPENDENCY public: - unsigned int createLaserPointer(const QVariant& properties) const; - unsigned int createStylus(const QVariant& properties) const; - unsigned int createParabolaPointer(const QVariant& properties) const; /**jsdoc * Specifies that a {@link Controller} action or function should trigger events on the entity or overlay currently @@ -147,6 +145,14 @@ public: */ Q_INVOKABLE void disablePointer(unsigned int uid) const { DependencyManager::get()->disablePointer(uid); } + /**jsdoc + * Gets the enabled status of a pointer. Enabled pointers update their pick results and generate events. + * @function Pointers.isPointerEnabled + * @param {number} id - The ID of the pointer. + * @returns {boolean} enabled - Whether or not the pointer is enabled. + */ + Q_INVOKABLE bool isPointerEnabled(unsigned int uid) const; + /**jsdoc * Removes (deletes) a pointer. * @function Pointers.removePointer @@ -154,6 +160,24 @@ public: */ Q_INVOKABLE void removePointer(unsigned int uid) const { DependencyManager::get()->removePointer(uid); } + /**jsdoc + * Gets the parameters that were passed in to {@link Pointers.createPointer} to create the pointer, + * if the pointer was created through a script. + * Note that these properties do not reflect the current state of the pointer. + * See {@link Pointers.getPointerProperties}. + * @function Pointers.getPointerScriptParameters + * @param {number} id - The ID of the pointer. + * @returns {Pointers.RayPointerProperties|Picks.ParabolaPointerProperties|Picks.StylusPointerProperties} User-provided properties, per the pointer type. + */ + Q_INVOKABLE QVariantMap getPointerScriptParameters(unsigned int uid) const; + + /**jsdoc + * Gets all pointers which currently exist, including disabled pointers. + * @function Pointers.getPointers + * @returns {number[]} pointers - The IDs of the pointers. + */ + Q_INVOKABLE QVector getPointers() const; + /**jsdoc * Edits a render state of a {@link Pointers.RayPointerProperties|ray} or * {@link Pointers.ParabolaPointerProperties|parabola} pointer, to change its visual appearance for the state when the @@ -448,6 +472,11 @@ public: * }); */ Q_INVOKABLE QVariantMap getPointerProperties(unsigned int uid) const; + +protected: + static std::shared_ptr buildLaserPointer(const QVariant& properties); + static std::shared_ptr buildStylus(const QVariant& properties); + static std::shared_ptr buildParabolaPointer(const QVariant& properties); }; #endif // hifi_PointerScriptingInterface_h diff --git a/interface/src/raypick/RayPick.h b/interface/src/raypick/RayPick.h index 170a0489da..3bd82f4194 100644 --- a/interface/src/raypick/RayPick.h +++ b/interface/src/raypick/RayPick.h @@ -88,6 +88,8 @@ public: Pick(PickRay(position, direction), filter, maxDistance, enabled) { } + PickType getType() const override { return PickType::Ray; } + PickRay getMathematicalPick() const override; PickResultPointer getDefaultResult(const QVariantMap& pickVariant) const override { return std::make_shared(pickVariant); } diff --git a/interface/src/raypick/RayPickScriptingInterface.cpp b/interface/src/raypick/RayPickScriptingInterface.cpp index 247368df51..a837121e6a 100644 --- a/interface/src/raypick/RayPickScriptingInterface.cpp +++ b/interface/src/raypick/RayPickScriptingInterface.cpp @@ -17,7 +17,7 @@ #include unsigned int RayPickScriptingInterface::createRayPick(const QVariant& properties) { - return DependencyManager::get()->createRayPick(properties); + return DependencyManager::get()->createPick(PickQuery::PickType::Ray, properties); } void RayPickScriptingInterface::enableRayPick(unsigned int uid) { diff --git a/interface/src/raypick/StylusPick.h b/interface/src/raypick/StylusPick.h index e443fb1c6d..27514efefa 100644 --- a/interface/src/raypick/StylusPick.h +++ b/interface/src/raypick/StylusPick.h @@ -72,6 +72,7 @@ class StylusPick : public Pick { public: StylusPick(Side side, const PickFilter& filter, float maxDistance, bool enabled, const glm::vec3& tipOffset); + PickType getType() const override { return PickType::Stylus; } StylusTip getMathematicalPick() const override; PickResultPointer getDefaultResult(const QVariantMap& pickVariant) const override; PickResultPointer getEntityIntersection(const StylusTip& pick) override; diff --git a/interface/src/raypick/StylusPointer.cpp b/interface/src/raypick/StylusPointer.cpp index 3cdcb9c3a5..48b61e9a2a 100644 --- a/interface/src/raypick/StylusPointer.cpp +++ b/interface/src/raypick/StylusPointer.cpp @@ -29,7 +29,7 @@ static const QString DEFAULT_STYLUS_MODEL_URL = PathUtils::resourcesUrl() + "/me StylusPointer::StylusPointer(const QVariant& props, const QUuid& stylus, bool hover, bool enabled, const glm::vec3& modelPositionOffset, const glm::quat& modelRotationOffset, const glm::vec3& modelDimensions) : - Pointer(DependencyManager::get()->createStylusPick(props), enabled, hover), + Pointer(DependencyManager::get()->createPick(PickQuery::PickType::Stylus, props), enabled, hover), _stylus(stylus), _modelPositionOffset(modelPositionOffset), _modelDimensions(modelDimensions), @@ -43,6 +43,10 @@ StylusPointer::~StylusPointer() { } } +PickQuery::PickType StylusPointer::getType() const { + return PickQuery::PickType::Stylus; +} + QUuid StylusPointer::buildStylus(const QVariantMap& properties) { // FIXME: we have to keep using the Overlays interface here, because existing scripts use overlay properties to define pointers QVariantMap propertiesMap; @@ -229,7 +233,7 @@ void StylusPointer::setRenderState(const std::string& state) { } QVariantMap StylusPointer::toVariantMap() const { - return QVariantMap(); + return Parent::toVariantMap(); } glm::vec3 StylusPointer::findIntersection(const PickedObject& pickedObject, const glm::vec3& origin, const glm::vec3& direction) { diff --git a/interface/src/raypick/StylusPointer.h b/interface/src/raypick/StylusPointer.h index 7d43df2379..41ac17e598 100644 --- a/interface/src/raypick/StylusPointer.h +++ b/interface/src/raypick/StylusPointer.h @@ -23,6 +23,8 @@ public: const glm::vec3& modelPositionOffset, const glm::quat& modelRotationOffset, const glm::vec3& modelDimensions); ~StylusPointer(); + PickQuery::PickType getType() const override; + void updateVisuals(const PickResultPointer& pickResult) override; // Styluses have three render states: diff --git a/interface/src/scripting/Audio.h b/interface/src/scripting/Audio.h index 5baeee4176..d3bc6b9449 100644 --- a/interface/src/scripting/Audio.h +++ b/interface/src/scripting/Audio.h @@ -66,15 +66,19 @@ class Audio : public AudioScriptingInterface, protected ReadWriteLockable { * @property {boolean} pushToTalkHMD - true if HMD push-to-talk is enabled, otherwise false. * @property {boolean} pushingToTalk - true if the user is currently pushing-to-talk, otherwise * false. - * @property {number} avatarGain - The gain (relative volume) that avatars' voices are played at. This gain is used at the server. - * @property {number} localInjectorGain - The gain (relative volume) that local injectors (local environment sounds) are played at. - * @property {number} serverInjectorGain - The gain (relative volume) that server injectors (server environment sounds) are played at. This gain is used at the server. - * @property {number} systemInjectorGain - The gain (relative volume) that system sounds are played at. - * @property {number} pushingToTalkOutputGainDesktop - The gain (relative volume) that all sounds are played at when the user is holding - * the push-to-talk key in Desktop mode. - * @property {boolean} acousticEchoCancellation - true if audio-echo-cancellation is enabled, otherwise - * false. When enabled, sound from the audio output will be suppressed when it echos back to the - * input audio signal. + + * @property {number} avatarGain - The gain (relative volume in dB) that avatars' voices are played at. This gain is used + * at the server. + * @property {number} localInjectorGain - The gain (relative volume in dB) that local injectors (local environment sounds) + * are played at. + * @property {number} serverInjectorGain - The gain (relative volume in dB) that server injectors (server environment + * sounds) are played at. This gain is used at the server. + * @property {number} systemInjectorGain - The gain (relative volume in dB) that system sounds are played at. + * @property {number} pushingToTalkOutputGainDesktop - The gain (relative volume in dB) that all sounds are played at when + * the user is holding the push-to-talk key in desktop mode. + * @property {boolean} acousticEchoCancellation - true if acoustic echo cancellation is enabled, otherwise + * false. When enabled, sound from the audio output is suppressed when it echos back to the input audio + * signal. * * @comment The following properties are from AudioScriptingInterface.h. * @property {boolean} isStereoInput - true if the input audio is being used in stereo, otherwise @@ -301,18 +305,18 @@ public: Q_INVOKABLE bool getRecording(); /**jsdoc - * Sets the output volume gain that will be used when the user is holding the Push to Talk key. + * Sets the output volume gain that will be used when the user is holding the push-to-talk key. * Should be negative. * @function Audio.setPushingToTalkOutputGainDesktop - * @param {number} gain - The output volume gain (dB) while using PTT. + * @param {number} gain - The output volume gain (dB) while using push-to-talk. */ Q_INVOKABLE void setPushingToTalkOutputGainDesktop(float gain); /**jsdoc - * Gets the output volume gain that is used when the user is holding the Push to Talk key. + * Gets the output volume gain that is used when the user is holding the push-to-talk key. * Should be negative. * @function Audio.getPushingToTalkOutputGainDesktop - * @returns {number} gain - The output volume gain (dB) while using PTT. + * @returns {number} gain - The output volume gain (dB) while using push-to-talk. */ Q_INVOKABLE float getPushingToTalkOutputGainDesktop(); @@ -457,7 +461,7 @@ signals: /**jsdoc * Triggered when the avatar gain changes. * @function Audio.avatarGainChanged - * @param {number} gain - The new avatar gain value. + * @param {number} gain - The new avatar gain value (dB). * @returns {Signal} */ void avatarGainChanged(float gain); @@ -465,7 +469,7 @@ signals: /**jsdoc * Triggered when the local injector gain changes. * @function Audio.localInjectorGainChanged - * @param {number} gain - The new local injector gain value. + * @param {number} gain - The new local injector gain value (dB). * @returns {Signal} */ void localInjectorGainChanged(float gain); @@ -473,7 +477,7 @@ signals: /**jsdoc * Triggered when the server injector gain changes. * @function Audio.serverInjectorGainChanged - * @param {number} gain - The new server injector gain value. + * @param {number} gain - The new server injector gain value (dB). * @returns {Signal} */ void serverInjectorGainChanged(float gain); @@ -481,7 +485,7 @@ signals: /**jsdoc * Triggered when the system injector gain changes. * @function Audio.systemInjectorGainChanged - * @param {number} gain - The new system injector gain value. + * @param {number} gain - The new system injector gain value (dB). * @returns {Signal} */ void systemInjectorGainChanged(float gain); @@ -489,7 +493,7 @@ signals: /**jsdoc * Triggered when the push to talk gain changes. * @function Audio.pushingToTalkOutputGainDesktopChanged - * @param {number} gain - The new output gain value. + * @param {number} gain - The new output gain value (dB). * @returns {Signal} */ void pushingToTalkOutputGainDesktopChanged(float gain); diff --git a/interface/src/scripting/PlatformInfoScriptingInterface.h b/interface/src/scripting/PlatformInfoScriptingInterface.h index f59d476f0c..25cdc99577 100644 --- a/interface/src/scripting/PlatformInfoScriptingInterface.h +++ b/interface/src/scripting/PlatformInfoScriptingInterface.h @@ -15,7 +15,7 @@ class QScriptValue; /**jsdoc - * The PlatformInfo API provides information about the computer and controllers being used. + * The PlatformInfo API provides information about the hardware platform being used. * * @namespace PlatformInfo * @@ -31,6 +31,21 @@ public: PlatformInfoScriptingInterface(); virtual ~PlatformInfoScriptingInterface(); + /**jsdoc + *

The platform tier of a computer is an indication of its rendering capability.

+ * + * + * + * + * + * + * + * + * + * + *
ValueNameDescription
0UNKNOWNUnknown rendering capability.
1LOWLow-end PC, capable of rendering low-quality graphics.
2MIDBusiness-class PC, capable of rendering medium-quality graphics.
3HIGHHigh-end PC, capable of rendering high-quality graphics.
+ * @typedef {number} PlatformInfo.PlatformTier + */ // Platform tier enum type enum PlatformTier { UNKNOWN = platform::Profiler::Tier::UNKNOWN, @@ -50,23 +65,18 @@ public slots: /**jsdoc * Gets the operating system type. * @function PlatformInfo.getOperatingSystemType - * @returns {string} "WINDOWS", "MACOS", or "UNKNOWN". + * @returns {string} The operating system type: "WINDOWS", "MACOS", or "UNKNOWN". * @deprecated This function is deprecated and will be removed. - * use getComputer()["OS"] instead + * Use JSON.parse({@link PlatformInfo.getComputer|PlatformInfo.getComputer()}).OS instead. */ QString getOperatingSystemType(); /**jsdoc - * Gets information on the CPU. + * Gets information on the CPU model. * @function PlatformInfo.getCPUBrand * @returns {string} Information on the CPU. - * @example Report the CPU being used. - * print("CPU: " + PlatformInfo.getCPUBrand()); - * // Example: Intel(R) Core(TM) i7-7820HK CPU @ 2.90GHz * @deprecated This function is deprecated and will be removed. - * use getNumCPUs() to know the number of CPUs in the hardware, at least one is expected - * use getCPU(0)["vendor"] to get the brand of the vendor - * use getCPU(0)["model"] to get the model name of the cpu + * Use JSON.parse({@link PlatformInfo.getCPU|PlatformInfo.getCPU(0)}).model instead. */ QString getCPUBrand(); @@ -75,27 +85,27 @@ public slots: * @function PlatformInfo.getNumLogicalCores * @returns {number} The number of logical CPU cores. * @deprecated This function is deprecated and will be removed. - * use getCPU(0)["numCores"] instead + * Use JSON.parse({@link PlatformInfo.getCPU|PlatformInfo.getCPU(0)}).numCores instead. */ unsigned int getNumLogicalCores(); /**jsdoc - * Returns the total system memory in megabytes. + * Gets the total amount of usable physical memory, in MB. * @function PlatformInfo.getTotalSystemMemoryMB * @returns {number} The total system memory in megabytes. * @deprecated This function is deprecated and will be removed. - * use getMemory()["memTotal"] instead + * Use JSON.parse({@link PlatformInfo.getMemory|PlatformInfo.getMemory()}).memTotal instead. */ int getTotalSystemMemoryMB(); /**jsdoc - * Gets the graphics card type. + * Gets the model of the graphics card currently being used. * @function PlatformInfo.getGraphicsCardType - * @returns {string} The graphics card type. + * @returns {string} The model of the graphics card currently being used. * @deprecated This function is deprecated and will be removed. - * use getNumGPUs() to know the number of GPUs in the hardware, at least one is expected - * use getGPU(getMasterGPU())["vendor"] to get the brand of the vendor - * use getGPU(getMasterGPU())["model"] to get the model name of the gpu + * Use JSON.parse({@link PlatformInfo.getGPU|PlatformInfo.getGPU(} + * {@link PlatformInfo.getMasterGPU|PlatformInfo.getMasterGPU() )}).model + * instead. */ QString getGraphicsCardType(); @@ -117,139 +127,150 @@ public slots: * Checks whether HTML on 3D surfaces (e.g., Web entities) is supported. * @function PlatformInfo.has3DHTML * @returns {boolean} true if the current display supports HTML on 3D surfaces, false if it - * doesn't. + * doesn't. */ bool has3DHTML(); /**jsdoc * Checks whether Interface is running on a stand-alone HMD device (CPU incorporated into the HMD display). * @function PlatformInfo.isStandalone - * @returns {boolean} true if Interface is running on a stand-alone device, false if it isn't. + * @returns {boolean} true if Interface is running on a stand-alone HMD device, false if it isn't. */ bool isStandalone(); /**jsdoc - * Get the number of CPUs. - * @function PlatformInfo.getNumCPUs - * @returns {number} The number of CPUs detected on the hardware platform. - */ + * Gets the number of CPUs. + * @function PlatformInfo.getNumCPUs + * @returns {number} The number of CPUs. + */ int getNumCPUs(); /**jsdoc - * Get the index of the master CPU. - * @function PlatformInfo.getMasterCPU - * @returns {number} The index of the master CPU detected on the hardware platform. - */ + * Gets the index number of the master CPU. + * @function PlatformInfo.getMasterCPU + * @returns {number} The index of the master CPU. + */ int getMasterCPU(); /**jsdoc - * Get the description of the CPU at the index parameter - * expected fields are: - * - cpuVendor... - * @param index The index of the CPU of the platform - * @function PlatformInfo.getCPU - * @returns {string} The CPU description json field - */ + * Gets the platform description of a CPU. + * @function PlatformInfo.getCPU + * @param {number} index - The index number of the CPU. + * @returns {string} The CPU's {@link PlatformInfo.CPUDescription|CPUDescription} information as a JSON string. + * @example Report details of the computer's CPUs. + * var numCPUs = PlatformInfo.getNumCPUs(); + * print("Number of CPUs: " + numCPUs); + * for (var i = 0; i < numCPUs; i++) { + * var cpuDescription = PlatformInfo.getCPU(i); + * print("CPU " + i + ": " + cpuDescription); + * } + */ QString getCPU(int index); /**jsdoc - * Get the number of GPUs. + * Gets the number of GPUs. * @function PlatformInfo.getNumGPUs - * @returns {number} The number of GPUs detected on the hardware platform. + * @returns {number} The number of GPUs. */ int getNumGPUs(); /**jsdoc - * Get the index of the master GPU. - * @function PlatformInfo.getMasterGPU - * @returns {number} The index of the master GPU detected on the hardware platform. - */ + * Gets the index number of the master GPU. + * @function PlatformInfo.getMasterGPU + * @returns {number} The index of the master GPU. + */ int getMasterGPU(); /**jsdoc - * Get the description of the GPU at the index parameter - * expected fields are: - * - vendor, model... - * @param index The index of the GPU of the platform + * Gets the platform description of a GPU. + * @param {number} index - The index number of the GPU. * @function PlatformInfo.getGPU - * @returns {string} The GPU description json field + * @returns {string} The GPU's {@link PlatformInfo.GPUDescription|GPUDescription} information as a JSON string. + * @example Report details of the computer's GPUs. + * var numGPUs = PlatformInfo.getNumGPUs(); + * print("Number of GPUs: " + numGPUs); + * for (var i = 0; i < numGPUs; i++) { + * var gpuDescription = PlatformInfo.getGPU(i); + * print("GPU " + i + ": " + gpuDescription); + * } */ QString getGPU(int index); /**jsdoc - * Get the number of Displays. - * @function PlatformInfo.getNumDisplays - * @returns {number} The number of Displays detected on the hardware platform. - */ + * Gets the number of displays. + * @function PlatformInfo.getNumDisplays + * @returns {number} The number of displays. + */ int getNumDisplays(); /**jsdoc - * Get the index of the master Display. - * @function PlatformInfo.getMasterDisplay - * @returns {number} The index of the master Display detected on the hardware platform. - */ + * Gets the index number of the master display. + * @function PlatformInfo.getMasterDisplay + * @returns {number} The index of the master display. + */ int getMasterDisplay(); /**jsdoc - * Get the description of the Display at the index parameter - * expected fields are: - * - DisplayVendor... - * @param index The index of the Display of the platform - * @function PlatformInfo.getDisplay - * @returns {string} The Display description json field - */ + * Gets the platform description of a display. + * @param {number} index - The index number of the display. + * @function PlatformInfo.getDisplay + * @returns {string} The display's {@link PlatformInfo.DisplayDescription|DisplayDescription} information as a JSON string. + * @example Report details of the systems's displays. + * var numDisplays = PlatformInfo.getNumDisplays(); + * print("Number of displays: " + numDisplays); + * for (var i = 0; i < numDisplays; i++) { + * var displayDescription = PlatformInfo.getDisplay(i); + * print("Display " + i + ": " + displayDescription); + * } + */ QString getDisplay(int index); /**jsdoc - * Get the description of the Memory - * expected fields are: - * - MemoryVendor... - * @function PlatformInfo.getMemory - * @returns {string} The Memory description json field - */ + * Gets the platform description of computer memory. + * @function PlatformInfo.getMemory + * @returns {string} The computer's {@link PlatformInfo.MemoryDescription|MemoryDescription} information as a JSON string. + * @example Report details of the computer's memory. + * print("Memory: " + PlatformInfo.getMemory()); + */ QString getMemory(); /**jsdoc - * Get the description of the Computer - * expected fields are: - * - ComputerVendor... - * @function PlatformInfo.getComputer - * @returns {string} The Computer description json field - */ + * Gets the platform description of the computer. + * @function PlatformInfo.getComputer + * @returns {string} The {@link PlatformInfo.ComputerDescription|ComputerDescription} information as a JSON string. + */ QString getComputer(); /**jsdoc - * Get the complete description of the Platform as an aggregated Json - * The expected object description is: - * { "computer": {...}, "memory": {...}, "cpus": [{...}, ...], "gpus": [{...}, ...], "displays": [{...}, ...] } - * @function PlatformInfo.getPlatform - * @returns {string} The Platform description json field - */ + * Gets the complete description of the computer as a whole. + * @function PlatformInfo.getPlatform + * @returns {string} The {@link PlatformInfo.PlatformDescription|PlatformDescription} information as a JSON string. + */ QString getPlatform(); /**jsdoc - * Get the Platform TIer profiled on startup of the Computer - * Platform Tier is an integer/enum value: - * UNKNOWN = 0, LOW = 1, MID = 2, HIGH = 3 - * @function PlatformInfo.getTierProfiled - * @returns {number} The Platform Tier profiled on startup. - */ + * Gets the platform tier of the computer, profiled at Interface start-up. + * @function PlatformInfo.getTierProfiled + * @returns {PlatformInfo.PlatformTier} The platform tier of the computer. + * @example Report the platform tier of the computer. + * var platformTier = PlatformInfo.getTierProfiled(); + * var platformTierName = PlatformInfo.getPlatformTierNames()[platformTier]; + * print("Platform tier: " + platformTier + ", " + platformTierName); + */ PlatformTier getTierProfiled(); /**jsdoc - * Get the Platform Tier possible Names as an array of strings - * Platform Tier names are: - * [ "UNKNOWN", "LOW", "MID", "HIGH" ] - * @function PlatformInfo.getPlatformTierNames - * @returns {string} The array of names matching the number returned from PlatformInfo.getTierProfiled - */ + * Gets the names of the possible platform tiers, per {@link PlatformInfo.PlatformTier}. + * @function PlatformInfo.getPlatformTierNames + * @returns {string[]} The names of the possible platform tiers. + */ QStringList getPlatformTierNames(); /**jsdoc - * Gets whether the current hardware can render using the Deferred method. - * @function PlatformInfo.isRenderMethodDeferredCapable - * @returns {bool} true if the current hardware can render using the Deferred method; false otherwise. - */ + * Gets whether the current hardware can use deferred rendering. + * @function PlatformInfo.isRenderMethodDeferredCapable + * @returns {boolean} true if the current hardware can use deferred rendering, false if it can't. + */ bool isRenderMethodDeferredCapable(); }; diff --git a/interface/src/scripting/RenderScriptingInterface.h b/interface/src/scripting/RenderScriptingInterface.h index 9b96448c9d..1c2443144a 100644 --- a/interface/src/scripting/RenderScriptingInterface.h +++ b/interface/src/scripting/RenderScriptingInterface.h @@ -15,13 +15,20 @@ #include "RenderForward.h" /**jsdoc - * The Render API allows you to configure the graphics engine + * The Render API enables you to configure the graphics engine. * * @namespace Render * * @hifi-interface * @hifi-client-entity * @hifi-avatar + * + * @property {Render.RenderMethod} renderMethod - The render method being used. + * @property {boolean} shadowsEnabled - true if shadows are enabled, false if they're disabled. + * @property {boolean} ambientOcclusionEnabled - true if ambient occlusion is enabled, false if it's + * disabled. + * @property {boolean} antialiasingEnabled - true if anti-aliasing is enabled, false if it's disabled. + * @property {number} viewportResolutionScale - The view port resolution scale, > 0.0. */ class RenderScriptingInterface : public QObject { Q_OBJECT @@ -36,6 +43,21 @@ public: static RenderScriptingInterface* getInstance(); + /**jsdoc + *

The rendering method is specified by the following values:

+ * + * + * + * + * + * + * + * + *
ValueNameDescription
0DEFERREDMore complex rendering pipeline where lighting is applied to the + * scene as a whole after all objects have been rendered.
1FORWARDSimpler rendering pipeline where each object in the scene, in turn, + * is rendered and has lighting applied.
+ * @typedef {number} Render.RenderMethod + */ // RenderMethod enum type enum class RenderMethod { DEFERRED = render::Args::RenderMethod::DEFERRED, @@ -52,95 +74,114 @@ public: public slots: /**jsdoc - * Get a config for a job by name + * Gets the configuration for a rendering job by name. + *

Warning: For internal, debugging purposes. Subject to change.

* @function Render.getConfig - * @param {string} name - Can be: - * - : Search for the first job named job_name traversing the the sub graph of task and jobs (from this task as root) - * - .[.]: Allows you to first look for the parent_name job (from this task as root) and then search from there for the - * optional sub_parent_names and finally from there looking for the job_name (assuming every job in the path is found) - * @returns {object} The sub job config. + * @param {string} name - The name of the rendering job. + * @returns {object} The configuration for the rendering job. */ QObject* getConfig(const QString& name) { return qApp->getRenderEngine()->getConfiguration()->getConfig(name); } + /**jsdoc - * Gets the current render method + * Gets the render method being used. * @function Render.getRenderMethod - * @returns {number} "DEFERRED" or "FORWARD" + * @returns {Render.RenderMethod} The render method being used. + * @example Report the current render method. + * var renderMethod = Render.getRenderMethod(); + * print("Current render method: " + Render.getRenderMethodNames()[renderMethod]); */ RenderMethod getRenderMethod() const; /**jsdoc - * Sets the current render method + * Sets the render method to use. * @function Render.setRenderMethod - * @param {number} renderMethod - "DEFERRED" or "FORWARD" + * @param {Render.RenderMethod} renderMethod - The render method to use. */ void setRenderMethod(RenderMethod renderMethod); /**jsdoc - * Gets the possible enum names of the RenderMethod type - * @function Render.getRenderMethodNames - * @returns [string] [ "DEFERRED", "FORWARD" ] - */ + * Gets the names of the possible render methods, per {@link Render.RenderMethod}. + * @function Render.getRenderMethodNames + * @returns {string[]} The names of the possible render methods. + * @example Report the names of the possible render methods. + * var renderMethods = Render.getRenderMethodNames(); + * print("Render methods:"); + * for (var i = 0; i < renderMethods.length; i++) { + * print("- " + renderMethods[i]); + * } + */ QStringList getRenderMethodNames() const; /**jsdoc - * Whether or not shadows are enabled + * Gets whether or not shadows are enabled. * @function Render.getShadowsEnabled - * @returns {bool} true if shadows are enabled, otherwise false + * @returns {boolean} true if shadows are enabled, false if they're disabled. */ bool getShadowsEnabled() const; /**jsdoc - * Enables or disables shadows + * Sets whether or not shadows are enabled. * @function Render.setShadowsEnabled - * @param {bool} enabled - true to enable shadows, false to disable them + * @param {boolean} enabled - true to enable shadows, false to disable. */ void setShadowsEnabled(bool enabled); /**jsdoc - * Whether or not ambient occlusion is enabled + * Gets whether or not ambient occlusion is enabled. * @function Render.getAmbientOcclusionEnabled - * @returns {bool} true if ambient occlusion is enabled, otherwise false + * @returns {boolean} true if ambient occlusion is enabled, false if it's disabled. */ bool getAmbientOcclusionEnabled() const; /**jsdoc - * Enables or disables ambient occlusion + * Sets whether or not ambient occlusion is enabled. * @function Render.setAmbientOcclusionEnabled - * @param {bool} enabled - true to enable ambient occlusion, false to disable it + * @param {boolean} enabled - true to enable ambient occlusion, false to disable. */ void setAmbientOcclusionEnabled(bool enabled); /**jsdoc - * Whether or not anti-aliasing is enabled + * Gets whether or not anti-aliasing is enabled. * @function Render.getAntialiasingEnabled - * @returns {bool} true if anti-aliasing is enabled, otherwise false + * @returns {boolean} true if anti-aliasing is enabled, false if it's disabled. */ bool getAntialiasingEnabled() const; /**jsdoc - * Enables or disables anti-aliasing + * Sets whether or not anti-aliasing is enabled. * @function Render.setAntialiasingEnabled - * @param {bool} enabled - true to enable anti-aliasing, false to disable it + * @param {boolean} enabled - true to enable anti-aliasing, false to disable. */ void setAntialiasingEnabled(bool enabled); /**jsdoc - * Gets the current viewport resolution scale + * Gets the view port resolution scale. * @function Render.getViewportResolutionScale - * @returns {number} + * @returns {number} The view port resolution scale, > 0.0. */ float getViewportResolutionScale() const; /**jsdoc - * Sets the current viewport resolution scale + * Sets the view port resolution scale. * @function Render.setViewportResolutionScale - * @param {number} resolutionScale - between epsilon and 1.0 + * @param {number} resolutionScale - The view port resolution scale to set, > 0.0. */ void setViewportResolutionScale(float resolutionScale); signals: + + /**jsdoc + * Triggered when one of the Render API's properties changes. + * @function Render.settingsChanged + * @returns {Signal} + * @example Report when a render setting changes. + * Render.settingsChanged.connect(function () { + * print("Render setting changed"); + * }); + * // Toggle Developer > Render > Shadows or similar to trigger. + */ void settingsChanged(); private: diff --git a/interface/src/ui/overlays/Overlays.cpp b/interface/src/ui/overlays/Overlays.cpp index be371c900b..100711d69b 100644 --- a/interface/src/ui/overlays/Overlays.cpp +++ b/interface/src/ui/overlays/Overlays.cpp @@ -1740,7 +1740,9 @@ QVector Overlays::findOverlays(const glm::vec3& center, float radius) { * parented to if parentID is set. Use 65535 or -1 to parent to the parent's position and orientation rather * than a joint. * - * @property {string} url - The URL of the FBX or OBJ model used for the overlay. + * @property {string} url - The URL of the glTF, FBX, or OBJ model used for the overlay. glTF models may be in JSON or binary + * format (".gltf" or ".glb" URLs respectively). Baked models' URLs have ".baked" before the file type. Model files may + * also be compressed in GZ format, in which case the URL ends in ".gz". * @property {number} loadPriority=0.0 - The priority for loading and displaying the overlay. Overlays with higher values load * first. Currently not used. * @property {Object.|string} textures - Texture name, URL pairs used when rendering the model in place of the diff --git a/launchers/win32/LauncherApp.cpp b/launchers/win32/LauncherApp.cpp index ff63841c5a..38bf7eebcc 100644 --- a/launchers/win32/LauncherApp.cpp +++ b/launchers/win32/LauncherApp.cpp @@ -72,9 +72,7 @@ BOOL CLauncherApp::InitInstance() { } else { _manager.init(!noUpdate, continueAction); } - if (!_manager.hasFailed() && !_manager.installLauncher()) { - return FALSE; - } + _manager.tryToInstallLauncher(); installFont(IDR_FONT_REGULAR); installFont(IDR_FONT_BOLD); CWinApp::InitInstance(); diff --git a/launchers/win32/LauncherDlg.cpp b/launchers/win32/LauncherDlg.cpp index 928bf7010f..1fb6207c95 100644 --- a/launchers/win32/LauncherDlg.cpp +++ b/launchers/win32/LauncherDlg.cpp @@ -656,7 +656,6 @@ BOOL CLauncherDlg::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) void CLauncherDlg::OnTimer(UINT_PTR nIDEvent) { - if (theApp._manager.hasFailed() && _drawStep != DrawStep::DrawError) { theApp._manager.saveErrorLog(); prepareProcess(DrawStep::DrawError); @@ -757,6 +756,9 @@ void CLauncherDlg::OnTimer(UINT_PTR nIDEvent) { _applicationWND = theApp._manager.launchApplication(); } } + if (theApp._manager.needsToSelfInstall()) { + theApp._manager.tryToInstallLauncher(TRUE); + } } void CLauncherDlg::setVerticalElement(CWnd* element, int verticalOffset, int heightOffset, bool fromMainWindowBottom) { diff --git a/launchers/win32/LauncherManager.cpp b/launchers/win32/LauncherManager.cpp index 49ae058ef5..5efcb38cf6 100644 --- a/launchers/win32/LauncherManager.cpp +++ b/launchers/win32/LauncherManager.cpp @@ -108,7 +108,7 @@ void LauncherManager::saveErrorLog() { } } -BOOL LauncherManager::installLauncher() { +void LauncherManager::tryToInstallLauncher(BOOL retry) { CString appPath; BOOL result = getAndCreatePaths(PathType::Running_Path, appPath); if (!result) { @@ -126,26 +126,49 @@ BOOL LauncherManager::installLauncher() { if (!_shouldUninstall) { // The installer is not running on the desired location and has to be installed // Kill of running before self-copy - addToLog(_T("Installing Launcher.")); + addToLog(_T("Trying to install launcher.")); int launcherPID = -1; if (LauncherUtils::isProcessRunning(LAUNCHER_EXE_FILENAME, launcherPID)) { if (!LauncherUtils::shutdownProcess(launcherPID, 0)) { addToLog(_T("Error shutting down the Launcher")); } } - CopyFile(appPath, instalationPath, FALSE); + const int LAUNCHER_INSTALL_RETRYS = 10; + const int WAIT_BETWEEN_RETRYS_MS = 10; + int installTrys = retry ? LAUNCHER_INSTALL_RETRYS : 0; + for (int i = 0; i <= installTrys; i++) { + _retryLauncherInstall = !CopyFile(appPath, instalationPath, FALSE); + if (!_retryLauncherInstall) { + addToLog(_T("Launcher installed successfully.")); + break; + } else if (i < installTrys) { + CString msg; + msg.Format(_T("Installing launcher try: %d"), i); + addToLog(msg); + Sleep(WAIT_BETWEEN_RETRYS_MS); + } else if (installTrys > 0) { + addToLog(_T("Error installing launcher.")); + _retryLauncherInstall = false; + _hasFailed = true; + } else { + addToLog(_T("Old launcher is still running. Install could not be completed.")); + } + } } } else if (_shouldUninstall) { addToLog(_T("Launching Uninstall mode.")); CString tempPath; if (getAndCreatePaths(PathType::Temp_Directory, tempPath)) { tempPath += _T("\\HQ_uninstaller_tmp.exe"); - CopyFile(instalationPath, tempPath, false); - LauncherUtils::launchApplication(tempPath, _T(" --uninstall")); - exit(0); + if (!CopyFile(instalationPath, tempPath, false)) { + addToLog(_T("Error copying uninstaller to tmp directory.")); + _hasFailed = true; + } else { + LauncherUtils::launchApplication(tempPath, _T(" --uninstall")); + exit(0); + } } } - return TRUE; } BOOL LauncherManager::restartLauncher() { diff --git a/launchers/win32/LauncherManager.h b/launchers/win32/LauncherManager.h index 5169edfa75..18ac041b3b 100644 --- a/launchers/win32/LauncherManager.h +++ b/launchers/win32/LauncherManager.h @@ -92,7 +92,7 @@ public: BOOL deleteShortcuts(); HWND launchApplication(); BOOL uninstallApplication(); - BOOL installLauncher(); + void tryToInstallLauncher(BOOL retry = FALSE); BOOL restartLauncher(); // getters @@ -108,6 +108,7 @@ public: BOOL needsInstall() const { return _shouldInstall; } BOOL needsToWait() const { return _shouldWait; } BOOL needsRestartNewLauncher() const { return _shouldRestartNewLauncher; } + BOOL needsToSelfInstall() const { return _retryLauncherInstall; } BOOL willContinueUpdating() const { return _keepUpdating; } ContinueActionOnStart getContinueAction() { return _continueAction; } void setDisplayName(const CString& displayName) { _displayName = displayName; } @@ -164,6 +165,7 @@ private: BOOL _shouldRestartNewLauncher { FALSE }; BOOL _keepLoggingIn { FALSE }; BOOL _keepUpdating { FALSE }; + BOOL _retryLauncherInstall { FALSE }; ContinueActionOnStart _continueAction; float _progressOffset { 0.0f }; float _progress { 0.0f }; diff --git a/libraries/animation/src/AnimNodeLoader.cpp b/libraries/animation/src/AnimNodeLoader.cpp index 6828ed1c7e..d43351fff9 100644 --- a/libraries/animation/src/AnimNodeLoader.cpp +++ b/libraries/animation/src/AnimNodeLoader.cpp @@ -943,9 +943,6 @@ bool processRandomSwitchStateMachineNode(AnimNode::Pointer node, const QJsonObje } auto randomStatePtr = std::make_shared(id, iter->second, interpTarget, interpDuration, interpTypeEnum, easingTypeEnum, priority, resume); - if (priority > 0.0f) { - smNode->addToPrioritySum(priority); - } assert(randomStatePtr); if (!interpTargetVar.isEmpty()) { diff --git a/libraries/animation/src/AnimRandomSwitch.cpp b/libraries/animation/src/AnimRandomSwitch.cpp index 68af997a6d..68c7031de8 100644 --- a/libraries/animation/src/AnimRandomSwitch.cpp +++ b/libraries/animation/src/AnimRandomSwitch.cpp @@ -27,22 +27,35 @@ const AnimPoseVec& AnimRandomSwitch::evaluate(const AnimVariantMap& animVars, co AnimRandomSwitch::RandomSwitchState::Pointer desiredState = _currentState; if (abs(_randomSwitchEvaluationCount - context.getEvaluationCount()) > 1 || animVars.lookup(_triggerRandomSwitchVar, false)) { - // get a random number and decide which motion to choose. + // filter states different to the last random state and with priorities. bool currentStateHasPriority = false; - float dice = randFloatInRange(0.0f, 1.0f); - float lowerBound = 0.0f; - for (const RandomSwitchState::Pointer& randState : _randomStates) { + std::vector randomStatesToConsider; + randomStatesToConsider.reserve(_randomStates.size()); + float totalPriorities = 0.0f; + for (size_t i = 0; i < _randomStates.size(); i++) { + auto randState = _randomStates[i]; if (randState->getPriority() > 0.0f) { - float upperBound = lowerBound + (randState->getPriority() / _totalPriorities); - if ((dice > lowerBound) && (dice < upperBound)) { - desiredState = randState; + bool isRepeatingClip = _children[randState->getChildIndex()]->getID() == _lastPlayedState; + if (!isRepeatingClip) { + randomStatesToConsider.push_back(randState); + totalPriorities += randState->getPriority(); } - lowerBound = upperBound; - // this indicates if the curent state is one that can be selected randomly, or is one that was transitioned to by the random duration timer. currentStateHasPriority = currentStateHasPriority || (_currentState == randState); } } + // get a random number and decide which motion to choose. + float dice = randFloatInRange(0.0f, 1.0f); + float lowerBound = 0.0f; + for (size_t i = 0; i < randomStatesToConsider.size(); i++) { + auto randState = randomStatesToConsider[i]; + float upperBound = lowerBound + (randState->getPriority() / totalPriorities); + if ((dice > lowerBound) && (dice < upperBound)) { + desiredState = randState; + break; + } + lowerBound = upperBound; + } if (abs(_randomSwitchEvaluationCount - context.getEvaluationCount()) > 1) { switchRandomState(animVars, context, desiredState, false); } else { @@ -152,8 +165,8 @@ void AnimRandomSwitch::addState(RandomSwitchState::Pointer randomState) { } void AnimRandomSwitch::switchRandomState(const AnimVariantMap& animVars, const AnimContext& context, RandomSwitchState::Pointer desiredState, bool shouldInterp) { - auto nextStateNode = _children[desiredState->getChildIndex()]; + _lastPlayedState = nextStateNode->getID(); if (shouldInterp) { bool interpActive = _duringInterp; diff --git a/libraries/animation/src/AnimRandomSwitch.h b/libraries/animation/src/AnimRandomSwitch.h index 7c185dd7cb..888ed1f6b5 100644 --- a/libraries/animation/src/AnimRandomSwitch.h +++ b/libraries/animation/src/AnimRandomSwitch.h @@ -143,7 +143,6 @@ protected: void setTransitionVar(const QString& transitionVar) { _transitionVar = transitionVar; } void setTriggerTimeMin(float triggerTimeMin) { _triggerTimeMin = triggerTimeMin; } void setTriggerTimeMax(float triggerTimeMax) { _triggerTimeMax = triggerTimeMax; } - void addToPrioritySum(float priority) { _totalPriorities += priority; } void addState(RandomSwitchState::Pointer randomState); @@ -164,7 +163,6 @@ protected: float _alpha = 0.0f; AnimPoseVec _prevPoses; AnimPoseVec _nextPoses; - float _totalPriorities { 0.0f }; RandomSwitchState::Pointer _currentState; RandomSwitchState::Pointer _previousState; @@ -179,6 +177,7 @@ protected: float _randomSwitchTimeMin { 10.0f }; float _randomSwitchTimeMax { 20.0f }; float _randomSwitchTime { 0.0f }; + QString _lastPlayedState; private: // no copies diff --git a/libraries/audio-client/src/AudioClient.cpp b/libraries/audio-client/src/AudioClient.cpp index 09b8b495f3..6add52141c 100644 --- a/libraries/audio-client/src/AudioClient.cpp +++ b/libraries/audio-client/src/AudioClient.cpp @@ -170,27 +170,21 @@ static void channelDownmix(int16_t* source, int16_t* dest, int numSamples) { } } -static float computeLoudness(int16_t* samples, int numSamples, int numChannels, bool& isClipping) { +static bool detectClipping(int16_t* samples, int numSamples, int numChannels) { const int32_t CLIPPING_THRESHOLD = 32392; // -0.1 dBFS - const int32_t CLIPPING_DETECTION = 3; // consecutive samples over threshold + const int CLIPPING_DETECTION = 3; // consecutive samples over threshold - float scale = numSamples ? 1.0f / numSamples : 0.0f; - - int32_t loudness = 0; - isClipping = false; + bool isClipping = false; if (numChannels == 2) { - int32_t oversLeft = 0; - int32_t oversRight = 0; + int oversLeft = 0; + int oversRight = 0; for (int i = 0; i < numSamples/2; i++) { int32_t left = std::abs((int32_t)samples[2*i+0]); int32_t right = std::abs((int32_t)samples[2*i+1]); - loudness += left; - loudness += right; - if (left > CLIPPING_THRESHOLD) { isClipping |= (++oversLeft >= CLIPPING_DETECTION); } else { @@ -203,13 +197,11 @@ static float computeLoudness(int16_t* samples, int numSamples, int numChannels, } } } else { - int32_t overs = 0; + int overs = 0; for (int i = 0; i < numSamples; i++) { int32_t sample = std::abs((int32_t)samples[i]); - loudness += sample; - if (sample > CLIPPING_THRESHOLD) { isClipping |= (++overs >= CLIPPING_DETECTION); } else { @@ -218,6 +210,17 @@ static float computeLoudness(int16_t* samples, int numSamples, int numChannels, } } + return isClipping; +} + +static float computeLoudness(int16_t* samples, int numSamples) { + + float scale = numSamples ? 1.0f / numSamples : 0.0f; + + int32_t loudness = 0; + for (int i = 0; i < numSamples; i++) { + loudness += std::abs((int32_t)samples[i]); + } return (float)loudness * scale; } @@ -1404,6 +1407,15 @@ void AudioClient::handleMicAudioInput() { _inputRingBuffer.readSamples(inputAudioSamples.get(), inputSamplesRequired); + // detect clipping on the raw input + bool isClipping = detectClipping(inputAudioSamples.get(), inputSamplesRequired, _inputFormat.channelCount()); + if (isClipping) { + _timeSinceLastClip = 0.0f; + } else if (_timeSinceLastClip >= 0.0f) { + _timeSinceLastClip += AudioConstants::NETWORK_FRAME_SECS; + } + isClipping = (_timeSinceLastClip >= 0.0f) && (_timeSinceLastClip < 2.0f); // 2 second hold time + #if defined(WEBRTC_ENABLED) if (_isAECEnabled) { processWebrtcNearEnd(inputAudioSamples.get(), inputSamplesRequired / _inputFormat.channelCount(), @@ -1411,9 +1423,7 @@ void AudioClient::handleMicAudioInput() { } #endif - // detect loudness and clipping on the raw input - bool isClipping = false; - float loudness = computeLoudness(inputAudioSamples.get(), inputSamplesRequired, _inputFormat.channelCount(), isClipping); + float loudness = computeLoudness(inputAudioSamples.get(), inputSamplesRequired); _lastRawInputLoudness = loudness; // envelope detection @@ -1421,14 +1431,6 @@ void AudioClient::handleMicAudioInput() { loudness += tc * (_lastSmoothedRawInputLoudness - loudness); _lastSmoothedRawInputLoudness = loudness; - // clipping indicator - if (isClipping) { - _timeSinceLastClip = 0.0f; - } else if (_timeSinceLastClip >= 0.0f) { - _timeSinceLastClip += AudioConstants::NETWORK_FRAME_SECS; - } - isClipping = (_timeSinceLastClip >= 0.0f) && (_timeSinceLastClip < 2.0f); // 2 second hold time - emit inputLoudnessChanged(_lastSmoothedRawInputLoudness, isClipping); if (!_muted) { diff --git a/libraries/avatars-renderer/src/avatars-renderer/AvatarTransformNode.cpp b/libraries/avatars-renderer/src/avatars-renderer/AvatarTransformNode.cpp index ca3d4a6062..5770e85e8d 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/AvatarTransformNode.cpp +++ b/libraries/avatars-renderer/src/avatars-renderer/AvatarTransformNode.cpp @@ -1,5 +1,5 @@ // -// Created by Sabrina Shanman 9/5/2018 +// Created by Sabrina Shanman 2018/09/05 // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. @@ -10,4 +10,4 @@ template<> glm::vec3 BaseNestableTransformNode::getActualScale(const std::shared_ptr& nestablePointer) const { return nestablePointer->scaleForChildren(); -} \ No newline at end of file +} diff --git a/libraries/avatars-renderer/src/avatars-renderer/AvatarTransformNode.h b/libraries/avatars-renderer/src/avatars-renderer/AvatarTransformNode.h index 183e4ab05c..fcbe63d5ca 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/AvatarTransformNode.h +++ b/libraries/avatars-renderer/src/avatars-renderer/AvatarTransformNode.h @@ -1,5 +1,5 @@ // -// Created by Sabrina Shanman 9/5/2018 +// Created by Sabrina Shanman 2018/09/05 // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. @@ -17,4 +17,4 @@ public: AvatarTransformNode(std::weak_ptr spatiallyNestable, int jointIndex) : BaseNestableTransformNode(spatiallyNestable, jointIndex) {}; }; -#endif // hifi_AvatarTransformNode_h \ No newline at end of file +#endif // hifi_AvatarTransformNode_h diff --git a/libraries/avatars/src/AvatarData.cpp b/libraries/avatars/src/AvatarData.cpp index 22b070464d..7d5f38db40 100755 --- a/libraries/avatars/src/AvatarData.cpp +++ b/libraries/avatars/src/AvatarData.cpp @@ -2860,7 +2860,8 @@ glm::vec3 AvatarData::getAbsoluteJointTranslationInObjectFrame(int index) const /**jsdoc * Information on an attachment worn by the avatar. * @typedef {object} AttachmentData - * @property {string} modelUrl - The URL of the model file. Models can be FBX or OBJ format. + * @property {string} modelUrl - The URL of the glTF, FBX, or OBJ model file. glTF models may be in JSON or binary format + * (".gltf" or ".glb" URLs respectively). * @property {string} jointName - The name of the joint that the attachment is parented to. * @property {Vec3} translation - The offset from the joint that the attachment is positioned at. * @property {Vec3} rotation - The rotation applied to the model relative to the joint orientation. diff --git a/libraries/avatars/src/AvatarData.h b/libraries/avatars/src/AvatarData.h index 3c8e2d6fcc..20c5b1900d 100755 --- a/libraries/avatars/src/AvatarData.h +++ b/libraries/avatars/src/AvatarData.h @@ -117,8 +117,7 @@ const int COLLIDE_WITH_OTHER_AVATARS = 11; // 12th bit const int HAS_HERO_PRIORITY = 12; // 13th bit (be scared) /**jsdoc - *

The pointing state of the hands is specified by the following values: -

+ *

The pointing state of the hands is specified by the following values:

* * * @@ -1268,12 +1267,11 @@ public: /**jsdoc * Attaches a model to your avatar. For example, you can give your avatar a hat to wear, a guitar to hold, or a surfboard to * stand on. - *

Note: Attached models are models only; they are not entities and can not be manipulated using the {@link Entities} API. - * Nor can you use this function to attach an entity (such as a sphere or a box) to your avatar.

* @function Avatar.attach - * @param {string} modelURL - The URL of the model to attach. Models can be .FBX or .OBJ format. - * @param {string} [jointName=""] - The name of the avatar joint (see {@link MyAvatar.getJointNames} or {@link Avatar.getJointNames}) to attach the model - * to. + * @param {string} modelURL - The URL of the glTF, FBX, or OBJ model to attach. glTF models may be in JSON or binary format + * (".gltf" or ".glb" URLs respectively). + * @param {string} [jointName=""] - The name of the avatar joint (see {@link MyAvatar.getJointNames} or + * {@link Avatar.getJointNames}) to attach the model to. * @param {Vec3} [translation=Vec3.ZERO] - The offset to apply to the model relative to the joint position. * @param {Quat} [rotation=Quat.IDENTITY] - The rotation to apply to the model relative to the joint orientation. * @param {number} [scale=1.0] - The scale to apply to the model. diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.cpp b/libraries/entities-renderer/src/EntityTreeRenderer.cpp index 5cb7b89de5..305384361d 100644 --- a/libraries/entities-renderer/src/EntityTreeRenderer.cpp +++ b/libraries/entities-renderer/src/EntityTreeRenderer.cpp @@ -1027,6 +1027,10 @@ void EntityTreeRenderer::addingEntity(const EntityItemID& entityID) { void EntityTreeRenderer::entityScriptChanging(const EntityItemID& entityID, bool reload) { checkAndCallPreload(entityID, reload, true); + // Force "re-checking" entities so that the logic inside `checkEnterLeaveEntities()` is run. + // This will ensure that the `enterEntity()` signal is emitted on clients whose avatars + // are inside an entity when the script is reloaded. + forceRecheckEntities(); } void EntityTreeRenderer::checkAndCallPreload(const EntityItemID& entityID, bool reload, bool unloadFirst) { diff --git a/libraries/entities/src/AnimationPropertyGroup.cpp b/libraries/entities/src/AnimationPropertyGroup.cpp index 7f9225bd6c..38230b4f50 100644 --- a/libraries/entities/src/AnimationPropertyGroup.cpp +++ b/libraries/entities/src/AnimationPropertyGroup.cpp @@ -50,8 +50,10 @@ bool operator!=(const AnimationPropertyGroup& a, const AnimationPropertyGroup& b /**jsdoc * An animation is configured by the following properties: * @typedef {object} Entities.AnimationProperties - * @property {string} url="" - The URL of the FBX file that has the animation. - * @property {boolean} allowTranslation=true - true to enable translations contained in the animation to be + * @property {string} url="" - The URL of the glTF or FBX file that has the animation. glTF files may be in JSON or binary + * format (".gltf" or ".glb" URLs respectively). + *

Warning: glTF animations currently do not always animate correctly.

+ * @property {boolean} allowTranslation=true - true to enable translations contained in the animation to be * played, false to disable translations. * @property {number} fps=30 - The speed in frames/s that the animation is played at. * @property {number} firstFrame=0 - The first frame to play in the animation. diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp index 42ce276aca..c16839dc1a 100644 --- a/libraries/entities/src/EntityItemProperties.cpp +++ b/libraries/entities/src/EntityItemProperties.cpp @@ -980,8 +980,8 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const { * value is specified then the model is automatically sized to its * {@link Entities.EntityProperties|naturalDimensions}. * @property {string} modelURL="" - The URL of the glTF, FBX, or OBJ model. glTF models may be in JSON or binary format - * (".gltf" or ".glb" URLs respectively). Baked FBX models' URLs end in ".baked.fbx". Model files may also be compressed in GZ - * format, in which case the URL ends in ".gz". + * (".gltf" or ".glb" URLs respectively). Baked models' URLs have ".baked" before the file type. Model files may also be + * compressed in GZ format, in which case the URL ends in ".gz". * @property {Vec3} modelScale - The scale factor applied to the model's dimensions. *

Deprecated: This property is deprecated and will be removed.

* @property {string} textures="" - A JSON string of texture name, URL pairs used when rendering the model in place of the @@ -1307,11 +1307,11 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const { * @property {number} rightMargin=0.0 - The right margin, in meters. * @property {number} topMargin=0.0 - The top margin, in meters. * @property {number} bottomMargin=0.0 - The bottom margin, in meters. - * @property {boolean} unlit=false - true if the entity should be unaffected by lighting. Otherwise, the text - * is lit by the keylight and local lights. - * @property {string} font="" - The text is rendered with this font. Can be one of the following: CourierInconsolata, Roboto, Timeless, or a path to a .sdff file. - * @property {TextEffect} textEffect="none" - The effect that is applied to the text. + * @property {boolean} unlit=false - true if the entity is unaffected by lighting, false if it is lit + * by the key light and local lights. + * @property {string} font="" - The font to render the text with. It can be one of the following: "Courier""Inconsolata", "Roboto", "Timeless", or a path to a .sdff file. + * @property {Entities.TextEffect} textEffect="none" - The effect that is applied to the text. * @property {Color} textEffectColor=255,255,255 - The color of the effect. * @property {number} textEffectThickness=0.2 - The magnitude of the text effect, range 0.00.5. * @property {BillboardMode} billboardMode="none" - Whether the entity is billboarded to face the camera. diff --git a/libraries/entities/src/EntityTypes.h b/libraries/entities/src/EntityTypes.h index 8fdc752cac..4106eb8054 100644 --- a/libraries/entities/src/EntityTypes.h +++ b/libraries/entities/src/EntityTypes.h @@ -59,7 +59,7 @@ public: * "Sphere". If an entity of type Box or Shape has its shape set * to "Sphere" then its type will be reported as "Sphere". * - * + * * * * diff --git a/libraries/entities/src/KeyLightPropertyGroup.h b/libraries/entities/src/KeyLightPropertyGroup.h index facbf88f3c..6441c30d50 100644 --- a/libraries/entities/src/KeyLightPropertyGroup.h +++ b/libraries/entities/src/KeyLightPropertyGroup.h @@ -37,10 +37,10 @@ class ReadBitstreamToTreeParams; * are cast by avatars, plus {@link Entities.EntityProperties-Model|Model} and * {@link Entities.EntityProperties-Shape|Shape} entities that have their * {@link Entities.EntityProperties|canCastShadow} property set to true. - * @property {number} shadowBias=0.5 - The bias of the shadows cast by the light. Use this to fine-tune your shadows to your scene - * to prevent shadow acne and peter panning. In the range 0.01.0. - * @property {number} shadowMaxDistance=40.0 - The max distance from your view at which shadows will be computed. Higher values will - * cover more of your scene, but with less precision. In the range 1.0250.0. + * @property {number} shadowBias=0.5 - The bias of the shadows cast by the light, range 0.0 – + * 1.0. This fine-tunes shadows cast by the light, to prevent shadow acne and peter panning. + * @property {number} shadowMaxDistance=40.0 - The maximum distance from the camera position at which shadows will be computed, + * range 1.0250.0. Higher values cover more of the scene but with less precision. */ class KeyLightPropertyGroup : public PropertyGroup { public: diff --git a/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.cpp b/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.cpp index 404e2d3ac6..45f8461a1a 100644 --- a/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.cpp +++ b/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.cpp @@ -297,10 +297,6 @@ MeshPointer GraphicsScriptingInterface::getMeshPointer(scriptable::ScriptableMes namespace { QVector metaTypeIds{ - qRegisterMetaType("uint32"), - qRegisterMetaType("glm::uint32"), - qRegisterMetaType>(), - qRegisterMetaType>("QVector"), qRegisterMetaType(), qRegisterMetaType("ScriptableMeshes"), qRegisterMetaType("scriptable::ScriptableMeshes"), @@ -532,7 +528,6 @@ namespace scriptable { } void GraphicsScriptingInterface::registerMetaTypes(QScriptEngine* engine) { - qScriptRegisterSequenceMetaType>(engine); qScriptRegisterSequenceMetaType>(engine); scriptable::registerQPointerMetaType(engine); diff --git a/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.h b/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.h index 267ba01041..808d3f221f 100644 --- a/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.h +++ b/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.h @@ -19,6 +19,7 @@ #include "ScriptableMesh.h" #include +#include "RegisteredMetaTypes.h" /**jsdoc @@ -107,8 +108,6 @@ namespace scriptable { QScriptValue scriptableMaterialToScriptValue(QScriptEngine* engine, const scriptable::ScriptableMaterial &material); }; -Q_DECLARE_METATYPE(glm::uint32) -Q_DECLARE_METATYPE(QVector) Q_DECLARE_METATYPE(NestableType) #endif // hifi_GraphicsScriptingInterface_h diff --git a/libraries/material-networking/src/material-networking/MaterialCache.cpp b/libraries/material-networking/src/material-networking/MaterialCache.cpp index fd218fe074..087e1ca049 100644 --- a/libraries/material-networking/src/material-networking/MaterialCache.cpp +++ b/libraries/material-networking/src/material-networking/MaterialCache.cpp @@ -120,7 +120,8 @@ NetworkMaterialResource::ParsedMaterials NetworkMaterialResource::parseJSONMater * Set to "fallthrough" to fall through to the material below. "hifi_pbr" model only. * @property {number|string} opacity=1.0 - The opacity, range 0.01.0. * Set to "fallthrough" to fall through to the material below. "hifi_pbr" model only. - * @property {boolean|string} unlit=false - true if the material is not lit, false if it is. + * @property {boolean|string} unlit=false - true if the material is unaffected by lighting, false if + * it is lit by the key light and local lights. * Set to "fallthrough" to fall through to the material below. "hifi_pbr" model only. * @property {ColorFloat|RGBS|string} albedo - The albedo color. A {@link ColorFloat} value is treated as sRGB and must have * component values in the range 0.01.0. A {@link RGBS} value can be either RGB or sRGB. diff --git a/libraries/networking/src/udt/Packet.h b/libraries/networking/src/udt/Packet.h index cad5cccb0e..36098235f9 100644 --- a/libraries/networking/src/udt/Packet.h +++ b/libraries/networking/src/udt/Packet.h @@ -83,6 +83,7 @@ public: bool isPartOfMessage() const { return _isPartOfMessage; } bool isReliable() const { return _isReliable; } + void setReliable(bool reliable) { _isReliable = reliable; } ObfuscationLevel getObfuscationLevel() const { return _obfuscationLevel; } SequenceNumber getSequenceNumber() const { return _sequenceNumber; } diff --git a/libraries/octree/src/OctreeQueryNode.cpp b/libraries/octree/src/OctreeQueryNode.cpp index 0c1c108f68..5bce547a34 100644 --- a/libraries/octree/src/OctreeQueryNode.cpp +++ b/libraries/octree/src/OctreeQueryNode.cpp @@ -82,7 +82,7 @@ bool OctreeQueryNode::shouldSuppressDuplicatePacket() { void OctreeQueryNode::init() { _myPacketType = getMyPacketType(); - _octreePacket = NLPacket::create(getMyPacketType()); + _octreePacket = NLPacket::create(getMyPacketType(), -1, true); resetOctreePacket(); // don't bump sequence } diff --git a/libraries/octree/src/OctreeSceneStats.h b/libraries/octree/src/OctreeSceneStats.h index e1228609a6..f78e51081b 100644 --- a/libraries/octree/src/OctreeSceneStats.h +++ b/libraries/octree/src/OctreeSceneStats.h @@ -169,7 +169,7 @@ private: bool _isReadyToSend; - std::unique_ptr _statsPacket = NLPacket::create(PacketType::OctreeStats); + std::unique_ptr _statsPacket = NLPacket::create(PacketType::OctreeStats, -1, true); // scene timing data in usecs bool _isStarted; diff --git a/libraries/platform/src/platform/backend/Platform.cpp b/libraries/platform/src/platform/backend/Platform.cpp index c3abcce5f1..8b52b9cc29 100644 --- a/libraries/platform/src/platform/backend/Platform.cpp +++ b/libraries/platform/src/platform/backend/Platform.cpp @@ -10,19 +10,52 @@ #include "../Platform.h" #include "../PlatformKeys.h" +/**jsdoc + * Information on the computer platform as a whole. + * @typedef {object} PlatformInfo.PlatformDescription + * @property {PlatformInfo.ComputerDescription} computer - Information on the computer. + * @property {PlatformInfo.CPUDescription[]} cpus - Information on the computer's CPUs. + * @property {PlatformInfo.DisplayDescription[]} displays - Information on the computer's displays. + * @property {PlatformInfo.GPUDescription[]} gpus - Information on the computer's GPUs. + * @property {PlatformInfo.GraphicsAPIDescription[]} graphicsAPIs - Information on the computer's graphics APIs. + * @property {PlatformInfo.MemoryDescription} memory - Information on the computer's memory. + * @property {PlatformInfo.NICDescription} nics - Information on the computer's network cards. + */ namespace platform { namespace keys { const char* UNKNOWN = "UNKNOWN"; + /**jsdoc + * Information on a CPU. + * @typedef {object} PlatformInfo.CPUDescription + * @property {string} vendor - The CPU vendor (e.g., "Intel" or "AMD"). + * @property {string} model - The CPU model. + * @property {number} numCores - The number of logical cores. + * @property {boolean} isMaster - true if the CPU is the "master" or primary CPU, false or + * undefined if it isn't. + */ namespace cpu { const char* vendor = "vendor"; const char* vendor_Intel = "Intel"; const char* vendor_AMD = "AMD"; const char* model = "model"; - const char* clockSpeed = "clockSpeed"; + const char* clockSpeed = "clockSpeed"; // FIXME: Not used. const char* numCores = "numCores"; const char* isMaster = "isMaster"; } + + /**jsdoc + * Information on a GPU. + * @typedef {object} PlatformInfo.GPUDescription + * @property {string} vendor - The GPU vendor (e.g., "NVIDIA", "AMD", or "Intel"). + * @property {string} model - The GPU model. + * @property {string} driver - The GPU driver version. + * @property {number} videoMemory - The size of the GPU's video memory, in MB. + * @property {number[]} displays - The index numbers of the displays currently being driven by the GPU. An empty array if + * the GPU is currently not driving any displays. + * @property {boolean} isMaster - true if the GPU is the "master" or primary GPU, false or + * undefined if it isn't. + */ namespace gpu { const char* vendor = "vendor"; const char* vendor_NVIDIA = "NVIDIA"; @@ -35,6 +68,45 @@ namespace platform { namespace keys { const char* displays = "displays"; const char* isMaster = "isMaster"; } + + /**jsdoc + * Information on a graphics API. + * @typedef {object} PlatformInfo.GraphicsAPIDescription + * @property {string} name - The name of the graphics API. + * @property {string} version - The version of the graphics API. + * + * @property {string} [renderer] - If an OpenGL API, then the graphics card that performs the rendering. + * @property {string} [vendor] - If an OpenGL API, then the OpenGL vendor. + * @property {string} [shadingLanguageVersion] - If an OpenGL API, then the shading language version. + * @property {string[]} [extensions] - If an OpenGL API, then the list of OpenGL extensions supported. + * + * @property {PlatformInfo.VulkanAPIDescription[]} [devices] - If a Vulkan API, then the devices provided in the API. + */ + /**jsdoc + * Information on a Vulkan graphics API. + * @typedef {object} PlatformInfo.VulkanAPIDescription + * @property {string} + * @property {string} driverVersion - The driver version. + * @property {string} apiVersion - The API version. + * @property {string} deviceType - The device type. + * @property {string} vendor - The device vendor. + * @property {string} name - The device name. + * @property {string[]} extensions - The list of Vulkan extensions supported. + * @property {PlatformInfo.VulkanQueueDescription[]} queues - The Vulkan queues available. + * @property {PlatformInfo.VulkanHeapDescription[]} heaps - The Vulkan heaps available. + */ + /**jsdoc + * Information on a Vulkan queue. + * @typedef {object} PlatformInfo.VulkanQueueDescription + * @property {string} flags - The Vulkan queue flags. + * @property {number} count - The queue count. + */ + /**jsdoc + * Information on a Vulkan heap. + * @typedef {object} PlatformInfo.VulkanHeapDescription + * @property {string} flags - The Vulkan heap flags. + * @property {number} size - The heap size. + */ namespace graphicsAPI { const char* name = "name"; const char* version = "version"; @@ -74,10 +146,38 @@ namespace platform { namespace keys { } } } + + /**jsdoc + * Information on a network card. + * @typedef {object} PlatformInfo.NICDescription + * @property {string} name - The name of the network card. + * @property {string} mac - The MAC address of the network card. + */ namespace nic { const char* mac = "mac"; const char* name = "name"; } + + /**jsdoc + * Information on a display. + * @typedef {object} PlatformInfo.DisplayDescription + * @property {string} description - The display's description. + * @property {string} deviceName - The display's device name. + * @property {number} boundsLeft - The pixel coordinate of the left edge of the display (e.g., 0). + * @property {number} boundsRight - The pixel coordinate of the right edge of the display (e.g., 1920). + * @property {number} boundsTop - The pixel coordinate of the top edge of the display (e.g., 0). + * @property {number} boundsBottom - The pixel coordinate of the bottom edge of the display (e.g., 1080). + * @property {number} gpu - The index number of the GPU that's driving the display. + * @property {number} ppi - The physical dots per inch of the display. + * @property {number} ppiDesktop - The logical dots per inch of the desktop as used by the operating system. + * @property {number} physicalWidth - The physical width of the display, in inches. + * @property {number} physicalHeight - The physical height of the display, in inches. + * @property {number} modeRefreshrate - The refresh rate of the current display mode, in Hz. + * @property {number} modeWidth - The width of the current display mode, in pixels. + * @property {number} modeHeight - The height of the current display mode, in pixels. + * @property {boolean} isMaster - true if the GPU is the "master" or primary display, false or + * undefined if it isn't. + */ namespace display { const char* description = "description"; const char* name = "deviceName"; @@ -95,9 +195,40 @@ namespace platform { namespace keys { const char* modeHeight = "modeHeight"; const char* isMaster = "isMaster"; } + + /**jsdoc + * Information on the computer's memory. + * @typedef {object} PlatformInfo.MemoryDescription + * @property {number} memTotal - The total amount of usable physical memory, in MB. + */ namespace memory { const char* memTotal = "memTotal"; } + + /**jsdoc + * Information on the computer. + * @typedef {object} PlatformInfo.ComputerDescription + * @property {PlatformInfo.ComputerOS} OS - The operating system. + * @property {string} OSversion - The operating system version. + * @property {string} vendor - The computer vendor. + * @property {string} model - The computer model. + * @property {PlatformInfo.PlatformTier} profileTier - The platform tier of the computer, profiled at Interface start-up. + */ + /**jsdoc + *

The computer operating system.

+ *
ValueDescription{@link Entities.EntityProperties-Sphere|EntityProperties-Sphere}
"Model"A mesh model from a glTf, FBX, or OBJ file.
"Model"A mesh model from a glTF, FBX, or OBJ file.{@link Entities.EntityProperties-Model|EntityProperties-Model}
"Text"A pane of text oriented in space.{@link Entities.EntityProperties-Text|EntityProperties-Text}
+ * + * + * + * + * + * + * + * + * + *
ValueDescription
"WINDOWS"Windows.
"MACOS"Mac OS.
"LINUX"Linux.
"ANDROID"Android.
+ * @typedef {string} PlatformInfo.ComputerOS + */ namespace computer { const char* OS = "OS"; const char* OS_WINDOWS = "WINDOWS"; diff --git a/libraries/pointers/src/Pick.cpp b/libraries/pointers/src/Pick.cpp index e95721c04b..f6877d40ef 100644 --- a/libraries/pointers/src/Pick.cpp +++ b/libraries/pointers/src/Pick.cpp @@ -56,6 +56,14 @@ QVector PickQuery::getIgnoreItems() const { }); } +void PickQuery::setScriptParameters(const QVariantMap& parameters) { + _scriptParameters = parameters; +} + +QVariantMap PickQuery::getScriptParameters() const { + return _scriptParameters; +} + QVector PickQuery::getIncludeItems() const { return resultWithReadLock>([&] { return _includeItems; diff --git a/libraries/pointers/src/Pick.h b/libraries/pointers/src/Pick.h index 4adb571a5a..e4257140fd 100644 --- a/libraries/pointers/src/Pick.h +++ b/libraries/pointers/src/Pick.h @@ -117,7 +117,8 @@ public: Stylus, Parabola, Collision, - NUM_PICK_TYPES + NUM_PICK_TYPES, + INVALID_PICK_TYPE = -1 }; Q_ENUM(PickType) @@ -134,6 +135,7 @@ public: PickFilter getFilter() const; float getMaxDistance() const; bool isEnabled() const; + virtual PickType getType() const = 0; void setPrecisionPicking(bool precisionPicking); @@ -168,6 +170,27 @@ public: void setIgnoreItems(const QVector& items); void setIncludeItems(const QVector& items); + virtual QVariantMap toVariantMap() const { + QVariantMap properties; + + properties["pickType"] = (int)getType(); + properties["enabled"] = isEnabled(); + properties["filter"] = (unsigned int)getFilter()._flags.to_ulong(); + properties["maxDistance"] = getMaxDistance(); + + if (parentTransform) { + auto transformNodeProperties = parentTransform->toVariantMap(); + for (auto it = transformNodeProperties.cbegin(); it != transformNodeProperties.cend(); ++it) { + properties[it.key()] = it.value(); + } + } + + return properties; + } + + void setScriptParameters(const QVariantMap& parameters); + QVariantMap getScriptParameters() const; + virtual bool isLeftHand() const { return _jointState == JOINT_STATE_LEFT_HAND; } virtual bool isRightHand() const { return _jointState == JOINT_STATE_RIGHT_HAND; } virtual bool isMouse() const { return _jointState == JOINT_STATE_MOUSE; } @@ -187,6 +210,9 @@ private: QVector _ignoreItems; QVector _includeItems; + // The parameters used to create this pick when created through a script + QVariantMap _scriptParameters; + JointState _jointState { JOINT_STATE_NONE }; }; Q_DECLARE_METATYPE(PickQuery::PickType) @@ -202,6 +228,17 @@ public: virtual PickResultPointer getAvatarIntersection(const T& pick) = 0; virtual PickResultPointer getHUDIntersection(const T& pick) = 0; + QVariantMap toVariantMap() const override { + QVariantMap properties = PickQuery::toVariantMap(); + + const QVariantMap mathPickProperties = _mathPick.toVariantMap(); + for (auto it = mathPickProperties.cbegin(); it != mathPickProperties.cend(); ++it) { + properties[it.key()] = it.value(); + } + + return properties; + } + protected: T _mathPick; }; diff --git a/libraries/pointers/src/PickManager.cpp b/libraries/pointers/src/PickManager.cpp index aadfbc41a0..cad44b1864 100644 --- a/libraries/pointers/src/PickManager.cpp +++ b/libraries/pointers/src/PickManager.cpp @@ -49,6 +49,35 @@ void PickManager::removePick(unsigned int uid) { }); } +QVariantMap PickManager::getPickProperties(unsigned int uid) const { + auto pick = findPick(uid); + if (pick) { + return pick->toVariantMap(); + } + return QVariantMap(); +} + +QVariantMap PickManager::getPickScriptParameters(unsigned int uid) const { + auto pick = findPick(uid); + if (pick) { + return pick->getScriptParameters(); + } + return QVariantMap(); +} + +QVector PickManager::getPicks() const { + QVector picks; + withReadLock([&] { + for (auto typeIt = _picks.cbegin(); typeIt != _picks.cend(); ++typeIt) { + auto& picksForType = typeIt->second; + for (auto pickIt = picksForType.cbegin(); pickIt != picksForType.cend(); ++pickIt) { + picks.push_back(pickIt->first); + } + } + }); + return picks; +} + PickResultPointer PickManager::getPrevPickResult(unsigned int uid) const { auto pick = findPick(uid); if (pick) { @@ -71,6 +100,14 @@ void PickManager::disablePick(unsigned int uid) const { } } +bool PickManager::isPickEnabled(unsigned int uid) const { + auto pick = findPick(uid); + if (pick) { + return pick->isEnabled(); + } + return false; +} + void PickManager::setPrecisionPicking(unsigned int uid, bool precisionPicking) const { auto pick = findPick(uid); if (pick) { diff --git a/libraries/pointers/src/PickManager.h b/libraries/pointers/src/PickManager.h index 8f5aa5caf8..79ab6ca2c8 100644 --- a/libraries/pointers/src/PickManager.h +++ b/libraries/pointers/src/PickManager.h @@ -31,8 +31,14 @@ public: void removePick(unsigned int uid); void enablePick(unsigned int uid) const; void disablePick(unsigned int uid) const; + bool isPickEnabled(unsigned int uid) const; + QVector getPicks() const; PickResultPointer getPrevPickResult(unsigned int uid) const; + // The actual current properties of the pick + QVariantMap getPickProperties(unsigned int uid) const; + // The properties that were passed in to create the pick (may be empty if the pick was created by invoking the constructor) + QVariantMap getPickScriptParameters(unsigned int uid) const; template std::shared_ptr getPrevPickResultTyped(unsigned int uid) const { diff --git a/libraries/pointers/src/PickTransformNode.cpp b/libraries/pointers/src/PickTransformNode.cpp index fe011b7fcd..badc9dccec 100644 --- a/libraries/pointers/src/PickTransformNode.cpp +++ b/libraries/pointers/src/PickTransformNode.cpp @@ -1,5 +1,5 @@ // -// Created by Sabrina Shanman 8/22/2018 +// Created by Sabrina Shanman 2018/08/22 // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. @@ -23,4 +23,10 @@ Transform PickTransformNode::getTransform() { } return pickManager->getResultTransform(_uid); -} \ No newline at end of file +} + +QVariantMap PickTransformNode::toVariantMap() const { + QVariantMap map; + map["parentID"] = _uid; + return map; +} diff --git a/libraries/pointers/src/PickTransformNode.h b/libraries/pointers/src/PickTransformNode.h index b4c92f3ba7..fb8161757b 100644 --- a/libraries/pointers/src/PickTransformNode.h +++ b/libraries/pointers/src/PickTransformNode.h @@ -1,5 +1,5 @@ // -// Created by Sabrina Shanman 8/22/2018 +// Created by Sabrina Shanman 2018/08/22 // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. @@ -15,9 +15,10 @@ class PickTransformNode : public TransformNode { public: PickTransformNode(unsigned int uid); Transform getTransform() override; + QVariantMap toVariantMap() const override; protected: unsigned int _uid; }; -#endif // hifi_PickTransformNode_h \ No newline at end of file +#endif // hifi_PickTransformNode_h diff --git a/libraries/pointers/src/Pointer.cpp b/libraries/pointers/src/Pointer.cpp index c08a3c2be6..f435482865 100644 --- a/libraries/pointers/src/Pointer.cpp +++ b/libraries/pointers/src/Pointer.cpp @@ -36,10 +36,32 @@ void Pointer::disable() { DependencyManager::get()->disablePick(_pickUID); } +bool Pointer::isEnabled() { + return _enabled; +} + PickResultPointer Pointer::getPrevPickResult() { return DependencyManager::get()->getPrevPickResult(_pickUID); } +QVariantMap Pointer::toVariantMap() const { + QVariantMap qVariantMap = DependencyManager::get()->getPickProperties(_pickUID); + + qVariantMap["pointerType"] = getType(); + qVariantMap["pickID"] = _pickUID; + qVariantMap["hover"] = _hover; + + return qVariantMap; +} + +void Pointer::setScriptParameters(const QVariantMap& scriptParameters) { + _scriptParameters = scriptParameters; +} + +QVariantMap Pointer::getScriptParameters() const { + return _scriptParameters; +} + void Pointer::setPrecisionPicking(bool precisionPicking) { DependencyManager::get()->setPrecisionPicking(_pickUID, precisionPicking); } diff --git a/libraries/pointers/src/Pointer.h b/libraries/pointers/src/Pointer.h index 28d7e42e8f..7a7c51477a 100644 --- a/libraries/pointers/src/Pointer.h +++ b/libraries/pointers/src/Pointer.h @@ -45,12 +45,16 @@ public: virtual void enable(); virtual void disable(); + virtual bool isEnabled(); + virtual PickQuery::PickType getType() const = 0; virtual PickResultPointer getPrevPickResult(); virtual void setRenderState(const std::string& state) = 0; virtual void editRenderState(const std::string& state, const QVariant& startProps, const QVariant& pathProps, const QVariant& endProps) = 0; - virtual QVariantMap toVariantMap() const = 0; + virtual QVariantMap toVariantMap() const; + virtual void setScriptParameters(const QVariantMap& scriptParameters); + virtual QVariantMap getScriptParameters() const; virtual void setPrecisionPicking(bool precisionPicking); virtual void setIgnoreItems(const QVector& ignoreItems) const; @@ -84,6 +88,9 @@ protected: bool _enabled; bool _hover; + // The parameters used to create this pointer when created through a script + QVariantMap _scriptParameters; + virtual PointerEvent buildPointerEvent(const PickedObject& target, const PickResultPointer& pickResult, const std::string& button = "", bool hover = true) = 0; virtual PickedObject getHoveredObject(const PickResultPointer& pickResult) = 0; diff --git a/libraries/pointers/src/PointerManager.cpp b/libraries/pointers/src/PointerManager.cpp index ca8dfb3f26..de403a46e8 100644 --- a/libraries/pointers/src/PointerManager.cpp +++ b/libraries/pointers/src/PointerManager.cpp @@ -54,6 +54,24 @@ void PointerManager::disablePointer(unsigned int uid) const { } } +bool PointerManager::isPointerEnabled(unsigned int uid) const { + auto pointer = find(uid); + if (pointer) { + return pointer->isEnabled(); + } + return false; +} + +QVector PointerManager::getPointers() const { + QVector pointers; + withReadLock([&] { + for (auto it = _pointers.cbegin(); it != _pointers.cend(); ++it) { + pointers.push_back(it->first); + } + }); + return pointers; +} + void PointerManager::setRenderState(unsigned int uid, const std::string& renderState) const { auto pointer = find(uid); if (pointer) { @@ -86,6 +104,14 @@ QVariantMap PointerManager::getPointerProperties(unsigned int uid) const { } } +QVariantMap PointerManager::getPointerScriptParameters(unsigned int uid) const { + auto pointer = find(uid); + if (pointer) { + return pointer->getScriptParameters(); + } + return QVariantMap(); +} + void PointerManager::update() { auto cachedPointers = resultWithReadLock>>([&] { return _pointers; diff --git a/libraries/pointers/src/PointerManager.h b/libraries/pointers/src/PointerManager.h index 6c1581b09b..609f944101 100644 --- a/libraries/pointers/src/PointerManager.h +++ b/libraries/pointers/src/PointerManager.h @@ -27,10 +27,17 @@ public: void removePointer(unsigned int uid); void enablePointer(unsigned int uid) const; void disablePointer(unsigned int uid) const; + bool isPointerEnabled(unsigned int uid) const; + QVector getPointers() const; + void setRenderState(unsigned int uid, const std::string& renderState) const; void editRenderState(unsigned int uid, const std::string& state, const QVariant& startProps, const QVariant& pathProps, const QVariant& endProps) const; + PickResultPointer getPrevPickResult(unsigned int uid) const; + // The actual current properties of the pointer QVariantMap getPointerProperties(unsigned int uid) const; + // The properties that were passed in to create the pointer (may be empty if the pointer was created by invoking the constructor) + QVariantMap getPointerScriptParameters(unsigned int uid) const; void setPrecisionPicking(unsigned int uid, bool precisionPicking) const; void setIgnoreItems(unsigned int uid, const QVector& ignoreEntities) const; diff --git a/libraries/shared/src/DebugDraw.h b/libraries/shared/src/DebugDraw.h index 785e549c03..9e3140ca9b 100644 --- a/libraries/shared/src/DebugDraw.h +++ b/libraries/shared/src/DebugDraw.h @@ -22,8 +22,9 @@ #include /**jsdoc - * Helper functions to render ephemeral debug markers and lines. - * DebugDraw markers and lines are only visible locally, they are not visible by other users. + * The DebugDraw API renders debug markers and lines. These markers are only visible locally; they are not visible + * to other users. + * * @namespace DebugDraw * * @hifi-interface @@ -41,57 +42,107 @@ public: ~DebugDraw(); /**jsdoc - * Draws a line in world space, but it will only be visible for a single frame. + * Draws a line in world space, visible for a single frame. To make the line visually persist, you need to repeatedly draw + * it. * @function DebugDraw.drawRay - * @param {Vec3} start - start position of line in world space. - * @param {Vec3} end - end position of line in world space. - * @param {Vec4} color - color of line, each component should be in the zero to one range. x = red, y = blue, z = green, w = alpha. + * @param {Vec3} start - The start position of the line, in world coordinates. + * @param {Vec3} end - The end position of the line, in world coordinates. + * @param {Vec4} color - The color of the line. Each component should be in the range 0.0 – + * 1.0, with x = red, y = green, z = blue, and w = alpha. + * @example Draw a red ray from your initial avatar position to 10m in front of it. + * var start = MyAvatar.position; + * var end = Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -10 })); + * var color = { x: 1.0, y: 0.0, z: 0.0, w: 1.0 }; + * + * Script.update.connect(function () { + * DebugDraw.drawRay(start, end, color); + * }); */ Q_INVOKABLE void drawRay(const glm::vec3& start, const glm::vec3& end, const glm::vec4& color); /**jsdoc - * Draws a line in world space, but it will only be visible for a single frame. - * @function DebugDraw.drawRay - * @param {Vec3} start - start position of line in world space. - * @param {Vec3} end - end position of line in world space. - * @param {Vec4} color - color of line, each component should be in the zero to one range. x = red, y = blue, z = green, w = alpha. - */ + * Draws lines in world space, visible for a single frame. To make the lines visually persist, you need to repeatedly draw + * them. + *

Note: Currently doesn't work. + * @function DebugDraw.drawRays + * @param {Vec3Pair[]} lines - The start and end points of the lines to draw. + * @param {Vec4} color - The color of the lines. Each component should be in the range 0.0 – + * 1.0, with x = red, y = green, z = blue, and w = alpha. + * @param {Vec3} [translation=0,0,0] - A translation applied to each line. + * @param {Quat} [rotation=Quat.IDENTITY] - A rotation applied to each line. + * @example Draw a red "V" in front of your initial avatar position. + * var lines = [ + * [{ x: -1, y: 0.5, z: 0 }, { x: 0, y: 0, z: 0 }], + * [{ x: 0, y: 0, z: 0 }, { x: 1, y: 0.5, z: 0 }] + * ]; + * var color = { x: 1, y: 0, z: 0, w: 1 }; + * var translation = Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0.75, z: -5 })); + * var rotation = MyAvatar.orientation; + * + * Script.update.connect(function () { + * DebugDraw.drawRays(lines, color, translation, rotation); + * }); + */ Q_INVOKABLE void drawRays(const std::vector>& lines, const glm::vec4& color, const glm::vec3& translation = glm::vec3(0.0f, 0.0f, 0.0f), const glm::quat& rotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f)); /**jsdoc - * Adds a debug marker to the world. This marker will be drawn every frame until it is removed with DebugDraw.removeMarker. - * This can be called repeatedly to change the position of the marker. + * Adds or updates a debug marker in world coordinates. This marker is drawn every frame until it is removed using + * {@link DebugDraw.removeMarker|removeMarker}. If a world coordinates debug marker of the specified name + * already exists, its parameters are updated. * @function DebugDraw.addMarker - * @param {string} key - name to uniquely identify this marker, later used for DebugDraw.removeMarker. - * @param {Quat} rotation - start position of line in world space. - * @param {Vec3} position - position of the marker in world space. - * @param {Vec4} color - color of the marker. + * @param {string} key - A name that uniquely identifies the marker. + * @param {Quat} rotation - The orientation of the marker in world coordinates. + * @param {Vec3} position - The position of the market in world coordinates. + * @param {Vec4} color - The color of the marker. + * @example Briefly draw a debug marker in front of your avatar, in world coordinates. + * var MARKER_NAME = "my marker"; + * DebugDraw.addMarker( + * MARKER_NAME, + * Quat.ZERO, + * Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -5})), + * { red: 255, green: 0, blue: 0 } + * ); + * Script.setTimeout(function () { + * DebugDraw.removeMarker(MARKER_NAME); + * }, 5000); */ Q_INVOKABLE void addMarker(const QString& key, const glm::quat& rotation, const glm::vec3& position, const glm::vec4& color); /**jsdoc - * Removes debug marker from the world. Once a marker is removed, it will no longer be visible. + * Removes a debug marker that was added in world coordinates. * @function DebugDraw.removeMarker - * @param {string} key - name of marker to remove. + * @param {string} key - The name of the world coordinates debug marker to remove. */ Q_INVOKABLE void removeMarker(const QString& key); /**jsdoc - * Adds a debug marker to the world, this marker will be drawn every frame until it is removed with DebugDraw.removeMyAvatarMarker. - * This can be called repeatedly to change the position of the marker. + * Adds or updates a debug marker to the world in avatar coordinates. This marker is drawn every frame until it is removed + * using {@link DebugDraw.removeMyAvatarMarker|removeMyAvatarMarker}. If an avatar coordinates debug marker of the + * specified name already exists, its parameters are updated. The debug marker moves with your avatar. * @function DebugDraw.addMyAvatarMarker - * @param {string} key - name to uniquely identify this marker, later used for DebugDraw.removeMyAvatarMarker. - * @param {Quat} rotation - start position of line in avatar space. - * @param {Vec3} position - position of the marker in avatar space. + * @param {string} key - A name that uniquely identifies the marker. + * @param {Quat} rotation - The orientation of the marker in avatar coordinates. + * @param {Vec3} position - The position of the market in avatar coordinates. * @param {Vec4} color - color of the marker. + * @example Briefly draw a debug marker in front of your avatar, in avatar coordinates. + * var MARKER_NAME = "My avatar marker"; + * DebugDraw.addMyAvatarMarker( + * MARKER_NAME, + * Quat.ZERO, + * { x: 0, y: 0, z: -5 }, + * { red: 255, green: 0, blue: 0 } + * ); + * Script.setTimeout(function () { + * DebugDraw.removeMyAvatarMarker(MARKER_NAME); + * }, 5000); */ Q_INVOKABLE void addMyAvatarMarker(const QString& key, const glm::quat& rotation, const glm::vec3& position, const glm::vec4& color); /**jsdoc - * Removes debug marker from the world. Once a marker is removed, it will no longer be visible + * Removes a debug marker that was added in avatar coordinates. * @function DebugDraw.removeMyAvatarMarker - * @param {string} key - name of marker to remove. + * @param {string} key - The name of the avatar coordinates debug marker to remove. */ Q_INVOKABLE void removeMyAvatarMarker(const QString& key); diff --git a/libraries/shared/src/NestableTransformNode.cpp b/libraries/shared/src/NestableTransformNode.cpp index 9723f388f6..464037dbe5 100644 --- a/libraries/shared/src/NestableTransformNode.cpp +++ b/libraries/shared/src/NestableTransformNode.cpp @@ -1,5 +1,5 @@ // -// Created by Sabrina Shanman 8/14/2018 +// Created by Sabrina Shanman 2018/08/14 // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. @@ -11,4 +11,4 @@ template<> glm::vec3 BaseNestableTransformNode::getActualScale(const std::shared_ptr& nestablePointer) const { return nestablePointer->getAbsoluteJointScaleInObjectFrame(_jointIndex); -} \ No newline at end of file +} diff --git a/libraries/shared/src/NestableTransformNode.h b/libraries/shared/src/NestableTransformNode.h index f70d158c91..4267ca5541 100644 --- a/libraries/shared/src/NestableTransformNode.h +++ b/libraries/shared/src/NestableTransformNode.h @@ -1,5 +1,5 @@ // -// Created by Sabrina Shanman 8/14/2018 +// Created by Sabrina Shanman 2018/08/14 // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. @@ -12,6 +12,8 @@ #include "SpatiallyNestable.h" +#include "RegisteredMetaTypes.h" + template class BaseNestableTransformNode : public TransformNode { public: @@ -45,6 +47,19 @@ public: return jointWorldTransform; } + QVariantMap toVariantMap() const override { + QVariantMap map; + + auto nestable = _spatiallyNestable.lock(); + if (nestable) { + map["parentID"] = nestable->getID(); + map["parentJointIndex"] = _jointIndex; + map["baseParentScale"] = vec3toVariant(_baseScale); + } + + return map; + } + glm::vec3 getActualScale(const std::shared_ptr& nestablePointer) const; protected: diff --git a/libraries/shared/src/RegisteredMetaTypes.cpp b/libraries/shared/src/RegisteredMetaTypes.cpp index e23064c8a0..87cd269c97 100644 --- a/libraries/shared/src/RegisteredMetaTypes.cpp +++ b/libraries/shared/src/RegisteredMetaTypes.cpp @@ -26,6 +26,8 @@ #include #include +int uint32MetaTypeId = qRegisterMetaType("uint32"); +int glmUint32MetaTypeId = qRegisterMetaType("glm::uint32"); int vec2MetaTypeId = qRegisterMetaType(); int u8vec3MetaTypeId = qRegisterMetaType(); int vec3MetaTypeId = qRegisterMetaType(); @@ -33,6 +35,7 @@ int vec4MetaTypeId = qRegisterMetaType(); int qVectorVec3MetaTypeId = qRegisterMetaType>(); int qVectorQuatMetaTypeId = qRegisterMetaType>(); int qVectorBoolMetaTypeId = qRegisterMetaType>(); +int qVectorGLMUint32MetaTypeId = qRegisterMetaType>("QVector"); int quatMetaTypeId = qRegisterMetaType(); int pickRayMetaTypeId = qRegisterMetaType(); int collisionMetaTypeId = qRegisterMetaType(); @@ -67,6 +70,8 @@ void registerMetaTypes(QScriptEngine* engine) { qScriptRegisterMetaType(engine, aaCubeToScriptValue, aaCubeFromScriptValue); qScriptRegisterMetaType(engine, stencilMaskModeToScriptValue, stencilMaskModeFromScriptValue); + + qScriptRegisterSequenceMetaType>(engine); } QScriptValue vec2ToScriptValue(QScriptEngine* engine, const glm::vec2& vec2) { @@ -1229,8 +1234,10 @@ AnimationDetails::AnimationDetails(QString role, QUrl url, float fps, float prio * The details of an animation that is playing. * @typedef {object} Avatar.AnimationDetails * @property {string} role - Not used. - * @property {string} url - The URL to the animation file. Animation files need to be in .FBX format but only need to contain -* the avatar skeleton and animation data. + * @property {string} url - The URL to the animation file. Animation files need to be in glTF or FBX format but only need to + * contain the avatar skeleton and animation data. glTF models may be in JSON or binary format (".gltf" or ".glb" URLs + * respectively). + *

Warning: glTF animations currently do not always animate correctly.

* @property {number} fps - The frames per second(FPS) rate for the animation playback. 30 FPS is normal speed. * @property {number} priority - Not used. * @property {boolean} loop - true if the animation should loop, false if it shouldn't. diff --git a/libraries/shared/src/RegisteredMetaTypes.h b/libraries/shared/src/RegisteredMetaTypes.h index 5b8aa34fd9..3b47bb70c6 100644 --- a/libraries/shared/src/RegisteredMetaTypes.h +++ b/libraries/shared/src/RegisteredMetaTypes.h @@ -37,6 +37,8 @@ Q_DECLARE_METATYPE(glm::vec4) Q_DECLARE_METATYPE(glm::quat) Q_DECLARE_METATYPE(glm::mat4) Q_DECLARE_METATYPE(QVector) +Q_DECLARE_METATYPE(unsigned int) +Q_DECLARE_METATYPE(QVector) Q_DECLARE_METATYPE(AACube) Q_DECLARE_METATYPE(std::function); Q_DECLARE_METATYPE(std::function); diff --git a/libraries/shared/src/TransformNode.h b/libraries/shared/src/TransformNode.h index c9340bddf0..530218db98 100644 --- a/libraries/shared/src/TransformNode.h +++ b/libraries/shared/src/TransformNode.h @@ -1,5 +1,5 @@ // -// Created by Sabrina Shanman 8/14/2018 +// Created by Sabrina Shanman 2018/08/14 // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. @@ -8,6 +8,8 @@ #ifndef hifi_TransformNode_h #define hifi_TransformNode_h +#include + #include "Transform.h" class TransformNode { @@ -15,6 +17,7 @@ public: virtual ~TransformNode() = default; virtual Transform getTransform() = 0; + virtual QVariantMap toVariantMap() const = 0; }; #endif // hifi_TransformNode_h diff --git a/libraries/task/src/task/Config.h b/libraries/task/src/task/Config.h index ab76bc5fba..75cecb5f18 100644 --- a/libraries/task/src/task/Config.h +++ b/libraries/task/src/task/Config.h @@ -109,14 +109,14 @@ public: virtual void setPresetList(const QJsonObject& object); /**jsdoc - * @function Render.toJSON + * @function Workload.toJSON * @returns {string} */ // This must be named toJSON to integrate with the global scripting JSON object Q_INVOKABLE QString toJSON() { return QJsonDocument(toJsonValue(*this).toObject()).toJson(QJsonDocument::Compact); } /**jsdoc - * @function Render.load + * @function Workload.load * @param {object} map */ Q_INVOKABLE void load(const QVariantMap& map) { qObjectFromJsonValue(QJsonObject::fromVariantMap(map), *this); emit loaded(); } @@ -130,25 +130,25 @@ public: // Describe the node graph data connections of the associated Job/Task /**jsdoc - * @function Render.isTask + * @function Workload.isTask * @returns {boolean} */ Q_INVOKABLE virtual bool isTask() const { return false; } /**jsdoc - * @function Render.getSubConfigs + * @function Workload.getSubConfigs * @returns {object[]} */ Q_INVOKABLE virtual QObjectList getSubConfigs() const { return QObjectList(); } /**jsdoc - * @function Render.getNumSubs + * @function Workload.getNumSubs * @returns {number} */ Q_INVOKABLE virtual int getNumSubs() const { return 0; } /**jsdoc - * @function Render.getSubConfig + * @function Workload.getSubConfig * @param {number} index * @returns {object} */ @@ -162,32 +162,32 @@ public: public slots: /**jsdoc - * @function Render.load + * @function Workload.load * @param {object} map */ void load(const QJsonObject& val) { qObjectFromJsonValue(val, *this); emit loaded(); } /**jsdoc - * @function Render.refresh + * @function Workload.refresh */ void refresh(); signals: /**jsdoc - * @function Render.loaded + * @function Workload.loaded * @returns {Signal} */ void loaded(); /**jsdoc - * @function Render.newStats + * @function Workload.newStats * @returns {Signal} */ void newStats(); /**jsdoc - * @function Render.dirtyEnabled + * @function Workload.dirtyEnabled * @returns {Signal} */ void dirtyEnabled(); @@ -202,7 +202,7 @@ public: /**jsdoc - * @namespace Render + * @namespace Workload * * @hifi-interface * @hifi-client-entity @@ -221,7 +221,7 @@ public: TaskConfig(bool enabled) : JobConfig(enabled) {} /**jsdoc - * @function Render.getConfig + * @function Workload.getConfig * @param {string} name * @returns {object} */ diff --git a/tools/jsdoc/plugins/hifi.js b/tools/jsdoc/plugins/hifi.js index a7c62cfc6d..67dafe5a16 100644 --- a/tools/jsdoc/plugins/hifi.js +++ b/tools/jsdoc/plugins/hifi.js @@ -56,6 +56,7 @@ exports.handlers = { '../../libraries/networking/src', '../../libraries/octree/src', '../../libraries/physics/src', + '../../libraries/platform/src/platform/backend', '../../libraries/plugins/src/plugins', '../../libraries/pointers/src', '../../libraries/render-utils/src',