Merge branch 'master' of https://github.com/worklist/hifi into 20736

This commit is contained in:
Thijs Wenker 2015-12-21 21:48:55 +01:00
commit 5d1e5b054a
201 changed files with 3393 additions and 1692 deletions

View file

@ -1,5 +1,7 @@
Please read the [general build guide](BUILD.md) for information on dependencies required for all platforms. Only Windows specific instructions are found in this file.
Interface can be built as 32 or 64 bit.
###Visual Studio 2013
You can use the Community or Professional editions of Visual Studio 2013.
@ -25,25 +27,26 @@ We expect nmake.exe to be located at the following path.
###Qt
You can use the online installer or the offline installer. If you use the offline installer, be sure to select the "OpenGL" version.
NOTE: Qt does not support 64-bit builds on Windows 7, so you must use the 32-bit version of libraries for interface.exe to run. The 32-bit version of the static library is the one linked by our CMake find modules.
* [Download the online installer](http://qt-project.org/downloads)
* When it asks you to select components, ONLY select the following:
* When it asks you to select components, ONLY select one of the following, 32- or 64-bit to match your build preference:
* Qt > Qt 5.5.1 > **msvc2013 32-bit**
* Qt > Qt 5.5.1 > **msvc2013 64-bit**
* [Download the offline installer](http://download.qt.io/official_releases/qt/5.5/5.5.1/qt-opensource-windows-x86-msvc2013-5.5.1.exe)
* Download the offline installer, 32- or 64-bit to match your build preference:
* [32-bit](http://download.qt.io/official_releases/qt/5.5/5.5.1/qt-opensource-windows-x86-msvc2013-5.5.1.exe)
* [64-bit](http://download.qt.io/official_releases/qt/5.5/5.5.1/qt-opensource-windows-x86-msvc2013_64-5.5.1.exe)
Once Qt is installed, you need to manually configure the following:
* Set the QT_CMAKE_PREFIX_PATH environment variable to your `Qt\5.5.1\msvc2013\lib\cmake` directory.
* Set the QT_CMAKE_PREFIX_PATH environment variable to your `Qt\5.5.1\msvc2013\lib\cmake` or `Qt\5.5.1\msvc2013_64\lib\cmake` directory.
* You can set an environment variable from Control Panel > System > Advanced System Settings > Environment Variables > New
###External Libraries
As it stands, Hifi/Interface is a 32-bit application, so all libraries should also be 32-bit.
All libraries should be 32- or 64-bit to match your build preference.
CMake will need to know where the headers and libraries for required external dependencies are.
We use CMake's `fixup_bundle` to find the DLLs all of our exectuable targets require, and then copy them beside the executable in a post-build step. If `fixup_bundle` is having problems finding a DLL, you can fix it manually on your end by adding the folder containing that DLL to your path. Let us know which DLL CMake had trouble finding, as it is possible a tweak to our CMake files is required.
We use CMake's `fixup_bundle` to find the DLLs all of our executable targets require, and then copy them beside the executable in a post-build step. If `fixup_bundle` is having problems finding a DLL, you can fix it manually on your end by adding the folder containing that DLL to your path. Let us know which DLL CMake had trouble finding, as it is possible a tweak to our CMake files is required.
The recommended route for CMake to find the external dependencies is to place all of the dependencies in one folder and set one ENV variable - HIFI_LIB_DIR. That ENV variable should point to a directory with the following structure:
@ -69,17 +72,23 @@ Your system may already have several versions of the OpenSSL DLL's (ssleay32.dll
QSslSocket: cannot resolve SSL_CTX_set_next_proto_select_cb
QSslSocket: cannot resolve SSL_get0_next_proto_negotiated
To prevent these problems, install OpenSSL yourself. Download the following binary packages [from this website](http://slproweb.com/products/Win32OpenSSL.html):
* Visual C++ 2008 Redistributables
* Win32 OpenSSL v1.0.1p
To prevent these problems, install OpenSSL yourself. Download one of the following binary packages [from this website](http://slproweb.com/products/Win32OpenSSL.html):
* Win32 OpenSSL v1.0.1q
* Win64 OpenSSL v1.0.1q
Install OpenSSL into the Windows system directory, to make sure that Qt uses the version that you've just installed, and not some other version.
###Build High Fidelity using Visual Studio
Follow the same build steps from the CMake section of [BUILD.md](BUILD.md), but pass a different generator to CMake.
For 32-bit builds:
cmake .. -G "Visual Studio 12"
For 64-bit builds:
cmake .. -G "Visual Studio 12 Win64"
Open %HIFI_DIR%\build\hifi.sln and compile.
###Running Interface

View file

@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 2.8.12.2)
cmake_minimum_required(VERSION 3.2)
if (USE_ANDROID_TOOLCHAIN)
set(CMAKE_TOOLCHAIN_FILE "${CMAKE_CURRENT_SOURCE_DIR}/cmake/android/android.toolchain.cmake")
@ -67,9 +67,9 @@ if ((NOT MSVC12) AND (NOT MSVC14))
CHECK_CXX_COMPILER_FLAG("-std=c++0x" COMPILER_SUPPORTS_CXX0X)
if (COMPILER_SUPPORTS_CXX11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
elseif(COMPILER_SUPPORTS_CXX0X)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x")
else()
message(STATUS "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support. Please use a different C++ compiler.")
endif()
@ -228,34 +228,4 @@ if (HIFI_MEMORY_DEBUGGING)
endif ()
include_application_version()
if (DEFINED DEPLOY_PACKAGE AND DEPLOY_PACKAGE)
message(STATUS "+++++ Package for deployment will be generated on this build +++++")
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/full-stack-deployment)
set(ICONPATH_INTERFACE "$INSTDIR/${PATH_INSTALL_DATA}/interface.ico")
set(ICONPATH_STACK_MANAGER "$INSTDIR/${PATH_INSTALL_DATA}/stack-manager.ico")
string(REPLACE "/" "\\\\" ICONPATH_INTERFACE ${ICONPATH_INTERFACE})
string(REPLACE "/" "\\\\" ICONPATH_STACK_MANAGER ${ICONPATH_STACK_MANAGER})
set(CPACK_PACKAGE_NAME "High Fidelity")
set(CPACK_PACKAGE_VENDOR "High Fidelity, Inc")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "High Fidelity Interface and Stack")
set(CPACK_PACKAGE_VERSION "${BUILD_SEQ}")
set(CPACK_PACKAGE_VERSION_MAJOR "${BUILD_SEQ}")
set(CPACK_PACKAGE_VERSION_MINOR "0")
set(CPACK_PACKAGE_VERSION_PATCH "0")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "High Fidelity-${BUILD_SEQ}")
set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
set(CPACK_PACKAGE_EXECUTABLES
stack-manager "Stack Manager"
interface "Interface"
)
if (WIN32)
install(DIRECTORY ${CMAKE_BINARY_DIR}/full-stack-deployment/ DESTINATION "./")
endif (WIN32)
include(CPack)
endif ()
generate_installers()

View file

@ -37,6 +37,7 @@
#include <EntityScriptingInterface.h> // TODO: consider moving to scriptengine.h
#include "avatars/ScriptableAvatar.h"
#include "entities/AssignmentParentFinder.h"
#include "RecordingScriptingInterface.h"
#include "AbstractAudioInterface.h"
@ -62,6 +63,8 @@ Agent::Agent(ReceivedMessage& message) :
connect(assetThread, &QThread::started, assetClient.data(), &AssetClient::init);
assetThread->start();
DependencyManager::registerInheritance<SpatialParentFinder, AssignmentParentFinder>();
DependencyManager::set<ResourceCacheSharedItems>();
DependencyManager::set<SoundCache>();
DependencyManager::set<AudioInjectorManager>();
@ -284,6 +287,8 @@ void Agent::executeScript() {
entityScriptingInterface->setEntityTree(_entityViewer.getTree());
DependencyManager::set<AssignmentParentFinder>(_entityViewer.getTree());
// wire up our additional agent related processing to the update signal
QObject::connect(_scriptEngine.get(), &ScriptEngine::update, this, &Agent::processAgentAvatarAndAudio);
@ -384,7 +389,7 @@ void Agent::processAgentAvatarAndAudio(float deltaTime) {
int numAvailableBytes = (soundByteArray.size() - _numAvatarSoundSentBytes) > SCRIPT_AUDIO_BUFFER_BYTES
? SCRIPT_AUDIO_BUFFER_BYTES
: soundByteArray.size() - _numAvatarSoundSentBytes;
numAvailableSamples = numAvailableBytes / sizeof(int16_t);
numAvailableSamples = (int16_t)numAvailableBytes / sizeof(int16_t);
// check if the all of the _numAvatarAudioBufferSamples to be sent are silence

View file

@ -35,6 +35,7 @@
#include "AssignmentActionFactory.h"
#include "AssignmentClient.h"
#include "AssignmentClientLogging.h"
#include "avatars/ScriptableAvatar.h"
const QString ASSIGNMENT_CLIENT_TARGET_NAME = "assignment-client";
@ -84,7 +85,7 @@ AssignmentClient::AssignmentClient(Assignment::Type requestAssignmentType, QStri
// check for a wallet UUID on the command line or in the config
// this would represent where the user running AC wants funds sent to
if (!walletUUID.isNull()) {
qDebug() << "The destination wallet UUID for credits is" << uuidStringWithoutCurlyBraces(walletUUID);
qCDebug(assigmnentclient) << "The destination wallet UUID for credits is" << uuidStringWithoutCurlyBraces(walletUUID);
_requestAssignment.setWalletUUID(walletUUID);
}
@ -98,13 +99,13 @@ AssignmentClient::AssignmentClient(Assignment::Type requestAssignmentType, QStri
_assignmentServerSocket.setObjectName("AssigmentServer");
nodeList->setAssignmentServerSocket(_assignmentServerSocket);
qDebug() << "Assignment server socket is" << _assignmentServerSocket;
qCDebug(assigmnentclient) << "Assignment server socket is" << _assignmentServerSocket;
// call a timer function every ASSIGNMENT_REQUEST_INTERVAL_MSECS to ask for assignment, if required
qDebug() << "Waiting for assignment -" << _requestAssignment;
qCDebug(assigmnentclient) << "Waiting for assignment -" << _requestAssignment;
if (_assignmentServerHostname != "localhost") {
qDebug () << "- will attempt to connect to domain-server on" << _assignmentServerSocket.getPort();
qCDebug(assigmnentclient) << "- will attempt to connect to domain-server on" << _assignmentServerSocket.getPort();
}
connect(&_requestTimer, SIGNAL(timeout()), SLOT(sendAssignmentRequest()));
@ -122,7 +123,7 @@ AssignmentClient::AssignmentClient(Assignment::Type requestAssignmentType, QStri
_assignmentClientMonitorSocket = HifiSockAddr(DEFAULT_ASSIGNMENT_CLIENT_MONITOR_HOSTNAME, assignmentMonitorPort);
_assignmentClientMonitorSocket.setObjectName("AssignmentClientMonitor");
qDebug() << "Assignment-client monitor socket is" << _assignmentClientMonitorSocket;
qCDebug(assigmnentclient) << "Assignment-client monitor socket is" << _assignmentClientMonitorSocket;
// Hook up a timer to send this child's status to the Monitor once per second
setUpStatusToMonitor();
@ -133,7 +134,7 @@ AssignmentClient::AssignmentClient(Assignment::Type requestAssignmentType, QStri
}
void AssignmentClient::stopAssignmentClient() {
qDebug() << "Forced stop of assignment-client.";
qCDebug(assigmnentclient) << "Forced stop of assignment-client.";
_requestTimer.stop();
_statsTimerACM.stop();
@ -209,14 +210,14 @@ void AssignmentClient::sendAssignmentRequest() {
quint16 localAssignmentServerPort;
if (nodeList->getLocalServerPortFromSharedMemory(DOMAIN_SERVER_LOCAL_PORT_SMEM_KEY, localAssignmentServerPort)) {
if (localAssignmentServerPort != _assignmentServerSocket.getPort()) {
qDebug() << "Port for local assignment server read from shared memory is"
qCDebug(assigmnentclient) << "Port for local assignment server read from shared memory is"
<< localAssignmentServerPort;
_assignmentServerSocket.setPort(localAssignmentServerPort);
nodeList->setAssignmentServerSocket(_assignmentServerSocket);
}
} else {
qDebug() << "Failed to read local assignment server port from shared memory"
qCWarning(assigmnentclient) << "Failed to read local assignment server port from shared memory"
<< "- will send assignment request to previous assignment server socket.";
}
}
@ -226,13 +227,13 @@ void AssignmentClient::sendAssignmentRequest() {
}
void AssignmentClient::handleCreateAssignmentPacket(QSharedPointer<ReceivedMessage> message) {
qDebug() << "Received a PacketType::CreateAssignment - attempting to unpack.";
qCDebug(assigmnentclient) << "Received a PacketType::CreateAssignment - attempting to unpack.";
// construct the deployed assignment from the packet data
_currentAssignment = AssignmentFactory::unpackAssignment(*message);
if (_currentAssignment && !_isAssigned) {
qDebug() << "Received an assignment -" << *_currentAssignment;
qDebug(assigmnentclient) << "Received an assignment -" << *_currentAssignment;
_isAssigned = true;
auto nodeList = DependencyManager::get<NodeList>();
@ -242,7 +243,7 @@ void AssignmentClient::handleCreateAssignmentPacket(QSharedPointer<ReceivedMessa
nodeList->getDomainHandler().setSockAddr(message->getSenderSockAddr(), _assignmentServerHostname);
nodeList->getDomainHandler().setAssignmentUUID(_currentAssignment->getUUID());
qDebug() << "Destination IP for assignment is" << nodeList->getDomainHandler().getIP().toString();
qCDebug(assigmnentclient) << "Destination IP for assignment is" << nodeList->getDomainHandler().getIP().toString();
// start the deployed assignment
QThread* workerThread = new QThread;
@ -270,7 +271,7 @@ void AssignmentClient::handleCreateAssignmentPacket(QSharedPointer<ReceivedMessa
// Starts an event loop, and emits workerThread->started()
workerThread->start();
} else {
qDebug() << "Received an assignment that could not be unpacked. Re-requesting.";
qCWarning(assigmnentclient) << "Received an assignment that could not be unpacked. Re-requesting.";
}
}
@ -278,12 +279,12 @@ void AssignmentClient::handleStopNodePacket(QSharedPointer<ReceivedMessage> mess
const HifiSockAddr& senderSockAddr = message->getSenderSockAddr();
if (senderSockAddr.getAddress() == QHostAddress::LocalHost ||
senderSockAddr.getAddress() == QHostAddress::LocalHostIPv6) {
qDebug() << "AssignmentClientMonitor at" << senderSockAddr << "requested stop via PacketType::StopNode.";
senderSockAddr.getAddress() == QHostAddress::LocalHostIPv6) {
qCDebug(assigmnentclient) << "AssignmentClientMonitor at" << senderSockAddr << "requested stop via PacketType::StopNode.";
QCoreApplication::quit();
} else {
qDebug() << "Got a stop packet from other than localhost.";
qCWarning(assigmnentclient) << "Got a stop packet from other than localhost.";
}
}
@ -303,7 +304,7 @@ void AssignmentClient::handleAuthenticationRequest() {
// ask the account manager to log us in from the env variables
accountManager.requestAccessToken(username, password);
} else {
qDebug() << "Authentication was requested against" << qPrintable(accountManager.getAuthURL().toString())
qCWarning(assigmnentclient) << "Authentication was requested against" << qPrintable(accountManager.getAuthURL().toString())
<< "but both or one of" << qPrintable(DATA_SERVER_USERNAME_ENV)
<< "/" << qPrintable(DATA_SERVER_PASSWORD_ENV) << "are not set. Unable to authenticate.";
@ -321,7 +322,7 @@ void AssignmentClient::assignmentCompleted() {
// reset the logging target to the the CHILD_TARGET_NAME
LogHandler::getInstance().setTargetName(ASSIGNMENT_CLIENT_TARGET_NAME);
qDebug() << "Assignment finished or never started - waiting for new assignment.";
qCDebug(assigmnentclient) << "Assignment finished or never started - waiting for new assignment.";
auto nodeList = DependencyManager::get<NodeList>();

View file

@ -0,0 +1,14 @@
//
// AssignmentClientLogging.cpp
// assignment-client/src
//
// Created by Clement on 12/14/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AssignmentClientLogging.h"
Q_LOGGING_CATEGORY(assigmnentclient, "hifi.assignment-client")

View file

@ -0,0 +1,19 @@
//
// AssignmentClientLogging.h
// assignment-client/src
//
// Created by Clement on 12/14/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AssignmentClientLogging_h
#define hifi_AssignmentClientLogging_h
#include <QLoggingCategory>
Q_DECLARE_LOGGING_CATEGORY(assigmnentclient)
#endif // hifi_AssignmentClientLogging_h

View file

@ -171,7 +171,7 @@ void AudioMixerClientData::sendAudioStreamStatsPackets(const SharedNodePointer&
statsPacket->writePrimitive(appendFlag);
appendFlag = 1;
int numStreamStatsRoomFor = (statsPacket->size() - sizeof(quint8) - sizeof(quint16)) / sizeof(AudioStreamStats);
int numStreamStatsRoomFor = (int)(statsPacket->size() - sizeof(quint8) - sizeof(quint16)) / sizeof(AudioStreamStats);
// calculate and pack the number of stream stats to follow
quint16 numStreamStatsToPack = std::min(numStreamStatsRemaining, numStreamStatsRoomFor);

View file

@ -293,7 +293,7 @@ int OctreeInboundPacketProcessor::sendNackPackets() {
qDebug() << "NACK Sent back to editor/client... destinationNode=" << nodeUUID;
packetsSent += nackPacketList->getNumPackets();
packetsSent += (int)nackPacketList->getNumPackets();
// send the list of nack packets
totalBytesSent += nodeList->sendPacketList(std::move(nackPacketList), *destinationNode);

View file

@ -20,80 +20,8 @@
#include "OctreeSendThread.h"
OctreeQueryNode::OctreeQueryNode() :
_viewSent(false),
_octreePacket(),
_octreePacketWaiting(false),
_lastOctreePayload(new char[udt::MAX_PACKET_SIZE]),
_lastOctreePacketLength(0),
_duplicatePacketCount(0),
_firstSuppressedPacket(usecTimestampNow()),
_maxSearchLevel(1),
_maxLevelReachedInLastSearch(1),
_lastTimeBagEmpty(0),
_viewFrustumChanging(false),
_viewFrustumJustStoppedChanging(true),
_octreeSendThread(NULL),
_lastClientBoundaryLevelAdjust(0),
_lastClientOctreeSizeScale(DEFAULT_OCTREE_SIZE_SCALE),
_lodChanged(false),
_lodInitialized(false),
_sequenceNumber(0),
_lastRootTimestamp(0),
_myPacketType(PacketType::Unknown),
_isShuttingDown(false),
_sentPacketHistory()
{
}
OctreeQueryNode::~OctreeQueryNode() {
_isShuttingDown = true;
if (_octreeSendThread) {
forceNodeShutdown();
}
delete[] _lastOctreePayload;
}
void OctreeQueryNode::nodeKilled() {
_isShuttingDown = true;
if (_octreeSendThread) {
// just tell our thread we want to shutdown, this is asynchronous, and fast, we don't need or want it to block
// while the thread actually shuts down
_octreeSendThread->setIsShuttingDown();
}
}
void OctreeQueryNode::forceNodeShutdown() {
_isShuttingDown = true;
if (_octreeSendThread) {
// we really need to force our thread to shutdown, this is synchronous, we will block while the thread actually
// shuts down because we really need it to shutdown, and it's ok if we wait for it to complete
OctreeSendThread* sendThread = _octreeSendThread;
_octreeSendThread = NULL;
sendThread->setIsShuttingDown();
sendThread->terminate();
delete sendThread;
}
}
void OctreeQueryNode::sendThreadFinished() {
// We've been notified by our thread that it is shutting down. So we can clean up our reference to it, and
// delete the actual thread object. Cleaning up our thread will correctly unroll all refereces to shared
// pointers to our node as well as the octree server assignment
if (_octreeSendThread) {
OctreeSendThread* sendThread = _octreeSendThread;
_octreeSendThread = NULL;
delete sendThread;
}
}
void OctreeQueryNode::initializeOctreeSendThread(OctreeServer* myServer, const SharedNodePointer& node) {
_octreeSendThread = new OctreeSendThread(myServer, node);
// we want to be notified when the thread finishes
connect(_octreeSendThread, &GenericThread::finished, this, &OctreeQueryNode::sendThreadFinished);
_octreeSendThread->initialize(true);
}
bool OctreeQueryNode::packetIsDuplicate() const {
@ -105,7 +33,7 @@ bool OctreeQueryNode::packetIsDuplicate() const {
// of the entire packet, we need to compare only the packet content...
if (_lastOctreePacketLength == _octreePacket->getPayloadSize()) {
if (memcmp(_lastOctreePayload + OCTREE_PACKET_EXTRA_HEADERS_SIZE,
if (memcmp(_lastOctreePayload.data() + OCTREE_PACKET_EXTRA_HEADERS_SIZE,
_octreePacket->getPayload() + OCTREE_PACKET_EXTRA_HEADERS_SIZE,
_octreePacket->getPayloadSize() - OCTREE_PACKET_EXTRA_HEADERS_SIZE) == 0) {
return true;
@ -173,7 +101,7 @@ void OctreeQueryNode::resetOctreePacket() {
// scene information, (e.g. the root node packet of a static scene), we can use this as a strategy for reducing
// packet send rate.
_lastOctreePacketLength = _octreePacket->getPayloadSize();
memcpy(_lastOctreePayload, _octreePacket->getPayload(), _lastOctreePacketLength);
memcpy(_lastOctreePayload.data(), _octreePacket->getPayload(), _lastOctreePacketLength);
// If we're moving, and the client asked for low res, then we force monochrome, otherwise, use
// the clients requested color state.

View file

@ -29,8 +29,8 @@ class OctreeServer;
class OctreeQueryNode : public OctreeQuery {
Q_OBJECT
public:
OctreeQueryNode();
virtual ~OctreeQueryNode();
OctreeQueryNode() = default;
virtual ~OctreeQueryNode() = default;
void init(); // called after creation to set up some virtual items
virtual PacketType getMyPacketType() const = 0;
@ -79,9 +79,6 @@ public:
OctreeSceneStats stats;
void initializeOctreeSendThread(OctreeServer* myServer, const SharedNodePointer& node);
bool isOctreeSendThreadInitalized() { return _octreeSendThread; }
void dumpOutOfView();
quint64 getLastRootTimestamp() const { return _lastRootTimestamp; }
@ -92,7 +89,6 @@ public:
void sceneStart(quint64 sceneSendStartTime) { _sceneSendStartTime = sceneSendStartTime; }
void nodeKilled();
void forceNodeShutdown();
bool isShuttingDown() const { return _isShuttingDown; }
void octreePacketSent() { packetSent(*_octreePacket); }
@ -104,49 +100,47 @@ public:
bool hasNextNackedPacket() const;
const NLPacket* getNextNackedPacket();
private slots:
void sendThreadFinished();
private:
OctreeQueryNode(const OctreeQueryNode &);
OctreeQueryNode& operator= (const OctreeQueryNode&);
bool _viewSent;
bool _viewSent { false };
std::unique_ptr<NLPacket> _octreePacket;
bool _octreePacketWaiting;
char* _lastOctreePayload = nullptr;
unsigned int _lastOctreePacketLength;
int _duplicatePacketCount;
quint64 _firstSuppressedPacket;
unsigned int _lastOctreePacketLength { 0 };
int _duplicatePacketCount { 0 };
quint64 _firstSuppressedPacket { usecTimestampNow() };
int _maxSearchLevel;
int _maxLevelReachedInLastSearch;
int _maxSearchLevel { 1 };
int _maxLevelReachedInLastSearch { 1 };
ViewFrustum _currentViewFrustum;
ViewFrustum _lastKnownViewFrustum;
quint64 _lastTimeBagEmpty;
bool _viewFrustumChanging;
bool _viewFrustumJustStoppedChanging;
quint64 _lastTimeBagEmpty { 0 };
bool _viewFrustumChanging { false };
bool _viewFrustumJustStoppedChanging { true };
OctreeSendThread* _octreeSendThread;
OctreeSendThread* _octreeSendThread { nullptr };
// watch for LOD changes
int _lastClientBoundaryLevelAdjust;
float _lastClientOctreeSizeScale;
bool _lodChanged;
bool _lodInitialized;
int _lastClientBoundaryLevelAdjust { 0 };
float _lastClientOctreeSizeScale { DEFAULT_OCTREE_SIZE_SCALE };
bool _lodChanged { false };
bool _lodInitialized { false };
OCTREE_PACKET_SEQUENCE _sequenceNumber;
OCTREE_PACKET_SEQUENCE _sequenceNumber { 0 };
quint64 _lastRootTimestamp;
quint64 _lastRootTimestamp { 0 };
PacketType _myPacketType;
bool _isShuttingDown;
PacketType _myPacketType { PacketType::Unknown };
bool _isShuttingDown { false };
SentPacketHistory _sentPacketHistory;
QQueue<OCTREE_PACKET_SEQUENCE> _nackedSequenceNumbers;
quint64 _sceneSendStartTime = 0;
std::array<char, udt::MAX_PACKET_SIZE> _lastOctreePayload;
};
#endif // hifi_OctreeQueryNode_h

View file

@ -14,6 +14,7 @@
#include <udt/PacketHeaders.h>
#include <PerfStat.h>
#include "OctreeQueryNode.h"
#include "OctreeSendThread.h"
#include "OctreeServer.h"
#include "OctreeServerConsts.h"
@ -25,15 +26,12 @@ quint64 endSceneSleepTime = 0;
OctreeSendThread::OctreeSendThread(OctreeServer* myServer, const SharedNodePointer& node) :
_myServer(myServer),
_node(node),
_nodeUUID(node->getUUID()),
_packetData(),
_nodeMissingCount(0),
_isShuttingDown(false)
_nodeUuid(node->getUUID())
{
QString safeServerName("Octree");
// set our QThread object name so we can identify this thread while debugging
setObjectName(QString("Octree Send Thread (%1)").arg(uuidStringWithoutCurlyBraces(node->getUUID())));
setObjectName(QString("Octree Send Thread (%1)").arg(uuidStringWithoutCurlyBraces(_nodeUuid)));
if (_myServer) {
safeServerName = _myServer->getMyServerName();
@ -46,6 +44,8 @@ OctreeSendThread::OctreeSendThread(OctreeServer* myServer, const SharedNodePoint
}
OctreeSendThread::~OctreeSendThread() {
setIsShuttingDown();
QString safeServerName("Octree");
if (_myServer) {
safeServerName = _myServer->getMyServerName();
@ -56,8 +56,6 @@ OctreeSendThread::~OctreeSendThread() {
OctreeServer::clientDisconnected();
OctreeServer::stopTrackingThread(this);
_node.clear();
}
void OctreeSendThread::setIsShuttingDown() {
@ -79,15 +77,17 @@ bool OctreeSendThread::process() {
// don't do any send processing until the initial load of the octree is complete...
if (_myServer->isInitialLoadComplete()) {
if (_node) {
if (auto node = _node.lock()) {
_nodeMissingCount = 0;
OctreeQueryNode* nodeData = static_cast<OctreeQueryNode*>(_node->getLinkedData());
OctreeQueryNode* nodeData = static_cast<OctreeQueryNode*>(node->getLinkedData());
// Sometimes the node data has not yet been linked, in which case we can't really do anything
if (nodeData && !nodeData->isShuttingDown()) {
bool viewFrustumChanged = nodeData->updateCurrentViewFrustum();
packetDistributor(nodeData, viewFrustumChanged);
packetDistributor(node, nodeData, viewFrustumChanged);
}
} else {
return false; // exit early if we're shutting down
}
}
@ -123,7 +123,8 @@ AtomicUIntStat OctreeSendThread::_totalSpecialBytes { 0 };
AtomicUIntStat OctreeSendThread::_totalSpecialPackets { 0 };
int OctreeSendThread::handlePacketSend(OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent) {
int OctreeSendThread::handlePacketSend(SharedNodePointer node, OctreeQueryNode* nodeData, int& trueBytesSent,
int& truePacketsSent) {
OctreeServer::didHandlePacketSend(this);
// if we're shutting down, then exit early
@ -183,12 +184,12 @@ int OctreeSendThread::handlePacketSend(OctreeQueryNode* nodeData, int& trueBytes
// actually send it
OctreeServer::didCallWriteDatagram(this);
DependencyManager::get<NodeList>()->sendUnreliablePacket(statsPacket, *_node);
DependencyManager::get<NodeList>()->sendUnreliablePacket(statsPacket, *node);
packetSent = true;
} else {
// not enough room in the packet, send two packets
OctreeServer::didCallWriteDatagram(this);
DependencyManager::get<NodeList>()->sendUnreliablePacket(statsPacket, *_node);
DependencyManager::get<NodeList>()->sendUnreliablePacket(statsPacket, *node);
// since a stats message is only included on end of scene, don't consider any of these bytes "wasted", since
// there was nothing else to send.
@ -219,7 +220,7 @@ int OctreeSendThread::handlePacketSend(OctreeQueryNode* nodeData, int& trueBytes
packetsSent++;
OctreeServer::didCallWriteDatagram(this);
DependencyManager::get<NodeList>()->sendUnreliablePacket(nodeData->getPacket(), *_node);
DependencyManager::get<NodeList>()->sendUnreliablePacket(nodeData->getPacket(), *node);
packetSent = true;
int packetSizeWithHeader = nodeData->getPacket().getDataSize();
@ -251,7 +252,7 @@ int OctreeSendThread::handlePacketSend(OctreeQueryNode* nodeData, int& trueBytes
if (nodeData->isPacketWaiting() && !nodeData->isShuttingDown()) {
// just send the octree packet
OctreeServer::didCallWriteDatagram(this);
DependencyManager::get<NodeList>()->sendUnreliablePacket(nodeData->getPacket(), *_node);
DependencyManager::get<NodeList>()->sendUnreliablePacket(nodeData->getPacket(), *node);
packetSent = true;
int packetSizeWithHeader = nodeData->getPacket().getDataSize();
@ -293,7 +294,7 @@ int OctreeSendThread::handlePacketSend(OctreeQueryNode* nodeData, int& trueBytes
}
/// Version of octree element distributor that sends the deepest LOD level at once
int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrustumChanged) {
int OctreeSendThread::packetDistributor(SharedNodePointer node, OctreeQueryNode* nodeData, bool viewFrustumChanged) {
OctreeServer::didPacketDistributor(this);
@ -322,7 +323,7 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
// If we have a packet waiting, and our desired want color, doesn't match the current waiting packets color
// then let's just send that waiting packet.
if (nodeData->isPacketWaiting()) {
packetsSentThisInterval += handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
} else {
nodeData->resetOctreePacket();
}
@ -355,7 +356,7 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
//unsigned long encodeTime = nodeData->stats.getTotalEncodeTime();
//unsigned long elapsedTime = nodeData->stats.getElapsedTime();
int packetsJustSent = handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
int packetsJustSent = handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
packetsSentThisInterval += packetsJustSent;
// If we're starting a full scene, then definitely we want to empty the elementBag
@ -431,8 +432,8 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
// Our trackSend() function is implemented by the server subclass, and will be called back
// during the encodeTreeBitstream() as new entities/data elements are sent
params.trackSend = [this](const QUuid& dataID, quint64 dataEdited) {
_myServer->trackSend(dataID, dataEdited, _nodeUUID);
params.trackSend = [this, node](const QUuid& dataID, quint64 dataEdited) {
_myServer->trackSend(dataID, dataEdited, node->getUUID());
};
// TODO: should this include the lock time or not? This stat is sent down to the client,
@ -481,7 +482,7 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
unsigned int writtenSize = _packetData.getFinalizedSize() + sizeof(OCTREE_PACKET_INTERNAL_SECTION_SIZE);
if (writtenSize > nodeData->getAvailable()) {
packetsSentThisInterval += handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
}
nodeData->writeToPacket(_packetData.getFinalizedData(), _packetData.getFinalizedSize());
@ -501,7 +502,7 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
int targetSize = MAX_OCTREE_PACKET_DATA_SIZE;
if (sendNow) {
quint64 packetSendingStart = usecTimestampNow();
packetsSentThisInterval += handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
quint64 packetSendingEnd = usecTimestampNow();
packetSendingElapsedUsec = (float)(packetSendingEnd - packetSendingStart);
@ -538,9 +539,9 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
// Here's where we can/should allow the server to send other data...
// send the environment packet
// TODO: should we turn this into a while loop to better handle sending multiple special packets
if (_myServer->hasSpecialPacketsToSend(_node) && !nodeData->isShuttingDown()) {
if (_myServer->hasSpecialPacketsToSend(node) && !nodeData->isShuttingDown()) {
int specialPacketsSent = 0;
trueBytesSent += _myServer->sendSpecialPackets(_node, nodeData, specialPacketsSent);
trueBytesSent += _myServer->sendSpecialPackets(node, nodeData, specialPacketsSent);
nodeData->resetOctreePacket(); // because nodeData's _sequenceNumber has changed
truePacketsSent += specialPacketsSent;
packetsSentThisInterval += specialPacketsSent;
@ -556,7 +557,7 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
while (nodeData->hasNextNackedPacket() && packetsSentThisInterval < maxPacketsPerInterval) {
const NLPacket* packet = nodeData->getNextNackedPacket();
if (packet) {
DependencyManager::get<NodeList>()->sendUnreliablePacket(*packet, *_node);
DependencyManager::get<NodeList>()->sendUnreliablePacket(*packet, *node);
truePacketsSent++;
packetsSentThisInterval++;

View file

@ -18,8 +18,7 @@
#include <GenericThread.h>
#include "OctreeQueryNode.h"
class OctreeQueryNode;
class OctreeServer;
using AtomicUIntStat = std::atomic<uintmax_t>;
@ -32,6 +31,9 @@ public:
virtual ~OctreeSendThread();
void setIsShuttingDown();
bool isShuttingDown() { return _isShuttingDown; }
QUuid getNodeUuid() const { return _nodeUuid; }
static AtomicUIntStat _totalBytes;
static AtomicUIntStat _totalWastedBytes;
@ -48,17 +50,18 @@ protected:
virtual bool process();
private:
OctreeServer* _myServer;
SharedNodePointer _node;
QUuid _nodeUUID;
int handlePacketSend(OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent);
int packetDistributor(OctreeQueryNode* nodeData, bool viewFrustumChanged);
int handlePacketSend(SharedNodePointer node, OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent);
int packetDistributor(SharedNodePointer node, OctreeQueryNode* nodeData, bool viewFrustumChanged);
OctreeServer* _myServer { nullptr };
QWeakPointer<Node> _node;
QUuid _nodeUuid;
OctreePacketData _packetData;
int _nodeMissingCount;
bool _isShuttingDown;
int _nodeMissingCount { 0 };
bool _isShuttingDown { false };
};
#endif // hifi_OctreeSendThread_h

View file

@ -25,9 +25,9 @@
#include "../AssignmentClient.h"
#include "OctreeQueryNode.h"
#include "OctreeServerConsts.h"
OctreeServer* OctreeServer::_instance = NULL;
int OctreeServer::_clientCount = 0;
const int MOVING_AVERAGE_SAMPLE_COUNTS = 1000000;
@ -231,13 +231,6 @@ OctreeServer::OctreeServer(ReceivedMessage& message) :
_started(time(0)),
_startedUSecs(usecTimestampNow())
{
if (_instance) {
qDebug() << "Octree Server starting... while old instance still running _instance=["<<_instance<<"] this=[" << this << "]";
}
qDebug() << "Octree Server starting... setting _instance to=[" << this << "]";
_instance = this;
_averageLoopTime.updateAverage(0);
qDebug() << "Octree server starting... [" << this << "]";
@ -281,9 +274,6 @@ OctreeServer::~OctreeServer() {
_tree.reset();
qDebug() << qPrintable(_safeServerName) << "server DONE cleaning up octree... [" << this << "]";
if (_instance == this) {
_instance = NULL; // we are gone
}
qDebug() << qPrintable(_safeServerName) << "server DONE shutting down... [" << this << "]";
}
@ -878,16 +868,38 @@ void OctreeServer::parsePayload() {
}
}
OctreeServer::UniqueSendThread OctreeServer::createSendThread(const SharedNodePointer& node) {
auto sendThread = std::unique_ptr<OctreeSendThread>(new OctreeSendThread(this, node));
// we want to be notified when the thread finishes
connect(sendThread.get(), &GenericThread::finished, this, &OctreeServer::removeSendThread);
sendThread->initialize(true);
return sendThread;
}
void OctreeServer::removeSendThread() {
// If the object has been deleted since the event was queued, sender() will return nullptr
if (auto sendThread = qobject_cast<OctreeSendThread*>(sender())) {
// This deletes the unique_ptr, so sendThread is destructed after that line
_sendThreads.erase(sendThread->getNodeUuid());
}
}
void OctreeServer::handleOctreeQueryPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
if (!_isFinished) {
if (!_isFinished && !_isShuttingDown) {
// If we got a query packet, then we're talking to an agent, and we
// need to make sure we have it in our nodeList.
auto nodeList = DependencyManager::get<NodeList>();
nodeList->updateNodeWithDataFromPacket(message, senderNode);
OctreeQueryNode* nodeData = dynamic_cast<OctreeQueryNode*>(senderNode->getLinkedData());
if (nodeData && !nodeData->isOctreeSendThreadInitalized()) {
nodeData->initializeOctreeSendThread(this, senderNode);
auto it = _sendThreads.find(senderNode->getUUID());
if (it == _sendThreads.end()) {
_sendThreads.emplace(senderNode->getUUID(), createSendThread(senderNode));
} else if (it->second->isShuttingDown()) {
_sendThreads.erase(it); // Remove right away and wait on thread to be
_sendThreads.emplace(senderNode->getUUID(), createSendThread(senderNode));
}
}
}
@ -1117,8 +1129,8 @@ void OctreeServer::domainSettingsRequestComplete() {
setvbuf(stdout, NULL, _IOLBF, 0);
#endif
nodeList->linkedDataCreateCallback = [] (Node* node) {
auto queryNodeData = _instance->createOctreeQueryNode();
nodeList->linkedDataCreateCallback = [this](Node* node) {
auto queryNodeData = createOctreeQueryNode();
queryNodeData->init();
node->setLinkedData(std::move(queryNodeData));
};
@ -1167,6 +1179,13 @@ void OctreeServer::nodeAdded(SharedNodePointer node) {
void OctreeServer::nodeKilled(SharedNodePointer node) {
quint64 start = usecTimestampNow();
// Shutdown send thread
auto it = _sendThreads.find(node->getUUID());
if (it != _sendThreads.end()) {
auto& sendThread = *it->second;
sendThread.setIsShuttingDown();
}
// calling this here since nodeKilled slot in ReceivedPacketProcessor can't be triggered by signals yet!!
_octreeInboundPacketProcessor->nodeKilled(node);
@ -1188,24 +1207,6 @@ void OctreeServer::nodeKilled(SharedNodePointer node) {
trackViewerGone(node->getUUID());
}
void OctreeServer::forceNodeShutdown(SharedNodePointer node) {
quint64 start = usecTimestampNow();
qDebug() << qPrintable(_safeServerName) << "server killed node:" << *node;
OctreeQueryNode* nodeData = dynamic_cast<OctreeQueryNode*>(node->getLinkedData());
if (nodeData) {
nodeData->forceNodeShutdown(); // tell our node data and sending threads that we'd like to shut down
} else {
qDebug() << qPrintable(_safeServerName) << "server node missing linked data node:" << *node;
}
quint64 end = usecTimestampNow();
quint64 usecsElapsed = (end - start);
qDebug() << qPrintable(_safeServerName) << "server forceNodeShutdown() took: "
<< usecsElapsed << " usecs for node:" << *node;
}
void OctreeServer::aboutToFinish() {
qDebug() << qPrintable(_safeServerName) << "server STARTING about to finish...";
@ -1214,9 +1215,8 @@ void OctreeServer::aboutToFinish() {
qDebug() << qPrintable(_safeServerName) << "inform Octree Inbound Packet Processor that we are shutting down...";
// we're going down - set the NodeList linkedDataCallback to NULL so we do not create any more OctreeQueryNode objects.
// This ensures that when we forceNodeShutdown below for each node we don't get any more newly connecting nodes
auto nodeList = DependencyManager::get<NodeList>();
nodeList->linkedDataCreateCallback = NULL;
// This ensures that we don't get any more newly connecting nodes
DependencyManager::get<NodeList>()->linkedDataCreateCallback = nullptr;
if (_octreeInboundPacketProcessor) {
_octreeInboundPacketProcessor->terminating();
@ -1226,21 +1226,15 @@ void OctreeServer::aboutToFinish() {
_jurisdictionSender->terminating();
}
QSet<SharedNodePointer> nodesToShutdown;
// Force a shutdown of all of our OctreeSendThreads.
// At this point it has to be impossible for a linkedDataCreateCallback to be called for a new node
nodeList->eachNode([&nodesToShutdown](const SharedNodePointer& node) {
nodesToShutdown << node;
});
// What follows is a hack to force OctreeSendThreads to cleanup before the OctreeServer is gone.
// I would prefer to allow the SharedNodePointer ref count drop to zero to do this automatically
// but that isn't possible as long as the OctreeSendThread has an OctreeServer* that it uses.
for (auto& node : nodesToShutdown) {
qDebug() << qPrintable(_safeServerName) << "server about to finish while node still connected node:" << *node;
forceNodeShutdown(node);
// Shut down all the send threads
for (auto& it : _sendThreads) {
auto& sendThread = *it.second;
sendThread.setIsShuttingDown();
}
// Clear will destruct all the unique_ptr to OctreeSendThreads which will call the GenericThread's dtor
// which waits on the thread to be done before returning
_sendThreads.clear(); // Cleans up all the send threads.
if (_persistThread) {
_persistThread->aboutToFinish();
@ -1459,15 +1453,22 @@ void OctreeServer::didCallWriteDatagram(OctreeSendThread* thread) {
void OctreeServer::stopTrackingThread(OctreeSendThread* thread) {
QMutexLocker lockerA(&_threadsDidProcessMutex);
QMutexLocker lockerB(&_threadsDidPacketDistributorMutex);
QMutexLocker lockerC(&_threadsDidHandlePacketSendMutex);
QMutexLocker lockerD(&_threadsDidCallWriteDatagramMutex);
_threadsDidProcess.remove(thread);
_threadsDidPacketDistributor.remove(thread);
_threadsDidHandlePacketSend.remove(thread);
_threadsDidCallWriteDatagram.remove(thread);
{
QMutexLocker locker(&_threadsDidProcessMutex);
_threadsDidProcess.remove(thread);
}
{
QMutexLocker locker(&_threadsDidPacketDistributorMutex);
_threadsDidPacketDistributor.remove(thread);
}
{
QMutexLocker locker(&_threadsDidHandlePacketSendMutex);
_threadsDidHandlePacketSend.remove(thread);
}
{
QMutexLocker locker(&_threadsDidCallWriteDatagramMutex);
_threadsDidCallWriteDatagram.remove(thread);
}
}
int howManyThreadsDidSomething(QMutex& mutex, QMap<OctreeSendThread*, quint64>& something, quint64 since) {

View file

@ -124,7 +124,6 @@ public:
bool handleHTTPRequest(HTTPConnection* connection, const QUrl& url, bool skipSubHandler);
virtual void aboutToFinish();
void forceNodeShutdown(SharedNodePointer node);
public slots:
/// runs the octree server assignment
@ -138,8 +137,12 @@ private slots:
void handleOctreeQueryPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleOctreeDataNackPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleJurisdictionRequestPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void removeSendThread();
protected:
using UniqueSendThread = std::unique_ptr<OctreeSendThread>;
using SendThreads = std::unordered_map<QUuid, UniqueSendThread>;
virtual OctreePointer createTree() = 0;
bool readOptionBool(const QString& optionName, const QJsonObject& settingsSectionObject, bool& result);
bool readOptionInt(const QString& optionName, const QJsonObject& settingsSectionObject, int& result);
@ -153,6 +156,8 @@ protected:
QString getFileLoadTime();
QString getConfiguration();
QString getStatusLink();
UniqueSendThread createSendThread(const SharedNodePointer& node);
int _argc;
const char** _argv;
@ -187,11 +192,11 @@ protected:
int _backupInterval;
int _maxBackupVersions;
static OctreeServer* _instance;
time_t _started;
quint64 _startedUSecs;
QString _safeServerName;
SendThreads _sendThreads;
static int _clientCount;
static SimpleMovingAverage _averageLoopTime;

View file

@ -4,7 +4,7 @@ if (WIN32)
set(PLATFORM_CMAKE_ARGS "-DUSE_MSVC_RUNTIME_LIBRARY_DLL=1")
else ()
set(PLATFORM_CMAKE_ARGS "-DBUILD_SHARED_LIBS=1")
if (ANDROID)
list(APPEND PLATFORM_CMAKE_ARGS "-DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE}" "-DANDROID_NATIVE_API_LEVEL=19")
elseif (APPLE)
@ -14,30 +14,28 @@ endif ()
include(ExternalProject)
if (WIN32)
if (WIN32)
ExternalProject_Add(
${EXTERNAL_NAME}
# URL https://bullet.googlecode.com/files/bullet-2.82-r2704.zip
URL http://hifi-public.s3.amazonaws.com/dependencies/bullet-2.82-ccd-fix.zip
URL_MD5 d95b07eb120de7dd7786361c0b5a8d9f
CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_DEMOS=0 -DUSE_GLUT=0 -DUSE_DX11=0
URL http://hifi-public.s3.amazonaws.com/dependencies/bullet-2.83-ccd-and-cmake-fixes.tgz
URL_MD5 03051bf112dcc78ddd296f9cab38fd68
CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_BULLET3=0 -DBUILD_OPENGL3_DEMOS=0 -DBUILD_BULLET2_DEMOS=0 -DBUILD_UNIT_TESTS=0 -DUSE_GLUT=0 -DUSE_DX11=0
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
)
)
else ()
ExternalProject_Add(
${EXTERNAL_NAME}
#URL http://bullet.googlecode.com/files/bullet-2.82-r2704.tgz
URL http://hifi-public.s3.amazonaws.com/dependencies/bullet-2.82-ccd-fix.tgz
URL_MD5 fb140a4983b4109aa1c825a162aa8d64
CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_DEMOS=0 -DUSE_GLUT=0
URL http://hifi-public.s3.amazonaws.com/dependencies/bullet-2.83-ccd-and-cmake-fixes.tgz
URL_MD5 03051bf112dcc78ddd296f9cab38fd68
CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_BULLET3=0 -DBUILD_OPENGL3_DEMOS=0 -DBUILD_BULLET2_DEMOS=0 -DBUILD_UNIT_TESTS=0 -DUSE_GLUT=0
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
)
)
endif ()
# Hide this external target (for ide users)
@ -55,7 +53,7 @@ if (APPLE OR UNIX OR ANDROID)
else ()
set(BULLET_LIB_EXT "so")
endif ()
set(LIB_PREFIX "lib")
elseif (WIN32)
set(BULLET_LIB_EXT "lib")
@ -63,13 +61,13 @@ endif ()
if (DEFINED BULLET_LIB_EXT)
set(_BULLET_LIB_PAIRS "DYNAMICS_LIBRARY\;BulletDynamics" "COLLISION_LIBRARY\;BulletCollision" "MATH_LIBRARY\;LinearMath" "SOFTBODY_LIBRARY\;BulletSoftBody")
foreach(_LIB_PAIR ${_BULLET_LIB_PAIRS})
list(GET _LIB_PAIR 0 _LIB_VAR_NAME)
list(GET _LIB_PAIR 1 _LIB_NAME)
set(${EXTERNAL_NAME_UPPER}_${_LIB_VAR_NAME}_RELEASE ${BULLET_LIB_DIR}/${LIB_PREFIX}${_LIB_NAME}.${BULLET_LIB_EXT} CACHE FILEPATH "${_LIB_NAME} release library location")
if (WIN32)
set(${EXTERNAL_NAME_UPPER}_${_LIB_VAR_NAME}_DEBUG ${BULLET_LIB_DIR}/${LIB_PREFIX}${_LIB_NAME}_Debug.${BULLET_LIB_EXT} CACHE FILEPATH "${_LIB_NAME} debug library location")
else ()

View file

@ -1,26 +1,27 @@
macro(CONSOLIDATE_STACK_COMPONENTS)
if (DEFINED DEPLOY_PACKAGE AND DEPLOY_PACKAGE AND WIN32)
# Copy all the output for this target into the common deployment location
add_custom_command(
TARGET ${TARGET_NAME} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory $<TARGET_FILE_DIR:${TARGET_NAME}> ${CMAKE_BINARY_DIR}/full-stack-deployment
)
# Copy icon files for interface and stack manager
if (TARGET_NAME STREQUAL "interface" OR TARGET_NAME STREQUAL "stack-manager")
if (TARGET_NAME STREQUAL "interface")
set (ICON_FILE_PATH "${PROJECT_SOURCE_DIR}/icon/interface.ico")
set (ICON_DESTINATION_NAME "interface.ico")
elseif (TARGET_NAME STREQUAL "stack-manager")
set (ICON_FILE_PATH "${PROJECT_SOURCE_DIR}/assets/icon.ico")
set (ICON_DESTINATION_NAME "stack-manager.ico")
endif ()
if (DEFINED DEPLOY_PACKAGE AND DEPLOY_PACKAGE)
if (WIN32)
# Copy all the output for this target into the common deployment location
add_custom_command(
TARGET ${TARGET_NAME} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy ${ICON_FILE_PATH} ${CMAKE_BINARY_DIR}/full-stack-deployment/${ICON_DESTINATION_NAME}
COMMAND "${CMAKE_COMMAND}" -E copy_directory $<TARGET_FILE_DIR:${TARGET_NAME}> ${CMAKE_BINARY_DIR}/full-stack-deployment
)
# Copy icon files for interface and stack manager
if (TARGET_NAME STREQUAL "interface" OR TARGET_NAME STREQUAL "stack-manager")
if (TARGET_NAME STREQUAL "interface")
set (ICON_FILE_PATH "${PROJECT_SOURCE_DIR}/icon/interface.ico")
set (ICON_DESTINATION_NAME "interface.ico")
elseif (TARGET_NAME STREQUAL "stack-manager")
set (ICON_FILE_PATH "${PROJECT_SOURCE_DIR}/assets/icon.ico")
set (ICON_DESTINATION_NAME "stack-manager.ico")
endif ()
add_custom_command(
TARGET ${TARGET_NAME} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy ${ICON_FILE_PATH} ${CMAKE_BINARY_DIR}/full-stack-deployment/${ICON_DESTINATION_NAME}
)
endif ()
endif ()
endif ()

View file

@ -0,0 +1,30 @@
#
# GenerateInstallers.cmake
# cmake/macros
#
# Created by Leonardo Murillo on 12/16/2015.
# Copyright 2015 High Fidelity, Inc.
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(GENERATE_INSTALLERS)
if (DEFINED DEPLOY_PACKAGE AND DEPLOY_PACKAGE AND WIN32)
file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/full-stack-deployment")
find_program(MAKENSIS_COMMAND makensis PATHS [HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\NSIS])
if (NOT MAKENSIS_COMMAND)
message(FATAL_ERROR "The Nullsoft Scriptable Install Systems is required for generating packaged installers on Windows (http://nsis.sourceforge.net/)")
endif ()
add_custom_target(
build-package ALL
DEPENDS interface assignment-client domain-server stack-manager
COMMAND set INSTALLER_SOURCE_DIR=${CMAKE_BINARY_DIR}/full-stack-deployment
COMMAND set INSTALLER_NAME=${CMAKE_BINARY_DIR}/${INSTALLER_NAME}
COMMAND set INSTALLER_SCRIPTS_DIR=${CMAKE_SOURCE_DIR}/examples
COMMAND set INSTALLER_COMPANY=${INSTALLER_COMPANY}
COMMAND set INSTALLER_DIRECTORY=${INSTALLER_DIRECTORY}
COMMAND CMD /C "\"${MAKENSIS_COMMAND}\" ${CMAKE_SOURCE_DIR}/tools/nsis/release.nsi"
)
endif ()
endmacro()

View file

@ -14,13 +14,22 @@ macro(INCLUDE_APPLICATION_VERSION)
# We are relying on Jenkins defined environment variables to determine the origin of this build
# and will only package if this is a PR or Release build
if (DEFINED ENV{JOB_ID})
set (DEPLOY_PACKAGE 1)
set (BUILD_SEQ $ENV{JOB_ID})
set(DEPLOY_PACKAGE 1)
set(BUILD_SEQ $ENV{JOB_ID})
set(INSTALLER_COMPANY "High Fidelity")
set(INSTALLER_DIRECTORY "${INSTALLER_COMPANY}")
set(INSTALLER_NAME "interface-win64-${BUILD_SEQ}.exe")
elseif (DEFINED ENV{ghprbPullId})
set (DEPLOY_PACKAGE 1)
set (BUILD_SEQ "PR-$ENV{ghprbPullId}")
set(DEPLOY_PACKAGE 1)
set(BUILD_SEQ "PR-$ENV{ghprbPullId}")
set(INSTALLER_COMPANY "High Fidelity - PR")
set(INSTALLER_DIRECTORY "${INSTALLER_COMPANY}\\${BUILD_SEQ}")
set(INSTALLER_NAME "pr-interface-win64-${BUILD_SEQ}.exe")
else ()
set(BUILD_SEQ "dev")
set(INSTALLER_COMPANY "High Fidelity - Dev")
set(INSTALLER_DIRECTORY "${INSTALLER_COMPANY}")
set(INSTALLER_NAME "dev-interface-win64.exe")
endif ()
configure_file("${MACRO_DIR}/ApplicationVersion.h.in" "${PROJECT_BINARY_DIR}/includes/ApplicationVersion.h")
include_directories("${PROJECT_BINARY_DIR}/includes")

View file

@ -40,7 +40,7 @@ macro(PACKAGE_LIBRARIES_FOR_DEPLOYMENT)
add_custom_command(
TARGET ${TARGET_NAME}
POST_BUILD
COMMAND CMD /C "SET PATH=%PATH%;${QT_DIR}/bin && ${WINDEPLOYQT_COMMAND} $<$<OR:$<CONFIG:Release>,$<CONFIG:MinSizeRel>,$<CONFIG:RelWithDebInfo>>:--release> $<TARGET_FILE:${TARGET_NAME}>"
COMMAND CMD /C "SET PATH=%PATH%;${QT_DIR}/bin && ${WINDEPLOYQT_COMMAND} ${EXTRA_DEPLOY_OPTIONS} $<$<OR:$<CONFIG:Release>,$<CONFIG:MinSizeRel>,$<CONFIG:RelWithDebInfo>>:--release> $<TARGET_FILE:${TARGET_NAME}>"
)
elseif (DEFINED BUILD_BUNDLE AND BUILD_BUNDLE AND APPLE)
find_program(MACDEPLOYQT_COMMAND macdeployqt PATHS ${QT_DIR}/bin NO_DEFAULT_PATH)

View file

@ -10,24 +10,30 @@ macro(SETUP_HIFI_PLUGIN)
setup_hifi_library(${ARGV})
add_dependencies(interface ${TARGET_NAME})
set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Plugins")
if (APPLE)
if (APPLE)
set(PLUGIN_PATH "interface.app/Contents/MacOS/plugins")
else()
set(PLUGIN_PATH "plugins")
endif()
IF(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(PLUGIN_FULL_PATH "${CMAKE_BINARY_DIR}/interface/${PLUGIN_PATH}/")
else()
set(PLUGIN_FULL_PATH "${CMAKE_BINARY_DIR}/interface/$<CONFIGURATION>/${PLUGIN_PATH}/")
endif()
# create the destination for the plugin binaries
add_custom_command(
TARGET ${TARGET_NAME} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E make_directory
"${CMAKE_BINARY_DIR}/interface/$<CONFIGURATION>/${PLUGIN_PATH}/"
${PLUGIN_FULL_PATH}
)
add_custom_command(TARGET ${DIR} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"$<TARGET_FILE:${TARGET_NAME}>"
"${CMAKE_BINARY_DIR}/interface/$<CONFIGURATION>/${PLUGIN_PATH}/"
${PLUGIN_FULL_PATH}
)
endmacro()
endmacro()

View file

@ -15,4 +15,4 @@ macro(TARGET_BULLET)
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${BULLET_INCLUDE_DIRS})
endif()
target_link_libraries(${TARGET_NAME} ${BULLET_LIBRARIES})
endmacro()
endmacro()

View file

@ -88,4 +88,4 @@ find_package_handle_standard_args(Bullet "Could NOT find Bullet, try to set the
BULLET_INCLUDE_DIRS
BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY BULLET_SOFTBODY_LIBRARY
BULLET_LIBRARIES
)
)

View file

@ -46,7 +46,7 @@
var BAT_MODEL = "atp:c47deaae09cca927f6bc9cca0e8bbe77fc618f8c3f2b49899406a63a59f885cb.fbx";
var BAT_COLLISION_HULL = "atp:9eafceb7510c41d50661130090de7e0632aa4da236ebda84a0059a4be2130e0c.obj";
var SCRIPT_URL = "http://rawgit.com/birarda/hifi/baseball/examples/baseball/bat.js"
var SCRIPT_RELATIVE_PATH = "bat.js"
var batUserData = {
grabbableKey: {
@ -69,7 +69,7 @@
velocity: { x: 0, y: 0.05, z: 0}, // workaround for gravity not taking effect on add
gravity: { x: 0, y: -9.81, z: 0},
rotation: Quat.fromPitchYawRollDegrees(0.0, 0.0, -90.0),
script: SCRIPT_URL,
script: Script.resolvePath(SCRIPT_RELATIVE_PATH),
userData: JSON.stringify(batUserData)
});
};

View file

@ -0,0 +1,87 @@
//
// reticleTest.js
// examples/controllers
//
// Created by Brad Hefta-Gaub on 2015/12/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
function length(posA, posB) {
var dx = posA.x - posB.x;
var dy = posA.y - posB.y;
var length = Math.sqrt((dx*dx) + (dy*dy))
return length;
}
var PITCH_DEADZONE = 1.0;
var PITCH_MAX = 20.0;
var YAW_DEADZONE = 1.0;
var YAW_MAX = 20.0;
var PITCH_SCALING = 10.0;
var YAW_SCALING = 10.0;
var EXPECTED_CHANGE = 50;
var lastPos = Controller.getReticlePosition();
function moveReticle(dY, dX) {
var globalPos = Controller.getReticlePosition();
// some debugging to see if position is jumping around on us...
var distanceSinceLastMove = length(lastPos, globalPos);
if (distanceSinceLastMove > EXPECTED_CHANGE) {
print("distanceSinceLastMove:" + distanceSinceLastMove + "----------------------------");
}
if (Math.abs(dX) > EXPECTED_CHANGE) {
print("UNEXPECTED dX:" + dX + "----------------------------");
dX = 0;
}
if (Math.abs(dY) > EXPECTED_CHANGE) {
print("UNEXPECTED dY:" + dY + "----------------------------");
dY = 0;
}
globalPos.x += dX;
globalPos.y += dY;
Controller.setReticlePosition(globalPos);
lastPos = globalPos;
}
var MAPPING_NAME = "com.highfidelity.testing.reticleWithHand";
var mapping = Controller.newMapping(MAPPING_NAME);
var lastHandPitch = 0;
var lastHandYaw = 0;
mapping.from(Controller.Standard.LeftHand).peek().to(function(pose) {
var handEulers = Quat.safeEulerAngles(pose.rotation);
//Vec3.print("handEulers:", handEulers);
var handPitch = handEulers.y;
var handYaw = handEulers.x;
var changePitch = (handPitch - lastHandPitch) * PITCH_SCALING;
var changeYaw = (handYaw - lastHandYaw) * YAW_SCALING;
if (Math.abs(changePitch) > PITCH_MAX) {
print("Pitch: " + changePitch);
changePitch = 0;
}
if (Math.abs(changeYaw) > YAW_MAX) {
print("Yaw: " + changeYaw);
changeYaw = 0;
}
changePitch = Math.abs(changePitch) < PITCH_DEADZONE ? 0 : changePitch;
changeYaw = Math.abs(changeYaw) < YAW_DEADZONE ? 0 : changeYaw;
moveReticle(changePitch, changeYaw);
lastHandPitch = handPitch;
lastHandYaw = handYaw;
});
mapping.enable();
Script.scriptEnding.connect(function(){
mapping.disable();
});

View file

@ -0,0 +1,76 @@
//
// proceduralHandPoseExample.js
// examples/controllers
//
// Created by Brad Hefta-Gaub on 2015/12/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var MAPPING_NAME = "com.highfidelity.examples.proceduralHandPose";
var mapping = Controller.newMapping(MAPPING_NAME);
var translation = { x: 0, y: 0.1, z: 0 };
var translationDx = 0.01;
var translationDy = 0.01;
var translationDz = -0.01;
var TRANSLATION_LIMIT = 0.5;
var pitch = 45;
var yaw = 0;
var roll = 45;
var pitchDelta = 1;
var yawDelta = -1;
var rollDelta = 1;
var ROTATION_MIN = -90;
var ROTATION_MAX = 90;
mapping.from(function() {
// adjust the hand translation in a periodic back and forth motion for each of the 3 axes
translation.x = translation.x + translationDx;
translation.y = translation.y + translationDy;
translation.z = translation.z + translationDz;
if ((translation.x > TRANSLATION_LIMIT) || (translation.x < (-1 * TRANSLATION_LIMIT))) {
translationDx = translationDx * -1;
}
if ((translation.y > TRANSLATION_LIMIT) || (translation.y < (-1 * TRANSLATION_LIMIT))) {
translationDy = translationDy * -1;
}
if ((translation.z > TRANSLATION_LIMIT) || (translation.z < (-1 * TRANSLATION_LIMIT))) {
translationDz = translationDz * -1;
}
// adjust the hand rotation in a periodic back and forth motion for each of pitch/yaw/roll
pitch = pitch + pitchDelta;
yaw = yaw + yawDelta;
roll = roll + rollDelta;
if ((pitch > ROTATION_MAX) || (pitch < ROTATION_MIN)) {
pitchDelta = pitchDelta * -1;
}
if ((yaw > ROTATION_MAX) || (yaw < ROTATION_MIN)) {
yawDelta = yawDelta * -1;
}
if ((roll > ROTATION_MAX) || (roll < ROTATION_MIN)) {
rollDelta = rollDelta * -1;
}
var rotation = Quat.fromPitchYawRollDegrees(pitch, yaw, roll);
var pose = {
translation: translation,
rotation: rotation,
velocity: { x: 0, y: 0, z: 0 },
angularVelocity: { x: 0, y: 0, z: 0 }
};
return pose;
}).debug(true).to(Controller.Standard.LeftHand);
Controller.enableMapping(MAPPING_NAME);
Script.scriptEnding.connect(function(){
mapping.disable();
});

View file

@ -0,0 +1,121 @@
//
// reticleHandAngularVelocityTest.js
// examples/controllers
//
// Created by Brad Hefta-Gaub on 2015/12/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// If you set this to true, you will get the raw instantaneous angular velocity.
// note: there is a LOT of noise in the hydra rotation, you will probably be very
// frustrated with the level of jitter.
var USE_INSTANTANEOUS_ANGULAR_VELOCITY = false;
var whichHand = Controller.Standard.RightHand;
var whichTrigger = Controller.Standard.RT;
function msecTimestampNow() {
var d = new Date();
return d.getTime();
}
function length(posA, posB) {
var dx = posA.x - posB.x;
var dy = posA.y - posB.y;
var length = Math.sqrt((dx*dx) + (dy*dy))
return length;
}
var EXPECTED_CHANGE = 50;
var lastPos = Controller.getReticlePosition();
function moveReticle(dX, dY) {
var globalPos = Controller.getReticlePosition();
// some debugging to see if position is jumping around on us...
var distanceSinceLastMove = length(lastPos, globalPos);
if (distanceSinceLastMove > EXPECTED_CHANGE) {
print("------------------ distanceSinceLastMove:" + distanceSinceLastMove + "----------------------------");
}
if (Math.abs(dX) > EXPECTED_CHANGE) {
print("surpressing unexpectedly large change dX:" + dX + "----------------------------");
dX = 0;
}
if (Math.abs(dY) > EXPECTED_CHANGE) {
print("surpressing unexpectedly large change dY:" + dY + "----------------------------");
dY = 0;
}
globalPos.x += dX;
globalPos.y += dY;
Controller.setReticlePosition(globalPos);
lastPos = globalPos;
}
var firstTime = true;
var lastTime = msecTimestampNow();
var previousRotation;
var MAPPING_NAME = "com.highfidelity.testing.reticleWithHand";
var mapping = Controller.newMapping(MAPPING_NAME);
mapping.from(whichTrigger).peek().constrainToInteger().to(Controller.Actions.ReticleClick);
mapping.from(whichHand).peek().to(function(pose) {
var MSECS_PER_SECOND = 1000;
var now = msecTimestampNow();
var deltaMsecs = (now - lastTime);
var deltaTime = deltaMsecs / MSECS_PER_SECOND;
if (firstTime) {
previousRotation = pose.rotation;
lastTime = msecTimestampNow();
firstTime = false;
}
// pose.angularVelocity - is the angularVelocity in a "physics" sense, that
// means the direction of the vector is the axis of symetry of rotation
// and the scale of the vector is the speed in radians/second of rotation
// around that axis.
//
// we want to deconstruct that in the portion of the rotation on the Y axis
// and make that portion move our reticle in the horizontal/X direction
// and the portion of the rotation on the X axis and make that portion
// move our reticle in the veritcle/Y direction
var xPart = -pose.angularVelocity.y;
var yPart = -pose.angularVelocity.x;
// pose.angularVelocity is "smoothed", we can calculate our own instantaneous
// angular velocity as such:
if (USE_INSTANTANEOUS_ANGULAR_VELOCITY) {
var previousConjugate = Quat.conjugate(previousRotation);
var deltaRotation = Quat.multiply(pose.rotation, previousConjugate);
var normalizedDeltaRotation = Quat.normalize(deltaRotation);
var axis = Quat.axis(normalizedDeltaRotation);
var speed = Quat.angle(normalizedDeltaRotation) / deltaTime;
var instantaneousAngularVelocity = Vec3.multiply(speed, axis);
xPart = -instantaneousAngularVelocity.y;
yPart = -instantaneousAngularVelocity.x;
previousRotation = pose.rotation;
}
var MOVE_SCALE = 1;
lastTime = now;
var dX = (xPart * MOVE_SCALE) / deltaTime;
var dY = (yPart * MOVE_SCALE) / deltaTime;
moveReticle(dX, dY);
});
mapping.enable();
Script.scriptEnding.connect(function(){
mapping.disable();
});

View file

@ -0,0 +1,103 @@
//
// reticleHandRotationTest.js
// examples/controllers
//
// Created by Brad Hefta-Gaub on 2015/12/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Math.clamp=function(a,b,c) {
return Math.max(b,Math.min(c,a));
}
var whichHand = Controller.Standard.RightHand;
var whichTrigger = Controller.Standard.RT;
function length(posA, posB) {
var dx = posA.x - posB.x;
var dy = posA.y - posB.y;
var length = Math.sqrt((dx*dx) + (dy*dy))
return length;
}
var EXPECTED_CHANGE = 50;
var lastPos = Controller.getReticlePosition();
function moveReticleAbsolute(x, y) {
var globalPos = Controller.getReticlePosition();
var dX = x - globalPos.x;
var dY = y - globalPos.y;
// some debugging to see if position is jumping around on us...
var distanceSinceLastMove = length(lastPos, globalPos);
if (distanceSinceLastMove > EXPECTED_CHANGE) {
print("------------------ distanceSinceLastMove:" + distanceSinceLastMove + "----------------------------");
}
if (Math.abs(dX) > EXPECTED_CHANGE) {
print("surpressing unexpectedly large change dX:" + dX + "----------------------------");
}
if (Math.abs(dY) > EXPECTED_CHANGE) {
print("surpressing unexpectedly large change dY:" + dY + "----------------------------");
}
globalPos.x = x;
globalPos.y = y;
Controller.setReticlePosition(globalPos);
lastPos = globalPos;
}
var MAPPING_NAME = "com.highfidelity.testing.reticleWithHandRotation";
var mapping = Controller.newMapping(MAPPING_NAME);
mapping.from(whichTrigger).peek().constrainToInteger().to(Controller.Actions.ReticleClick);
mapping.from(whichHand).peek().to(function(pose) {
// NOTE: hack for now
var screenSizeX = 1920;
var screenSizeY = 1080;
var rotated = Vec3.multiplyQbyV(pose.rotation, Vec3.UNIT_NEG_Y); //
var absolutePitch = rotated.y; // from 1 down to -1 up ... but note: if you rotate down "too far" it starts to go up again...
var absoluteYaw = rotated.z; // from -1 left to 1 right
//print("absolutePitch:" + absolutePitch);
//print("absoluteYaw:" + absoluteYaw);
//Vec3.print("rotated:", rotated);
var ROTATION_BOUND = 0.6;
var clampYaw = Math.clamp(absoluteYaw, -ROTATION_BOUND, ROTATION_BOUND);
var clampPitch = Math.clamp(absolutePitch, -ROTATION_BOUND, ROTATION_BOUND);
//var clampYaw = absoluteYaw;
//print("clampYaw:" + clampYaw);
//print("clampPitch:" + clampPitch);
// if using entire span...
//var xRatio = (absoluteYaw + 1) / 2;
//var yRatio = (absolutePitch + 1) / 2;
// if using only from -0.5 to 0.5
var xRatio = (clampYaw + ROTATION_BOUND) / (2 * ROTATION_BOUND);
var yRatio = (clampPitch + ROTATION_BOUND) / (2 * ROTATION_BOUND);
//print("xRatio:" + xRatio);
//print("yRatio:" + yRatio);
//print("ratio x:" + xRatio + " y:" + yRatio);
var x = screenSizeX * xRatio;
var y = screenSizeY * yRatio;
//print("position x:" + x + " y:" + y);
if (!(xRatio == 0.5 && yRatio == 0)) {
moveReticleAbsolute(x, y);
}
});
mapping.enable();
Script.scriptEnding.connect(function(){
mapping.disable();
});

View file

@ -0,0 +1,38 @@
//
// reticleTest.js
// examples/controllers
//
// Created by Brad Hefta-Gaub on 2015/12/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var mappingJSON = {
"name": "com.highfidelity.testing.reticleWithJoystick",
"channels": [
{ "from": "Standard.RT", "to": "Actions.ReticleClick", "filters": "constrainToInteger" },
{ "from": "Standard.RX", "to": "Actions.ReticleX",
"filters":
[
{ "type": "pulse", "interval": 0.05 },
{ "type": "scale", "scale": 20 }
]
},
{ "from": "Standard.RY", "to": "Actions.ReticleY",
"filters":
[
{ "type": "pulse", "interval": 0.05 },
{ "type": "scale", "scale": 20 }
]
},
]
};
mapping = Controller.parseMapping(JSON.stringify(mappingJSON));
mapping.enable();
Script.scriptEnding.connect(function(){
mapping.disable();
});

View file

@ -62,7 +62,7 @@ var directory = (function () {
function setUp() {
viewport = Controller.getViewportDimensions();
directoryWindow = new WebWindow('Directory', DIRECTORY_URL, 900, 700, false);
directoryWindow = new OverlayWebWindow('Directory', DIRECTORY_URL, 900, 700, false);
directoryWindow.setVisible(false);
directoryButton = Overlays.addOverlay("image", {

View file

@ -1002,7 +1002,8 @@ function setupModelMenus() {
menuName: "Edit",
menuItemName: "Models",
isSeparator: true,
beforeItem: "Physics"
beforeItem: "Physics",
grouping: "Advanced"
});
if (!Menu.menuItemExists("Edit", "Delete")) {
print("no delete... adding ours");
@ -1012,7 +1013,8 @@ function setupModelMenus() {
shortcutKeyEvent: {
text: "backspace"
},
afterItem: "Models"
afterItem: "Models",
grouping: "Advanced"
});
modelMenuAddedDelete = true;
} else {
@ -1023,7 +1025,8 @@ function setupModelMenus() {
menuName: "Edit",
menuItemName: "Entity List...",
shortcutKey: "CTRL+META+L",
afterItem: "Models"
afterItem: "Models",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "Edit",
@ -1031,7 +1034,8 @@ function setupModelMenus() {
shortcutKey: "CTRL+META+L",
afterItem: "Entity List...",
isCheckable: true,
isChecked: true
isChecked: true,
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "Edit",
@ -1039,79 +1043,91 @@ function setupModelMenus() {
shortcutKey: "CTRL+META+S",
afterItem: "Allow Selecting of Large Models",
isCheckable: true,
isChecked: true
isChecked: true,
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "Edit",
menuItemName: "Allow Selecting of Lights",
shortcutKey: "CTRL+SHIFT+META+L",
afterItem: "Allow Selecting of Small Models",
isCheckable: true
isCheckable: true,
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "Edit",
menuItemName: "Select All Entities In Box",
shortcutKey: "CTRL+SHIFT+META+A",
afterItem: "Allow Selecting of Lights"
afterItem: "Allow Selecting of Lights",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "Edit",
menuItemName: "Select All Entities Touching Box",
shortcutKey: "CTRL+SHIFT+META+T",
afterItem: "Select All Entities In Box"
afterItem: "Select All Entities In Box",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "File",
menuItemName: "Models",
isSeparator: true,
beforeItem: "Settings"
beforeItem: "Settings",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "File",
menuItemName: "Export Entities",
shortcutKey: "CTRL+META+E",
afterItem: "Models"
afterItem: "Models",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "File",
menuItemName: "Import Entities",
shortcutKey: "CTRL+META+I",
afterItem: "Export Entities"
afterItem: "Export Entities",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "File",
menuItemName: "Import Entities from URL",
shortcutKey: "CTRL+META+U",
afterItem: "Import Entities"
afterItem: "Import Entities",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "View",
menuName: "Edit",
menuItemName: MENU_AUTO_FOCUS_ON_SELECT,
isCheckable: true,
isChecked: Settings.getValue(SETTING_AUTO_FOCUS_ON_SELECT) == "true"
isChecked: Settings.getValue(SETTING_AUTO_FOCUS_ON_SELECT) == "true",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "View",
menuName: "Edit",
menuItemName: MENU_EASE_ON_FOCUS,
afterItem: MENU_AUTO_FOCUS_ON_SELECT,
isCheckable: true,
isChecked: Settings.getValue(SETTING_EASE_ON_FOCUS) == "true"
isChecked: Settings.getValue(SETTING_EASE_ON_FOCUS) == "true",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "View",
menuName: "Edit",
menuItemName: MENU_SHOW_LIGHTS_IN_EDIT_MODE,
afterItem: MENU_EASE_ON_FOCUS,
isCheckable: true,
isChecked: Settings.getValue(SETTING_SHOW_LIGHTS_IN_EDIT_MODE) == "true"
isChecked: Settings.getValue(SETTING_SHOW_LIGHTS_IN_EDIT_MODE) == "true",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "View",
menuName: "Edit",
menuItemName: MENU_SHOW_ZONES_IN_EDIT_MODE,
afterItem: MENU_SHOW_LIGHTS_IN_EDIT_MODE,
isCheckable: true,
isChecked: Settings.getValue(SETTING_SHOW_ZONES_IN_EDIT_MODE) == "true"
isChecked: Settings.getValue(SETTING_SHOW_ZONES_IN_EDIT_MODE) == "true",
grouping: "Advanced"
});
Entities.setLightsArePickable(false);
@ -1138,10 +1154,10 @@ function cleanupModelMenus() {
Menu.removeMenuItem("File", "Import Entities");
Menu.removeMenuItem("File", "Import Entities from URL");
Menu.removeMenuItem("View", MENU_AUTO_FOCUS_ON_SELECT);
Menu.removeMenuItem("View", MENU_EASE_ON_FOCUS);
Menu.removeMenuItem("View", MENU_SHOW_LIGHTS_IN_EDIT_MODE);
Menu.removeMenuItem("View", MENU_SHOW_ZONES_IN_EDIT_MODE);
Menu.removeMenuItem("Edit", MENU_AUTO_FOCUS_ON_SELECT);
Menu.removeMenuItem("Edit", MENU_EASE_ON_FOCUS);
Menu.removeMenuItem("Edit", MENU_SHOW_LIGHTS_IN_EDIT_MODE);
Menu.removeMenuItem("Edit", MENU_SHOW_ZONES_IN_EDIT_MODE);
}
Script.scriptEnding.connect(function() {

View file

@ -60,7 +60,7 @@
});
break;
case 3:
print("Radius spread");
print("Radius spread - temporarily not working");
Entities.editEntity(particles, {
accelerationSpread: { x: 0.0, y: 0.0, z: 0.0 },
radiusSpread: 0.035
@ -71,6 +71,7 @@
Entities.editEntity(particles, {
radiusSpread: 0.0,
radiusStart: 0.0,
particleRadius: 2 * PARTICLE_RADIUS, // Bezier interpolation used means that middle value isn't intersected
radiusFinish: 0.0
});
break;
@ -78,12 +79,13 @@
print("Alpha 0.5");
Entities.editEntity(particles, {
radiusStart: PARTICLE_RADIUS,
particleRadius: PARTICLE_RADIUS,
radiusFinish: PARTICLE_RADIUS,
alpha: 0.5
});
break;
case 6:
print("Alpha spread");
print("Alpha spread - temporarily not working");
Entities.editEntity(particles, {
alpha: 0.5,
alphaSpread: 0.5
@ -99,7 +101,7 @@
});
break;
case 8:
print("Color spread");
print("Color spread - temporarily not working");
Entities.editEntity(particles, {
alpha: 1.0,
alphaStart: 1.0,
@ -255,7 +257,6 @@
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
color: { red: 255, green: 255, blue: 255 },
lifespan: 5.0,
visible: false,
locked: false,
isEmitting: false,
lifetime: 3600 // 1 hour; just in case

View file

@ -0,0 +1,59 @@
//public slots:
// void emitWebEvent(const QString& data);
// void emitScriptEvent(const QString& data);
//
//signals:
// void webEventReceived(const QString& data);
// void scriptEventReceived(const QString& data);
//
EventBridgeConnectionProxy = function(parent) {
this.parent = parent;
this.realSignal = this.parent.realBridge.scriptEventReceived
this.webWindowId = this.parent.webWindow.windowId;
}
EventBridgeConnectionProxy.prototype.connect = function(callback) {
var that = this;
this.realSignal.connect(function(id, message) {
if (id === that.webWindowId) { callback(message); }
});
}
EventBridgeProxy = function(webWindow) {
this.webWindow = webWindow;
this.realBridge = this.webWindow.eventBridge;
this.scriptEventReceived = new EventBridgeConnectionProxy(this);
}
EventBridgeProxy.prototype.emitWebEvent = function(data) {
this.realBridge.emitWebEvent(data);
}
openEventBridge = function(callback) {
EVENT_BRIDGE_URI = "ws://localhost:51016";
socket = new WebSocket(this.EVENT_BRIDGE_URI);
socket.onclose = function() {
console.error("web channel closed");
};
socket.onerror = function(error) {
console.error("web channel error: " + error);
};
socket.onopen = function() {
channel = new QWebChannel(socket, function(channel) {
console.log("Document url is " + document.URL);
for(var key in channel.objects){
console.log("registered object: " + key);
}
var webWindow = channel.objects[document.URL.toLowerCase()];
console.log("WebWindow is " + webWindow)
eventBridgeProxy = new EventBridgeProxy(webWindow);
if (callback) { callback(eventBridgeProxy); }
});
}
}

View file

@ -0,0 +1,31 @@
<html>
<head>
<title>Properties</title>
<script type="text/javascript" src="jquery-2.1.4.min.js"></script>
<script type="text/javascript" src="qrc:///qtwebchannel/qwebchannel.js"></script>
<script type="text/javascript" src="eventBridgeLoader.js"></script>
<script>
var myBridge;
window.onload = function() {
openEventBridge(function(eventBridge) {
myBridge = eventBridge;
myBridge.scriptEventReceived.connect(function(message) {
console.log("HTML side received message: " + message);
});
});
}
testClick = function() {
myBridge.emitWebEvent("HTML side sending message - button click");
}
</script>
</head>
<body class="properties">
<button name="Test" title="Test" onclick="testClick()">Test</button>
</body>
</html>
</body>

84
examples/tPose.js Normal file
View file

@ -0,0 +1,84 @@
//
// tPose.js
// examples
//
// Created by Anthony Thibault on 12/10/2015
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Example of how to put the avatar into it's default tpose.
//
// TODO: CHANGE
var buttonImageUrl = "https://s3.amazonaws.com/hifi-public/images/tools/tpose.svg";
var windowDimensions = Controller.getViewportDimensions();
var buttonWidth = 37;
var buttonHeight = 46;
var buttonPadding = 10;
var buttonPositionX = windowDimensions.x - buttonPadding - buttonWidth;
var buttonPositionY = (windowDimensions.y - buttonHeight) / 2 - (buttonHeight + buttonPadding);
var tPoseEnterImageOverlay = {
x: buttonPositionX,
y: buttonPositionY,
width: buttonWidth,
height: buttonHeight,
subImage: { x: 0, y: buttonHeight, width: buttonWidth, height: buttonHeight },
imageURL: buttonImageUrl,
visible: true,
alpha: 1.0
};
var tPoseExitImageOverlay = {
x: buttonPositionX,
y: buttonPositionY,
width: buttonWidth,
height: buttonHeight,
subImage: { x: buttonWidth, y: buttonHeight, width: buttonWidth, height: buttonHeight },
imageURL: buttonImageUrl,
visible: false,
alpha: 1.0
};
var tPoseEnterButton = Overlays.addOverlay("image", tPoseEnterImageOverlay);
var tPoseExitButton = Overlays.addOverlay("image", tPoseExitImageOverlay);
var tPose = false;
function enterDefaultPose() {
tPose = true;
var i, l = MyAvatar.getJointNames().length;
var rot, trans;
for (i = 0; i < l; i++) {
rot = MyAvatar.getDefaultJointRotation(i);
trans = MyAvatar.getDefaultJointTranslation(i);
MyAvatar.setJointData(i, rot, trans);
}
Overlays.editOverlay(tPoseEnterButton, { visible: false });
Overlays.editOverlay(tPoseExitButton, { visible: true });
}
function exitDefaultPose() {
tPose = false;
MyAvatar.clearJointsData();
Overlays.editOverlay(tPoseEnterButton, { visible: true });
Overlays.editOverlay(tPoseExitButton, { visible: false });
}
Controller.mousePressEvent.connect(function (event) {
var clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
if (clickedOverlay == tPoseEnterButton) {
enterDefaultPose();
} else if (clickedOverlay == tPoseExitButton) {
exitDefaultPose();
}
});
Script.scriptEnding.connect(function() {
Overlays.deleteOverlay(tPoseEnterButton);
Overlays.deleteOverlay(tPoseExitButton);
});

View file

@ -0,0 +1,32 @@
print("Launching web window");
webWindow = new OverlayWebWindow('Test Event Bridge', "file:///C:/Users/bdavis/Git/hifi/examples/html/qmlWebTest.html", 320, 240, false);
print("JS Side window: " + webWindow);
print("JS Side bridge: " + webWindow.eventBridge);
webWindow.eventBridge.webEventReceived.connect(function(data) {
print("JS Side event received: " + data);
});
var titles = ["A", "B", "C"];
var titleIndex = 0;
Script.setInterval(function() {
webWindow.eventBridge.emitScriptEvent("JS Event sent");
var size = webWindow.size;
var position = webWindow.position;
print("Window url: " + webWindow.url)
print("Window visible: " + webWindow.visible)
print("Window size: " + size.x + "x" + size.y)
print("Window pos: " + position.x + "x" + position.y)
webWindow.setVisible(!webWindow.visible);
webWindow.setTitle(titles[titleIndex]);
webWindow.setSize(320 + Math.random() * 100, 240 + Math.random() * 100);
titleIndex += 1;
titleIndex %= titles.length;
}, 2 * 1000);
Script.setTimeout(function() {
print("Closing script");
webWindow.close();
Script.stop();
}, 15 * 1000)

View file

@ -45,7 +45,9 @@ else ()
list(REMOVE_ITEM INTERFACE_SRCS ${SPEECHRECOGNIZER_CPP})
endif ()
find_package(Qt5 COMPONENTS Gui Multimedia Network OpenGL Qml Quick Script Svg WebKitWidgets WebSockets)
find_package(Qt5 COMPONENTS
Gui Multimedia Network OpenGL Qml Quick Script Svg
WebChannel WebEngine WebEngineWidgets WebKitWidgets WebSockets)
# grab the ui files in resources/ui
file (GLOB_RECURSE QT_UI_FILES ui/*.ui)
@ -175,9 +177,17 @@ include_directories("${PROJECT_SOURCE_DIR}/src")
target_link_libraries(
${TARGET_NAME}
Qt5::Gui Qt5::Network Qt5::Multimedia Qt5::OpenGL Qt5::Script Qt5::Svg Qt5::WebKitWidgets
Qt5::Gui Qt5::Network Qt5::Multimedia Qt5::OpenGL
Qt5::Qml Qt5::Quick Qt5::Script Qt5::Svg
Qt5::WebChannel Qt5::WebEngine Qt5::WebEngineWidgets Qt5::WebKitWidgets
)
# Issue causes build failure unless we add this directory.
# See https://bugreports.qt.io/browse/QTBUG-43351
if (WIN32)
add_paths_to_fixup_libs(${Qt5_DIR}/../../../plugins/qtwebengine)
endif()
# assume we are using a Qt build without bearer management
add_definitions(-DQT_NO_BEARERMANAGEMENT)
@ -209,5 +219,9 @@ else (APPLE)
endif()
endif (APPLE)
if (WIN32)
set(EXTRA_DEPLOY_OPTIONS "--qmldir ${PROJECT_SOURCE_DIR}/resources/qml")
endif()
package_libraries_for_deployment()
consolidate_stack_components()

View file

@ -11,7 +11,7 @@
{ "from": "Keyboard.S", "when": "Keyboard.Shift", "to": "Actions.PITCH_DOWN" },
{ "from": "Keyboard.W", "when": "Keyboard.Shift", "to": "Actions.PITCH_UP" },
{ "comment" : "Mouse turn need to be small continuous increments",
"from": { "makeAxis" : [
[ "Keyboard.MouseMoveLeft" ],
@ -75,7 +75,6 @@
{ "from": "Keyboard.S", "to": "Actions.LONGITUDINAL_BACKWARD" },
{ "from": "Keyboard.C", "to": "Actions.VERTICAL_DOWN" },
{ "from": "Keyboard.E", "to": "Actions.VERTICAL_UP" },
{ "from": "Keyboard.Left", "when": "Keyboard.RightMouseButton", "to": "Actions.LATERAL_LEFT" },
{ "from": "Keyboard.Right", "when": "Keyboard.RightMouseButton", "to": "Actions.LATERAL_RIGHT" },
{ "from": "Keyboard.Left", "when": "Keyboard.Shift", "to": "Actions.LATERAL_LEFT" },

View file

@ -13,8 +13,8 @@
{ "type": "scale", "scale": 22.5 }
]
},
{ "from": "Standard.RX", "to": "Actions.Yaw" },
{ "from": "Standard.RX", "to": "Actions.Yaw" },
{ "from": "Standard.RY",
"when": "Application.Grounded",
"to": "Actions.Up",
@ -24,6 +24,7 @@
"invert"
]
},
{ "from": "Standard.RY", "to": "Actions.Up", "filters": "invert"},
{ "from": [ "Standard.DU", "Standard.DL", "Standard.DR", "Standard.DD" ], "to": "Standard.LeftPrimaryThumb" },

View file

@ -415,10 +415,25 @@
"states": [
{
"id": "idle",
"interpTarget": 15,
"interpDuration": 15,
"interpTarget": 10,
"interpDuration": 10,
"transitions": [
{ "var": "isMovingForward", "state": "walkFwd" },
{ "var": "isMovingForward", "state": "idleToWalkFwd" },
{ "var": "isMovingBackward", "state": "walkBwd" },
{ "var": "isMovingRight", "state": "strafeRight" },
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" }
]
},
{
"id": "idleToWalkFwd",
"interpTarget": 3,
"interpDuration": 3,
"transitions": [
{ "var": "idleToWalkFwdOnDone", "state": "walkFwd" },
{ "var": "isNotMoving", "state": "idle" },
{ "var": "isMovingBackward", "state": "walkBwd" },
{ "var": "isMovingRight", "state": "strafeRight" },
{ "var": "isMovingLeft", "state": "strafeLeft" },
@ -429,7 +444,7 @@
},
{
"id": "walkFwd",
"interpTarget": 6,
"interpTarget": 15,
"interpDuration": 6,
"transitions": [
{ "var": "isNotMoving", "state": "idle" },
@ -638,6 +653,18 @@
}
]
},
{
"id": "idleToWalkFwd",
"type": "clip",
"data": {
"url": "http://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims/idle_to_walk.fbx",
"startFrame": 1.0,
"endFrame": 19.0,
"timeScale": 1.0,
"loopFlag": false
},
"children": []
},
{
"id": "walkBwd",
"type": "blendLinearMove",

View file

@ -1,6 +1,6 @@
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtWebKit 3.0
import QtWebEngine 1.1
import "controls"
import "styles"
@ -39,9 +39,10 @@ VrDialog {
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: scrollView.top
anchors.bottom: webview.top
color: "white"
}
Row {
id: buttons
spacing: 4
@ -112,26 +113,22 @@ VrDialog {
}
}
ScrollView {
id: scrollView
WebEngineView {
id: webview
url: "http://highfidelity.com"
anchors.top: buttons.bottom
anchors.topMargin: 8
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
WebView {
id: webview
url: "http://highfidelity.com"
anchors.fill: parent
onLoadingChanged: {
if (loadRequest.status == WebView.LoadSucceededStarted) {
addressBar.text = loadRequest.url
}
}
onIconChanged: {
barIcon.source = icon
onLoadingChanged: {
if (loadRequest.status == WebEngineView.LoadSucceededStatus) {
addressBar.text = loadRequest.url
}
}
onIconChanged: {
console.log("New icon: " + icon)
}
}
} // item
@ -146,5 +143,4 @@ VrDialog {
break;
}
}
} // dialog

View file

@ -2,7 +2,7 @@ import Hifi 1.0 as Hifi
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtQuick.Controls.Styles 1.3
import QtWebKit 3.0
import QtWebEngine 1.1
import "controls"
VrDialog {
@ -18,15 +18,11 @@ VrDialog {
anchors.margins: parent.margins
anchors.topMargin: parent.topMargin
ScrollView {
WebEngineView {
id: webview
objectName: "WebView"
anchors.fill: parent
WebView {
objectName: "WebView"
id: webview
url: infoView.url
anchors.fill: parent
}
}
url: infoView.url
}
}
}

View file

@ -2,7 +2,7 @@ import Hifi 1.0
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtQuick.Controls.Styles 1.3
import QtWebKit 3.0
import QtWebEngine 1.1
import "controls"
VrDialog {
@ -24,27 +24,22 @@ VrDialog {
anchors.margins: parent.margins
anchors.topMargin: parent.topMargin
ScrollView {
WebEngineView {
objectName: "WebView"
id: webview
url: "https://metaverse.highfidelity.com/marketplace"
anchors.fill: parent
WebView {
objectName: "WebView"
id: webview
url: "https://metaverse.highfidelity.com/marketplace"
anchors.fill: parent
onNavigationRequested: {
console.log(request.url)
if (!marketplaceDialog.navigationRequested(request.url)) {
console.log("Application absorbed the request")
request.action = WebView.IgnoreRequest;
return;
}
console.log("Application passed on the request")
request.action = WebView.AcceptRequest;
onNavigationRequested: {
console.log(request.url)
if (!marketplaceDialog.navigationRequested(request.url)) {
console.log("Application absorbed the request")
request.action = WebView.IgnoreRequest;
return;
}
}
console.log("Application passed on the request")
request.action = WebView.AcceptRequest;
return;
}
}
}
}
}
}

View file

@ -0,0 +1,62 @@
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtWebEngine 1.1
import QtWebChannel 1.0
import QtWebSockets 1.0
import "controls"
import "styles"
VrDialog {
id: root
HifiConstants { id: hifi }
title: "WebWindow"
resizable: true
contentImplicitWidth: clientArea.implicitWidth
contentImplicitHeight: clientArea.implicitHeight
backgroundColor: "#7f000000"
property url source: "about:blank"
signal navigating(string url)
Component.onCompleted: {
enabled = true
console.log("Web Window Created " + root);
webview.javaScriptConsoleMessage.connect(function(level, message, lineNumber, sourceID) {
console.log("Web Window JS message: " + sourceID + " " + lineNumber + " " + message);
});
webview.loadingChanged.connect(handleWebviewLoading)
}
function handleWebviewLoading(loadRequest) {
var HIFI_URL_PATTERN = /^hifi:\/\//;
if (WebEngineView.LoadStartedStatus == loadRequest.status) {
var newUrl = loadRequest.url.toString();
if (newUrl.match(HIFI_URL_PATTERN)) {
root.navigating(newUrl);
}
}
}
Item {
id: clientArea
implicitHeight: 600
implicitWidth: 800
x: root.clientX
y: root.clientY
width: root.clientWidth
height: root.clientHeight
WebEngineView {
id: webview
url: root.source
anchors.fill: parent
profile: WebEngineProfile {
httpUserAgent: "Mozilla/5.0 (HighFidelityInterface)"
}
}
} // item
} // dialog

View file

@ -4,116 +4,7 @@ import Hifi 1.0
// Currently for testing a pure QML replacement menu
Item {
Item {
objectName: "AllActions"
Action {
id: aboutApp
objectName: "HifiAction_" + MenuConstants.AboutApp
text: qsTr("About Interface")
}
//
// File Menu
//
Action {
id: login
objectName: "HifiAction_" + MenuConstants.Login
text: qsTr("Login")
}
Action {
id: quit
objectName: "HifiAction_" + MenuConstants.Quit
text: qsTr("Quit")
//shortcut: StandardKey.Quit
shortcut: "Ctrl+Q"
}
//
// Edit menu
//
Action {
id: undo
text: "Undo"
shortcut: StandardKey.Undo
}
Action {
id: redo
text: "Redo"
shortcut: StandardKey.Redo
}
Action {
id: animations
objectName: "HifiAction_" + MenuConstants.Animations
text: qsTr("Animations...")
}
Action {
id: attachments
text: qsTr("Attachments...")
}
Action {
id: explode
text: qsTr("Explode on quit")
checkable: true
checked: true
}
Action {
id: freeze
text: qsTr("Freeze on quit")
checkable: true
checked: false
}
ExclusiveGroup {
Action {
id: visibleToEveryone
objectName: "HifiAction_" + MenuConstants.VisibleToEveryone
text: qsTr("Everyone")
checkable: true
checked: true
}
Action {
id: visibleToFriends
objectName: "HifiAction_" + MenuConstants.VisibleToFriends
text: qsTr("Friends")
checkable: true
}
Action {
id: visibleToNoOne
objectName: "HifiAction_" + MenuConstants.VisibleToNoOne
text: qsTr("No one")
checkable: true
}
}
}
Menu {
objectName: "rootMenu";
Menu {
title: "File"
MenuItem { action: login }
MenuItem { action: explode }
MenuItem { action: freeze }
MenuItem { action: quit }
}
Menu {
title: "Tools"
Menu {
title: "I Am Visible To"
MenuItem { action: visibleToEveryone }
MenuItem { action: visibleToFriends }
MenuItem { action: visibleToNoOne }
}
MenuItem { action: animations }
}
Menu {
title: "Long menu name top menu"
MenuItem { action: aboutApp }
}
Menu {
title: "Help"
MenuItem { action: aboutApp }
}
}
}

View file

@ -47,8 +47,9 @@ Item {
}
}
implicitHeight: label.implicitHeight * 1.5
implicitHeight: source.visible ? label.implicitHeight * 1.5 : 0
implicitWidth: label.implicitWidth + label.height * 2.5
visible: source.visible
Timer {
id: timer
@ -66,6 +67,7 @@ Item {
color: label.color
text: checkText()
size: label.height
visible: source.visible
font.pixelSize: size
function checkText() {
if (!source || source.type != 1 || !source.checkable) {
@ -89,6 +91,7 @@ Item {
verticalAlignment: Text.AlignVCenter
color: source.enabled ? hifi.colors.text : hifi.colors.disabledText
enabled: source.enabled && source.visible
visible: source.visible
function typedText() {
if (source) {
switch (source.type) {
@ -109,7 +112,7 @@ Item {
x: listView.width - width - 4
size: label.height
width: implicitWidth
visible: source.type == 2
visible: source.visible && (source.type == 2)
text: "\uF0DA"
anchors.verticalCenter: parent.verticalCenter
color: label.color

View file

@ -1,10 +1,10 @@
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtWebKit 3.0
import QtWebEngine 1.1
WebView {
WebEngineView {
id: root
objectName: "webview"
anchors.fill: parent
objectName: "webview"
url: "about:blank"
}

View file

@ -45,7 +45,7 @@
#include <QtNetwork/QNetworkDiskCache>
#include <gl/Config.h>
#include <QOpenGLContextWrapper.h>
#include <gl/QOpenGLContextWrapper.h>
#include <AccountManager.h>
#include <AddressManager.h>
@ -101,6 +101,7 @@
#include <VrMenu.h>
#include <recording/Deck.h>
#include <recording/Recorder.h>
#include <QmlWebWindowClass.h>
#include "AnimDebugDraw.h"
#include "AudioClient.h"
@ -362,6 +363,17 @@ Cube3DOverlay* _keyboardFocusHighlight{ nullptr };
int _keyboardFocusHighlightID{ -1 };
PluginContainer* _pluginContainer;
// FIXME hack access to the internal share context for the Chromium helper
// Normally we'd want to use QWebEngine::initialize(), but we can't because
// our primary context is a QGLWidget, which can't easily be initialized to share
// from a QOpenGLContext.
//
// So instead we create a new offscreen context to share with the QGLWidget,
// and manually set THAT to be the shared context for the Chromium helper
OffscreenGLCanvas* _chromiumShareContext { nullptr };
Q_GUI_EXPORT void qt_gl_set_global_share_context(QOpenGLContext *context);
Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
QApplication(argc, argv),
_dependencyManagerIsSetup(setupEssentials(argc, argv)),
@ -382,7 +394,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
_scaleMirror(1.0f),
_rotateMirror(0.0f),
_raiseMirror(0.0f),
_lastMouseMoveWasSimulated(false),
_enableProcessOctreeThread(true),
_runningScriptsWidget(NULL),
_runningScriptsWidgetWasVisible(false),
@ -624,6 +635,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
_glWidget->makeCurrent();
_glWidget->initializeGL();
_chromiumShareContext = new OffscreenGLCanvas();
_chromiumShareContext->create(_glWidget->context()->contextHandle());
_chromiumShareContext->makeCurrent();
qt_gl_set_global_share_context(_chromiumShareContext->getContext());
_offscreenContext = new OffscreenGLCanvas();
_offscreenContext->create(_glWidget->context()->contextHandle());
_offscreenContext->makeCurrent();
@ -664,6 +680,21 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
// Setup the userInputMapper with the actions
auto userInputMapper = DependencyManager::get<UserInputMapper>();
connect(userInputMapper.data(), &UserInputMapper::actionEvent, [this](int action, float state) {
if (action == controller::toInt(controller::Action::RETICLE_CLICK)) {
auto globalPos = QCursor::pos();
auto localPos = _glWidget->mapFromGlobal(globalPos);
if (state) {
QMouseEvent mousePress(QEvent::MouseButtonPress, localPos, Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
sendEvent(_glWidget, &mousePress);
_reticleClickPressed = true;
} else {
QMouseEvent mouseRelease(QEvent::MouseButtonRelease, localPos, Qt::LeftButton, Qt::NoButton, Qt::NoModifier);
sendEvent(_glWidget, &mouseRelease);
_reticleClickPressed = false;
}
return; // nothing else to do
}
if (state) {
if (action == controller::toInt(controller::Action::TOGGLE_MUTE)) {
DependencyManager::get<AudioClient>()->toggleMute();
@ -671,6 +702,38 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
cycleCamera();
} else if (action == controller::toInt(controller::Action::CONTEXT_MENU)) {
VrMenu::toggle(); // show context menu even on non-stereo displays
} else if (action == controller::toInt(controller::Action::RETICLE_X)) {
auto oldPos = QCursor::pos();
auto newPos = oldPos;
newPos.setX(oldPos.x() + state);
QCursor::setPos(newPos);
// NOTE: This is some debugging code we will leave in while debugging various reticle movement strategies,
// remove it after we're done
const float REASONABLE_CHANGE = 50.0f;
glm::vec2 oldPosG = { oldPos.x(), oldPos.y() };
glm::vec2 newPosG = { newPos.x(), newPos.y() };
auto distance = glm::distance(oldPosG, newPosG);
if (distance > REASONABLE_CHANGE) {
qDebug() << "Action::RETICLE_X... UNREASONABLE CHANGE! distance:" << distance << " oldPos:" << oldPosG << " newPos:" << newPosG;
}
} else if (action == controller::toInt(controller::Action::RETICLE_Y)) {
auto oldPos = QCursor::pos();
auto newPos = oldPos;
newPos.setY(oldPos.y() + state);
QCursor::setPos(newPos);
// NOTE: This is some debugging code we will leave in while debugging various reticle movement strategies,
// remove it after we're done
const float REASONABLE_CHANGE = 50.0f;
glm::vec2 oldPosG = { oldPos.x(), oldPos.y() };
glm::vec2 newPosG = { newPos.x(), newPos.y() };
auto distance = glm::distance(oldPosG, newPosG);
if (distance > REASONABLE_CHANGE) {
qDebug() << "Action::RETICLE_Y... UNREASONABLE CHANGE! distance:" << distance << " oldPos:" << oldPosG << " newPos:" << newPosG;
}
}
}
});
@ -692,8 +755,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
// Setup the keyboardMouseDevice and the user input mapper with the default bindings
userInputMapper->registerDevice(_keyboardMouseDevice->getInputDevice());
userInputMapper->loadDefaultMapping(userInputMapper->getStandardDeviceID());
// check first run...
@ -745,15 +806,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
setActiveEyeTracker();
#endif
_oldHandMouseX[0] = -1;
_oldHandMouseY[0] = -1;
_oldHandMouseX[1] = -1;
_oldHandMouseY[1] = -1;
_oldHandLeftClick[0] = false;
_oldHandRightClick[0] = false;
_oldHandLeftClick[1] = false;
_oldHandRightClick[1] = false;
auto applicationUpdater = DependencyManager::get<AutoUpdater>();
connect(applicationUpdater.data(), &AutoUpdater::newVersionIsAvailable, dialogsManager.data(), &DialogsManager::showUpdateDialog);
applicationUpdater->checkForUpdate();
@ -1231,20 +1283,32 @@ void Application::paintGL() {
}
} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
if (isHMDMode()) {
auto mirrorBodyOrientation = myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f));
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
_myCamera.setRotation(myAvatar->getWorldAlignedOrientation()
* glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)) * hmdRotation);
// Mirror HMD yaw and roll
glm::vec3 mirrorHmdEulers = glm::eulerAngles(hmdRotation);
mirrorHmdEulers.y = -mirrorHmdEulers.y;
mirrorHmdEulers.z = -mirrorHmdEulers.z;
glm::quat mirrorHmdRotation = glm::quat(mirrorHmdEulers);
glm::quat worldMirrorRotation = mirrorBodyOrientation * mirrorHmdRotation;
_myCamera.setRotation(worldMirrorRotation);
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
// Mirror HMD lateral offsets
hmdOffset.x = -hmdOffset.x;
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ glm::vec3(0, _raiseMirror * myAvatar->getAvatarScale(), 0)
+ (myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) *
glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror
+ (myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f))) * hmdOffset);
+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
+ mirrorBodyOrientation * glm::vec3(0.0f, 0.0f, 1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror
+ mirrorBodyOrientation * hmdOffset);
} else {
_myCamera.setRotation(myAvatar->getWorldAlignedOrientation()
* glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ glm::vec3(0, _raiseMirror * myAvatar->getAvatarScale(), 0)
+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
+ (myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) *
glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
}
@ -1273,6 +1337,10 @@ void Application::paintGL() {
// Primary rendering pass
auto framebufferCache = DependencyManager::get<FramebufferCache>();
const QSize size = framebufferCache->getFrameBufferSize();
// Final framebuffer that will be handled to the display-plugin
auto finalFramebuffer = framebufferCache->getFramebuffer();
{
PROFILE_RANGE(__FUNCTION__ "/mainRender");
PerformanceTimer perfTimer("mainRender");
@ -1326,9 +1394,63 @@ void Application::paintGL() {
}
displaySide(&renderArgs, _myCamera);
renderArgs._context->enableStereo(false);
gpu::doInBatch(renderArgs._context, [](gpu::Batch& batch) {
batch.setFramebuffer(nullptr);
});
// Blit primary to final FBO
auto primaryFbo = framebufferCache->getPrimaryFramebuffer();
if (renderArgs._renderMode == RenderArgs::MIRROR_RENDER_MODE) {
if (displayPlugin->isStereo()) {
gpu::doInBatch(renderArgs._context, [=](gpu::Batch& batch) {
gpu::Vec4i srcRectLeft;
srcRectLeft.z = size.width() / 2;
srcRectLeft.w = size.height();
gpu::Vec4i srcRectRight;
srcRectRight.x = size.width() / 2;
srcRectRight.z = size.width();
srcRectRight.w = size.height();
gpu::Vec4i destRectLeft;
destRectLeft.x = srcRectLeft.z;
destRectLeft.z = srcRectLeft.x;
destRectLeft.y = srcRectLeft.y;
destRectLeft.w = srcRectLeft.w;
gpu::Vec4i destRectRight;
destRectRight.x = srcRectRight.z;
destRectRight.z = srcRectRight.x;
destRectRight.y = srcRectRight.y;
destRectRight.w = srcRectRight.w;
batch.setFramebuffer(finalFramebuffer);
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, glm::vec4(0.0f, 0.0f, 1.0f, 0.0f));
// BLit left to right and right to left in stereo
batch.blit(primaryFbo, srcRectRight, finalFramebuffer, destRectLeft);
batch.blit(primaryFbo, srcRectLeft, finalFramebuffer, destRectRight);
});
} else {
gpu::doInBatch(renderArgs._context, [=](gpu::Batch& batch) {
gpu::Vec4i srcRect;
srcRect.z = size.width();
srcRect.w = size.height();
gpu::Vec4i destRect;
destRect.x = size.width();
destRect.y = 0;
destRect.z = 0;
destRect.w = size.height();
batch.setFramebuffer(finalFramebuffer);
batch.blit(primaryFbo, srcRect, finalFramebuffer, destRect);
});
}
} else {
gpu::doInBatch(renderArgs._context, [=](gpu::Batch& batch) {
gpu::Vec4i rect;
rect.z = size.width();
rect.w = size.height();
batch.setFramebuffer(finalFramebuffer);
batch.blit(primaryFbo, rect, finalFramebuffer, rect);
});
}
}
// Overlay Composition, needs to occur after screen space effects have completed
@ -1336,7 +1458,7 @@ void Application::paintGL() {
{
PROFILE_RANGE(__FUNCTION__ "/compositor");
PerformanceTimer perfTimer("compositor");
auto primaryFbo = framebufferCache->getPrimaryFramebuffer();
auto primaryFbo = finalFramebuffer;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(primaryFbo));
if (displayPlugin->isStereo()) {
QRect currentViewport(QPoint(0, 0), QSize(size.width() / 2, size.height()));
@ -1361,23 +1483,12 @@ void Application::paintGL() {
{
PROFILE_RANGE(__FUNCTION__ "/pluginOutput");
PerformanceTimer perfTimer("pluginOutput");
auto primaryFramebuffer = framebufferCache->getPrimaryFramebuffer();
auto scratchFramebuffer = framebufferCache->getFramebuffer();
gpu::doInBatch(renderArgs._context, [=](gpu::Batch& batch) {
gpu::Vec4i rect;
rect.z = size.width();
rect.w = size.height();
batch.setFramebuffer(scratchFramebuffer);
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, glm::vec4(0.0f, 0.0f, 0.0f, 0.0f));
batch.blit(primaryFramebuffer, rect, scratchFramebuffer, rect);
batch.setFramebuffer(nullptr);
});
auto finalTexturePointer = scratchFramebuffer->getRenderBuffer(0);
auto finalTexturePointer = finalFramebuffer->getRenderBuffer(0);
GLuint finalTexture = gpu::GLBackend::getTextureID(finalTexturePointer);
Q_ASSERT(0 != finalTexture);
Q_ASSERT(!_lockedFramebufferMap.contains(finalTexture));
_lockedFramebufferMap[finalTexture] = scratchFramebuffer;
_lockedFramebufferMap[finalTexture] = finalFramebuffer;
Q_ASSERT(isCurrentContext(_offscreenContext->getContext()));
{
@ -1940,8 +2051,6 @@ void Application::focusOutEvent(QFocusEvent* event) {
void Application::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) {
PROFILE_RANGE(__FUNCTION__);
// Used by application overlay to determine how to draw cursor(s)
_lastMouseMoveWasSimulated = deviceID > 0;
if (_aboutToQuit) {
return;
@ -1969,11 +2078,20 @@ void Application::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
QPointF transformedPos = offscreenUi->mapToVirtualScreen(event->localPos(), _glWidget);
auto button = event->button();
auto buttons = event->buttons();
// Determine if the ReticleClick Action is 1 and if so, fake include the LeftMouseButton
if (_reticleClickPressed) {
if (button == Qt::NoButton) {
button = Qt::LeftButton;
}
buttons |= Qt::LeftButton;
}
QMouseEvent mappedEvent(event->type(),
transformedPos,
event->screenPos(), event->button(),
event->buttons(), event->modifiers());
event->screenPos(), button,
buttons, event->modifiers());
getEntities()->mouseMoveEvent(&mappedEvent, deviceID);
_controllerScriptingInterface->emitMouseMoveEvent(&mappedEvent, deviceID); // send events to any registered scripts
@ -2877,13 +2995,6 @@ void Application::update(float deltaTime) {
Hand* hand = DependencyManager::get<AvatarManager>()->getMyAvatar()->getHand();
setPalmData(hand, leftHand, deltaTime, HandData::LeftHand, userInputMapper->getActionState(controller::Action::LEFT_HAND_CLICK));
setPalmData(hand, rightHand, deltaTime, HandData::RightHand, userInputMapper->getActionState(controller::Action::RIGHT_HAND_CLICK));
if (Menu::getInstance()->isOptionChecked(MenuOption::EnableHandMouseInput)) {
emulateMouse(hand, userInputMapper->getActionState(controller::Action::LEFT_HAND_CLICK),
userInputMapper->getActionState(controller::Action::SHIFT), HandData::LeftHand);
emulateMouse(hand, userInputMapper->getActionState(controller::Action::RIGHT_HAND_CLICK),
userInputMapper->getActionState(controller::Action::SHIFT), HandData::RightHand);
}
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
updateDialogs(deltaTime); // update various stats dialogs if present
@ -2918,6 +3029,9 @@ void Application::update(float deltaTime) {
_physicsEngine->changeObjects(motionStates);
myAvatar->prepareForPhysicsSimulation();
_physicsEngine->forEachAction([&](EntityActionPointer action) {
action->prepareForPhysicsSimulation();
});
getEntities()->getTree()->withWriteLock([&] {
_physicsEngine->stepSimulation();
@ -3054,7 +3168,7 @@ int Application::sendNackPackets() {
}
if (nackPacketList->getNumPackets()) {
packetsSent += nackPacketList->getNumPackets();
packetsSent += (int)nackPacketList->getNumPackets();
// send the packet list
nodeList->sendPacketList(std::move(nackPacketList), *node);
@ -4047,7 +4161,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
ClipboardScriptingInterface* clipboardScriptable = new ClipboardScriptingInterface();
scriptEngine->registerGlobalObject("Clipboard", clipboardScriptable);
connect(scriptEngine, SIGNAL(finished(const QString&)), clipboardScriptable, SLOT(deleteLater()));
connect(scriptEngine, &ScriptEngine::finished, clipboardScriptable, &ClipboardScriptingInterface::deleteLater);
connect(scriptEngine, &ScriptEngine::finished, this, &Application::scriptFinished, Qt::DirectConnection);
@ -4069,6 +4183,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
LocationScriptingInterface::locationSetter);
scriptEngine->registerFunction("WebWindow", WebWindowClass::constructor, 1);
scriptEngine->registerFunction("OverlayWebWindow", QmlWebWindowClass::constructor);
scriptEngine->registerGlobalObject("Menu", MenuScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("Stats", Stats::getInstance());
@ -5062,125 +5177,6 @@ void Application::setPalmData(Hand* hand, const controller::Pose& pose, float de
});
}
void Application::emulateMouse(Hand* hand, float click, float shift, HandData::Hand whichHand) {
auto palms = hand->getCopyOfPalms();
// Locate the palm, if it exists and is active
PalmData* palm;
bool foundHand = false;
for (size_t j = 0; j < palms.size(); j++) {
if (palms[j].whichHand() == whichHand) {
palm = &(palms[j]);
foundHand = true;
break;
}
}
if (!foundHand || !palm->isActive()) {
return;
}
// Process the mouse events
QPoint pos;
// FIXME - this mouse emulation stuff needs to be reworked for new controller input plugins
unsigned int deviceID = whichHand == HandData::LeftHand ? CONTROLLER_0_EVENT : CONTROLLER_1_EVENT;
int index = (int)whichHand; // FIXME - hack attack
if (isHMDMode()) {
pos = getApplicationCompositor().getPalmClickLocation(palm);
} else {
// Get directon relative to avatar orientation
glm::vec3 direction = glm::inverse(getMyAvatar()->getOrientation()) * palm->getFingerDirection();
// Get the angles, scaled between (-0.5,0.5)
float xAngle = (atan2f(direction.z, direction.x) + (float)M_PI_2);
float yAngle = 0.5f - ((atan2f(direction.z, direction.y) + (float)M_PI_2));
auto canvasSize = getCanvasSize();
// Get the pixel range over which the xAngle and yAngle are scaled
float cursorRange = canvasSize.x * controller::InputDevice::getCursorPixelRangeMult();
pos.setX(canvasSize.x / 2.0f + cursorRange * xAngle);
pos.setY(canvasSize.y / 2.0f + cursorRange * yAngle);
}
//If we are off screen then we should stop processing, and if a trigger or bumper is pressed,
//we should unpress them.
if (pos.x() == INT_MAX) {
if (_oldHandLeftClick[index]) {
QMouseEvent mouseEvent(QEvent::MouseButtonRelease, pos, Qt::LeftButton, Qt::LeftButton, 0);
mouseReleaseEvent(&mouseEvent, deviceID);
_oldHandLeftClick[index] = false;
}
if (_oldHandRightClick[index]) {
QMouseEvent mouseEvent(QEvent::MouseButtonRelease, pos, Qt::RightButton, Qt::RightButton, 0);
mouseReleaseEvent(&mouseEvent, deviceID);
_oldHandRightClick[index] = false;
}
return;
}
//If position has changed, emit a mouse move to the application
if (pos.x() != _oldHandMouseX[index] || pos.y() != _oldHandMouseY[index]) {
QMouseEvent mouseEvent(QEvent::MouseMove, pos, Qt::NoButton, Qt::NoButton, 0);
// Only send the mouse event if the opposite left button isnt held down.
// Is this check necessary?
if (!_oldHandLeftClick[(int)(!index)]) {
mouseMoveEvent(&mouseEvent, deviceID);
}
}
_oldHandMouseX[index] = pos.x();
_oldHandMouseY[index] = pos.y();
//We need separate coordinates for clicks, since we need to check if
//a magnification window was clicked on
int clickX = pos.x();
int clickY = pos.y();
//Set pos to the new click location, which may be the same if no magnification window is open
pos.setX(clickX);
pos.setY(clickY);
// Right click
if (shift == 1.0f && click == 1.0f) {
if (!_oldHandRightClick[index]) {
_oldHandRightClick[index] = true;
QMouseEvent mouseEvent(QEvent::MouseButtonPress, pos, Qt::RightButton, Qt::RightButton, 0);
mousePressEvent(&mouseEvent, deviceID);
}
} else if (_oldHandRightClick[index]) {
QMouseEvent mouseEvent(QEvent::MouseButtonRelease, pos, Qt::RightButton, Qt::RightButton, 0);
mouseReleaseEvent(&mouseEvent, deviceID);
_oldHandRightClick[index] = false;
}
// Left click
if (shift != 1.0f && click == 1.0f) {
if (!_oldHandLeftClick[index]) {
_oldHandLeftClick[index] = true;
QMouseEvent mouseEvent(QEvent::MouseButtonPress, pos, Qt::LeftButton, Qt::LeftButton, 0);
mousePressEvent(&mouseEvent, deviceID);
}
} else if (_oldHandLeftClick[index]) {
QMouseEvent mouseEvent(QEvent::MouseButtonRelease, pos, Qt::LeftButton, Qt::LeftButton, 0);
mouseReleaseEvent(&mouseEvent, deviceID);
_oldHandLeftClick[index] = false;
}
}
void Application::crashApplication() {
qCDebug(interfaceapp) << "Intentionally crashed Interface";
QObject* object = nullptr;

View file

@ -145,7 +145,6 @@ public:
ivec2 getMouse() const;
ivec2 getTrueMouse() const;
bool getLastMouseMoveWasSimulated() const { return _lastMouseMoveWasSimulated; }
FaceTracker* getActiveFaceTracker();
FaceTracker* getSelectedFaceTracker();
@ -361,7 +360,6 @@ private:
void update(float deltaTime);
void setPalmData(Hand* hand, const controller::Pose& pose, float deltaTime, HandData::Hand whichHand, float triggerValue);
void emulateMouse(Hand* hand, float click, float shift, HandData::Hand whichHand);
// Various helper functions called during update()
void updateLOD();
@ -476,8 +474,6 @@ private:
Environment _environment;
bool _lastMouseMoveWasSimulated;
QSet<int> _keysPressed;
bool _enableProcessOctreeThread;
@ -537,14 +533,6 @@ private:
ApplicationCompositor _compositor;
OverlayConductor _overlayConductor;
// FIXME - Hand Controller to mouse emulation helpers. This is crufty and should be moved
// into the input plugins or something.
int _oldHandMouseX[(int)HandData::NUMBER_OF_HANDS];
int _oldHandMouseY[(int)HandData::NUMBER_OF_HANDS];
bool _oldHandLeftClick[(int)HandData::NUMBER_OF_HANDS];
bool _oldHandRightClick[(int)HandData::NUMBER_OF_HANDS];
DialogsManagerScriptingInterface* _dialogsManagerScriptingInterface = new DialogsManagerScriptingInterface();
EntityItemID _keyboardFocusedItem;
@ -559,6 +547,8 @@ private:
bool _inPaint = false;
bool _isGLInitialized { false };
bool _physicsEnabled { false };
bool _reticleClickPressed { false };
};
#endif // hifi_Application_h

View file

@ -68,16 +68,22 @@ Menu::Menu() {
dialogsManager.data(), &DialogsManager::toggleLoginDialog);
}
addDisabledActionAndSeparator(fileMenu, "Scripts");
// File Menu > Scripts section -- "Advanced" grouping
addDisabledActionAndSeparator(fileMenu, "Scripts", UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O,
qApp, SLOT(loadDialog()));
qApp, SLOT(loadDialog()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScriptURL,
Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog()));
addActionToQMenuAndActionHash(fileMenu, MenuOption::StopAllScripts, 0, qApp, SLOT(stopAllScripts()));
Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::StopAllScripts, 0, qApp, SLOT(stopAllScripts()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::ReloadAllScripts, Qt::CTRL | Qt::Key_R,
qApp, SLOT(reloadAllScripts()));
qApp, SLOT(reloadAllScripts()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J,
qApp, SLOT(toggleRunningScriptsWidget()));
qApp, SLOT(toggleRunningScriptsWidget()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
auto addressManager = DependencyManager::get<AddressManager>();
@ -112,9 +118,11 @@ Menu::Menu() {
dialogsManager.data(),
SLOT(toggleAddressBar()));
addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyAddress, 0,
addressManager.data(), SLOT(copyAddress()));
addressManager.data(), SLOT(copyAddress()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyPath, 0,
addressManager.data(), SLOT(copyPath()));
addressManager.data(), SLOT(copyPath()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu,
MenuOption::Quit,
@ -143,11 +151,13 @@ Menu::Menu() {
QAction::PreferencesRole);
addActionToQMenuAndActionHash(editMenu, MenuOption::Attachments, 0,
dialogsManager.data(), SLOT(editAttachments()));
dialogsManager.data(), SLOT(editAttachments()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
MenuWrapper* toolsMenu = addMenu("Tools");
addActionToQMenuAndActionHash(toolsMenu, MenuOption::ScriptEditor, Qt::ALT | Qt::Key_S,
dialogsManager.data(), SLOT(showScriptEditor()));
dialogsManager.data(), SLOT(showScriptEditor()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
auto speechRecognizer = DependencyManager::get<SpeechRecognizer>();
@ -155,13 +165,16 @@ Menu::Menu() {
Qt::CTRL | Qt::SHIFT | Qt::Key_C,
speechRecognizer->getEnabled(),
speechRecognizer.data(),
SLOT(setEnabled(bool)));
SLOT(setEnabled(bool)),
UNSPECIFIED_POSITION, "Advanced");
connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool)));
#endif
addActionToQMenuAndActionHash(toolsMenu, MenuOption::Chat,
0, // QML Qt::Key_Backslash,
dialogsManager.data(), SLOT(showIRCLink()));
dialogsManager.data(), SLOT(showIRCLink()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(toolsMenu, MenuOption::AddRemoveFriends, 0,
qApp, SLOT(showFriendsWindow()));
@ -193,22 +206,26 @@ Menu::Menu() {
MenuOption::ToolWindow,
Qt::CTRL | Qt::ALT | Qt::Key_T,
dialogsManager.data(),
SLOT(toggleToolWindow()));
SLOT(toggleToolWindow()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(toolsMenu,
MenuOption::Console,
Qt::CTRL | Qt::ALT | Qt::Key_J,
DependencyManager::get<StandAloneJSConsole>().data(),
SLOT(toggleConsole()));
SLOT(toggleConsole()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(toolsMenu,
MenuOption::ResetSensors,
0, // QML Qt::Key_Apostrophe,
qApp,
SLOT(resetSensors()));
SLOT(resetSensors()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(toolsMenu, MenuOption::PackageModel, 0,
qApp, SLOT(packageModel()));
qApp, SLOT(packageModel()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addMenu(DisplayPlugin::MENU_PATH());
{
@ -220,7 +237,7 @@ Menu::Menu() {
MenuWrapper* avatarMenu = addMenu("Avatar");
QObject* avatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
MenuWrapper* inputModeMenu = addMenu(MenuOption::InputMenu);
MenuWrapper* inputModeMenu = addMenu(MenuOption::InputMenu, "Advanced");
QActionGroup* inputModeGroup = new QActionGroup(inputModeMenu);
inputModeGroup->setExclusive(false);
@ -241,17 +258,12 @@ Menu::Menu() {
avatar,
SLOT(resetSize()));
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::KeyboardMotorControl,
Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehaviorFromMenu()));
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ScriptedMotorControl, 0, true,
avatar, SLOT(updateMotionBehaviorFromMenu()));
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true);
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::BlueSpeechSphere, 0, true);
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::EnableCharacterController, 0, true,
avatar, SLOT(updateMotionBehaviorFromMenu()));
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true,
NULL, NULL, UNSPECIFIED_POSITION, "Advanced");
MenuWrapper* viewMenu = addMenu("View");
addActionToQMenuAndActionHash(viewMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()));
addActionToQMenuAndActionHash(viewMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
MenuWrapper* cameraModeMenu = viewMenu->addMenu("Camera Mode");
QActionGroup* cameraModeGroup = new QActionGroup(cameraModeMenu);
@ -275,30 +287,29 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror,
0, //QML Qt::SHIFT | Qt::Key_H,
true);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror,
0, // QML Qt::Key_H,
false, qApp, SLOT(cameraMenuChanged()));
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView,
0, false, qApp, SLOT(rotationModeChanged()));
0, false, qApp, SLOT(rotationModeChanged()),
UNSPECIFIED_POSITION, "Advanced");
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::TurnWithHead, 0, false);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::WorldAxes);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::WorldAxes, 0, false, NULL, NULL, UNSPECIFIED_POSITION, "Developer");
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats, 0, false, NULL, NULL, UNSPECIFIED_POSITION, "Developer");
addActionToQMenuAndActionHash(viewMenu, MenuOption::Log,
Qt::CTRL | Qt::SHIFT | Qt::Key_L,
qApp, SLOT(toggleLogDialog()));
Qt::CTRL | Qt::SHIFT | Qt::Key_L,
qApp, SLOT(toggleLogDialog()), QAction::NoRole, UNSPECIFIED_POSITION, "Developer");
addActionToQMenuAndActionHash(viewMenu, MenuOption::AudioNetworkStats, 0,
dialogsManager.data(), SLOT(audioStatsDetails()));
dialogsManager.data(), SLOT(audioStatsDetails()), QAction::NoRole, UNSPECIFIED_POSITION, "Developer");
addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0,
dialogsManager.data(), SLOT(bandwidthDetails()));
dialogsManager.data(), SLOT(bandwidthDetails()), QAction::NoRole, UNSPECIFIED_POSITION, "Developer");
addActionToQMenuAndActionHash(viewMenu, MenuOption::OctreeStats, 0,
dialogsManager.data(), SLOT(octreeStatsDetails()));
dialogsManager.data(), SLOT(octreeStatsDetails()), QAction::NoRole, UNSPECIFIED_POSITION, "Developer");
addCheckableActionToQMenuAndActionHash(viewMenu, "Advanced Menus", 0, false, this, SLOT(toggleAdvancedMenus()));
addCheckableActionToQMenuAndActionHash(viewMenu, "Developer Menus", 0, false, this, SLOT(toggleDeveloperMenus()));
MenuWrapper* developerMenu = addMenu("Developer");
MenuWrapper* developerMenu = addMenu("Developer", "Developer");
MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render");
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere,
@ -447,12 +458,25 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::MeshVisible, 0, true,
avatar, SLOT(setEnableMeshVisible(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::TurnWithHead, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ComfortMode, 0, true);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::KeyboardMotorControl,
Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehaviorFromMenu()),
UNSPECIFIED_POSITION, "Developer");
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ScriptedMotorControl, 0, true,
avatar, SLOT(updateMotionBehaviorFromMenu()),
UNSPECIFIED_POSITION, "Developer");
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableCharacterController, 0, true,
avatar, SLOT(updateMotionBehaviorFromMenu()),
UNSPECIFIED_POSITION, "Developer");
MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::EnableHandMouseInput, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::LowVelocityFilter, 0, true,
qApp, SLOT(setLowVelocityFilter(bool)));
@ -573,6 +597,14 @@ Menu::Menu() {
#endif
}
void Menu::toggleAdvancedMenus() {
setGroupingIsVisible("Advanced", !getGroupingIsVisible("Advanced"));
}
void Menu::toggleDeveloperMenus() {
setGroupingIsVisible("Developer", !getGroupingIsVisible("Developer"));
}
void Menu::loadSettings() {
scanMenuBar(&Menu::loadAction);
}
@ -610,23 +642,36 @@ void Menu::scanMenu(QMenu& menu, settingsAction modifySetting, Settings& setting
settings.endGroup();
}
void Menu::addDisabledActionAndSeparator(MenuWrapper* destinationMenu, const QString& actionName, int menuItemLocation) {
void Menu::addDisabledActionAndSeparator(MenuWrapper* destinationMenu, const QString& actionName,
int menuItemLocation, const QString& grouping) {
QAction* actionBefore = NULL;
QAction* separator;
QAction* separatorText;
if (menuItemLocation >= 0 && destinationMenu->actions().size() > menuItemLocation) {
actionBefore = destinationMenu->actions()[menuItemLocation];
}
if (actionBefore) {
QAction* separator = new QAction("",destinationMenu);
separator = new QAction("",destinationMenu);
destinationMenu->insertAction(actionBefore, separator);
separator->setSeparator(true);
QAction* separatorText = new QAction(actionName,destinationMenu);
separatorText = new QAction(actionName,destinationMenu);
separatorText->setEnabled(false);
destinationMenu->insertAction(actionBefore, separatorText);
} else {
destinationMenu->addSeparator();
(destinationMenu->addAction(actionName))->setEnabled(false);
separator = destinationMenu->addSeparator();
separatorText = destinationMenu->addAction(actionName);
separatorText->setEnabled(false);
}
if (isValidGrouping(grouping)) {
_groupingActions[grouping] << separator;
_groupingActions[grouping] << separatorText;
bool isVisible = getGroupingIsVisible(grouping);
separator->setVisible(isVisible);
separatorText->setVisible(isVisible);
}
}
@ -636,7 +681,8 @@ QAction* Menu::addActionToQMenuAndActionHash(MenuWrapper* destinationMenu,
const QObject* receiver,
const char* member,
QAction::MenuRole role,
int menuItemLocation) {
int menuItemLocation,
const QString& grouping) {
QAction* action = NULL;
QAction* actionBefore = NULL;
@ -664,6 +710,11 @@ QAction* Menu::addActionToQMenuAndActionHash(MenuWrapper* destinationMenu,
_actionHash.insert(actionName, action);
if (isValidGrouping(grouping)) {
_groupingActions[grouping] << action;
action->setVisible(getGroupingIsVisible(grouping));
}
return action;
}
@ -672,7 +723,8 @@ QAction* Menu::addActionToQMenuAndActionHash(MenuWrapper* destinationMenu,
const QString& actionName,
const QKeySequence& shortcut,
QAction::MenuRole role,
int menuItemLocation) {
int menuItemLocation,
const QString& grouping) {
QAction* actionBefore = NULL;
if (menuItemLocation >= 0 && destinationMenu->actions().size() > menuItemLocation) {
@ -699,6 +751,11 @@ QAction* Menu::addActionToQMenuAndActionHash(MenuWrapper* destinationMenu,
_actionHash.insert(action->text(), action);
if (isValidGrouping(grouping)) {
_groupingActions[grouping] << action;
action->setVisible(getGroupingIsVisible(grouping));
}
return action;
}
@ -708,19 +765,29 @@ QAction* Menu::addCheckableActionToQMenuAndActionHash(MenuWrapper* destinationMe
const bool checked,
const QObject* receiver,
const char* member,
int menuItemLocation) {
int menuItemLocation,
const QString& grouping) {
QAction* action = addActionToQMenuAndActionHash(destinationMenu, actionName, shortcut, receiver, member,
QAction::NoRole, menuItemLocation);
action->setCheckable(true);
action->setChecked(checked);
if (isValidGrouping(grouping)) {
_groupingActions[grouping] << action;
action->setVisible(getGroupingIsVisible(grouping));
}
return action;
}
void Menu::removeAction(MenuWrapper* menu, const QString& actionName) {
menu->removeAction(_actionHash.value(actionName));
auto action = _actionHash.value(actionName);
menu->removeAction(action);
_actionHash.remove(actionName);
for (auto& grouping : _groupingActions) {
grouping.remove(action);
}
}
void Menu::setIsOptionChecked(const QString& menuOption, bool isChecked) {
@ -850,7 +917,7 @@ int Menu::positionBeforeSeparatorIfNeeded(MenuWrapper* menu, int requestedPositi
}
MenuWrapper* Menu::addMenu(const QString& menuName) {
MenuWrapper* Menu::addMenu(const QString& menuName, const QString& grouping) {
QStringList menuTree = menuName.split(">");
MenuWrapper* addTo = NULL;
MenuWrapper* menu = NULL;
@ -866,6 +933,14 @@ MenuWrapper* Menu::addMenu(const QString& menuName) {
addTo = menu;
}
if (isValidGrouping(grouping)) {
auto action = getMenuAction(menuName);
if (action) {
_groupingActions[grouping] << action;
action->setVisible(getGroupingIsVisible(grouping));
}
}
QMenuBar::repaint();
return menu;
}
@ -897,7 +972,7 @@ bool Menu::menuExists(const QString& menuName) {
return false;
}
void Menu::addSeparator(const QString& menuName, const QString& separatorName) {
void Menu::addSeparator(const QString& menuName, const QString& separatorName, const QString& grouping) {
MenuWrapper* menuObj = getMenu(menuName);
if (menuObj) {
addDisabledActionAndSeparator(menuObj, separatorName);
@ -952,15 +1027,16 @@ void Menu::addMenuItem(const MenuItemProperties& properties) {
QAction* menuItemAction = NULL;
if (properties.isSeparator) {
addDisabledActionAndSeparator(menuObj, properties.menuItemName, requestedPosition);
addDisabledActionAndSeparator(menuObj, properties.menuItemName, requestedPosition, properties.grouping);
} else if (properties.isCheckable) {
menuItemAction = addCheckableActionToQMenuAndActionHash(menuObj, properties.menuItemName,
properties.shortcutKeySequence, properties.isChecked,
MenuScriptingInterface::getInstance(), SLOT(menuItemTriggered()), requestedPosition);
MenuScriptingInterface::getInstance(), SLOT(menuItemTriggered()),
requestedPosition, properties.grouping);
} else {
menuItemAction = addActionToQMenuAndActionHash(menuObj, properties.menuItemName, properties.shortcutKeySequence,
MenuScriptingInterface::getInstance(), SLOT(menuItemTriggered()),
QAction::NoRole, requestedPosition);
QAction::NoRole, requestedPosition, properties.grouping);
}
if (shortcut && menuItemAction) {
connect(shortcut, SIGNAL(activated()), menuItemAction, SLOT(trigger()));
@ -975,7 +1051,7 @@ void Menu::removeMenuItem(const QString& menu, const QString& menuitem) {
removeAction(menuObj, menuitem);
QMenuBar::repaint();
}
};
}
bool Menu::menuItemExists(const QString& menu, const QString& menuitem) {
QAction* menuItemAction = _actionHash.value(menuitem);
@ -983,7 +1059,31 @@ bool Menu::menuItemExists(const QString& menu, const QString& menuitem) {
return (getMenu(menu) != NULL);
}
return false;
};
}
bool Menu::getGroupingIsVisible(const QString& grouping) {
if (grouping.isEmpty() || grouping.isNull()) {
return true;
}
if (_groupingVisible.contains(grouping)) {
return _groupingVisible[grouping];
}
return false;
}
void Menu::setGroupingIsVisible(const QString& grouping, bool isVisible) {
// NOTE: Default grouping always visible
if (grouping.isEmpty() || grouping.isNull()) {
return;
}
_groupingVisible[grouping] = isVisible;
for (auto action: _groupingActions[grouping]) {
action->setVisible(isVisible);
}
QMenuBar::repaint();
}
MenuWrapper::MenuWrapper(QMenu* menu) : _realMenu(menu) {
@ -1005,8 +1105,8 @@ void MenuWrapper::setEnabled(bool enabled) {
_realMenu->setEnabled(enabled);
}
void MenuWrapper::addSeparator() {
_realMenu->addSeparator();
QAction* MenuWrapper::addSeparator() {
return _realMenu->addSeparator();
}
void MenuWrapper::addAction(QAction* action) {

View file

@ -30,7 +30,7 @@ public:
QList<QAction*> actions();
MenuWrapper* addMenu(const QString& menuName);
void setEnabled(bool enabled = true);
void addSeparator();
QAction* addSeparator();
void addAction(QAction* action);
QAction* addAction(const QString& menuName);
@ -74,28 +74,33 @@ public:
const QObject* receiver = NULL,
const char* member = NULL,
QAction::MenuRole role = QAction::NoRole,
int menuItemLocation = UNSPECIFIED_POSITION);
int menuItemLocation = UNSPECIFIED_POSITION,
const QString& grouping = QString());
QAction* addActionToQMenuAndActionHash(MenuWrapper* destinationMenu,
QAction* action,
const QString& actionName = QString(),
const QKeySequence& shortcut = 0,
QAction::MenuRole role = QAction::NoRole,
int menuItemLocation = UNSPECIFIED_POSITION);
int menuItemLocation = UNSPECIFIED_POSITION,
const QString& grouping = QString());
QAction* addCheckableActionToQMenuAndActionHash(MenuWrapper* destinationMenu,
const QString& actionName,
const QKeySequence& shortcut = 0,
const bool checked = false,
const QObject* receiver = NULL,
const char* member = NULL,
int menuItemLocation = UNSPECIFIED_POSITION);
int menuItemLocation = UNSPECIFIED_POSITION,
const QString& grouping = QString());
void removeAction(MenuWrapper* menu, const QString& actionName);
public slots:
MenuWrapper* addMenu(const QString& menuName);
MenuWrapper* addMenu(const QString& menuName, const QString& grouping = QString());
void removeMenu(const QString& menuName);
bool menuExists(const QString& menuName);
void addSeparator(const QString& menuName, const QString& separatorName);
void addSeparator(const QString& menuName, const QString& separatorName, const QString& grouping = QString());
void removeSeparator(const QString& menuName, const QString& separatorName);
void addMenuItem(const MenuItemProperties& properties);
void removeMenuItem(const QString& menuName, const QString& menuitem);
@ -103,6 +108,12 @@ public slots:
bool isOptionChecked(const QString& menuOption) const;
void setIsOptionChecked(const QString& menuOption, bool isChecked);
bool getGroupingIsVisible(const QString& grouping);
void setGroupingIsVisible(const QString& grouping, bool isVisible); /// NOTE: the "" grouping is always visible
void toggleDeveloperMenus();
void toggleAdvancedMenus();
private:
typedef void(*settingsAction)(Settings&, QAction&);
static void loadAction(Settings& settings, QAction& action);
@ -111,8 +122,10 @@ private:
void scanMenu(QMenu& menu, settingsAction modifySetting, Settings& settings);
/// helper method to have separators with labels that are also compatible with OS X
void addDisabledActionAndSeparator(MenuWrapper* destinationMenu, const QString& actionName,
int menuItemLocation = UNSPECIFIED_POSITION);
void addDisabledActionAndSeparator(MenuWrapper* destinationMenu,
const QString& actionName,
int menuItemLocation = UNSPECIFIED_POSITION,
const QString& grouping = QString());
QAction* getActionFromName(const QString& menuName, MenuWrapper* menu);
MenuWrapper* getSubMenuFromName(const QString& menuName, MenuWrapper* menu);
@ -123,6 +136,10 @@ private:
int positionBeforeSeparatorIfNeeded(MenuWrapper* menu, int requestedPosition);
QHash<QString, QAction*> _actionHash;
bool isValidGrouping(const QString& grouping) const { return grouping == "Advanced" || grouping == "Developer"; }
QHash<QString, bool> _groupingVisible;
QHash<QString, QSet<QAction*>> _groupingActions;
};
namespace MenuOption {
@ -151,7 +168,6 @@ namespace MenuOption {
const QString Back = "Back";
const QString BandwidthDetails = "Bandwidth Details";
const QString BinaryEyelidControl = "Binary Eyelid Control";
const QString BlueSpeechSphere = "Blue Sphere While Speaking";
const QString BookmarkLocation = "Bookmark Location";
const QString Bookmarks = "Bookmarks";
const QString CachesSize = "RAM Caches Size";
@ -203,7 +219,6 @@ namespace MenuOption {
const QString FrameTimer = "Show Timer";
const QString FullscreenMirror = "Fullscreen Mirror";
const QString GlowWhenSpeaking = "Glow When Speaking";
const QString EnableHandMouseInput = "Enable Hand Controller Mouse Input";
const QString IncreaseAvatarSize = "Increase Avatar Size";
const QString IndependentMode = "Independent Mode";
const QString InputMenu = "Avatar>Input Devices";

View file

@ -99,7 +99,8 @@ Avatar::Avatar(RigPointer rig) :
// we may have been created in the network thread, but we live in the main thread
moveToThread(qApp->thread());
setAvatarScale(1.0f);
setScale(glm::vec3(1.0f)); // avatar scale is uniform
// give the pointer to our head to inherited _headData variable from AvatarData
_headData = static_cast<HeadData*>(new Head(this));
_handData = static_cast<HandData*>(new Hand(this));
@ -143,15 +144,35 @@ AABox Avatar::getBounds() const {
float Avatar::getLODDistance() const {
return DependencyManager::get<LODManager>()->getAvatarLODDistanceMultiplier() *
glm::distance(qApp->getCamera()->getPosition(), getPosition()) / getAvatarScale();
glm::distance(qApp->getCamera()->getPosition(), getPosition()) / getUniformScale();
}
void Avatar::animateScaleChanges(float deltaTime) {
float currentScale = getUniformScale();
if (currentScale != _targetScale) {
// use exponential decay toward _targetScale
const float SCALE_ANIMATION_TIMESCALE = 0.5f;
float blendFactor = glm::clamp(deltaTime / SCALE_ANIMATION_TIMESCALE, 0.0f, 1.0f);
float animatedScale = (1.0f - blendFactor) * currentScale + blendFactor * _targetScale;
// snap to the end when we get close enough
const float MIN_RELATIVE_SCALE_ERROR = 0.03f;
if (fabsf(_targetScale - currentScale) / _targetScale < MIN_RELATIVE_SCALE_ERROR) {
animatedScale = _targetScale;
}
setScale(glm::vec3(animatedScale)); // avatar scale is uniform
rebuildCollisionShape();
}
}
void Avatar::simulate(float deltaTime) {
PerformanceTimer perfTimer("simulate");
if (getAvatarScale() != _targetScale) {
setAvatarScale(_targetScale);
if (!isDead() && !_motionState) {
DependencyManager::get<AvatarManager>()->addAvatarToSimulation(this);
}
animateScaleChanges(deltaTime);
// update the billboard render flag
const float BILLBOARD_HYSTERESIS_PROPORTION = 0.1f;
@ -164,7 +185,7 @@ void Avatar::simulate(float deltaTime) {
_shouldRenderBillboard = true;
qCDebug(interfaceapp) << "Billboarding" << (isMyAvatar() ? "myself" : getSessionUUID()) << "for LOD" << getLODDistance();
}
const bool isControllerLogging = DependencyManager::get<AvatarManager>()->getRenderDistanceControllerIsLogging();
float renderDistance = DependencyManager::get<AvatarManager>()->getRenderDistance();
const float SKIP_HYSTERESIS_PROPORTION = isControllerLogging ? 0.0f : BILLBOARD_HYSTERESIS_PROPORTION;
@ -210,7 +231,7 @@ void Avatar::simulate(float deltaTime) {
_skeletonModel.getHeadPosition(headPosition);
Head* head = getHead();
head->setPosition(headPosition);
head->setScale(getAvatarScale());
head->setScale(getUniformScale());
head->simulate(deltaTime, false, _shouldRenderBillboard);
}
}
@ -238,12 +259,12 @@ void Avatar::simulate(float deltaTime) {
measureMotionDerivatives(deltaTime);
}
bool Avatar::isLookingAtMe(AvatarSharedPointer avatar) {
bool Avatar::isLookingAtMe(AvatarSharedPointer avatar) const {
const float HEAD_SPHERE_RADIUS = 0.1f;
glm::vec3 theirLookAt = dynamic_pointer_cast<Avatar>(avatar)->getHead()->getLookAtPosition();
glm::vec3 myEyePosition = getHead()->getEyePosition();
return glm::distance(theirLookAt, myEyePosition) <= (HEAD_SPHERE_RADIUS * getAvatarScale());
return glm::distance(theirLookAt, myEyePosition) <= (HEAD_SPHERE_RADIUS * getUniformScale());
}
void Avatar::slamPosition(const glm::vec3& newPosition) {
@ -423,7 +444,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
const float BASE_LIGHT_DISTANCE = 2.0f;
const float LIGHT_EXPONENT = 1.0f;
const float LIGHT_CUTOFF = glm::radians(80.0f);
float distance = BASE_LIGHT_DISTANCE * getAvatarScale();
float distance = BASE_LIGHT_DISTANCE * getUniformScale();
glm::vec3 position = glm::mix(_skeletonModel.getTranslation(), getHead()->getFaceModel().getTranslation(), 0.9f);
glm::quat orientation = getOrientation();
foreach (const AvatarManager::LocalLight& light, DependencyManager::get<AvatarManager>()->getLocalLights()) {
@ -436,7 +457,8 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
bool renderBounding = Menu::getInstance()->isOptionChecked(MenuOption::RenderBoundingCollisionShapes);
if (renderBounding && shouldRenderHead(renderArgs) && _skeletonModel.isRenderable()) {
PROFILE_RANGE_BATCH(batch, __FUNCTION__":skeletonBoundingCollisionShapes");
_skeletonModel.renderBoundingCollisionShapes(*renderArgs->_batch, 0.7f);
const float BOUNDING_SHAPE_ALPHA = 0.7f;
_skeletonModel.renderBoundingCollisionShapes(*renderArgs->_batch, getUniformScale(), BOUNDING_SHAPE_ALPHA);
}
// If this is the avatar being looked at, render a little ball above their head
@ -479,7 +501,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
}
DependencyManager::get<DeferredLightingEffect>()->renderSolidSphereInstance(batch,
Transform(transform).postScale(eyeDiameter * getAvatarScale() / 2.0f + RADIUS_INCREMENT),
Transform(transform).postScale(eyeDiameter * getUniformScale() / 2.0f + RADIUS_INCREMENT),
glm::vec4(LOOKING_AT_ME_COLOR, alpha));
position = getHead()->getRightEyePosition();
@ -489,45 +511,12 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
eyeDiameter = DEFAULT_EYE_DIAMETER;
}
DependencyManager::get<DeferredLightingEffect>()->renderSolidSphereInstance(batch,
Transform(transform).postScale(eyeDiameter * getAvatarScale() / 2.0f + RADIUS_INCREMENT),
Transform(transform).postScale(eyeDiameter * getUniformScale() / 2.0f + RADIUS_INCREMENT),
glm::vec4(LOOKING_AT_ME_COLOR, alpha));
}
}
}
// quick check before falling into the code below:
// (a 10 degree breadth of an almost 2 meter avatar kicks in at about 12m)
const float MIN_VOICE_SPHERE_DISTANCE = 12.0f;
if (Menu::getInstance()->isOptionChecked(MenuOption::BlueSpeechSphere)
&& distanceToTarget > MIN_VOICE_SPHERE_DISTANCE) {
PROFILE_RANGE_BATCH(batch, __FUNCTION__":renderVoiceSphere");
// render voice intensity sphere for avatars that are farther away
const float MAX_SPHERE_ANGLE = 10.0f * RADIANS_PER_DEGREE;
const float MIN_SPHERE_ANGLE = 0.5f * RADIANS_PER_DEGREE;
const float MIN_SPHERE_SIZE = 0.01f;
const float SPHERE_LOUDNESS_SCALING = 0.0005f;
const float SPHERE_COLOR[] = { 0.5f, 0.8f, 0.8f };
float height = getSkeletonHeight();
glm::vec3 delta = height * (getHead()->getCameraOrientation() * IDENTITY_UP) / 2.0f;
float angle = abs(angleBetween(toTarget + delta, toTarget - delta));
float sphereRadius = getHead()->getAverageLoudness() * SPHERE_LOUDNESS_SCALING;
if (renderArgs->_renderMode == RenderArgs::DEFAULT_RENDER_MODE && (sphereRadius > MIN_SPHERE_SIZE) &&
(angle < MAX_SPHERE_ANGLE) && (angle > MIN_SPHERE_ANGLE)) {
batch.setModelTransform(Transform());
Transform transform;
transform.setTranslation(getPosition());
transform.setScale(height);
transform.postScale(sphereRadius);
DependencyManager::get<DeferredLightingEffect>()->renderSolidSphereInstance(batch,
transform,
glm::vec4(SPHERE_COLOR[0], SPHERE_COLOR[1], SPHERE_COLOR[2], 1.0f - angle / MAX_SPHERE_ANGLE));
}
}
}
const float DISPLAYNAME_DISTANCE = 20.0f;
@ -623,9 +612,9 @@ void Avatar::simulateAttachments(float deltaTime) {
glm::quat jointRotation;
if (_skeletonModel.getJointPositionInWorldFrame(jointIndex, jointPosition) &&
_skeletonModel.getJointRotationInWorldFrame(jointIndex, jointRotation)) {
model->setTranslation(jointPosition + jointRotation * attachment.translation * getAvatarScale());
model->setTranslation(jointPosition + jointRotation * attachment.translation * getUniformScale());
model->setRotation(jointRotation * attachment.rotation);
model->setScaleToFit(true, getAvatarScale() * attachment.scale, true); // hack to force rescale
model->setScaleToFit(true, getUniformScale() * attachment.scale, true); // hack to force rescale
model->setSnapModelToCenter(false); // hack to force resnap
model->setSnapModelToCenter(true);
model->simulate(deltaTime);
@ -680,7 +669,7 @@ void Avatar::renderBillboard(RenderArgs* renderArgs) {
}
float Avatar::getBillboardSize() const {
return getAvatarScale() * BILLBOARD_DISTANCE * glm::tan(glm::radians(BILLBOARD_FIELD_OF_VIEW / 2.0f));
return getUniformScale() * BILLBOARD_DISTANCE * glm::tan(glm::radians(BILLBOARD_FIELD_OF_VIEW / 2.0f));
}
#ifdef DEBUG
@ -829,7 +818,7 @@ void Avatar::renderDisplayName(gpu::Batch& batch, const ViewFrustum& frustum, co
}
void Avatar::setSkeletonOffset(const glm::vec3& offset) {
const float MAX_OFFSET_LENGTH = getAvatarScale() * 0.5f;
const float MAX_OFFSET_LENGTH = getUniformScale() * 0.5f;
float offsetLength = glm::length(offset);
if (offsetLength > MAX_OFFSET_LENGTH) {
_skeletonOffset = (MAX_OFFSET_LENGTH / offsetLength) * offset;
@ -868,6 +857,18 @@ glm::vec3 Avatar::getJointTranslation(int index) const {
return translation;
}
glm::quat Avatar::getDefaultJointRotation(int index) const {
glm::quat rotation;
_skeletonModel.getRelativeDefaultJointRotation(index, rotation);
return rotation;
}
glm::vec3 Avatar::getDefaultJointTranslation(int index) const {
glm::vec3 translation;
_skeletonModel.getRelativeDefaultJointTranslation(index, translation);
return translation;
}
glm::quat Avatar::getAbsoluteJointRotationInObjectFrame(int index) const {
glm::quat rotation;
_skeletonModel.getAbsoluteJointRotationInRigFrame(index, rotation);
@ -926,7 +927,7 @@ glm::vec3 Avatar::getJointPosition(const QString& name) const {
void Avatar::scaleVectorRelativeToPosition(glm::vec3 &positionToScale) const {
//Scale a world space vector as if it was relative to the position
positionToScale = getPosition() + getAvatarScale() * (positionToScale - getPosition());
positionToScale = getPosition() + getUniformScale() * (positionToScale - getPosition());
}
void Avatar::setFaceModelURL(const QUrl& faceModelURL) {
@ -966,7 +967,7 @@ void Avatar::setAttachmentData(const QVector<AttachmentData>& attachmentData) {
for (int i = 0; i < attachmentData.size(); i++) {
_attachmentModels[i]->setURL(attachmentData.at(i).modelURL);
_attachmentModels[i]->setSnapModelToCenter(true);
_attachmentModels[i]->setScaleToFit(true, getAvatarScale() * _attachmentData.at(i).scale);
_attachmentModels[i]->setScaleToFit(true, getUniformScale() * _attachmentData.at(i).scale);
}
}
@ -1054,15 +1055,6 @@ void Avatar::renderJointConnectingCone(gpu::Batch& batch, glm::vec3 position1, g
}
}
void Avatar::setAvatarScale(float scale) {
if (_targetScale * (1.0f - RESCALING_TOLERANCE) < scale &&
scale < _targetScale * (1.0f + RESCALING_TOLERANCE)) {
setScale(glm::vec3(_targetScale));
} else {
setScale(glm::vec3(scale));
}
}
float Avatar::getSkeletonHeight() const {
Extents extents = _skeletonModel.getBindExtents();
return extents.maximum.y - extents.minimum.y;
@ -1074,7 +1066,7 @@ float Avatar::getHeadHeight() const {
// HACK: We have a really odd case when fading out for some models where this value explodes
float result = extents.maximum.y - extents.minimum.y;
if (result >= 0.0f && result < 100.0f * getAvatarScale() ) {
if (result >= 0.0f && result < 100.0f * getUniformScale() ) {
return result;
}
}
@ -1117,13 +1109,21 @@ void Avatar::setShowDisplayName(bool showDisplayName) {
// virtual
void Avatar::computeShapeInfo(ShapeInfo& shapeInfo) {
shapeInfo.setCapsuleY(_skeletonModel.getBoundingCapsuleRadius(), 0.5f * _skeletonModel.getBoundingCapsuleHeight());
shapeInfo.setOffset(_skeletonModel.getBoundingCapsuleOffset());
float uniformScale = getUniformScale();
shapeInfo.setCapsuleY(uniformScale * _skeletonModel.getBoundingCapsuleRadius(),
0.5f * uniformScale * _skeletonModel.getBoundingCapsuleHeight());
shapeInfo.setOffset(uniformScale * _skeletonModel.getBoundingCapsuleOffset());
}
void Avatar::setMotionState(AvatarMotionState* motionState) {
_motionState = motionState;
}
// virtual
void Avatar::rebuildSkeletonBody() {
DependencyManager::get<AvatarManager>()->updateAvatarPhysicsShape(this);
void Avatar::rebuildCollisionShape() {
if (_motionState) {
_motionState->addDirtyFlags(Simulation::DIRTY_SHAPE);
}
}
glm::vec3 Avatar::getLeftPalmPosition() {

View file

@ -36,7 +36,6 @@ namespace render {
static const float SCALING_RATIO = .05f;
static const float SMOOTHING_RATIO = .05f; // 0 < ratio < 1
static const float RESCALING_TOLERANCE = .02f;
static const float BILLBOARD_FIELD_OF_VIEW = 30.0f; // degrees
static const float BILLBOARD_DISTANCE = 5.56f; // meters
@ -89,7 +88,7 @@ public:
SkeletonModel& getSkeletonModel() { return _skeletonModel; }
const SkeletonModel& getSkeletonModel() const { return _skeletonModel; }
glm::vec3 getChestPosition() const;
float getAvatarScale() const { return getScale().y; }
float getUniformScale() const { return getScale().y; }
const Head* getHead() const { return static_cast<const Head*>(_headData); }
Head* getHead() { return static_cast<Head*>(_headData); }
Hand* getHand() { return static_cast<Hand*>(_handData); }
@ -100,25 +99,28 @@ public:
/// Returns the distance to use as a LOD parameter.
float getLODDistance() const;
virtual bool isMyAvatar() const { return false; }
virtual bool isMyAvatar() const override { return false; }
virtual QVector<glm::quat> getJointRotations() const;
virtual glm::quat getJointRotation(int index) const;
virtual glm::vec3 getJointTranslation(int index) const;
virtual int getJointIndex(const QString& name) const;
virtual QStringList getJointNames() const;
virtual QVector<glm::quat> getJointRotations() const override;
virtual glm::quat getJointRotation(int index) const override;
virtual glm::vec3 getJointTranslation(int index) const override;
virtual int getJointIndex(const QString& name) const override;
virtual QStringList getJointNames() const override;
Q_INVOKABLE virtual glm::quat getDefaultJointRotation(int index) const;
Q_INVOKABLE virtual glm::vec3 getDefaultJointTranslation(int index) const;
virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override;
virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override;
virtual void setFaceModelURL(const QUrl& faceModelURL);
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL);
virtual void setAttachmentData(const QVector<AttachmentData>& attachmentData);
virtual void setBillboard(const QByteArray& billboard);
virtual void setFaceModelURL(const QUrl& faceModelURL) override;
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL) override;
virtual void setAttachmentData(const QVector<AttachmentData>& attachmentData) override;
virtual void setBillboard(const QByteArray& billboard) override;
void setShowDisplayName(bool showDisplayName);
virtual int parseDataFromBuffer(const QByteArray& buffer);
virtual int parseDataFromBuffer(const QByteArray& buffer) override;
static void renderJointConnectingCone( gpu::Batch& batch, glm::vec3 position1, glm::vec3 position2,
float radius1, float radius2, const glm::vec4& color);
@ -144,18 +146,17 @@ public:
void scaleVectorRelativeToPosition(glm::vec3 &positionToScale) const;
void slamPosition(const glm::vec3& position);
virtual void updateAttitude() { _skeletonModel.updateAttitude(); }
virtual void updateAttitude() override { _skeletonModel.updateAttitude(); }
// Call this when updating Avatar position with a delta. This will allow us to
// _accurately_ measure position changes and compute the resulting velocity
// (otherwise floating point error will cause problems at large positions).
void applyPositionDelta(const glm::vec3& delta);
virtual void rebuildSkeletonBody();
virtual void rebuildCollisionShape();
virtual void computeShapeInfo(ShapeInfo& shapeInfo);
void setMotionState(AvatarMotionState* motionState) { _motionState = motionState; }
AvatarMotionState* getMotionState() { return _motionState; }
virtual void setPosition(const glm::vec3& position) override;
@ -170,6 +171,10 @@ public slots:
glm::quat getRightPalmRotation();
protected:
friend class AvatarManager;
void setMotionState(AvatarMotionState* motionState);
SkeletonModel _skeletonModel;
glm::vec3 _skeletonOffset;
QVector<Model*> _attachmentModels;
@ -196,14 +201,15 @@ protected:
float _stringLength;
bool _moving; ///< set when position is changing
bool isLookingAtMe(AvatarSharedPointer avatar);
// protected methods...
bool isLookingAtMe(AvatarSharedPointer avatar) const;
virtual void animateScaleChanges(float deltaTime);
glm::vec3 getBodyRightDirection() const { return getOrientation() * IDENTITY_RIGHT; }
glm::vec3 getBodyUpDirection() const { return getOrientation() * IDENTITY_UP; }
glm::vec3 getBodyFrontDirection() const { return getOrientation() * IDENTITY_FRONT; }
glm::quat computeRotationFromBodyToWorldUp(float proportion = 1.0f) const;
void setAvatarScale(float scale);
void measureMotionDerivatives(float deltaTime);
float getSkeletonHeight() const;
@ -217,7 +223,7 @@ protected:
virtual bool shouldRenderHead(const RenderArgs* renderArgs) const;
virtual void fixupModelsInScene();
virtual void updateJointMappings();
virtual void updateJointMappings() override;
render::ItemID _renderItemID;

View file

@ -14,6 +14,7 @@
#include <QVariantGLM.h>
#include "avatar/AvatarManager.h"
#include "CharacterController.h"
const uint16_t AvatarActionHold::holdVersion = 1;
@ -32,6 +33,64 @@ AvatarActionHold::~AvatarActionHold() {
#endif
}
bool AvatarActionHold::getAvatarRigidBodyLocation(glm::vec3& avatarRigidBodyPosition, glm::quat& avatarRigidBodyRotation) {
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
MyCharacterController* controller = myAvatar ? myAvatar->getCharacterController() : nullptr;
if (!controller) {
qDebug() << "AvatarActionHold::getAvatarRigidBodyLocation failed to get character controller";
return false;
}
controller->getRigidBodyLocation(avatarRigidBodyPosition, avatarRigidBodyRotation);
return true;
}
void AvatarActionHold::prepareForPhysicsSimulation() {
auto avatarManager = DependencyManager::get<AvatarManager>();
auto holdingAvatar = std::static_pointer_cast<Avatar>(avatarManager->getAvatarBySessionID(_holderID));
if (!holdingAvatar || !holdingAvatar->isMyAvatar()) {
return;
}
withWriteLock([&]{
if (_ignoreIK) {
return;
}
glm::vec3 palmPosition;
glm::quat palmRotation;
if (_hand == "right") {
palmPosition = holdingAvatar->getRightPalmPosition();
palmRotation = holdingAvatar->getRightPalmRotation();
} else {
palmPosition = holdingAvatar->getLeftPalmPosition();
palmRotation = holdingAvatar->getLeftPalmRotation();
}
glm::vec3 avatarRigidBodyPosition;
glm::quat avatarRigidBodyRotation;
getAvatarRigidBodyLocation(avatarRigidBodyPosition, avatarRigidBodyRotation);
// determine the difference in translation and rotation between the avatar's
// rigid body and the palm position. The avatar's rigid body will be moved by bullet
// between this call and the call to getTarget, below. A call to get*PalmPosition in
// getTarget would get the palm position of the previous location of the avatar (because
// bullet has moved the av's rigid body but the rigid body's location has not yet been
// copied out into the Avatar class.
//glm::quat avatarRotationInverse = glm::inverse(avatarRigidBodyRotation);
// the offset should be in the frame of the avatar, but something about the order
// things are updated makes this wrong:
// _palmOffsetFromRigidBody = avatarRotationInverse * (palmPosition - avatarRigidBodyPosition);
// I'll leave it here as a comment in case avatar handling changes.
_palmOffsetFromRigidBody = palmPosition - avatarRigidBodyPosition;
// rotation should also be needed, but again, the order of updates makes this unneeded. leaving
// code here for future reference.
// _palmRotationFromRigidBody = avatarRotationInverse * palmRotation;
});
}
std::shared_ptr<Avatar> AvatarActionHold::getTarget(glm::quat& rotation, glm::vec3& position) {
auto avatarManager = DependencyManager::get<AvatarManager>();
auto holdingAvatar = std::static_pointer_cast<Avatar>(avatarManager->getAvatarBySessionID(_holderID));
@ -40,11 +99,11 @@ std::shared_ptr<Avatar> AvatarActionHold::getTarget(glm::quat& rotation, glm::ve
return holdingAvatar;
}
withTryReadLock([&]{
withReadLock([&]{
bool isRightHand = (_hand == "right");
glm::vec3 palmPosition { Vectors::ZERO };
glm::quat palmRotation { Quaternions::IDENTITY };
if (_ignoreIK && holdingAvatar->isMyAvatar()) {
// We cannot ignore other avatars IK and this is not the point of this option
// This is meant to make the grabbing behavior more reactive.
@ -55,6 +114,31 @@ std::shared_ptr<Avatar> AvatarActionHold::getTarget(glm::quat& rotation, glm::ve
palmPosition = holdingAvatar->getHand()->getCopyOfPalmData(HandData::LeftHand).getPosition();
palmRotation = holdingAvatar->getHand()->getCopyOfPalmData(HandData::LeftHand).getRotation();
}
} else if (holdingAvatar->isMyAvatar()) {
glm::vec3 avatarRigidBodyPosition;
glm::quat avatarRigidBodyRotation;
getAvatarRigidBodyLocation(avatarRigidBodyPosition, avatarRigidBodyRotation);
// the offset and rotation between the avatar's rigid body and the palm were determined earlier
// in prepareForPhysicsSimulation. At this point, the avatar's rigid body has been moved by bullet
// and the data in the Avatar class is stale. This means that the result of get*PalmPosition will
// be stale. Instead, determine the current palm position with the current avatar's rigid body
// location and the saved offsets.
// this line is more correct but breaks for the current way avatar data is updated.
// palmPosition = avatarRigidBodyPosition + avatarRigidBodyRotation * _palmOffsetFromRigidBody;
// instead, use this for now:
palmPosition = avatarRigidBodyPosition + _palmOffsetFromRigidBody;
// the item jitters the least by getting the rotation based on the opinion of Avatar.h rather
// than that of the rigid body. leaving this next line here for future reference:
// palmRotation = avatarRigidBodyRotation * _palmRotationFromRigidBody;
if (isRightHand) {
palmRotation = holdingAvatar->getRightPalmRotation();
} else {
palmRotation = holdingAvatar->getLeftPalmRotation();
}
} else {
if (isRightHand) {
palmPosition = holdingAvatar->getRightPalmPosition();
@ -103,21 +187,19 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
if (valid && holdCount > 0) {
position /= holdCount;
bool gotLock = withTryWriteLock([&]{
withWriteLock([&]{
_positionalTarget = position;
_rotationalTarget = rotation;
_positionalTargetSet = true;
_rotationalTargetSet = true;
_active = true;
});
if (gotLock) {
if (_kinematic) {
doKinematicUpdate(deltaTimeStep);
} else {
activateBody();
forceBodyNonStatic();
ObjectActionSpring::updateActionWorker(deltaTimeStep);
}
if (_kinematic) {
doKinematicUpdate(deltaTimeStep);
} else {
activateBody();
forceBodyNonStatic();
ObjectActionSpring::updateActionWorker(deltaTimeStep);
}
}
}

View file

@ -25,18 +25,21 @@ public:
AvatarActionHold(const QUuid& id, EntityItemPointer ownerEntity);
virtual ~AvatarActionHold();
virtual bool updateArguments(QVariantMap arguments);
virtual QVariantMap getArguments();
virtual bool updateArguments(QVariantMap arguments) override;
virtual QVariantMap getArguments() override;
virtual void updateActionWorker(float deltaTimeStep);
virtual void updateActionWorker(float deltaTimeStep) override;
QByteArray serialize() const;
virtual void deserialize(QByteArray serializedArguments);
virtual void deserialize(QByteArray serializedArguments) override;
virtual bool shouldSuppressLocationEdits() { return _active && !_ownerEntity.expired(); }
virtual bool shouldSuppressLocationEdits() override { return _active && !_ownerEntity.expired(); }
bool getAvatarRigidBodyLocation(glm::vec3& avatarRigidBodyPosition, glm::quat& avatarRigidBodyRotation);
std::shared_ptr<Avatar> getTarget(glm::quat& rotation, glm::vec3& position);
virtual void prepareForPhysicsSimulation() override;
private:
void doKinematicUpdate(float deltaTimeStep);
@ -56,6 +59,10 @@ private:
float _previousDeltaTimeStep = 0.0f;
glm::vec3 _previousPositionalDelta;
glm::vec3 _palmOffsetFromRigidBody;
// leaving this here for future refernece.
// glm::quat _palmRotationFromRigidBody;
};
#endif // hifi_AvatarActionHold_h

View file

@ -203,7 +203,7 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
while (fadingIterator != _avatarFades.end()) {
auto avatar = std::static_pointer_cast<Avatar>(*fadingIterator);
avatar->startUpdate();
avatar->setTargetScale(avatar->getAvatarScale() * SHRINK_RATE);
avatar->setTargetScale(avatar->getUniformScale() * SHRINK_RATE);
if (avatar->getTargetScale() <= MIN_FADE_SCALE) {
avatar->removeFromScene(*fadingIterator, scene, pendingChanges);
fadingIterator = _avatarFades.erase(fadingIterator);
@ -223,14 +223,14 @@ AvatarSharedPointer AvatarManager::newSharedAvatar() {
AvatarSharedPointer AvatarManager::addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer) {
auto newAvatar = AvatarHashMap::addAvatar(sessionUUID, mixerWeakPointer);
auto rawRenderableAvatar = std::static_pointer_cast<Avatar>(newAvatar);
render::ScenePointer scene = qApp->getMain3DScene();
render::PendingChanges pendingChanges;
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderAvatars()) {
rawRenderableAvatar->addToScene(rawRenderableAvatar, scene, pendingChanges);
}
scene->enqueuePendingChanges(pendingChanges);
return newAvatar;
}
@ -251,7 +251,7 @@ void AvatarManager::removeAvatarMotionState(AvatarSharedPointer avatar) {
// virtual
void AvatarManager::removeAvatar(const QUuid& sessionUUID) {
QWriteLocker locker(&_hashLock);
auto removedAvatar = _avatarHash.take(sessionUUID);
if (removedAvatar) {
handleRemovedAvatar(removedAvatar);
@ -260,7 +260,8 @@ void AvatarManager::removeAvatar(const QUuid& sessionUUID) {
void AvatarManager::handleRemovedAvatar(const AvatarSharedPointer& removedAvatar) {
AvatarHashMap::handleRemovedAvatar(removedAvatar);
removedAvatar->die();
removeAvatarMotionState(removedAvatar);
_avatarFades.push_back(removedAvatar);
}
@ -268,7 +269,7 @@ void AvatarManager::handleRemovedAvatar(const AvatarSharedPointer& removedAvatar
void AvatarManager::clearOtherAvatars() {
// clear any avatars that came from an avatar-mixer
QWriteLocker locker(&_hashLock);
AvatarHash::iterator avatarIterator = _avatarHash.begin();
while (avatarIterator != _avatarHash.end()) {
auto avatar = std::static_pointer_cast<Avatar>(avatarIterator.value());
@ -278,7 +279,7 @@ void AvatarManager::clearOtherAvatars() {
} else {
auto removedAvatar = avatarIterator.value();
avatarIterator = _avatarHash.erase(avatarIterator);
handleRemovedAvatar(removedAvatar);
}
}
@ -374,20 +375,18 @@ void AvatarManager::handleCollisionEvents(const CollisionEvents& collisionEvents
}
}
void AvatarManager::updateAvatarPhysicsShape(Avatar* avatar) {
AvatarMotionState* motionState = avatar->getMotionState();
if (motionState) {
motionState->addDirtyFlags(Simulation::DIRTY_SHAPE);
} else {
ShapeInfo shapeInfo;
avatar->computeShapeInfo(shapeInfo);
btCollisionShape* shape = ObjectMotionState::getShapeManager()->getShape(shapeInfo);
if (shape) {
AvatarMotionState* motionState = new AvatarMotionState(avatar, shape);
avatar->setMotionState(motionState);
_motionStatesToAdd.insert(motionState);
_avatarMotionStates.insert(motionState);
}
void AvatarManager::addAvatarToSimulation(Avatar* avatar) {
assert(!avatar->getMotionState());
ShapeInfo shapeInfo;
avatar->computeShapeInfo(shapeInfo);
btCollisionShape* shape = ObjectMotionState::getShapeManager()->getShape(shapeInfo);
if (shape) {
// we don't add to the simulation now, we put it on a list to be added later
AvatarMotionState* motionState = new AvatarMotionState(avatar, shape);
avatar->setMotionState(motionState);
_motionStatesToAdd.insert(motionState);
_avatarMotionStates.insert(motionState);
}
}
@ -416,6 +415,6 @@ AvatarSharedPointer AvatarManager::getAvatarBySessionID(const QUuid& sessionID)
if (sessionID == _myAvatar->getSessionUUID()) {
return _myAvatar;
}
return findAvatar(sessionID);
}

View file

@ -52,7 +52,7 @@ public:
glm::vec3 color;
glm::vec3 direction;
};
Q_INVOKABLE void setLocalLights(const QVector<AvatarManager::LocalLight>& localLights);
Q_INVOKABLE QVector<AvatarManager::LocalLight> getLocalLights() const;
// Currently, your own avatar will be included as the null avatar id.
@ -66,8 +66,8 @@ public:
void handleOutgoingChanges(const VectorOfMotionStates& motionStates);
void handleCollisionEvents(const CollisionEvents& collisionEvents);
void updateAvatarPhysicsShape(Avatar* avatar);
void addAvatarToSimulation(Avatar* avatar);
// Expose results and parameter-tuning operations to other systems, such as stats and javascript.
Q_INVOKABLE float getRenderDistance() { return _renderDistance; }
Q_INVOKABLE float getRenderDistanceInverseLowLimit() { return _renderDistanceController.getControlledValueLowLimit(); }
@ -80,7 +80,7 @@ public:
Q_INVOKABLE void setRenderDistanceKD(float newValue) { _renderDistanceController.setKD(newValue); }
Q_INVOKABLE void setRenderDistanceInverseLowLimit(float newValue) { _renderDistanceController.setControlledValueLowLimit(newValue); }
Q_INVOKABLE void setRenderDistanceInverseHighLimit(float newValue);
public slots:
void setShouldShowReceiveStats(bool shouldShowReceiveStats) { _shouldShowReceiveStats = shouldShowReceiveStats; }
void updateAvatarRenderStatus(bool shouldRenderAvatars);
@ -90,19 +90,19 @@ private:
AvatarManager(const AvatarManager& other);
void simulateAvatarFades(float deltaTime);
// virtual overrides
virtual AvatarSharedPointer newSharedAvatar();
virtual AvatarSharedPointer addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer);
void removeAvatarMotionState(AvatarSharedPointer avatar);
virtual void removeAvatar(const QUuid& sessionUUID);
virtual void handleRemovedAvatar(const AvatarSharedPointer& removedAvatar);
QVector<AvatarSharedPointer> _avatarFades;
std::shared_ptr<MyAvatar> _myAvatar;
quint64 _lastSendAvatarDataTime = 0; // Controls MyAvatar send data rate.
QVector<AvatarManager::LocalLight> _localLights;
bool _shouldShowReceiveStats = false;

View file

@ -46,7 +46,7 @@ public:
virtual float getObjectFriction() const;
virtual float getObjectLinearDamping() const;
virtual float getObjectAngularDamping() const;
virtual glm::vec3 getObjectPosition() const;
virtual glm::quat getObjectRotation() const;
virtual glm::vec3 getObjectLinearVelocity() const;

View file

@ -37,7 +37,7 @@ void Hand::simulate(float deltaTime, bool isMine) {
void Hand::renderHandTargets(RenderArgs* renderArgs, bool isMine) {
float avatarScale = 1.0f;
if (_owningAvatar) {
avatarScale = _owningAvatar->getAvatarScale();
avatarScale = _owningAvatar->getUniformScale();
}
const float alpha = 1.0f;
@ -62,7 +62,7 @@ void Hand::renderHandTargets(RenderArgs* renderArgs, bool isMine) {
transform.setRotation(palm.getRotation());
transform.postScale(SPHERE_RADIUS);
DependencyManager::get<DeferredLightingEffect>()->renderSolidSphereInstance(batch, transform, grayColor);
// draw a green sphere at the old "finger tip"
transform = Transform();
position = palm.getTipPosition();
@ -72,7 +72,7 @@ void Hand::renderHandTargets(RenderArgs* renderArgs, bool isMine) {
DependencyManager::get<DeferredLightingEffect>()->renderSolidSphereInstance(batch, transform, greenColor);
}
}
const float AXIS_RADIUS = 0.1f * SPHERE_RADIUS;
const float AXIS_LENGTH = 10.0f * SPHERE_RADIUS;

View file

@ -287,10 +287,7 @@ extern void avatarStateFromFrame(const QByteArray& frameData, AvatarData* _avata
void MyAvatar::simulate(float deltaTime) {
PerformanceTimer perfTimer("simulate");
if (getAvatarScale() != _targetScale) {
float scale = (1.0f - SMOOTHING_RATIO) * getAvatarScale() + SMOOTHING_RATIO * _targetScale;
setAvatarScale(scale);
}
animateScaleChanges(deltaTime);
{
PerformanceTimer perfTimer("transform");
@ -337,7 +334,7 @@ void MyAvatar::simulate(float deltaTime) {
headPosition = getPosition();
}
head->setPosition(headPosition);
head->setScale(getAvatarScale());
head->setScale(getUniformScale());
head->simulate(deltaTime, true);
}
@ -441,14 +438,6 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
estimatedPosition = tracker->getHeadTranslation();
_trackedHeadPosition = estimatedPosition;
estimatedRotation = glm::degrees(safeEulerAngles(tracker->getHeadRotation()));
if (qApp->getCamera()->getMode() == CAMERA_MODE_MIRROR) {
// Invert yaw and roll when in mirror mode
// NOTE: this is kinda a hack, it's the same hack we use to make the head tilt. But it's not really a mirror
// it just makes you feel like you're looking in a mirror because the body movements of the avatar appear to
// match your body movements.
YAW(estimatedRotation) *= -1.0f;
ROLL(estimatedRotation) *= -1.0f;
}
}
// Rotate the body if the head is turned beyond the screen
@ -489,14 +478,6 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
const float TORSO_LENGTH = 0.5f;
glm::vec3 relativePosition = estimatedPosition - glm::vec3(0.0f, -TORSO_LENGTH, 0.0f);
// Invert left/right lean when in mirror mode
// NOTE: this is kinda a hack, it's the same hack we use to make the head tilt. But it's not really a mirror
// it just makes you feel like you're looking in a mirror because the body movements of the avatar appear to
// match your body movements.
if ((inHmd || inFacetracker) && qApp->getCamera()->getMode() == CAMERA_MODE_MIRROR) {
relativePosition.x = -relativePosition.x;
}
const float MAX_LEAN = 45.0f;
head->setLeanSideways(glm::clamp(glm::degrees(atanf(relativePosition.x * _leanScale / TORSO_LENGTH)),
-MAX_LEAN, MAX_LEAN));
@ -528,25 +509,25 @@ glm::vec3 MyAvatar::getRightHandTipPosition() const {
controller::Pose MyAvatar::getLeftHandPose() const {
auto palmData = getHandData()->getCopyOfPalmData(HandData::LeftHand);
return palmData.isValid() ? controller::Pose(palmData.getPosition(), palmData.getRotation(),
palmData.getVelocity(), palmData.getRawAngularVelocityAsQuat()) : controller::Pose();
palmData.getVelocity(), palmData.getRawAngularVelocity()) : controller::Pose();
}
controller::Pose MyAvatar::getRightHandPose() const {
auto palmData = getHandData()->getCopyOfPalmData(HandData::RightHand);
return palmData.isValid() ? controller::Pose(palmData.getPosition(), palmData.getRotation(),
palmData.getVelocity(), palmData.getRawAngularVelocityAsQuat()) : controller::Pose();
palmData.getVelocity(), palmData.getRawAngularVelocity()) : controller::Pose();
}
controller::Pose MyAvatar::getLeftHandTipPose() const {
auto palmData = getHandData()->getCopyOfPalmData(HandData::LeftHand);
return palmData.isValid() ? controller::Pose(palmData.getTipPosition(), palmData.getRotation(),
palmData.getTipVelocity(), palmData.getRawAngularVelocityAsQuat()) : controller::Pose();
palmData.getTipVelocity(), palmData.getRawAngularVelocity()) : controller::Pose();
}
controller::Pose MyAvatar::getRightHandTipPose() const {
auto palmData = getHandData()->getCopyOfPalmData(HandData::RightHand);
return palmData.isValid() ? controller::Pose(palmData.getTipPosition(), palmData.getRotation(),
palmData.getTipVelocity(), palmData.getRawAngularVelocityAsQuat()) : controller::Pose();
palmData.getTipVelocity(), palmData.getRawAngularVelocity()) : controller::Pose();
}
// virtual
@ -555,7 +536,7 @@ void MyAvatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
if (!_shouldRender) {
return; // exit early
}
Avatar::render(renderArgs, cameraPosition);
}
@ -697,7 +678,7 @@ void MyAvatar::loadData() {
_leanScale = loadSetting(settings, "leanScale", 0.05f);
_targetScale = loadSetting(settings, "scale", 1.0f);
setAvatarScale(getAvatarScale());
setScale(glm::vec3(_targetScale));
_animGraphUrl = settings.value("animGraphURL", "").toString();
_fullAvatarURLFromPreferences = settings.value("fullAvatarURL", AvatarData::defaultFullAvatarModelUrl()).toUrl();
@ -818,14 +799,14 @@ void MyAvatar::updateLookAtTargetAvatar() {
const float GREATEST_LOOKING_AT_DISTANCE = 10.0f;
AvatarHash hash = DependencyManager::get<AvatarManager>()->getHashCopy();
foreach (const AvatarSharedPointer& avatarPointer, hash) {
auto avatar = static_pointer_cast<Avatar>(avatarPointer);
bool isCurrentTarget = avatar->getIsLookAtTarget();
float distanceTo = glm::length(avatar->getHead()->getEyePosition() - cameraPosition);
avatar->setIsLookAtTarget(false);
if (!avatar->isMyAvatar() && avatar->isInitialized() &&
(distanceTo < GREATEST_LOOKING_AT_DISTANCE * getAvatarScale())) {
(distanceTo < GREATEST_LOOKING_AT_DISTANCE * getUniformScale())) {
float angleTo = glm::angle(lookForward, glm::normalize(avatar->getHead()->getEyePosition() - cameraPosition));
if (angleTo < (smallestAngleTo * (isCurrentTarget ? KEEP_LOOKING_AT_CURRENT_ANGLE_FACTOR : 1.0f))) {
_lookAtTargetAvatar = avatarPointer;
@ -966,7 +947,11 @@ void MyAvatar::clearJointData(int index) {
}
void MyAvatar::clearJointsData() {
//clearJointAnimationPriorities();
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "clearJointsData");
return;
}
_rig->clearJointStates();
}
void MyAvatar::setFaceModelURL(const QUrl& faceModelURL) {
@ -1048,14 +1033,15 @@ glm::vec3 MyAvatar::getSkeletonPosition() const {
return Avatar::getPosition();
}
void MyAvatar::rebuildSkeletonBody() {
void MyAvatar::rebuildCollisionShape() {
// compute localAABox
float radius = _skeletonModel.getBoundingCapsuleRadius();
float height = _skeletonModel.getBoundingCapsuleHeight() + 2.0f * radius;
float scale = getUniformScale();
float radius = scale * _skeletonModel.getBoundingCapsuleRadius();
float height = scale * _skeletonModel.getBoundingCapsuleHeight() + 2.0f * radius;
glm::vec3 corner(-radius, -0.5f * height, -radius);
corner += _skeletonModel.getBoundingCapsuleOffset();
glm::vec3 scale(2.0f * radius, height, 2.0f * radius);
_characterController.setLocalBoundingBox(corner, scale);
corner += scale * _skeletonModel.getBoundingCapsuleOffset();
glm::vec3 diagonal(2.0f * radius, height, 2.0f * radius);
_characterController.setLocalBoundingBox(corner, diagonal);
}
void MyAvatar::prepareForPhysicsSimulation() {
@ -1189,7 +1175,7 @@ void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, fl
if (!_skeletonModel.isRenderable()) {
return; // wait until all models are loaded
}
fixupModelsInScene();
// Render head so long as the camera isn't inside it
@ -1343,7 +1329,7 @@ const float RENDER_HEAD_CUTOFF_DISTANCE = 0.50f;
bool MyAvatar::cameraInsideHead() const {
const Head* head = getHead();
const glm::vec3 cameraPosition = qApp->getCamera()->getPosition();
return glm::length(cameraPosition - head->getEyePosition()) < (RENDER_HEAD_CUTOFF_DISTANCE * getAvatarScale());
return glm::length(cameraPosition - head->getEyePosition()) < (RENDER_HEAD_CUTOFF_DISTANCE * getUniformScale());
}
bool MyAvatar::shouldRenderHead(const RenderArgs* renderArgs) const {
@ -1401,12 +1387,6 @@ void MyAvatar::updateOrientation(float deltaTime) {
// ... so they need to be converted to degrees before we do math...
glm::vec3 euler = glm::eulerAngles(localOrientation) * DEGREES_PER_RADIAN;
//Invert yaw and roll when in mirror mode
if (qApp->getCamera()->getMode() == CAMERA_MODE_MIRROR) {
YAW(euler) *= -1.0f;
ROLL(euler) *= -1.0f;
}
Head* head = getHead();
head->setBaseYaw(YAW(euler));
head->setBasePitch(PITCH(euler));
@ -1473,11 +1453,11 @@ glm::vec3 MyAvatar::applyKeyboardMotor(float deltaTime, const glm::vec3& localVe
if (isHovering) {
// we're flying --> complex acceleration curve with high max speed
float motorSpeed = glm::length(_keyboardMotorVelocity);
float finalMaxMotorSpeed = getAvatarScale() * MAX_KEYBOARD_MOTOR_SPEED;
float finalMaxMotorSpeed = getUniformScale() * MAX_KEYBOARD_MOTOR_SPEED;
float speedGrowthTimescale = 2.0f;
float speedIncreaseFactor = 1.8f;
motorSpeed *= 1.0f + glm::clamp(deltaTime / speedGrowthTimescale , 0.0f, 1.0f) * speedIncreaseFactor;
const float maxBoostSpeed = getAvatarScale() * MAX_BOOST_SPEED;
const float maxBoostSpeed = getUniformScale() * MAX_BOOST_SPEED;
if (motorSpeed < maxBoostSpeed) {
// an active keyboard motor should never be slower than this
float boostCoefficient = (maxBoostSpeed - motorSpeed) / maxBoostSpeed;

View file

@ -249,7 +249,7 @@ public slots:
Q_INVOKABLE void updateMotionBehaviorFromMenu();
virtual void rebuildSkeletonBody() override;
virtual void rebuildCollisionShape() override;
Q_INVOKABLE QUrl getAnimGraphUrl() const { return _animGraphUrl; }

View file

@ -32,7 +32,7 @@ MyCharacterController::~MyCharacterController() {
void MyCharacterController::updateShapeIfNecessary() {
if (_pendingFlags & PENDING_FLAG_UPDATE_SHAPE) {
_pendingFlags &= ~ PENDING_FLAG_UPDATE_SHAPE;
_pendingFlags &= ~PENDING_FLAG_UPDATE_SHAPE;
// compute new dimensions from avatar's bounding box
float x = _boxScale.x;

View file

@ -69,7 +69,7 @@ void SkeletonModel::initJointStates() {
_headClipDistance = -(meshExtents.minimum.z / _scale.z - _defaultEyeModelPosition.z);
_headClipDistance = std::max(_headClipDistance, DEFAULT_NEAR_CLIP);
_owningAvatar->rebuildSkeletonBody();
_owningAvatar->rebuildCollisionShape();
emit skeletonLoaded();
}
@ -338,35 +338,38 @@ void SkeletonModel::computeBoundingShape() {
return;
}
_rig->computeAvatarBoundingCapsule(geometry,
_boundingCapsuleRadius,
_boundingCapsuleHeight,
_boundingCapsuleLocalOffset);
float radius, height;
glm::vec3 offset;
_rig->computeAvatarBoundingCapsule(geometry, radius, height, offset);
float invScale = 1.0f / _owningAvatar->getUniformScale();
_boundingCapsuleRadius = invScale * radius;
_boundingCapsuleHeight = invScale * height;
_boundingCapsuleLocalOffset = invScale * offset;
}
void SkeletonModel::renderBoundingCollisionShapes(gpu::Batch& batch, float alpha) {
void SkeletonModel::renderBoundingCollisionShapes(gpu::Batch& batch, float scale, float alpha) {
auto geometryCache = DependencyManager::get<GeometryCache>();
auto deferredLighting = DependencyManager::get<DeferredLightingEffect>();
// draw a blue sphere at the capsule top point
glm::vec3 topPoint = _translation + getRotation() * (_boundingCapsuleLocalOffset + (0.5f * _boundingCapsuleHeight) * glm::vec3(0.0f, 1.0f, 0.0f));
glm::vec3 topPoint = _translation + getRotation() * (scale * (_boundingCapsuleLocalOffset + (0.5f * _boundingCapsuleHeight) * Vectors::UNIT_Y));
deferredLighting->renderSolidSphereInstance(batch,
Transform().setTranslation(topPoint).postScale(_boundingCapsuleRadius),
Transform().setTranslation(topPoint).postScale(scale * _boundingCapsuleRadius),
glm::vec4(0.6f, 0.6f, 0.8f, alpha));
// draw a yellow sphere at the capsule bottom point
glm::vec3 bottomPoint = topPoint - glm::vec3(0.0f, _boundingCapsuleHeight, 0.0f);
glm::vec3 bottomPoint = topPoint - glm::vec3(0.0f, scale * _boundingCapsuleHeight, 0.0f);
glm::vec3 axis = topPoint - bottomPoint;
deferredLighting->renderSolidSphereInstance(batch,
Transform().setTranslation(bottomPoint).postScale(_boundingCapsuleRadius),
Transform().setTranslation(bottomPoint).postScale(scale * _boundingCapsuleRadius),
glm::vec4(0.8f, 0.8f, 0.6f, alpha));
// draw a green cylinder between the two points
glm::vec3 origin(0.0f);
batch.setModelTransform(Transform().setTranslation(bottomPoint));
deferredLighting->bindSimpleProgram(batch);
Avatar::renderJointConnectingCone(batch, origin, axis, _boundingCapsuleRadius, _boundingCapsuleRadius,
Avatar::renderJointConnectingCone(batch, origin, axis, scale * _boundingCapsuleRadius, scale * _boundingCapsuleRadius,
glm::vec4(0.6f, 0.8f, 0.6f, alpha));
}

View file

@ -89,7 +89,7 @@ public:
/// \return whether or not the head was found.
glm::vec3 getDefaultEyeModelPosition() const;
void renderBoundingCollisionShapes(gpu::Batch& batch, float alpha);
void renderBoundingCollisionShapes(gpu::Batch& batch, float scale, float alpha);
float getBoundingCapsuleRadius() const { return _boundingCapsuleRadius; }
float getBoundingCapsuleHeight() const { return _boundingCapsuleHeight; }
const glm::vec3 getBoundingCapsuleOffset() const { return _boundingCapsuleLocalOffset; }

View file

@ -20,7 +20,7 @@ DeviceTracker::SingletonData::~SingletonData() {
}
int DeviceTracker::getNumDevices() {
return Singleton::get()->_devicesMap.size();
return (int)Singleton::get()->_devicesMap.size();
}
DeviceTracker::ID DeviceTracker::getDeviceID(const Name& name) {
@ -58,7 +58,7 @@ DeviceTracker::ID DeviceTracker::registerDevice(const Name& name, DeviceTracker*
}
// Good to register the device
deviceID = Singleton::get()->_devicesVector.size();
deviceID = (ID)Singleton::get()->_devicesVector.size();
Singleton::get()->_devicesMap.insert(Map::value_type(name, deviceID));
Singleton::get()->_devicesVector.push_back(device);
device->assignIDAndName(deviceID, name);

View file

@ -255,7 +255,7 @@ void Faceshift::receive(const QByteArray& buffer) {
}
case fsMsg::MSG_OUT_BLENDSHAPE_NAMES: {
const vector<string>& names = static_pointer_cast<fsMsgBlendshapeNames>(msg)->blendshape_names();
for (size_t i = 0; i < names.size(); i++) {
for (int i = 0; i < (int)names.size(); i++) {
if (names[i] == "EyeBlink_L") {
_leftBlinkIndex = i;

View file

@ -90,7 +90,7 @@ MotionTracker::Index MotionTracker::addJoint(const Semantic& semantic, Index par
// All good then allocate the joint
Index newIndex = _jointsArray.size();
Index newIndex = (Index)_jointsArray.size();
_jointsArray.push_back(JointTracker(semantic, parent));
_jointsMap.insert(JointTracker::Map::value_type(semantic, newIndex));

View file

@ -90,7 +90,7 @@ public:
virtual bool isConnected() const;
Index numJointTrackers() const { return _jointsArray.size(); }
Index numJointTrackers() const { return (Index)_jointsArray.size(); }
/// Access a Joint from it's index.
/// Index 0 is always the "Root".

View file

@ -34,7 +34,6 @@
static const quint64 MSECS_TO_USECS = 1000ULL;
static const quint64 TOOLTIP_DELAY = 500 * MSECS_TO_USECS;
static const float RETICLE_COLOR[] = { 0.0f, 198.0f / 255.0f, 244.0f / 255.0f };
static const float reticleSize = TWO_PI / 100.0f;
static const float CURSOR_PIXEL_SIZE = 32.0f;
@ -115,10 +114,6 @@ bool raySphereIntersect(const glm::vec3 &dir, const glm::vec3 &origin, float r,
ApplicationCompositor::ApplicationCompositor() :
_alphaPropertyAnimation(new QPropertyAnimation(this, "alpha"))
{
memset(_reticleActive, 0, sizeof(_reticleActive));
memset(_magActive, 0, sizeof(_reticleActive));
memset(_magSizeMult, 0, sizeof(_magSizeMult));
auto geometryCache = DependencyManager::get<GeometryCache>();
_reticleQuad = geometryCache->allocateID();
@ -219,9 +214,6 @@ void ApplicationCompositor::displayOverlayTexture(RenderArgs* renderArgs) {
batch.setResourceTexture(0, overlayFramebuffer->getRenderBuffer(0));
geometryCache->renderUnitQuad(batch, vec4(vec3(1), _alpha));
// Doesn't actually render
renderPointers(batch);
//draw the mouse pointer
// Get the mouse coordinates and convert to NDC [-1, 1]
vec2 canvasSize = qApp->getCanvasSize();
@ -306,8 +298,7 @@ void ApplicationCompositor::displayOverlayTextureHmd(RenderArgs* renderArgs, int
}
#endif
// Doesn't actually render
renderPointers(batch);
vec3 reticleScale = vec3(Cursor::Manager::instance().getScale() * reticleSize);
bindCursorTexture(batch);
@ -316,34 +307,13 @@ void ApplicationCompositor::displayOverlayTextureHmd(RenderArgs* renderArgs, int
glm::mat4 overlayXfm;
_modelTransform.getMatrix(overlayXfm);
// Only render the hand pointers if the EnableHandMouseInput is enabled
if (Menu::getInstance()->isOptionChecked(MenuOption::EnableHandMouseInput)) {
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
auto palms = myAvatar->getHand()->getCopyOfPalms();
for (const auto& palm : palms) {
if (palm.isActive()) {
glm::vec2 polar = getPolarCoordinates(palm);
// Convert to quaternion
mat4 pointerXfm = glm::mat4_cast(quat(vec3(polar.y, -polar.x, 0.0f))) * glm::translate(mat4(), vec3(0, 0, -1));
mat4 reticleXfm = overlayXfm * pointerXfm;
reticleXfm = glm::scale(reticleXfm, reticleScale);
batch.setModelTransform(reticleXfm);
// Render reticle at location
geometryCache->renderUnitQuad(batch, glm::vec4(1), _reticleQuad);
}
}
}
//Mouse Pointer
if (_reticleActive[MOUSE]) {
glm::vec2 projection = screenToSpherical(glm::vec2(_reticlePosition[MOUSE].x(),
_reticlePosition[MOUSE].y()));
mat4 pointerXfm = glm::mat4_cast(quat(vec3(-projection.y, projection.x, 0.0f))) * glm::translate(mat4(), vec3(0, 0, -1));
mat4 reticleXfm = overlayXfm * pointerXfm;
reticleXfm = glm::scale(reticleXfm, reticleScale);
batch.setModelTransform(reticleXfm);
geometryCache->renderUnitQuad(batch, glm::vec4(1), _reticleQuad);
}
glm::vec2 projection = screenToSpherical(qApp->getTrueMouse());
mat4 pointerXfm = glm::mat4_cast(quat(vec3(-projection.y, projection.x, 0.0f))) * glm::translate(mat4(), vec3(0, 0, -1));
mat4 reticleXfm = overlayXfm * pointerXfm;
reticleXfm = glm::scale(reticleXfm, reticleScale);
batch.setModelTransform(reticleXfm);
geometryCache->renderUnitQuad(batch, glm::vec4(1), _reticleQuad);
});
}
@ -415,7 +385,7 @@ bool ApplicationCompositor::calculateRayUICollisionPoint(const glm::vec3& positi
glm::vec3 relativeDirection = glm::normalize(inverseOrientation * direction);
float t;
if (raySphereIntersect(relativeDirection, relativePosition, _oculusUIRadius * myAvatar->getAvatarScale(), &t)){
if (raySphereIntersect(relativeDirection, relativePosition, _oculusUIRadius * myAvatar->getUniformScale(), &t)){
result = position + direction * t;
return true;
}
@ -423,124 +393,6 @@ bool ApplicationCompositor::calculateRayUICollisionPoint(const glm::vec3& positi
return false;
}
//Renders optional pointers
void ApplicationCompositor::renderPointers(gpu::Batch& batch) {
if (qApp->isHMDMode() && !qApp->getLastMouseMoveWasSimulated()) {
//If we are in oculus, render reticle later
auto trueMouse = qApp->getTrueMouse();
trueMouse /= qApp->getCanvasSize();
QPoint position = QPoint(qApp->getTrueMouse().x, qApp->getTrueMouse().y);
_reticlePosition[MOUSE] = position;
_reticleActive[MOUSE] = true;
_magActive[MOUSE] = _magnifier;
_reticleActive[LEFT_CONTROLLER] = false;
_reticleActive[RIGHT_CONTROLLER] = false;
} else if (qApp->getLastMouseMoveWasSimulated()
&& Menu::getInstance()->isOptionChecked(MenuOption::EnableHandMouseInput)) {
//only render controller pointer if we aren't already rendering a mouse pointer
_reticleActive[MOUSE] = false;
_magActive[MOUSE] = false;
renderControllerPointers(batch);
}
}
// FIXME - this is old code that likely needs to be removed and/or reworked to support the new input control model
void ApplicationCompositor::renderControllerPointers(gpu::Batch& batch) {
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
//Static variables used for storing controller state
static quint64 pressedTime[NUMBER_OF_RETICLES] = { 0ULL, 0ULL, 0ULL };
static bool isPressed[NUMBER_OF_RETICLES] = { false, false, false };
static bool stateWhenPressed[NUMBER_OF_RETICLES] = { false, false, false };
const HandData* handData = DependencyManager::get<AvatarManager>()->getMyAvatar()->getHandData();
auto palms = handData->getCopyOfPalms();
for (unsigned int palmIndex = 2; palmIndex < 4; palmIndex++) {
const int index = palmIndex - 1;
const PalmData* palmData = NULL;
if (palmIndex >= palms.size()) {
return;
}
if (palms[palmIndex].isActive()) {
palmData = &palms[palmIndex];
} else {
continue;
}
if (isPressed[index]) {
isPressed[index] = false;
//If the button was only pressed for < 250 ms
//then disable it.
const int MAX_BUTTON_PRESS_TIME = 250 * MSECS_TO_USECS;
if (usecTimestampNow() < pressedTime[index] + MAX_BUTTON_PRESS_TIME) {
_magActive[index] = !stateWhenPressed[index];
}
}
//if we have the oculus, we should make the cursor smaller since it will be
//magnified
if (qApp->isHMDMode()) {
QPoint point = getPalmClickLocation(palmData);
_reticlePosition[index] = point;
//When button 2 is pressed we drag the mag window
if (isPressed[index]) {
_magActive[index] = true;
}
// If oculus is enabled, we draw the crosshairs later
continue;
}
auto canvasSize = qApp->getCanvasSize();
int mouseX, mouseY;
// Get directon relative to avatar orientation
glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * palmData->getFingerDirection();
// Get the angles, scaled between (-0.5,0.5)
float xAngle = (atan2f(direction.z, direction.x) + PI_OVER_TWO);
float yAngle = 0.5f - ((atan2f(direction.z, direction.y) + (float)PI_OVER_TWO));
// Get the pixel range over which the xAngle and yAngle are scaled
float cursorRange = canvasSize.x * controller::InputDevice::getCursorPixelRangeMult();
mouseX = (canvasSize.x / 2.0f + cursorRange * xAngle);
mouseY = (canvasSize.y / 2.0f + cursorRange * yAngle);
//If the cursor is out of the screen then don't render it
if (mouseX < 0 || mouseX >= (int)canvasSize.x || mouseY < 0 || mouseY >= (int)canvasSize.y) {
_reticleActive[index] = false;
continue;
}
_reticleActive[index] = true;
const float reticleSize = 40.0f;
mouseX -= reticleSize / 2.0f;
mouseY += reticleSize / 2.0f;
glm::vec2 topLeft(mouseX, mouseY);
glm::vec2 bottomRight(mouseX + reticleSize, mouseY - reticleSize);
glm::vec2 texCoordTopLeft(0.0f, 0.0f);
glm::vec2 texCoordBottomRight(1.0f, 1.0f);
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
glm::vec4(RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2], 1.0f));
}
}
void ApplicationCompositor::buildHemiVertices(
const float fov, const float aspectRatio, const int slices, const int stacks) {
static float textureFOV = 0.0f, textureAspectRatio = 1.0f;

View file

@ -92,9 +92,6 @@ private:
void drawSphereSection(gpu::Batch& batch);
void updateTooltips();
void renderPointers(gpu::Batch& batch);
void renderControllerPointers(gpu::Batch& batch);
vec2 getPolarCoordinates(const PalmData& palm) const;
// Support for hovering and tooltips
@ -109,11 +106,6 @@ private:
float _textureAspectRatio{ 1.0f };
int _hemiVerticesID{ GeometryCache::UNKNOWN_ID };
enum Reticles { MOUSE, LEFT_CONTROLLER, RIGHT_CONTROLLER, NUMBER_OF_RETICLES };
bool _reticleActive[NUMBER_OF_RETICLES];
QPoint _reticlePosition[NUMBER_OF_RETICLES];
bool _magActive[NUMBER_OF_RETICLES];
float _magSizeMult[NUMBER_OF_RETICLES];
bool _magnifier{ true };
float _alpha{ 1.0f };

View file

@ -199,7 +199,7 @@ void PreferencesDialog::loadPreferences() {
ui.leanScaleSpin->setValue(myAvatar->getLeanScale());
ui.avatarScaleSpin->setValue(myAvatar->getAvatarScale());
ui.avatarScaleSpin->setValue(myAvatar->getUniformScale());
ui.avatarAnimationEdit->setText(myAvatar->getAnimGraphUrl().toString());
ui.maxOctreePPSSpin->setValue(qApp->getMaxOctreePacketsPerSecond());
@ -256,7 +256,7 @@ void PreferencesDialog::savePreferences() {
myAvatar->getHead()->setPupilDilation(ui.pupilDilationSlider->value() / (float)ui.pupilDilationSlider->maximum());
myAvatar->setLeanScale(ui.leanScaleSpin->value());
myAvatar->setClampedTargetScale(ui.avatarScaleSpin->value());
myAvatar->setTargetScaleVerbose(ui.avatarScaleSpin->value());
if (myAvatar->getAnimGraphUrl() != ui.avatarAnimationEdit->text()) { // If changed, destroy the old and start with the new
myAvatar->setAnimGraphUrl(ui.avatarAnimationEdit->text());
}

View file

@ -118,7 +118,7 @@ void Stats::updateStats(bool force) {
STAT_UPDATE(avatarCount, avatarManager->size() - 1);
STAT_UPDATE(avatarRenderableCount, avatarManager->getNumberInRenderRange());
STAT_UPDATE(avatarRenderDistance, (int) round(avatarManager->getRenderDistance())); // deliberately truncating
STAT_UPDATE(serverCount, nodeList->size());
STAT_UPDATE(serverCount, (int)nodeList->size());
STAT_UPDATE(renderrate, (int)qApp->getFps());
if (qApp->getActiveDisplayPlugin()) {
STAT_UPDATE(presentrate, (int)round(qApp->getActiveDisplayPlugin()->presentRate()));
@ -270,7 +270,7 @@ void Stats::updateStats(bool force) {
if (voxelPacketsToProcess == 0) {
_resetRecentMaxPacketsSoon = true;
} else if (voxelPacketsToProcess > _recentMaxPackets) {
_recentMaxPackets = voxelPacketsToProcess;
_recentMaxPackets = (int)voxelPacketsToProcess;
}
// Server Octree Elements
@ -344,18 +344,18 @@ void Stats::setRenderDetails(const RenderDetails& details) {
STAT_UPDATE(triangles, details._trianglesRendered);
STAT_UPDATE(materialSwitches, details._materialSwitches);
if (_expanded) {
STAT_UPDATE(opaqueConsidered, details._opaque._considered);
STAT_UPDATE(opaqueConsidered, (int)details._opaque._considered);
STAT_UPDATE(opaqueOutOfView, details._opaque._outOfView);
STAT_UPDATE(opaqueTooSmall, details._opaque._tooSmall);
STAT_UPDATE(opaqueRendered, details._opaque._rendered);
STAT_UPDATE(translucentConsidered, details._translucent._considered);
STAT_UPDATE(opaqueRendered, (int)details._opaque._rendered);
STAT_UPDATE(translucentConsidered, (int)details._translucent._considered);
STAT_UPDATE(translucentOutOfView, details._translucent._outOfView);
STAT_UPDATE(translucentTooSmall, details._translucent._tooSmall);
STAT_UPDATE(translucentRendered, details._translucent._rendered);
STAT_UPDATE(otherConsidered, details._other._considered);
STAT_UPDATE(translucentRendered, (int)details._translucent._rendered);
STAT_UPDATE(otherConsidered, (int)details._other._considered);
STAT_UPDATE(otherOutOfView, details._other._outOfView);
STAT_UPDATE(otherTooSmall, details._other._tooSmall);
STAT_UPDATE(otherRendered, details._other._rendered);
STAT_UPDATE(otherRendered, (int)details._other._rendered);
}
}

View file

@ -26,13 +26,15 @@
QString const Image3DOverlay::TYPE = "image3d";
Image3DOverlay::Image3DOverlay() {
_isLoaded = false;
_isLoaded = false;
_emissive = false;
}
Image3DOverlay::Image3DOverlay(const Image3DOverlay* image3DOverlay) :
Billboard3DOverlay(image3DOverlay),
_url(image3DOverlay->_url),
_texture(image3DOverlay->_texture),
_emissive(image3DOverlay->_emissive),
_fromImage(image3DOverlay->_fromImage)
{
}
@ -93,8 +95,8 @@ void Image3DOverlay::render(RenderArgs* args) {
batch->setModelTransform(transform);
batch->setResourceTexture(0, _texture->getGPUTexture());
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(*batch, true, false, false, true);
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(*batch, true, false, _emissive, true);
DependencyManager::get<GeometryCache>()->renderQuad(
*batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha)
@ -144,6 +146,11 @@ void Image3DOverlay::setProperties(const QScriptValue &properties) {
setClipFromSource(subImageRect);
}
}
QScriptValue emissiveValue = properties.property("emissive");
if (emissiveValue.isValid()) {
_emissive = emissiveValue.toBool();
}
}
QScriptValue Image3DOverlay::getProperty(const QString& property) {
@ -156,6 +163,9 @@ QScriptValue Image3DOverlay::getProperty(const QString& property) {
if (property == "offsetPosition") {
return vec3toScriptValue(_scriptEngine, getOffsetPosition());
}
if (property == "emissive") {
return _emissive;
}
return Billboard3DOverlay::getProperty(property);
}

View file

@ -46,6 +46,7 @@ public:
private:
QString _url;
NetworkTexturePointer _texture;
bool _emissive;
QRect _fromImage; // where from in the image to sample
};

View file

@ -68,7 +68,7 @@ namespace render {
glm::vec3 myAvatarPosition = avatar->getPosition();
float angle = glm::degrees(glm::angle(myAvatarRotation));
glm::vec3 axis = glm::axis(myAvatarRotation);
float myAvatarScale = avatar->getAvatarScale();
float myAvatarScale = avatar->getUniformScale();
Transform transform = Transform();
transform.setTranslation(myAvatarPosition);
transform.setRotation(glm::angleAxis(angle, axis));

View file

@ -46,10 +46,10 @@ const AnimPoseVec& AnimBlendLinearMove::evaluate(const AnimVariantMap& animVars,
evaluateAndBlendChildren(animVars, triggersOut, alpha, prevPoseIndex, nextPoseIndex, prevDeltaTime, nextDeltaTime);
} else {
float clampedAlpha = glm::clamp(_alpha, 0.0f, (float)(_children.size() - 1));
size_t prevPoseIndex = glm::floor(clampedAlpha);
size_t nextPoseIndex = glm::ceil(clampedAlpha);
float alpha = glm::fract(clampedAlpha);
auto clampedAlpha = glm::clamp(_alpha, 0.0f, (float)(_children.size() - 1));
auto prevPoseIndex = glm::floor(clampedAlpha);
auto nextPoseIndex = glm::ceil(clampedAlpha);
auto alpha = glm::fract(clampedAlpha);
float prevDeltaTime, nextDeltaTime;
setFrameAndPhase(dt, alpha, prevPoseIndex, nextPoseIndex, &prevDeltaTime, &nextDeltaTime, triggersOut);
evaluateAndBlendChildren(animVars, triggersOut, alpha, prevPoseIndex, nextPoseIndex, prevDeltaTime, nextDeltaTime);
@ -122,5 +122,5 @@ void AnimBlendLinearMove::setCurrentFrameInternal(float frame) {
auto clipNode = std::dynamic_pointer_cast<AnimClip>(_children.front());
assert(clipNode);
const float NUM_FRAMES = (clipNode->getEndFrame() - clipNode->getStartFrame()) + 1.0f;
_phase = fmodf(frame, NUM_FRAMES);
_phase = fmodf(frame / NUM_FRAMES, 1.0f);
}

View file

@ -57,7 +57,7 @@ const AnimPoseVec& AnimClip::evaluate(const AnimVariantMap& animVars, float dt,
// It can be quite possible for the user to set _startFrame and _endFrame to
// values before or past valid ranges. We clamp the frames here.
int frameCount = _anim.size();
int frameCount = (int)_anim.size();
prevIndex = std::min(std::max(0, prevIndex), frameCount - 1);
nextIndex = std::min(std::max(0, nextIndex), frameCount - 1);
@ -92,8 +92,8 @@ void AnimClip::copyFromNetworkAnim() {
// by matching joints with the same name.
const FBXGeometry& geom = _networkAnim->getGeometry();
AnimSkeleton animSkeleton(geom);
const int animJointCount = animSkeleton.getNumJoints();
const int skeletonJointCount = _skeleton->getNumJoints();
const auto animJointCount = animSkeleton.getNumJoints();
const auto skeletonJointCount = _skeleton->getNumJoints();
std::vector<int> jointMap;
jointMap.reserve(animJointCount);
for (int i = 0; i < animJointCount; i++) {

View file

@ -114,7 +114,7 @@ void AnimInverseKinematics::computeTargets(const AnimVariantMap& animVars, std::
}
if (removeUnfoundJoints) {
int numVars = _targetVarVec.size();
int numVars = (int)_targetVarVec.size();
int i = 0;
while (i < numVars) {
if (_targetVarVec[i].jointIndex == -1) {
@ -145,7 +145,7 @@ void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const std::vector<I
int numLoops = 0;
const int MAX_IK_LOOPS = 4;
do {
int lowestMovedIndex = _relativePoses.size();
int lowestMovedIndex = (int)_relativePoses.size();
for (auto& target: targets) {
IKTarget::Type targetType = target.getType();
if (targetType == IKTarget::Type::RotationOnly) {
@ -283,8 +283,8 @@ void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const std::vector<I
}
// only update the absolutePoses that need it: those between lowestMovedIndex and _maxTargetIndex
for (int i = lowestMovedIndex; i <= _maxTargetIndex; ++i) {
int parentIndex = _skeleton->getParentIndex(i);
for (auto i = lowestMovedIndex; i <= _maxTargetIndex; ++i) {
auto parentIndex = _skeleton->getParentIndex((int)i);
if (parentIndex != -1) {
absolutePoses[i] = absolutePoses[parentIndex] * _relativePoses[i];
}

View file

@ -31,7 +31,7 @@ AnimSkeleton::AnimSkeleton(const std::vector<FBXJoint>& joints) {
}
int AnimSkeleton::nameToJointIndex(const QString& jointName) const {
for (size_t i = 0; i < _joints.size(); i++) {
for (int i = 0; i < (int)_joints.size(); i++) {
if (_joints[i].name == jointName) {
return i;
}
@ -40,7 +40,7 @@ int AnimSkeleton::nameToJointIndex(const QString& jointName) const {
}
int AnimSkeleton::getNumJoints() const {
return _joints.size();
return (int)_joints.size();
}
const AnimPose& AnimSkeleton::getAbsoluteBindPose(int jointIndex) const {
@ -101,7 +101,7 @@ void AnimSkeleton::buildSkeletonFromJoints(const std::vector<FBXJoint>& joints)
_relativeDefaultPoses.reserve(joints.size());
// iterate over FBXJoints and extract the bind pose information.
for (size_t i = 0; i < joints.size(); i++) {
for (int i = 0; i < (int)joints.size(); i++) {
// build relative and absolute default poses
glm::mat4 rotTransform = glm::mat4_cast(_joints[i].preRotation * _joints[i].rotation * _joints[i].postRotation);
@ -140,6 +140,7 @@ void AnimSkeleton::buildSkeletonFromJoints(const std::vector<FBXJoint>& joints)
}
#ifndef NDEBUG
#define DUMP_FBX_JOINTS
void AnimSkeleton::dump() const {
qCDebug(animation) << "[";
for (int i = 0; i < getNumJoints(); i++) {
@ -151,21 +152,22 @@ void AnimSkeleton::dump() const {
qCDebug(animation) << " absDefaultPose =" << getAbsoluteDefaultPose(i);
qCDebug(animation) << " relDefaultPose =" << getRelativeDefaultPose(i);
#ifdef DUMP_FBX_JOINTS
qCDebug(animation) << " isFree =" << _joints[i].isFree;
qCDebug(animation) << " freeLineage =" << _joints[i].freeLineage;
qCDebug(animation) << " parentIndex =" << _joints[i].parentIndex;
qCDebug(animation) << " translation =" << _joints[i].translation;
qCDebug(animation) << " preTransform =" << _joints[i].preTransform;
qCDebug(animation) << " preRotation =" << _joints[i].preRotation;
qCDebug(animation) << " rotation =" << _joints[i].rotation;
qCDebug(animation) << " postRotation =" << _joints[i].postRotation;
qCDebug(animation) << " postTransform =" << _joints[i].postTransform;
qCDebug(animation) << " transform =" << _joints[i].transform;
qCDebug(animation) << " rotationMin =" << _joints[i].rotationMin << ", rotationMax =" << _joints[i].rotationMax;
qCDebug(animation) << " inverseDefaultRotation" << _joints[i].inverseDefaultRotation;
qCDebug(animation) << " inverseBindRotation" << _joints[i].inverseBindRotation;
qCDebug(animation) << " bindTransform" << _joints[i].bindTransform;
qCDebug(animation) << " isSkeletonJoint" << _joints[i].isSkeletonJoint;
qCDebug(animation) << " fbxJoint =";
qCDebug(animation) << " isFree =" << _joints[i].isFree;
qCDebug(animation) << " freeLineage =" << _joints[i].freeLineage;
qCDebug(animation) << " parentIndex =" << _joints[i].parentIndex;
qCDebug(animation) << " translation =" << _joints[i].translation;
qCDebug(animation) << " preTransform =" << _joints[i].preTransform;
qCDebug(animation) << " preRotation =" << _joints[i].preRotation;
qCDebug(animation) << " rotation =" << _joints[i].rotation;
qCDebug(animation) << " postRotation =" << _joints[i].postRotation;
qCDebug(animation) << " postTransform =" << _joints[i].postTransform;
qCDebug(animation) << " transform =" << _joints[i].transform;
qCDebug(animation) << " rotationMin =" << _joints[i].rotationMin << ", rotationMax =" << _joints[i].rotationMax;
qCDebug(animation) << " inverseDefaultRotation" << _joints[i].inverseDefaultRotation;
qCDebug(animation) << " inverseBindRotation" << _joints[i].inverseBindRotation;
qCDebug(animation) << " bindTransform" << _joints[i].bindTransform;
qCDebug(animation) << " isSkeletonJoint" << _joints[i].isSkeletonJoint;
#endif
if (getParentIndex(i) >= 0) {
qCDebug(animation) << " parent =" << getJointName(getParentIndex(i));

View file

@ -234,7 +234,7 @@ bool Rig::jointStatesEmpty() {
}
int Rig::getJointStateCount() const {
return _internalPoseSet._relativePoses.size();
return (int)_internalPoseSet._relativePoses.size();
}
int Rig::indexOfJoint(const QString& jointName) const {
@ -283,12 +283,14 @@ bool Rig::getJointStateTranslation(int index, glm::vec3& translation) const {
void Rig::clearJointState(int index) {
if (isIndexValid(index)) {
_internalPoseSet._overrideFlags[index] = false;
_internalPoseSet._overridePoses[index] = _animSkeleton->getRelativeDefaultPose(index);
}
}
void Rig::clearJointStates() {
_internalPoseSet._overrideFlags.clear();
_internalPoseSet._overrideFlags.resize(_animSkeleton->getNumJoints());
_internalPoseSet._overridePoses = _animSkeleton->getRelativeDefaultPoses();
}
void Rig::clearJointAnimationPriority(int index) {
@ -434,7 +436,7 @@ void Rig::calcAnimAlpha(float speed, const std::vector<float>& referenceSpeeds,
void Rig::computeEyesInRootFrame(const AnimPoseVec& poses) {
// TODO: use cached eye/hips indices for these calculations
int numPoses = poses.size();
int numPoses = (int)poses.size();
int hipsIndex = _animSkeleton->nameToJointIndex(QString("Hips"));
int headIndex = _animSkeleton->nameToJointIndex(QString("Head"));
if (hipsIndex > 0 && headIndex > 0) {
@ -464,6 +466,25 @@ const AnimPoseVec& Rig::getAbsoluteDefaultPoses() const {
return _absoluteDefaultPoses;
}
bool Rig::getRelativeDefaultJointRotation(int index, glm::quat& rotationOut) const {
if (_animSkeleton && index >= 0 && index < _animSkeleton->getNumJoints()) {
rotationOut = _animSkeleton->getRelativeDefaultPose(index).rot;
return true;
} else {
return false;
}
}
bool Rig::getRelativeDefaultJointTranslation(int index, glm::vec3& translationOut) const {
if (_animSkeleton && index >= 0 && index < _animSkeleton->getNumJoints()) {
translationOut = _animSkeleton->getRelativeDefaultPose(index).trans;
return true;
} else {
return false;
}
}
// animation reference speeds.
static const std::vector<float> FORWARD_SPEEDS = { 0.4f, 1.4f, 4.5f }; // m/s
static const std::vector<float> BACKWARD_SPEEDS = { 0.6f, 1.45f }; // m/s
@ -1066,8 +1087,8 @@ glm::mat4 Rig::getJointTransform(int jointIndex) const {
}
void Rig::copyJointsIntoJointData(QVector<JointData>& jointDataVec) const {
jointDataVec.resize(getJointStateCount());
for (int i = 0; i < jointDataVec.size(); i++) {
jointDataVec.resize((int)getJointStateCount());
for (auto i = 0; i < jointDataVec.size(); i++) {
JointData& data = jointDataVec[i];
data.rotationSet |= getJointStateRotation(i, data.rotation);
// geometry offset is used here so that translations are in meters.
@ -1164,7 +1185,7 @@ void Rig::computeAvatarBoundingCapsule(
// even if they do not have legs (default robot)
totalExtents.addPoint(glm::vec3(0.0f));
int numPoses = finalPoses.size();
int numPoses = (int)finalPoses.size();
for (int i = 0; i < numPoses; i++) {
const FBXJointShapeInfo& shapeInfo = geometry.joints.at(i).shapeInfo;
AnimPose pose = finalPoses[i];

View file

@ -200,6 +200,10 @@ public:
// rig space
const AnimPoseVec& getAbsoluteDefaultPoses() const;
// geometry space
bool getRelativeDefaultJointRotation(int index, glm::quat& rotationOut) const;
bool getRelativeDefaultJointTranslation(int index, glm::vec3& translationOut) const;
void copyJointsIntoJointData(QVector<JointData>& jointDataVec) const;
void copyJointsFromJointData(const QVector<JointData>& jointDataVec);

View file

@ -36,7 +36,7 @@ void SwingTwistConstraint::SwingLimitFunction::setCone(float maxAngle) {
}
void SwingTwistConstraint::SwingLimitFunction::setMinDots(const std::vector<float>& minDots) {
uint32_t numDots = minDots.size();
uint32_t numDots = (uint32_t)minDots.size();
_minDots.clear();
if (numDots == 0) {
// push two copies of MIN_MINDOT
@ -90,7 +90,7 @@ void SwingTwistConstraint::setSwingLimits(const std::vector<glm::vec3>& swungDir
};
std::vector<SwingLimitData> limits;
uint32_t numLimits = swungDirections.size();
uint32_t numLimits = (uint32_t)swungDirections.size();
limits.reserve(numLimits);
// compute the limit pairs: <theta, minDot>
@ -108,7 +108,7 @@ void SwingTwistConstraint::setSwingLimits(const std::vector<glm::vec3>& swungDir
}
std::vector<float> minDots;
numLimits = limits.size();
numLimits = (uint32_t)limits.size();
if (numLimits == 0) {
// trivial case: nearly free constraint
std::vector<float> minDots;

View file

@ -1184,11 +1184,11 @@ float AudioClient::getAudioOutputMsecsUnplayed() const {
}
qint64 AudioClient::AudioOutputIODevice::readData(char * data, qint64 maxSize) {
int samplesRequested = maxSize / sizeof(int16_t);
auto samplesRequested = maxSize / sizeof(int16_t);
int samplesPopped;
int bytesWritten;
if ((samplesPopped = _receivedAudioStream.popSamples(samplesRequested, false)) > 0) {
if ((samplesPopped = _receivedAudioStream.popSamples((int)samplesRequested, false)) > 0) {
AudioRingBuffer::ConstIterator lastPopOutput = _receivedAudioStream.getLastPopOutput();
lastPopOutput.readSamples((int16_t*)data, samplesPopped);
bytesWritten = samplesPopped * sizeof(int16_t);

View file

@ -55,7 +55,7 @@ static const float LATE_MIX_RIGHT_DEFAULT = 90.0f;
static const float WET_DRY_MIX_DEFAULT = 50.0f;
static void setOption(QScriptValue arguments, const QString name, float defaultValue, float& variable) {
variable = arguments.property(name).isNumber() ? arguments.property(name).toNumber() : defaultValue;
variable = arguments.property(name).isNumber() ? (float)arguments.property(name).toNumber() : defaultValue;
}
AudioEffectOptions::AudioEffectOptions(QScriptValue arguments) {

View file

@ -90,7 +90,7 @@ const QUrl& AvatarData::defaultFullAvatarModelUrl() {
// There are a number of possible strategies for this set of tools through endRender, below.
void AvatarData::nextAttitude(glm::vec3 position, glm::quat orientation) {
avatarLock.lock();
Transform trans;
Transform trans = getTransform();
trans.setTranslation(position);
trans.setRotation(orientation);
SpatiallyNestable::setTransform(trans);
@ -129,13 +129,10 @@ float AvatarData::getTargetScale() const {
}
void AvatarData::setTargetScale(float targetScale) {
_targetScale = std::max(MIN_AVATAR_SCALE, std::min(MAX_AVATAR_SCALE, targetScale));
_targetScale = glm::clamp(targetScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE);
}
void AvatarData::setClampedTargetScale(float targetScale) {
targetScale = glm::clamp(targetScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE);
void AvatarData::setTargetScaleVerbose(float targetScale) {
setTargetScale(targetScale);
qCDebug(avatars) << "Changed scale to " << _targetScale;
}

View file

@ -172,7 +172,7 @@ public:
AvatarData();
virtual ~AvatarData();
static const QUrl& defaultFullAvatarModelUrl();
virtual bool isMyAvatar() const { return false; }
@ -237,7 +237,7 @@ public:
// Scale
float getTargetScale() const;
void setTargetScale(float targetScale);
void setClampedTargetScale(float targetScale);
void setTargetScaleVerbose(float targetScale);
// Hand State
Q_INVOKABLE void setHandState(char s) { _handState = s; }
@ -261,7 +261,7 @@ public:
Q_INVOKABLE bool isJointDataValid(const QString& name) const;
Q_INVOKABLE glm::quat getJointRotation(const QString& name) const;
Q_INVOKABLE glm::vec3 getJointTranslation(const QString& name) const;
Q_INVOKABLE virtual QVector<glm::quat> getJointRotations() const;
Q_INVOKABLE virtual void setJointRotations(QVector<glm::quat> jointRotations);
Q_INVOKABLE virtual void setJointTranslations(QVector<glm::vec3> jointTranslations);
@ -342,6 +342,9 @@ public:
glm::vec3 getClientGlobalPosition() { return _globalPosition; }
void die() { _isDead = true; }
bool isDead() const { return _isDead; }
public slots:
void sendAvatarDataPacket();
void sendIdentityPacket();
@ -413,6 +416,8 @@ protected:
// updates about one avatar to another.
glm::vec3 _globalPosition;
bool _isDead { false };
private:
friend void avatarStateFromFrame(const QByteArray& frameData, AvatarData* _avatar);
static QUrl _defaultFullAvatarModelUrl;

View file

@ -14,7 +14,7 @@
#include <GeometryUtil.h>
#include <SharedUtil.h>
#include "AvatarData.h"
#include "AvatarData.h"
#include "HandData.h"
@ -38,7 +38,7 @@ PalmData& HandData::addNewPalm(Hand whichHand) {
PalmData HandData::getCopyOfPalmData(Hand hand) const {
QReadLocker locker(&_palmsLock);
// the palms are not necessarily added in left-right order,
// the palms are not necessarily added in left-right order,
// so we have to search for the correct hand
for (const auto& palm : _palms) {
if (palm.whichHand() == hand && palm.isActive()) {
@ -64,7 +64,7 @@ void PalmData::addToPosition(const glm::vec3& delta) {
_rawPosition += _owningHandData->worldToLocalVector(delta);
}
bool HandData::findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration,
bool HandData::findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration,
const PalmData*& collidingPalm) const {
QReadLocker locker(&_palmsLock);
@ -93,7 +93,7 @@ glm::vec3 HandData::getBasePosition() const {
float HandData::getBaseScale() const {
return _owningAvatarData->getTargetScale();
}
glm::vec3 PalmData::getFingerDirection() const {
// finger points along yAxis in hand-frame
const glm::vec3 LOCAL_FINGER_DIRECTION(0.0f, 1.0f, 0.0f);

View file

@ -38,7 +38,7 @@ public:
HandData(AvatarData* owningAvatar);
virtual ~HandData() {}
// position conversion
glm::vec3 localToWorldPosition(const glm::vec3& localPosition) {
return getBasePosition() + getBaseOrientation() * localPosition * getBaseScale();
@ -60,7 +60,7 @@ public:
/// \param penetration[out] the vector in which to store the penetration
/// \param collidingPalm[out] a const PalmData* to the palm that was collided with
/// \return whether or not the sphere penetrated
bool findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration,
bool findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration,
const PalmData*& collidingPalm) const;
glm::quat getBaseOrientation() const;
@ -74,7 +74,7 @@ protected:
AvatarData* _owningAvatarData;
std::vector<PalmData> _palms;
mutable QReadWriteLock _palmsLock{ QReadWriteLock::Recursive };
glm::vec3 getBasePosition() const;
float getBaseScale() const;
@ -112,13 +112,12 @@ public:
void setRawAngularVelocity(const glm::vec3& angularVelocity) { _rawAngularVelocity = angularVelocity; }
const glm::vec3& getRawAngularVelocity() const { return _rawAngularVelocity; }
glm::quat getRawAngularVelocityAsQuat() const { return glm::quat(_rawAngularVelocity); }
void addToPosition(const glm::vec3& delta);
void addToPenetration(const glm::vec3& penetration) { _totalPenetration += penetration; }
void resolvePenetrations() { addToPosition(-_totalPenetration); _totalPenetration = glm::vec3(0.0f); }
void setTipPosition(const glm::vec3& position) { _tipPosition = position; }
const glm::vec3 getTipPosition() const { return _owningHandData->localToWorldPosition(_tipPosition); }
const glm::vec3& getTipRawPosition() const { return _tipPosition; }
@ -126,16 +125,16 @@ public:
void setTipVelocity(const glm::vec3& velocity) { _tipVelocity = velocity; }
const glm::vec3 getTipVelocity() const { return _owningHandData->localToWorldDirection(_tipVelocity); }
const glm::vec3& getTipRawVelocity() const { return _tipVelocity; }
void incrementFramesWithoutData() { _numFramesWithoutData++; }
void resetFramesWithoutData() { _numFramesWithoutData = 0; }
int getFramesWithoutData() const { return _numFramesWithoutData; }
// FIXME - these are used in SkeletonModel::updateRig() the skeleton/rig should probably get this information
// from an action and/or the UserInputMapper instead of piping it through here.
void setTrigger(float trigger) { _trigger = trigger; }
float getTrigger() const { return _trigger; }
// return world-frame:
glm::vec3 getFingerDirection() const;
glm::vec3 getNormal() const;
@ -148,13 +147,13 @@ private:
glm::vec3 _rawAngularVelocity;
glm::quat _rawDeltaRotation;
glm::quat _lastRotation;
glm::vec3 _tipPosition;
glm::vec3 _tipVelocity;
glm::vec3 _totalPenetration; /// accumulator for per-frame penetrations
float _trigger;
bool _isActive; /// This has current valid data
int _numFramesWithoutData; /// after too many frames without data, this tracked object assumed lost.
HandData* _owningHandData;

View file

@ -62,6 +62,14 @@ namespace controller {
makeButtonPair(Action::TOGGLE_MUTE, "ToggleMute"),
makeButtonPair(Action::CYCLE_CAMERA, "CycleCamera"),
makeAxisPair(Action::RETICLE_CLICK, "ReticleClick"),
makeAxisPair(Action::RETICLE_X, "ReticleX"),
makeAxisPair(Action::RETICLE_Y, "ReticleY"),
makeAxisPair(Action::RETICLE_LEFT, "ReticleLeft"),
makeAxisPair(Action::RETICLE_RIGHT, "ReticleRight"),
makeAxisPair(Action::RETICLE_UP, "ReticleUp"),
makeAxisPair(Action::RETICLE_DOWN, "ReticleDown"),
// Aliases and bisected versions
makeAxisPair(Action::LONGITUDINAL_BACKWARD, "Backward"),
makeAxisPair(Action::LONGITUDINAL_FORWARD, "Forward"),

View file

@ -55,30 +55,41 @@ enum class Action {
SHIFT,
// Biseced aliases for TRANSLATE_Z
// Pointer/Reticle control
RETICLE_CLICK,
RETICLE_X,
RETICLE_Y,
// Bisected aliases for RETICLE_X/RETICLE_Y
RETICLE_LEFT,
RETICLE_RIGHT,
RETICLE_UP,
RETICLE_DOWN,
// Bisected aliases for TRANSLATE_Z
LONGITUDINAL_BACKWARD,
LONGITUDINAL_FORWARD,
// Biseced aliases for TRANSLATE_X
// Bisected aliases for TRANSLATE_X
LATERAL_LEFT,
LATERAL_RIGHT,
// Biseced aliases for TRANSLATE_Y
// Bisected aliases for TRANSLATE_Y
VERTICAL_DOWN,
VERTICAL_UP,
// Biseced aliases for ROTATE_Y
// Bisected aliases for ROTATE_Y
YAW_LEFT,
YAW_RIGHT,
// Biseced aliases for ROTATE_X
// Bisected aliases for ROTATE_X
PITCH_DOWN,
PITCH_UP,
// Biseced aliases for TRANSLATE_CAMERA_Z
// Bisected aliases for TRANSLATE_CAMERA_Z
BOOM_IN,
BOOM_OUT,
NUM_ACTIONS,
};

View file

@ -16,7 +16,7 @@
namespace controller {
Pose::Pose(const vec3& translation, const quat& rotation,
const vec3& velocity, const quat& angularVelocity) :
const vec3& velocity, const vec3& angularVelocity) :
translation(translation), rotation(rotation), velocity(velocity), angularVelocity(angularVelocity), valid (true) { }
bool Pose::operator==(const Pose& right) const {
@ -26,7 +26,7 @@ namespace controller {
}
// FIXME add margin of error? Or add an additional withinEpsilon function?
return translation == right.getTranslation() && rotation == right.getRotation() &&
return translation == right.getTranslation() && rotation == right.getRotation() &&
velocity == right.getVelocity() && angularVelocity == right.getAngularVelocity();
}
@ -35,14 +35,29 @@ namespace controller {
obj.setProperty("translation", vec3toScriptValue(engine, pose.translation));
obj.setProperty("rotation", quatToScriptValue(engine, pose.rotation));
obj.setProperty("velocity", vec3toScriptValue(engine, pose.velocity));
obj.setProperty("angularVelocity", quatToScriptValue(engine, pose.angularVelocity));
obj.setProperty("angularVelocity", vec3toScriptValue(engine, pose.angularVelocity));
obj.setProperty("valid", pose.valid);
return obj;
}
void Pose::fromScriptValue(const QScriptValue& object, Pose& pose) {
// nothing for now...
auto translation = object.property("translation");
auto rotation = object.property("rotation");
auto velocity = object.property("velocity");
auto angularVelocity = object.property("angularVelocity");
if (translation.isValid() &&
rotation.isValid() &&
velocity.isValid() &&
angularVelocity.isValid()) {
vec3FromScriptValue(translation, pose.translation);
quatFromScriptValue(rotation, pose.rotation);
vec3FromScriptValue(velocity, pose.velocity);
vec3FromScriptValue(angularVelocity, pose.angularVelocity);
pose.valid = true;
} else {
pose.valid = false;
}
}
}

View file

@ -23,12 +23,12 @@ namespace controller {
vec3 translation;
quat rotation;
vec3 velocity;
quat angularVelocity;
vec3 angularVelocity;
bool valid{ false };
Pose() {}
Pose(const vec3& translation, const quat& rotation,
const vec3& velocity = vec3(), const quat& angularVelocity = quat());
const vec3& velocity = vec3(), const vec3& angularVelocity = vec3());
Pose(const Pose&) = default;
Pose& operator = (const Pose&) = default;
@ -38,7 +38,7 @@ namespace controller {
vec3 getTranslation() const { return translation; }
quat getRotation() const { return rotation; }
vec3 getVelocity() const { return velocity; }
quat getAngularVelocity() const { return angularVelocity; }
vec3 getAngularVelocity() const { return angularVelocity; }
static QScriptValue toScriptValue(QScriptEngine* engine, const Pose& event);
static void fromScriptValue(const QScriptValue& object, Pose& event);

View file

@ -21,6 +21,7 @@
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <QCursor>
#include <QThread>
#include <QtCore/QObject>
#include <QtCore/QVariant>
@ -29,6 +30,7 @@
#include <QtScript/QScriptValue>
#include <DependencyManager.h>
#include <StreamUtils.h>
#include "UserInputMapper.h"
#include "StandardControls.h"
@ -87,6 +89,21 @@ namespace controller {
Q_INVOKABLE QObject* parseMapping(const QString& json);
Q_INVOKABLE QObject* loadMapping(const QString& jsonUrl);
Q_INVOKABLE glm::vec2 getReticlePosition() {
return toGlm(QCursor::pos());
}
Q_INVOKABLE void setReticlePosition(glm::vec2 position) {
// NOTE: This is some debugging code we will leave in while debugging various reticle movement strategies,
// remove it after we're done
const float REASONABLE_CHANGE = 50.0f;
glm::vec2 oldPos = toGlm(QCursor::pos());
auto distance = glm::distance(oldPos, position);
if (distance > REASONABLE_CHANGE) {
qDebug() << "Contrller::ScriptingInterface ---- UNREASONABLE CHANGE! distance:" << distance << " oldPos:" << oldPos << " newPos:" << position;
}
QCursor::setPos(position.x, position.y);
}
//Q_INVOKABLE bool isPrimaryButtonPressed() const;
//Q_INVOKABLE glm::vec2 getPrimaryJoystickPosition() const;

View file

@ -255,6 +255,9 @@ void UserInputMapper::update(float deltaTime) {
fixBisectedAxis(_actionStates[toInt(Action::ROTATE_Y)], _actionStates[toInt(Action::YAW_LEFT)], _actionStates[toInt(Action::YAW_RIGHT)]);
fixBisectedAxis(_actionStates[toInt(Action::ROTATE_X)], _actionStates[toInt(Action::PITCH_UP)], _actionStates[toInt(Action::PITCH_DOWN)]);
fixBisectedAxis(_actionStates[toInt(Action::RETICLE_X)], _actionStates[toInt(Action::RETICLE_LEFT)], _actionStates[toInt(Action::RETICLE_RIGHT)]);
fixBisectedAxis(_actionStates[toInt(Action::RETICLE_Y)], _actionStates[toInt(Action::RETICLE_UP)], _actionStates[toInt(Action::RETICLE_DOWN)]);
static const float EPSILON = 0.01f;
for (auto i = 0; i < toInt(Action::NUM_ACTIONS); i++) {
_actionStates[i] *= _actionScales[i];
@ -319,42 +322,12 @@ QVector<QString> UserInputMapper::getActionNames() const {
}
return result;
}
/*
void UserInputMapper::assignDefaulActionScales() {
_actionScales[toInt(Action::LONGITUDINAL_BACKWARD)] = 1.0f; // 1m per unit
_actionScales[toInt(Action::LONGITUDINAL_FORWARD)] = 1.0f; // 1m per unit
_actionScales[toInt(Action::LATERAL_LEFT)] = 1.0f; // 1m per unit
_actionScales[toInt(Action::LATERAL_RIGHT)] = 1.0f; // 1m per unit
_actionScales[toInt(Action::VERTICAL_DOWN)] = 1.0f; // 1m per unit
_actionScales[toInt(Action::VERTICAL_UP)] = 1.0f; // 1m per unit
_actionScales[toInt(Action::YAW_LEFT)] = 1.0f; // 1 degree per unit
_actionScales[toInt(Action::YAW_RIGHT)] = 1.0f; // 1 degree per unit
_actionScales[toInt(Action::PITCH_DOWN)] = 1.0f; // 1 degree per unit
_actionScales[toInt(Action::PITCH_UP)] = 1.0f; // 1 degree per unit
_actionScales[toInt(Action::BOOM_IN)] = 0.5f; // .5m per unit
_actionScales[toInt(Action::BOOM_OUT)] = 0.5f; // .5m per unit
_actionScales[toInt(Action::LEFT_HAND)] = 1.0f; // default
_actionScales[toInt(Action::RIGHT_HAND)] = 1.0f; // default
_actionScales[toInt(Action::LEFT_HAND_CLICK)] = 1.0f; // on
_actionScales[toInt(Action::RIGHT_HAND_CLICK)] = 1.0f; // on
_actionScales[toInt(Action::SHIFT)] = 1.0f; // on
_actionScales[toInt(Action::ACTION1)] = 1.0f; // default
_actionScales[toInt(Action::ACTION2)] = 1.0f; // default
_actionScales[toInt(Action::TRANSLATE_X)] = 1.0f; // default
_actionScales[toInt(Action::TRANSLATE_Y)] = 1.0f; // default
_actionScales[toInt(Action::TRANSLATE_Z)] = 1.0f; // default
_actionScales[toInt(Action::ROLL)] = 1.0f; // default
_actionScales[toInt(Action::PITCH)] = 1.0f; // default
_actionScales[toInt(Action::YAW)] = 1.0f; // default
}
*/
static int actionMetaTypeId = qRegisterMetaType<Action>();
static int inputMetaTypeId = qRegisterMetaType<Input>();
static int inputPairMetaTypeId = qRegisterMetaType<Input::NamedPair>();
static int poseMetaTypeId = qRegisterMetaType<controller::Pose>("Pose");
QScriptValue inputToScriptValue(QScriptEngine* engine, const Input& input);
void inputFromScriptValue(const QScriptValue& object, Input& input);
QScriptValue actionToScriptValue(QScriptEngine* engine, const Action& action);

View file

@ -10,6 +10,8 @@
#include <QtCore/QThread>
#include <StreamUtils.h>
using namespace controller;
float ScriptEndpoint::peek() const {
@ -23,7 +25,16 @@ void ScriptEndpoint::updateValue() {
return;
}
_lastValueRead = (float)_callable.call().toNumber();
QScriptValue result = _callable.call();
// If the callable ever returns a non-number, we assume it's a pose
// and start reporting ourselves as a pose.
if (result.isNumber()) {
_lastValueRead = (float)_callable.call().toNumber();
} else {
Pose::fromScriptValue(result, _lastPoseRead);
_returnPose = true;
}
}
void ScriptEndpoint::apply(float value, const Pointer& source) {
@ -44,3 +55,36 @@ void ScriptEndpoint::internalApply(float value, int sourceID) {
_callable.call(QScriptValue(),
QScriptValueList({ QScriptValue(value), QScriptValue(sourceID) }));
}
Pose ScriptEndpoint::peekPose() const {
const_cast<ScriptEndpoint*>(this)->updatePose();
return _lastPoseRead;
}
void ScriptEndpoint::updatePose() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "updatePose", Qt::QueuedConnection);
return;
}
QScriptValue result = _callable.call();
Pose::fromScriptValue(result, _lastPoseRead);
}
void ScriptEndpoint::apply(const Pose& newPose, const Pointer& source) {
if (newPose == _lastPoseWritten) {
return;
}
internalApply(newPose, source->getInput().getID());
}
void ScriptEndpoint::internalApply(const Pose& newPose, int sourceID) {
_lastPoseWritten = newPose;
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "internalApply", Qt::QueuedConnection,
Q_ARG(const Pose&, newPose),
Q_ARG(int, sourceID));
return;
}
_callable.call(QScriptValue(),
QScriptValueList({ Pose::toScriptValue(_callable.engine(), newPose), QScriptValue(sourceID) }));
}

View file

@ -27,13 +27,26 @@ public:
virtual float peek() const override;
virtual void apply(float newValue, const Pointer& source) override;
virtual Pose peekPose() const override;
virtual void apply(const Pose& newValue, const Pointer& source) override;
virtual bool isPose() const override { return _returnPose; }
protected:
Q_INVOKABLE void updateValue();
Q_INVOKABLE virtual void internalApply(float newValue, int sourceID);
Q_INVOKABLE void updatePose();
Q_INVOKABLE virtual void internalApply(const Pose& newValue, int sourceID);
private:
QScriptValue _callable;
float _lastValueRead { 0.0f };
float _lastValueWritten { 0.0f };
bool _returnPose { false };
Pose _lastPoseRead;
Pose _lastPoseWritten;
};
}

View file

@ -15,7 +15,8 @@
#include <QtOpenGL/QGLWidget>
#include <QtGui/QImage>
#include <QtGui/QOpenGLContext>
#include <gl/QOpenGLContextWrapper.h>
#include <gl/GLWidget.h>
#include <NumericalConstants.h>
@ -104,7 +105,7 @@ public:
// take the latest texture and present it
_context->makeCurrent();
if (QOpenGLContext::currentContext() == _context->contextHandle()) {
if (isCurrentContext(_context->contextHandle())) {
currentPlugin->present();
_context->doneCurrent();
} else {

View file

@ -145,9 +145,14 @@ bool HTTPManager::handleHTTPRequest(HTTPConnection* connection, const QUrl& url,
localFileData = localFileString.toLocal8Bit();
}
connection->respond(HTTPConnection::StatusCode200, localFileData,
qPrintable(mimeDatabase.mimeTypeForFile(filePath).name()));
// if this is an shtml file just make the MIME type match HTML so browsers aren't confused
// otherwise use the mimeDatabase to look it up
auto mimeType = localFileInfo.suffix() == "shtml"
? QString { "text/html" }
: mimeDatabase.mimeTypeForFile(filePath).name();
connection->respond(HTTPConnection::StatusCode200, localFileData, qPrintable(mimeType));
return true;
}

View file

@ -66,5 +66,5 @@ void RenderableBoxEntityItem::render(RenderArgs* args) {
DependencyManager::get<DeferredLightingEffect>()->renderSolidCubeInstance(batch, getTransformToCenter(), cubeColor);
}
static const auto triCount = DependencyManager::get<GeometryCache>()->getCubeTriangleCount();
args->_details._trianglesRendered += triCount;
args->_details._trianglesRendered += (int)triCount;
}

View file

@ -385,7 +385,7 @@ Model* RenderableModelEntityItem::getModel(EntityTreeRenderer* renderer) {
_needsInitialSimulation = true;
}
}
return result;
}
@ -398,14 +398,14 @@ void RenderableModelEntityItem::update(const quint64& now) {
EntityItemProperties properties;
auto extents = _model->getMeshExtents();
properties.setDimensions(extents.maximum - extents.minimum);
qCDebug(entitiesrenderer) << "Autoresizing:" << (!getName().isEmpty() ? getName() : getModelURL());
QMetaObject::invokeMethod(DependencyManager::get<EntityScriptingInterface>().data(), "editEntity",
Qt::QueuedConnection,
Q_ARG(QUuid, getEntityItemID()),
Q_ARG(EntityItemProperties, properties));
}
ModelEntityItem::update(now);
}
@ -427,7 +427,7 @@ bool RenderableModelEntityItem::findDetailedRayIntersection(const glm::vec3& ori
// << precisionPicking;
QString extraInfo;
return _model->findRayIntersectionAgainstSubMeshes(origin, direction, distance,
return _model->findRayIntersectionAgainstSubMeshes(origin, direction, distance,
face, surfaceNormal, extraInfo, precisionPicking);
}
@ -447,24 +447,22 @@ bool RenderableModelEntityItem::isReadyToComputeShape() {
ShapeType type = getShapeType();
if (type == SHAPE_TYPE_COMPOUND) {
if (!_model) {
if (!_model || _model->getCollisionURL().isEmpty()) {
EntityTreePointer tree = getTree();
if (tree) {
QMetaObject::invokeMethod(tree.get(), "callLoader", Qt::QueuedConnection, Q_ARG(EntityItemID, getID()));
}
return false; // hmm...
return false;
}
assert(!_model->getCollisionURL().isEmpty());
if (_model->getURL().isEmpty()) {
// we need a render geometry with a scale to proceed, so give up.
return false;
}
const QSharedPointer<NetworkGeometry> collisionNetworkGeometry = _model->getCollisionGeometry();
const QSharedPointer<NetworkGeometry> renderNetworkGeometry = _model->getGeometry();
if ((collisionNetworkGeometry && collisionNetworkGeometry->isLoaded()) &&
(renderNetworkGeometry && renderNetworkGeometry->isLoaded())) {
// we have both URLs AND both geometries AND they are both fully loaded.
@ -625,3 +623,11 @@ glm::vec3 RenderableModelEntityItem::getAbsoluteJointTranslationInObjectFrame(in
}
return glm::vec3(0.0f);
}
void RenderableModelEntityItem::locationChanged() {
EntityItem::locationChanged();
if (_model && _model->isActive()) {
_model->setRotation(getRotation());
_model->setTranslation(getPosition());
}
}

View file

@ -29,7 +29,7 @@ public:
virtual ~RenderableModelEntityItem();
virtual void setDimensions(const glm::vec3& value) override;
virtual void setModelURL(const QString& url);
virtual void setModelURL(const QString& url) override;
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
virtual bool setProperties(const EntityItemProperties& properties) override;
@ -73,6 +73,7 @@ public:
virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override;
virtual void loader() override;
virtual void locationChanged() override;
private:
void remapTextures();

Some files were not shown because too many files have changed in this diff Show more