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updated README to include details on running local domain
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README.md
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README.md
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@ -8,17 +8,18 @@ In this repository you'll find the source to many of the components in our
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alpha-stage virtual world. The project embraces distributed development
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and if you'd like to help, we'll pay you -- find out more at Worklist.net.
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If you find a small bug and have a fix, pull requests are welcome. If you'd
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like to get paid for your work, make sure you report the bug via a job on Worklist.net.
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like to get paid for your work, make sure you report the bug via a job on
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Worklist.net.
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We're hiring! We're looking for skilled developers;
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send your resume to hiring@highfidelity.io
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Building Interface
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Building Interface & other High Fidelity Components
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=========
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Interface is our OS X and Linux build-able
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client for accessing our virtual world.
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Interface is our OS X and Linux build-able client for accessing our virtual
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world.
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CMake
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-----
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@ -27,7 +28,8 @@ for your platform. You can download CMake at cmake.org
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Create a build directory in the root of your checkout and then run the
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CMake build from there. This will keep the rest of the directory clean,
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and makes the gitignore a little easier to handle (since we can just ignore build).
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and makes the gitignore a little easier to handle (since we can just ignore
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build).
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mkdir build
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cd build
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@ -37,40 +39,105 @@ Those are the commands used on OS X to run CMake from the build folder
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and generate Xcode project files. If you are building on a *nix system,
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you'll run something like "cmake .." (this will depend on your exact needs)
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Building in XCode
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-----
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After running cmake, you will have the make files or Xcode project file
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necessary to build all of the components. For OS X, load Xcode, open the
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hifi.xcodeproj file, choose ALL_BUILD from the Product > Scheme menu (or target
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drop down), and click Run.
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If the build completes successfully, you will have built targets for all HiFi
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components located in the build/target_name/Debug directories.
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Other dependencies & information
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----
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In addition to CMake, Qt 5.1 is required to build all components.
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What can I build on?
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We have successfully built on OS X 10.8, Ubuntu and a few other modern Linux distributions.
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A Windows build is planned for the future, but not currently in development.
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We have successfully built on OS X 10.8, Ubuntu and a few other modern Linux
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distributions. A Windows build is planned for the future, but not currently in
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development.
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Running Interface
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-----
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Using finder locate the interface.app Application in build/interface/Debug,
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double-click the icon, and wait for interface to launch. At this point you will
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connect to our default domain: "root.highfidelity.io".
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I'm in-world, what can I do?
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----
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If you don't see anything, make sure your preferences are pointing to root.highfidelity.io,
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if you still have no luck it's possible our servers are simply down; if you're experiencing
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a major bug, let us know by suggesting a Job on Worklist.net -- make sure to include details
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about your operating system and your computer system.
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If you don't see anything, make sure your preferences are pointing to
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root.highfidelity.io, if you still have no luck it's possible our servers are
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simply down; if you're experiencing a major bug, let us know by suggesting a Job
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on Worklist.net -- make sure to include details about your operating system and
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your computer system.
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To move around in-world, use the arrow keys (and Shift + up/down to fly up or down)
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or W A S D, and E or C to fly up/down. All of the other possible options and features
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are available via menus in the Interface application.
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To move around in-world, use the arrow keys (and Shift + up/down to fly up or
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down) or W A S D, and E or C to fly up/down. All of the other possible options
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and features are available via menus in the Interface application.
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Other components
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========
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voxel-server, animation-server, audio-mixer, avatar-mixer, domain-server, pairing-server
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and space-server are architectural components that will allow you to run the full stack of
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the virtual world should you choose to.
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voxel-server, animation-server, audio-mixer, avatar-mixer, domain-server,
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pairing-server and space-server are architectural components that will allow
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you to run the full stack of the virtual world should you choose to.
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I want to run my own virtual world!
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========
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In the voxel-server/src directory you will find a README that explains
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how to setup and administer a voxel-server.
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Keep in mind that, at a minimum, you must run a domain-server, voxel-server,
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In order to set up your own virtual world, you need to set up and run your own
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local "domain". At a minimum, you must run a domain-server, voxel-server,
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audio-mixer, and avatar-mixer to have a working virtual world.
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Basic documentation for the other components is on its way.
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Complete the steps above to build the system components. Then from the terminal
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window, change directory into the build direction, then launch the following
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components.
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./domain-server/Debug/domain-server --local &
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./voxel-server/Debug/voxel-server --local &
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./avatar-mixer/Debug/avatar-mixer --local &
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./audio-mixer/Debug/audio-mixer --local &
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To confirm that the components are running you can type the following command:
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ps ax | grep -w "domain-server\|voxel-server\|audio-mixer\|avatar-mixer"
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You should see something like this:
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70488 s001 S 0:00.04 ./domain-server/Debug/domain-server --local
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70489 s001 S 0:00.23 ./voxel-server/Debug/voxel-server --local
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70490 s001 S 0:00.03 ./avatar-mixer/Debug/avatar-mixer --local
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70491 s001 S 0:00.48 ./audio-mixer/Debug/audio-mixer --local
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70511 s001 S+ 0:00.00 grep -w domain-server\|voxel-server\|audio-mixer\
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|avatar-mixer
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Determine the IP address of the machine you're running these servers on. Here's
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a handy resource that explains how to do this for different operating systems.
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http://kb.iu.edu/data/aapa.html
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On Mac OS X, and many Unix systems you can use the ifconfig command. Typically,
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the following command will give you the IP address you need to use.
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ifconfig | grep inet | grep broadcast
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You should get something like this:
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inet 192.168.1.104 netmask 0xffffff00 broadcast 192.168.1.255
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Your IP address is the first set of numbers. In this case "192.168.1.104". You
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may now use this IP address to access your domain. If you are running a local
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DNS or other name service you should be able to access this IP address by name
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as well.
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To access your local domain in Interface, open the Preferences dialog box, from
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the Interface menu, and enter the IP address of the local DNS name for the
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server computer in the "Domain" edit control.
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In the voxel-server/src directory you will find a README that explains in
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further detail how to setup and administer a voxel-server.
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