updated README to include details on running local domain

This commit is contained in:
ZappoMan 2013-08-26 10:41:10 -07:00
parent 7b6c99073a
commit 5cd085dae5

111
README.md
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@ -8,17 +8,18 @@ In this repository you'll find the source to many of the components in our
alpha-stage virtual world. The project embraces distributed development
and if you'd like to help, we'll pay you -- find out more at Worklist.net.
If you find a small bug and have a fix, pull requests are welcome. If you'd
like to get paid for your work, make sure you report the bug via a job on Worklist.net.
like to get paid for your work, make sure you report the bug via a job on
Worklist.net.
We're hiring! We're looking for skilled developers;
send your resume to hiring@highfidelity.io
Building Interface
Building Interface & other High Fidelity Components
=========
Interface is our OS X and Linux build-able
client for accessing our virtual world.
Interface is our OS X and Linux build-able client for accessing our virtual
world.
CMake
-----
@ -27,7 +28,8 @@ for your platform. You can download CMake at cmake.org
Create a build directory in the root of your checkout and then run the
CMake build from there. This will keep the rest of the directory clean,
and makes the gitignore a little easier to handle (since we can just ignore build).
and makes the gitignore a little easier to handle (since we can just ignore
build).
mkdir build
cd build
@ -37,40 +39,105 @@ Those are the commands used on OS X to run CMake from the build folder
and generate Xcode project files. If you are building on a *nix system,
you'll run something like "cmake .." (this will depend on your exact needs)
Building in XCode
-----
After running cmake, you will have the make files or Xcode project file
necessary to build all of the components. For OS X, load Xcode, open the
hifi.xcodeproj file, choose ALL_BUILD from the Product > Scheme menu (or target
drop down), and click Run.
If the build completes successfully, you will have built targets for all HiFi
components located in the build/target_name/Debug directories.
Other dependencies & information
----
In addition to CMake, Qt 5.1 is required to build all components.
What can I build on?
We have successfully built on OS X 10.8, Ubuntu and a few other modern Linux distributions.
A Windows build is planned for the future, but not currently in development.
We have successfully built on OS X 10.8, Ubuntu and a few other modern Linux
distributions. A Windows build is planned for the future, but not currently in
development.
Running Interface
-----
Using finder locate the interface.app Application in build/interface/Debug,
double-click the icon, and wait for interface to launch. At this point you will
connect to our default domain: "root.highfidelity.io".
I'm in-world, what can I do?
----
If you don't see anything, make sure your preferences are pointing to root.highfidelity.io,
if you still have no luck it's possible our servers are simply down; if you're experiencing
a major bug, let us know by suggesting a Job on Worklist.net -- make sure to include details
about your operating system and your computer system.
If you don't see anything, make sure your preferences are pointing to
root.highfidelity.io, if you still have no luck it's possible our servers are
simply down; if you're experiencing a major bug, let us know by suggesting a Job
on Worklist.net -- make sure to include details about your operating system and
your computer system.
To move around in-world, use the arrow keys (and Shift + up/down to fly up or down)
or W A S D, and E or C to fly up/down. All of the other possible options and features
are available via menus in the Interface application.
To move around in-world, use the arrow keys (and Shift + up/down to fly up or
down) or W A S D, and E or C to fly up/down. All of the other possible options
and features are available via menus in the Interface application.
Other components
========
voxel-server, animation-server, audio-mixer, avatar-mixer, domain-server, pairing-server
and space-server are architectural components that will allow you to run the full stack of
the virtual world should you choose to.
voxel-server, animation-server, audio-mixer, avatar-mixer, domain-server,
pairing-server and space-server are architectural components that will allow
you to run the full stack of the virtual world should you choose to.
I want to run my own virtual world!
========
In the voxel-server/src directory you will find a README that explains
how to setup and administer a voxel-server.
Keep in mind that, at a minimum, you must run a domain-server, voxel-server,
In order to set up your own virtual world, you need to set up and run your own
local "domain". At a minimum, you must run a domain-server, voxel-server,
audio-mixer, and avatar-mixer to have a working virtual world.
Basic documentation for the other components is on its way.
Complete the steps above to build the system components. Then from the terminal
window, change directory into the build direction, then launch the following
components.
./domain-server/Debug/domain-server --local &
./voxel-server/Debug/voxel-server --local &
./avatar-mixer/Debug/avatar-mixer --local &
./audio-mixer/Debug/audio-mixer --local &
To confirm that the components are running you can type the following command:
ps ax | grep -w "domain-server\|voxel-server\|audio-mixer\|avatar-mixer"
You should see something like this:
70488 s001 S 0:00.04 ./domain-server/Debug/domain-server --local
70489 s001 S 0:00.23 ./voxel-server/Debug/voxel-server --local
70490 s001 S 0:00.03 ./avatar-mixer/Debug/avatar-mixer --local
70491 s001 S 0:00.48 ./audio-mixer/Debug/audio-mixer --local
70511 s001 S+ 0:00.00 grep -w domain-server\|voxel-server\|audio-mixer\
|avatar-mixer
Determine the IP address of the machine you're running these servers on. Here's
a handy resource that explains how to do this for different operating systems.
http://kb.iu.edu/data/aapa.html
On Mac OS X, and many Unix systems you can use the ifconfig command. Typically,
the following command will give you the IP address you need to use.
ifconfig | grep inet | grep broadcast
You should get something like this:
inet 192.168.1.104 netmask 0xffffff00 broadcast 192.168.1.255
Your IP address is the first set of numbers. In this case "192.168.1.104". You
may now use this IP address to access your domain. If you are running a local
DNS or other name service you should be able to access this IP address by name
as well.
To access your local domain in Interface, open the Preferences dialog box, from
the Interface menu, and enter the IP address of the local DNS name for the
server computer in the "Domain" edit control.
In the voxel-server/src directory you will find a README that explains in
further detail how to setup and administer a voxel-server.