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https://github.com/lubosz/overte.git
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remove prints and format
This commit is contained in:
parent
3492367c63
commit
5ca14b528b
5 changed files with 147 additions and 81 deletions
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@ -23,5 +23,6 @@ Script.load("system/controllers/handControllerGrab.js");
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Script.load("system/controllers/handControllerPointer.js");
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Script.load("system/controllers/squeezeHands.js");
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Script.load("system/controllers/grab.js");
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Script.load("system/controllers/teleport.js");
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Script.load("system/dialTone.js");
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Script.load("system/firstPersonHMD.js");
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@ -49,8 +49,8 @@ var DROP_WITHOUT_SHAKE = false;
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var DISTANCE_HOLDING_RADIUS_FACTOR = 3.5; // multiplied by distance between hand and object
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var DISTANCE_HOLDING_ACTION_TIMEFRAME = 0.1; // how quickly objects move to their new position
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var DISTANCE_HOLDING_UNITY_MASS = 1200; // The mass at which the distance holding action timeframe is unmodified
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var DISTANCE_HOLDING_UNITY_DISTANCE = 6; // The distance at which the distance holding action timeframe is unmodified
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var DISTANCE_HOLDING_UNITY_MASS = 1200; // The mass at which the distance holding action timeframe is unmodified
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var DISTANCE_HOLDING_UNITY_DISTANCE = 6; // The distance at which the distance holding action timeframe is unmodified
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var MOVE_WITH_HEAD = true; // experimental head-control of distantly held objects
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var NO_INTERSECT_COLOR = {
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@ -81,7 +81,7 @@ var EQUIP_RADIUS = 0.1; // radius used for palm vs equip-hotspot for equipping.
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var NEAR_GRABBING_ACTION_TIMEFRAME = 0.05; // how quickly objects move to their new position
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var NEAR_GRAB_RADIUS = 0.15; // radius used for palm vs object for near grabbing.
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var NEAR_GRAB_MAX_DISTANCE = 1.0; // you cannot grab objects that are this far away from your hand
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var NEAR_GRAB_MAX_DISTANCE = 1.0; // you cannot grab objects that are this far away from your hand
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var NEAR_GRAB_PICK_RADIUS = 0.25; // radius used for search ray vs object for near grabbing.
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@ -251,13 +251,15 @@ function propsArePhysical(props) {
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// If another script is managing the reticle (as is done by HandControllerPointer), we should not be setting it here,
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// and we should not be showing lasers when someone else is using the Reticle to indicate a 2D minor mode.
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var EXTERNALLY_MANAGED_2D_MINOR_MODE = true;
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function isIn2DMode() {
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// In this version, we make our own determination of whether we're aimed a HUD element,
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// because other scripts (such as handControllerPointer) might be using some other visualization
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// instead of setting Reticle.visible.
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return (EXTERNALLY_MANAGED_2D_MINOR_MODE &&
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(Reticle.pointingAtSystemOverlay || Overlays.getOverlayAtPoint(Reticle.position)));
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(Reticle.pointingAtSystemOverlay || Overlays.getOverlayAtPoint(Reticle.position)));
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}
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function restore2DMode() {
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if (!EXTERNALLY_MANAGED_2D_MINOR_MODE) {
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Reticle.setVisible(true);
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@ -399,7 +401,6 @@ function MyController(hand) {
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this.updateSmoothedTrigger();
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if (this.ignoreInput()) {
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// print('in ignore input turn off')
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this.turnOffVisualizations();
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return;
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}
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@ -520,7 +521,7 @@ function MyController(hand) {
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visible: true
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};
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this.searchSphere = Overlays.addOverlay("sphere", sphereProperties);
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print('CREATED SEARCH OVERLAY : '+ this.searchSphere)
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} else {
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Overlays.editOverlay(this.searchSphere, {
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@ -529,7 +530,7 @@ function MyController(hand) {
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color: color,
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visible: true
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});
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print('EDITED SEARCH OVERLAY : '+ this.searchSphere)
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}
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};
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@ -547,7 +548,6 @@ function MyController(hand) {
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alpha: 1
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};
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this.overlayLine = Overlays.addOverlay("line3d", lineProperties);
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print('CREATED OVERLAY IT IS ' + this.overlayLine )
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} else {
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Overlays.editOverlay(this.overlayLine, {
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@ -560,9 +560,8 @@ function MyController(hand) {
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drawInFront: true, // Even when burried inside of something, show it.
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alpha: 1
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});
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print('edited overlay line ' + this.overlayLine )
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}
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};
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this.searchIndicatorOn = function(distantPickRay) {
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@ -577,12 +576,12 @@ function MyController(hand) {
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}
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var searchSphereLocation = Vec3.sum(distantPickRay.origin,
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Vec3.multiply(distantPickRay.direction, this.searchSphereDistance));
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Vec3.multiply(distantPickRay.direction, this.searchSphereDistance));
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this.searchSphereOn(searchSphereLocation, SEARCH_SPHERE_SIZE * this.searchSphereDistance,
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(this.triggerSmoothedGrab() || this.secondarySqueezed()) ? INTERSECT_COLOR : NO_INTERSECT_COLOR);
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(this.triggerSmoothedGrab() || this.secondarySqueezed()) ? INTERSECT_COLOR : NO_INTERSECT_COLOR);
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if ((USE_OVERLAY_LINES_FOR_SEARCHING === true) && PICK_WITH_HAND_RAY) {
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this.overlayLineOn(handPosition, searchSphereLocation,
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(this.triggerSmoothedGrab() || this.secondarySqueezed()) ? INTERSECT_COLOR : NO_INTERSECT_COLOR);
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(this.triggerSmoothedGrab() || this.secondarySqueezed()) ? INTERSECT_COLOR : NO_INTERSECT_COLOR);
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}
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};
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@ -766,13 +765,9 @@ function MyController(hand) {
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this.overlayLineOff = function() {
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if (_this.overlayLine !== null) {
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Overlays.deleteOverlay(this.overlayLine);
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print('REMOVING OVERLAY LINE' + this.overlayLine)
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_this.overlayLine = null;
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Overlays.deleteOverlay(this.overlayLine);
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_this.overlayLine = null;
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}
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// print('overlay shoudl be null and is line is ' + this.overlayLine)
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};
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this.searchSphereOff = function() {
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@ -805,27 +800,21 @@ function MyController(hand) {
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};
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this.turnOffVisualizations = function(hand) {
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// print('TURN OFF VISUALIZATIONS: ' + hand)
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if (USE_ENTITY_LINES_FOR_SEARCHING === true || USE_ENTITY_LINES_FOR_MOVING === true) {
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this.lineOff();
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// print('after line off')
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}
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if (USE_OVERLAY_LINES_FOR_SEARCHING === true || USE_OVERLAY_LINES_FOR_MOVING === true) {
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this.overlayLineOff();
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// print('after overlay line off')
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}
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if (USE_PARTICLE_BEAM_FOR_MOVING === true) {
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this.particleBeamOff();
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// print('after particle beam off')
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}
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this.searchSphereOff();
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restore2DMode();
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// print('after all turn off calls')
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};
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this.triggerPress = function(value) {
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@ -901,18 +890,34 @@ function MyController(hand) {
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this.createHotspots = function() {
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var _this = this;
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var HAND_EQUIP_SPHERE_COLOR = { red: 90, green: 255, blue: 90 };
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var HAND_EQUIP_SPHERE_COLOR = {
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red: 90,
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green: 255,
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blue: 90
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};
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var HAND_EQUIP_SPHERE_ALPHA = 0.7;
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var HAND_EQUIP_SPHERE_RADIUS = 0.01;
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var HAND_GRAB_SPHERE_COLOR = { red: 90, green: 90, blue: 255 };
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var HAND_GRAB_SPHERE_COLOR = {
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red: 90,
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green: 90,
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blue: 255
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};
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var HAND_GRAB_SPHERE_ALPHA = 0.3;
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var HAND_GRAB_SPHERE_RADIUS = NEAR_GRAB_RADIUS;
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var EQUIP_SPHERE_COLOR = { red: 90, green: 255, blue: 90 };
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var EQUIP_SPHERE_COLOR = {
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red: 90,
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green: 255,
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blue: 90
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};
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var EQUIP_SPHERE_ALPHA = 0.3;
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var GRAB_BOX_COLOR = { red: 90, green: 90, blue: 255 };
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var GRAB_BOX_COLOR = {
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red: 90,
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green: 90,
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blue: 255
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};
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var GRAB_BOX_ALPHA = 0.1;
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this.hotspotOverlays = [];
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@ -936,7 +941,6 @@ function MyController(hand) {
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overlay: overlay,
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type: "hand"
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});
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print('ADDED HAND SPHERE OVERLAY : '+overlay)
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// add larger blue sphere around the palm.
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overlay = Overlays.addOverlay("sphere", {
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@ -949,13 +953,16 @@ function MyController(hand) {
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ignoreRayIntersection: true,
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drawInFront: false
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});
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print('ADDED HAND SPHERE OVERLAY : '+overlay)
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this.hotspotOverlays.push({
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entityID: undefined,
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overlay: overlay,
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type: "hand",
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localPosition: {x: 0, y: 0, z: 0}
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localPosition: {
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x: 0,
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y: 0,
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z: 0
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}
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});
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}
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@ -979,13 +986,16 @@ function MyController(hand) {
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ignoreRayIntersection: true,
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drawInFront: false
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});
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print('ADDED GRAB BOX OVERLAY : '+ overlay)
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_this.hotspotOverlays.push({
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entityID: entityID,
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overlay: overlay,
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type: "near",
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localPosition: {x: 0, y: 0, z: 0}
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localPosition: {
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x: 0,
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y: 0,
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z: 0
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}
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});
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}
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});
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@ -1007,7 +1017,6 @@ function MyController(hand) {
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ignoreRayIntersection: true,
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drawInFront: false
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});
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print('ADDED SPHERE HOTSTPOT OVERLAY : '+ overlay)
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_this.hotspotOverlays.push({
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entityID: hotspot.entityID,
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@ -1023,7 +1032,9 @@ function MyController(hand) {
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var props;
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this.hotspotOverlays.forEach(function(overlayInfo) {
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if (overlayInfo.type === "hand") {
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Overlays.editOverlay(overlayInfo.overlay, { position: _this.getHandPosition() });
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Overlays.editOverlay(overlayInfo.overlay, {
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position: _this.getHandPosition()
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});
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} else if (overlayInfo.type === "equip") {
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_this.entityPropertyCache.updateEntity(overlayInfo.entityID);
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props = _this.entityPropertyCache.getProps(overlayInfo.entityID);
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@ -1035,15 +1046,16 @@ function MyController(hand) {
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} else if (overlayInfo.type === "near") {
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_this.entityPropertyCache.updateEntity(overlayInfo.entityID);
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props = _this.entityPropertyCache.getProps(overlayInfo.entityID);
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Overlays.editOverlay(overlayInfo.overlay, { position: props.position, rotation: props.rotation });
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Overlays.editOverlay(overlayInfo.overlay, {
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position: props.position,
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rotation: props.rotation
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});
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}
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});
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};
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this.destroyHotspots = function() {
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this.hotspotOverlays.forEach(function(overlayInfo) {
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print('deleting overlay hotspot ' + overlayInfo.overlay)
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Overlays.deleteOverlay(overlayInfo.overlay);
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});
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this.hotspotOverlays = [];
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@ -1071,8 +1083,8 @@ function MyController(hand) {
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var pickRay = {
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origin: PICK_WITH_HAND_RAY ? worldHandPosition : Camera.position,
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direction: PICK_WITH_HAND_RAY ? Quat.getUp(worldHandRotation) : Vec3.mix(Quat.getUp(worldHandRotation),
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Quat.getFront(Camera.orientation),
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HAND_HEAD_MIX_RATIO),
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Quat.getFront(Camera.orientation),
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HAND_HEAD_MIX_RATIO),
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length: PICK_MAX_DISTANCE
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};
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@ -1157,7 +1169,11 @@ function MyController(hand) {
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if (wearableProps && wearableProps.joints) {
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result.push({
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entityID: entityID,
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localPosition: {x: 0, y: 0, z: 0},
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localPosition: {
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x: 0,
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y: 0,
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z: 0
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},
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worldPosition: entityXform.pos,
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radius: EQUIP_RADIUS,
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joints: wearableProps.joints
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@ -1174,8 +1190,8 @@ function MyController(hand) {
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var refCount = ("refCount" in grabProps) ? grabProps.refCount : 0;
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var okToEquipFromOtherHand = ((this.getOtherHandController().state == STATE_NEAR_GRABBING ||
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this.getOtherHandController().state == STATE_DISTANCE_HOLDING) &&
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this.getOtherHandController().grabbedEntity == hotspot.entityID);
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this.getOtherHandController().state == STATE_DISTANCE_HOLDING) &&
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this.getOtherHandController().grabbedEntity == hotspot.entityID);
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if (refCount > 0 && !okToEquipFromOtherHand) {
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if (debug) {
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print("equip is skipping '" + props.name + "': grabbed by someone else");
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@ -1423,8 +1439,8 @@ function MyController(hand) {
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// search line visualizations
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if (USE_ENTITY_LINES_FOR_SEARCHING === true) {
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this.lineOn(rayPickInfo.searchRay.origin,
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Vec3.multiply(rayPickInfo.searchRay.direction, LINE_LENGTH),
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NO_INTERSECT_COLOR);
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Vec3.multiply(rayPickInfo.searchRay.direction, LINE_LENGTH),
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NO_INTERSECT_COLOR);
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}
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this.searchIndicatorOn(rayPickInfo.searchRay);
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@ -1515,7 +1531,7 @@ function MyController(hand) {
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// controller pose is in avatar frame
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var avatarControllerPose = Controller.getPoseValue((this.hand === RIGHT_HAND) ?
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Controller.Standard.RightHand : Controller.Standard.LeftHand);
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Controller.Standard.RightHand : Controller.Standard.LeftHand);
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// transform it into world frame
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var controllerPositionVSAvatar = Vec3.multiplyQbyV(MyAvatar.orientation, avatarControllerPose.translation);
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@ -1537,7 +1553,7 @@ function MyController(hand) {
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// scale delta controller hand movement by radius.
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var handMoved = Vec3.multiply(Vec3.subtract(controllerPositionVSAvatar, this.previousControllerPositionVSAvatar),
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radius);
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radius);
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/// double delta controller rotation
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// var DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR = 2.0; // object rotates this much more than hand did
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@ -1562,7 +1578,7 @@ function MyController(hand) {
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var lastVelocity = Vec3.subtract(controllerPositionVSAvatar, this.previousControllerPositionVSAvatar);
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lastVelocity = Vec3.multiply(lastVelocity, 1.0 / deltaObjectTime);
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var newRadialVelocity = Vec3.dot(lastVelocity,
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Vec3.normalize(Vec3.subtract(grabbedProperties.position, controllerPosition)));
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Vec3.normalize(Vec3.subtract(grabbedProperties.position, controllerPosition)));
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var VELOCITY_AVERAGING_TIME = 0.016;
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this.grabRadialVelocity = (deltaObjectTime / VELOCITY_AVERAGING_TIME) * newRadialVelocity +
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@ -1571,7 +1587,7 @@ function MyController(hand) {
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var RADIAL_GRAB_AMPLIFIER = 10.0;
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if (Math.abs(this.grabRadialVelocity) > 0.0) {
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this.grabRadius = this.grabRadius + (this.grabRadialVelocity * deltaObjectTime *
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this.grabRadius * RADIAL_GRAB_AMPLIFIER);
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this.grabRadius * RADIAL_GRAB_AMPLIFIER);
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}
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var newTargetPosition = Vec3.multiply(this.grabRadius, Quat.getUp(controllerRotation));
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@ -1689,16 +1705,28 @@ function MyController(hand) {
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if (this.fastHandMoveTimer < 0) {
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this.fastHandMoveDetected = false;
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}
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var FAST_HAND_SPEED_REST_TIME = 1; // sec
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var FAST_HAND_SPEED_REST_TIME = 1; // sec
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var FAST_HAND_SPEED_THRESHOLD = 0.4; // m/sec
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if (Vec3.length(worldHandVelocity) > FAST_HAND_SPEED_THRESHOLD) {
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this.fastHandMoveDetected = true;
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this.fastHandMoveTimer = FAST_HAND_SPEED_REST_TIME;
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}
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var localHandUpAxis = this.hand === RIGHT_HAND ? {x: 1, y: 0, z: 0} : {x: -1, y: 0, z: 0};
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var localHandUpAxis = this.hand === RIGHT_HAND ? {
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x: 1,
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y: 0,
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z: 0
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} : {
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x: -1,
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y: 0,
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z: 0
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};
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var worldHandUpAxis = Vec3.multiplyQbyV(worldHandRotation, localHandUpAxis);
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var DOWN = {x: 0, y: -1, z: 0};
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var DOWN = {
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x: 0,
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y: -1,
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z: 0
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};
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var ROTATION_THRESHOLD = Math.cos(Math.PI / 8);
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var handIsUpsideDown = false;
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@ -1800,8 +1828,16 @@ function MyController(hand) {
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}
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Entities.editEntity(this.grabbedEntity, {
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velocity: {x: 0, y: 0, z: 0},
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angularVelocity: {x: 0, y: 0, z: 0},
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velocity: {
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x: 0,
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y: 0,
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z: 0
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},
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angularVelocity: {
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x: 0,
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y: 0,
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z: 0
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},
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dynamic: false
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});
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@ -1868,7 +1904,7 @@ function MyController(hand) {
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if (nearPickedCandidateEntities.indexOf(this.grabbedEntity) == -1) {
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// for whatever reason, the held/equipped entity has been pulled away. ungrab or unequip.
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print("handControllerGrab -- autoreleasing held or equipped item because it is far from hand." +
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props.parentID + " " + vec3toStr(props.position));
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props.parentID + " " + vec3toStr(props.position));
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if (this.state == STATE_NEAR_GRABBING) {
|
||||
this.callEntityMethodOnGrabbed("releaseGrab");
|
||||
|
@ -2110,7 +2146,9 @@ function MyController(hand) {
|
|||
// people are holding something and one of them will be able (if the other releases at the right time) to
|
||||
// bootstrap themselves with the held object. This happens because the meaning of "otherAvatar" in
|
||||
// the collision mask hinges on who the physics simulation owner is.
|
||||
Entities.editEntity(entityID, {"collidesWith": COLLIDES_WITH_WHILE_MULTI_GRABBED});
|
||||
Entities.editEntity(entityID, {
|
||||
"collidesWith": COLLIDES_WITH_WHILE_MULTI_GRABBED
|
||||
});
|
||||
}
|
||||
}
|
||||
setEntityCustomData(GRAB_USER_DATA_KEY, entityID, data);
|
||||
|
@ -2124,7 +2162,9 @@ function MyController(hand) {
|
|||
var children = Entities.getChildrenIDsOfJoint(MyAvatar.sessionUUID, handJointIndex);
|
||||
children.forEach(function(childID) {
|
||||
print("disconnecting stray child of hand: (" + _this.hand + ") " + childID);
|
||||
Entities.editEntity(childID, {parentID: NULL_UUID});
|
||||
Entities.editEntity(childID, {
|
||||
parentID: NULL_UUID
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
|
@ -2170,12 +2210,24 @@ function MyController(hand) {
|
|||
data["dynamic"] &&
|
||||
data["parentID"] == NULL_UUID &&
|
||||
!data["collisionless"]) {
|
||||
deactiveProps["velocity"] = {x: 0.0, y: 0.1, z: 0.0};
|
||||
deactiveProps["velocity"] = {
|
||||
x: 0.0,
|
||||
y: 0.1,
|
||||
z: 0.0
|
||||
};
|
||||
doSetVelocity = false;
|
||||
}
|
||||
if (noVelocity) {
|
||||
deactiveProps["velocity"] = {x: 0.0, y: 0.0, z: 0.0};
|
||||
deactiveProps["angularVelocity"] = {x: 0.0, y: 0.0, z: 0.0};
|
||||
deactiveProps["velocity"] = {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0
|
||||
};
|
||||
deactiveProps["angularVelocity"] = {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0
|
||||
};
|
||||
doSetVelocity = false;
|
||||
}
|
||||
|
||||
|
@ -2188,7 +2240,7 @@ function MyController(hand) {
|
|||
// be fixed.
|
||||
Entities.editEntity(entityID, {
|
||||
velocity: this.currentVelocity
|
||||
// angularVelocity: this.currentAngularVelocity
|
||||
// angularVelocity: this.currentAngularVelocity
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -2198,14 +2250,32 @@ function MyController(hand) {
|
|||
deactiveProps = {
|
||||
parentID: this.previousParentID,
|
||||
parentJointIndex: this.previousParentJointIndex,
|
||||
velocity: {x: 0.0, y: 0.0, z: 0.0},
|
||||
angularVelocity: {x: 0.0, y: 0.0, z: 0.0}
|
||||
velocity: {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0
|
||||
},
|
||||
angularVelocity: {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0
|
||||
}
|
||||
};
|
||||
Entities.editEntity(entityID, deactiveProps);
|
||||
} else if (noVelocity) {
|
||||
Entities.editEntity(entityID, {velocity: {x: 0.0, y: 0.0, z: 0.0},
|
||||
angularVelocity: {x: 0.0, y: 0.0, z: 0.0},
|
||||
dynamic: data["dynamic"]});
|
||||
Entities.editEntity(entityID, {
|
||||
velocity: {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0
|
||||
},
|
||||
angularVelocity: {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0
|
||||
},
|
||||
dynamic: data["dynamic"]
|
||||
});
|
||||
}
|
||||
} else {
|
||||
data = null;
|
||||
|
@ -2261,20 +2331,20 @@ var handleHandMessages = function(channel, message, sender) {
|
|||
if (sender === MyAvatar.sessionUUID) {
|
||||
if (channel === 'Hifi-Hand-Disabler') {
|
||||
if (message === 'left') {
|
||||
leftController.turnOffVisualizations('left');
|
||||
handToDisable = LEFT_HAND;
|
||||
leftController.turnOffVisualizations('left');
|
||||
handToDisable = LEFT_HAND;
|
||||
}
|
||||
if (message === 'right') {
|
||||
rightController.turnOffVisualizations('right');
|
||||
handToDisable = RIGHT_HAND;
|
||||
rightController.turnOffVisualizations('right');
|
||||
handToDisable = RIGHT_HAND;
|
||||
}
|
||||
if (message === "both") {
|
||||
print('disable both')
|
||||
leftController.turnOffVisualizations('left');
|
||||
rightController.turnOffVisualizations('right');
|
||||
leftController.turnOffVisualizations('left');
|
||||
rightController.turnOffVisualizations('right');
|
||||
}
|
||||
if (message === 'both' || message === 'none') {
|
||||
// handToDisable = message;
|
||||
// handToDisable = message;
|
||||
}
|
||||
} else if (channel === 'Hifi-Hand-Grab') {
|
||||
try {
|
||||
|
@ -2352,5 +2422,4 @@ function handleMenuItemEvent(menuItem) {
|
|||
}
|
||||
}
|
||||
|
||||
Menu.menuItemEvent.connect(handleMenuItemEvent);
|
||||
|
||||
Menu.menuItemEvent.connect(handleMenuItemEvent);
|
|
@ -39,7 +39,7 @@ var NUMBER_OF_STEPS = 6;
|
|||
// var NUMBER_OF_STEPS = 20;
|
||||
|
||||
|
||||
var TARGET_MODEL_URL = 'http://hifi-content.s3.amazonaws.com/james/teleporter/target.fbx';
|
||||
var TARGET_MODEL_URL = Script.resolvePath("../assets/models/teleport.fbx");
|
||||
var TARGET_MODEL_DIMENSIONS = {
|
||||
x: 1.15,
|
||||
y: 0.5,
|
||||
|
@ -584,22 +584,18 @@ function registerMappings() {
|
|||
teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftPad.buttonPress);
|
||||
|
||||
teleportMapping.from(Controller.Standard.LeftPrimaryThumb).when(leftTrigger.down).to(function(value) {
|
||||
print('tel 1')
|
||||
teleporter.enterTeleportMode('left')
|
||||
return;
|
||||
});
|
||||
teleportMapping.from(Controller.Standard.RightPrimaryThumb).when(rightTrigger.down).to(function(value) {
|
||||
print('tel 2')
|
||||
teleporter.enterTeleportMode('right')
|
||||
return;
|
||||
});
|
||||
teleportMapping.from(Controller.Standard.RT).when(Controller.Standard.RightPrimaryThumb).to(function(value) {
|
||||
print('tel 3')
|
||||
teleporter.enterTeleportMode('right')
|
||||
return;
|
||||
});
|
||||
teleportMapping.from(Controller.Standard.LT).when(Controller.Standard.LeftPrimaryThumb).to(function(value) {
|
||||
print('tel 4')
|
||||
teleporter.enterTeleportMode('left')
|
||||
return;
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue