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fix agent audio packet send when encoder is flushed
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1 changed files with 2 additions and 2 deletions
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@ -788,7 +788,7 @@ void Agent::processAgentAvatarAudio() {
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// seek past the sequence number, will be packed when destination node is known
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audioPacket->seek(sizeof(quint16));
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if (silentFrame) {
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if (silentFrame && !_flushEncoder) {
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if (!_isListeningToAudioStream) {
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// if we have a silent frame and we're not listening then just send nothing and break out of here
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@ -810,7 +810,7 @@ void Agent::processAgentAvatarAudio() {
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// no matter what, the loudness should be set to 0
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computeLoudness(nullptr, scriptedAvatar);
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} else if (nextSoundOutput) {
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} else if (nextSoundOutput || _flushEncoder) {
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// write the codec
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audioPacket->writeString(_selectedCodecName);
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