fix agent audio packet send when encoder is flushed

This commit is contained in:
Stephen Birarda 2018-09-20 11:55:55 -07:00
parent 3b1e0dc7d9
commit 5c4f6c741c

View file

@ -788,7 +788,7 @@ void Agent::processAgentAvatarAudio() {
// seek past the sequence number, will be packed when destination node is known
audioPacket->seek(sizeof(quint16));
if (silentFrame) {
if (silentFrame && !_flushEncoder) {
if (!_isListeningToAudioStream) {
// if we have a silent frame and we're not listening then just send nothing and break out of here
@ -810,7 +810,7 @@ void Agent::processAgentAvatarAudio() {
// no matter what, the loudness should be set to 0
computeLoudness(nullptr, scriptedAvatar);
} else if (nextSoundOutput) {
} else if (nextSoundOutput || _flushEncoder) {
// write the codec
audioPacket->writeString(_selectedCodecName);