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Merge pull request #5590 from ctrlaltdavid/20649
Add further temporary debug for tracking down invalid scale value assert
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commit
5c1364ca2a
1 changed files with 20 additions and 1 deletions
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@ -688,6 +688,23 @@ glm::vec3 Avatar::getDisplayNamePosition() const {
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const float HEAD_PROPORTION = 0.75f;
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namePosition = _position + getBodyUpDirection() * (getBillboardSize() * HEAD_PROPORTION);
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}
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#ifdef DEBUG
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// TODO: Temporary logging to track cause of invalid scale value; remove once cause has been fixed.
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// See other TODO below.
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if (glm::isnan(namePosition.x) || glm::isnan(namePosition.y) || glm::isnan(namePosition.z)
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|| glm::isinf(namePosition.x) || glm::isinf(namePosition.y) || glm::isinf(namePosition.z)) {
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qDebug() << "namePosition =" << namePosition;
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glm::vec3 tempPosition(0.0f);
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if (getSkeletonModel().getNeckPosition(tempPosition)) {
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qDebug() << "getBodyUpDirection() =" << getBodyUpDirection();
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qDebug() << "getHeadHeight() =" << getHeadHeight();
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} else {
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qDebug() << "_position =" << _position;
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qDebug() << "getBodyUpDirection() =" << getBodyUpDirection();
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qDebug() << "getBillboardSize() =" << getBillboardSize();
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}
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}
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#endif
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return namePosition;
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}
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@ -722,7 +739,8 @@ Transform Avatar::calculateDisplayNameTransform(const ViewFrustum& frustum, floa
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// Compute correct scale to apply
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float scale = DESIRED_HIGHT_ON_SCREEN / (fontSize * pixelHeight) * devicePixelRatio;
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#ifdef DEBUG
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// TODO: Temporary logging to track cause of invalid scale vale; remove once cause has been fixed.
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// TODO: Temporary logging to track cause of invalid scale value; remove once cause has been fixed.
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// Problem is probably due to an invalid getDisplayNamePosition(). See extra logging above.
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if (scale == 0.0f || glm::isnan(scale) || glm::isinf(scale)) {
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if (scale == 0.0f) {
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qDebug() << "ASSERT because scale == 0.0f";
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@ -733,6 +751,7 @@ Transform Avatar::calculateDisplayNameTransform(const ViewFrustum& frustum, floa
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if (glm::isinf(scale)) {
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qDebug() << "ASSERT because isinf(scale)";
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}
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qDebug() << "textPosition =" << textPosition;
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qDebug() << "windowSizeY =" << windowSizeY;
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qDebug() << "p1.y =" << p1.y;
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qDebug() << "p1.w =" << p1.w;
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