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Merge pull request #2175 from ZappoMan/bugfixes
Fixes to particle deadlock, and some other crashes
This commit is contained in:
commit
5c0ec0ff6b
8 changed files with 24 additions and 30 deletions
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@ -33,10 +33,7 @@ void ParticleTreeRenderer::init() {
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void ParticleTreeRenderer::update() {
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if (_tree) {
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ParticleTree* tree = static_cast<ParticleTree*>(_tree);
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if (tree->tryLockForWrite()) {
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tree->update();
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tree->unlock();
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}
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tree->update();
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}
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}
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@ -41,7 +41,8 @@ float boundaryDistanceForRenderLevel(unsigned int renderLevel, float voxelSizeSc
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Octree::Octree(bool shouldReaverage) :
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_isDirty(true),
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_shouldReaverage(shouldReaverage),
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_stopImport(false) {
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_stopImport(false),
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_lock(QReadWriteLock::Recursive) {
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_rootNode = NULL;
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_isViewing = false;
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}
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@ -551,7 +552,10 @@ OctreeElement* Octree::getOctreeElementAt(float x, float y, float z, float s) co
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OctreeElement* Octree::getOrCreateChildElementAt(float x, float y, float z, float s) {
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return getRoot()->getOrCreateChildElementAt(x, y, z, s);
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lockForWrite();
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OctreeElement* result = getRoot()->getOrCreateChildElementAt(x, y, z, s);
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unlock();
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return result;
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}
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@ -240,11 +240,11 @@ public:
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bool readFromSVOFile(const char* filename);
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// Octree does not currently handle its own locking, caller must use these to lock/unlock
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void lockForRead() { lock.lockForRead(); }
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bool tryLockForRead() { return lock.tryLockForRead(); }
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void lockForWrite() { lock.lockForWrite(); }
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bool tryLockForWrite() { return lock.tryLockForWrite(); }
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void unlock() { lock.unlock(); }
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void lockForRead() { _lock.lockForRead(); }
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bool tryLockForRead() { return _lock.tryLockForRead(); }
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void lockForWrite() { _lock.lockForWrite(); }
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bool tryLockForWrite() { return _lock.tryLockForWrite(); }
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void unlock() { _lock.unlock(); }
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unsigned long getOctreeElementsCount();
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@ -329,7 +329,7 @@ protected:
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/// flushes out any Octal Codes that had to be queued
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void emptyDeleteQueue();
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QReadWriteLock lock;
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QReadWriteLock _lock;
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/// This tree is receiving inbound viewer datagrams.
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bool _isViewing;
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@ -385,7 +385,7 @@ Particle Particle::fromEditPacket(const unsigned char* data, int length, int& pr
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} else {
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// look up the existing particle
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const Particle* existingParticle = tree->findParticleByID(editID, true);
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const Particle* existingParticle = tree->findParticleByID(editID);
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// copy existing properties before over-writing with new properties
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if (existingParticle) {
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@ -99,8 +99,8 @@ void ParticleTree::storeParticle(const Particle& particle, const SharedNodePoint
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if (!args.found) {
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glm::vec3 position = particle.getPosition();
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float size = std::max(MINIMUM_PARTICLE_ELEMENT_SIZE, particle.getRadius());
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ParticleTreeElement* element = (ParticleTreeElement*)getOrCreateChildElementAt(position.x, position.y, position.z, size);
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ParticleTreeElement* element = (ParticleTreeElement*)getOrCreateChildElementAt(position.x, position.y, position.z, size);
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element->storeParticle(particle);
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}
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// what else do we need to do here to get reaveraging to work
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@ -149,8 +149,8 @@ void ParticleTree::addParticle(const ParticleID& particleID, const ParticlePrope
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Particle particle(particleID, properties);
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glm::vec3 position = particle.getPosition();
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float size = std::max(MINIMUM_PARTICLE_ELEMENT_SIZE, particle.getRadius());
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ParticleTreeElement* element = (ParticleTreeElement*)getOrCreateChildElementAt(position.x, position.y, position.z, size);
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element->storeParticle(particle);
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_isDirty = true;
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@ -370,17 +370,12 @@ bool ParticleTree::findByIDOperation(OctreeElement* element, void* extraData) {
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}
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const Particle* ParticleTree::findParticleByID(uint32_t id, bool alreadyLocked) {
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const Particle* ParticleTree::findParticleByID(uint32_t id) {
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FindByIDArgs args = { id, false, NULL };
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if (!alreadyLocked) {
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//qDebug() << "ParticleTree::findParticleByID().... about to call lockForRead()....";
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lockForRead();
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//qDebug() << "ParticleTree::findParticleByID().... after call lockForRead()....";
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}
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lockForRead();
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recurseTreeWithOperation(findByIDOperation, &args);
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if (!alreadyLocked) {
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unlock();
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}
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unlock();
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return args.foundParticle;
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}
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@ -487,7 +482,9 @@ void ParticleTree::update() {
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}
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// prune the tree...
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lockForWrite();
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recurseTreeWithOperation(pruneOperation, NULL);
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unlock();
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}
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@ -44,7 +44,7 @@ public:
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void addParticle(const ParticleID& particleID, const ParticleProperties& properties);
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void deleteParticle(const ParticleID& particleID);
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const Particle* findClosestParticle(glm::vec3 position, float targetRadius);
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const Particle* findParticleByID(uint32_t id, bool alreadyLocked = false);
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const Particle* findParticleByID(uint32_t id);
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/// finds all particles that touch a sphere
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/// \param center the center of the sphere
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@ -33,9 +33,7 @@ ParticleID ParticlesScriptingInterface::addParticle(const ParticleProperties& pr
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// If we have a local particle tree set, then also update it.
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if (_particleTree) {
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_particleTree->lockForWrite();
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_particleTree->addParticle(id, properties);
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_particleTree->unlock();
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}
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return id;
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@ -66,7 +64,7 @@ ParticleProperties ParticlesScriptingInterface::getParticleProperties(ParticleID
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}
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if (_particleTree) {
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_particleTree->lockForRead();
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const Particle* particle = _particleTree->findParticleByID(identity.id, true);
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const Particle* particle = _particleTree->findParticleByID(identity.id);
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if (particle) {
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results.copyFromParticle(*particle);
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} else {
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@ -30,12 +30,10 @@ public:
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private slots:
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/// inbound slots for external collision systems
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void forwardParticleCollisionWithVoxel(const ParticleID& particleID, const VoxelDetail& voxel) {
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qDebug() << "forwardParticleCollisionWithVoxel()";
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emit particleCollisionWithVoxel(particleID, voxel);
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}
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void forwardParticleCollisionWithParticle(const ParticleID& idA, const ParticleID& idB) {
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qDebug() << "forwardParticleCollisionWithParticle()";
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emit particleCollisionWithParticle(idA, idB);
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}
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